forum

Taiko Specific Map Guidelines

posted
Total Posts
77
show more
lepidopodus
We already made that rule obsoleted long time ago, arken.

lol 45 days late reply.
OzzyOzrock
WHY NOT

Countdown: No
Slider Velocity: 1.4. If it's to slow, use an inherit throughout the song.
1/8 notes: Unless you know what you're doing here, don't.
Finish Notes in streams: Uhh, depends on stream speed? But no.
Kiai Time: Use it in choruses and such, no limit of usage...
Note Combo: If it surpasses 3 minutes and you wanna make some sort of crazy Oni, then it's fine. Don't let this limit you.
Drum rolls: Scarce use. DO NOT use it for every long note in the song. Maybe use it to label Inner Oni pathway :3
Spinners: If used in a cool way that makes sense it's fine. Can be used as a ninja note, and made very long
Sudden change of Scroll speed: Uhh, hard to explain how this would fit. It's fine if you wanna add a ninja note, I guess.
Overlapped notes by BPM Changes: Yeah, this is bad.
Break Sections: Noooo. Tire the person! Kill his arms! He deserves it!
Measures and Barlines: Uh, what? I guess it depends...
Yuzeyun
I never saw this thread o.o

Countdown: NO.
Slider Velocity: 1.40.
1/8 notes: If the song's <75 BPM, you can. the SONG, not the map. (ee. Sack, 35 BPM. inb4 who would map this ?)
Finish Notes in streams:^ (but not with 1/8 unless the SONG is <40 BPM)
Kiai Time: Don't spam.
Note Combo: 99,999 (who would do higher ?) **EDITED because my pootin' Taikomiza is going to 8.000 notes, that is friggin' huge**
Drum rolls: Use them.
Spinners: Not too long (Don't do Mosquito like I do : Making a 300-hit spinner)
Sudden change of Scroll speed: Ninjanoting yeah, else use progressive change (Rokodo does on some of his maps.)
Overlapped notes by BPM Changes: Seriously this is s・・・(I miss because of intempestive BPM changes that are x0.5 x1 x0.5 x2)
Break Sections: Break as using 2/1 notes ? yeah. Else no.
Measures and Barlines: I HAVE NO CLUE.
Coro
How does one make a short drumroll in TaikOsu? A short slider gets converted into 2 notes...
OzzyOzrock

CoroQuetz wrote:

How does one make a short drumroll in TaikOsu? A short slider gets converted into 2 notes...
You can't. Usually people end up doubling the BPM
Rei Hakurei

CoroQuetz wrote:

How does one make a short drumroll in TaikOsu? A short slider gets converted into 2 notes...
afaik, shortest drum roll is about 7/4-2/1 slider (drum roll counts 1/4 beat as 1 rolls, 1/2 beat as 2 rolls, and 1/1 beat as 4 rolls.)
OnosakiHito
Hello everybody,
some people may knew it allready, I have want to say some things about the Gudelines. Overall they are okay, but I think there should be some things changed/added or settled in another way as you will see in the following approach, why.
(I will try to make it in a good understandable english and apologize my self if it is not or contains misstakes)

So, let me show you what I have.

The "Taiko Specific Map Guidelines"
1. I noticed that some rules in this guidelines(e.g. HP Drain, Finish Notes) are not fiting anymore to what you guys have decided together and that many Taiko players think, this guidelines are "rules", but in many cases it is said "recommended" or "should be...", so it is I think clear, that we have much more space for mapping as most people thing we have.

About the first point you will find more information in the comming section(3.) I have made.
About the second point I can just say, that we should avoid to show this gudelines as "rules" and try to explain new mappers that they can actually just learn how to map right in this gudeline and that they don't need to follow everything, like for example: OD 7, HP Drain 7.

2. Maybe I'm overtaking it or got the wrong few in the following sentence, but I think also - I'm sure there are more aspects - due to this, people are going a bit too far with the generel ranking criterias because, it seams like that in more and more cases it is not anymore importand, how much a map makes fun. It is more importand right now, how rankable it is.
Unclear contact like in IRC or so: ,,You can't do that, it break the rules!" makes the people worry about there maps. But which 'rules'? Dosen't it makes in this way much more fun as following the not existing 'rules'? It is better when new mappers dosen't make any werid things, but for experience mapper it should be possible enought to make some other things which are also rankable/playable enough without geting the crittic ,,You don't follow the rule".
People should say instead for example: ,,This speadpart is really not fitign to the music; to the part".

