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Demetori - Wind God Girl

posted
Total Posts
216
Topic Starter
lkp
This beatmap was submitted using in-game submission on Sunday, 16 January, 2011 at 14:04:56

Artist: Demetori
Title: Wind God Girl
Source: Touhou
Tags: koko6162006 ignorethis aesopl19193 zun ui-70
BPM: 200
Filesize: 5473kb
Play Time: 05:24
Difficulties Available:
  1. Extra (5 stars, 1424 notes)
  2. Koko's Taiko (4.83 stars, 2367 notes)
  3. Lunatic (5 stars, 1025 notes)
Download: Demetori - Wind God Girl
Information: Scores/Beatmap Listing
---------------
It's my first beatmap
For approval.
koko's Taiko:100%
Lunatic:100%
Extra:100%

koko's Taiko made by koko6162006
Lunatic made by igorethis and aesopl19193
ignorethis part:00:09:792 - 02:45:642
aesopl19193 part:02:45:792 - 05:24:192
Extra made by lkp , Hit Sound by happy30
Thanks:koko6162006 aesopl19193 and ignorethis
Special thanks:happy30

25/12 all done!!!
Ps:I don't know why the pattern of difficulty is (so odd??)-,-
So,i want to declare:Extra >>>>> Lunatic!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Natteke
my 1st map
Topic Starter
lkp

Natteke wrote:

my 1st map
thank you^^
siutin
lol
that's so crazy
star good^^
KanaRin
You areGenius
Topic Starter
lkp

KanaRin wrote:

You areGenius
don't make fun on me-,-
koko6162006
S-t-a-r 8-)
amansols
add star¬ :)
Pokie
:o
ignorethis
Aya moe! >w<

Is this... your first map? I could hardly believe what I saw >_>

- Add some hitsounds? Preferably the one from World's End (happy30) ;)
- Lower HP drain
- Add more combo colours
- Map to the end
- Remove "Taiko, Touhou*Demrtori" from tags
01:18:349 (1,2,3,4,5,6,7,8,9,10,11) - remove claps

Quite impressive for first-time mappers, almost flawless. Fix these and you have my bubble.

[edit] wait... what's wrong with taiko's timing <_<?
Topic Starter
lkp

ignorethis wrote:

Aya moe! >w<

Is this... your first map? I could hardly believe what I saw >_>

- Add some hitsounds? Preferably the one from World's End (happy30) ;)
- Lower HP drain
- Add more combo colours
- Map to the end
- Remove "Taiko, Touhou*Demrtori" from tags
01:18:349 (1,2,3,4,5,6,7,8,9,10,11) - remove claps

Quite impressive for first-time mappers, almost flawless. Fix these and you have my bubble.

[edit] wait... what's wrong with taiko's timing <_<?
thanks a lot^^
Muya
Lunatic
03:04:399 - (1) this slider end at 03:04:661

nice map :)
Topic Starter
lkp

Muya wrote:

Lunatic
03:04:399 - (1) this slider end at 03:04:661

nice map :)
thanks mod^^
lemonary
good
star~
Kite
Hey, awesome map. I can't believe its your first one :o
Star~

SPOILER
I can't mod taiko diff, sorry ._.

This song if from an UI-70 album.. but arranged by Demetori so idk if artist is correct. http://vgmdb.net/album/14887
Same was in viewtopic.php?f=19&t=32826&p=465873#p465873

[Tags]
mountain of faith zun ui-70 arrange game doujin shooter aya shameimaru metal comiket 70 c70 fusion demo illusionary night ghostly eyes


Suggestions - Black
You should consider fixing this - Green
Important - Red

[Lunatic]
01:01:849 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't really like this stream, it doesn't follow any rhythmn in the music and is a bit long for it's speed, maybe you could think of something else here?

01:19:174 (10,11,1) - delete those? Sound better for the upcoming break, spinner is long and boring and doesn't fit

02:14:449 (1,2) - Random new combo, keep it orange and just make a slider of these? x_x You could add an additional reverse for this slider 02:13:849 (7) - for a nicer flow

02:20:899 (4,5,6) - not correctly snapped to 1/4 triplets

02:24:199 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ouch my fingers XD I like this, you could make it with reverse sliders though to make it less intense (but you don't have to if you don't want to)

02:50:899 (4,5,6) - not correctly snapped to 1/4 triplets
02:51:499 (4,5,6) - ^


03:04:399 (1,1) - 1/8 reverse slider spam doesn't sound good... maybe you can think of something better here?
03:04:999 (1) - bad idea after 1/8 reverse slider stream to add an additional 1/8 beat... very hard to hit


04:14:974 (2,3,4,5,6) - try not to use hitsounds for every 1/4 beat, it sounds bad (same for every other 1/4 hitsound use in your map)

04:21:799 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - a spinner would be simpler.. this stream is not necessary imo

04:57:649 (4) - hmm it's not wrong but... kinda weird x_x Imo you could add a beat on red tick and then a slider like this 04:57:199 (3) - on 04:57:799.. this way you can keep better flow in this part

05:01:549 (4,5,6,7,8,9) - make triplets out of these? <- if you do then new combo on 05:01:549 (4) - and delete combo on 05:02:449 (1) -

05:02:749 (1) - this spinner doesn't really fit imo..
lepidopodus
As you request.

