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Alex Mercer Mashups - SpiceTrousle

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kwk
quick~
[Easy]
  1. try and keep your dsing to be a bit more accurate it fluctates from 1.47x to 1.55, i suggest you use grid size 4 since it seems like this occurs due to you grid snapping it to 3.
  2. 00:03:300 (3,4) - suggest you pair these so they form a sortve pattern together, similarly to what you have established here 00:00:100 (1,2) - http://puu.sh/raIVh/8e72d57441.png something basic like this i think makes it look nicer and less out of place, since they are basically the same sound.
  3. you sure you don't want to use repeat sliders at all? i think it helps represent the music better at points like 00:07:300 (2) - where you skip a beat at 00:07:700 with the slider that your currently using. This happens throughout the map, so if you change one slider make it consistent when the music repeats itself.
  4. 00:09:700 (4,5)- make it 1.5x
  5. 00:26:500 (1) - right now it doesnt really end on anything, change it to here 00:31:300 - . With spinners its not too important where it begins but where it ends is rather important
[Normal]
  1. Try utilising repeats like i mentioned in easy and fixing up ur dsing
  2. i think you should try to utilise blanket techniques so stuff like 00:03:700 (1,2) - would look something like this. http://puu.sh/raJuO/6737e3e763.png you can apply this elsewhere such as 00:05:700 (4,3) - and 00:07:700 (3,5) - etc
  3. 00:13:700 (3,3) - try to stack objects that overlap and are relatively close in the timeline like 00:13:700 (3,3) - 00:15:700 (4,2) - etc
  4. 00:26:900 (1) - extend to 00:31:300 or 00:31:700 so it actually ends on something
[SPICETALE]
  1. 00:18:900 (7) - suggest you try removing this note, i feel like a pause here feels rather fitting since theres no bg music
  2. 00:31:700 (1) - ^
  3. 00:46:900 (6) - 1.00x SV for consistency with 00:40:500 (7) -
  4. 00:48:900 (1) - 1.50x SV?
  5. rest is just aesthetic issues that i think having a read through t/465718 might be helpful
gl
Topic Starter
Kanye

kwk wrote:

quick~
[Easy]
  1. try and keep your dsing to be a bit more accurate it fluctates from 1.47x to 1.55, i suggest you use grid size 4 since it seems like this occurs due to you grid snapping it to 3. must have reset the setting or smth it was usually 4 for me
  2. 00:03:300 (3,4) - suggest you pair these so they form a sortve pattern together, similarly to what you have established here 00:00:100 (1,2) - http://puu.sh/raIVh/8e72d57441.png something basic like this i think makes it look nicer and less out of place, since they are basically the same sound. ye
  3. you sure you don't want to use repeat sliders at all? i think it helps represent the music better at points like 00:07:300 (2) - where you skip a beat at 00:07:700 with the slider that your currently using. This happens throughout the map, so if you change one slider make it consistent when the music repeats itself. didn't wanna have too many notes and make it overcomplicated, but I see what you mean, I'll keep it in mind
  4. 00:09:700 (4,5)- make it 1.5x but they are
  5. 00:26:500 (1) - right now it doesnt really end on anything, change it to here 00:31:300 - . With spinners its not too important where it begins but where it ends is rather important I just didn't want to have it too close to the note following
[Normal]
  1. Try utilising repeats like i mentioned in easy and fixing up ur dsing on it
  2. i think you should try to utilise blanket techniques so stuff like 00:03:700 (1,2) - would look something like this. http://puu.sh/raJuO/6737e3e763.png you can apply this elsewhere such as 00:05:700 (4,3) - and 00:07:700 (3,5) - etc ye
  3. 00:13:700 (3,3) - try to stack objects that overlap and are relatively close in the timeline like 00:13:700 (3,3) - 00:15:700 (4,2) - etc i see
  4. 00:26:900 (1) - extend to 00:31:300 or 00:31:700 so it actually ends on something again with easy I thought it may be too close to the following note
I've definitely gotta study some easy and normal diffs
[SPICETALE] now to the main event
  1. 00:18:900 (7) - suggest you try removing this note, i feel like a pause here feels rather fitting since theres no bg music WHAT
  2. 00:31:700 (1) - ^ there's definitely a note here
  3. 00:46:900 (6) - 1.00x SV for consistency with 00:40:500 (7) - yes
  4. 00:48:900 (1) - 1.50x SV? yes
  5. rest is just aesthetic issues that i think having a read through t/465718 might be helpful you doubt my #aesthetics?
gl Thanks for the mod!
Grrum
Hi. Here from my queue. Here are some videos that are related to things talked about in the mod that I think can be helpful:

https://www.youtube.com/watch?v=5LScL4CWe5E

https://www.youtube.com/watch?v=FCB5rLXqWKY

[Spicetale]

00:01:300 (5) – I don't like the curvature of this slider. It makes the patten look sloppy. Do something like this: http://puu.sh/raUDz/8f4588c356.jpg. Here, not only does the slider blanket the (2) slider, the (2) slider acts as a line of symmetry for (5). To construct this, start with the symmetry first and then rotate into position (by 21 degrees): http://puu.sh/raUFV/36b41aaac2.jpg

00:04:500 (4,5,1,2,3,4,5,6,7,1,2,3,4,5) – These seem like they're all the same DS. This is a problem with your pacing. 00:06:700 (2) – Feels like a strong note in the music, but it feels exactly the same as every other note. Using spacing differences will help to emphasize strong notes like this one and make important beats stand out in the map. But equally important is to use small spacing for weaker notes in the song. So consider decreasing the spacing into 00:05:900 (5) – to provide a moment of rest on a part of the music where the beat isn't all that strong.
This type of suggestion applies to the map as a whole.

00:08:500 (1,4) – Is this overlap intentional? Overlaps tend to look poor if it's not serving a greater purpose. I don't think it looks amazing, so try avoiding the overlap.

00:13:300 (3,4) – Why not make these objects parallel?

00:13:700 (4) – This sliderend being silence sounds a bit awkward to me. Try removing the clap and making the volume 50% to pick up the drum.

00:20:500 (5,6,7) – If you keep this rhythm, consider doing something like this for structure: http://puu.sh/raV56/4d81d4d2d4.jpg

00:21:700 – This beat is quite strong in the melody. Generally, it's nice for strong notes like this to be a circle or slider head so the player can click it. Try a rhythm like this: http://puu.sh/raV8t/a0a7159ce3.jpg

00:34:100 (1) - I'm not a fan of the SV changes like this (and most other one-of SV changes). Get more opinions on this.

00:36:100 (1) – This slider looks ugly to me. Explore other slider options through guides like this one and ranked maps with nice sliders: t/208596

00:51:500 (1,2,3) – The DS between these guys should be the same for stronger structure (the symmetry isn't perfect, but you should be able to get the idea): http://puu.sh/raVuT/da1f1c708f.jpg

[Normal]

00:09:700 (6,7,8) – In a Normal, it's highly encouraged to maintain the same DS throughout the map: http://puu.sh/raW6w/f3f6078de6.jpg

00:12:900 (1,2,3) – This spacing is extremely inappropriate for a Normal.

00:14:700 – Since you gave us a taste of the ½ rhythms at 00:13:500 (2) - , it'd be nice to follow it up with other ½ rhythms in appropriate places like here. (This will help the spread of the mapset by making a smaller gap between how difficult the Normal and Hard is): http://puu.sh/raWhF/9323cd7763.jpg
This applies to other places in the map like 00:21:900 - , etc

00:22:500 (1,2) – As a global suggestion, fix your blankets.

00:54:500 (6) – NC?

[Easy]

You flow is pretty aggressive for an Easy. It uses a lot of drop-off flow instead of smoother flow. Imo, this isn't always appropriate. This may be because 1.50x DS is kind of high.

00:21:700 – This is a pretty strong note. A rhythm like this works a little better, but it doesn't really fit with the pacing of your map: http://puu.sh/raVUH/97a195e61d.jpg . So try deleting the (4) circle for a result of: http://puu.sh/raVXq/83b4a054b8.jpg

00:36:100 (4) – Slider feels too long, there's rhythm in here that would be nice to play. Try: http://puu.sh/raW1u/a4cacdb366.jpg

There's some issues that I didn't talk about because I didn't know how best to approach them. If you have any questions or want opinions about specific patterns, feel free to ask me in game. Good luck!
Topic Starter
Kanye

pinataman wrote:

Hi. Here from my queue. Here are some videos that are related to things talked about in the mod that I think can be helpful:

https://www.youtube.com/watch?v=5LScL4CWe5E

https://www.youtube.com/watch?v=FCB5rLXqWKY

[Spicetale]

00:01:300 (5) – I don't like the curvature of this slider. It makes the patten look sloppy. Do something like this: http://puu.sh/raUDz/8f4588c356.jpg. Here, not only does the slider blanket the (2) slider, the (2) slider acts as a line of symmetry for (5). To construct this, start with the symmetry first and then rotate into position (by 21 degrees): http://puu.sh/raUFV/36b41aaac2.jpg Did something similar

00:04:500 (4,5,1,2,3,4,5,6,7,1,2,3,4,5) – These seem like they're all the same DS. This is a problem with your pacing. 00:06:700 (2) – Feels like a strong note in the music, but it feels exactly the same as every other note. Using spacing differences will help to emphasize strong notes like this one and make important beats stand out in the map. But equally important is to use small spacing for weaker notes in the song. So consider decreasing the spacing into 00:05:900 (5) – to provide a moment of rest on a part of the music where the beat isn't all that strong.
This type of suggestion applies to the map as a whole. i see

00:08:500 (1,4) – Is this overlap intentional? Overlaps tend to look poor if it's not serving a greater purpose. I don't think it looks amazing, so try avoiding the overlap. what overlap?

00:13:300 (3,4) – Why not make these objects parallel? okay

00:13:700 (4) – This sliderend being silence sounds a bit awkward to me. Try removing the clap and making the volume 50% to pick up the drum. did something

00:20:500 (5,6,7) – If you keep this rhythm, consider doing something like this for structure: http://puu.sh/raV56/4d81d4d2d4.jpg okay

00:21:700 – This beat is quite strong in the melody. Generally, it's nice for strong notes like this to be a circle or slider head so the player can click it. Try a rhythm like this: http://puu.sh/raV8t/a0a7159ce3.jpg did something similar

00:34:100 (1) - I'm not a fan of the SV changes like this (and most other one-of SV changes). Get more opinions on this. it fits the music at that time imo

00:36:100 (1) – This slider looks ugly (me) to me. Explore other slider options through guides like this one and ranked maps with nice sliders: t/208596 fixed

00:51:500 (1,2,3) – The DS between these guys should be the same for stronger structure (the symmetry isn't perfect, but you should be able to get the idea): http://puu.sh/raVuT/da1f1c708f.jpg Did something

[Normal] Since I remapped this entirely I can't really use this :/

00:09:700 (6,7,8) – In a Normal, it's highly encouraged to maintain the same DS throughout the map: http://puu.sh/raW6w/f3f6078de6.jpg

00:12:900 (1,2,3) – This spacing is extremely inappropriate for a Normal.

00:14:700 – Since you gave us a taste of the ½ rhythms at 00:13:500 (2) - , it'd be nice to follow it up with other ½ rhythms in appropriate places like here. (This will help the spread of the mapset by making a smaller gap between how difficult the Normal and Hard is): http://puu.sh/raWhF/9323cd7763.jpg
This applies to other places in the map like 00:21:900 - , etc

00:22:500 (1,2) – As a global suggestion, fix your blankets.

00:54:500 (6) – NC? apart from this

[Easy] same with this

You flow is pretty aggressive for an Easy. It uses a lot of drop-off flow instead of smoother flow. Imo, this isn't always appropriate. This may be because 1.50x DS is kind of high.

