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xi - Halcyon

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Tomoka Rin
star~
Rusty
go! :)
DeadAlready
omg lol
rustbell
BOF201000000000000000000000000000000000000000000000000000000
S o r d a
star~ ;)
kioukiou
Timing modded, Offset 27,645 is better for me.

Don't forget resnap all notes and green lines.

star.
ignorethis
all seem ok for me. star'd
PSPDS Eddie
tanosiizo~
James2250
Some people don't like gray combo color because of multiplayer thing
Hitsounds sound kind of quiet, raise volume? (to full)

Beginner:
Wow that is pretty slow velocity
No problems I see

Normal:
Why not go through and make sliders like 00:29:529 (3) and 00:58:744 (1) more symmetrical
00:37:697 (6,7,8,9,1) - doesn't really suit a normal
00:50:262 (3,5) - align
00:52:775 (3,4,5,6,7) - try and turn these stacks into something easier
01:02:828 (3,4,5,6,7) - ^ (same for the rest of these)
02:20:105 (1,2,3,4,1,2,3,4) - stuff like this is kind of hard for a normal
Map isn't bad but it needs some parts made easier to suit a Normal

Hyper:
No major problems

Another:
00:38:325 (1,2,3,4,5,6,7,8) - don't like the spacing here
00:57:802 (2) - kind of hidden by previous notes, I would re-arrange this part
01:38:639 (1,1,1,1) - some people don't like stuff like this,might want to replace one or two, but up to you
Some other spacing that is odd but it "is" an insane so ok

*star*
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • Video is quite big, but i see that if you try and compress it more it will look awful, so it's ok since it suits the limit.
- Beginner:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Nothing wrong, but that spacing with big circles is eye-straining.
- Normal+:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Slidertick rate 1 seems more "powerful" to me.
    Nothing else
- Hyper:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    You should reduce stack leniency in order to avoid having 1/1 and 2/1 beats stacked in a weird way (like 02:16:650 (4,6) - 02:12:409 (3,5))
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:02:828 (1,2,3,4,5,6,7,8,9) - this stack looks bad in play mode. Fix it by moving it down-right.
- Another:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    00:38:325 (1,2,3,4,5,6,7,8,9,10) - 02:00:001 (1,2,3,4,5,6,7) - 02:13:665 (1,2,3,4,5,6,7,8) - ugly imho.
    02:17:121 (6,7,8) - can be confused for a 1/4 stream (not very likely, but it think someone will think that way)
    I don't get all those weird changed of spacing that are readable only because the map has AR8.
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:41:152 (1) - make this end at 01:46:179.
    00:56:388 (4) - what.
- Best difficulty in my opinion: Hyper

Well done.
Lalarun
:oops:
taka1235
CCCCCCCCCCRRRRRRRRZYYYYYYYYY
Natteke
OMG, a xi map submitted? D: I love POONwing's taiko maps on xi's songs :o
you should ask him to make a taiko diff for this D:
Cuuuuri
naita.. :(
star~
swish
star~
Sakura
Please remember some of these errors are suggestions, not directions, but if I point something out it's because I believe it will help your map!

[General]
I think artist should be Xi not xi
Add epilepsy warning since the video has quick flashes.
What is that Lily Allen - Smile folder doing in your song folder?

[Another]
00:56:231 (3,4) - I recommend you put these closer, the way the notes are arranged doesn't hint that this will be a jump.
01:54:346 (6) - New combo.

[Hyper]
I think you could do some variation with the slider crosses like 00:49:791 (4,5,6,7) by making some cross go from the outside to the inside instead.

[Normal+]
01:18:377 - I dont really like how this 1/2 section is generating awkward sliderticks (they appear invisible in gameplay)

[Beginner]
00:35:498 (4) - Awkward slider tick, please shorten by 1/1 then add a note where this slider used to end.
00:48:692 (1) - Shorten by 1/1
00:50:891 (2) - ^
01:00:943 (3) - ^
01:07:226 (5,6) - This is confusing for beginners, please put (6) somewhere else or just add another repeat to (5).
01:18:849 (2) - Shorten by 1/1
01:21:048 (6) - Shorten by 1/1 then add an extra repeat and rearrange the spacing afterwards
01:57:173 (4) - Shorten by 1/1
02:13:194 (1) - ^
02:15:079 (3) - ^
02:16:336 (1) - ^
02:17:592 (2) - ^
Note: All those "Shorten by 1/1" it's to fix the awkward slider ticks at the end, feel free to add a note or something after the slider if you feel it's needed.
SilentWings_old
:D
James
too much claps xD

I check this tomorrow i am sleepy~

sudooooo
Jerrysr
good mapset <3
aRiskOfRain
General;

Offset = 5027
Don't use grey as a combo colour, it is used in multiplayer.
Tickrate = 1 for all difficulties.
01:50:262 - This kiai section should start at 01:49:948.
02:10:367 - This kiai section should start at 02:10:053.

Beginner;

AR +1?

Normal+;

Rename to Normal.
01:49:634 (1,1) - I think this is a little tricky for even a Normal+; perhaps reverse the yellow slider?
02:20:105 (1,2,3,4) - Far too difficult for a Normal.

Hyper;

That 0.5x section is incredibly hard to read; perhaps you should change it to a 0.7x section?