My point is easy: Why should be something unrankable (when it is playable and really fun) because it dosen't following this not existing 'rules'?
This guidelines should be seen as guidelines, while modding should be something to do with "playable - not playable // looks objective good // looks not good, etc.".
(These guidelines are based on authentic Taiko no Tatsujin games and should be followed in order to produce a fun and enjoyable taiko specific map.) - Many people forgot that.

I don't say it should be like that, it's just my personal view. I could be in some points wrong, but some should be right.
Anyway, let's go to the next section, the guidelines them self. There you will see some of my opinions and questions.


3. The Guidelines them self

  1. Difficulty Settings and Song Setup:
    Is it really true, that in TnT the ratio to HP Drain and OD, 7 and 7 is? This seams really high and it didn't felt in the TnT AC like this.
    Didn't saw any discussion about this. Edit: And also, every song have an own HP/OD that fits to it. -> Considering BPM and rightness of offset/ offset/BPM changes
  2. Custom combo colours:
    Maybe it should be written down that same coulour choose like in gameplay is prefered? Since it is harder or makes the quality of modding lower because of no visual view. Edit: It's also easier for Taiko modders in this way to mod the Taiko map.
  3. Slider Velocity
    1.5 and 1.6 may be tolerable in some cases with a slower BPM.
    I would more say, the visual view is more importand then the technically. Dose someone like 1/4,1/5,1/6 or not is just a personal view.
    So the case with a slower BPM is just one reason.
  4. Finish Notes

    lepidopodus wrote:

    Seems most mappers don't like this so let's just say 'don't use Big Notes in 1/4 streams in SV=1.4.' Anyway we need to set exact limitation, as mappers sometimes set SV other than 1.4.
    Mh, I think it dosen't matter, how many mappers it like or not. More significant is how usefull it is in some cases. Edit: Short: Still no limitation choosen.

    It happens often that in a song a part appear which follows the beat oooooooO(8 notes), but we need to map like oooooo O (6+1 note).
    I say this makes the ->Insert Ozzy's word here: flow<- unstable and sounds sometimes weird too. I want to show you a good example:
    AU - Infinite of Nuclear Fusion[Taiko Oni]
    ^ The climaxx sounds are hearable in the kkkkddddK(01:11:051). If I would change it now to kkkkddddk it would make the ...K K... meaningless and would be weird played as kkkkddddk K one. Also don't forget how it sounds.

    Also there is in 01:33:251 a kkD one, but it is playable because you see the big don in the speed part coming, so you can act also better as when it is directly at the stream.
    These notes should not be used in 1/4 or 1/6 or 1/8 streams, even at the beginning or the end. This is because the player is supposed to hit this type of note with both keys corresponding to the note's colour.
    For a player it is also possible to play a big hitcircle in a end of a stream and if this player can't do it, he can just play it as a small one.

    Zekira wrote:

    Finish Notes in 1/4 streams: NO, unless you're going for something special.
    I think this regulation fits really good, since it said that it should be not used, but in special things okay is. Like climaxx timelines, or linear map styles (...K K...ddddK K...).
    About Dddddddd I can say, this should be not used since, the big don is overlapping the first notes.
    dddddddD has not this problem, because the big don has been overlapped just a bit by the small don's.
  5. Kiai Time
    Kiai (a concept based on Taiko no Tatsujin's "go go time") sections are only to be used for the chorus(es) of a song. Do not use short "flashes" of kiai like you might use in an osu! standard map. The maximum number of kiai sections to be used in a taiko specific map is 3.
    I think this one is also a bit unclear. Songs with a lenght over 4min have sometimes 4 kiai times and it is not wrong to use a kiai time also in another climax time. -> Often usefull in ends of opera songs with there loud imposand insturments.
    I would say to write down ,,unless it is going for something special.", too.
  6. Spinners
    Um, I'm honest. I saw also some cases with oooooooo(spinner) which have fit good, but this is to rare to change it now... hmpf.

