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LeaF - Alice in Misanthrope -Ensei Alice- [OsuMania]

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Reba
뽜이야
Topic Starter
Kawawa

Interlude- wrote:

Interlude's Requested Modding
1 / 2 / 3 / 4 / 5 / 6 / 7


[Alice in Wonderland]
  1. 00:05:899 - SV here would seem cool here okay, I will later.
  2. 00:11:476 (11476|4,11476|2,11563|5,11563|1) - CTRL + G seems nice too / 00:11:738 (11738|1,11738|5,11825|4,11825|2) - These ones as well
    Consider
  3. 00:33:264 - There are intermitting high-hat sounds here, why not represent them, just like you did at 00:32:915 - ?
    I ignored a hihat for next structure.
  4. 01:01:084 (61084|0,61084|1,61432|5,61432|6) - Why not triple just like the others?
    Same with them 00:55:502 (55502|6,55502|5,55851|1,55851|0) -
    uh, but I found a error from your mods. Thanks to you. fixed that LN's length
  5. 01:09:840 (69840|2,69840|4,70017|5,70017|1) - CTRL + G, for the descending sound?okay, done.
  6. 01:11:858 - Did you skip this sound intentionally? They are basically the same as 01:10:017 (70017|4,70017|2) - , but the second one has different tempo. Alright, even I did not know that sounds, noticed now. added.
  7. 01:15:766 (75766|5,75766|1) - Representing them as long notes seems nice too.
    I will keep as intention. :)
  8. 01:52:758 - As you can listen, bass sounds are 1/2 here, and the background sounds are intervening, and it differs from the others, for example, 01:49:967 - bass sounds are 1/4. So basically what you can do is focusing on hard bass sounds, and giving less notes for background sounds (01:52:845 (112845|5,112845|4,113020|4,113020|5,113368|5,113368|6,113543|5,113543|6,113892|4,113892|5,114066|4,114066|5) - and so on), kinda similar with Another difficulty. I will consider it once again. Thanks for opinion!
[Another]
  1. 01:11:073 - 01:11:422 - 01:11:858 - Did you skip these sounds intentionally? They sound pretty much the same with 01:09:310 - 01:09:664 - 01:10:017 - . Yeah, that's my intention. but imma consider.
  2. 01:15:591 (75591|3) - Change to normal short note I will keep this as intention.
  3. 01:34:793 (94793|0,94851|1,94909|2) - Hmm didn't get you here. I still thinking about it for various patterns.
    There is a trumpet sound. but I have to choose that keep this or focus on drum only.
  4. 02:07:076 (127076|5,127076|1) - Change to LN for the roll? I will keep this :)
Sexy song! Good luck!
Thanks for your time! :) ;) :P
Topic Starter
Kawawa

Niks wrote:

Hi Mod Request

  1. Offset :: Perfect

    [Alice in Wonderland]
  2. 01:18:150 - 여긴 노트수가 좀 많은거같은데..
    낮게 깔린 드럼에 1놋을 주고, 각 마디 주 사운드를 부각. 6성 SR 노트 양을 고려했을 때도 많지도 적지도 않는 노트 수이오.
  3. 02:20:768 (140768|2,140768|0,141029|1,141029|2,141291|4,141291|5,141552|4,141552|6) - 여긴 왜 2개씩 두신거에요?
    전 난이도에는 3개씩있고... 세기를 봐서라도 3개놔야할거같은 느낌인뎅
    의도이나, 이 부분은 고려할게요.
노 쿠도수여
Topic Starter
Kawawa

Fresh Chicken wrote:

불태운다
당장 나가
Topic Starter
Kawawa

Lass wrote:

뽜이야
너도 나가
Seulgi
[Beginner]
01:19:270 - 노트 하나 추가해도 될거같소
01:30:432 - ^

[Alice in Wonderland]
02:16:552 (136552|4,136611|3,136669|2,136727|3,136785|4,136901|2,136959|3,137018|4,137076|3,137134|2,137250|4,137308|3,137366|2,137425|3,137483|4,137599|2,137657|3,137715|4) - 이부분 스페이스바가 너무 아프오
02:22:512 (142512|6,142512|0) - 1은 2로, 7은 6으로 옮기는게 어떻소

조아따 조아따
Garalulu
한번 훑어보고 감

[하이페르]
01:52:758 - 01:57:642 - 양손 약지가 매우 고통스러운 패턴이오. 3.6성치고 너무 무서버

[아노데르]
00:15:924 - 다닥 하니까 여기도 노트 하나 추가염

[아리스 인 원델란드]
00:17:058 (17058|0,17058|1,17319|0,17319|1) - 왜 오른쪽 롱놋과 다르게 쉴놋이져
00:37:363 - 단놋 배치제안 https://osu.ppy.sh/ss/6389505

딜레이 보소

전체적인 맵의 구성에 대한 저의 생각은



예.
Topic Starter
Kawawa

Ramuchi wrote:

[Beginner]
01:19:270 - 노트 하나 추가해도 될거같소
01:30:432 - ^
노트를 추가 해버릴 경우, 롱놋을 떼는 것과 동시에 3개의 버튼을 조정해야하므로, 비기너 난이도를 고려하여 유지함을 의도했소.

[Alice in Wonderland]
02:16:552 (136552|4,136611|3,136669|2,136727|3,136785|4,136901|2,136959|3,137018|4,137076|3,137134|2,137250|4,137308|3,137366|2,137425|3,137483|4,137599|2,137657|3,137715|4) - 이부분 스페이스바가 너무 아프오
02:22:512 (142512|6,142512|0) - 1은 2로, 7은 6으로 옮기는게 어떻소
피드백 감사하오, 이쪽 딜레이 파트는 확실히 개선 될 것이오.
조아따 조아따
이제 나가
Topic Starter
Kawawa

Garalulu wrote:

한번 훑어보고 감

[하이페르]
01:52:758 - 01:57:642 - 양손 약지가 매우 고통스러운 패턴이오. 3.6성치고 너무 무서버
이 부분은 변경되지 않을듯 하오.

[아노데르]
00:15:924 - 다닥 하니까 여기도 노트 하나 추가염
유지를 의도 했으나, 추가 했소.

[아리스 인 원델란드]
00:17:058 (17058|0,17058|1,17319|0,17319|1) - 왜 오른쪽 롱놋과 다르게 쉴놋이져
아마 의도여서 변경하진 않을 듯 하오.

00:37:363 - 단놋 배치제안 https://osu.ppy.sh/ss/6389505
괜찮네요. 고려해볼게요.

딜레이 보소

전체적인 맵의 구성에 대한 저의 생각은


예.
이제 나가
Wonki
모딩하러왔다.

이지다
00:18:477 (18477|2) - 이거 아~아~ 소리면 그냥 냅둬도되는데 메인음이면 00:19:012 - 여기까지하는게 좋읗ㄹ듯

01:52:758 (112758|0,113281|2,113804|4,114328|6) - , 01:55:549 (115549|6,116072|4,116595|2,117118|0) - , 롱놋말고 잭으로 하는거 어떰? 뒷부분이랑 앞부분이랑 소리가 다르니 뭔가 갭을 주면 좋겠는데

너말
01:55:025 (115025|5) - ,01:55:374 (115374|5) - ,01:57:816 (117816|5) -, 01:58:165 (118165|5) - 이지에서 말한거랑 같은데 갭을 주기위해서 이노트들을 빼는게 어떨까싶어서 빼도 자연스러움
imariL
Column 0 1 2 3 4 5 6

[Beginner]

02:08:820 (128820|1,129518|5,129518|3) - 롱노트를 떼면서 동시치기를 처리해야하는 패턴을 초보분들이 처리하시기 힘들것같습니다. 개인적으로는 노멀에서는 충분히 나올 수 있는 패턴이지만 난이도가 비기너인점을 감안한다면 수정하는 쪽이 좋을 것 같네요. Ex) 02:09:518 (129518|3) - 삭제 후 02:09:866 (129866|2) - 3번 레인으로 옮기기

[Hyper]

01:02:304 (62304|2,62392|3) - 01:01:781 이부분 음색을 01:01:781 (61781|4,61868|2,61956|4,62043|2,62130|4) - 이렇게 트릴로 표현해주셨는데 동일한 음색이 계단으로 표현되니 플레이하면서 살짝 어색한 감이 있었습니다. 01:02:392 (62392|3) - 이노트를 4번으로 옮기고 축연타를 피하게끔 01:02:479 (62479|4) - 이노트를 다른곳으로 옮겨주시는게 좋을거 같네요.

02:21:901 (141901|5,141901|1,141901|3) - 이부분은 02:21:727 - 여기보다 음정이 낮아지는데 이곳과 똑같이 노트를 배치하기 보다는 다른곳으로 옮겨주시는 편이 좋다고 생각됩니다. 0번, 2번, 4번으로 노트를 옮기는게 어떨까 싶네요.

[Another]

00:45:037 (45037|6,45037|4) - 강한 킥소리는 00:45:211 - 여기서부터 시작되는데 노트배치가 서로 똑같으니 플레이 당시 어색했습니다. 두부분 중 하나를 노트배치를 바꾸는게 좋을것 같네요. Ex) 00:45:211 (45211|6,45211|4) - 3번, 5번으로 옮기기

02:21:901 (141901|1,141901|5,141901|2,141901|6) - Hyper 난이도와 동일한 이유

최고난이도 최후반부 굉장히 재밌게 플레이했네요. 노멀난이도와 Alice in Wonderland난이도는 완벽에 가까운것 같아 제외했습니다.

Good Luck! :)
Topic Starter
Kawawa

Wonki wrote:

모딩하러왔다.

이지다
00:18:477 (18477|2) - 이거 아~아~ 소리면 그냥 냅둬도되는데 메인음이면 00:19:012 - 여기까지하는게 좋읗ㄹ듯
말한대로 보컬 샘플을 표현 한거라, 쭉 유지할 것 같아.

01:52:758 (112758|0,113281|2,113804|4,114328|6) - , 01:55:549 (115549|6,116072|4,116595|2,117118|0) - , 롱놋말고 잭으로 하는거 어떰? 뒷부분이랑 앞부분이랑 소리가 다르니 뭔가 갭을 주면 좋겠는데
나도 뭔가 다른 느낌의 갭을 주고 싶지만
Easy 난이도상 저기서 롱놋으로 묶는게 아닌, 말한대로 2스냅쪽으로 해머로 느낌을 다르게 하는 경우, 레이팅이 올라가여 원하는 그림이 안나올 듯 해.
이 부분은 레이팅을 유지하되 더 색다른 느낌으로 표현 될 수 있게끔 시도 해 볼 필요는 있겠다. 좋은 의견 고마워.