00:21:700 – This is a pretty strong note. A rhythm like this works a little better, but it doesn't really fit with the pacing of your map: http://puu.sh/raVUH/97a195e61d.jpg . So try deleting the (4) circle for a result of: http://puu.sh/raVXq/83b4a054b8.jpg

00:36:100 (4) – Slider feels too long, there's rhythm in here that would be nice to play. Try: http://puu.sh/raW1u/a4cacdb366.jpg

There's some issues that I didn't talk about because I didn't know how best to approach them. If you have any questions or want opinions about specific patterns, feel free to ask me in game. Good luck! I will thanks!
Thanks for the mod!
-SuGon-
[Easy]
inconsistent spacing:
your inconsistent spacing need to uniform
00:08:100 (3) -
00:12:900 (1) - Easy can't jump
00:16:100 (5) -
00:20:900 (4) -
00:39:300 (1) -
00:43:300 (5) -
00:46:500 (2) -
00:48:100 (4) -

flow:
00:08:500 (4,5,6,7) -
maybe you can use this flow below
https://osu.ppy.sh/ss/6105859
like this https://i.ppy.sh/32f3071d5b92d702a5c719710ab5a5f0f222e307/687474703a2f2f75702e7070792e73682f66696c65732f706963372e6a7067

00:16:100 (5,6) -
maybe you can use this flow below
https://osu.ppy.sh/ss/6105840
like this
https://i.ppy.sh/53fa828d4650137e03df6f8cd14e4e4756f7b714/687474703a2f2f75702e7070792e73682f66696c65732f706963312e6a7067

I think Preview Point same as Kiai time 00:32:100 - is better

[Normal]
inconsistent spacing:
00:01:700 (3) -
00:04:900 (2) -
00:14:500 (1) -
00:20:100 (4) -
Please check by yourself.
your inconsistent spacing need to uniform
I think ds bettewwn 1.1x~1.3x is better,but your ds is 1.5x

overlap not recommand for normal:
00:34:900 (6,3) -
00:52:100 (2,4) -
00:18:100 (5,1) -

I think Preview Point same as Kiai time 00:32:100 - is better

Object's end isn't snapped.
00:02:099 (4) -
00:05:299 (3) -

Why do I need to fix the distance?
Accroding to osu wiki:
https://osu.ppy.sh/wiki/Distance_Snap

[Hard]
I think Preview Point same as Kiai time 00:32:100 - is better
Your hard map .I feel good
Topic Starter
Kanye

-SuGon- wrote:

[Easy]
inconsistent spacing:
your inconsistent spacing need to uniform these spacings are the same DS through the whole map. The only reason they look closer is because it is mapped to 1 white rather than 2 in the previous notes. The spacing is fine. Changing the DS in easy isn't recommended.
00:08:100 (3) -
00:12:900 (1) - Easy can't jump This is fine
00:16:100 (5) -
00:20:900 (4) -
00:39:300 (1) -
00:43:300 (5) -
00:46:500 (2) -
00:48:100 (4) -

flow:
00:08:500 (4,5,6,7) -
maybe you can use this flow below
https://osu.ppy.sh/ss/6105859 I did something
like this https://i.ppy.sh/32f3071d5b92d702a5c719710ab5a5f0f222e307/687474703a2f2f75702e7070792e73682f66696c65732f706963372e6a7067

00:16:100 (5,6) -
maybe you can use this flow below I did something else
https://osu.ppy.sh/ss/6105840
like this
https://i.ppy.sh/53fa828d4650137e03df6f8cd14e4e4756f7b714/687474703a2f2f75702e7070792e73682f66696c65732f706963312e6a7067

I think Preview Point same as Kiai time 00:32:100 - is better fixed

[Normal]
inconsistent spacing:
00:01:700 (3) - spacing is the same
00:04:900 (2) -
00:14:500 (1) -
00:20:100 (4) -
Please check by yourself.
your inconsistent spacing need to uniform they are, the change in pace creates this illusion
I think ds bettewwn 1.1x~1.3x is better,but your ds is 1.5x I think the DS is fine

overlap not recommand for normal:
00:34:900 (6,3) - shifted it slightly, also makes it look nicer
00:52:100 (2,4) - these aren't overlapped
00:18:100 (5,1) - there is enough time between these that an overlap is fine

I think Preview Point same as Kiai time 00:32:100 - is better fixed

Object's end isn't snapped.
00:02:099 (4) - fixed
00:05:299 (3) - ^

Why do I need to fix the distance?
Accroding to osu wiki:
https://osu.ppy.sh/wiki/Distance_Snap I'm not sure what you're asking, but in easy and normals is recommended to keep the DS the same

[Hard]
I think Preview Point same as Kiai time 00:32:100 - is better fixed
Your hard map .I feel good
Thanks!
-SuGon-

Kanye wrote:

-SuGon- wrote:

[Easy]
inconsistent spacing:
your inconsistent spacing need to uniform these spacings are the same DS through the whole map. The only reason they look closer is because it is mapped to 1 white rather than 2 in the previous notes. The spacing is fine. Changing the DS in easy isn't recommended.
00:08:100 (3) -
00:12:900 (1) - Easy can't jump This is fine
00:16:100 (5) -
00:20:900 (4) -
00:39:300 (1) -
00:43:300 (5) -
00:46:500 (2) -
00:48:100 (4) -

flow:
00:08:500 (4,5,6,7) -
maybe you can use this flow below
https://osu.ppy.sh/ss/6105859 I did something
like this https://i.ppy.sh/32f3071d5b92d702a5c719710ab5a5f0f222e307/687474703a2f2f75702e7070792e73682f66696c65732f706963372e6a7067

00:16:100 (5,6) -
maybe you can use this flow below I did something else
https://osu.ppy.sh/ss/6105840
like this
https://i.ppy.sh/53fa828d4650137e03df6f8cd14e4e4756f7b714/687474703a2f2f75702e7070792e73682f66696c65732f706963312e6a7067

I think Preview Point same as Kiai time 00:32:100 - is better fixed

[Normal]
inconsistent spacing:
00:01:700 (3) - spacing is the same
00:04:900 (2) -
00:14:500 (1) -
00:20:100 (4) -
Please check by yourself.
your inconsistent spacing need to uniform they are, the change in pace creates this illusion
I think ds bettewwn 1.1x~1.3x is better,but your ds is 1.5x I think the DS is fine

overlap not recommand for normal:
00:34:900 (6,3) - shifted it slightly, also makes it look nicer
00:52:100 (2,4) - these aren't overlapped
00:18:100 (5,1) - there is enough time between these that an overlap is fine

I think Preview Point same as Kiai time 00:32:100 - is better fixed

Object's end isn't snapped.
00:02:099 (4) - fixed
00:05:299 (3) - ^

Why do I need to fix the distance?
Accroding to osu wiki:
https://osu.ppy.sh/wiki/Distance_Snap I'm not sure what you're asking, but in easy and normals is recommended to keep the DS the same

[Hard]
I think Preview Point same as Kiai time 00:32:100 - is better fixed
Your hard map .I feel good
Thanks!
Sorry ! I meam if your ds is 1.5x. all of the object must fllow the same between 1.52x~1.48x on Easy and Normal.
for excemple 00:07:700 - (Easy)
https://osu.ppy.sh/ss/6112442
you can see
Prev: 1.52x
Next: 1.53x


1.53x is inconsistent spacing

so I suggest u to move node 3

If you have to open Grid (not recommand)
because may cause wrong ds
Lilyanna
Hi m4m from my queue

General:

-add ur gders names in tags
-disable countdown
-disable widescreen support
-100 volume is too loud
-fix consitent ncs on normal
-normal/easy/hard have same sv 1.40 its better if it go from low to bigger for the spread >//<

easy :

its better if u nc on every 2 downbeats imo
00:20:100 (3,4) - can fix blanket
00:20:900 (4,5,6) - doesnt look aesthaticaly appealing maybe 00:20:900 (4) - copy paste this slider in this one postion 00:22:500 (6) - and then ctrl-j and blanket with 00:22:100 (5) -
00:25:700 (8) - nc downbeat
00:46:500 (2,3,4) - need more polish with blanket fix
00:51:300 (1) - feels like spinner doesnt fit much here there is nothing stand for it maybe map the end

normal :

00:05:300 (3) - move to x320 y29 and then stack these 00:04:900 (2,4) - and fix ds consistency after
00:03:300 (5,1) - swap nc on downbeat
00:06:500 (4,1) - ^
00:08:500 (4) - why does it end on blue , snap it on the upbeat
00:09:700 (5) - nc
00:14:500 (1) - remove nc no need just stay consistent with nc and add it on every 2 downbeats
00:18:100 (5) - better avoid 1/4 snap in normal its confusing for new players specialy at high bpm
00:24:100 (1) - remove nc
00:39:300 (3,6) - stack with tail

rizen's hard :

00:19:500 (2,5) - maybe avoid this small overlap
00:49:500 (6,3) - can stack
good map

moph's insane :

00:08:100 (1) - maybe use same emphasized spacing like this 00:06:700 (2) -
00:09:500 (7,1) - same here 1 should be more emphasized then 00:09:900 (2) -
00:18:900 (1) - remove nc
00:19:300 (2) - nc here
00:20:900 (1) - same sound is more emphasized here while its not in rest
00:45:300 (2,3) - can polish the blanket more with the slider curve
00:57:300 - maybe make it clickable for better emphasize

im sorry cant mod higher diff i hope i helped ! Good luck!

my map : https://osu.ppy.sh/s/496096
u dont have to mod all diff since i didnt mod much drain in ur map x)
Topic Starter
Kanye

Lilyanna wrote:

Hi m4m from my queue

General:

-add ur gders names in tags Oh wow how did I not do this
-disable countdown I thought I did?
-disable widescreen support Fixed
-100 volume is too loud I don't think so. It's a loud song. People can just reduce volume if it's too loud
-fix consitent ncs on normal fixed.. I think. I'm not very good at putting them in the right spots
-normal/easy/hard have same sv 1.40 its better if it go from low to bigger for the spread >//< They were all multiplied anyway, but I fixed it. I guess it was unnecessary to have them high then scale them the same all map

easy :

its better if u nc on every 2 downbeats imo i'll try
00:20:100 (3,4) - can fix blanket fixed
00:20:900 (4,5,6) - doesnt look aesthaticaly appealing maybe 00:20:900 (4) - copy paste this slider in this one postion 00:22:500 (6) - and then ctrl-j and blanket with 00:22:100 (5) - I don't really understand what you mean
00:25:700 (8) - nc downbeat fixed
00:46:500 (2,3,4) - need more polish with blanket fix
00:51:300 (1) - feels like spinner doesnt fit much here there is nothing stand for it maybe map the end did something

normal :

00:05:300 (3) - move to x320 y29 and then stack these 00:04:900 (2,4) - and fix ds consistency after I'm remapping this diff
00:03:300 (5,1) - swap nc on downbeat fixed all ncs
00:06:500 (4,1) - ^
00:08:500 (4) - why does it end on blue , snap it on the upbeat fixed
00:09:700 (5) - nc
00:14:500 (1) - remove nc no need just stay consistent with nc and add it on every 2 downbeats
00:18:100 (5) - better avoid 1/4 snap in normal its confusing for new players specialy at high bpm I think this is okay, it's a reverse slider which isn't hard to read. If it were a kick slider I would understand
00:24:100 (1) - remove nc
00:39:300 (3,6) - stack with tail

im sorry cant mod higher diff i hope i helped ! Good luck! Thanks!

my map : https://osu.ppy.sh/s/496096
u dont have to mod all diff since i didnt mod much drain in ur map x)
Thanks for the mod!
moph

Lilyanna wrote:

moph's insane :

00:08:100 (1) - maybe use same emphasized spacing like this 00:06:700 (2) - want to keep it different from the previous pattern as sound is different, also want to emphasize 3 more
00:09:500 (7,1) - same here 1 should be more emphasized then 00:09:900 (2) - I feel like lower spacing fits the transition to the next stanza better as well as to match the lowered pitch
00:18:900 (1) - remove nc going to keep this but NC next to help with reading
00:19:300 (2) - nc here added
00:20:900 (1) - same sound is more emphasized here while its not in rest not sure what you mean here, what other time? I'm emphasizing here because of the new stanza
00:45:300 (2,3) - can polish the blanket more with the slider curve ok
00:57:300 - maybe make it clickable for better emphasize sure
update
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32100
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.900001

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer
ArtistUnicode:Alex Mercer
Creator:Kanye
Version:moph's Insane
Source:Undertale
Tags:Terry Crews Spaghetti Skeleton Spooky Rizen moph
BeatmapID:837713
BeatmapSetID:377148

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
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SliderTickRate:2

