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Aimer - Brave Shine

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Chihara Minori
nyaa, this worth?

  • Easy

  1. 00:14:471 (1,2) - i dont play much easy diff but personally this flow is a bit awkward, try to move the (1) angle more close to the end of slider instead
  2. 00:56:576 (1) - this not aabsorbing the vocal change perfectly, what it need is more curve on the rest after angle https://gyazo.com/e6ab014a28d5d375534c9cab12bfe635 (smth like that, im not monstrata which can mae beautifull slider lol)
  3. 01:11:313 (3) - angle to middle of slider instead
  4. 01:39:734 (2,3) - this applying pf rhytm is a bit weird, try ctrl+g for rhytm
  5. 01:55:172 (3,4) - ^ priorities mayor beat bro
  6. 02:04:997 (2,3) - ^
  7. 02:23:593 (1,2) - purpose overlap?
  8. 02:31:839 - what this timing point do?

  • Normal

  1. 00:10:260 (4) - this angle is just too much, the beat not even that highly jumping over there. just make it lighter
  2. 00:31:313 (1) - maybe not your style, but i feel that it still acceptable to make it blanket curve slider with (2) instead
  3. 00:34:821 (2,1) - blanket?
  4. 00:41:664 (5) - this miss emphasing, the angle should be around 00:42:014 - imo
  5. 01:15:874 (6) - make it as light up curve slider instead, the rhytm is repeating 01:13:418 - which will be better to give opposite slider flow
  6. 01:33:067 (1,2) - i would use that earlier 3/4 slider to applied here as well, it still in the same line of rhytm
  7. 01:58:330 (1) - ehem, add a bit more pls
  8. 02:16:400 (4,5,6) - this kinda bother me a bit, make (5) reversing to opposite direcion and avoid overlap (4,6) would be pretier to look

  • Hard

  1. 01:07:102 (1,2,3,4) - meant to make straight line?
  2. 02:32:014 (1) - instead of make it break, just continue the flow, stack at end of (5) or smth like that

  • Insane

  1. 00:14:471 (1) - always miss read here, maybe the factor of you applying triangle jump at earlier part then also make me think this pattern is so as well (or maybe i just sucks). ctrl+g?
  2. 00:19:558 - i would prefet to empty this, eventhrough theres a minor beat that worth to map, that ds on (2,4) is already show that a gap is deserve there
  3. 00:36:050 (2) - overlapped?
  4. 00:48:681 (2) - ctrl+j
  5. 01:01:312 (2) - better stack this at end of previous long slider, better flow to (3)
  6. 01:11:137 (2) - if this meant to half overlap its not, 1~2 gridd further
  7. 01:49:032 (3) - well stack at start of (4) to make previous pattern more like 1-2 1-2?

overall good, or I just getting bad at modding lol
good luck
Topic Starter
-Nya-

Wishkey wrote:

Hey again!

