c:Shyotamaze wrote:
how to get mods please
Thanks a lot! I didn't expect a mod from you at all since I never asked you but Lince gave me a little surprise hahaHibari_Yagyu wrote:
c:Shyotamaze wrote:
how to get mods please
Thanks a lot to you and Lince Cosmico haha :dCollab Hard
• 01:01:348 (4,5,6) - eh weird, you could change like the one before it 01:00:674 (1,2,3) - hmm idk I'm mapping the sax with 01:01:516 (5) - but if I get more complains sure
• 01:25:280 (4) - maybe better if you move the slider acording to 01:24:943 (1) - Fixed
Well done with the diff c:
only this diffs because im lazy xD
Hmm there are a lot of Monstrata maps that use this kind of structure but most of them don't use it from the start to the end of the song https://osu.ppy.sh/ss/6340348 https://osu.ppy.sh/ss/6340361 etc https://osu.ppy.sh/b/764441 (kinda lazy to screenshot his others maps but pretty sure almost all of them have some hexagrids parts)Apraxia wrote:
is there any other ranked make that is mapped in this hexagrid format
Thanks and sorry for the late replyNozhomi wrote:
Normal :Collab Hard :
- 00:10:786 - Your clap like 00:11:123 (2) - on this section are too loud for the music volume. Could be nice to adjust that (and do it for all your other diffs. Fixed
- 01:07:415 (1,2) - Spacing (1.07x) Fixed
- 01:04:213 - I'm suprised you didn't map that sound and make play 01:04:044 - pasively when you did two 1/2 sliders for weaker sounds at 00:58:651 (2,3) - . Fixed I think?
- 02:08:595 (2,2) - Little overlap uhhhh berk. It's barely noticeable imo and I would need to change that whole part ;;
- 02:10:449 (3) - Could be nice to move it to 128:188 for doing a nicer curve with both sliders. Fixed
- 02:38:764 (3) - Don't break the angle flow here. Just move it to 124:276. Fixed
- I think aesthetic could be improved more here, just my personnal thoughts.
Another :
- 00:12:134 (1) - Maybe CTRL+G ? Would do the transition between 00:11:966 (5,1) - better imo. Fixed
- 00:18:370 (4) - Doing a straight slider like this https://puu.sh/rVyu3/4c9230371e.png would help to have a smoother transition. Fixed
- 00:51:235 (1) - Would be nicer for the flow to invert the curve here (a little like this https://puu.sh/rVyzO/86056c3b5f.png). Fixed
- 01:04:044 (4,5,6,7) - The stack don't work with the music. You can hear the back and forth of the music with the drum, and it don't work with a stack. A solution could be like that https://puu.sh/rVyWv/7288d95e40.png . Fixed
- 00:13:988 (3,4) - If you really want to follow vocal here, invert them pls https://puu.sh/rVBtg/13380a337e.png . Fixed
- 00:42:808 (6) - There is the same find of fast vocal here but you don't use 1/4 sliders like 00:42:134 (2,3) - . Why ? Fixed
- 01:11:629 (2) - I know you want to stack but spacing is going crazy here for no reason. Adjust it like 01:10:955 (4) - thx. Fixed
- 01:14:157 (1,2,3) - / 01:14:831 (5,6,7) - and more don't really play nicely and flow is broken so much, and also don't fit the rest of your patterns who are nice like 01:14:494 (3,4,5) - . I think you should consider about improving them (and all other like that on the diff). Fixed
- 01:16:011 (3) - Maybe CTRL+G to keep the round flow from 01:15:505 (1,2) - . Changed that part bc of last point so it flows better now I think
Mukyu~
Haha I'll try my best to make it happengalvenize wrote:
Feels kinda unreal to see my 4 year old diff get potentially ranked.
Thanks!F D Flourite wrote:
hi, late mod here.