    Edit: Oh, has been allready mentioned by Rokodo.
  7. Break Sections
    Taiko specific maps should not contain any break sections whatsoever.

    lepidopodus wrote:

    Break Sections: 'We recommend not to use it, unless the song is long and have small breaks.', looks fair?
  8. Drumrolls
    Looks fine how it is, but what do you think about drumrolls after streams? Also in special moments allowed?
  9. Overlapped notes by BPM Changes:
    Mh, that's a real hard question I'm also thinking about... there are really cases, which are okay, but to spam it is is really not good and useless. It makes the map sometimes more interesting and a miss dosen't mean that a map is now bad because, it could be not fc'd in the first play.
  10. Edit:Audio of hitcircles
    - The normal use should be ,,Normal", not ,,soft" because, the option ,,soft" makes the hitcircles quite.
    - The sound of the hircircles should be at least a bit loder then the music it self?

That's it for now from me. Really long, mh?
So, what do you think about some points and my opinion from beginning?

Edit: Because of playable -> rankable. Don't get it wrong, it should be playable for most people, not like 1/8 notes.
Luna
Just wanted to ask what the general guidelines are for Muzukashii diffs on maps that use both 1/4 and 1/3 snap.
I think I remember authentic maps where 1/3 streams of 6 are used (dddddd or kkkkkk) alongside the generic 1/4 triplets (ddd/kkk) but I'm not really sure and can't remember what maps I'm thinking of so I'm not able to check it myself~
OzzyOzrock
1/4 finishes never
1.4 always
breaks if it fits
song setup, who cares
drum rolls for silly things, scarce use
spinners as would be used in TnT
overlaps, no it's stupid
kiai, choruses or emphasis sections

hmph. how it should be.
Backfire
I used 1.0 for cosmos, and no one complained :x
Yuzeyun

OzzyOzrock wrote:

Song setup, who cares
ok

brb 10/5/5/10

at 99.832BPM

Song setup should be close to authentic, 5 to 7 are the most popular (I am mapping with 6 now, instead of 5)

1.4 if not too fast nor too slow (TSUPSEUDOGAMUSH is in 1.4 and is terribly played. I barely read the notes :/)
lepidopodus

OnosakiHito wrote:

Mh, I think it dosen't matter, how many mappers it like or not.
You don't really think that mappers and players are totally seperated, do you. Most of them are also top-rankers(except guys like me), you know.

Also I never enforced this to other mappers and players. This so called 'guidelines' might be the sole regulation that exists for now, but those were never official (and this is why I always end up saying 'I can't enforce anything to them'), but people usually tend to follow this. Why? who knows?
(At least this can be shown as consensus by people outside Taiko community, though.)

Try to gather some more guys if you want to make consensus? Even I can't say something like 'Most of mappers/players blahblahblah' before clarification in here.
OnosakiHito

lepidopodus wrote:

OnosakiHito wrote:

Mh, I think it dosen't matter, how many mappers it like or not.
You don't really think that mappers and players are totally seperated, do you. Most of them are also top-rankers(except guys like me), you know.
You should know that I don't think in this way... but as I said before, isn't it more importand what is technically - good - possible? It is not a small tribute to exclude patterns and can make sometimes a part a bit weird. It would give mapping a little new dimension again because, people are "allowed" to use one~two patterns more.
And people answering with ,,no" without reason makes me a bit suspicious.

lepidopodus wrote:

Also I never enforced this to other mappers and players. This so called 'guidelines' might be the sole regulation that exists for now, but those were never official (and this is why I always end up saying 'I can't enforce anything to them'), but people usually tend to follow this. Why? who knows?
(At least this can be shown as consensus by people outside Taiko community, though.)
Uh... maybe I explained it a bit wrong/not understandable. But I didn't spoke about you guys who made this 'gudelines', also not that you enforced to the players.
More about the whole Taiko community where some players/mappers got it probably wrong. Like you said: (At least this can be shown as consensus by people outside Taiko community, though.)
I don't know how many and who could read that what I have wrote down, but it is directed to all people in this community since I noticed that the last months.

lepidopodus wrote:

Try to gather some more guys if you want to make consensus? Even I can't say something like 'Most of mappers/players blahblahblah' before clarification in here.
I said just one time "many" and I used it, based on what I saw in the last month(also in multiplayer).