General
  1. minor but maybe change 'second' into '2nd' in the tags, I think most people will prob search for '2nd' instead of 'second' if they forget the song title. Could also add 'op' and 'season' to the tags for kinda similar reason Alright~
Insane
  1. Hitsound thingys will prob apply for lower diffs aswell
  2. 00:07:102 (4,5,6) - the leadin to this pattern didnt really feel that natural to me compared to the rest of the map, maybe go for a bit less linear flow leadin by placing 00:06:050 (1,2) - a bit up so this pattern plays more natural or moving 00:06:751 (3) - a bit down for better leadin Moved (3) downwards a bit
  3. 00:10:260 (5,1) - start NC on (5) instead here? bit more consistent with your NC pattern and having a followpoint for that jump couldnt hurt Hmm, I feel the current NC is better
  4. 00:22:014 (2) - would place near x216/y108 ish to make that triangle with 00:21:839 (1,2,4) - and make 00:21:488 (6,1,2) - flow nicer since that mini jump kinda looks a bit weird here when the flow is linearish Followed your suggestion
  5. 00:22:190 (3) - missing clap? Yep, nice catch
  6. 00:23:593 (4) - not really digging that slider here, missing a pretty strong blue tick here and the slider ends on a new vocal sentence, would be cool if that start of the sentence was clickable like 1/2 slider+ circle would do good here imo The current slider is fine as well
  7. 00:30:085 (1) - strong vocal and drum/guitar in the middle, wouldn't skip this would circle+ 1/2 seems fitting here Followed your suggestion more or less
  8. 00:38:506 (1,5) - blanket a bit off, curve looked slightly rounder but yeah minor stuff but might aswell fix since it might be brought up again Did something
  9. 00:42:541 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3) - kinda find it a strange drum hitsound pattern here tbh I dont really hear what your following in the music with the drum sample its consistent tho so might just be me, like 00:43:243 (3,4) - (4) seems to me much stronger in all instruments then (3) but the hitsound is on (3) so bit odd Will wait for more opinions on this
  10. 00:46:225 - a note here would be nice, not that weak of a note and the 1/2 gap plays a lot better then 3/4 Rather keeping my current slider
  11. 01:05:699 (3) - clap aswell here since it has snare sound you use for the claps I rather want to keep the finish on the head
  12. 01:06:751 (2,3) - control g these? bit of smoother transtion from 01:06:225 (5,1,2,3) - Yeah, fixed
  13. 01:07:102 (4) - whisles comes kinda out of nowhere here, why not change it into a clap like in the next kiai here 02:20:085 (6) - I agree. fixed
  14. 01:09:207 (5) - only clap that isnt clickable in the kiai, feels a bit off, would swap the rythm of (4,5) since the white tick seems too weak here to make clickable Followed your suggestion
  15. 01:22:541 (5) - clap aswell here, will sound much better feedback wise like these similar music patterns 01:26:050 (5,1,2,3,4) - I rather want the finish there
  16. 01:23:243 (8,1,2) - felt kinda weird to play here, bit different flow then the rest of the kiai and (8) is really weak here didnt expect the 4 circles tbh, maybe change 01:23:067 (7,8) - into a slider? will solve the flow aswell an makes that clap on 01:23:418 (1) - stand out more from the rest Keeping the current rhythm. Will wait for more opinions
  17. 01:25:699 (4,5) - would rythm swap here aswell since 5 is definitly the weakest of the 3 I don't think it deserves to clickable and It sounds better swapped aswell imo Ok, done
  18. 01:55:699 (2,3) - swap rythm here? making that clap clickable 3 would be good here bc it sounds a bit off now with the music Followed your suggestion
  19. 01:58:330 (1) - missing clap here judging from the pattern like 01:55:523 (1) - 02:01:137 (1) - Fixed
  20. 02:09:207 (2,1) - maybe increase the ds here a bit too 00:56:225 (2,1) - that may be misread as a 1/2 since its not that much difference and bit more consistent with this Hmm, doubt it. Keeping my current pattern
  21. 02:18:681 (4) - clap aswell here I rather want the finish
  22. 02:20:260 (7,8,9) - same ds here? same intensity of claps I agree. Fixed
  23. 02:30:435 (5,6) - would swap rythm again here, only clap thats not clickalbe in this kiai aswell (also maybe people could misread this for slider leniency into stream since its kinda close together) Fixed
  24. nice diff! Thanks~
Hard
  1. OD 5.5-6 wouldnt hurt here since its a 3.5x hard diffwith ar 8 Changed to 5.5
    00:00:436 (1,2,3,4,5,6,7,8) - the mixed following of intruments in the same combo here makes this play kinda off, I'd jsut stick to 1 instrument here like the drums or that soft guitar thingy and not mix it It's fine to follow different instruments so rather keeping it as it is for now
  2. 00:03:769 (2,3) - 1.5ds? Ok
  3. 00:15:699 (5) - pretty strong middle beat your skipping would consider mapping it like maybe a return slider or something else since this sounds really different then 00:15:172 (4) - in the music but same sliders so doesnt really fit imo Keeping the current slider. Will wait for more opinions
  4. 00:53:243 (3,4) - control + g? (5) seems to be the weakest here to so bit odd that the jump is there and it'll also make this flow a bit smoother for a hard diff, would control + j 00:53:769 (1) - afterwards if you agree Followed your suggestion
  5. 00:56:050 (1,2) - control + g would make the 1/1 prob easier to read since its the same visual distance now like you did at 02:09:032 (1,2) - Yeah, fixed
  6. 01:07:453 (3) - few pixels down left to make it straight line Fixed
  7. 01:29:909 (6) - insane diff is the only one wihtout a drum sample here so might be mistake in that diff Fixed
  8. 01:39:734 (3,1) - rythm gap feels a bit off here with still some strong sounds going on, would maybe make 01:39:734 (3) - a return instead since you start your return with the sound that you skip at 01:38:681 (1) - Ok, done
  9. 02:16:225 (4,5,6) - same ds ? Fixed
Normal
  1. HP4 and OD4 would be better for the spread imo since its quite big gap from easy diff atm and hp is really close to hard diff Fixed
  2. 00:53:418 (7) - could maybe change this into a circle since the ending doesnt have that drum, so it makes 00:53:769 (1) - stand out more from the rest Followed your suggestion
  3. 01:38:681 (1) - would map the middle here aswell bit too strong of a drum too ignore and the vocal kinda fades inbetween here aswell and you have mapped weaker beats like 01:35:523 - and 01:37:102 - before so would do it definity here Did something
  4. 01:39:734 (3) - same as hard Fixed
  5. digging this normal, really consistent!
Easy
  • 00:56:576 (1,1) - swapping the lenghts of the sliders would sound alot better imo with the clap hitsounds and the sliders would begin on stronger sounds since 00:57:979 (1) - is kinda weak beginning atm Followed your suggestion
  1. 02:10:611 (2,3,4) - I'd keep the rythm density the same as you did here 00:56:576 (1,1) - since its identical, so maybe change (2-3) into a slider to have a different rythm still but the same density Followed your suggestion.
  2. If you use hitsoundcopier might wanna check if Nya changed some hitsounds before updating, solid easy diff
thats about it srry it took a few days but had some unexpected stuff to do :/
gl with set! The more Aimer the better :D
Thanks for the helpful mod~ :D
Topic Starter
-Nya-