[General][Normal]
- Clean
[Hard]
- 00:37:078 - Rhythm section distribution here should be like this because 00:37:078 - 00:37:247 - these 2 sounds should be together as a whole. However I understand you don't want a complex rhythm in Normal. So my suggestion on rhythm here is to delete 00:36:910 (2) - based on my rhythm suggestion at first. Fixed
- 00:47:696 (2) - ^ same ^
- 02:35:561 (2) - ^ ^
[Another]
- 00:34:044 (2,3) - I don't think the music presents stack here. Unstacking them will express the music better. idk it seems fine to me and I did that a lot of time in my part and I also did it to decrease the star rating lol
- 01:23:595 (1,2) - I don't see a jump here. It has the same spacing as the previous jumps 01:23:258 (4,1) - and it's quite a strong sound so why not?
- Continuous jump in kiai is not a good idea imo. The spacing keeps changing between 1.3x and 1.8x, which makes Hard level players difficult to read map properly. hmm idk it's fine imo because it's the kiai so it must be a bit harder but if I get more complains I'll try something
- Really interesting and fun map~
Good luck~
- 00:16:685 (3) - move to (179,325) (On the grid, ofc)? The music on 00:16:179 (1,2) - and 00:16:685 (3,4) - is repeating, so I think the flow being repeating would be great. Fixed
- 00:48:202 (8,9) - Swap them? I think you need a larger spacing here, because you did a lot of 1/4 jumps before this. Fixed
- 01:10:786 (3,4,5) - Straight line flow is not easy to play here imo. Maybe (27,149)? Fixed
- Nice flow overall.
Thanks!C00L wrote:
Right
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an DQ worthy/Unrankable issue has been found
[General][Timing]
- Tag inconsistencies - There seems to quite a lot of these here the'll be shown in the box below, the ones in bold are the missing ones Fixed
8===D- [6th's Hyper] : drum and bass dnb 6th galvenize DeRandom Otaku collaboration
- [Another] : mission ascii ep drum and bass dnb 6th galvenize DeRandom Otaku collaboration
- [Collab Hard] : drum and bass dnb 6th galvenize DeRandom Otaku collaboration
- [galv's Insane] : drum and bass dnb 6th galvenize DeRandom Otaku collaboration
- [Normal] : mission ascii ep drum and bass dnb 6th galvenize DeRandom Otaku collaboration
- [Ren's Easy] : drum and bass dnb 6th galvenize DeRandom Otaku collaboration- Some inconsistencies in kiai times (i think this should be constant) but feel free to ignore Will fix if a BN says it's unrankable, I don't want to force galvenize to change something (even though it's a minor change I know)
- Combo colours inconsistencies too (^) feel free to ignore too Yea I will fix that once I'm sure that the map would get bubbled otherwise it would be pretty annoying because if you delete a NC somewhere the colorhax thing gets messed up
[Hitsounds]
- Check!
[Normal]
- Check!
[Collab Hard]
- See tbh with you the nc's could have been done better to represent the spacing and the music in the beginning so you could have done something like this onwards to represent is much much better imo, since at the current state it only goes with the measure beats which doesn't fit nor represent the spaicng differences between the notes. Fixed
- 00:37:415 (4) - i think changing this sldier to 2 notes instead would go really well with the vocals and the music much better than another slider, since the other sldier here 00:37:078 (3) - has very different sounds that are being used Fixed
- 01:32:528 (3) - it feels kinda weird that this sldier is facing away from the next note imo The flow is fine and not really confusing imo, but I'll change if I get more complains
- 02:19:887 (3) - ugh see for things like this i would do this so that the sounds at the slider here 02:19:887 (3) - would get more priority on a slider, rather than both of them being sldiers whilst both having different sounds, 02:19:550 (2) - also this doesn't have any sounds on the red tick as much noticable as the other sldier, oh and this applies to all similar patterns like this one The sounds don't sound different to me, the only thing different is that there is a big clap sound on 02:19:550 (2) - 's end so yea it should be mapped like this imo
- 02:22:078 (2) - if i were you i'd keep these slider shapes the same 02:21:573 (1) - since the sounds represented are really really simialar, you do this in other patterns similar to this one so i'm guessing this is a mistake Fixed
[Another]
- 00:12:640 (2) - lool your stack is off with this note 00:11:966 (5) - xd wat it's not off it's because I stacked them 00:12:640 (2,3) -
- 00:35:056 (1) - you make this slider a repeat slider, i know it kinda fits the vocals but you could still do a 1/4 slider and a note after it which would represent it nicely too and get rid of a sldierend strong sound miss. But i guess you want to prioritze the vocals but idk that thing i linked gets both sounds caught, up to youz Fixed
- 00:40:449 (1) - ^ I'll keep this one to add more diversity :d
- 01:14:831 (3,4) - these seem weird since the same sounds are here 01:14:494 (2,3) - yet these slider go in a really nice flow pattern whilst these 01:14:831 (3,4) - go really anti-flow, change for consistency Fixed I guess?
