Here's the mod you asked for, hopefully it's good
Song is really enjoyable, hopefully this mod was helpful! Good luck
Crawling
02:05:384 02:06:796 02:08:208 - Lack of notes on these parts a bit odd
02:43:502 - Doubles here but not on these 02:44:561 feels inconsistent
04:19:855 - Maybe end it with a double instead of a single but this doesn't really matter
Not much to say about this one, new players would enjoy it a lot
02:43:502 - Doubles here but not on these 02:44:561 feels inconsistent
04:19:855 - Maybe end it with a double instead of a single but this doesn't really matter
Not much to say about this one, new players would enjoy it a lot
Walking
00:00:267 - The missing beat on these sections feels inconsistent with these sections 00:01:149
00:45:267 - Keeps same patterns as the faster paced section before, maybe revert back to patterns similar to the ones at the start of the map
01:44:385 - Maybe make these doubles, as this and 01:44:208 standout in similar ways
02:05:384 - Feels awkward not having notes here in these parts
03:20:561 - Maybe compliment this section with an LN
03:33:267 These LN sections may be a bit awkward for players who are in the 2 Star range, maybe nerf them a tad
04:19:855 - Maybe end on a double for added conclusiveness
I feel it's a bit hard for players who are entering the 2 star level, with a bit of a difficulty nerf it would play better for those of that skill level
00:45:267 - Keeps same patterns as the faster paced section before, maybe revert back to patterns similar to the ones at the start of the map
01:44:385 - Maybe make these doubles, as this and 01:44:208 standout in similar ways
02:05:384 - Feels awkward not having notes here in these parts
03:20:561 - Maybe compliment this section with an LN
03:33:267 These LN sections may be a bit awkward for players who are in the 2 Star range, maybe nerf them a tad
04:19:855 - Maybe end on a double for added conclusiveness
I feel it's a bit hard for players who are entering the 2 star level, with a bit of a difficulty nerf it would play better for those of that skill level
Crono's Running
00:50:914 - This is the same beat as the other doubles, but the only one that's a different pattern
02:55:149 - Same beat other doubles, but a different pattern again, it does relieve the repetition but at the cost of consistency
Very solid difficulty
02:55:149 - Same beat other doubles, but a different pattern again, it does relieve the repetition but at the cost of consistency
Very solid difficulty
Flying
02:07:502 (127502|1,128208|1,131737|1) - The repetition of having these notes in the 3rd column helps the map, but these three notes upset that repetition
Yeah not much for this one, I felt it was very solid overall
Yeah not much for this one, I felt it was very solid overall
Tachyon
00:00:000 - Feels very uncomfortable to start the map off with an SV change like this
00:15:443 (15443|1) - Letting go of this LN at the point it ends makes the pattern unnecessarily awkward
00:45:267 - Again, the SV change feels unnecessary and uncomfortable
01:08:914 - Patterns in this section are very awkward and difficult to play in combination with the SV change, and even without the SV they are very uncomfortable
01:16:326 - In this part, the speed up is nice, but the slowdown going to .8 rather than back to 1.0 makes it very awkward to handle
01:18:796 - At this part, I feel rather than speeding up the scroll speed, bringing it to a near stop with something like .1 or .2 SV, and then ramping back up to 1.0, would suit the song better, as the music stops, and in the previous section, the SV increases with the intensity of the music, so making the SV increase with a dead stop in the music makes very little sense and feels unintuitive
01:41:737 - Maybe make the SV gradually speed up from here, and then slow down alot at 01:42:796 to emphasize the ramping up of the music
01:53:032 - The slowdown feels unnecessary here, it would feel better if it stayed at 1.0 or sped up
02:02:915 - In a section similar to this at the beginning (01:16:326) the song sped up rather than slowed down, the speed up is not only more appropriate, but it feels more intuitive and suits the music more than a slow down.