Time Capsule wrote:

nyaa, this worth?

  • Easy

  1. 00:14:471 (1,2) - i dont play much easy diff but personally this flow is a bit awkward, try to move the (1) angle more close to the end of slider instead Ok, did something
  2. 00:56:576 (1) - this not aabsorbing the vocal change perfectly, what it need is more curve on the rest after angle I made a change there from the previous mod, so it doesn't apply anymorehttps://gyazo.com/e6ab014a28d5d375534c9cab12bfe635 (smth like that, im not monstrata which can mae beautifull slider lol)
  3. 02:31:839 - what this timing point do? It's for the end of kiai

  • Normal

  1. 00:10:260 (4) - this angle is just too much, the beat not even that highly jumping over there. just make it lighter I actually think it follows the music nicely but will wait for more opinions
  2. 00:31:313 (1) - maybe not your style, but i feel that it still acceptable to make it blanket curve slider with (2) instead Current slidershape is fine as well
  3. 00:34:821 (2,1) - blanket? Not really necessary since the (2) can't be seen anymore
  4. 00:41:664 (5) - this miss emphasing, the angle should be around 00:42:014 - imo Followed your suggestion
  5. 01:15:874 (6) - make it as light up curve slider instead, the rhytm is repeating 01:13:418 - which will be better to give opposite slider flow Current slider is fine as well
  6. 01:33:067 (1,2) - i would use that earlier 3/4 slider to applied here as well, it still in the same line of rhytm Will wait for more opinions
  7. 01:58:330 (1) - ehem, add a bit more pls Current slider is fine as well >.<
  8. 02:16:400 (4,5,6) - this kinda bother me a bit, make (5) reversing to opposite direcion and avoid overlap (4,6) would be pretier to look Yeah, good idea. Fixed

  • Hard

  1. 01:07:102 (1,2,3,4) - meant to make straight line? Yeah, already fixed this
  2. 02:32:014 (1) - instead of make it break, just continue the flow, stack at end of (5) or smth like that I wanna give the end note more of a jump so keeping the current placement

  • Insane

  1. 00:14:471 (1) - always miss read here, maybe the factor of you applying triangle jump at earlier part then also make me think this pattern is so as well (or maybe i just sucks). ctrl+g? I think the current pattern is fine, but I'll wait for more opinions
  2. 00:19:558 - i would prefet to empty this, eventhrough theres a minor beat that worth to map, that ds on (2,4) is already show that a gap is deserve there I'm rather gonna keep that note there for now
  3. 00:36:050 (2) - overlapped? ?
  4. 00:48:681 (2) - ctrl+j Ok, done
  5. 01:01:312 (2) - better stack this at end of previous long slider, better flow to (3) Ok, fixed
  6. 01:11:137 (2) - if this meant to half overlap its not, 1~2 gridd further Fixed
  7. 01:49:032 (3) - well stack at start of (4) to make previous pattern more like 1-2 1-2? Keeping my current pattern, otherwise the jump will be too far.