Side Note: Hexagrids huh, aslo same with u map the breka jez its so aids to wait during it
- 00:14:494 (5) - nice stack fail lo 00:13:988 (3) - o no it's not a fail it's like this because I stacked them 00:14:494 (5,6) -
- 02:00:337 (2) - ctrl j and rotate by -60 for better flow xd (it still keeps your grid thing dw) Changed it in another way
[Final Words] Nice diffs imo, keep pushing it forward !!!!
Good Luck!
Thanks!Joezapy wrote:
Hello from Rabbit Inc. Modding Queue!
Couldn't find any way to improve EZ.Normal00:11:629 (2,1,2,1,2,1,2,1,2,1,2,1) - I understand you're putting a new combo every downbeat, but you should probably deviate from that here. If you asked somebody what the pattern of this section is, they'd probably answer with 00:11:629 (1,2) - and not 00:10:786 (1,2). The time between the two notes acts like a separator. Fixed
01:03:202 (1) - Not totally comfortable with this slider skipping the downbeat, as well as 01:03:707 - (which is the same noise as 01:04:044 (2) - which is clickable). I'm mapping the saxo thing in that part but I understand what you mean, I really like how it is now so I'll only change if a BN gives me a good reasonHard01:04:382 (6,7,1) - The angle is really big and uncomfortable compared to the stuff around it, although I can't find a very good way to fix this myself. Fixed
01:23:932 (2) - Why is this a 1/1 slider when a very similar noise is mapped with a repeating slider at 01:34:719 (3) -? Its inconsistent and doesn't match the intensity of the section very well. I mapped this to the vocals and 01:34:719 (3) - is in 6th's part, I guess he mapped it to the streamy background noiseAnother00:10:786 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - woah this is a really long time to have the flow be in one direction, maybe switch it to counterclockwise a bit in here CTRL + G'ed 00:14:157 (4) - (it's a bit hard to change the flow without having to remap ;;
otherwise looks pretty good, although I do admit its part because I don't really understand how the hexagrids work.why does the spoilerbox look so gross ripthank MrSergio
DTM9 Nowa wrote:
NM from joe mods everything queueNormal00:20:561 (1,2,1) - I don't really know what to think about this... I'm not the best person to analyze this kind of patterns because i can play this kind of patterns but i'll give my thoughts anyway. The patterning currently has been done in a way which can be confusing to read for the newer players because the patterning does not reflect the way the reverses are. More ideal way imo would be roughly something like this http://puu.sh/sSyJq/da503f1d9d.jpg as it would create a good and easy to understand flow for the objects (here http://puu.sh/sSyQg/0f99f99988.png demonstrated by arrows) On the other hand you technically value these two 00:20:561 - 00:21:235 - to be stronger than the others makes me wonder that is the whole idea of 2 reverse sliders correct... so would three 1/2 sliders work instead as it would still keep up with the vocal effects (imo even better than currently) but it would prioritize the notes you deem to deserve hitsounds aswell. In conclusion i would suggest you to change the pattern so it flows little bit better (understandably) or alternatively change the idea of 2 reverse sliders to be 3 1/2 sliders. You can always justify your own way as this is just my own vision of the pattern I can't make the pattern such as your screenshot because the DS would be too high, if I try to do something such as your screenshot while having a consistent DS then it becomes ugly imo so I just moved 00:21:067 (2) - 's reverse a bit to try to make it more readable and I don't want to change to 3 1/2 sliders because I prefer that kind of rhythm sry ;;
00:36:404 (1,2,3,4,5,1) - I don't really understand nor see a reason that this is as intense as it is because you have mapped pretty much similiar beats here 00:47:191 (1,2,3,4) - to be muuuuuuuch less intensive as there are less clickables overall (+ on top of that your mapping is nowhere near that intensive in other parts of this difficulty) also it's just a normal difficulty after all. After all i do not really see a reason to do this so could you help me understand that why did you map it like so and why is it the correct way or remove few notes here and there so it would match atleast the other similair pattern. The stack ( 00:37:584 (5,1) - ) is kinda weird but it shouldn't matter that much FixedCollabIt would be nice if the storyboard would feature a way to tell whose part is it :> You get the point Yes I'll probably do that when I'll be less lazy :^)