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Rizen
aaaaa, forgot to remap this (here it is)

the points in the mod regarding this diff are design points which are voided with this remap. sorry Lilyanna :(

spicy meme
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 28900
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer
ArtistUnicode:Alex Mercer
Creator:Kanye
Version:Rizen's Hard
Source:Undertale
Tags:Terry Crews Spaghetti Skeleton Spooky Rizen moph
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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265,196,9700,6,0,L|329:205,1,64,4|0,0:0|0:0,0:0:0:0:
274,285,10100,2,0,P|214:270|178:218,1,128,8|0,0:0|0:0,0:0:0:0:
200,125,10700,1,0,0:0:0:0:
160,212,10900,1,8,0:0:0:0:
103,134,11100,1,0,0:0:0:0:
239,37,11300,6,0,P|265:53|284:79,1,64,4|0,0:0|0:0,0:0:0:0:
281,175,11700,2,0,L|407:153,1,128,8|0,0:0|0:0,0:0:0:0:
502,141,12300,1,0,0:0:0:0:
444,64,12500,1,8,0:0:0:0:
379,244,12900,5,4,0:0:0:0:
438,319,13100,2,0,P|469:322|500:313,2,64,0|8|0,0:0|0:0|0:0,0:0:0:0:
342,333,13700,2,0,L|246:346,1,96,0|0,0:0|0:0,0:0:0:0:
233,337,14100,2,0,L|169:345,1,64,8|0,0:0|0:0,0:0:0:0:
34,272,14500,6,0,L|98:280,1,64,4|0,0:0|0:0,0:0:0:0:
188,249,14900,2,0,P|209:190|191:130,1,128,8|0,0:0|0:0,0:0:0:0:
113,187,15500,1,0,0:0:0:0:
105,91,15700,1,8,0:0:0:0:
26,146,15900,1,8,0:0:0:0:
192,131,16100,6,0,L|256:123,1,64,4|0,0:0|0:0,0:0:0:0:
332,180,16500,2,0,P|313:240|335:299,1,128,8|0,0:0|0:0,0:0:0:0:
423,333,17100,1,0,0:0:0:0:
410,238,17300,1,8,0:0:0:0:
332,180,17500,1,0,0:0:0:0:
240,263,17700,6,0,L|176:272,1,64,4|0,0:0|0:0,0:0:0:0:
90,229,18100,2,0,L|58:224,4,32,8|8|8|8|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
255,123,18900,1,2,0:0:0:0:
255,123,19300,5,4,0:0:0:0:
349,107,19500,2,0,L|355:43,2,64,0|8|0,0:0|0:0|0:0,0:0:0:0:
312,195,20100,2,0,P|374:199|426:163,1,128,0|8,0:0|0:0,0:0:0:0:
274,282,20900,6,0,P|243:288|212:281,1,64,4|0,0:0|0:0,0:0:0:0:
169,195,21300,2,0,L|181:67,1,128,8|0,0:0|0:0,0:0:0:0:
94,25,21900,1,0,0:0:0:0:
86,120,22100,1,8,0:0:0:0:
76,215,22300,1,8,0:0:0:0:
218,232,22500,6,0,P|197:209|169:194,1,64,4|0,0:0|0:0,0:0:0:0:
141,287,22900,2,0,P|194:320|257:316,1,128,8|0,0:0|0:0,0:0:0:0:
310,236,23500,1,0,0:0:0:0:
404,242,23700,1,8,0:0:0:0:
351,322,23900,1,0,0:0:0:0:
364,154,24100,6,0,L|369:90,1,64,4|0,0:0|0:0,0:0:0:0:
287,39,24500,2,0,B|282:100|282:100|226:63,1,128,8|0,0:0|0:0,0:0:0:0:
44,125,25300,2,0,P|74:117|106:121,1,64,8|8,0:0|0:0,0:0:0:0:
231,197,25700,6,0,P|199:201|169:194,1,64,4|0,0:0|0:0,0:0:0:0:
119,111,26100,1,8,0:0:0:0:
153,200,26300,1,0,0:0:0:0:
125,291,26500,2,0,P|169:307|217:307,1,96,0|0,0:0|0:0,0:0:0:0:
231,298,26900,2,0,P|261:289|293:288,1,64,8|0,0:0|0:0,0:0:0:0:
256,192,27300,12,8,31300,0:0:0:0:
131,155,32100,5,4,0:0:0:0:
131,155,32300,1,0,0:0:0:0:
214,223,32500,1,8,0:0:0:0:
236,117,32700,1,0,0:0:0:0:
317,187,32900,2,0,P|384:207|452:187,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
284,51,33700,6,0,P|250:37|215:37,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
133,107,34100,2,0,L|154:249,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
154,357,34700,1,0,0:0:0:0:
63,300,34900,1,8,0:0:0:0:
164,262,35100,1,0,0:0:0:0:
334,266,35300,6,0,P|301:308|250:324,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
237,313,35700,2,0,L|249:242,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
319,158,36100,2,0,P|354:159|387:173,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
442,267,36500,1,8,0:0:0:0:
334,266,36700,1,0,0:0:0:0:
233,133,36900,6,0,P|289:100|319:157,1,143.999995605469,4|8,0:0|0:0,0:0:0:0:
248,242,37500,1,0,0:0:0:0:
147,202,37700,2,0,P|129:170|124:135,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
279,80,38100,2,0,P|260:110|232:133,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
107,25,38500,5,4,0:0:0:0:
107,25,38700,1,0,0:0:0:0:
124,135,38900,1,8,0:0:0:0:
72,229,39100,1,0,0:0:0:0:
176,199,39300,2,0,P|220:253|211:322,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
124,134,40100,6,0,P|156:120|192:118,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
290,164,40500,2,0,L|427:120,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
488,31,41100,1,0,0:0:0:0:
440,127,41300,1,8,0:0:0:0:
347,70,41500,1,0,0:0:0:0:
195,120,41700,6,0,P|237:154|290:163,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
304,174,42100,2,0,L|297:245,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
285,352,42500,2,0,P|256:329|222:319,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
114,307,42900,1,8,0:0:0:0:
48,221,43100,1,8,0:0:0:0:
198,154,43300,6,0,P|182:185|155:209,1,71.9999978027344,12|0,0:0|0:0,0:0:0:0:
96,117,43700,1,8,0:0:0:0:
178,47,43900,2,0,L|213:39,1,35.9999989013672,0|0,0:0|0:0,0:0:0:0:
230,44,44100,2,0,L|300:29,1,71.9999978027344,12|8,0:0|0:0,0:0:0:0:
389,90,44500,2,0,L|459:75,1,71.9999978027344,8|8,0:0|0:0,0:0:0:0:
349,190,44900,5,4,0:0:0:0:
349,190,45100,1,0,0:0:0:0:
310,290,45300,1,8,0:0:0:0:
236,210,45500,1,0,0:0:0:0:
201,312,45700,2,0,P|131:323|61:310,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
36,95,46500,6,0,L|105:112,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
208,142,46900,2,0,P|203:72|157:19,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
106,113,47500,1,0,0:0:0:0:
130,218,47700,1,8,0:0:0:0:
233,250,47900,1,0,0:0:0:0:
265,59,48100,6,0,P|223:91|208:142,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
224,152,48500,2,0,L|293:134,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
359,220,48900,2,0,L|428:202,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
510,132,49300,1,8,0:0:0:0:
427,61,49500,1,0,0:0:0:0:
292,133,49700,6,0,P|252:191|257:261,1,143.999995605469,4|8,0:0|0:0,0:0:0:0:
359,220,50300,1,0,0:0:0:0:
292,133,50500,2,0,P|257:123|221:124,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
118,158,50900,2,0,P|87:176|62:202,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
194,215,51300,5,4,0:0:0:0:
221,123,51500,2,0,P|211:93|189:70,2,64,0|2|0,0:0|0:0|0:0,0:0:0:0:
286,194,52100,2,0,L|379:170,1,96,0|0,0:0|0:0,0:0:0:0:
393,178,52500,2,0,L|455:162,1,64,0|0,0:0|0:0,0:0:0:0:
314,102,52900,5,0,0:0:0:0:
286,194,53100,1,0,0:0:0:0:
331,277,53300,2,0,P|301:288|269:289,1,64,2|0,0:0|0:0,0:0:0:0:
194,229,53700,2,0,P|164:218|132:217,1,64,0|0,0:0|0:0,0:0:0:0:
118,209,54000,1,0,0:0:0:0:
104,200,54100,2,0,L|97:136,1,64,0|0,0:0|0:0,0:0:0:0:
175,8,54500,6,0,L|169:72,1,64,0|0,0:0|0:0,0:0:0:0:
87,122,54900,1,2,0:0:0:0:
176,87,55100,1,0,0:0:0:0:
265,122,55300,2,0,P|314:161|331:222,1,128,0|0,0:0|0:0,0:0:0:0:
148,282,56100,5,0,0:0:0:0:
222,221,56300,1,0,0:0:0:0:
316,234,56500,2,0,L|442:253,2,128,0|0|0,0:0|0:0|0:0,0:0:0:0:
O-Moei
Hi !, my 💑M4M request

✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Here we go...

General :
💥Rizen's Hard equalize Preview Time Point

✨BG better be 1366x768 since now is 1365x768

Easy
💧00:00:100 (1,2,3,4) - Unsnapped tails

💧00:48:100 (4,5) - Slightly irregular spacing

✨You NC the circles every 4 Stanza. NC every 2 Stanza is better to reduce NCs :) (like this one 00:32:100 (1,2,1,2,3,4) - )

✨Unnecessary beat circle 00:25:700 (1) - for Easy diff. Would be better delete that then extend spinner to replace its point

✨Some imperfect blanket almost everywhere :o might give some re-check :D Can't point them all clearly XDXD

✨00:47:700 (3,5) - I suggest don't do stack, give a flow pattern would be better
Normal
✨00:34:900 (1,2) - Swap NC
00:41:700 (7,1) - ^

💧00:23:700 (2,3) - Slightly irregular spacing

✨00:56:100 (3) - Try to have this slider ended here 00:56:900 - then add a circle 00:57:300 - is much more fitting
Rizen's Hard
Found nothing
moph's Insane
Found nothing
SPICETALE
💧Why use green lines to manage SV speeds ? :o

💧00:44:100 (8) - Should NC cuz of SV change
00:45:700 (3) - ^
00:46:900 (6) - ^
...
Oh okai, lot of SV changes XDXD can check yourself I guess :)

✨00:53:100 (6) - NC
00:55:700 (4) - ^

✨00:18:900 (8) - You can NC this for variety like 00:31:700 (1) -

Oke that's all from me. All e best C:
moph
Hi o/
[SPICETALE]
  1. 00:00:900 (3) - since you stacked (4) with the end of (2) you could stack this on the head of (1), looks a lot better imo
  2. 00:01:700 (1,2) - purely from an aesthetic point of view, unintentional overlaps like this really don't look that nice, especially how the overlap differently. Not going to keep mentioning this but look out for this throughout the diff
  3. 00:01:300 (5) - this could really be two singles instead of a slider, there is a pretty dominant sound of the slider end when your compare it to 00:00:100 (1,2) -, 00:01:700 (1,2) - these two can become a slider to make it consistent with the previous stanza rhythmically
  4. 00:02:500 (4,5,6,7) - while you could keep the spacing equal between the four singles here it would really take your map further if you focused on conveying emphasis a bit more. 00:02:900 (6) - is a very dominant beat and really should be emphasized more, you could increase the spacing for this note or decrease the spacing for the others or change the rhythm in some way
  5. 00:05:700 (4,5) - consider changing these two to a slider instead, doing so can emphasize 00:06:100 (6,7) - these two notes more as they're stronger than 00:05:700 (4,5) - but is mapped with the same intensity
  6. 00:07:300 (5,6) - these two sliders have broken anchors so you should probably redo them so they can blanket better
  7. 00:11:300 (1,2) - touchinggg
  8. 00:12:700 - this note should be mapped imo, leaving this is a bit weird as the percussion is strong here
  9. 00:13:300 (3) - flow isn't that great here, the direction of the slider really contradicts the motion from (1) to (2), this would be fine if (3) needed that emphasis but I don't really think it does
  10. 00:15:700 (5,6,1) - these three should really be rearranged, the flow is in a straight line with inconsistent spacing which results in awkward play
  11. 00:21:100 (6) - you really shouldn't be following DS here since the SV changed, you've been using consistent spacing so the spacing visually should be the same here between the three objects. However if you were doing this for emphasis it would make more sense for (6) to be closer to (5) anyway.
  12. 00:21:700 (1,2) - yes! this is a good way to add emphasis, could be done on earlier sections as well
  13. 00:21:900 (2,3,4,1) - for the sake of looking nice you could have the spacing between 00:22:100 (3,1) - visually equal to that of 00:21:900 (2,4) -
  14. 00:23:500 (3,4) - you should crtl+g these two, 00:22:900 (2) - leading to (2) flows pretty badly as it's basically the counter direction of where the slider is going. if you apply this move 00:23:900 (5) - as well
  15. 00:26:500 (3) - 00:25:700 (2,1,2,3) - not a huge fan of how this flows either, try keep things move more in a circular fashion, right now a lot of it seems quite forced
  16. 00:35:300 (1) - extended slider doesn't work that well here as there is a note here 00:35:500 - try shortening the slider by 1/4 and making the end a triple instead
  17. 00:41:700 (1) - same here
  18. 00:42:800 (1) - it always feels weird having a kickslider on a blue tick, plus imo there should be something clickable here 00:42:900 - as this is where the dominant sound is, ending a slider on it is a bit of a waste. Try this
    also why did you silence the end of 00:42:500 (4) - there's an obvious note there. Only silence slider ends if its mapped to nothing otherwise it might throw people off
  19. 00:44:100 (8) - I would much rather you map the 1/2s here than cover everything with a slider, just doesn't fit that well imo in an insane.
  20. 00:45:500 (2) - same thing again with the DS vs SV issue, try make them visually equal
  21. 00:48:100 (3) - same as before
  1. Overall not a huge fan of your SV changes, I get what you're trying to do but to me it just doesn't really fit the song and seems unnecessary
  2. Also being completely honest your sliders need some work, some of the squiggly ones look pretty awful. Safer to just stick to simpler ones.
  3. A lot can be improved aesthetically as well, its not really something I can explain well since its a pretty subjective matter. Just watch out for things such as unnecessary overlaps, blankets and visual distance. It not only makes it look nicer but can really help in areas such as readability.
  4. Your NCs a bit of a mess, general rule is to NC every new stanza and for every noticeable SV change.
Keep in mind this is just my opinion, hope this helped Kanye!
PM me if you need clarification on anything.
Topic Starter
Kanye

O-Moei wrote:

Hi !, my 💑M4M request

✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Here we go...