너말
01:55:025 (115025|5) - ,01:55:374 (115374|5) - ,01:57:816 (117816|5) -, 01:58:165 (118165|5) - 이지에서 말한거랑 같은데 갭을 주기위해서 이노트들을 빼는게 어떨까싶어서 빼도 자연스러움
01:43:688 (103688|4,103863|4) - 01:46:479 (106479|6,106653|6) - 이런 부분과 다르게
01:55:374 (115374|5) - 01:58:165 (118165|5) - 저기에 노트를 넣은 이유는, 밑 파트와는 다르게 4스냅 드럼이 추가되기 때문이야.
노트를 빼지는 않을 것 같아. 그러나 마지막 셀프모딩에 더 나은 패턴으로 변경될 여지는 있을 것 같아서 고려 해볼게.
시간 내줘서 고맙소! :)
Topic Starter
Kawawa

Chocoliti wrote:

Column 0 1 2 3 4 5 6

[Beginner]

02:08:820 (128820|1,129518|5,129518|3) - 롱노트를 떼면서 동시치기를 처리해야하는 패턴을 초보분들이 처리하시기 힘들것같습니다. 개인적으로는 노멀에서는 충분히 나올 수 있는 패턴이지만 난이도가 비기너인점을 감안한다면 수정하는 쪽이 좋을 것 같네요. Ex) 02:09:518 (129518|3) - 삭제 후 02:09:866 (129866|2) - 3번 레인으로 옮기기
피아노를 묶어서 롱놋으로 처리했지만, 말씀하신대로 롱놋+동시치기는 비기너에서 다소 힘든 감이 있는 듯 하여,
롱놋쪽을 드럼쪽으로 묶고, 어느정도 리어레인지 하였습니다.


[Hyper]

01:02:304 (62304|2,62392|3) - 01:01:781 이부분 음색을 01:01:781 (61781|4,61868|2,61956|4,62043|2,62130|4) - 이렇게 트릴로 표현해주셨는데 동일한 음색이 계단으로 표현되니 플레이하면서 살짝 어색한 감이 있었습니다. 01:02:392 (62392|3) - 이노트를 4번으로 옮기고 축연타를 피하게끔 01:02:479 (62479|4) - 이노트를 다른곳으로 옮겨주시는게 좋을거 같네요. 의견 감사합니다. 느낌을 반영하여 1,3쪽으로 변경했어요.

02:21:901 (141901|5,141901|1,141901|3) - 이부분은 02:21:727 - 여기보다 음정이 낮아지는데 이곳과 똑같이 노트를 배치하기 보다는 다른곳으로 옮겨주시는 편이 좋다고 생각됩니다. 0번, 2번, 4번으로 노트를 옮기는게 어떨까 싶네요.
제가 같은 Column 쪽으로 패턴을 유지하는 쪽을 선호하지만, 의견을 반영하여 변경했습니다.

[Another]

00:45:037 (45037|6,45037|4) - 강한 킥소리는 00:45:211 - 여기서부터 시작되는데 노트배치가 서로 똑같으니 플레이 당시 어색했습니다. 두부분 중 하나를 노트배치를 바꾸는게 좋을것 같네요. Ex) 00:45:211 (45211|6,45211|4) - 3번, 5번으로 옮기기
더 느낌이 살아나는 듯 하네요! 반영했습니다.

02:21:901 (141901|1,141901|5,141901|2,141901|6) - Hyper 난이도와 동일한 이유
적용했습니다.

최고난이도 최후반부 굉장히 재밌게 플레이했네요. 노멀난이도와 Alice in Wonderland난이도는 완벽에 가까운것 같아 제외했습니다.

Good Luck! :)
모딩에 시간내주셔서 감사합니다! :)
Bubbler
[Alice in Wonderland]

01:41:595 -
여기부터 나오는 패턴들이 치기 편한 건 맞지만 너무 치는 사람을 배려해서 오히려 노잼인듯한 느낌이 있거든요
두두두두두 두두두두두 할때 A라는 패턴을 썼으면 바로다음 두두두두두 두두두두두 할때는 좀더꼬인 A'라는 패턴을 써보면 어떨까 합니다.
예를 들자면... (패턴이 좀 사악해 보여도 어디까지나 예시입니다.)
01:42:642 - https://osu.ppy.sh/ss/6570648
01:45:432 - https://osu.ppy.sh/ss/6570656
01:48:223 - https://osu.ppy.sh/ss/6570660
01:51:014 - https://osu.ppy.sh/ss/6570666
01:53:804 - https://osu.ppy.sh/ss/6570676
01:56:595 - https://osu.ppy.sh/ss/6570681

마지막 딜레이부분은 너무 깔끔하게 잘되있어서 함부로 건드릴수가 없겠네요 ㅋㅋ...

[Another]

02:01:130 - 여기 패턴을 01:58:339 - 이 부분이랑 똑같이 만드셨더라구요
계속해서 점점 고조되는 부분인데 같은 패턴을, 그것도 치기 가장 쉬운 패턴을 써서 약간 아쉽다고 할까요.
https://osu.ppy.sh/ss/6570867 이정도만 변화를 줘도 괜찮을 거 같아요.
Topic Starter
Kawawa

Bubbler wrote:

[Alice in Wonderland]

01:41:595 -
여기부터 나오는 패턴들이 치기 편한 건 맞지만 너무 치는 사람을 배려해서 오히려 노잼인듯한 느낌이 있거든요
두두두두두 두두두두두 할때 A라는 패턴을 썼으면 바로다음 두두두두두 두두두두두 할때는 좀더꼬인 A'라는 패턴을 써보면 어떨까 합니다.
예를 들자면... (패턴이 좀 사악해 보여도 어디까지나 예시입니다.)
01:42:642 - https://osu.ppy.sh/ss/6570648
01:45:432 - https://osu.ppy.sh/ss/6570656
01:48:223 - https://osu.ppy.sh/ss/6570660
01:51:014 - https://osu.ppy.sh/ss/6570666
01:53:804 - https://osu.ppy.sh/ss/6570676
01:56:595 - https://osu.ppy.sh/ss/6570681
해당 파트는 체크 전 확실히 고려해볼게요!

마지막 딜레이부분은 너무 깔끔하게 잘되있어서 함부로 건드릴수가 없겠네요 ㅋㅋ...

[Another]