overall good, or I just getting bad at modding lol
good luck
Thank you~! :D
Topic Starter
-Nya-
Fixed Aihuro's stuff as well, so updated
Karen
Insane
  1. 00:25:699 (1,3) - it's very annoying to play, try to avoid this kind of random stacks unless you make them consistent
  2. 01:55:172 (4,5,6,7) - overmapping in a slow part is not recommended
  3. 02:32:014 - hmm i can't get why you don't unable the kiai here, there's only a spinner (for all diffs)
Hard
  1. 01:34:295 (1,2,3) - the rhythm is hard to handle for new players, try to make 01:35:172 (3) - this a slider or something
  2. 01:36:576 (2,1) - ugly overlap
well, simple set, call me back for bubble
Topic Starter
-Nya-

Karen wrote:

Insane
  1. 00:25:699 (1,3) - it's very annoying to play, try to avoid this kind of random stacks unless you make them consistent I don't really understand what's wrong with them. I usually stack for neatness reasons to avoid ugly overlaps with other objects
  2. 01:55:172 (4,5,6,7) - overmapping in a slow part is not recommended Yeah, did something else
  3. 02:32:014 - hmm i can't get why you don't unable the kiai here, there's only a spinner (for all diffs) Fixed
Hard
  1. 01:34:295 (1,2,3) - the rhythm is hard to handle for new players, try to make 01:35:172 (3) - this a slider or something I don't think you are necessarily a new player if you play a Hard diff and I doubt this is too hard. I've seen other Hards with long streams
  2. 01:36:576 (2,1) - ugly overlap Made a curved slider instead.
well, simple set me cry, call me back for bubble
Thanks~ :D
Karen
"simple set" doesnt mean its bad lol
osu needs more pretty songs, bubbled.
Topic Starter
-Nya-

Karen wrote:

"simple set" doesnt mean its bad lol
osu needs more pretty songs, bubbled.
Thank you~ :D
_handholding

Insane
  1. 00:05:348 (1) - Hitsound this slider? I firmly believe all heavily emphasized objects should be hitsounded in someway so maybe a whistle?
  2. 00:25:172 (3,1) - when you enable stacking in the editor you can see the blanket is off https://osu.ppy.sh/ss/6638752 So turn on stacking to fix the blanket
  3. 01:44:997 (3) - personally I think it would flow and look better if you used ctrl +h
  4. 02:14:997 (7,8,1) - it feels like higher spacing is needed to give this the emphasis it deserves, how about moving it down/right a bit? when you enable stacking you can see it doesn't go on top of 02:14:295 (3) anyways so it doesn't break the visual structure (when playing)

Hard
  1. 00:05:172 (6,7) - stacking these would play well imo and I do feel that this pattern would need something a bit different to it than the rest of the pattern in the beginning rather just a curve. Also if you add a hitsound like I suggested in the Insane diff make sure to remember to add it here
  2. 00:28:506 (1,2) - personally I think it would look better to blanket these (1) over (2) especially since 00:29:207 (3) is blanketed. It would just make for better structure imo
  3. 00:53:769 (1) - I try not to impose my ideas too much on someone else's map but how about something like this? https://osu.ppy.sh/ss/6638918 Because these are really strong beats as well as starting on the downbeat I feel like you have to break away from the triangular flow from 00:53:243 (3,4,5) . I also don't believe a curved slider fits the music but that's just me :v
  4. 01:07:102 (1,2,3,4) - The linear flow is really, really hard to play especially when using mods like DT or HR (I know that you should map for mods but I still think it's worth mentioning). I think a step pattern or something similar would be ideal but this would of course require you to move things around a bit
  5. 01:40:435 (1,2,3,4,5) - I don't like this one either more because of how it feels forced to fit to the music to me
  6. 02:30:786 (2,3,4,5) - I think a more circular pattern like what you did at 01:29:558 (4,5,6,7) would look better

Normal
  1. 01:34:997 (4) - how about this rhythm? https://osu.ppy.sh/ss/6639060 it matches the vocals better as well as making the drum snare at 01:35:172 cliackable
  2. 01:38:681 (1,2) - blanket could be a bit better
  3. 02:06:050 (5) - I think ending this 1/4 of a beat earlier would give 02:06:751 (1) a much better emphasis