02:04:326 - I feel like the SV going to .6 is unnecessary, I would put it back to 1.0 or make it something less drastic like .85 or .9
02:16:326 (136326|2,136370|3) - Considering the maps reliance on LN's, maybe make these into an LN
02:19:855 (139855|2,139943|3,140032|2) - Same as the last one
02:31:458 (151458|2,151546|3,151634|2) - Same again
02:49:502 - No point in making this section this slow, change to 1.0, or if you really want it to be slower, .9 or something very close to 1.0 would feel better
03:01:855 - The SV's that were used on notes like this are no longer present, you could make a less drastic version of the ones seen before (rather than the .7 slowdown, make it something less noticeable like .8 or .9 this time around)
03:12:090 - Yeah, these sections all having lower than 1.0 SV makes the map very uncomfortable to play, for sections without heavy difference in the music, I would leave it at 1.0
03:17:737 - Once again, the SV not being at 1.0 makes it uneccessarily difficult to both read, acc, and play in general
03:21:973 - With the music at full stop, just like earlier I would make it a very slow SV rather than a very fast one
03:23:384 - Having the scroll speed be faster than the normal 1.0 for an extended period of time is unnecessarily straining on reading, same as the slowdowns but even worse for those who play at high scroll speeds
03:30:443 (210443|0,210443|3) - This section is normally just 03:30:443 (210443|3) by itself with no accompaniment, and when it has extra notes it is very difficult to play
03:33:090 (213090|1,213090|2) - The amount of notes used here is fine, just putting it here as an example for how the pattern at 03:30:443 should be
03:44:208 - No SV's here makes it feel inconsistent
04:07:502 - Why is the SV slowing down at the apex of the song, it should either be speeding up or staying the same
04:07:502 - Another thing here is that if you take my advice and switch the general speed from 1.1 to 1.0 on this whole section, turning this part into a 1.1 would be acceptable
04:09:311 - Why does the SV occur here and not prior to these two notes? Also .6 here feels a bit off to me, I think it would play better with .7 or .8, but .6 is acceptable, it just feels a tad to slow to me
I feel this difficulty has the most to improve on, but the general makeup of it is very enjoyable. Some of the SV's are either unnecessary, to drastic, or don't make much sense rhythmically, but with some fine tuning I feel like this dif could be very fun
00:15:443 (15443|1) - Letting go of this LN at the point it ends makes the pattern unnecessarily awkward
00:45:267 - Again, the SV change feels unnecessary and uncomfortable
01:08:914 - Patterns in this section are very awkward and difficult to play in combination with the SV change, and even without the SV they are very uncomfortable
01:16:326 - In this part, the speed up is nice, but the slowdown going to .8 rather than back to 1.0 makes it very awkward to handle
01:18:796 - At this part, I feel rather than speeding up the scroll speed, bringing it to a near stop with something like .1 or .2 SV, and then ramping back up to 1.0, would suit the song better, as the music stops, and in the previous section, the SV increases with the intensity of the music, so making the SV increase with a dead stop in the music makes very little sense and feels unintuitive
01:41:737 - Maybe make the SV gradually speed up from here, and then slow down alot at 01:42:796 to emphasize the ramping up of the music
01:53:032 - The slowdown feels unnecessary here, it would feel better if it stayed at 1.0 or sped up
02:02:915 - In a section similar to this at the beginning (01:16:326) the song sped up rather than slowed down, the speed up is not only more appropriate, but it feels more intuitive and suits the music more than a slow down.
02:04:326 - I feel like the SV going to .6 is unnecessary, I would put it back to 1.0 or make it something less drastic like .85 or .9
02:16:326 (136326|2,136370|3) - Considering the maps reliance on LN's, maybe make these into an LN
02:19:855 (139855|2,139943|3,140032|2) - Same as the last one
02:31:458 (151458|2,151546|3,151634|2) - Same again
02:49:502 - No point in making this section this slow, change to 1.0, or if you really want it to be slower, .9 or something very close to 1.0 would feel better
03:01:855 - The SV's that were used on notes like this are no longer present, you could make a less drastic version of the ones seen before (rather than the .7 slowdown, make it something less noticeable like .8 or .9 this time around)
03:12:090 - Yeah, these sections all having lower than 1.0 SV makes the map very uncomfortable to play, for sections without heavy difference in the music, I would leave it at 1.0
03:17:737 - Once again, the SV not being at 1.0 makes it uneccessarily difficult to both read, acc, and play in general
03:21:973 - With the music at full stop, just like earlier I would make it a very slow SV rather than a very fast one
03:23:384 - Having the scroll speed be faster than the normal 1.0 for an extended period of time is unnecessarily straining on reading, same as the slowdowns but even worse for those who play at high scroll speeds
