My personal thoughts on this:lepidopodus wrote:
Maybe we should debate about this one again but kinda hard to gather those 'minorities lurking in somewhere between majorities'.
(Or making new topic or something like that.)
Wake up guys... *sigh*
EDIT: And I really think we should mention here about measures and barlines.
EDIT 2:
Well we should do something with these issues.
Countdown: Permit or not
Slider Velocity: Force/recommend some value or leave it to mappers to set freely
Finish Notes in 1/4 streams: Allow it or not
Kiai Time: Should use/leave it to mappers & Set some restrictions/leave it to mappers
Note Combo: Limited to 999/no restrictions
Drum rolls: Not to use short drum rolls/spam drum rolls etc.
Spinners: Restrict them by some way or not
Overlapped notes by BPM Changes: same as above.
Break Sections: Allow it or notCustom Hitbursts: No way to fix this currently
Measures and Barlines etc...
Feel free to add issues. I know it's knida useless effort but well, I just wanted to try. Just don't laugh at me.
Countdowns in taiko specific maps should not be permitted. Period.
There should be a warning for changing slider velocity like some sort of hint popup stating that 1.4 is the visual optimum based on authentic Taiko no Tatsujin games, and that this should generally be used as a default or base (i.e. not kiai time) velocity for maps. I also think some people might be confused by 1/3 + 1/6 or 'odd beat' timed maps (e.g. Metal Hawk) from TnT as they appear to use a different slider velocity if you do not recognize that the beats are not even such as is the case in 1/2 or 1/4 streams.
Note combo... I still prefer to map to 999 or under but we cannot stop people from mapping over this 'limit'.
We used to say no 1/8 in taiko maps, then Namco ruined that anyway. So I won't tell people what to do here anymore. It's really personal preference.
Finish notes should rarely be used in 1/4 timing let alone streams. There are a couple of exceptions, i.e. using a faster custom slider velocity and adding a few finishes such as D KD KD. As long as the notes aren't visually overlapping cases like this are acceptable for short periods of a map:
1/4 finish notes on 1.75x velocity.
Overlapping notes on BPM changes can be avoided if the mapper knows what s/he is doing, just make sure that the notes between different BPM sections are at least 1 beat apart and it should be readable. Sometimes slowdown just cannot be helped, even in my maps:
As long as the BPM is not going from insanely fast to insanely slow I think this is ok. It is subject to opinion.
Spinners cannot really be regulated but they shouldn't be used one after the other or for long periods, say for more than 4 beats.
Again, kiai time is hard to regulate in terms of how many times people use it. However, there should be a warning dialog as I would like to see when changing slider velocity for taiko specific maps that states it should be used for consistent periods during a) the chorus of the song or b) the ending section of the song if there is no notable chorus. I'm personally sick of seeing these kiai 'flashes' in taiko specific map attempts.
Break sections should not be permitted where possible, and forced ones can be deleted with minimal knowledge after the completion of a beatmap using Notepad if required. The only trouble is if the taiko difficulty is the only map in the set then you cannot export an osz as going back into the taiko difficulty will result in a break section being automatically added again. orz
Drum rolls are really determined by osu! and so the number of beats on them cannot be controlled as such. Repetitive drum rolls i.e. more than 2 in a row on taiko specific difficulties should really be avoided.
As for measures and barlines, I usually leave tick rate (which should control the amount of barlines as is my understanding) at 1 or set to 0.5. It doesn't seem to matter what you set it to in osu! below 1 at the moment.