Easy
  1. 01:05:699 - I don't agree with skipping this finish, it just creates such an empty feeling for me. You've mapped all the other finishes in the song so I don't see a reason to skip this one out
  2. 01:48:506 (3) - a bit nazi but blanket could do with a small fix
  3. 02:24:295 (2) - imo very small overlaps like these don't look pretty. Either increase the amount of overlap or get rid of it
  4. Looking at the SB this appears to be a collab, if so rename the diff to collab easy?
[]
Good map, if you're mapping something in the future let me know pls so I can gd or mod it :v

GL!
[]
edit: wow this got bubbled when I was in the middle of modding it, I feel kinda silly now ;;
Karen
lol it's ok
reply that and i'll rebubble
Topic Starter
-Nya-

Kisses wrote:

Insane
  1. 00:05:348 (1) - Hitsound this slider? I firmly believe all heavily emphasized objects should be hitsounded in someway so maybe a whistle? Nothing really supports a whistle sound here and I like that it's a quiet slider cause it supports the music imo
  2. 00:25:172 (3,1) - when you enable stacking in the editor you can see the blanket is off https://osu.ppy.sh/ss/6638752 So turn on stacking to fix the blanket Fixed
  3. 01:44:997 (3) - personally I think it would flow and look better if you used ctrl +h I feel the current placement is better
  4. 02:14:997 (7,8,1) - it feels like higher spacing is needed to give this the emphasis it deserves, how about moving it down/right a bit? when you enable stacking you can see it doesn't go on top of 02:14:295 (3) anyways so it doesn't break the visual structure (when playing) Ok, followed your suggestion

Hard
  1. 00:05:172 (6,7) - stacking these would play well imo and I do feel that this pattern would need something a bit different to it than the rest of the pattern in the beginning rather just a curve. Also if you add a hitsound like I suggested in the Insane diff make sure to remember to add it here Ok
  2. 00:28:506 (1,2) - personally I think it would look better to blanket these (1) over (2) especially since 00:29:207 (3) is blanketed. It would just make for better structure imo Current pattern is fine as well
  3. 00:53:769 (1) - I try not to impose my ideas too much on someone else's map but how about something like this? https://osu.ppy.sh/ss/6638918 Because these are really strong beats as well as starting on the downbeat I feel like you have to break away from the triangular flow from 00:53:243 (3,4,5) . I also don't believe a curved slider fits the music but that's just me :v Followed your suggestion
  4. 01:07:102 (1,2,3,4) - The linear flow is really, really hard to play especially when using mods like DT or HR (I know that you should map for mods but I still think it's worth mentioning). I think a step pattern or something similar would be ideal but this would of course require you to move things around a bit I feel the linear flow looks neater and imo it's easier to play, lol
  5. 01:40:435 (1,2,3,4,5) - I don't like this one either more because of how it feels forced to fit to the music to me ^
  6. 02:30:786 (2,3,4,5) - I think a more circular pattern like what you did at 01:29:558 (4,5,6,7) would look better Yeah, ok

Normal
  1. 01:34:997 (4) - how about this rhythm? https://osu.ppy.sh/ss/6639060 it matches the vocals better as well as making the drum snare at 01:35:172 cliackable Followed your suggestion
  2. 01:38:681 (1,2) - blanket could be a bit better Tried something
  3. 02:06:050 (5) - I think ending this 1/4 of a beat earlier would give 02:06:751 (1) a much better emphasis Ok, done

Easy
  1. 01:05:699 - I don't agree with skipping this finish, it just creates such an empty feeling for me. You've mapped all the other finishes in the song so I don't see a reason to skip this one out Yeah, mapped it out
  2. 01:48:506 (3) - a bit nazi but blanket could do with a small fix Done
  3. 02:24:295 (2) - imo very small overlaps like these don't look pretty. Either increase the amount of overlap or get rid of it Fixed
  4. Looking at the SB this appears to be a collab, if so rename the diff to collab easy? Our names are combined and that's fine. I'll just add "collab" in tags.
[]
Good map, if you're mapping something in the future let me know pls so I can gd or mod it :v Will do that. I already have 2 pending maps, another one pending soon

