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ESTi Remixed by NieN - OBLIVION (Rockin' Night Style)

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Saturio
yongtw123
Mod by request:

[Hln's Easy]
01:20:883 (6) - new combo
01:39:394 (2) - IMO, either 1) add a note at next white tick, or 2) move this note to next white tick
01:42:798 (2) - ^
01:46:203 (2) - ^

[KIRBY Mix]
00:28:962 (1) ~ 00:34:919 (5) - personally I don't really find this section fitting the music...
01:10:132 (4) - IMO, this tiny jump breaks the flow of the stream
01:10:451 (7) - ^, yea, I suggest streamlining them
01:11:515 (1) ~ 01:14:493 (5) - (same as the first suggestion)

Whistle and finish attack!!! Lower the hitsound volume some notches and place them better. It's rather noisy.

[Sharon's]
00:20:451 (1,2,3,4,5,6,7,8) - these totally tricked me, I strongly suggest spacing them out...
00:52:791 (6) - one grid right
01:07:685 (6) - i suggest move this circle out
01:47:791 (6) - just personally don't like this...

I found some 1/16 notes appearing at seemingly unexpected places. This may be just me.

[Taiko]
Eh, I don't play taiko so I can't mod this.
But from what I can tell, this is a streamy map lol

Overall:
The difficulty spread is N I I, but the middle I is too hard to be a [Hard], as an intermediate diff between [Easy]/[Normal] and [Insane].
Do find some way to balance this mapset.


I am a bit reluctant to star this map, as my expectation was high.
But no worry, I will be watching this map regularly. I'll star when I think it's time.
climbb65588
irc mod. Star.
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[Hln's Easy]
00:13:217 (4) - whistle at the start?
00:27:472 (1) - finish.
00:50:451 (1,2) - 不太好看。
01:35:345 (5) - nazi,下一格。
01:50:664 (5,6) - spacing.

[KIRBY Mix]
00:46:302 (8) - new combo
01:03:004 - 01:04:706 - break is too short, better to remove.
01:09:813 (1,2,3,4,5,6,7,8,9) - ....well a kirby mix.
01:20:876 (5,6,7,8) - what's this.

[Shalon's]
This diff has a kiai but other diffs not.
00:37:047 (5,1) - emm 1/4 jump?
01:25:345 (7,1) - too sudden for me. (don't have a "jump" feel)

[Taiko]
pretty nice.
Topic Starter
wmfchris

yongtw123 wrote:

Mod by request:

[Hln's Easy]
01:20:883 (6) - new combo
01:39:394 (2) - IMO, either 1) add a note at next white tick, or 2) move this note to next white tick
01:42:798 (2) - ^
01:46:203 (2) - ^

All fixed

[KIRBY Mix]
00:28:962 (1) ~ 00:34:919 (5) - personally I don't really find this section fitting the music...
01:10:132 (4) - IMO, this tiny jump breaks the flow of the stream
01:10:451 (7) - ^, yea, I suggest streamlining them
01:11:515 (1) ~ 01:14:493 (5) - (same as the first suggestion)

pattern-> taken into consideration, the stream have been made into stright lines.

Whistle and finish attack!!! Lower the hitsound volume some notches and place them better. It's rather noisy. <- Fixed

[Sharon's]
00:20:451 (1,2,3,4,5,6,7,8) - these totally tricked me, I strongly suggest spacing them out...
00:52:791 (6) - one grid right
01:07:685 (6) - i suggest move this circle out
01:47:791 (6) - just personally don't like this...

I found some 1/16 notes appearing at seemingly unexpected places. This may be just me.

No 1/16 not even 1/8 O_O" fixed some

[Taiko]
Eh, I don't play taiko so I can't mod this.
But from what I can tell, this is a streamy map lol

Overall:
The difficulty spread is N I I, but the middle I is too hard to be a [Hard], as an intermediate diff between [Easy]/[Normal] and [Insane].
Do find some way to balance this mapset.

imo the kirby mix is just a hard and even [Sharon's] is somehow between hard and insane.


I am a bit reluctant to star this map, as my expectation was high.
But no worry, I will be watching this map regularly. I'll star when I think it's time.
thanks~

NR's mod all fixed.
James
easy: no hitsound? tick rate 0.5?

kirby: no hitsounds? but its ok..

sharon:
no hitsound also?
00:43:217 - remove break?

taiko:
no comment. i dont mod them

theres always alace sensei to teach you guys hitsounds~
Topic Starter
wmfchris

James wrote:

easy: no hitsound? tick rate 0.5?

kirby: no hitsounds? but its ok..

sharon:
no hitsound also?
00:43:217 - remove break?

taiko:
no comment. i dont mod them

theres always alace sensei to teach you guys hitsounds~
There's hitsound and hitsound file in the song~
other fixed, thanks >_<
James
BUBBLED
Starrodkirby86
Hmm, due to time constraints, I can't exactly map a completely new one, and the old version is just for the sake of it being old. x3 Before any possible hearts though, would it be possible to rename it [Kirby's Hard]? A difficulty name shouldn't warrant any massive recheck. Forgive my tardiness, I don't know if I'm being a douche or something.
James
wfm already did that so im going to bubble it again.
s349237524
Cool map 8-)
yongtw123
My apologies for being late.