Hum... I'm a bit sad about this answer, to be honest(yeah I can't demand more). Right now I just got the answer to try to get maybe more people, but for what...?
The first point was just a generel fact point I noticed and I'm sure people who want to say something about it(like noticed it too) will post something in this thread.

But the second point dosen't need 'more people' for now, since I propose some things and asking why some guidelines are changed without any discussion(maybe I need to wait for Zekira,aquabluu, Crystal?). People will find this thread and post somethng when they want.
If something really needs more people for a better discussion and clarfication, sure, I will do it. But for now we are in the 'opinion-phase', right?

Or people maybe just don't want to discuss, then I don't know what to say. Yep.
lepidopodus
I don't really interested since I'm quite busy these days (better to say that I'm too busy to give some attension on this) so nobody stops you to initiate the discussion. Too be honest I don't even get the exact point, lol.

You can make the map whatever you want, but if you are using something prohibitted without any discussion, you will face some kind of resistance since they don't think it is the right way. So You need to persuade them first. The problem is, this kind of discussion does not always follow logical way. Even if you think something is logical and actually it is, but if it is disliked or thought as wrong by community, that can't be used until those guys change their thoughts since it's a game, not a science or something.

Nah I guess I don't need to intervene this. I have no authority.

Be careful though, some kind of prejudice can block your effort to psuade them.
OnosakiHito
Just see it as opinion for the gudeliness then, maybe the first sentence is confusing too much. But yes, I can understand that you have no time, so, maybe the best would be to wait then for more opinions.
since it's a game, not a science or something.
Uuh... I think thats probably right what you say.
lepidopodus
Well, I guess you need to specify what exactly you think it needs to be change. Curntly you are talking about too many things, and that's quite confusing to me.
Oh, and something written by rokodo in 1st page isn't same with our agreement. Those are his thoughts, though it looks quite similar with current so called 'guidelines'. *goes back to study*
lepidopodus
Some features that we considered as 'rules' are broken by Namco itself. Whatever.
Mentalism1
thank you
OnosakiHito

lepidopodus wrote:

Some features that we considered as 'rules' are broken by Namco itself. Whatever.
Then let's change finnaly this - in some cases - stupid guidelines and make them to real rules, which makes more sense. It still gets me into nervs.
This gives us also benefits in the future! - I just want to remember: As I know and heard, peppy said long time ago that we could get some more rights if we would finnaly have real and stable rules.
Or let's make a new Taiko mapping Thread if Rokodo is not willing to change it(or if he have no time, seams more to be that case).

Going to open a discussion thread about this soon since we shouldn't be the only one who consider this.

Edit: Made some changes in this post, (edits): viewtopic.php?p=1102490#p1102490
Also improved the grammer for better understanding.
Yuzeyun
@^ You should change the Slider Velocity part. For HIGHER BPM (Above BPM 260), 1,4 is NOT recommended. Using 0,70 should be allowed on songs above BPM 300, tho. I once mapped a song at 300+ BPM with SV 1.4 and barely read the notes. (0,35 above 600 and so on)
OnosakiHito
@Gezo: At the moment I'm writing down the Taiko rules and I'm at point Slider Velocity. That's what I wrote:

  1. Slider Velocity
    The Slider Velocitys, 1.40 and 1.60 should be used(1.40 is the standard slider velocity that is recommended to be used in taiko specific maps while 1.60 is the standart slider velocity for slower BPM songs).
    Exeptions: Lower slider velocitys are allowed to be used in songs with a really high BPM above 260~280. Recommended SV is 1.20 for this. It also depends on how readable the notes are, in their current position.
http://osu.ppy.sh/b/130800 BPM 270 with SV 1.40 is still readable since there are not many notes. Maps with more notes are not recommended since even 1.20 is allready stucked a bit.

Well, BPM 300... there was no case in this way for ranking. The only thing we can say is using 1/4 notes with SV 1.20 or smaller or taking half of the BPM 150. Other things are allready unrankable for a Taiko diff..

(Don't forget, the rules are for maps which are dedicated to the ranked modus. offline maps are another category)
Please sign in to reply.

New reply