Thanks a lot. Posting something, so your modd won't end up doubleposting.
Mao wrote:
Oh yay, it's back o/
I did, however, go through the map but couldn't really find any places where 1/2 beats would be necessary apart from 01:52:884 - that you have mentioned. Will try to gather opinions and see if it's still something that can compete with 2016 mapping.Hobbes2 wrote:
waiting for mods, you say?
Normal
00:49:493 (1) - This would be a neat shape if you got symmetrical over the x axis, because then you could have its blanket with 00:49:126 (3) - and 00:50:952 (2) - be the exact same. they are practically the same, I might be just tired but I don't really see anything I could do with the pattern
01:07:003 (1) - Line up the red nodes in the slidertick? So that the slider changes directions on the beats which is kinda cool
01:08:486 (1) - ^
01:14:331 (2) - would NC here, helps distinguish this symmetrical slider pattern thingy as its own pattern, also I'd move the NC of 01:15:425 (1) - to 01:15:789 (2) - instead.
02:22:659 (4,1) - This blanket could improved a bit if you want to.
02:48:691 (3,4) - Noticeably off blanket, also 02:48:691 (3) - is not symmetrical if you intended it to be.
03:01:981 - Looks like 20% of the song at the end is unmapped, I think you'll need to cut the mp3.
Hard
00:45:119 (1) - I don't like how you're ignoring the vocal on 00:45:300, seems important enough to be worth mapping. there isn't much I can do as I don't want to overuse 1/2 stuff and I can't sip the downbeat. So, I guess this is kind of a compromise
Okay so I'm not really a fan of this diff. For one, I think the SV is too high, and I also dislike the many 1/1 gaps. For example, 00:51:500; why is there a gap here? There's even a vocal there. When the SV is this high for a hard, you cant exactly just have a constant stream of notes every 1/2 note, obviously, because that would make it too hard. If you lower the SV a bit, it gives you some more lenience in terms of not having to undermap so that the diff isn't too hard.
tl;dr I disagree with how this diff is mapped. I guess I have to explain the way spread works, and the way difficulties are mapped. This, is more of a Hard+ as the velocity goes, but in terms of the rhythm it's like an Advanced. Put these two together and you get a fairly well-done Hard. Most of the stuff tries to fit with the main instruments/vocals without overloading them. THis is also why Insane feels unusual and the SV gaps in general are so big, it might (not) work for 2016 Standards, but I believe the way it is mapped to be perfectly reasonable
Some more examples of things I don't like;
00:53:507 (2,3,4,5,6) - First off, the 1/1 gap and the jump from 2 to 3 have similar spacing, which is a bit misleading. Second, this plays really weird; It goes from fast gameplay to pause to fast gameplay to pause, and I'm not a fan. but that's exactly how I want the map to go and this is what I hear in the song. Besides, the spacing appears to be readable, though I will try to gather more opinions on it to make sure
00:58:267 (1,2,3,4,5,6) - Again, way too many 1/1 gaps. Makes it feel like play;pause;play;pause which just feels lame to me. I do not want to turn it into 1/2 dudududududududud map, that would just ruin the song to me, so I try to work my way around the difficulty and emphasise things as I can
Might just be that since I'm a newer mapper I'm more used to the moddern mapping style, and this is an older map, but yeah I just disagree with how this is mapped. I don't want to say "remap pls" because you know, that's up to you, but take what I'm talking about into consideration.
To be clear, I get that this song doesn't do many favors in terms of allowing you to map the 1/2 beats constantly (because there aren't even sounds there a lot of the time), but when you're skipping prominent vocals (another example: 01:49:229 , 01:52:156 - , 01:52:884 - etc)
The christmas diff has a lot of these problems as well and I don't really know how to mod these difficulties, sorry :/
Sorry if my mod came off as "what is this 2014 mapping style delete pls" but ignoring the mapping style, the 1/1 gaps feel like severe undermapping and the SVs for the Hard (and Insane even) feel way too big.
Good luck!
You have to use 80% of the mp3 not counting the intro, which you are not. Trust me on this, I've recently asked Loctav for clarification on a different aspect of this rule, that's how it works.RC wrote:
You must cut your mp3 if you're using less than 80% of it. This doesn't count intro time, and thus only applies if more than 20% of the outro is unmapped.
nominating is a happy thing..Applied everything, discussed stuff via in-game PM as well.