02:01:130 - 여기 패턴을 01:58:339 - 이 부분이랑 똑같이 만드셨더라구요
계속해서 점점 고조되는 부분인데 같은 패턴을, 그것도 치기 가장 쉬운 패턴을 써서 약간 아쉽다고 할까요.
https://osu.ppy.sh/ss/6570867 이정도만 변화를 줘도 괜찮을 거 같아요.
수정 완료했습니다. 감사합니다.
모딩 감사합니다! :)
pporse
irc mod
11:40 *Kawawa is editing [https://osu.ppy.sh/b/1130570 LeaF - Alice in Misanthrope -Ensei Alice- [Alice in Wonderland]]
11:40 Kawawa: 예
11:41 pporse: ㄴㄴ 한번 쳐보게염 ㅋㅋ
11:41 Kawawa: 넹
11:44 pporse: 음
11:44 pporse: 00:14:965 (14965|0,14965|2,15052|1,15226|1,15313|2,15313|0) -
11:44 pporse: 00:15:313 (15313|4,15313|6,15401|5,15575|5,15662|6,15662|4) -
11:44 pporse: 개인적으로 이 배치가 곡 흐름하고 잘 안맞는다고 느꼈으요
11:44 Kawawa: 그렇군여
11:44 Kawawa: 확실히 저게
11:44 Kawawa: 어렵긴해요
11:45 pporse: 음 설명하기 어렵넹
11:45 Kawawa: 그런데 저 노트 수를 유지하고
11:45 Kawawa: 또 너무 계단식으로하자니
11:45 Kawawa: 너무 쉽다는 기분이 들어서
11:45 Kawawa: 초반이라 가볍게 지나가는 정도로
11:45 Kawawa: 어려운 패턴으로 섞긴했는데
11:46 pporse: 이건 개인차일수도 있으니 패스
11:49 pporse: 02:04:009 (124009|4,124097|2,124185|4,124273|1,124362|3,124450|5,124538|3,124626|1,124715|2,124803|3,124891|4,124979|2,125068|3,125156|4,125244|5) -
11:49 pporse: 여기 칠때 음계 안맞는 느낌 들긴하던데 음
11:49 pporse: 상관 없으려나
11:49 Kawawa: 음 음계는 상관이 없긴한데
11:49 Kawawa: 02:03:921 (123921|2,124009|4,124097|2,124185|4,124273|1,124362|3,124450|5,124538|3,124626|1) - 저게 그 밑패턴
11:50 Kawawa: 5개 2개 5개 2개 치고 그후에 1개나오는걸 고려해서
11:50 Kawawa: 밸런스 잡히게 설계된거긴한데
11:50 Kawawa: 음 좀 어색한가여
11:50 pporse: 02:04:009 (124009|4,124097|2,124185|4,124273|1,124362|3,124450|5,124538|3) - 여기보다
11:51 pporse: 02:04:626 (124626|1,124715|2,124803|3,124891|4,124979|2,125068|3,125156|4,125244|5) - 전 요기에서 어색하게 느껴졌었어요
11:51 Kawawa: 그래여?
11:55 pporse: 음 그냥 제가 느낀거라 개인차 일수도
11:55 pporse: 캔뮤직이 좀 매핑할때 음계같은거 엄청 신경쓰는 편이어서 제가 예민한걸수도 있어여
11:55 Kawawa: 음 뭔가 전 전체적으로 더 어렵게 만들고 싶긴한데
11:56 Kawawa: 그렇군여
11:56 Kawawa: 뭔가 물렙 느낌이 심하게들어서
11:56 pporse: 더 어렵게 하고 싶으면
11:56 Kawawa: 근데 또 바꾸자니
11:56 pporse: 저처럼 4343434 가차없이 쓰시면 됨
11:56 Kawawa: 컨셉이 애매해져서
11:56 pporse: ㅎㅅㅎ
11:56 Kawawa: 저기 5개 2개 5개 2개
11:56 Kawawa: 쪽에 4개 3개로 바꿀수 있긴한데
11:56 Kawawa: 1357 246 이거나 1267 345
11:56 Kawawa: 반복 이게 다라
11:56 Kawawa: 5개 2개 5개 2개 하면 그나마 저렇게 되서 더 낫더라구여
11:57 pporse: 저쪽 중에서
11:57 pporse: 01:58:863 (118863|0,118863|6,118863|4,118863|5,118950|2,118950|3,119037|1,119037|0,119037|5,119037|6,119124|4,119124|3,119211|1,119211|0,119211|2,119211|6) -
11:57 pporse: 이게 치기 젤 힘들었음
11:57 pporse: 01:58:863 (118863|0,118950|2,119037|1,119037|0) - 이걸 계속 의식하다보니 손꾸락이 꼬임 ㅋㅋ
11:57 Kawawa: dhdld
11:57 Kawawa: ㄷㄷㄷㄷ
11:58 Kawawa: 02:01:130 (121130|4,121130|5,121130|1,121130|0,121217|6,121217|2,121217|3,121304|4,121304|0,121304|1,121304|5,121392|2,121392|3,121392|6,121479|5,121479|0,121479|1,121479|4,121653|6,121653|2,121653|5,121653|1,121740|3,121740|0,121740|4,121828|5,121828|1,121828|6,121828|2,121915|3,121915|0,121915|4) -
11:58 Kawawa: 전 이게 어렵던데
11:58 pporse: 갠적으로는 02:02:176 - 여기서부터가 젤 쉬웠떤 ㅋㅋㅋ
11:58 pporse: 02:01:653 (121653|1,121740|0,121828|1,121915|0,122002|1) - 이것도 좀 꼬이고
11:58 Kawawa: 허
11:58 Kawawa: 전 저거 일부러 손꼬이게해ㅔㅆ는데
11:58 Kawawa: 실패했군요 5개 2개
11:58 pporse: 저거
11:58 pporse: 제가 자주 쓰는 패턴이라
11:58 Kawawa: 아 맞아
11:58 Kawawa: 저런거 wisdom인가
11:58 Kawawa: 거기서도 봤던거같은
11:59 Kawawa: 흠 딜레이는여?
11:59 pporse: 음
12:00 pporse: 이건
12:00 pporse: 진짜 저만 그런걸수도 있는데
12:01 pporse: 키음소리가 생각보다 커서 실제 음악에 집중을 못하겠..
12:01 Kawawa: 엥?
12:01 Kawawa: 그정도로 큰가여
12:01 pporse: 이게 컴터 문제인지
12:01 Kawawa: 배경음악 크기하고
12:01 pporse: 다른 사람은 크게 안느끼는데 매번 저만 그렇게 느끼더라고여
12:01 Kawawa: 효과음 크기
12:01 Kawawa: 서로 동일한가요?
12:02 pporse: 그게 머졍
12:02 Kawawa: 그 오스 대기화면에서
12:02 Kawawa: 마우스휠
12:02 Kawawa: 오르락 내리락하면
12:02 pporse: 네 둘다 80
12:02 Kawawa: 이상하네
12:02 Kawawa: 난 적당한데 저 소리
12:02 Kawawa: 이게 근데
12:02 Kawawa: 제가
12:02 Kawawa: 확실하게하려고
12:02 Kawawa: LeaF한테 직접 물어봤었어요
12:02 Kawawa: http://puu.sh/sn3ta/3714738143.png
12:02 pporse: ㄷㄷ...
12:03 Kawawa: 리프가 MP3자체에도 실제로 쓰인거 맞다면서
12:03 Kawawa: 단지 레코딩할때 일부사운드는 죽였다고하네요
12:03 Kawawa: 몇부분도 그래서 실제로 들리는 크기는 다를거라고
12:04 pporse: 음
12:04 pporse: 키음소리는
12:04 pporse: 이맵 말고도
12:04 pporse: 매번 다른사람하고 저하고 들리는게 차이나는거 같더라고여 물어보면
12:04 pporse: 그래서 컴터 차이인가 싶긴한데
12:04 Kawawa: 무슨 차이이지
12:05 Kawawa: 아니면
12:05 Kawawa: 스피커나
12:05 pporse: 전 이어폰으로 들음
12:05 Kawawa: 헤드셋, 이어폰
12:05 Kawawa: 차이같아요
12:05 Kawawa: 이어폰마다
12:05 Kawawa: 특정 사운드가 더 크게 들리는
12:05 Kawawa: 그런게 다르거든여
12:05 pporse: 그래서 그른가
12:05 Kawawa: 근데 저게
12:05 Kawawa: 크게 문제가 되지 않는게 저는 적당하다고 생각하고
12:06 Kawawa: 혹여 누군가 크게 들린다면
12:06 Kawawa: 효과음 볼륨에서
12:06 Kawawa: 내리면 되니
12:06 Kawawa: 조절할 수 있다고 생각해서 문제가 되진 않을것같아요
12:07 pporse: 오키
12:07 pporse: 그럼 패턴으로 넘어가서
12:07 Kawawa: 이게
12:07 Kawawa: 하프사운드가
12:07 Kawawa: 올라갔다 내려갔다 반복이다보니
12:07 Kawawa: 전 그 포인트를 살리고 싶었는데
12:08 pporse: 어렵게 할거면
12:08 Kawawa: 그래서 많이 변경한거같아요
12:08 pporse: 02:14:401 - 이부분에 1/4스냅도 같이 쓰면 될거 같긴한데
12:08 Kawawa: 아아
12:08 Kawawa: 저도 쓰고 싶긴한데
12:08 Kawawa: 뭔가 마땅히 자리도 안나올거같고
12:08 Kawawa: 애매할거같은데 좋은패턴없을까요
12:09 Kawawa: 패턴 모양도 쭉 유지될법한
12:09 pporse: 저런 부분은
12:09 Kawawa: 저기 4스냅에 드럼에 노트를 다 쓰는경우
12:09 pporse: 패턴 모양 신경쓰면 배치가 안나와서
12:09 Kawawa: 02:14:750 - 여기는 3개로 변경하셔야해요
12:09 pporse: 한번 뭉개뜨리는 패턴이 필요할거 같은데
12:10 Kawawa: 원래 기본적으로 드럼쪽에
12:10 Kawawa: 02:13:268 (133268|2,133355|0,133355|3,133355|6) -
12:10 Kawawa: 4개를 유지했는데
12:10 Kawawa: 이런식으로 4스냅 엇박드럼이 나오면
12:10 Kawawa: 그 후 파트에는 3개를 썼거든요
12:11 Kawawa: 음 이건 어떤가요?
12:11 Kawawa: http://puu.sh/sn3Up/fe681895e7.jpg
12:11 Kawawa: 02:14:925 (134925|1) - 저기서 이걸 7로 옮기면 딱이려나
12:12 pporse: 저거 좋네여
12:12 Kawawa: 딱인듯 하네요
12:13 Kawawa: 그다음은 02:15:797 - 여기부터인데
12:13 Kawawa: 여기서 불규칙적으로 떨어지는게, 좀 뭔가 고조되면서 어려워지는걸 표현했고
12:13 Kawawa: 마지막으로 02:17:890 (137890|3) - 이걸 유지할까 말까를
12:13 Kawawa: 고민중이에요
12:13 pporse: 개인적으로
12:14 pporse: 02:16:669 - 02:17:018 - 02:17:366 -
12:14 pporse: 여기 3곳
12:14 pporse: 3노트는 어때요?
12:14 pporse: 피아노 타이밍인데
12:15 Kawawa: 음 근데
12:15 Kawawa: 피아노 쪽에 좀 실어주다보면
12:15 Kawawa: 02:14:227 -
12:15 Kawawa: 밑부분같은 쪽에서도
12:15 Kawawa: 추가되어야하는 느낌을 받아서
12:15 pporse: 고조되는 부분이니 차별화 해도 되지 않나 싶긴한데
12:17 Kawawa: 음
12:17 Kawawa: 어려워지지 않으려나여
12:18 pporse: 칠때는 괜찮던데
12:18 pporse: 저는
12:18 pporse: 02:16:669 -여긴 6에 노트 하나 뒀고
12:18 pporse: 02:17:018 - 여긴 7
12:18 pporse: 02:17:366 - 여긴 1에 뒀어요
12:19 Kawawa: 이부분은
12:19 Kawawa: 고민 좀 해봐야겠네요
12:20 pporse: 넹
12:20 pporse: 그 뒤에는 딱히 없는듯
12:20 Kawawa: 마지막 롱놋은
12:20 Kawawa: 그냥 냅두는게 낫나요?
12:20 Kawawa: 지우고 그냥 밑에처럼 불규칙으로 산개 시킬까 고민도했는데
12:21 Kawawa: 롱놋하고 어우려저서 그냥 마지막 딱 끝나는게 뭔가 더 어울린다고 하더라구요
12:21 pporse: 음 크게 상관 없어보였는데
12:21 pporse: 좀더 편하려면 없는게 편하긴한데
12:21 pporse: 있어도 크게 문제 없어보여서
12:23 Kawawa: 그렇군여
12:23 Kawawa: 감사합니다

nice map
Topic Starter
Kawawa

pporse wrote:

irc mod
11:40 *Kawawa is editing [https://osu.ppy.sh/b/1130570 LeaF - Alice in Misanthrope -Ensei Alice- [Alice in Wonderland]]
11:40 Kawawa: 예
11:41 pporse: ㄴㄴ 한번 쳐보게염 ㅋㅋ
11:41 Kawawa: 넹
11:44 pporse: 음
11:44 pporse: 00:14:965 (14965|0,14965|2,15052|1,15226|1,15313|2,15313|0) -
11:44 pporse: 00:15:313 (15313|4,15313|6,15401|5,15575|5,15662|6,15662|4) -
11:44 pporse: 개인적으로 이 배치가 곡 흐름하고 잘 안맞는다고 느꼈으요
11:44 Kawawa: 그렇군여
11:44 Kawawa: 확실히 저게
11:44 Kawawa: 어렵긴해요
11:45 pporse: 음 설명하기 어렵넹
11:45 Kawawa: 그런데 저 노트 수를 유지하고
11:45 Kawawa: 또 너무 계단식으로하자니
11:45 Kawawa: 너무 쉽다는 기분이 들어서
11:45 Kawawa: 초반이라 가볍게 지나가는 정도로
11:45 Kawawa: 어려운 패턴으로 섞긴했는데
11:46 pporse: 이건 개인차일수도 있으니 패스
11:49 pporse: 02:04:009 (124009|4,124097|2,124185|4,124273|1,124362|3,124450|5,124538|3,124626|1,124715|2,124803|3,124891|4,124979|2,125068|3,125156|4,125244|5) -
11:49 pporse: 여기 칠때 음계 안맞는 느낌 들긴하던데 음
11:49 pporse: 상관 없으려나
11:49 Kawawa: 음 음계는 상관이 없긴한데
11:49 Kawawa: 02:03:921 (123921|2,124009|4,124097|2,124185|4,124273|1,124362|3,124450|5,124538|3,124626|1) - 저게 그 밑패턴
11:50 Kawawa: 5개 2개 5개 2개 치고 그후에 1개나오는걸 고려해서
11:50 Kawawa: 밸런스 잡히게 설계된거긴한데
11:50 Kawawa: 음 좀 어색한가여
11:50 pporse: 02:04:009 (124009|4,124097|2,124185|4,124273|1,124362|3,124450|5,124538|3) - 여기보다
11:51 pporse: 02:04:626 (124626|1,124715|2,124803|3,124891|4,124979|2,125068|3,125156|4,125244|5) - 전 요기에서 어색하게 느껴졌었어요
11:51 Kawawa: 그래여?
11:55 pporse: 음 그냥 제가 느낀거라 개인차 일수도
11:55 pporse: 캔뮤직이 좀 매핑할때 음계같은거 엄청 신경쓰는 편이어서 제가 예민한걸수도 있어여
11:55 Kawawa: 음 뭔가 전 전체적으로 더 어렵게 만들고 싶긴한데
11:56 Kawawa: 그렇군여
11:56 Kawawa: 뭔가 물렙 느낌이 심하게들어서
11:56 pporse: 더 어렵게 하고 싶으면
11:56 Kawawa: 근데 또 바꾸자니
11:56 pporse: 저처럼 4343434 가차없이 쓰시면 됨
11:56 Kawawa: 컨셉이 애매해져서
11:56 pporse: ㅎㅅㅎ
11:56 Kawawa: 저기 5개 2개 5개 2개
11:56 Kawawa: 쪽에 4개 3개로 바꿀수 있긴한데
11:56 Kawawa: 1357 246 이거나 1267 345
11:56 Kawawa: 반복 이게 다라
11:56 Kawawa: 5개 2개 5개 2개 하면 그나마 저렇게 되서 더 낫더라구여
11:57 pporse: 저쪽 중에서
11:57 pporse: 01:58:863 (118863|0,118863|6,118863|4,118863|5,118950|2,118950|3,119037|1,119037|0,119037|5,119037|6,119124|4,119124|3,119211|1,119211|0,119211|2,119211|6) -
11:57 pporse: 이게 치기 젤 힘들었음
11:57 pporse: 01:58:863 (118863|0,118950|2,119037|1,119037|0) - 이걸 계속 의식하다보니 손꾸락이 꼬임 ㅋㅋ
11:57 Kawawa: dhdld
11:57 Kawawa: ㄷㄷㄷㄷ
11:58 Kawawa: 02:01:130 (121130|4,121130|5,121130|1,121130|0,121217|6,121217|2,121217|3,121304|4,121304|0,121304|1,121304|5,121392|2,121392|3,121392|6,121479|5,121479|0,121479|1,121479|4,121653|6,121653|2,121653|5,121653|1,121740|3,121740|0,121740|4,121828|5,121828|1,121828|6,121828|2,121915|3,121915|0,121915|4) -
11:58 Kawawa: 전 이게 어렵던데
11:58 pporse: 갠적으로는 02:02:176 - 여기서부터가 젤 쉬웠떤 ㅋㅋㅋ
11:58 pporse: 02:01:653 (121653|1,121740|0,121828|1,121915|0,122002|1) - 이것도 좀 꼬이고
11:58 Kawawa: 허
11:58 Kawawa: 전 저거 일부러 손꼬이게해ㅔㅆ는데
11:58 Kawawa: 실패했군요 5개 2개
11:58 pporse: 저거
11:58 pporse: 제가 자주 쓰는 패턴이라
11:58 Kawawa: 아 맞아
11:58 Kawawa: 저런거 wisdom인가
11:58 Kawawa: 거기서도 봤던거같은
11:59 Kawawa: 흠 딜레이는여?
11:59 pporse: 음
12:00 pporse: 이건
12:00 pporse: 진짜 저만 그런걸수도 있는데
12:01 pporse: 키음소리가 생각보다 커서 실제 음악에 집중을 못하겠..
12:01 Kawawa: 엥?
12:01 Kawawa: 그정도로 큰가여
12:01 pporse: 이게 컴터 문제인지
12:01 Kawawa: 배경음악 크기하고
12:01 pporse: 다른 사람은 크게 안느끼는데 매번 저만 그렇게 느끼더라고여
12:01 Kawawa: 효과음 크기
12:01 Kawawa: 서로 동일한가요?
12:02 pporse: 그게 머졍
12:02 Kawawa: 그 오스 대기화면에서
12:02 Kawawa: 마우스휠
12:02 Kawawa: 오르락 내리락하면
12:02 pporse: 네 둘다 80
12:02 Kawawa: 이상하네
12:02 Kawawa: 난 적당한데 저 소리
12:02 Kawawa: 이게 근데
12:02 Kawawa: 제가
12:02 Kawawa: 확실하게하려고
12:02 Kawawa: LeaF한테 직접 물어봤었어요
12:02 Kawawa: http://puu.sh/sn3ta/3714738143.png
12:02 pporse: ㄷㄷ...
12:03 Kawawa: 리프가 MP3자체에도 실제로 쓰인거 맞다면서
12:03 Kawawa: 단지 레코딩할때 일부사운드는 죽였다고하네요
12:03 Kawawa: 몇부분도 그래서 실제로 들리는 크기는 다를거라고
12:04 pporse: 음
12:04 pporse: 키음소리는
12:04 pporse: 이맵 말고도
12:04 pporse: 매번 다른사람하고 저하고 들리는게 차이나는거 같더라고여 물어보면
12:04 pporse: 그래서 컴터 차이인가 싶긴한데
12:04 Kawawa: 무슨 차이이지
12:05 Kawawa: 아니면
12:05 Kawawa: 스피커나
12:05 pporse: 전 이어폰으로 들음
12:05 Kawawa: 헤드셋, 이어폰
12:05 Kawawa: 차이같아요
12:05 Kawawa: 이어폰마다
12:05 Kawawa: 특정 사운드가 더 크게 들리는
12:05 Kawawa: 그런게 다르거든여
12:05 pporse: 그래서 그른가
12:05 Kawawa: 근데 저게
12:05 Kawawa: 크게 문제가 되지 않는게 저는 적당하다고 생각하고
12:06 Kawawa: 혹여 누군가 크게 들린다면
12:06 Kawawa: 효과음 볼륨에서
12:06 Kawawa: 내리면 되니
12:06 Kawawa: 조절할 수 있다고 생각해서 문제가 되진 않을것같아요
12:07 pporse: 오키
12:07 pporse: 그럼 패턴으로 넘어가서
12:07 Kawawa: 이게
12:07 Kawawa: 하프사운드가
12:07 Kawawa: 올라갔다 내려갔다 반복이다보니
12:07 Kawawa: 전 그 포인트를 살리고 싶었는데
12:08 pporse: 어렵게 할거면
12:08 Kawawa: 그래서 많이 변경한거같아요
12:08 pporse: 02:14:401 - 이부분에 1/4스냅도 같이 쓰면 될거 같긴한데
12:08 Kawawa: 아아
12:08 Kawawa: 저도 쓰고 싶긴한데
12:08 Kawawa: 뭔가 마땅히 자리도 안나올거같고
12:08 Kawawa: 애매할거같은데 좋은패턴없을까요
12:09 Kawawa: 패턴 모양도 쭉 유지될법한
12:09 pporse: 저런 부분은
12:09 Kawawa: 저기 4스냅에 드럼에 노트를 다 쓰는경우
12:09 pporse: 패턴 모양 신경쓰면 배치가 안나와서
12:09 Kawawa: 02:14:750 - 여기는 3개로 변경하셔야해요
12:09 pporse: 한번 뭉개뜨리는 패턴이 필요할거 같은데
12:10 Kawawa: 원래 기본적으로 드럼쪽에
12:10 Kawawa: 02:13:268 (133268|2,133355|0,133355|3,133355|6) -
12:10 Kawawa: 4개를 유지했는데
12:10 Kawawa: 이런식으로 4스냅 엇박드럼이 나오면
12:10 Kawawa: 그 후 파트에는 3개를 썼거든요
12:11 Kawawa: 음 이건 어떤가요?
12:11 Kawawa: http://puu.sh/sn3Up/fe681895e7.jpg
12:11 Kawawa: 02:14:925 (134925|1) - 저기서 이걸 7로 옮기면 딱이려나
12:12 pporse: 저거 좋네여
12:12 Kawawa: 딱인듯 하네요
12:13 Kawawa: 그다음은 02:15:797 - 여기부터인데
12:13 Kawawa: 여기서 불규칙적으로 떨어지는게, 좀 뭔가 고조되면서 어려워지는걸 표현했고
12:13 Kawawa: 마지막으로 02:17:890 (137890|3) - 이걸 유지할까 말까를
12:13 Kawawa: 고민중이에요
12:13 pporse: 개인적으로
12:14 pporse: 02:16:669 - 02:17:018 - 02:17:366 -
12:14 pporse: 여기 3곳
12:14 pporse: 3노트는 어때요?
12:14 pporse: 피아노 타이밍인데
12:15 Kawawa: 음 근데
12:15 Kawawa: 피아노 쪽에 좀 실어주다보면
12:15 Kawawa: 02:14:227 -
12:15 Kawawa: 밑부분같은 쪽에서도
12:15 Kawawa: 추가되어야하는 느낌을 받아서
12:15 pporse: 고조되는 부분이니 차별화 해도 되지 않나 싶긴한데
12:17 Kawawa: 음
12:17 Kawawa: 어려워지지 않으려나여
12:18 pporse: 칠때는 괜찮던데
12:18 pporse: 저는
12:18 pporse: 02:16:669 -여긴 6에 노트 하나 뒀고
12:18 pporse: 02:17:018 - 여긴 7
12:18 pporse: 02:17:366 - 여긴 1에 뒀어요
12:19 Kawawa: 이부분은
12:19 Kawawa: 고민 좀 해봐야겠네요
12:20 pporse: 넹
12:20 pporse: 그 뒤에는 딱히 없는듯
12:20 Kawawa: 마지막 롱놋은
12:20 Kawawa: 그냥 냅두는게 낫나요?
12:20 Kawawa: 지우고 그냥 밑에처럼 불규칙으로 산개 시킬까 고민도했는데
12:21 Kawawa: 롱놋하고 어우려저서 그냥 마지막 딱 끝나는게 뭔가 더 어울린다고 하더라구요
12:21 pporse: 음 크게 상관 없어보였는데
12:21 pporse: 좀더 편하려면 없는게 편하긴한데
12:21 pporse: 있어도 크게 문제 없어보여서
12:23 Kawawa: 그렇군여
12:23 Kawawa: 감사합니다

nice map
Thanks for your time. dude! :) ;)
Aruel


불태운다
Topic Starter
Kawawa

Fresh Chicken wrote:



불태운다

물뿌린다
Ayachi-
꽃을 사 줄래?
Sandalphon
IRC
2016-11-26 21:11 SanadaYukimura: ACTION is editing [https://osu.ppy.sh/b/1130572 LeaF - Alice in Misanthrope -Ensei Alice- [Beginner]]
2016-11-26 21:11 SanadaYukimura: lets make this quick
2016-11-26 21:11 Kawawa: okay
2016-11-26 21:12 SanadaYukimura: first thing u sure you want to keep the kiai
2016-11-26 21:12 Kawawa: yeah.
2016-11-26 21:12 Kawawa: I'm sure there is no problem.
2016-11-26 21:13 SanadaYukimura: yea i know its allowed, but the kiai special effects will be kinda spam
2016-11-26 21:14 Kawawa: hmmm since I don't like long kiai section(like almost ppl think same kiai part)
2016-11-26 21:15 Kawawa: so mostly I keeping mine.
2016-11-26 21:15 SanadaYukimura: the "-" tag is already included in title
2016-11-26 21:16 Kawawa: BOFU2016 - Legendary Again - oh this is?
2016-11-26 21:17 SanadaYukimura: not some major issue, they wouldnt dq for this
2016-11-26 21:17 SanadaYukimura: yes, the - -
2016-11-26 21:17 Kawawa: BOFU2016 - Legendary Again - is "BOFU2016's main title name"
2016-11-26 21:17 Kawawa: but If you think it needs to be removed, I can remove then
2016-11-26 21:18 SanadaYukimura: i mean the - symbol
2016-11-26 21:18 SanadaYukimura: like i said its not major issue so up to u
2016-11-26 21:18 Kawawa: yeah, I will keep this one. be cause taiko mapset also kept it
2016-11-26 21:19 Kawawa: BOFU2016 - Legendary Again -
2016-11-26 21:20 SanadaYukimura: 01:18:734 (78734|1) - instead of using the LN for the 1/4, why not change it started at 01:18:556 - for the main sound
2016-11-26 21:21 Kawawa: I used drum roll as LN
2016-11-26 21:21 Kawawa: It involved synth sound and drum roll as bundle.
2016-11-26 21:21 SanadaYukimura: 01:17:859 (77859|5,78207|5,78556|5) - also the gap is 1/1, here 01:18:556 (78556|5,78734|1) - suddenly change to 1/2 will surprise the plyer
2016-11-26 21:22 SanadaYukimura: yea i know why u use that LN
2016-11-26 21:22 Kawawa: okay
2016-11-26 21:22 Kawawa: fixed.
2016-11-26 21:22 Kawawa: started here 01:18:556 -
2016-11-26 21:23 Kawawa: and removed hs in LN
2016-11-26 21:23 SanadaYukimura: okok
2016-11-26 21:26 SanadaYukimura: 02:06:029 (126029|3) - kinda weird, the long sound stop at 02:06:204 - , i suggest change it to note so you can have the space to add one note on 02:06:378 - , the sound is really catchy imo
2016-11-26 21:27 Kawawa: I will change as no LN.
2016-11-26 21:27 Kawawa: consistency with 00:17:058 (17058|4) -
2016-11-26 21:27 Kawawa: 02:06:029 (126029|3) - changed as normal note
2016-11-26 21:28 SanadaYukimura: good
2016-11-26 21:28 SanadaYukimura: yea thats it for this diff
2016-11-26 21:28 Kawawa: okay.
2016-11-26 21:28 SanadaYukimura: just realise some
2016-11-26 21:29 SanadaYukimura: HS got delay
2016-11-26 21:29 Kawawa: huh really?
2016-11-26 21:29 SanadaYukimura: did u take it from the BMS file lol
2016-11-26 21:29 SanadaYukimura: them sometime got delay
2016-11-26 21:30 SanadaYukimura: harp1_1.wav harp1_2.wav harp1_3.wav.... all the way to harp1_9.wav
2016-11-26 21:30 Kawawa: I took harp sound.
2016-11-26 21:30 Kawawa: but fixed by me.
2016-11-26 21:30 Kawawa: https://www.dropbox.com/s/97u90rwjbv4p3ue/LeaF%20-%20Alice%20in%20misanthrope%28BMS%208K%20Convert%2044MB%29.osz?dl=0
2016-11-26 21:30 Kawawa: this is bms chart.
2016-11-26 21:31 Kawawa: oh right.
2016-11-26 21:31 Kawawa: I will fix HS now
2016-11-26 21:32 SanadaYukimura: http://puu.sh/sv2zF/7abb45a3da.png
2016-11-26 21:33 SanadaYukimura: i think is this part that u need to cut off
2016-11-26 21:33 Kawawa: yeah now fixing.
2016-11-26 21:34 Kawawa: okay
2016-11-26 21:35 Kawawa: all fixed.
2016-11-26 21:35 Kawawa: I will update after mod
2016-11-26 21:35 SanadaYukimura: 00:30:647 (30647|4) - add hs "A Chorc" and delete the one 00:30:735 - on the storyboard HS
2016-11-26 21:36 Kawawa: in beginner?
2016-11-26 21:36 SanadaYukimura: on Normal
2016-11-26 21:36 SanadaYukimura: forgot to tell
2016-11-26 21:36 Kawawa: nah, I did not want to put them in beginner, normal.
2016-11-26 21:36 SanadaYukimura: ok
2016-11-26 21:37 Kawawa: what do you think about?
2016-11-26 21:37 SanadaYukimura: its ok if u want to keep the low diff simple, even its HS
2016-11-26 21:38 SanadaYukimura: 00:48:177 (48177|1,48351|2) - change to LN to emphasize the main sound?
2016-11-26 21:38 Kawawa: nah I will keep
2016-11-26 21:38 SanadaYukimura: ok np
2016-11-26 21:41 SanadaYukimura: yea the rest all good, hyper now
2016-11-26 21:42 Kawawa: ACTION is editing [https://osu.ppy.sh/b/1130573 LeaF - Alice in Misanthrope -Ensei Alice- [Hyper]]
2016-11-26 21:43 SanadaYukimura: 00:36:839 -
2016-11-26 21:43 SanadaYukimura: https://osu.ppy.sh/ss/6661486
2016-11-26 21:43 SanadaYukimura: what do u think
2016-11-26 21:44 SanadaYukimura: the smalljacks here 00:37:014 - are unnecessary for me
2016-11-26 21:44 Kawawa: good feedback.
2016-11-26 21:45 Kawawa: I will change like this http://puu.sh/sv31H/31748694c2.jpg
2016-11-26 21:45 Kawawa: 14 25 36.
2016-11-26 21:45 Kawawa: nah,
2016-11-26 21:47 SanadaYukimura: i ok with any pattern as long as not jack
2016-11-26 21:47 Kawawa: okay.
2016-11-26 21:52 SanadaYukimura: 01:52:758 - 01:55:549 - those two
2016-11-26 21:52 SanadaYukimura: hmmmmmm
2016-11-26 21:52 Kawawa: I think depend on each player's skill.
2016-11-26 21:53 Kawawa: If you think it needs to be nerf the pattern easily, then I can fix.
2016-11-26 21:54 SanadaYukimura: i mean its really heavy for the third finger
2016-11-26 21:54 Kawawa: okay let me fix easily
2016-11-26 21:55 SanadaYukimura: tell me when u done so we can start next diff
2016-11-26 21:55 Kawawa: you have a idea?
2016-11-26 21:56 Kawawa: oh okay.
2016-11-26 21:56 SanadaYukimura: nah, cant really suggest a good 7k pattern
2016-11-26 21:59 SanadaYukimura: https://i.ppy.sh/1fa7d424e2b2571a48bdf9cfbd81a4b3e12e0d65/687474703a2f2f7075752e73682f736f7846432f373538313136343631342e6a7067
2016-11-26 22:00 Kawawa: http://puu.sh/sv3Ai/7b529c798c.jpg
2016-11-26 22:00 Kawawa: I fixed.
2016-11-26 22:00 Kawawa: and above is mirror.
2016-11-26 22:00 SanadaYukimura: mittor is fine
2016-11-26 22:00 SanadaYukimura: mirror
2016-11-26 22:01 SanadaYukimura: ACTION is editing [https://osu.ppy.sh/b/1130571 LeaF - Alice in Misanthrope -Ensei Alice- [Another]]
2016-11-26 22:01 Kawawa: ACTION is editing [https://osu.ppy.sh/b/1130571 LeaF - Alice in Misanthrope -Ensei Alice- [Another]]
2016-11-26 22:05 SanadaYukimura: 00:29:863 (29863|0) - hahah this LN looks really not fitting the pattern
2016-11-26 22:05 SanadaYukimura: move to 6th maybe?
2016-11-26 22:05 Kawawa: alright.
2016-11-26 22:08 SanadaYukimura: yea nothing found
2016-11-26 22:10 SanadaYukimura: ACTION is editing [https://osu.ppy.sh/b/1130570 LeaF - Alice in Misanthrope -Ensei Alice- [Alice in Wonderland]]
2016-11-26 22:10 Kawawa: last one then?
2016-11-26 22:10 Kawawa: ACTION is editing [https://osu.ppy.sh/b/1130570 LeaF - Alice in Misanthrope -Ensei Alice- [Alice in Wonderland]]
2016-11-26 22:10 Kawawa: first of all,
2016-11-26 22:10 Kawawa: 00:17:319 (17319|1,17319|0) -
2016-11-26 22:10 Kawawa: what do you think about?
2016-11-26 22:11 SanadaYukimura: what is this hahaha
2016-11-26 22:11 Kawawa: Since It feels fine to me. 00:17:058 (17058|0,17058|1,17319|1,17319|0) -
2016-11-26 22:11 Kawawa: as reverse cymbal expression.
2016-11-26 22:11 Kawawa: I'm in last diffs.
2016-11-26 22:11 SanadaYukimura: yea i know
2016-11-26 22:11 Kawawa: maybe I need to remove?
2016-11-26 22:12 SanadaYukimura: still sound i can hear, but 2 note just too much
2016-11-26 22:12 Kawawa: hmm
2016-11-26 22:12 SanadaYukimura: 00:17:319 (17319|1) - delete this one maybe? compare with the 1357 LN
2016-11-26 22:12 SanadaYukimura: 00:17:406 (17406|2,17406|4,17406|6) -
2016-11-26 22:13 Kawawa: hmm but 1note is kinda weak.
2016-11-26 22:14 SanadaYukimura: i can barely hear that sound tho
2016-11-26 22:15 Kawawa: hmmm I want to keep them. but hmm
2016-11-26 22:15 Kawawa: let me hear some opinion
2016-11-26 22:17 SanadaYukimura: i dont want to force you to change, but if someone complain about this i want you to give proper explanation not just hmmm lol
2016-11-26 22:18 Kawawa: yeah, I considering now
2016-11-26 22:18 SanadaYukimura: or, we can leave this for now, and you can get some opinion from other 7k player/mapper until you make up your mind
2016-11-26 22:19 Kawawa: nah I don't want to get a opinon on whole of part.
2016-11-26 22:19 SanadaYukimura: well, the whole music intensity is getting weaker and weaker start at 00:17:319 - , so yes i will suggest use less note to show that feeling
2016-11-26 22:19 Kawawa: It's okay now. If you can contiune now after ignore that part, I'm fine.
2016-11-26 22:19 SanadaYukimura: ok
2016-11-26 22:20 SanadaYukimura: 00:23:637 (23637|5,23637|6) - those jacks are bit bothering me, i dont see any reason to make them jacks (?
2016-11-26 22:21 Kawawa: I see the reason that same bell sounds.
2016-11-26 22:21 SanadaYukimura: oh ok
2016-11-26 22:22 Kawawa: BMS chart also made a jack here.
2016-11-26 22:22 Kawawa: maybe If my memory is right.
2016-11-26 22:27 SanadaYukimura: 02:17:366 -
2016-11-26 22:28 SanadaYukimura: https://osu.ppy.sh/ss/6661901
2016-11-26 22:28 SanadaYukimura: easier to read
2016-11-26 22:28 Kawawa: alright.
2016-11-26 22:29 SanadaYukimura: https://osu.ppy.sh/ss/6661917
2016-11-26 22:30 Kawawa: http://puu.sh/sv4Kt/23f6a16851.jpg
2016-11-26 22:30 Kawawa: I will make like this
2016-11-26 22:31 Kawawa: And 00:17:319 (17319|0,17319|1) - this one, I will keep If you don't mind.
2016-11-26 22:31 Kawawa: :D
2016-11-26 22:32 Kawawa: also I added hihat sound in this section.
2016-11-26 22:32 SanadaYukimura: sure
Sandalphon
Topic Starter
Kawawa