General :
💥Rizen's Hard equalize Preview Time Point fixed

✨BG better be 1366x768 since now is 1365x768 fixed

Easy
💧00:00:100 (1,2,3,4) - Unsnapped tails oops fixed

💧00:48:100 (4,5) - Slightly irregular spacing fixed

✨You NC the circles every 4 Stanza. NC every 2 Stanza is better to reduce NCs :) (like this one 00:32:100 (1,2,1,2,3,4) - ) I don't quite understand how making them every 2 stanza instead of 4 makes them have less NC? Surely this would increase the amount of NCs

✨Unnecessary beat circle 00:25:700 (1) - for Easy diff. Would be better delete that then extend spinner to replace its point fixed

✨Some imperfect blanket almost everywhere :o might give some re-check :D Can't point them all clearly XDXD

✨00:47:700 (3,5) - I suggest don't do stack, give a flow pattern would be better fixed somewhat
Normal
✨00:34:900 (1,2) - Swap NC fixed
00:41:700 (7,1) - ^

💧00:23:700 (2,3) - Slightly irregular spacing fixed

✨00:56:100 (3) - Try to have this slider ended here 00:56:900 - then add a circle 00:57:300 - is much more fitting fixed
Rizen's Hard
Found nothing
moph's Insane
Found nothing
SPICETALE
💧Why use green lines to manage SV speeds ? :o because adding multiple timing points is unnecessary, inherited points are for audio and sv

💧00:44:100 (8) - Should NC cuz of SV change fixed
00:45:700 (3) - ^ fixed
00:46:900 (6) - ^ fixed
...
Oh okai, lot of SV changes XDXD can check yourself I guess :)

✨00:53:100 (6) - NC not this one
00:55:700 (4) - ^ fixed

✨00:18:900 (8) - You can NC this for variety like 00:31:700 (1) - not really necessary here

Oke that's all from me. All e best C:
Thanks for the mod!
Topic Starter
Kanye

moph wrote:

Hi o/ \o
[SPICETALE]
  1. 00:00:900 (3) - since you stacked (4) with the end of (2) you could stack this on the head of (1), looks a lot better imo i did change this section before your mod, but yea I think I did what you were saying
  2. 00:01:700 (1,2) - purely from an aesthetic point of view, unintentional overlaps like this really don't look that nice, especially how the overlap differently. Not going to keep mentioning this but look out for this throughout the diff I think I fixed it, as I said I changed it a lot before so I'm not sure if it's the same
  3. 00:01:300 (5) - this could really be two singles instead of a slider, there is a pretty dominant sound of the slider end when your compare it to 00:00:100 (1,2) -, 00:01:700 (1,2) - these two can become a slider to make it consistent with the previous stanza rhythmically I see what you mean, fixed. I'll keep looking for this
  4. 00:02:500 (4,5,6,7) - while you could keep the spacing equal between the four singles here it would really take your map further if you focused on conveying emphasis a bit more. 00:02:900 (6) - is a very dominant beat and really should be emphasized more, you could increase the spacing for this note or decrease the spacing for the others or change the rhythm in some way Okay, fixed
  5. 00:05:700 (4,5) - consider changing these two to a slider instead, doing so can emphasize 00:06:100 (6,7) - these two notes more as they're stronger than 00:05:700 (4,5) - but is mapped with the same intensity fixed
  6. 00:07:300 (5,6) - these two sliders have broken anchors so you should probably redo them so they can blanket better Think I fixed it before
  7. 00:11:300 (1,2) - touchinggg not anymore nyeh heh
  8. 00:12:700 - this note should be mapped imo, leaving this is a bit weird as the percussion is strong here fixed
  9. 00:13:300 (3) - flow isn't that great here, the direction of the slider really contradicts the motion from (1) to (2), this would be fine if (3) needed that emphasis but I don't really think it does I think I made it better
  10. 00:15:700 (5,6,1) - these three should really be rearranged, the flow is in a straight line with inconsistent spacing which results in awkward play fixed
  11. 00:21:100 (6) - you really shouldn't be following DS here since the SV changed, you've been using consistent spacing so the spacing visually should be the same here between the three objects. However if you were doing this for emphasis it would make more sense for (6) to be closer to (5) anyway. Ah my bad, I didn't notice
  12. 00:21:700 (1,2) - yes! this is a good way to add emphasis, could be done on earlier sections as well ayy I did something right
  13. 00:21:900 (2,3,4,1) - for the sake of looking nice you could have the spacing between 00:22:100 (3,1) - visually equal to that of 00:21:900 (2,4) - did something
  14. 00:23:500 (3,4) - you should crtl+g these two, 00:22:900 (2) - leading to (2) flows pretty badly as it's basically the counter direction of where the slider is going. if you apply this move 00:23:900 (5) - as well it's different from how I have it now, but I did something to make it flow better
  15. 00:26:500 (3) - 00:25:700 (2,1,2,3) - not a huge fan of how this flows either, try keep things move more in a circular fashion, right now a lot of it seems quite forced okay
  16. 00:35:300 (1) - extended slider doesn't work that well here as there is a note here 00:35:500 - try shortening the slider by 1/4 and making the end a triple instead oh rip, fixed
  17. 00:41:700 (1) - same here fixed
  18. 00:42:800 (1) - it always feels weird having a kickslider on a blue tick, plus imo there should be something clickable here 00:42:900 - as this is where the dominant sound is, ending a slider on it is a bit of a waste. Try this i did the same but removed the circle on the blue tick
    also why did you silence the end of 00:42:500 (4) - there's an obvious note there. Only silence slider ends if its mapped to nothing otherwise it might throw people off there wasn't really a note there
  19. 00:44:100 (8) - I would much rather you map the 1/2s here than cover everything with a slider, just doesn't fit that well imo in an insane. okay, I thought I was being edgy, fixed
  20. 00:45:500 (2) - same thing again with the DS vs SV issue, try make them visually equal fixed
  21. 00:48:100 (3) - same as before fixed
  1. Overall not a huge fan of your SV changes, I get what you're trying to do but to me it just doesn't really fit the song and seems unnecessary
  2. Also being completely honest your sliders need some work, some of the squiggly ones look pretty awful. Safer to just stick to simpler ones. yeah I had simple ones but some people suggested squiggly ones and here we are, I'm trying to make them a but nicer
  3. A lot can be improved aesthetically as well, its not really something I can explain well since its a pretty subjective matter. Just watch out for things such as unnecessary overlaps, blankets and visual distance. It not only makes it look nicer but can really help in areas such as readability. Yeah I get what you mean, I just struggle with the #aesthetics
  4. Your NCs a bit of a mess, general rule is to NC every new stanza and for every noticeable SV change.
Keep in mind this is just my opinion, hope this helped Kanye!
PM me if you need clarification on anything.
Thanks for the mod!
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found

[General]
  1. Bg image could be improved to 1366x768
  2. You have inconsistency with combo colours, pls fix this since there is legit no reason that they should be different -
    Your Diffs -
    Combo1 : 255,255,255
    Combo2 : 255,255,0
    Combo3 : 255,128,0
    Combo4 : 255,0,0
    Combo5 : 128,64,64

    Rizen's and moph's Diff -
    Combo1 : 255,255,255
    Combo2 : 255,255,0
    Combo3 : 255,128,64
    Combo4 : 255,0,0
    Combo5 : 128,64,64
[Timing]
  1. Timing offset is 92
[Hitsounds]
  1. Check!

[Easy]
  1. 00:00:092 (1) - see tbh with you see if you moved every slider from 00:00:092 (1) - here to 00:05:092 (2) - to the next white tick, it would make so much more sense since then it would be following some strong scrape sounds really really nicely, ofc this will really mess up your ds after this but im sure you can change it without any problems
  2. 00:10:100 (2,3) - you could look over your visuals a lot too in this map, so like this blanket is really off and i mean there isnt really a reason for it not to be perfect xd
  3. 00:15:700 (4,1) - same here ^ xd
  4. 00:19:300 (1) - whats this spacing xd
  5. 00:25:700 (1) - Your spinner must always have a nc hatched
  6. 00:36:900 (3,4) - so like see for the likes of this in terms of visuals it looks really unclean and really really odd, its not hard to change it so that it looks good as well
  7. 00:49:300 (2,4) - xd nice overlap lol
  8. I mean technically this diffs needs a lot of work, like your visuals and some sliders could use re-aranging to fit some sounds that fit the easy well on 1/1 snappings like for instanse the scrape sound on the beginning of the map that i mentioned. Also try to keep things spaced out and not only map the middle, tbh using only that part of the grid is a waste imo :/
[Normal]
  1. 00:16:900 (2) - keep spacing consistent
  2. 00:22:100 (7,1) - you could fix up your blanket dawg, you could actually fix up both tbh ie with (6)
  3. 00:33:700 (5,6) - /me xd's ^
  4. 00:36:100 (3) - strongly recommend to make this a 1/1 slider and start a new slider or note at the big white tick since your ruining the sounds given off by ending it at the slider end, not as strong yeno. Also theres a strong sound on the first white tick before the downbeat that youre missing xd
  5. This diff is much better dawg compared to easy imo, just still some visuals could use improving
[Rizen's Extra]
  1. 00:23:900 (5,1) - comparing this spacing to 00:22:300 (5,1) - is kinda questionable tbh, its the same sounds
  2. 00:37:700 (3,4) - see for this personally i think doing this, would fit so much better since it will go with a 1/1 slider length for that "trumpet" sound??, i mean i hope you know what i mean xd
[moph's Insane]
  1. 00:06:700 (2,3) - dont you think this spacing is too big for a 4* diff?
  2. 00:20:100 (3,4,5) - ^
  3. 00:31:700 (1,1) - you could move it so that the circlular slider is like sort of nicelly parallel with the sldier if you know what i mean. Since the current look has one part of the slider tilted towards the other more if that makes more sense
[SPICETALE]
  1. 00:37:700 (1,2,3,4) - again your note placement is a bit questionable at some parts, like this, why is it spaced so much lets face it theres not even that strong of sounds going with it, 00:36:900 (1) - this has stronger sounds thant he jumps xd yet it has small spacing
  2. 00:42:900 (1) - same with nc's check over them since like this one it doesnt make sense making this a nc it just doesnt mark anything new aa
  3. 00:50:500 (3) - also keep things consistent so if you went for using long slider-art sliders keep using them for the same sounds since now your wasting it tbh, 00:48:900 (1,1) - these for reference of what i mean

[Final Words]

To me your diffs look like they need a lot of work, sorry to say that just i dont see this being ready yet, like to me it requires a lot of polishing and using up all the grid space to make the map more fun to play. Some questionable things also that i mentioned above bug me, since they don't just appear once but sometimes multiple times like the easy diff with the overlaps and nc's and the last diff with some note placement tings.
Well good luck to you anyway !!
Rizen

C00L wrote:

[Rizen's Extra]
"Extra"
  1. 00:23:900 (5,1) - comparing this spacing to 00:22:300 (5,1) - is kinda questionable tbh, its the same sounds the first one is actually a lot harder to play due to the sharp flow angle. Also, I have used 2.6x spacing previously for this sound at spots such as at 00:11:300 (1) - and 00:16:100 (1) -
  2. 00:37:700 (3,4) - see for this personally i think doing this, would fit so much better since it will go with a 1/1 slider length for that "trumpet" sound??, i mean i hope you know what i mean xd at this point, I'm not following the trumpet but the "dee-daa-doo-daa" instrument in the background. The trumpet at this point has been sustained much longer than 1/1 so the suggested 1/2 repeat slider then circle would not fit imo
Thanks for checking!

@Kanye Perhaps the Artist field should be "Alex Mercer Mashups", the same as this mapset: https://osu.ppy.sh/s/383266
or because it says it on soundcloud

Also looking at it again, white custom combo colour 255,255,255 isn't really allowed since it strobes a bit too hard during kiai time so maybe make it a bit darker like 200,200,200. A map got DQ'd over it a few weeks ago
Topic Starter
Kanye
@Kanye Perhaps the Artist field should be "Alex Mercer Mashups", the same as this mapset: https://osu.ppy.sh/s/383266
or because it says it on soundcloud okay, fixed

Also looking at it again, white custom combo colour 255,255,255 isn't really allowed since it strobes a bit too hard during kiai time so maybe make it a bit darker like 200,200,200. A map got DQ'd over it a few weeks ago I never actually got someone to check this, so thanks!
Topic Starter
Kanye

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found

[General]
  1. Bg image could be improved to 1366x768 I was meant to change this a while ago, sorry!
  2. You have inconsistency with combo colours, pls fix this since there is legit no reason that they should be different - This wasn't intentional
    Your Diffs -
    Combo1 : 255,255,255
    Combo2 : 255,255,0
    Combo3 : 255,128,0
    Combo4 : 255,0,0
    Combo5 : 128,64,64

    Rizen's and moph's Diff -
    Combo1 : 255,255,255
    Combo2 : 255,255,0
    Combo3 : 255,128,64
    Combo4 : 255,0,0
    Combo5 : 128,64,64
[Timing]
  1. Timing offset is 92 fixed for now, getting this checked


[Hitsounds]
  1. Check!