03:30:443 (210443|0,210443|3) - This section is normally just 03:30:443 (210443|3) by itself with no accompaniment, and when it has extra notes it is very difficult to play
03:33:090 (213090|1,213090|2) - The amount of notes used here is fine, just putting it here as an example for how the pattern at 03:30:443 should be
03:44:208 - No SV's here makes it feel inconsistent
04:07:502 - Why is the SV slowing down at the apex of the song, it should either be speeding up or staying the same
04:07:502 - Another thing here is that if you take my advice and switch the general speed from 1.1 to 1.0 on this whole section, turning this part into a 1.1 would be acceptable
04:09:311 - Why does the SV occur here and not prior to these two notes? Also .6 here feels a bit off to me, I think it would play better with .7 or .8, but .6 is acceptable, it just feels a tad to slow to me
I feel this difficulty has the most to improve on, but the general makeup of it is very enjoyable. Some of the SV's are either unnecessary, to drastic, or don't make much sense rhythmically, but with some fine tuning I feel like this dif could be very fun
Aliscea's Teleportation
00:22:679 - The SV change here feels unnecessary, leaving it at 1.0 would be more intuitive and enjoyable
00:45:267 - Making it slower again feels weird, the patterns becoming less intense is enough of an indication that the song is slowing down, you don't need to make it scroll slower as well
00:45:796 (45796|0) - The hitsounding makes this section feel weird, and makes you think there's an extra note you missed, it's fine but just food for thought
00:56:561 - If you disregard what I said about changing the SV to 1.0 for the previous to sections, this one should be 1.0 regardless, as the song is ramping up at this point and there's no reason to have it be slower
01:02:561 - Hitsounding here sounds very weird
01:03:620 - The hitsounding here makes sense, but making the sections prior to this one sound the same does not, as another instrument kicks in at this point making those hitsounds relevant.
01:07:855 - Once again, should be at 1.0
01:23:649 - Maybe make this a double, sounds odd with it being a single
01:32:649 - Sounds like a note is missing here due to the hitsounding, since this section is more intense it's fine to stack the difficulty on
01:47:649 - The hitsound plays here but the notes it's emphasizing are at 01:47:738
01:59:649 - Same problem here
02:16:326 - Maybe speed up to .9 or 1.0 here
02:38:649 - Sounds like note is missing here again
02:41:649 - Here as well
02:44:296 - Also here
02:47:296 - Last one of this type here, but in general there are a lot of missing notes throughout the map
03:20:561 - Since this section is prefaced with 03:20:385 (200385|2,200385|3) this kind of double, make the rest of the section follow suit rather than being 03:20:561 (200561|0,200561|3,200649|1,200649|2,200738|3,200738|0) - this pattern
This difficulty could use some work, there are hitsounds missing a partner note in a lot of places, making it feel weird to play in some parts. That being said, the hitsounds are interesting, and when you accompany the missing notes with them this dif could turn out to be really cool
00:45:267 - Making it slower again feels weird, the patterns becoming less intense is enough of an indication that the song is slowing down, you don't need to make it scroll slower as well
00:45:796 (45796|0) - The hitsounding makes this section feel weird, and makes you think there's an extra note you missed, it's fine but just food for thought
00:56:561 - If you disregard what I said about changing the SV to 1.0 for the previous to sections, this one should be 1.0 regardless, as the song is ramping up at this point and there's no reason to have it be slower
01:02:561 - Hitsounding here sounds very weird
01:03:620 - The hitsounding here makes sense, but making the sections prior to this one sound the same does not, as another instrument kicks in at this point making those hitsounds relevant.
01:07:855 - Once again, should be at 1.0
01:23:649 - Maybe make this a double, sounds odd with it being a single
01:32:649 - Sounds like a note is missing here due to the hitsounding, since this section is more intense it's fine to stack the difficulty on
01:47:649 - The hitsound plays here but the notes it's emphasizing are at 01:47:738
01:59:649 - Same problem here
02:16:326 - Maybe speed up to .9 or 1.0 here
02:38:649 - Sounds like note is missing here again
02:41:649 - Here as well
02:44:296 - Also here
02:47:296 - Last one of this type here, but in general there are a lot of missing notes throughout the map
03:20:561 - Since this section is prefaced with 03:20:385 (200385|2,200385|3) this kind of double, make the rest of the section follow suit rather than being 03:20:561 (200561|0,200561|3,200649|1,200649|2,200738|3,200738|0) - this pattern
This difficulty could use some work, there are hitsounds missing a partner note in a lot of places, making it feel weird to play in some parts. That being said, the hitsounds are interesting, and when you accompany the missing notes with them this dif could turn out to be really cool
Song is really enjoyable, hopefully this mod was helpful! Good luck