I wonder if we'll see Zuiun nuke again lol
yes yes the dyson die....same with my fleetJinxy wrote:
E3: Take zero damage from an enemy air raid on your LBAS, and S-rank air nodes A and D.
I found that map much harder than Winter E3 Hard for several reasons. (Can't compare to spring, wasn't here)Jinxy wrote:
Honestly, this event's Hard is a step down the previous few imo. This one is just a "CI Snipe" final map, compared to Spring's gimmicky LBAS and Winter's CI Snipe but with 3 Hime decoys (2 BB Hime + 1 CV Hime). The fact that my fleet has more CI Snipers now than before certainly helped; All but Maya were geared for CI in the final battle.
But if you felt that you kept getting Cs or Ds on boss, it's natural. The enemies are really bulky and deal a lot of damage rather accurately. However, you should also have felt that you reached boss much much more often compared to previous events, so it balances out quite well imo.
Hey congrats~~Rantai wrote:
Yay managed to complete my first all hard event~
Got really tight on resources as I only had 40k of each (20k bauxite) and 180 buckets to start with D:
Probably doesn't help that I still don't have an Akashi or any hotels either /sigh
Edit: Then Prinz drops on my first run on E-2 farm, what a day!
So they can put Sub Hime + 2 Dyson on Pre-boss+Boss node to tank our attacks next event? orzXytox wrote:
so
What was the point of opening ASW?
But submarines aren't a chore! They don't do anything, that's the point! The only one that is actually capable of doing anything is 1-5-A. And you're telling me they added this feature to deal with a single node?Juuryoushin wrote:
I see the point, but I have a feeling that they made OASW more of an "utility tool" created in order to make Submarine things less of a chore rather than an attempt to add more variety to the game.
However, using it to take down random escorts from mixed fleets wouldn't be much different than the stuff you could find in World 4 for example.
Sure, I realize I used very strong words which might have made it seem more exaggerated than intended. I wasn't trying to imply it would be the most amazing thing ever, that's my bad. I was just trying to put into perspective how little OASW actually adds to this game right now.Juuryoushin wrote:
Furthermore, I can see an impractical drawback if they were destined to use the strongest subs in Line Ahead to force you to use the weakest formations, so you'll end up killing subs and not the surface ships that destroy you at the same time, effectively making it stupid in the end.
Tossing in only Elite subs would be enough to make it viable, but then if you call "Throw a DD/CL in the fleet to kill some annoying subs" a revolution, then you're talking to the wrong game if you're looking for exciting stuff.
I can hardly see a way to make the game not boring this way, but yeah, I agree with the fact that they could at least try to make something different for once.
Err, I guess that's true. You could straight up ignore them most of the time due to how they introduced them in every map until now, and they didn't take an opportunity to CHANGE this now that we have another way to deal with them. So yeah, it's pointless if they don't make them harmful indeed.Xytox wrote:
But submarines aren't a chore! They don't do anything, that's the point! The only one that is actually capable of doing anything is 1-5-A. And you're telling me they added this feature to deal with a single node?
Even in this event on both E2 and E3 we completely ignored the fact that there were submarines on our way to the boss. Because they don't do anything, we decide against using OASW, thus ruining its entire purpose. At the very least, even if it would've been a copy of world 4, we would've used it voluntarily just like we use AACI.
I think you forgot that this is literally what this game is all about.Juuryoushin wrote:
Furthermore, I can see an impractical drawback if they were destined to use the strongest subs in Line Ahead to force you to use the weakest formations, so you'll end up killing subs and not the surface ships that destroy you at the same time, effectively making it stupid in the end.
I actually took the chance to use OASW for E-3 to maintain consistency, because otherwise, there's still that random chance that one of your ships will get shafted. For a map with such brutal preboss nodes, every little thing helps, especially if you're full sparkling, and OASW actually helped make my life easier for a change.Xytox wrote:
Even in this event on both E2 and E3 we completely ignored the fact that there were submarines on our way to the boss.