[Easy]
  1. 00:00:092 (1) - see tbh with you see if you moved every slider from 00:00:092 (1) - here to 00:05:092 (2) - to the next white tick, it would make so much more sense since then it would be following some strong scrape sounds really really nicely, ofc this will really mess up your ds after this but im sure you can change it without any problems see, then I would be missing a heavy beat at 00:00:092 (1) - etc, and if i were to map that too it would cluter this intro. I've done what you suggested in other diffs already, but I think this is okay for the easy
  2. 00:10:100 (2,3) - you could look over your visuals a lot too in this map, so like this blanket is really off and i mean there isnt really a reason for it not to be perfect xd i see nothing wrong with this xdxdxdxdxd
  3. 00:15:700 (4,1) - same here ^ xd again ^
  4. 00:19:300 (1) - whats this spacing xd NA production
  5. 00:25:700 (1) - Your spinner must always have a nc hatched
  6. 00:36:900 (3,4) - so like see for the likes of this in terms of visuals it looks really unclean and really really odd, its not hard to change it so that it looks good as well
  7. 00:49:300 (2,4) - xd nice overlap lol same
  8. I mean technically this diffs needs a lot of work, like your visuals and some sliders could use re-aranging to fit some sounds that fit the easy well on 1/1 snappings like for instanse the scrape sound on the beginning of the map that i mentioned. Also try to keep things spaced out and not only map the middle, tbh using only that part of the grid is a waste imo :/ putting notes on the edges of the map seems pretty unfair to new players imo
[Normal]
  1. 00:16:900 (2) - keep spacing consistent
  2. 00:22:100 (7,1) - you could fix up your blanket dawg, you could actually fix up both tbh ie with (6)
  3. 00:33:700 (5,6) - /me xd's ^
  4. 00:36:100 (3) - strongly recommend to make this a 1/1 slider and start a new slider or note at the big white tick since your ruining the sounds given off by ending it at the slider end, not as strong yeno. Also theres a strong sound on the first white tick before the downbeat that youre missing xd
  5. This diff is much better dawg compared to easy imo, just still some visuals could use improving remapping both easy and normal, I'll keep these in mind, good to see I can do something right LOL
[SPICETALE]

  • Again as in eays keep things spread out and dont only limit yourself to the middle of the grid I'll be sure to map corners, kinda trapped in the mindset that corners care cancer
  1. 00:37:700 (1,2,3,4) - again your note placement is a bit questionable at some parts, like this, why is it spaced so much lets face it theres not even that strong of sounds going with it, 00:36:900 (1) - this has stronger sounds thant he jumps xd yet it has small spacing bronze placement
  2. 00:42:900 (1) - same with nc's check over them since like this one it doesnt make sense making this a nc it just doesnt mark anything new aa this was an accident just like me
  3. 00:50:500 (3) - also keep things consistent so if you went for using long slider-art sliders keep using them for the same sounds since now your wasting it tbh, 00:48:900 (1,1) - these for reference of what i mean I'm trying to keep away from these as much as possible since I suck at them, I'll see what I can do

[Final Words]

To me your diffs look like they need a lot of work, sorry to say that just i dont see this being ready yet, like to me it requires a lot of polishing and using up all the grid space to make the map more fun to play. Some questionable things also that i mentioned above bug me, since they don't just appear once but sometimes multiple times like the easy diff with the overlaps and nc's and the last diff with some note placement tings.
Well good luck to you anyway !! Thanks!
Thanks for the mod!
Topic Starter
Kanye
dup
Shyotamaze
Hi, M4M from my modding queue

General
  1. You forgot to change the offset on some diffs
Easy
  1. 00:06:492 (1) - Something like that http://prntscr.com/cq3up5 would fit better imo
  2. 00:33:692 (3,2) - This overlap can be a bit confusing and it's quite easy to fix, just rotate 00:35:292 (1) - and re-blanket with 00:34:892 (4) - and you could move 00:36:092 (2) - without having DS issues with 00:37:292 (3) -
  3. 00:53:292 (3) - Put the red anchor on the white dot instead
Normal
  1. 00:08:500 (5,1) - rip blanket
  2. 00:11:300 (4) - Why not make a regular wave? This one seems kinda strange
  3. 00:18:100 (4) - Try to make the dots symmetric, it'll look better
  4. 00:36:100 (3) - This kind of slider is kinda weird in a normal diff, it's not really needed because there are no wubs and it's the only slider like that in the diff
  5. 00:44:100 (5) - Same as before, make a regular wave or just a blanket
  6. 00:55:700 (2,3,4) - Keep the DS consistent with the whole diff
SPICETALE
  1. 00:00:092 (1,3) - Blanket?
  2. 00:00:092 (1,2,3,4,5,6) - You could make a regular star shape for this pattern
  3. 00:06:692 (2,3,4) - Would be better to make a triangle pattern or something to distinguish them from 00:06:492 (1) -
  4. 00:13:092 (2,3) - Same sound as 00:06:692 (2,3,4) - but mapped differently?
  5. 00:14:092 (6) - This shape is really weird imo and it's not even blanketing anything, I'd suggest making a more simple/clear one
  6. 00:33:692 (1,1) - Too close
  7. 00:50:492 (3,5) - ^
  8. 00:57:292 Make it clickable, it's quite a strong sound
Nice map, I love the GDs I couldn't mod them sry :d the highest diff has too many overlaps it makes it look messy and it lacks structure, you should definitely apply Kuki's advice that I saw on the other page about reusing note placement and stuff
Good luck!
Azure
Hello, from my Queue ~
what a special song lol

[General]
  1. open AiMod to check some basic problems!
  2. Your BG size is 1366*768, so check in song step > design > second box
[Easy]
I think this diff is good enough, but the arrangement can be strengthened

[Normal]
  1. 00:33:100 (1,2,3,4,5) you can try this (ctrl+R)
[Hard]
Good!

[moph's Insane]
  1. 00:06:500 (1) move this note to the center between 00:06:300 (5,2) will be better
  2. 00:57:300 (1) i think this slider is end up in 00:57:450
[SPICETALE]
  1. I think this diff will be an obstacle when you are asking bubble or rank.
    The most difficult diff doesn't mean you can put a note or slider where you want.
    It's hard for player to read even play the map...
    for example:
  2. the rhythm of 00:40:092 (1,1) is same as 00:22:092 (5,6) , both of them are 1/2
    why the 00:40:092 (1,1) is so close?
  3. there are many jumps in this diff are strange...
  4. it will be a big work to fix this diff
that's all, good luck
ConsumerOfBean
M4M from q (
Easy
00:01:692 (2,1) - I've had my friends screw up flow like this almost every time they've played this game (they're newbs xd), change if you want to, not too concernign on my end
00:04:892 (1) - remove NC? i don't really like combos of 1 in an Easy tbh unless its the last note and makes sense
Normal
00:20:900 (5) - This slider is way, way too curved imo, reducing curve will up aesthetic
00:32:100 (1,2,3,4,5) - a pentagon would've looked cooler tbh not gonna lie q_q also the angle from 4,5 is a bit weird for a new player, considering all the other angles were quite a bit lower in degrees
00:33:700 (5,2,1) - you miss quite heavy beats here. i understand for 1 to give the player somewhat of a tiny break, but for 5 and 2 it doesn't make sense to me cuz it's just 1/1 before that which really isn't usualyl that bad to a normal player
Rizen's Hard
00:24:500 (2) - pet peeve, pls make sure anchor point is in exact middle q_q
good diff by better mapper than me
moph's Insane
all good! great diff
SPICETALE
00:06:492 (1,2,3,4) - personally i hate when people do this so much; at least have the increase be somewhat linear instead of 3 lightly-spaced notes then a fookin huge jump
00:12:892 (1,6) - if you blanket this you're cool xd
00:21:892 (5) - shouldnt this be clap? (or nothing at all?) finish sounds weird there
00:26:892 (7) - wiggles don't seem to land on anything like 1/4 or 1/2 so it's kinda weird tbh
00:21:692 (4,2) - these noises aren't any more special why do they get kicksliders :C #allcirclesmatter
00:50:492 (3,5) - blanket overlaps, triggered.
this is the only diff without the spinner before kiai, i'd add it if i were you but.. you don't actually have to
gl
Rizen

FailureAtOsu wrote:

[Rizen's Hard]
00:24:500 (2) - pet peeve, pls make sure anchor point is in exact middle q_q
middlified
Thanks!

Also to note; Widescreen support is only needed if you would like a storyboard to be widescreen. As the mapset does not have a storyboard, it does not matter whether or not this option is enabled/disabled. However, it would be neater if it's disabled across all diffs

DIFF
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32100
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:Rizen's Hard
Source:
Tags:Terry Crews Spaghetti Skeleton Spooky Rizen moph Undertale Bonetrousle Soundcloud Spicetale
BeatmapID:835624
BeatmapSetID:377148

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Spicetale.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
100,400,4,1,0,70,1,0
100,-125,4,1,0,70,0,0
32100,-111.111111111111,4,1,0,70,0,1
51300,-125,4,2,0,70,0,0


[Colours]
Combo1 : 200,200,200
Combo2 : 255,255,0
Combo3 : 255,128,0
Combo4 : 255,0,0
Combo5 : 128,64,64

[HitObjects]
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395,134,900,1,0,0:0:0:0:
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Topic Starter
Kanye

Shyotamaze wrote:

Hi, M4M from my modding queue

General
  1. You forgot to change the offset on some diffs oops, fixed
Easy
  1. 00:06:492 (1) - Something like that http://prntscr.com/cq3up5 would fit better imo
  2. 00:33:692 (3,2) - This overlap can be a bit confusing and it's quite easy to fix, just rotate 00:35:292 (1) - and re-blanket with 00:34:892 (4) - and you could move 00:36:092 (2) - without having DS issues with 00:37:292 (3) - I'm not sure what overlap you're referring to, because the two notes you point out have no overlap at all.
  3. 00:53:292 (3) - Put the red anchor on the white dot instead mine fits better, makes it blanket (2)
Normal
  1. 00:08:500 (5,1) - rip blanket it's difficult to blanket this, i made it look a bit nicer
  2. 00:11:300 (4) - Why not make a regular wave? This one seems kinda strange fixed kinda
  3. 00:18:100 (4) - Try to make the dots symmetric, it'll look better
  4. 00:36:100 (3) - This kind of slider is kinda weird in a normal diff, it's not really needed because there are no wubs and it's the only slider like that in the diff alright, I agree, fixed
  5. 00:44:100 (5) - Same as before, make a regular wave or just a blanket blanketed
  6. 00:55:700 (2,3,4) - Keep the DS consistent with the whole diff it is, the only reason it wouldn't be is because of grid snap
SPICETALE
  1. 00:00:092 (1,3) - Blanket? changed the pattern entirely
  2. 00:00:092 (1,2,3,4,5,6) - You could make a regular star shape for this pattern ^
  3. 00:06:692 (2,3,4) - Would be better to make a triangle pattern or something to distinguish them from 00:06:492 (1) - the way the beat goes implies a growth in emphasis, I can make it increase with DS so it suits it better
  4. 00:13:092 (2,3) - Same sound as 00:06:692 (2,3,4) - but mapped differently? similar sound, but a slider fits this on better imo
  5. 00:14:092 (6) - This shape is really weird imo and it's not even blanketing anything, I'd suggest making a more simple/clear one yeah I agree, it was blanketting but I changed it
  6. 00:33:692 (1,1) - Too close fixed slightly
  7. 00:50:492 (3,5) - ^ ^
  8. 00:57:292 Make it clickable, it's quite a strong sound I had advice to do it this way, earlier, but I can see your point, fixed
Nice map, I love the GDs I couldn't mod them sry :d the highest diff has too many overlaps it makes it look messy and it lacks structure, you should definitely apply Kuki's advice that I saw on the other page about reusing note placement and stuff yeah, this diff has been under heavy restructuring for it's whole life, I'm just trying to get it right :/
Good luck! Thanks for the mod!
Topic Starter
Kanye

Azure wrote:

Hello, from my Queue ~
what a special song lol me too

[General]
  1. open AiMod to check some basic problems! I didn't know about this, thanks!
  2. Your BG size is 1366*768, so check in song step > design > second box fixed
[Easy]
I think this diff is good enough, but the arrangement can be strengthened I'm glad you think so! Yes I know I can fix it up a little, but hearing this gives me some hope :D