GL!
[]
edit: wow this got bubbled when I was in the middle of modding it, I feel kinda silly now ;; No worries~ Any help is welcome
Thanks so much~! :D
Lasse
short irc log
2016-11-23 19:55 Lasse: just for metadata clarifiation, this is cut by you from the full version?
2016-11-23 19:56 -Nya-: Yeah, I already asked IamKwaN for metadata clarification and he said it's fine.
2016-11-23 19:56 Lasse: yeah, cause current is fine then
2016-11-23 19:56 -Nya-: But yeah, it's cut by me
2016-11-23 19:56 -Nya-: :)
2016-11-23 19:58 Lasse: ACTION is editing [https://osu.ppy.sh/b/1015986 Aimer - Brave Shine [Insane]]
2016-11-23 19:59 Lasse: 00:38:944 (2,3) - placement doesn't look intentional like that lol. could move it a bit to make things more balanced here http://i.imgur.com/794nJpz.jpg
2016-11-23 20:00 -Nya-: Ok
2016-11-23 20:00 Lasse: also movement on 00:13:769 (2,3,4) - felt pretty forced when I played it, cause you have this slight downwards movement, then up just to go down with much more momentum again http://i.imgur.com/c00lw29.jpg
2016-11-23 20:02 Lasse: i don't really know what to do there, but maybe something like http://i.imgur.com/prrKTDT.jpg ? or moving 3+4
2016-11-23 20:02 -Nya-: Ok, did something different there
2016-11-23 20:02 -Nya-: I did do something like that
2016-11-23 20:02 -Nya-: Just less spacing
2016-11-23 20:06 Lasse: 02:14:295 - is the song supposed to sound like that lol
2016-11-23 20:06 Lasse: so much clipping here
2016-11-23 20:07 -Nya-: Not sure, lol
2016-11-23 20:08 Lasse: http://i.imgur.com/IbRCwHG.jpg this look okay though
2016-11-23 20:08 -Nya-: Oh, cool
2016-11-23 20:09 Lasse: 02:30:435 (5,6,1) - can you angle this more? it's quite annoying to play cause you change momentum so often on a nearly straight line. could just take 02:30:962 (1,2,3,4,1,2,3,4,1) - and move it a bit
2016-11-23 20:09 Lasse: like http://i.imgur.com/MI0HKvR.jpg
2016-11-23 20:10 -Nya-: Ok, done
2016-11-23 20:10 Lasse: hard could probably od6 cause <6 is quite really low for this
2016-11-23 20:11 -Nya-: Ok
2016-11-23 20:14 Lasse: hard seems fine
2016-11-23 20:15 Lasse: ACTION is editing [https://osu.ppy.sh/b/1020302 Aimer - Brave Shine [Normal]]
2016-11-23 20:16 Lasse: 01:17:979 (6,7,8,1) - this seems pretty dense compared to all your other rhythm cause of the many 1/4 sliders
2016-11-23 20:17 Lasse: 01:18:681 (8) - could probably just be a circle
2016-11-23 20:17 Lasse: so you get a 1/2 gap
2016-11-23 20:18 -Nya-: Ok~
2016-11-23 20:21 Lasse: 00:03:243 - would be good to add the 30% timing line from insane here for all other diffs too
2016-11-23 20:21 Lasse: cause at 20 hitsounding is nearly inaudible
2016-11-23 20:21 Lasse: with the song getting louder
2016-11-23 20:22 -Nya-: Yeah, whoops, my bad. Done
2016-11-23 20:23 Lasse: should be all then, easy looks fine
2016-11-23 20:24 -Nya-: Cool~ I will update
2016-11-23 20:24 -Nya-: Done
Karen
q
Akitoshi
oh
gratz :D
Topic Starter
-Nya-
Thanks~! :D
Kyouren
Gratzz, -Nya- >w</
Kaitjuh
you misspelled my name xD, but I think someone else can change the tags without dq right?
at least I think something like that happened before.

Congrats though!
Topic Starter
-Nya-

Kaitjuh wrote:

you misspelled my name xD, but I think someone else can change the tags without dq right?
at least I think something like that happened before.

Congrats though!
Whoops, so sorry >.< I fixed your name in the description. Will poke a QAT to fix the tags.
JBHyperion
Tags can be edited on the web listing without DQ, but not for in-game searching. Mapper wanted to fix both so DQ upon request to fix this.
Topic Starter
-Nya-
I feel dumb. Fixed
JBHyperion
re-q
Topic Starter
-Nya-

JBHyperion wrote:

re-q
Thanks, JB~! :D
Kyouren

KittyAdventure wrote:

Gratzz, -Nya- >w</
HabiHolic
Aimer Aimer!!!

Congratz!!!!!
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