Another;

Same comment about the 0.5x section.
01:49:634 (1) - This is impossible to read. Use maybe a 1.33x section or at the most, 1.5x.
loli_milk
kami map :)
Rucker
nice :)
Gabi
nice streams ^^
-v-
Go Go :)
Orgol
Crazy map :P
Mapper 31
いまさらですが...
Taikoマップを作ってもいいでしょうか
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

[Beginner]
  1. 01:37:383 (3-1) - Spacing between these 2 notes is little confusing for me. Idk why. I would increase spacing a little.
  2. I would remove this kiai section in the beginning.
[Normal+]
  1. Same with kiai.
[Hyper]
  1. Same with kiai.
  2. 02:16:650 (4-6) - Places like this one. Unwanted stacking i guess. Set Stack Leniency on second bar. It'll look great then imo.
[Another]
  1. Same with kiai.
Hmmm...mmm...I FUCKING LOVE THIS MAP! STAR!
Uan
good map~
miccoliasms
Aenna
NormalじゃなくてStandardの方がいいような?
-v-

Sakura Hana wrote:

I think artist should be Xi not xi
Artist is not "Xi"



http://manbow.nothing.sh/event/event.cg ... f&event=65
mayosiiiiii
moccoli! :evil:

nicemap all diff~ >w</
Lissette
Another
00:57:802 (2) - this slider is a bit hidden by the hit explosion

miccoli's diff
00:32:199 (9) - can you make this slider more visible

Hyper
02:23:796 - useless timing section :p

Beginner
I think you should have put notes every 2 beats instead of every 1 beat, since the song is really fast

Nice map!
Star!
eXseeD
good song good map!! 8-)
Sanjenin Nagi
this bmsgameplay(ru-vit[korea bms play]) full score 200,000 ->158,624<my score [hyper]
and [hard] 156,421
the star!!
xqlee
wow.............


GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD!!!!!!!!!!!!!!!!!





xi - Halcyon (from BOF 2010)
PEPOTTI
nice map!
Garven
As per your request:

[General]
Set offset to 28,273 so the metronome is on the right beat.
Source is bms... does this stand for Bemani Simulation or something? Please write the full name of the game out.

[All Maps]
01:49:948 - Start kiai here.
02:10:053 - Start kiai here.
02:30:471 - Maybe add a kiai fountain here? It'd be a neat effect.

[Beginner]
Such super-lower difficulty settings. -_-
And a way low distance snapping to boot.
There are a lot of simplified beats that you use long sliders on that I feel that you can easily follow the main melody with.It'd require a lot of remapping though, so I'll just mention this here.
00:47:121 (4) - I'd point out the kick sliders being unfriendly to newcomers, but with such a slow velocity, I think it's fine.
01:07:226 (5,6) - Although this would be problematic. Stacking a note after a slider is a pain for new players to read. I'd recommend you map something else here.
01:26:074 (1) - End this spinner at 01:27:644. It'll give more recovery time for the next notes.
02:17:592 (5) - New combo
02:23:718 (1) - End this spinner at 02:27:487 - for better recovery time.

[Standard]
00:37:697 (6,7,8,9,1) - I dunno about this stack. Even with a normal, with this OD, a player might just freak out and start clicking like mad to get through it. Hrm, you used them a lot too. :/
00:38:325 (1,2,3) - Aaah, so much staying to the beat instead of going with the syncopated melody. Makes my head spin, hehe.
Mmm, in general this is pretty dang tough as a normal. I suppose the really slow velocity helps with that though...

[Hyper]
Wow, huge difficulty jump.
As a difficulty, it's good, but if you were willing to tone it down to help bridge the gap between Standard and this, I wouldn't hate you. I think the biggest challenges in this difficulty are all the short streams used. If you can tone those down (use more kick sliders and just eighth notes to simplify the rhythms) this would be a nice transition difficulty to the harder stuff.

[miccoli's diff]
Wow, this is pretty fun~
Eh, all I've got are combo mods since there seems to be a lot of combo inconsistency.
01:23:561 (10) - New combo? If so, remove new combo at 01:24:189 (1) -
01:24:817 (11) - New combo? If so, remove new combo at 01:25:446 (1) -
01:26:074 (9) - New combo? If so, do new combo at 01:27:330 (13) -
01:36:126 (8) - New combo? This combo is running pretty long. >>
01:44:922 (10) - New combo?
02:07:383 (5) - New combo?
02:17:592 (1) - New combo? If so, remove new combo at 02:18:063 (1) -
02:20:105 (1) - Think you can put in some new combos in the middle of this? It gets pretty tough, and the HP boost would be pretty helpful.
02:27:487 (8) - New combo? If so, remove new combo at 02:28:587 (1) -
02:29:843 (14) - Add a finish?

[Another]
02:16:336 (1,2,3,4,5,6,7,8) - Argh, so hard. ;_;

I think the biggest problem is the big difficulty jump from Standard to Hyper. Hyper and miccoli's diff are fairly similar in difficulty, so maybe if you could tone down Hyper a bit, this set would be awesome.

Edit: "give difficulty jump" I can't type anymore.
Orkel
star
fartownik
[Another]

I had a lot of fun playing this diff. Although the clap hitsound is not the best choice this time.

00:34:241 (9,1) - Pretty confusing. Move the slider up a bit.
02:24:032 (1) - Delete new combo.
02:24:346 (1) - ^


[miccoli]

Fun as hell too.

The HP Drain and OD have been totally lowed here to make the star rating lower, aren't they? Raise them a bit (at least 1 tick).

01:36:126 (8) - New combo?


[Hyper]

I don't agree with this being too hard. It's perfect.
Ofc, the clap hitsound is also inappropriate.


Cool, really fun. Reminds me of Jerry's Evans, if you know what I mean.
star
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