[Normal]
  1. 00:33:100 (1,2,3,4,5) you can try this (ctrl+R)
    I think the way I have it is okay for now
[SPICETALE]
  1. I think this diff will be an obstacle when you are asking bubble or rank. :/ working on it
    The most difficult diff doesn't mean you can put a note or slider where you want. I guess I've been trying to structure it right for a while, notes aren't randomly placed I can assure you :'(
    It's hard for player to read even play the map... I've had some players play this pretty successfully, yes it lacks structure but it isn't that difficult to read
    for example:
  2. the rhythm of 00:40:092 (1,1) is same as 00:22:092 (5,6) , both of them are 1/2
    why the 00:40:092 (1,1) is so close? SV change rip
  3. there are many jumps in this diff are strange...
  4. it will be a big work to fix this diff I'm working hard to get it done!
that's all, good luck Thanks for the mod!
Topic Starter
Kanye

FailureAtOsu wrote:

M4M from q (
[Easy]00:01:692 (2,1) - I've had my friends screw up flow like this almost every time they've played this game (they're newbs xd), change if you want to, not too concernign on my end I'll get a low level to play it and change if it needs
00:04:892 (1) - remove NC? i don't really like combos of 1 in an Easy tbh unless its the last note and makes sense Oops, this was an accident just like me
[Normal]00:20:900 (5) - This slider is way, way too curved imo, reducing curve will up aesthetic fixed
00:32:100 (1,2,3,4,5) - a pentagon would've looked cooler tbh not gonna lie q_q also the angle from 4,5 is a bit weird for a new player, considering all the other angles were quite a bit lower in degrees fixed it all up
00:33:700 (5,2,1) - you miss quite heavy beats here. i understand for 1 to give the player somewhat of a tiny break, but for 5 and 2 it doesn't make sense to me cuz it's just 1/1 before that which really isn't usually that bad to a normal player I guess, I fixed most of the sliders in this section up
[SPICETALE]00:06:492 (1,2,3,4) - personally i hate when people do this so much; at least have the increase be somewhat linear instead of 3 lightly-spaced notes then a fookin huge jump it's justified by the high emphasis on (4), but I understand how cancerous this is, I'll clean it up sometime
00:12:892 (1,6) - if you blanket this you're cool xd I'm just gonna change the slider entirely, it was meant to blanket a slider previously but I changed the pattern and left this as it was
00:21:892 (5) - shouldnt this be clap? (or nothing at all?) finish sounds weird there nope, there's a background cymbal which I was following, and the claps are on Terry yelling (i.e. 6), which isn't on this note
00:26:892 (7) - wiggles don't seem to land on anything like 1/4 or 1/2 so it's kinda weird tbh yeah I guess, I'll change it later
00:21:692 (4,2) - these noises aren't any more special why do they get kicksliders :C #allcirclesmatter you can hear a different sound, a WEE sound I guess, which is emphasised with this kick slider. Same here 00:42:892 (6) -
00:50:492 (3,5) - blanket overlaps, triggered. fixed with previous mod
this is the only diff without the spinner before kiai, i'd add it if i were you but.. you don't actually have to mophs insane doesn't have one here, and if I were to have a slider here I would be undermapping the gradual rise to climax.
gl
intiaz
uhoh here comes the mod

Easy:
Nothing wrong nice job owo

Normal:
00:02:092 - if you're trying to slider mirror then make this one the same shape as the last one
00:16:092 - this would go better with the rhythm

Rizen's Hard: (this one is optional)
00:04:100 - fix 3 and 4 to this:
00:26:300 - put this circle at x:172 y:197

Moph's Insane
00:23:200 - straighten this a LITTLE more
00:30:900 - space this stream a tiny bit less
00:57:300 - it'd go better with the rhythm if this was one circle

SPICETALE:
the only thing i'm unsure about is at 00:18:092 and 00:30,892, i'm not sure if these sliders are rankable

well, thats it, this map is definitely spicy 8-) who else here is undertale trash
Topic Starter
Kanye
New "applying" style from now on!
Blue means fixed

Green means considered and fixed in another way
Red means nope

Nyantiaz wrote:

uhoh here comes the mod uh oh spaghe-

Easy:
Nothing wrong nice job owo Thanks!

Normal:
00:02:092 - if you're trying to slider mirror then make this one the same shape as the last one it wasn't intended to mirror, and since the first slider blankets the first note, the second doesn't need to curve that way, and you can see it also follows into a mirror pattern later
00:16:092 - this would go better with the rhythm think the way I have it is okay, the slider I made fits the music, i did fix something earlier though with a reverse

SPICETALE:
the only thing i'm unsure about is at 00:18:092 and 00:30,892, i'm not sure if these sliders are rankable they are, trust me hehe. go look at killy killy joker. since there is an 1/8 beat here, and im not mapping a 300 bpm stream, this is okay

well, thats it, this map is definitely spicy 8-) who else here is undertale trash o-o thanks for the mod! I'm not sure if you came from a queue or something but thanks for taking the time to mod! :D
intiaz
no problem! :D
hey, is there any chance i can make a super beginner or insane guest diff?
moph

C00L wrote:

[moph's Insane]
  1. 00:06:700 (2,3) - dont you think this spacing is too big for a 4* diff? nerfed a little bit but honestly I think its fine, song is only 150 bpm
  2. 00:20:100 (3,4,5) - ^ ^
  3. 00:31:700 (1,1) - you could move it so that the circlular slider is like sort of nicelly parallel with the sldier if you know what i mean. Since the current look has one part of the slider tilted towards the other more if that makes more sense not sure what you mean here but I did something lol

Azure wrote:

[moph's Insane]
  1. 00:06:500 (1) move this note to the center between 00:06:300 (5,2) will be better ok sure
  2. 00:57:300 (1) i think this slider is end up in 00:57:450 extended to a 1/2

Nyantiaz wrote:

Moph's Insane
00:23:200 - straighten this a LITTLE more whoops sure
00:30:900 - space this stream a tiny bit less I think its fine as is sorry
00:57:300 - it'd go better with the rhythm if this was one circle hmm I think this fits better sorry, changed it to a 1/2 instead
boop
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32100
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.900001

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:moph's Insane
Source:
Tags:Terry Crews Spaghetti Skeleton Papyrus Rizen moph Undertale Bonetrousle Soundcloud Spicetale Old Spice
BeatmapID:837713
BeatmapSetID:377148

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Spicetale.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
100,400,4,2,0,70,1,0
32100,-100,4,2,0,70,0,1
51300,-133.333333333333,4,2,0,70,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 255,255,0
Combo3 : 255,128,64
Combo4 : 255,0,0
Combo5 : 128,64,64

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Topic Starter
Kanye

Nyantiaz wrote:

no problem! :D
hey, is there any chance i can make a super beginner or insane guest diff?
sure you can, just send me the .osu and ill take a look, and maybe use it. maybe just a beginner diff
Rizen
@Nyantiaz

Thank you for looking through my difficulty! However, the points stated were done deliberately to give more indication to the player of where the next object is (especially in when the object moves back in 1/2 rhythm).

However, your post did cause me to go through the diff again and make sure that that idea is consistent with the entire diff (which it wasn't at one point), thanks!

diff
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32100
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:Rizen's Hard
Source:
Tags:Terry Crews Spaghetti Skeleton Papyrus Rizen moph Undertale Bonetrousle Soundcloud Spicetale Old Spice
BeatmapID:835624
BeatmapSetID:377148

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Spicetale.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
100,400,4,1,0,70,1,0
100,-125,4,1,0,70,0,0
32100,-111.111111111111,4,1,0,70,0,1
51300,-125,4,2,0,70,0,0


[Colours]
Combo1 : 200,200,200
Combo2 : 255,255,0
Combo3 : 255,128,0
Combo4 : 255,0,0
Combo5 : 128,64,64

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236,117,32700,1,0,0:0:0:0:
317,187,32900,2,0,P|384:207|452:187,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
284,51,33700,6,0,P|250:37|215:37,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
133,107,34100,2,0,L|154:249,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
154,357,34700,1,0,0:0:0:0:
63,300,34900,1,8,0:0:0:0:
164,262,35100,1,0,0:0:0:0:
334,266,35300,6,0,P|301:308|250:324,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
237,313,35700,2,0,L|249:242,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
319,158,36100,2,0,P|354:159|387:173,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
442,267,36500,1,8,0:0:0:0:
334,266,36700,1,0,0:0:0:0:
233,133,36900,6,0,P|289:100|319:157,1,143.999995605469,4|8,0:0|0:0,0:0:0:0:
248,242,37500,1,0,0:0:0:0:
147,202,37700,2,0,P|129:170|124:135,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
279,80,38100,2,0,P|260:110|232:133,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
107,25,38500,5,4,0:0:0:0:
107,25,38700,1,0,0:0:0:0:
124,135,38900,1,8,0:0:0:0:
72,229,39100,1,0,0:0:0:0:
176,199,39300,2,0,P|220:253|211:322,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
124,134,40100,6,0,P|156:120|192:118,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
290,164,40500,2,0,L|427:120,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
488,31,41100,1,0,0:0:0:0:
440,127,41300,1,8,0:0:0:0:
347,70,41500,1,0,0:0:0:0:
195,120,41700,6,0,P|237:154|290:163,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
304,174,42100,2,0,L|297:245,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
285,352,42500,2,0,P|256:329|222:319,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
114,307,42900,1,8,0:0:0:0:
48,221,43100,1,8,0:0:0:0:
198,154,43300,6,0,P|182:185|155:209,1,71.9999978027344,12|0,0:0|0:0,0:0:0:0:
96,117,43700,1,8,0:0:0:0:
178,47,43900,2,0,L|213:39,1,35.9999989013672,0|0,0:0|0:0,0:0:0:0:
230,44,44100,2,0,L|300:29,1,71.9999978027344,12|8,0:0|0:0,0:0:0:0:
389,90,44500,2,0,L|459:75,1,71.9999978027344,8|8,0:0|0:0,0:0:0:0:
349,190,44900,5,4,0:0:0:0:
349,190,45100,1,0,0:0:0:0:
310,290,45300,1,8,0:0:0:0:
236,210,45500,1,0,0:0:0:0:
201,312,45700,2,0,P|131:323|61:310,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
36,95,46500,6,0,L|105:112,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
208,142,46900,2,0,P|203:72|157:19,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
106,113,47500,1,0,0:0:0:0:
130,218,47700,1,8,0:0:0:0:
233,250,47900,1,0,0:0:0:0:
265,59,48100,6,0,P|223:91|208:142,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
224,152,48500,2,0,L|293:134,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
359,220,48900,2,0,L|428:202,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
510,132,49300,1,8,0:0:0:0:
427,61,49500,1,0,0:0:0:0:
292,133,49700,6,0,P|252:191|257:261,1,143.999995605469,4|8,0:0|0:0,0:0:0:0:
359,220,50300,1,0,0:0:0:0:
292,133,50500,2,0,P|257:123|221:124,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
118,158,50900,2,0,P|87:176|62:202,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
194,215,51300,5,4,0:0:0:0:
221,123,51500,2,0,P|211:93|189:70,2,64,0|2|0,0:0|0:0|0:0,0:0:0:0:
286,194,52100,2,0,L|379:170,1,96,0|0,0:0|0:0,0:0:0:0:
393,178,52500,2,0,L|455:162,1,64,0|0,0:0|0:0,0:0:0:0:
314,102,52900,5,0,0:0:0:0:
286,194,53100,1,0,0:0:0:0:
331,277,53300,2,0,P|301:288|269:289,1,64,2|0,0:0|0:0,0:0:0:0:
194,229,53700,2,0,P|164:218|132:217,1,64,0|0,0:0|0:0,0:0:0:0:
118,209,54000,1,0,0:0:0:0:
104,200,54100,2,0,L|97:136,1,64,0|0,0:0|0:0,0:0:0:0:
175,8,54500,6,0,L|169:72,1,64,0|0,0:0|0:0,0:0:0:0:
87,122,54900,1,2,0:0:0:0:
176,87,55100,1,0,0:0:0:0:
265,122,55300,2,0,P|314:161|331:222,1,128,0|0,0:0|0:0,0:0:0:0:
148,282,56100,5,0,0:0:0:0:
222,221,56300,1,0,0:0:0:0:
316,234,56500,2,0,L|442:253,2,128,0|0|0,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Kanye
Ayyyyy 100th post

pls mod
DeletedUser_423548
Hi From my queue 8-)

I'm not good at English

*I am not a modder
You can not be a good mod


  • [General]
  1. Please refer to the Timing points in the same
    GD's offset 100 E.N.I offset 92
  2. Please remove Widescreen support
    Normal,moph's Insane,SPICETALE
  3. Please use it Hitsound is drum-hitfinish2
    Please turn off if it does not use

