My thinkings about this guidelines.
I tend to use relatively loud hitsound, but it can be varied if the volume of the song is too low.
Maybe we need to discuss about the guidelines, and make it more 'solid'? As more and more taiko specific maps are made, we need some kind of standard.
I STRONGLY RECOMMEND to use SV 1.4, and actually, I hate other slider velocity.Rokodo wrote:
Slider Velocity
1.4 is the standard slider velocity that is recommended to be used in taiko specific maps. 1.6 is becoming increasingly popular, however.
The slider velocity figure affects the spacing of all the notes in taiko mode.
Also, big notes in 1/4, 1/6, 1/8 are too hard for reading patterns.Rokodo wrote:
Finish Notes
These notes should not be used in 1/4 or 1/6 or 1/8 streams, even at the beginning or the end. This is because the player is supposed to hit this type of note with both keys corresponding to the note's colour. To be safe, leave at least a 1/2 beat between a finish note and any other note or object in the map.
Maximum number of Kiai isn't that important as I think, but usually they don't need to be used over 3 times because of composition of the songs.Rokodo wrote:
Kiai Time
Kiai sections are only to be used for the chorus(es) of a song. Do not use short "flashes" of kiai like you might do for a standard map. The maximum number of kiai sections to be used in a taiko specific map is 3.
My case I don't care others making maps over 999 combos if the song is too long, but I tend to keep this rule.Rokodo wrote:
Note Combo
Keep the circle count of taiko specific maps at 999 or below. (In accordance with Taiko no Tatsujin rules.)
Sometimes 2 x BPM is used in whole song, though it's rare.Rokodo wrote:
BPM Changes
Unnecessary BPM changes are not recommended unless the song has a relatively low BPM. In this case, 2 x BPM should only be used for kiai time.
I don't care about this when I map full ver. (like over 3:30 min) of the song, but I tend to avoid to put breaks. It can be replaced by relatively simple patterns...Rokodo wrote:
Break Sections
Taiko specific maps should not contain any break sections whatsoever.
Yeah, some hitbursts are really annoying when playing taiko.Rokodo wrote:
Custom Hitbursts
At the time of writing there is no way to turn of custom hitbursts in map sets unless the files were deleted from the beatmap folder. It is highly recommended that you do not use custom hitbursts if there is a taiko specifc map in the mapset. The hitbursts at the time of writing this guide cannot be overridden with the standard taiko skin hitbursts.
If 'forcing taiko skin' option is turned on, custom hitsound don't work, though it seems other custom sound effects work.Rokodo wrote:
Custom Sounds
Don't use them in taiko specific maps. Keep volume at 100% on Normal setting.
I tend to use relatively loud hitsound, but it can be varied if the volume of the song is too low.
Maybe we need to discuss about the guidelines, and make it more 'solid'? As more and more taiko specific maps are made, we need some kind of standard.