Koko's Taiko
- Currently timing of Taiko map is off. Why timing is different from the other diff?
- Go to the test mode, then go to the middle of the map, and see how many times you miss until you got 0 norma gauge. When you got about 100 miss and you will get 0 norma. Seriously, this one has over 2800 notes and you fail with less than 100 miss???? (a. k. a. lower HP drain when you mapped long one.)
- Some patterns are unreasonably hard.
- Find someone can FC (or at least pass with some miss) this one first, then ask me again.

01:14:533 (T) - Don't use x0.5 like this. Because of this, notes will be overlapped and that's too ugly and too hard to read.
01:37:253 (T) - ^
05:00:162 (T) - ^

Timing is off and most notes are not 'reasonable' so I didn't mod this one precisely right now. Ask again if you fix these issues first, then I'll mod stricter.

I checked only Taiko and I can't star it right now, sorry.
Topic Starter
lkp

-_Kite_- wrote:

Hey, awesome map. I can't believe its your first one :o
Star~

SPOILER
I can't mod taiko diff, sorry ._.

This song if from an UI-70 album.. but arranged by Demetori so idk if artist is correct. http://vgmdb.net/album/14887
Same was in viewtopic.php?f=19&t=32826&p=465873#p465873

[Tags]
mountain of faith zun ui-70 arrange game doujin shooter aya shameimaru metal comiket 70 c70 fusion demo illusionary night ghostly eyes


Suggestions - Black
You should consider fixing this - Green
Important - Red

[Lunatic]
01:01:849 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't really like this stream, it doesn't follow any rhythmn in the music and is a bit long for it's speed, maybe you could think of something else here?

01:19:174 (10,11,1) - delete those? Sound better for the upcoming break, spinner is long and boring and doesn't fit

02:14:449 (1,2) - Random new combo, keep it orange and just make a slider of these? x_x You could add an additional reverse for this slider 02:13:849 (7) - for a nicer flow

02:20:899 (4,5,6) - not correctly snapped to 1/4 triplets

02:24:199 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ouch my fingers XD I like this, you could make it with reverse sliders though to make it less intense (but you don't have to if you don't want to)

02:50:899 (4,5,6) - not correctly snapped to 1/4 triplets
02:51:499 (4,5,6) - ^


03:04:399 (1,1) - 1/8 reverse slider spam doesn't sound good... maybe you can think of something better here?
03:04:999 (1) - bad idea after 1/8 reverse slider stream to add an additional 1/8 beat... very hard to hit


04:14:974 (2,3,4,5,6) - try not to use hitsounds for every 1/4 beat, it sounds bad (same for every other 1/4 hitsound use in your map)

04:21:799 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - a spinner would be simpler.. this stream is not necessary imo

04:57:649 (4) - hmm it's not wrong but... kinda weird x_x Imo you could add a beat on red tick and then a slider like this 04:57:199 (3) - on 04:57:799.. this way you can keep better flow in this part

05:01:549 (4,5,6,7,8,9) - make triplets out of these? <- if you do then new combo on 05:01:549 (4) - and delete combo on 05:02:449 (1) -

05:02:749 (1) - this spinner doesn't really fit imo..
thz mod^^
Topic Starter
lkp

lepidopodus wrote:

As you request.

Koko's Taiko
- Currently timing of Taiko map is off. Why timing is different from the other diff?
- Go to the test mode, then go to the middle of the map, and see how many times you miss until you got 0 norma gauge. If you got about 100 miss and you will get 0 norma. Seriously, this one has over 2800 notes and you fail with less than 100 miss???? (a. k. a. lower HP drain when you mapped long one.)
- Patterns are unreasonably rediculous.
- Find someone can FC (or at least pass with some miss) this one first, then ask me again.

01:14:533 (T) - Don't use x0.5 like this. Because of this, notes will be overmapped and that's too ugly and too hard to read.
01:37:253 (T) - ^
05:00:162 (T) - ^

Timing is off and most notes are not 'reasonable' so I didn't mod this one precisely right now. Ask again if you fix these issues first, then I'll mod stricter.

I checked only Taiko and I can't star it right now, sorry.
thx mod taiko^^
[Sherazard]
Like it! :D
koko6162006
i want to reset all the soundset ,, and i had been changed the degree of Taiko difficulty on 12/10.
When you find somethings wrong . please pm me . I try to correct it . :(
Or give me some suggestion to improve that T.T .
mekadon_old
moe bg orz song ==

[Koko's Taiko]
03:04:761 (414) - Not snapped
Overall - Wait, Where's the hitsounds? Crazy hell, 2630 combo for a 5 min song. Congratulations, if I had my tatacons and my skill I lost years ago I can pass this hell.

[Lunatic]
02:50:899 (4) - Not snapped
02:51:549 (6) - ^

Wait, it's your first beatmap? Oh my. Symmetry-wise, it's fine, but quite a lot for copy-paste; still epic though.
inb4 Cookieizi lool

And if you don't mind, you should mention that this map is for approval :)
Star
Rokodo
Taking into account the other taiko mods:

Koko's Taiko:

1. Timing is awful
2. Too many hell streams (take notes out to make note combos like xxx x xxxxx xxx etc)
3. Too many "dons" - add some "kats" please!!! (blue notes)

In fact, let me point to this thread: Taiko Specific Map Guidelines

You need better sized background images. (Remember to use Full Submission to upload these with maps!!!)
Original for osu! map - resized to native size 1024 x 768:




Background for taiko map:



It should look like this in game:
Kite
Can you state what you changed in your map with my mod? Because the important parts of beats not being snapped correctly isn't fixed... and you HAVE TO do it in order to get an approval
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