  • [Easy]
  1. 00:34:892 (4,1) - this is blanket?
  2. 00:51:300 - It does not match the timing
    (Please look AI mod)

  • [Normal]
    Normal is not DS 1.50
    Normal DS 1.10~1.20 is better
    Should not be mod is now
    Please first fix the DS

  • [Rizen's Hard]
    (I Hard is not good...)
    wow Good map!
    Is no problem ;)
I'm up to here

Good luck!
Topic Starter
Kanye

Yasaija 714 wrote:

Hi From my queue 8-) Ayyy the guy with the Kayo icon <3

I'm not good at English That's okay :D

*I am not a modder
You can not be a good mod


  • [General]
  1. Please refer to the Timing points in the same Oops, fixed
    GD's offset 100 E.N.I offset 92
  2. Please remove Widescreen support Widescreen support is to support max resolution bgs
    Normal,moph's Insane,SPICETALE
  3. Please use it Hitsound is drum-hitfinish2
    Please turn off if it does not use ah yeah true, I did use this previously but removed the drum sound all togehter, fixed

  • [Easy]
  1. 00:34:892 (4,1) - this is blanket? yep, fixed
  2. 00:51:300 - It does not match the timing I thought I changed this, fixed
    (Please look AI mod)

  • [Normal]
    Normal is not DS 1.50
    Normal DS 1.10~1.20 is better
    Should not be mod is now
    Please first fix the DS I think the DS is fine, since the SV is lower than usual, so I'll leave it

  • [Rizen's Hard]
    (I Hard is not good...)
    wow Good map!
    Is no problem ;)
I'm up to here

Good luck! Thanks for the mod!
DJ Fish
I'm not really that experience in modding so feel free to tell me my mistakes about my mod :)
Easy
00:03:292 (1) - Move the second point of the slider 1 grid downwards and 1 grid to the left, move the third point of the slider 1 grid upwards and 1 grid to the right, and lastly move the end point of the slider 1 grid downwards. The reason of moving these is to get a slightly better slider shape :)
00:04:892 (2) - If you did the one above, then just copy it then paste it here and flip it
00:08:092 (4) - Move the second point of the slider to the right (Around 12 grids) and slightly downwards to get a better slider shape) and if you did this, then fix the shape of 00:06:892 (2) to make it look well with the other slider
00:11:292 (4) - Just move the two middle points slightly until you get a better shape
00:14:492 (3) - Make this curvier
00:16:092 (1) - ^^^
00:17:692 (2) - Try making the slider's curve look better by moving the two middle points of the slider until you get a better shape (Or just delete 384,324,17692,2,0,B|316:316|240:360|172:336,1,210,0|12,0:0|0:0,0:0:0:0: and replace it with 384,324,17692,2,0,B|285:297|288:356|168:324,1,210 by opening the beatmap file using notepad)
00:32:092 (1) - Make this curvier
00:33:692 (3) - ^^^
00:36:092 (2) - Fix this slider's shape or just make another kind of shape
00:51:292 (1) - Maybe make this curvier?

Normal
I agree that the DS for this is quite large but you can keep it as it is if you want and try asking others about it
00:03:692 (2) - This slider should look more similar to 00:02:092 (4) You can just copy paste it and then ctrl +h then ctrl + j
00:05:292 (4) - Maybe try using other slider shapes like a zigzag slider: example
00:08:492 (5,1) - Fix blanket
00:08:492 (5,2) - Maybe try not to overlap these two
00:16:092 (1,2) - These two might look better if you just copy 00:15:292 (6) then rotate and flip them
00:26:092 (2) - Move this two grids to the left to make it look really sliglty better :)
00:33:692 (5) - Maybe try other kinds of slider shapes? Like this one

Rizen's Hard
00:12:692- I feel uncomfortable when playing at this part, maybe add a circle here
00:13:692 (3,4) - These would look better if you make a straight line with them like this
00:20:892 (1) - This would look better if you make this a straight slider instead (In my opinion)
00:22:492 (1,2) - Fix blanket by moving the head of 00:22:892 (2) probably 1 grid up and move its tail 1 grid up also
00:26:492 (4,5) - Make this two look more like somthing like [url=http://i.imgur.com/TUMbjDG.jpg]this[/url[ to make it look better
00:34:092 (2,5) - These two look awkward. Fix the way they overlap
00:43:892 (3,4) - Maybe make these two into something like this
00:46:492 (1,2) - Blanket this
00:50:892 (4) - Make this look similar by copying 00:50:492 (3) then paste then ctrl + g then rotate

moph's Insane
00:34:092 (2) - The slider tick doesn't fit the music of the map (Maybe just reduce slider tick rate or make the slider tick's sound very quiet or unhearable)
00:36:092 (4) - ^^^
00:40:492 (2) - ^^
00:42:492 (4) - ^
00:45:692 (3) - ^
00:46:892 (3) - ^^
That's about it the rest are pretty nice :)

SPECITALE
00:00:692 (3,5) - Don't overlap these two
00:05:292 (2,4) - If you are going to overlap these two, then 00:05:292 (2) must be move 2 grids downwards to make it look better
00:10:892 (4,1) - Fix the distance of these overlap and make it similar to the one at 00:05:292 (2,4)
00:11:692 (2) - I didn't the slider's shape, try making a new shape or just try improving it
00:12:892 (1,3) - Either increase the distance of these two if you want to overlap them or just stack them since these look slightly not stacked
00:13:292 (3,6) - If you want to make a blanket out of these two, then try fixing the curve of this slider that blankets 00:13:292 (3)
00:14:092 (6,2) - Either increase the distance of these two if you want to overlap them or just stack them since these look slightly not stacked
00:18:892 (1) - Maybe an NC here?
00:20:892 (1) - Move two grids downwards to make it look better with the slider that overlaps it
00:21:092 (2,3) - Don't intersect these two with each other by slightly increasing the distance
00:28:492 (4,1) - ^^^
00:29:292 (3) - Improve the slider's curvature
00:31:492 (1) - Maybe an NC?
00:32:892 (4) - Try improving the slider's shape or just make another kind of shape for the slider
00:36:092 (1,1) - Improve these two's curvature
00:48:892 (5) - Improve this slider's shape
00:49:692 (1) - ^^^
00:55:692 (4) - ^^

I hope this helps :)
Topic Starter
Kanye

DJ Fish wrote:

I'm not really that experience in modding so feel free to tell me my mistakes about my mod :) ayyy
Easy
00:03:292 (1) - Move the second point of the slider 1 grid downwards and 1 grid to the left, move the third point of the slider 1 grid upwards and 1 grid to the right, and lastly move the end point of the slider 1 grid downwards. The reason of moving these is to get a slightly better slider shape :) [/color]fixed
00:04:892 (2) - If you did the one above, then just copy it then paste it here and flip it yep, they're already copied so done
00:08:092 (4) - Move the second point of the slider to the right (Around 12 grids) and slightly downwards to get a better slider shape) and if you did this, then fix the shape of 00:06:892 (2) to make it look well with the other slider this slider already blankets the three previous notes, I don't want to change it
00:11:292 (4) - Just move the two middle points slightly until you get a better shape I copied the first curved slider instead
00:14:492 (3) - Make this curvier I wanna keep it like it is
00:16:092 (1) - ^^^^
00:17:692 (2) - Try making the slider's curve look better by moving the two middle points of the slider until you get a better shape (Or just delete 384,324,17692,2,0,B|316:316|240:360|172:336,1,210,0|12,0:0|0:0,0:0:0:0: and replace it with 384,324,17692,2,0,B|285:297|288:356|168:324,1,210 by opening the beatmap file using notepad) I think it's okay
00:32:092 (1) - Make this curvier imo it flows into the other notes better like it is
00:33:692 (3) - ^^^^
00:36:092 (2) - Fix this slider's shape or just make another kind of shape it blankets the previous notes
00:51:292 (1) - Maybe make this curvier? i think it's okay

Normal
I agree that the DS for this is quite large but you can keep it as it is if you want and try asking others about it
00:03:692 (2) - This slider should look more similar to 00:02:092 (4) You can just copy paste it and then ctrl +h then ctrl + j fixed
00:05:292 (4) - Maybe try using other slider shapes like a zigzag slider: example i want the repeat
00:08:492 (5,1) - Fix blanket it's fine
00:08:492 (5,2) - Maybe try not to overlap these two they don't overlap visually
00:16:092 (1,2) - These two might look better if you just copy 00:15:292 (6) then rotate and flip them fixed
00:26:092 (2) - Move this two grids to the left to make it look really sliglty better :) it's already be affected by the other fixes, so it won't be the same
00:33:692 (5) - Maybe try other kinds of slider shapes? Like this one I wanna keep the flow into the rest the same

SPECITALE
00:00:692 (3,5) - Don't overlap these twochange in DS makes this justifiable
00:05:292 (2,4) - If you are going to overlap these two, then 00:05:292 (2) must be move 2 grids downwards to make it look better it's okay as it is, I don't want these notes to be fully overlapping
00:10:892 (4,1) - Fix the distance of these overlap and make it similar to the one at 00:05:292 (2,4) fixed a little
00:11:692 (2) - I didn't the slider's shape, try making a new shape or just try improving it i think it's okay
00:12:892 (1,3) - Either increase the distance of these two if you want to overlap them or just stack them since these look slightly not stacked they're stacked
00:13:292 (3,6) - If you want to make a blanket out of these two, then try fixing the curve of this slider that blankets 00:13:292 (3) it's fine
00:14:092 (6,2) - Either increase the distance of these two if you want to overlap them or just stack them since these look slightly not stacked already are
00:18:892 (1) - Maybe an NC here? no need
00:20:892 (1) - Move two grids downwards to make it look better with the slider that overlaps it intended
00:21:092 (2,3) - Don't intersect these two with each other by slightly increasing the distance fixed slightly
00:28:492 (4,1) - ^^^ ^
00:29:292 (3) - Improve the slider's curvature it's okay
00:31:492 (1) - Maybe an NC? again, no need
00:32:892 (4) - Try improving the slider's shape or just make another kind of shape for the slider fixed
00:36:092 (1,1) - Improve these two's curvature it's fine
00:48:892 (5) - Improve this slider's shape
00:49:692 (1) - ^^^
00:55:692 (4) - ^^

I hope this helps :) Thanks for the mod!
Jakomo73
M4M from your queue :) (ty for your mod!)

[Easy]
00:03:292 (1,2) - Make these symmetrical on themselves (when you ctrl h and ctrl j 2, it doesn't fit with 1 anymore)
00:07:692 (3) - Move this over slightly so DS is similar (I was able to get 1.49 on both just from random movement)
00:36:092 (2) - I think this might be a bit confusing for easy cause of how curvy it is (also make it symmetrical imo)
00:40:892 (4) - Add a point in the middle to make it slightly curvy (since you don't have many straight sliders in the map besides this)

[Normal]
00:10:492 (2) - Get rid of overlap with 4
00:13:492 (2) - Move this around a tiny bit so DS is the same from 1 to 2 to 3. Also, move it down so its more in 1's path
00:56:092 (3) - Make this symmetrical with itself
00:57:292 (4) - Place right below 3 instead of to the right

[Rizen's Hard]
Nothing but minor blanket things!

[moph's Insane]
00:31:692 (1) - Have it rotate the counterclockwise to match flow
00:46:692 (2) - Slightly off slider end of 3

[SPICETALE]
00:02:892 (6,7) - these should be a slider if following the pattern used previously, but then the pattern changes later, so imo you should keep the pattern consistent throughout this whole section
00:04:492 (5) - overlap on 6
00:10:692 (3) - Overlap on 2 (of next combo)
00:12:892 (1) - Place on 3's slider tail
00:21:092 (2) - Overlaps on 1 (don't wanna spam you with tiny things like this so won't mention any others)
00:26:492 (5) - Put under 2's slider tail
00:42:492 (5) - Place in same location as 2 of previous combo
00:44:292 (2) - ^

There are a lot of minor blanket issues throughout the difficulties, but I didn't want to spam you with those things. I can make you a list if you pm me though :)

Gl with the map and ty for your mod!
Topic Starter
Kanye
Blue = Fixed
Green = Considered and altered
Red = Not fixed

jakomo73 wrote:

M4M from your queue :) (ty for your mod!)

