What do you think about limits to use finish note, Zekira? How long should the distance between the big notes and other notes be?For normal cases, 1/3 and 1/2 should be the farthest it can get.
For songs with less than 85BPM though, 1/4 is allowed.
What do you think about limits to use finish note, Zekira? How long should the distance between the big notes and other notes be?For normal cases, 1/3 and 1/2 should be the farthest it can get.
I think 1/4 streams in Big note should be prohibited even low BPM, as it drops readability.Zekira wrote:
For normal cases, 1/3 and 1/2 should be the farthest it can get.
For songs with less than 85BPM though, 1/4 is allowed.
lepidopodus wrote:
Countdown: No. But I've always been lazy to disable it in my maps, so yeah. I'll work on it.
Slider Velocity: The standard is 1.4. Any higher or lower and the beat spacing will look odd. Minor exceptions, perhaps.
Finish Notes in 1/4 streams: In small amounts, maybe (see Oodain)
Kiai Time: Unreasonable to make a song unrankable due to >1 minute of Kiai. Loosen the rule for Taiko, especially authentic maps. (see Kimi no Akari, Taiko Ranbu: Honoo no Maki)
Note Combo: IMO, more than 999 is fine, but ONLY if the song is more than 3 1/2 minutes long.
Drum rolls: Fine, as long as there are no more than five short drumrolls in a row (see Numujika ac.10)
Spinners: Not more than three short spinners in a row, otherwise, no restrictions. (see Numujika ac.10, PaPaPa Love)
Overlapped notes by BPM Changes: This should be done only for novelty's sake, not for a ranked map.
Break Sections: Breaks are forced no matter which part of osu you're playing, but it really isn't necessary for Taiko
Feel free to add issues. I know it's knida useless effort but well, I just wanted to try. Just don't laugh at me.
(see Numujika ac.10)The worst case for drumroll examples.
Countdown: What is wrong with a countdown?lepidopodus wrote:
Maybe we should debate about this one again but kinda hard to gather those 'minorities lurking in somewhere between majorities'.
(Or making new topic or something like that.)
Wake up guys... *sigh*
EDIT: And I really think we should mention here about measures and barlines.
EDIT 2:
Well we should do something with these issues.
Countdown: Permit or not
Slider Velocity: Force/recommend some value or leave it to mappers to set freely
Finish Notes in 1/4 streams: Allow it or not
Kiai Time: Should use/leave it to mappers & Set some restrictions/leave it to mappers
Note Combo: Limited to 999/no restrictions
Drum rolls: Not to use short drum rolls/spam drum rolls etc.
Spinners: Restrict them by some way or not
Overlapped notes by BPM Changes: same as above.
Break Sections: Allow it or notCustom Hitbursts: No way to fix this currently
Measures and Barlines etc...
Feel free to add issues. I know it's knida useless effort but well, I just wanted to try. Just don't laugh at me.
Depends on how annoying the hitburst is, we should try and keep it to the normal taiko skin though.LunaticMara wrote:
What about custom skins in taiko diffs? Is it allowed or disallowed?
Looks fair. :3lepidopodus wrote:
Countdown: Seems quite lot's of mappers don't mind whether it's turn on or off... Should we say 'avoid countdown', or just set no restriction about this?
Slider Velocity: Lots of mapper think 1.4 is fair, but we don't need to force it. Let just say 'recommend' it.
1/8 notes: lol seems everyone missed this one. Anyway it needs to be avoided.
Finish Notes in streams: Seems most mappers don't like this. Anyway we need to set exact limitation, as mappers sometimes set SV other than 1.4.
Kiai Time: Some said about some criteria. See above.
Note Combo: Seems some mappers like certain number, but basically we don't need to regulate this, right?
Drum rolls: Of course everone don't like spamming...
Spinners: ^
Sudden change of Scroll speed: We need some exact limitation of this. We got some opnions already...
Overlapped notes by BPM Changes: We don't like this.
Break Sections: Seems it's not that necessary in Taiko, let's say... avoid this unless the song is long?
Measures and Barlines: Need to add uninherited section if it's needed
Hmm... any suggestion?
EDIT: subject changed.
Well these are my personal opinion.Krisom wrote:
Spinner lenght.-
I've seen the "do not spam" and " don't place a note/slider too close to it. What about the lenght of it?
Length itself isn't that problem. Just don't put it too close to the next note, as some mappers said above.
SB.-
Some storyboards seem ugly on taiko diffs. Should this be regulated? A different storyboard should be used for a taiko diff? or should we avoid storyboards on taiko diffs?
Yeah, sometimes it's ugly, but it can be easily fixed in most case.(method is different by case though.) I think we don't need to regulate that, unless everyone says it's ugly.
Video.-
Same as above
Personally I don't care about video that much. If it's bad for playing Taiko, it would be bad for playing other diffs as well.
Background.-
(Yeah, i'm pointing out visual stuff) Making a different backgroundwith roko's template is not hard enough. Should a different background for a taiko diff be forced? or it may use too much space in the end?