00:33:539 (4,1,2) - Just a small question. Why did you increase the spacing here? There isn't really anything that would justify it to me as the stronger notes are on the odd big white ticks instead of the even ticks like here 00:32:359 (1) - for example so it just seems really weird that those do not have atleast little bit higher spacing when you have done like so for muuch less intensive beats :/ I probably had a good reason when I mapped that diff but I can't remember and you're right I didn't emphasize the vocals correctly so, fixed lol
01:15:505 (1,2,3) - Couldn't ya move the 2 little bit downwards to create a nice circular flow such as i quickly did here Fixedhttps://osu.ppy.sh/ss/6828784. It may be stacked with the head of 3 01:14:831 (3) - but it would look so much better if
01:23:932 (2) - The curves of this slider are not "balanced" because the first/left curve is much tighter than the second/right one FixedAnother00:32:022 (5) - This could be curved just a little bit more to match the shape of the stream before it Fixed
00:43:146 (1,2,3,1,2,3,1,2,3) - It may just be me begin ResidentSleeper or bad but i had hard time playing this pattern. The spacing was the major surprising part but it's a pattern and so on so it shouldn't matter that much :> do something to it if you want idk it seems playable to me but if I get more complains I'll seeThat's about it, good luck~
Thanks aaaa finally finished replying to mods after 1 month and a half of laziness orzfieryrage wrote:
galv fucking rank sound in motion already I agreeegenAnother
- combo colors are off in hyper and another, make them consistent plz since no change in bg or anything Sure I'll fix that once I'm not lazy zzzzzzz
- 00:19:213 (2,3,4,5,6,7) - why the sudden decrease in spacing here? doesn't make sense to go from high spacing to bunched-up patterns like this all the sudden The music is pretty calm here and it's a good way to emphasize 00:20:561 (2,3,4,5,6,7) - imo because that part is much louder
00:21:573 (1) - personal preference but i'd use a slower SV here since not much is happening in the song compared to prior Slower SV would ruin my hexagrid pattern thing and I lowered the spacing in that part anyway so it doesn't really matter imo
00:39:438 (2,3) - this jump is shorter than 00:39:101 (1,2) - but is a stronger beat why tho uh? They have the same spacing but if you want me to make a bigger spacing for 00:39:438 (2,3) - then I don't agree because both vocals and claps are pretty strong here so I can't really emphasize one more than another
00:40:955 (2,3,4) - this flow in particular is honestly pretty bad, the flow you establish prior with the repeat slider makes it so it should be going counter-clockwise, not clockwise Fixed
00:43:146 (1,2,3,1,2,3,1,2,3) - why is this spacing so low compared to the rest of the map lol Fixed
00:50:730 (4,5) - ^ ^
01:01:011 (2,3) - ^ The sound on 3 is pretty weak and it's a cool way to emphasize 01:01:516 (4) - imo
01:10:786 (3,4,5) - another awkward flow pattern, the flow changes like 3 times here from 01:10:112 (1) - i'd just make it consistent during this part at least The flow is fine imo
01:33:707 (5,6,7) - having 7 so close to 5 makes this awkward to play, direct stacking on 6 might be a better idea here or something similar to that Moved 6 a bit
02:10:786 (1,2,3,4,5,6) - you go from all claps being clickable to suddenly having slider-ends on claps which makes this awkward lol I should stop using claps on that part just because I'm following the background sound here? I don't think so :/ it's not awkward imo
02:13:483 (1,2,3,4,5,6) - ^ etc ^