SanadaYukimura wrote:

Thanks for your time a lots !! :)
Critical_Star
irc check
14:04 Critical_Star: hola
14:04 Kawawa: meow
14:04 Kawawa: 'w'
14:04 Critical_Star: 'w'
14:05 Critical_Star: wanna irc ?
14:05 Kawawa: yeahh
14:05 Critical_Star: 'w' v
14:05 *Critical_Star is editing [https://osu.ppy.sh/b/1130572 LeaF - Alice in Misanthrope -Ensei Alice- [Beginner]]
14:06 *Kawawa is editing [https://osu.ppy.sh/b/1130572 LeaF - Alice in Misanthrope -Ensei Alice- [Beginner]]
14:06 Critical_Star: 00:17:414 - add a note for clap? i think is good
14:07 Kawawa: um. I think I wanted to keep the space here. like 02:06:386 -
14:07 Critical_Star: 01:32:097 (92097|0,92359|4,92621|1) - i think catch the main chord sound here is better instead kick
14:07 Critical_Star: sure
14:07 Critical_Star: it feels a little off just to layer single kick each time while it is 1/4 double kick, what do you think?
14:08 Critical_Star: 01:38:115 (98115|0,98464|2) - like this?
14:08 Kawawa: um, you think it's hard?
14:08 Kawawa: for beginner player.
14:09 Critical_Star: is fine but hmm maybe because of that timing, hard to get 300 i think
14:10 Critical_Star: beginner diff would be best play at red and white tick
14:10 Kawawa: yeah, you're right, but I wanted to make various layering.
14:11 Kawawa: but hmm If you think so, I can change then
14:11 Kawawa: let me arrange here on each white section first.
14:11 Critical_Star: a but is still fine actually , can't really avoid fully well
14:11 Critical_Star: ok
14:12 Kawawa: but I feel weird when I add a note on white section only.
14:13 Kawawa: because each drum roll started here 01:32:097 - 01:32:359 - 01:32:621 -
14:13 Critical_Star: yea since it is a short 1/4 kick
14:13 Kawawa: 01:32:097 - 01:32:184 - 01:32:359 - 01:32:446 - 01:32:621 - 01:32:708 -
14:13 Kawawa: so this section 01:32:533 - It is kinda weird
14:14 Kawawa: I need to keep the note structure, but instead of it. I can chnage the patterns more easily.
14:14 Critical_Star: 01:32:184 - 01:32:359 - 01:32:533 - maybe just follow the main sound?
14:15 Kawawa: the background main instrument?
14:15 Critical_Star: yea
14:16 Kawawa: good.
14:16 Kawawa: http://puu.sh/svPsv/b2cfe339a8.png
14:16 Kawawa: changed like this.
14:16 Critical_Star: cool
14:17 Critical_Star: 02:20:950 (140950|1,141212|5,141473|1) - this one is okay
14:18 Critical_Star: 01:01:440 (61440|3) - move to 5 to make same column with 01:01:092 (61092|4) - ?
14:18 Kawawa: okay done, whole part first. http://puu.sh/svPvm/5af3776c28.png
14:18 Critical_Star: OK
14:18 Kawawa: 01:01:440 (61440|3) - moved.
14:19 Critical_Star: 01:07:022 (67022|3) - here too
14:19 Kawawa: I will move it to col1 01:07:719 (67719|2) -
14:19 Critical_Star: oki
14:19 Kawawa: http://puu.sh/svPA8/be83f3810d.png
14:19 Critical_Star: alright beginner done 'w'
14:19 Kawawa: 'w'
14:20 *Critical_Star is editing [https://osu.ppy.sh/b/1108889 LeaF - Alice in Misanthrope -Ensei Alice- [Normal]]
14:20 Kawawa: wait give me 30sec 'w'
14:20 Critical_Star: suree
14:20 Kawawa: I seeing whole patterning quickly
14:21 Kawawa: and HS too
14:21 Kawawa: in case.
14:21 Critical_Star: i trust your hs 'w'
14:21 Kawawa: thanks~
14:22 *Kawawa is editing [https://osu.ppy.sh/b/1108889 LeaF - Alice in Misanthrope -Ensei Alice- [Normal]]
14:22 Critical_Star: 02:20:514 - why not add a note here? it looks good to play
14:22 Kawawa: um I wanted to ignore this sound.
14:23 Kawawa: It feels hard to me as normal diff.
14:23 Kawawa: because of this LN 02:19:293 (139293|6,139293|0) -
14:23 Critical_Star: oh i see
14:24 Critical_Star: no problem in normal :o
14:24 Kawawa: :o
14:24 Critical_Star: oh nice kial time btw lol
14:25 Kawawa: hahah xD
14:25 Critical_Star: ok lai
14:25 *Critical_Star is editing [https://osu.ppy.sh/b/1130573 LeaF - Alice in Misanthrope -Ensei Alice- [Hyper]]
14:26 Kawawa: okay
14:26 *Kawawa is editing [https://osu.ppy.sh/b/1130573 LeaF - Alice in Misanthrope -Ensei Alice- [Hyper]]
14:27 Critical_Star: 01:15:250 (75250|5) - cant feel a sound here, would be best to remove it
14:28 Kawawa: oh.
14:28 Kawawa: I removed 5days ago, when I did self-mod 3~4times
14:28 Kawawa: but I added again.
14:28 Kawawa: recently
14:28 Critical_Star: lol
14:28 Critical_Star: but hmm really have sound?
14:29 Kawawa: have, but can't hear much.
14:29 Kawawa: removed.
14:29 Critical_Star: 01:17:169 - add at 5?
14:30 Kawawa: consticenty of note amount with below part?
14:30 Kawawa: like 01:16:471 -
14:30 Critical_Star: yea and 01:17:867 -
14:30 Kawawa: It seems mistake.
14:30 Kawawa: added
14:31 Critical_Star: 01:28:347 (88347|3,88347|2,88522|3,88522|4,88696|4,88696|5,88871|5,88871|6) - how about layering the LN like this > http://puu.sh/sv8ck/72085e8f06.jpg ?
14:31 Critical_Star: think would be a lot easier to catch
14:32 Kawawa: sure.
14:32 Kawawa: http://puu.sh/svQ4u/00eaaeca85.png
14:32 Critical_Star: ok nice
14:32 Critical_Star: hyper good 'w'
14:36 Kawawa: yay
14:36 Kawawa: 'w'
14:36 Critical_Star: qwq your 7K too good
14:37 *Critical_Star is editing [https://osu.ppy.sh/b/1130571 LeaF - Alice in Misanthrope -Ensei Alice- [Another]]
14:37 Kawawa: qwq
14:37 *Kawawa is editing [https://osu.ppy.sh/b/1130571 LeaF - Alice in Misanthrope -Ensei Alice- [Another]]
14:37 Critical_Star: 01:36:371 (96371|4,97068|4,97155|5,97243|6) - move left by 1?
14:37 Critical_Star: feels better for me i think
14:37 Kawawa: 01:36:371 (96371|4,96371|6,96458|5,96545|4,97068|6,97068|4,97155|5,97243|6) -
14:37 Kawawa: kinda hard? right?
14:37 Critical_Star: yea
14:38 Kawawa: I also considered a lots that It needs to be easy than now or not. hmm
14:38 Kawawa: let me think
14:38 Critical_Star: sure
14:39 Kawawa: oh.
14:39 Critical_Star: 01:34:801 (94801|0,94859|1,94917|2) - why not make the pattern here the same as 01:32:359 (92359|6,92359|4,92359|2,92446|3,92446|5,92446|1,92621|1,92621|5,92621|3,92708|4,92708|0,92708|2) - ?
14:39 Kawawa: but your suggestion good.
14:39 Critical_Star: 'w'!
14:39 Kawawa: http://puu.sh/svQmP/d28887ae43.png
14:39 Kawawa: fixed
14:39 Kawawa: 01:36:022 (96022|2,96022|0,96109|1,96196|2) - It is fine?
14:40 Critical_Star: 01:36:022 (96022|2) - maybe move to 4?
14:40 Critical_Star: 01:35:673 (95673|0,95673|4,95673|2,95847|2,95847|4,95847|0) - but i see
14:40 Critical_Star: u wanted to make same column right
14:40 Kawawa: 13 -> 12?
14:41 Kawawa: http://puu.sh/svQqU/0aae00886e.png
14:41 Kawawa: like this&
14:41 Critical_Star: yes good
14:41 Kawawa: umm then
14:41 Kawawa: 01:34:801 (94801|0,94859|1,94917|2) -
14:42 Critical_Star: oh that
14:42 Kawawa: I tried the some various pattern on Another diffs only.
14:42 Critical_Star: ok
14:43 Kawawa: you think It needs to be chnaged?
14:43 Kawawa: for consitency with privous one.
14:43 Critical_Star: if u like to layer other sound at there too is fine
14:43 Critical_Star: but player tend to focus more on kick sound there i tink
14:43 Critical_Star: think
14:43 Kawawa: hmmm
14:45 Kawawa: I will keep first.
14:45 Kawawa: nah, hmm
14:45 Kawawa: =w=
14:45 Critical_Star: :x
14:45 Critical_Star: alright!
14:45 Critical_Star: another nice
14:45 Kawawa: I'm still confusing what is the best choice for this part.
14:46 Kawawa: because both is fine to me.
14:46 Kawawa: okay will keep
14:46 Critical_Star: i think i prefer to keep it
14:46 Critical_Star: 1/6 is good there
14:47 Kawawa: yeah.
14:51 *Kawawa is editing [https://osu.ppy.sh/b/1130570 LeaF - Alice in Misanthrope -Ensei Alice- [Alice in Wonderland]]
14:51 Kawawa: Another all done? 'w'
14:51 Critical_Star: yes! 'w'
14:51 *Critical_Star is editing [https://osu.ppy.sh/b/1130570 LeaF - Alice in Misanthrope -Ensei Alice- [Alice in Wonderland]]
14:53 Kawawa: btw I removed a note here. 01:18:303 -
14:53 Kawawa: It's good? or add again?
14:53 Critical_Star: is good for a break here
14:53 Kawawa: okay
14:55 Critical_Star: seems no problem for this diff
14:55 Kawawa: I mistake
14:55 Kawawa: this one.
14:55 Kawawa: 02:22:443 (142443|5,142533|5,142622|4,142712|5,142802|6) -
14:55 Kawawa: this volume should be 30%.
14:56 Kawawa: I noticed now. all diffs used 30%.
14:56 Kawawa: feels loud, so I realized
14:56 Critical_Star: 02:03:929 - x1.01 ?
14:56 Critical_Star: oh yea i just saw
14:57 Kawawa: yeah, there already x1.01
14:57 Critical_Star: oh why some using x1.02?
14:57 Critical_Star: have different?
14:57 Kawawa: where?
14:57 Kawawa: like 171, 172?
14:58 Critical_Star: oh i know
14:58 Critical_Star: different bpm change so u adjusted the scroll speed
14:58 Kawawa: yeah, It based on 172 BPM. so I kept the scroll spped by SV section on the multi bpm.
14:59 Critical_Star: yep, no problem
15:00 Kawawa: Alright