I think If the BG isn't that too ugly with Taiko it doesn't need to be forced, but we can advice and introduce to use some kind of templates(yeah, like Roko's one) in the guidelines.
Others are not that different from other mapper's opinion but this kinda conflicts with some mappers, anyway we need to discuss about this, maybe.NatsumeRin wrote:
Spinners: if OD is not high it's easy for every user to finish, make it as closer to the next note as possible.
Spinner - imo there should be some break (1/2) between a short spinner (1 beat?) and the next notes. But for longer spinner it doesn't matter.Krisom wrote:
Spinner lenght.-
I've seen the "do not spam" and " don't place a note/slider too close to it. What about the lenght of it?
Background.-
(Yeah, i'm pointing out visual stuff) Making a different backgroundwith roko's template is not hard enough. Should a different background for a taiko diff be forced? or it may use too much space in the end?
This is no longer actieve for the rules since Shimedore's Oni is with 1414 notes even it's authenticRokodo wrote:
Note Combo
Preferably, keep the circle count of taiko specific maps at 999 or below. (In accordance with Taiko no Tatsujin tradition.)
You can't. Usually people end up doubling the BPMCoroQuetz wrote:
How does one make a short drumroll in TaikOsu? A short slider gets converted into 2 notes...
afaik, shortest drum roll is about 7/4-2/1 slider (drum roll counts 1/4 beat as 1 rolls, 1/2 beat as 2 rolls, and 1/1 beat as 4 rolls.)CoroQuetz wrote:
How does one make a short drumroll in TaikOsu? A short slider gets converted into 2 notes...
1.5 and 1.6 may be tolerable in some cases with a slower BPM.I would more say, the visual view is more importand then the technically. Dose someone like 1/4,1/5,1/6 or not is just a personal view.
Mh, I think it dosen't matter, how many mappers it like or not. More significant is how usefull it is in some cases. Edit: Short: Still no limitation choosen.lepidopodus wrote:
Seems most mappers don't like this so let's just say 'don't use Big Notes in 1/4 streams in SV=1.4.' Anyway we need to set exact limitation, as mappers sometimes set SV other than 1.4.
These notes should not be used in 1/4 or 1/6 or 1/8 streams, even at the beginning or the end. This is because the player is supposed to hit this type of note with both keys corresponding to the note's colour.For a player it is also possible to play a big hitcircle in a end of a stream and if this player can't do it, he can just play it as a small one.
I think this regulation fits really good, since it said that it should be not used, but in special things okay is. Like climaxx timelines, or linear map styles (...K K...ddddK K...).Zekira wrote:
Finish Notes in 1/4 streams: NO, unless you're going for something special.
Kiai (a concept based on Taiko no Tatsujin's "go go time") sections are only to be used for the chorus(es) of a song. Do not use short "flashes" of kiai like you might use in an osu! standard map. The maximum number of kiai sections to be used in a taiko specific map is 3.I think this one is also a bit unclear. Songs with a lenght over 4min have sometimes 4 kiai times and it is not wrong to use a kiai time also in another climax time. -> Often usefull in ends of opera songs with there loud imposand insturments.
Taiko specific maps should not contain any break sections whatsoever.
lepidopodus wrote:
Break Sections: 'We recommend not to use it, unless the song is long and have small breaks.', looks fair?
okOzzyOzrock wrote:
Song setup, who cares
You don't really think that mappers and players are totally seperated, do you. Most of them are also top-rankers(except guys like me), you know.OnosakiHito wrote:
Mh, I think it dosen't matter, how many mappers it like or not.
You should know that I don't think in this way... but as I said before, isn't it more importand what is technically - good - possible? It is not a small tribute to exclude patterns and can make sometimes a part a bit weird. It would give mapping a little new dimension again because, people are "allowed" to use one~two patterns more.lepidopodus wrote:
You don't really think that mappers and players are totally seperated, do you. Most of them are also top-rankers(except guys like me), you know.OnosakiHito wrote:
Mh, I think it dosen't matter, how many mappers it like or not.
Uh... maybe I explained it a bit wrong/not understandable. But I didn't spoke about you guys who made this 'gudelines', also not that you enforced to the players.lepidopodus wrote:
Also I never enforced this to other mappers and players. This so called 'guidelines' might be the sole regulation that exists for now, but those were never official (and this is why I always end up saying 'I can't enforce anything to them'), but people usually tend to follow this. Why? who knows?
(At least this can be shown as consensus by people outside Taiko community, though.)
I said just one time "many" and I used it, based on what I saw in the last month(also in multiplayer).lepidopodus wrote:
Try to gather some more guys if you want to make consensus? Even I can't say something like 'Most of mappers/players blahblahblah' before clarification in here.
Then let's change finnaly this - in some cases - stupid guidelines and make them to real rules, which makes more sense. It still gets me into nervs.lepidopodus wrote:
Some features that we considered as 'rules' are broken by Namco itself. Whatever.