thanks for modding and starring! gonna wait for irre to check this modNatsu wrote:
Hi
General
[]EXL
- Metadata source? https://remywiki.com/Encounter
[]Another
- What does EXL mean and how is that related to the song? isn't better to just call it EX? i had this named "EX" originally, but i decided that i liked "EXL" better. it just stands for "excel".
- OD is really low despite this being the hardest diff in the set, use 8,5 or 8 at least i had it set like this because of tricky rhythms in this difficulty, but i see your point. i'll make it 8
- 00:02:010 (1) - add a hitsound? it feels really empty atm, Another diff is using a whistle which sounds really nice. reasonable suggestion; added
- 00:04:220 - 00:06:747 - 00:06:904 - those beats are part or the main melody in the song, even you mapped some of them at other diffs, I really don't get why you didn't mapped them here, it sounds really empty tbh, mainly because the sounds are basically the same as others such as 00:03:747 (5) - i mapped sparsely at this point in the song because i was following the dnb track in the background. also, i feel that mapping it sparsely like this gives more emphasis to the beat-heavy section starting at 00:07:062 (1)
- 00:00:747 (1,2,3,4) - shouldn't this be a yellow combo color? fixed
- 00:20:957 (1,2,3,4) - 5% on sliders tails, 10% is still too loud changed
- 00:21:904 (1) - why is this yellow? matches the previous slider and matches the synth sound in the song. i extended it to end on a 1/6 tick now for good measure
- 00:26:799 (2,4) - nazi,but they are too close, do you mind moving them a bit? since your map pattern looks really cool and stuff like this isn't that cool changed
- 00:41:799 (1) - remove this NC and add one at 00:41:957 (2) - that fit the song change better ok
- 00:56:878 - Why is this one unmapped? I'm sure it follows the song melody really nice. understandable, but i am following the dnb here. provides for a better emphasis on the next dnb sounds
- 01:08:641 (1,1,2,1,2,3,4,5) - not a fan of the comboing, since I don't get what are you trying to do here, do you mind explaining me or making the full pattern a single combo? pink combos follow the odd guitar sound that pops up in the song (here). yellow means 1/3, so i combined them in an interesting and sporadic way.
- 01:22:852 (1) - add a break? i'm not sure how good is to have this drain zone,btw shouldn't be a yellow combo 01:22:852 (1,2,3) - ? i don't think a break is necessary. the drain here has never affected me while playing. also, i don't think there should be a yellow combo since it's hardly recognizable as 1/6
- 01:27:589 (7) - NC? i wanted this to specifically feel like a continuation from the last part of the song, so no change
- 01:32:957 (1,2,3,4,5,6,7,8) - Why is this yellow combo? isn't that super confuse ? since yellow means 1/3 i did this because i wanted to include all of the combo colors in the kiai for an epic effect. i don't think it's too confusing since with the AR and the note density, one should easily be able to tell it's 1/4. if you can provide some players who mess up here and think it's 1/3, i will gladly change it
- 01:36:115 (1,2,3,4) - 01:38:641 (1,2,3,4) - 01:41:168 (1,2,3,4,5) - 01:45:273 (1,2,3,4,5) - 01:47:799 (1,2,3) - 01:50:325 (1,2,3,4,5) - 01:54:431 (1,2,3,4,5,6) - same as above
- 01:48:431 (3) - remove 1 repeat and add a circle instead? that would fit the melody better good suggestion
- 01:57:378 (3,4,5,6,1,2,3,4,5,6) - this is super confuse to play, I asked a few pro players and almost everyone rip their acc at the different snaps, could you use sliders instead 01:57:378 (3,4,5,6) - ? like you did with 01:56:957 (1,2) - man, i really like this arrangement at the end of the song. i would STRONGLY like to keep this because i feel as if it matches the sporadic effect of the song. it's kind of like you're playing freestyle drums. i will change some of them into sliders for playability, but i will keep most of the circles
- 01:59:247 (1,2) - I'd use a slider here instead too, i feel the snaps being really unfair to players ok
[]Insane
- 00:12:115 (1) - unsnapped
- 00:14:326 (1) - *
- 00:15:273 (5) - *
- 00:15:431 (6) - *
- 01:32:562 (4) - *
- 01:32:957 (1,1,1,1,1,1,1,1,1,1,1) - The NC spam is really unnecessary tbh, there are no weird snaps or sv changes, also the pattern is a normal one.