I guess I won't point out spots of concern here, butl here's a spoilerbox if you'd still like to check it out:
SPOILER
Kirby's Hard
hitsounds are a tiny bit too loud
Sharon's
00:42:366 (11) - almost offscreen
01:25:345 (7) - unexpected jump

(no kudosu)

Other than those, a fair map this is. I give you my star.
Topic Starter
wmfchris
SPOILER
hitsound - amplified as requested by James and I think it's good enough
sharon's - no offscreen =), the "unexpected jump" is adjusted and should be ok~
fair map, I think so since it's old >_<
thanks for suggestions~
Arusha Shuna
Request Accepted
A couple of nazi spacing and other stuffs

General
unused .osb file found, delete and full submit
Kirby's Hard
fix the tag "Starrokirby86" to "Starrodkirby86"
00:50:664 (6) - spacing issue
01:20:451 (4,5) - ^
01:22:153 (7,8) - ^
01:32:791 (2) - minor spacing issue

sorry for the bubble break
STAR!
Topic Starter
wmfchris
fixed~
kenji
star~★
yaya
i prefer offset 1716.
Orgol
I love this song!
star~(・ω・ノ)ノ
abalee
Sharon's:
01:32:886 (1) - : Hmm..It sound good, but I think it is confused that put it in blue tick with a jump... Well, it is just a complain :
01:52:460 (1) - : How about extend it to 01:55:758 and silent the end?

kirby's
01:52:460 (1) - : same o.o
Saturio
abalee
:oops:
Legalist
star
Andrea
[Hln's Easy]

Add 1 second of Audio Lead-In at least and remove the unused Countdown.


01:52:354 (1) - This finish into this spinner sounds totally out of place.

[Kirby's Hard]

Add 1 second of Audio Lead-In at least and remove the unused Countdown.

Use the same custom colours like the other difficulties? I highly suggest this.


01:09:162 (2,3,4) - This little stream is a bit hidden. Try to make it more visible.

[Sharon's]

Add 1 second of Audio Lead-In at least and remove the unused Countdown.

[Taiko]

Add 1 second of Audio Lead-In at least and remove the unused Countdown.

Slider velocity on a Taiko map should be at 1,4. Fix it and recheck all your sliders.


That's all, I guess. Popped for now.
Topic Starter
wmfchris
All fixed except taiko's slider velocity as long as it isn't a must to be at 1.4 (This is not an authentic map) so it's my own choice to put this at 1.6.
Alace
Slider velocity on a Taiko map should be at 1,4. Fix it and recheck all your sliders. 100% No
mappers can pick what they want if the SV is reasonable (1.2~1.6 should be fine)
if 1.4 is the rule, we should stop taiko mappers to use any custom SV speed
lepidopodus
As we newly discussed about that here, we no longer force 1.4 to other mappers. We only recommend it. If SV isn't too high or low, it would be ok. I'm very sorry about those confusions.
Topic Starter
wmfchris
My preferential choice is 1.6 while sometimes 1.4 and 1.8 =P
Andrea
Okay, I'll re-check this as soon as possible but don't forget to kudos me >_> Thanks Alace.

Anyways, you forget to remove the unused Countdown on every difficulty except the Taiko one.

Aaaand... Add the same custom colours on Kirby's Hard, please.

I will give your bubble back after that.

EDIT: Re-Bubbled~
swish
good map~
abalee
should the BPM all the same on every diff.? I mean, kirby's is different...
orioncomet

abalee wrote:

should the BPM all the same on every diff.? I mean, kirby's is different...
Yes, BPM should be the same to all diffs.
But on Kirby's It's 70.500, So if 70.5 x 2 = 141 = same as other diffs, i think?
It was just like 141/2
Sakura

orioncomet wrote:

abalee wrote:

should the BPM all the same on every diff.? I mean, kirby's is different...
Yes, BPM should be the same to all diffs.
But on Kirby's It's 70.500, So if 70.5 x 2 = 141 = same as other diffs, i think?
It was just like 141/2
You can achieve the same effect by halving the slider speed instead of the BPM (except you get more ticks) so i don't see a reason as to why that would be ok, not going to pop the bubble without actually checking the map since i'm taking a break, but just wanted to comment on what you said
abalee
mapper changed.
Larto
This works I suppose.
minyeob
Ehh already ranked.....
sorry and grats ^__^
NaomiMinette
Ooh yay, grats~
Rey Fullbuster
plss add the video
Claudia_old

r3yn41d0 wrote:

plss add the video
bit late for that now

<3 this map though
Chocomilk 1107
와 이 노래 내가 정말 좋아하는 노래인데 ㅎ
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