oki :)
Topic Starter
Kawawa

Critical_Star wrote:

irc check
14:04 Critical_Star: hola
14:04 Kawawa: meow
14:04 Kawawa: 'w'
14:04 Critical_Star: 'w'
14:05 Critical_Star: wanna irc ?
14:05 Kawawa: yeahh
14:05 Critical_Star: 'w' v
14:05 *Critical_Star is editing [https://osu.ppy.sh/b/1130572 LeaF - Alice in Misanthrope -Ensei Alice- [Beginner]]
14:06 *Kawawa is editing [https://osu.ppy.sh/b/1130572 LeaF - Alice in Misanthrope -Ensei Alice- [Beginner]]
14:06 Critical_Star: 00:17:414 - add a note for clap? i think is good
14:07 Kawawa: um. I think I wanted to keep the space here. like 02:06:386 -
14:07 Critical_Star: 01:32:097 (92097|0,92359|4,92621|1) - i think catch the main chord sound here is better instead kick
14:07 Critical_Star: sure
14:07 Critical_Star: it feels a little off just to layer single kick each time while it is 1/4 double kick, what do you think?
14:08 Critical_Star: 01:38:115 (98115|0,98464|2) - like this?
14:08 Kawawa: um, you think it's hard?
14:08 Kawawa: for beginner player.
14:09 Critical_Star: is fine but hmm maybe because of that timing, hard to get 300 i think
14:10 Critical_Star: beginner diff would be best play at red and white tick
14:10 Kawawa: yeah, you're right, but I wanted to make various layering.
14:11 Kawawa: but hmm If you think so, I can change then
14:11 Kawawa: let me arrange here on each white section first.
14:11 Critical_Star: a but is still fine actually , can't really avoid fully well
14:11 Critical_Star: ok
14:12 Kawawa: but I feel weird when I add a note on white section only.
14:13 Kawawa: because each drum roll started here 01:32:097 - 01:32:359 - 01:32:621 -
14:13 Critical_Star: yea since it is a short 1/4 kick
14:13 Kawawa: 01:32:097 - 01:32:184 - 01:32:359 - 01:32:446 - 01:32:621 - 01:32:708 -
14:13 Kawawa: so this section 01:32:533 - It is kinda weird
14:14 Kawawa: I need to keep the note structure, but instead of it. I can chnage the patterns more easily.
14:14 Critical_Star: 01:32:184 - 01:32:359 - 01:32:533 - maybe just follow the main sound?
14:15 Kawawa: the background main instrument?
14:15 Critical_Star: yea
14:16 Kawawa: good.
14:16 Kawawa: http://puu.sh/svPsv/b2cfe339a8.png
14:16 Kawawa: changed like this.
14:16 Critical_Star: cool
14:17 Critical_Star: 02:20:950 (140950|1,141212|5,141473|1) - this one is okay
14:18 Critical_Star: 01:01:440 (61440|3) - move to 5 to make same column with 01:01:092 (61092|4) - ?
14:18 Kawawa: okay done, whole part first. http://puu.sh/svPvm/5af3776c28.png
14:18 Critical_Star: OK
14:18 Kawawa: 01:01:440 (61440|3) - moved.
14:19 Critical_Star: 01:07:022 (67022|3) - here too
14:19 Kawawa: I will move it to col1 01:07:719 (67719|2) -
14:19 Critical_Star: oki
14:19 Kawawa: http://puu.sh/svPA8/be83f3810d.png
14:19 Critical_Star: alright beginner done 'w'
14:19 Kawawa: 'w'
14:20 *Critical_Star is editing [https://osu.ppy.sh/b/1108889 LeaF - Alice in Misanthrope -Ensei Alice- [Normal]]
14:20 Kawawa: wait give me 30sec 'w'
14:20 Critical_Star: suree
14:20 Kawawa: I seeing whole patterning quickly
14:21 Kawawa: and HS too
14:21 Kawawa: in case.
14:21 Critical_Star: i trust your hs 'w'
14:21 Kawawa: thanks~
14:22 *Kawawa is editing [https://osu.ppy.sh/b/1108889 LeaF - Alice in Misanthrope -Ensei Alice- [Normal]]
14:22 Critical_Star: 02:20:514 - why not add a note here? it looks good to play
14:22 Kawawa: um I wanted to ignore this sound.
14:23 Kawawa: It feels hard to me as normal diff.
14:23 Kawawa: because of this LN 02:19:293 (139293|6,139293|0) -
14:23 Critical_Star: oh i see
14:24 Critical_Star: no problem in normal :o
14:24 Kawawa: :o
14:24 Critical_Star: oh nice kial time btw lol
14:25 Kawawa: hahah xD
14:25 Critical_Star: ok lai
14:25 *Critical_Star is editing [https://osu.ppy.sh/b/1130573 LeaF - Alice in Misanthrope -Ensei Alice- [Hyper]]
14:26 Kawawa: okay
14:26 *Kawawa is editing [https://osu.ppy.sh/b/1130573 LeaF - Alice in Misanthrope -Ensei Alice- [Hyper]]
14:27 Critical_Star: 01:15:250 (75250|5) - cant feel a sound here, would be best to remove it
14:28 Kawawa: oh.
14:28 Kawawa: I removed 5days ago, when I did self-mod 3~4times
14:28 Kawawa: but I added again.
14:28 Kawawa: recently
14:28 Critical_Star: lol
14:28 Critical_Star: but hmm really have sound?
14:29 Kawawa: have, but can't hear much.
14:29 Kawawa: removed.
14:29 Critical_Star: 01:17:169 - add at 5?
14:30 Kawawa: consticenty of note amount with below part?
14:30 Kawawa: like 01:16:471 -
14:30 Critical_Star: yea and 01:17:867 -
14:30 Kawawa: It seems mistake.
14:30 Kawawa: added
14:31 Critical_Star: 01:28:347 (88347|3,88347|2,88522|3,88522|4,88696|4,88696|5,88871|5,88871|6) - how about layering the LN like this > http://puu.sh/sv8ck/72085e8f06.jpg ?
14:31 Critical_Star: think would be a lot easier to catch
14:32 Kawawa: sure.
14:32 Kawawa: http://puu.sh/svQ4u/00eaaeca85.png
14:32 Critical_Star: ok nice
14:32 Critical_Star: hyper good 'w'
14:36 Kawawa: yay
14:36 Kawawa: 'w'
14:36 Critical_Star: qwq your 7K too good
14:37 *Critical_Star is editing [https://osu.ppy.sh/b/1130571 LeaF - Alice in Misanthrope -Ensei Alice- [Another]]
14:37 Kawawa: qwq
14:37 *Kawawa is editing [https://osu.ppy.sh/b/1130571 LeaF - Alice in Misanthrope -Ensei Alice- [Another]]
14:37 Critical_Star: 01:36:371 (96371|4,97068|4,97155|5,97243|6) - move left by 1?
14:37 Critical_Star: feels better for me i think
14:37 Kawawa: 01:36:371 (96371|4,96371|6,96458|5,96545|4,97068|6,97068|4,97155|5,97243|6) -
14:37 Kawawa: kinda hard? right?
14:37 Critical_Star: yea
14:38 Kawawa: I also considered a lots that It needs to be easy than now or not. hmm
14:38 Kawawa: let me think
14:38 Critical_Star: sure
14:39 Kawawa: oh.
14:39 Critical_Star: 01:34:801 (94801|0,94859|1,94917|2) - why not make the pattern here the same as 01:32:359 (92359|6,92359|4,92359|2,92446|3,92446|5,92446|1,92621|1,92621|5,92621|3,92708|4,92708|0,92708|2) - ?
14:39 Kawawa: but your suggestion good.
14:39 Critical_Star: 'w'!
14:39 Kawawa: http://puu.sh/svQmP/d28887ae43.png
14:39 Kawawa: fixed
14:39 Kawawa: 01:36:022 (96022|2,96022|0,96109|1,96196|2) - It is fine?
14:40 Critical_Star: 01:36:022 (96022|2) - maybe move to 4?
14:40 Critical_Star: 01:35:673 (95673|0,95673|4,95673|2,95847|2,95847|4,95847|0) - but i see
14:40 Critical_Star: u wanted to make same column right
14:40 Kawawa: 13 -> 12?
14:41 Kawawa: http://puu.sh/svQqU/0aae00886e.png
14:41 Kawawa: like this&
14:41 Critical_Star: yes good
14:41 Kawawa: umm then
14:41 Kawawa: 01:34:801 (94801|0,94859|1,94917|2) -
14:42 Critical_Star: oh that
14:42 Kawawa: I tried the some various pattern on Another diffs only.
14:42 Critical_Star: ok
14:43 Kawawa: you think It needs to be chnaged?
14:43 Kawawa: for consitency with privous one.
14:43 Critical_Star: if u like to layer other sound at there too is fine
14:43 Critical_Star: but player tend to focus more on kick sound there i tink
14:43 Critical_Star: think
14:43 Kawawa: hmmm
14:45 Kawawa: I will keep first.
14:45 Kawawa: nah, hmm
14:45 Kawawa: =w=
14:45 Critical_Star: :x
14:45 Critical_Star: alright!
14:45 Critical_Star: another nice
14:45 Kawawa: I'm still confusing what is the best choice for this part.
14:46 Kawawa: because both is fine to me.
14:46 Kawawa: okay will keep
14:46 Critical_Star: i think i prefer to keep it
14:46 Critical_Star: 1/6 is good there
14:47 Kawawa: yeah.
14:51 *Kawawa is editing [https://osu.ppy.sh/b/1130570 LeaF - Alice in Misanthrope -Ensei Alice- [Alice in Wonderland]]
14:51 Kawawa: Another all done? 'w'
14:51 Critical_Star: yes! 'w'
14:51 *Critical_Star is editing [https://osu.ppy.sh/b/1130570 LeaF - Alice in Misanthrope -Ensei Alice- [Alice in Wonderland]]
14:53 Kawawa: btw I removed a note here. 01:18:303 -
14:53 Kawawa: It's good? or add again?
14:53 Critical_Star: is good for a break here
14:53 Kawawa: okay
14:55 Critical_Star: seems no problem for this diff
14:55 Kawawa: I mistake
14:55 Kawawa: this one.
14:55 Kawawa: 02:22:443 (142443|5,142533|5,142622|4,142712|5,142802|6) -
14:55 Kawawa: this volume should be 30%.
14:56 Kawawa: I noticed now. all diffs used 30%.
14:56 Kawawa: feels loud, so I realized
14:56 Critical_Star: 02:03:929 - x1.01 ?
14:56 Critical_Star: oh yea i just saw
14:57 Kawawa: yeah, there already x1.01
14:57 Critical_Star: oh why some using x1.02?
14:57 Critical_Star: have different?
14:57 Kawawa: where?
14:57 Kawawa: like 171, 172?
14:58 Critical_Star: oh i know
14:58 Critical_Star: different bpm change so u adjusted the scroll speed
14:58 Kawawa: yeah, It based on 172 BPM. so I kept the scroll spped by SV section on the multi bpm.
14:59 Critical_Star: yep, no problem
15:00 Kawawa: Alright