[Easy]
00:03:292 (1,2) - Make these symmetrical on themselves (when you ctrl h and ctrl j 2, it doesn't fit with 1 anymore) second one is already copied
00:07:692 (3) - Move this over slightly so DS is similar (I was able to get 1.49 on both just from random movement) uh, I guess fixed
00:36:092 (2) - I think this might be a bit confusing for easy cause of how curvy it is (also make it symmetrical imo) it blankets a previous note, but I'll make it more symmetrical
00:40:892 (4) - Add a point in the middle to make it slightly curvy (since you don't have many straight sliders in the map besides this) fixed

[Normal]
00:10:492 (2) - Get rid of overlap with 4 you mean 5? There is enough time between these so it's okay
00:13:492 (2) - Move this around a tiny bit so DS is the same from 1 to 2 to 3. Also, move it down so its more in 1's path it's okay as is, DS is the same
00:56:092 (3) - Make this symmetrical with itself got it best as I could
00:57:292 (4) - Place right below 3 instead of to the right placed slightly off centre

[SPICETALE]
00:02:892 (6,7) - these should be a slider if following the pattern used previously, but then the pattern changes later, so imo you should keep the pattern consistent throughout this whole section fixed everything up
00:04:492 (5) - overlap on 6 it's been changed to be different now
00:10:692 (3) - Overlap on 2 (of next combo) i took it off so no overlap
00:12:892 (1) - Place on 3's slider tail if you mean the previous then no, but if you mean the next it already is
00:21:092 (2) - Overlaps on 1 (don't wanna spam you with tiny things like this so won't mention any others) visually, there is no overlap
00:26:492 (5) - Put under 2's slider tail shifted slightly
00:42:492 (5) - Place in same location as 2 of previous combo messes up ds
00:44:292 (2) - ^ fixed

There are a lot of minor blanket issues throughout the difficulties, but I didn't want to spam you with those things. I can make you a list if you pm me though :)

Gl with the map and ty for your mod! Thanks for the mod!
intiaz
Topic Starter
Kanye

Nyantiaz wrote:

Here it is, Nyantiaz's Beginner owo
Don't worry, it's already hitsounded.
woah, there's a text in blue that needs to be clicked seems like it can be clicked, wow! that's pretty cool! so, i wonder what could be there... maybe a guest difficulty of some kind?
For now, there's quite a lot of overlaps and weirdly shaped sliders, so try and fix those up if you want. I'm gonna keep it out for now unless those are fixed :(
No_Gu
M4M from my queue

[Easy]
00:11:292 (1) - remove NC
00:22:492 (1,3) - I feel that the beat on the tick is more heavy to follow than the slider head or end.try this? https://osu.ppy.sh/ss/6297971
00:25:692 (1) - I know you sould keep one bar in easy,but this stop timing is really bad.you can try a long slider with a special slider end at 00:31:292 -
00:39:292 (2) - what's up with this end?
00:54:492 (1) - I don't think this spinner fits the rhythm here,and you don't add a spinner in other diffs

[Normal]
00:26:892 (1) - in fact the vocal starts at 00:27:292 -
00:32:492 (2,4) - clap?

[Hard]
00:18:092 (2) - this rhythm should be like this https://osu.ppy.sh/ss/6297985 , but of course if you don't want to make the diff harder,it's ok to keep the present one,though it sounds a little strange
totally a good diff

[Insane]
00:02:892 (4) - what's the meaning of this 1/4?
00:15:692 (6) - ^,etc.
00:18:092 (2) - this rhythm should be like this https://osu.ppy.sh/ss/6297982
00:30:892 (2,3,4,5,6) - same
00:35:642 - you can add a note here(1/8) if you want,the music here has this sound
00:42:042 - 00:48:442 - ^
00:55:092 (3,4) - flow is bad because you have a trend to up between 2&3 but this one tend to go down
00:57:292 (1) - silence this end?

[SPICETALE]
00:18:442 - no sound here
00:35:642 - you can add a note here(1/8) if you want,the music here has this sound
00:42:042 - 00:48:442 - ^
Rizen

DJ Fish wrote:

I'm not really that experience in modding so feel free to tell me my mistakes about my mod :)

[Rizen's Hard]00:12:692- I feel uncomfortable when playing at this part, maybe add a circle here didn't add a circle here as I want to place emphasis on the vocals at 00:12:300 (3,4) -
00:13:692 (3,4) - These would look better if you make a straight line with them like this disagree, personally I think adding a slight angle makes it look prettier
00:20:892 (1) - This would look better if you make this a straight slider instead (In my opinion) I think it as a curve is better as it flows better to the next object ;(
00:22:492 (1,2) - Fix blanket by moving the head of 00:22:892 (2) probably 1 grid up and move its tail 1 grid up also done
00:26:492 (4,5) - Make this two look more like somthing like [url=http://i.imgur.com/TUMbjDG.jpg]this[/url[ to make it look better slight adjustment but I don't want to change from the current DS as shown in the immage
00:34:092 (2,5) - These two look awkward. Fix the way they overlap Overlap intentional, I don't think it looks awkward ._.
00:43:892 (3,4) - Maybe make these two into something like this do not want to change from the base DS for 1/4 in this diff
00:46:492 (1,2) - Blanket this already is...? img
00:50:892 (4) - Make this look similar by copying 00:50:492 (3) then paste then ctrl + g then rotate that's what I already did...?

I hope this helps :)
Thanks for the mod!

No_Gu wrote:

[Hard]
00:18:092 (2) - this rhythm should be like this https://osu.ppy.sh/ss/6297985 , but of course if you don't want to make the diff harder,it's ok to keep the present one,though it sounds a little strange initially simplified the slider because I didn't want to use 1/8 but what the hey, it's ahard. applied
totally a good diff you're making me blush :>
Thanks No_Gu!

update
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32100
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:Rizen's Hard
Source:
Tags:Terry Crews Spaghetti Skeleton Papyrus Rizen moph Undertale Bonetrousle Soundcloud Spicetale Old Spice
BeatmapID:835624
BeatmapSetID:377148

[Difficulty]
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CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

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//Break Periods
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//Storyboard Layer 2 (Pass)
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Topic Starter
Kanye
Green = fixed
blue = means considered and altered
red = not fixed

No_Gu wrote:

M4M from my queue

[Easy]
00:11:292 (1) - remove NC I must've messed this up somehow, I fixed the rest of it
00:22:492 (1,3) - I feel that the beat on the tick is more heavy to follow than the slider head or end.try this? https://osu.ppy.sh/ss/6297971
00:25:692 (1) - I know you sould keep one bar in easy,but this stop timing is really bad.you can try a long slider with a special slider end at 00:31:292 - I'm not sure I fully understand, could you maybe message me and explain, or I can ask someone else if they can understand :/ sorry
00:39:292 (2) - what's up with this end? oops, I have no idea what happened there lol
00:54:492 (1) - I don't think this spinner fits the rhythm here,and you don't add a spinner in other diffs I'll consider mapping this, I just thought it would be nicer to leave the break for players

[Normal]
00:26:892 (1) - in fact the vocal starts at 00:27:292 - I was mapping to the build up, but I'll change it
00:32:492 (2,4) - clap?

[SPICETALE]
00:18:442 - no sound here Oh, you're right, wow haha
00:35:642 - you can add a note here(1/8) if you want,the music here has this sound I'll consider this and the points below
00:42:042 - 00:48:442 - ^
Thanks for the mod :D
Topic Starter
Kanye

Rizen wrote:

update
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32100
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:Rizen's Hard
Source:
Tags:Terry Crews Spaghetti Skeleton Papyrus Rizen moph Undertale Bonetrousle Soundcloud Spicetale Old Spice
BeatmapID:835624
BeatmapSetID:377148

[Difficulty]
HPDrainRate:5
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OverallDifficulty:6.5
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applied
moph

No_Gu wrote:

[Insane]
00:02:892 (4) - what's the meaning of this 1/4? emphasis on the vocal part and emphasis on the sound here 00:03:092 (5) -
00:15:692 (6) - ^,etc.
00:18:092 (2) - this rhythm should be like this https://osu.ppy.sh/ss/6297982 I'd rather keep it as a stream
00:30:892 (2,3,4,5,6) - same
00:35:642 - you can add a note here(1/8) if you want,the music here has this sound I could but rather keep it simple by keeping only to 1/2s
00:42:042 - 00:48:442 - ^
00:55:092 (3,4) - flow is bad because you have a trend to up between 2&3 but this one tend to go down flow is fine here imo, (4) being higher than (3) is to emphasize the longer held note on (4)
00:57:292 (1) - silence this end? ok sure
Thanks for the mod!
Garden
Easy
  1. 00:11:292 (1) - disable nc here seems more reasonable, see ur other nc patterns around
  2. 00:44:892 (1,2) - hey wheres ur distance snap
  3. 00:51:292 - since u r going with normal sample almost all the song, its kinda empty here with only soft-hitnormal, what about add a whistle
  4. 00:52:892 - ^, hs suggestion here applied to ur normal too
Normal
  1. 00:03:692 (2,3) - 2->3 distance snap
  2. 00:08:492 (5) - same curve as 00:07:292 (3) - feels more natural and consistent to me
  3. 00:25:292 (6) - nc at 'yea' sound here?
  4. 00:26:892 - what about adding a note? imo its kinda weird to stop 2/1 before the spinner
  5. 00:50:492 (6) - bit offscreen, move it up
  6. 00:54:492 (1,2) - do a blanket if u feel like, might look better
Rizen
  1. 00:14:892 (2,1) - not stack perfectly if u care
  2. 00:52:492 - 00:54:092 - 00:55:692 - 00:56:492 - 00:57:292 - add whistle to these spots sound nice imo
moph
  1. 00:00:092 (1,2,3) - spacing between 12 and 13(slider body part) looks a bit unequal, refering to 00:00:892 (4,5,6) -
  2. 00:52:492 - 00:54:092 - 00:55:692 - 00:56:492 - 00:57:292 - add whistle to these spots sound nice imo
SPICETALE
  1. 00:10:092 (2) - nearly offscreen under 4:3 resolution
  2. at current stack leniency some stack patterns really work bad like 00:00:892 (5,7,1) - etc., see how moph's diff dealt with this. also readability of 00:00:892 (5,1) - etc. might be questionable mayb u can consult other ppl too
  3. 00:22:492 (1,1) - they look too close visually compared with ur other patterns
  4. 00:26:892 (7,2) - these two shapes seem too individual from each other, lacks consistency imo
gl'~
Topic Starter
Kanye

Garden wrote:

Easy
  1. 00:11:292 (1) - disable nc here seems more reasonable, see ur other nc patterns around my bad, must've accidentally NC'd, fixed.
  2. 00:44:892 (1,2) - hey wheres ur distance snap in the trash with my skill, fixed
  3. 00:51:292 - since u r going with normal sample almost all the song, its kinda empty here with only soft-hitnormal, what about add a whistle sure, sounds kinda good
  4. 00:52:892 - ^, hs suggestion here applied to ur normal too
Normal
  1. 00:03:692 (2,3) - 2->3 distance snap fixed
  2. 00:08:492 (5) - same curve as 00:07:292 (3) - feels more natural and consistent to me adjusted it slightly but they're not the same, i'll leave it how it is
  3. 00:25:292 (6) - nc at 'yea' sound here? hmmm, that might be okay, I'll see what other people say
  4. 00:26:892 - what about adding a note? imo its kinda weird to stop 2/1 before the spinner for now I'll add a note, though I'll need to ask if this is enough time between the two notes before the spinner. Should be okay though, i dunno why i never had one there in the first place
  5. 00:50:492 (6) - bit offscreen, move it up think this is okay, the grid doesn't completely depict the play area
  6. 00:54:492 (1,2) - do a blanket if u feel like, might look better fixed
SPICETALE
  1. 00:10:092 (2) - nearly offscreen under 4:3 resolution I'll consult others about this
  2. at current stack leniency some stack patterns really work bad like 00:00:892 (5,7,1) - etc., see how moph's diff dealt with this. also readability of 00:00:892 (5,1) - etc. might be questionable mayb u can consult other ppl too I've had people test it and be able to read it okay, I might change it in the future but for now I'll leave it as is
  3. 00:22:492 (1,1) - they look too close visually compared with ur other patterns Seems fine to me
  4. 00:26:892 (7,2) - these two shapes seem too individual from each other, lacks consistency imo replaced (2) with (7)
gl'~ Thanks for the mod!!
moph

Garden wrote:

moph
  1. 00:00:092 (1,2,3) - spacing between 12 and 13(slider body part) looks a bit unequal, refering to 00:00:892 (4,5,6) - wanted to emphasize the two sets differently as music isn't the same
  2. 00:52:492 - 00:54:092 - 00:55:692 - 00:56:492 - 00:57:292 - add whistle to these spots sound nice imo sure
Thanks Garden!

boop
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32092
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.900001

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:moph's Insane
Source:
Tags:Terry Crews Spaghetti Skeleton Papyrus Rizen moph Undertale Bonetrousle Soundcloud Spicetale Old Spice
BeatmapID:837713
BeatmapSetID:377148

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Spicetale.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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51292,-133.333333333333,4,2,0,70,0,0
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Rizen
applied all, thanks!

update
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32092
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:Rizen's Hard
Source:
Tags:Terry Crews Spaghetti Skeleton Papyrus Rizen moph Undertale Bonetrousle Soundcloud Spicetale Old Spice
BeatmapID:835624
BeatmapSetID:377148

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Spicetale.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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92,-125,4,1,0,70,0,0
32092,-111.111111111111,4,1,0,70,0,1
51292,-125,4,2,0,70,0,0


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Combo3 : 255,128,0
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This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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