02:20:224 (1,2,3,1,2,3,1,2) - ok this pattern is awful honestly there's really no nicer way to put it; first off 02:20:561 (3,1) - this is an okay transition to a different pattern but it's completely nullified by doing something different 02:21:067 (3,1) - here, which makes 02:21:235 (1,2) - these two notes have little to no emphasis as it's basically just a continuation of the pattern left off from 02:21:067 (3) - here; not to mention the actual shape of the pattern in general is awkward to hit, particularly 02:20:898 (2) - the note after the pattern switch (though that's just personal, probably, i don't doubt other people can hit it consistently). idk, patterns like this are honestly just really bad playability-wise. Fixed
02:21:404 (2,3) - if you keep that pattern at least increase the spacing here tho :/ Fixed the previous pattern
02:22:752 (8,1) - downbeat should have more emphasis than this Fixed
02:29:325 (3,4) - i honestly was expecting these to be lower (i.e. below 2nd slider) Why? It's fine like this imo
02:31:853 (3,1) - again with the lack of emphasis and continuation of patterns, this makes this play so awkwardly compared to the rest of the pattern Fixed
idk, i'm not really a fan of the lack of emphasis on a lot of the notes here. it feels really bland almost throughout the entire song, and it's exasperated by the fact its a repetitive dnb song as well. some of the jumps are also way too awkward to hit comfortably for normal rhythms. i'd relook through the map and adjust spacing as needed because i only pointed out a few cases in some places.
gl!
Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.Taken from Ranking Criteria's Guidelines. Please consider that.
Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.Taken from Ranking Criteria's Guidelines. Please consider that.
tyZerss wrote:
[centre]cool map from my fav BN!Ren's
Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.Taken from Ranking Criteria's Guidelines. Please consider that. unnecessary- 00:53:932 (1,1) - The red dots are clearely not placed correctly; for the first one, put yourself, in time, in the middle of the slider and put the dot on the top of the sliderball, for the second one, put the red dot on the white tick. It helps playing with rhythms. fixed first one , second one is supposed to be like it is
- 01:12:808 (1,2,3,4) - Why is the post-chorus transition less intense than this one 00:51:235 (1,2,3,4) -? well in first case there are more stuff going on as u can hear them vocals thats why there are 1/1 sliders while in the second case there are no vocals so i m only emphasizing the kicks
- 01:58:651 - This part is clearly repetitive, you should play with it, rhythmically, for instance what you've done here 01:28:988 (1,2) - or visually. repeated stuff in map is better for repeated stuff in song
Thanks! I'll do a pause on this mapset until I get the courage to remap Normal and Another since I think they don't reflect my current mapping skill :dZerss wrote:
hey~
General
- I checked all diffs and all of them were starting way after the first timing point, I recommend you to move it at offset 10786. Unnecessary and the first beat is at offset 0 anyway so it's more accurate imo
- Letterboxing doesn't seem to show up with the storyboard, maybe you can think about disabling it, if that's why you putted it. oh sure I don't even remember putting it
- I'd like to talk with you about the storyboard. Let's talk :^)
Normal
Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.Taken from Ranking Criteria's Guidelines. Please consider that. I have no clue where to put one tbh- 00:10:786 - This control point is clearly useless, you should remove it. Fixed
- I don't think using claps, at 00:10:786 - is a really good idea, since music clearly doesn't have a much intense sound. I think the claps are fine but I reduced the volume
- 01:15:505 - I wish you played more with these kind of rhythm for these and not only doing the one you do Fixed
- 02:10:786 - You are missing a really important beat here, you should consider adding something. It feels weird playing, mostly for newbies players. Same after. Fixed
cool map from my fav BN! "fav BN" pls kill meCollab
- You don't have names written in the storyboard, what a shame! LOL. Contact me and I can do them. Sure I was just too lazy xd
- 00:10:786 - Useless control point. Fixed
- Same clap thing as Normal, won't tell about them for the other diffs. Same as Normal