oki :)
meow 'W' :)
Critical_Star
PONY IN WAWALAND

Topic Starter
Kawawa

Critical_Star wrote:

PONY IN WAWALAND


=w=
Blocko
Hi there.

I took a look at this map earlier today and I saw there are a couple of issues that prevent this map from getting ranked.

For starters, the way you used Kiai time on the mapset goes against one of the rules in the Ranking Criteria.

Ranking Criteria wrote:

Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players.
Using Kiai a lot in a short amount of time creates clutter around the playfield and would mess up the player's readability. If you're gonna use Kiai time, I'd highly recommend only using it when the song hits one of its highest points. You can use the fountain effect as well, but only when you're using it rarely, as using it too much would be distracting for the player and would ruin their play.

One more thing to note on the hardest diff in the mapset.

[Alice in Wonderland]
02:09:526 - to 02:19:293 - Most of the 1/6th notes you used at this whole part count as ghost notes and should be removed because those 1/6th notes do not exist in the MP3 at all. Judging from the BMS convert you provided in the map description, even when those notes exist in the convert, the MP3 doesn't actually have 1/6th notes or even a continuous alternating piano roll that justifies why you'd use 1/6th on this whole section in the first place.

Based on the MP3, using samples outside of the audio file to justify why those 1/6th notes exist shows that this part was made to be intentionally harder than it should be. It's best to avoid using 1/6th notes when the song doesn't even have a sound for it to begin with.

At the very least, please consider those two points I mentioned before qualifying this mapset again.
Also, if you have any questions or concerns, please let me know.
Topic Starter
Kawawa

Blocko wrote:

Hi there.

I took a look at this map earlier today and I saw there are a couple of issues that prevent this map from getting ranked.

For starters, the way you used Kiai time on the mapset goes against one of the rules in the Ranking Criteria.

Ranking Criteria wrote:

Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players.
Using Kiai a lot in a short amount of time creates clutter around the playfield and would mess up the player's readability. If you're gonna use Kiai time, I'd highly recommend only using it when the song hits one of its highest points. You can use the fountain effect as well, but only when you're using it rarely, as using it too much would be distracting for the player and would ruin their play.
▶ Alright, I got it. I really wanted to keep old style, but modified now.

One more thing to note on the hardest diff in the mapset.

[Alice in Wonderland]
02:09:526 - to 02:19:293 - Most of the 1/6th notes you used at this whole part count as ghost notes and should be removed because those 1/6th notes do not exist in the MP3 at all. Judging from the BMS convert you provided in the map description, even when those notes exist in the convert, the MP3 doesn't actually have 1/6th notes or even a continuous alternating piano roll that justifies why you'd use 1/6th on this whole section in the first place.
▶It's different with Piano. You said that "should be removed because those 1/6th notes do not exist in the MP3 at all"
Actually There is a harp sounds for 1/6.
You can feel easily on these part
02:09:700 - ~ 02:09:874 - 02:11:793 - ~ 02:11:967 - 02:12:491 - ~ 02:12:665 - 02:13:886 - ~ 02:14:060 -
02:15:281 - ~ 02:15:456 - 02:16:677 - ~ 02:16:851 - 02:17:374 - ~ 02:17:549 -


Based on the MP3, using samples outside of the audio file to justify why those 1/6th notes exist shows that this part was made to be intentionally harder than it should be. It's best to avoid using 1/6th notes when the song doesn't even have a sound for it to begin with.
▶Is the same reason with above, Actually It has a harp sounds.
so, It's not reasonable that I can't use 1/6 because It has no sounds.
In addtion, Artist also told me http://puu.sh/sz7wJ/ba3e1e3031.png

At the very least, please consider those two points I mentioned before qualifying this mapset again.
Also, if you have any questions or concerns, please let me know.
▶You premised that mp3(last part) has not 1/6 sounds at all, so It could not be admitted for you.
but I'm sure you would have hear it now by my point.
Of course, I could change the mp3(like BMS loud sounds after record.)
but I wanted to stand out the harp sounds in last diff.
The Artitst also actually did that. even Patterns are It's not overdone, players can play smoothly.
Since I can actually prove it, There is no problem.
So yeah If can stand it out as keysounds, I think It can be avaliable(If It can be hear the sounds on mp3 at least)
Please try about it once again.
That's my opinion. Thanks for your time! :) // edited at home.
Akasha-
Confirmed from the artist
And the BMS chart also official so I don't think it actually can be a reason
Also reminded me of https://osu.ppy.sh/s/347779
mp3 file has very low volume harp sounds, but it's really loud in BMS

That's fine If it had official BMS file with existed 1/6 sound! So moving on, If this mp3 has unhearable harp sounds, I guess we just need to add 1/6 harp sounds to the mp3 (?)
Lirai


who the fuck is this
hhhh
Akasha-

DE-CADE wrote:



who the fuck is this
hhhh
You
Blocko

Kawawa wrote:

Blocko wrote:

[Alice in Wonderland]
02:09:526 - to 02:19:293 - Most of the 1/6th notes you used at this whole part count as ghost notes and should be removed because those 1/6th notes do not exist in the MP3 at all. Judging from the BMS convert you provided in the map description, even when those notes exist in the convert, the MP3 doesn't actually have 1/6th notes or even a continuous alternating piano roll that justifies why you'd use 1/6th on this whole section in the first place.
▶It's different with Piano. You said that "should be removed because those 1/6th notes do not exist in the MP3 at all"
Actually There is a harp sounds for 1/6.
You can feel easily on these part
02:09:700 - ~ 02:09:874 - 02:11:793 - ~ 02:11:967 - 02:12:491 - ~ 02:12:665 - 02:13:886 - ~ 02:14:060 -
02:15:281 - ~ 02:15:456 - 02:16:677 - ~ 02:16:851 - 02:17:374 - ~ 02:17:549 -


Based on the MP3, using samples outside of the audio file to justify why those 1/6th notes exist shows that this part was made to be intentionally harder than it should be. It's best to avoid using 1/6th notes when the song doesn't even have a sound for it to begin with.
▶Is the same reason with above, Actually It has a harp sounds.
so, It's not reasonable that I can't use 1/6 because It has no sounds.
In addtion, Artist also told me http://puu.sh/sz7wJ/ba3e1e3031.png

▶You premised that mp3(last part) has not 1/6 sounds at all, so It could not be admitted for you.
but I'm sure you would have hear it now by my point.
Of course, I could change the mp3(like BMS loud sounds after record.)
but I wanted to stand out the harp sounds in last diff.
The Artitst also actually did that. even Patterns are It's not overdone, players can play smoothly.
Since I can actually prove it, There is no problem.
So yeah If can stand it out as keysounds, I think It can be avaliable(If It can be hear the sounds on mp3 at least)
Please try about it once again.
That's my opinion. Thanks for your time! :) // edited at home.
Yeah, I misinterpreted the harp as the piano last night woops

That aside, after listening to the song a few more times, the harp is actually audible. It's just very faint and so drowned out by other sounds.

I'll allow this one to pass considering the harp exists in the BMS file, MP3, and the fact that the artist himself confirmed that they're in the MP3 (though it's very faint and takes a couple of times to hear it).

Alright, I guess that cleared things up. You can call the previous nominators to bubble and qualify your map again. If you guys have anything to suggest on the mapset, feel free to suggest away.

Good luck!
Sandalphon
Re-checked and nothing found
Good luck
Critical_Star
We fixed some pattern, everything looks good :)
SpectorDG


Alice in Wonderland?
Arzenvald
alice in waterland gg
PokuMii
Why only 7k? :(
Illya X Ram Li
just hope its there are 4 Keys Map for this song
Rivals_7

OMGitsRaMayu wrote:

just hope its there are 4 Keys Map for this song
Got u covered
https://osu.ppy.sh/s/539319
https://osu.ppy.sh/b/1144693&m=3

next time, use beatmap search instead asking directly lel
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