- 01:35:957 (1,1,1,1,1) - 01:38:483 (1,1,1,1,1) - 01:48:589 (1,1,1,1,1) - 01:51:115 (1) - Same
- 01:35:642 (1,2,3,4) - are the current hitsounds intended?
- 01:54:431 (1) - reduce the volume a bit in the body of this slider? slider ticks sounds a bit annoying.
[]Hyper
- 00:04:220 - 00:06:747 - 00:06:904 - I really think is super weird to ignore beats that are going with the main melody of the song. same reason here as in EXL
- 00:20:957 (1,1,1,1) - 5% sounds better in the tails, btw why this have a combo spam, but the ones at your hardest diff doesn't? because in EXL, yellow = 1/3. in this diff, NC = 1/3. in fact, i'm going to go in this diff and change all the 1/3 to NC because i forgot to do some
- 00:36:589 (1,1,1,1) - the combo spam doesn't make much sense, even you didnt use it at your hardest diff refer to above
- 00:40:747 (1,1) - again the NCs are totally unnecessary.
- 00:41:957 - I'm a bit sad, because your rhythm here is kinda poor and don't represent the song that well, maybe you can improve the rhythm according to the change in the music? fixed
- 00:49:694 (8) - 01:35:641 (1) - ctrl g would be more intuitive for insane lvl players changed the first one, but not the second. i like how the stream flows into the slider on the second one.
- 00:54:589 (5) - tbh this rhythm doesn't represent the song that well, I'd suggest: your suggestion leaves out a lot of precious dnb beats! i like mine better
- 00:56:878 - ignoring this just make your rhythm sounds weird, since that's an important beat in the song, in fact it follows the same melody as 00:56:799 (3) - i'm mapping to dnb here!
- 01:19:378 (1,1,1,2) - tbh,your NCs for 1/3s would work with circle patterns, but I don't think sliders need a warning, since in the actual gameplay sliders are really lenient, I'm fine if you want to keep such NCs, but I really don't think they help that much. keeping the NCs for consistency. also, colorful = good!
- 01:43:062 (1) - I'd prefer a symmetric slider, since that can be better for visuals IMO i really like this slider!
[]Hard
- 00:16:852 (7,8,1) - the spacing is really weird for me, 1 is stronger than 8, yet 8 is a jump and 1 just normal spacing made it another juuuuump
- 01:26:641 (2) - I'd add a NC here, since the HP drain is kinda unfair if you fail an object before fair enough
[]Normal
- AR feels really slow for the note density of this diff, AR 7,5 instead ok, fixed
- 00:02:799 (3) - if you listen to the music a single 1/2 slider would work better, also that will make a 1/2 break, since your hard is too dense atm ok
- 00:03:273 (1) - this should be a 1/2 slider, if you want a triplet then it should be at 00:03:510 - changed
- 00:03:747 (3) - same as above changed
- 00:09:273 (5) - 1/3, tbh I'd just add a single circle to create a little break for hard players. changed
- 00:17:957 (3,5) - they are too close to each other, for better visuals I strongly recommend u to copy past 00:17:483 (2,4) - fixed spacing
- 00:19:536 (7) - for example you could remove this circle to create a little break done
- 00:34:694 (2,4) - not a fan tbh, atleast use a proper blanker, so it doesn't looks that bad, also you can improve the blanket at 00:33:747 (4,1) - as well fixed this whole section
- 00:42:115 (1) - rhythm is super weird, just remove 00:42:115 (1) - or try: removed
- 00:44:957 (1,3) - the overlap looks so bad in game fixed
- 00:53:010 (2,1) - blanket is really off fixed
- 01:20:010 (7) - this is 1/3, but since is a hard diff just use a 1/2 slider, the 1/4 don't fit at all tho i just made it a circle.
- 01:20:957 (2) - you can use a 1/2 slider, since the sounds going in 1/3 will throw off hard diff players ok
- 01:26:641 (2) - same as hyper, add a NC to give a HP boost fixed
- 01:51:904 (1,2) - they are too close to each other.. fixed
[]Basic
- 00:04:537 (1,2,3) - spacing fix
- 00:02:011 (1,2,3,4) - same
- 00:19:062 (6) - touching the HP bar, isn't unrankable, but looks really bad and not intended shifted it a bit so it's not touching as much
- 00:35:168 (5) - missing NC hm, i disagree. i wanted this all to feel like one big symmetrical arrangement
- the diff is fine, but please fix all the spacing, even if they are small, is really inconsistent fixed all the spacing
[]
- 00:10:852 (2,3,1) - a tiny spacing error fixed
- 00:37:694 - is the break extended on purpose? fixed