We already made that rule obsoleted long time ago, arken.
lol 45 days late reply.
lol 45 days late reply.
You can't. Usually people end up doubling the BPMCoroQuetz wrote:
How does one make a short drumroll in TaikOsu? A short slider gets converted into 2 notes...
afaik, shortest drum roll is about 7/4-2/1 slider (drum roll counts 1/4 beat as 1 rolls, 1/2 beat as 2 rolls, and 1/1 beat as 4 rolls.)CoroQuetz wrote:
How does one make a short drumroll in TaikOsu? A short slider gets converted into 2 notes...
1.5 and 1.6 may be tolerable in some cases with a slower BPM.I would more say, the visual view is more importand then the technically. Dose someone like 1/4,1/5,1/6 or not is just a personal view.
Mh, I think it dosen't matter, how many mappers it like or not. More significant is how usefull it is in some cases. Edit: Short: Still no limitation choosen.lepidopodus wrote:
Seems most mappers don't like this so let's just say 'don't use Big Notes in 1/4 streams in SV=1.4.' Anyway we need to set exact limitation, as mappers sometimes set SV other than 1.4.
These notes should not be used in 1/4 or 1/6 or 1/8 streams, even at the beginning or the end. This is because the player is supposed to hit this type of note with both keys corresponding to the note's colour.For a player it is also possible to play a big hitcircle in a end of a stream and if this player can't do it, he can just play it as a small one.
I think this regulation fits really good, since it said that it should be not used, but in special things okay is. Like climaxx timelines, or linear map styles (...K K...ddddK K...).Zekira wrote:
Finish Notes in 1/4 streams: NO, unless you're going for something special.
Kiai (a concept based on Taiko no Tatsujin's "go go time") sections are only to be used for the chorus(es) of a song. Do not use short "flashes" of kiai like you might use in an osu! standard map. The maximum number of kiai sections to be used in a taiko specific map is 3.I think this one is also a bit unclear. Songs with a lenght over 4min have sometimes 4 kiai times and it is not wrong to use a kiai time also in another climax time. -> Often usefull in ends of opera songs with there loud imposand insturments.
Taiko specific maps should not contain any break sections whatsoever.
lepidopodus wrote:
Break Sections: 'We recommend not to use it, unless the song is long and have small breaks.', looks fair?
okOzzyOzrock wrote:
Song setup, who cares
You don't really think that mappers and players are totally seperated, do you. Most of them are also top-rankers(except guys like me), you know.OnosakiHito wrote:
Mh, I think it dosen't matter, how many mappers it like or not.
You should know that I don't think in this way... but as I said before, isn't it more importand what is technically - good - possible? It is not a small tribute to exclude patterns and can make sometimes a part a bit weird. It would give mapping a little new dimension again because, people are "allowed" to use one~two patterns more.lepidopodus wrote:
You don't really think that mappers and players are totally seperated, do you. Most of them are also top-rankers(except guys like me), you know.OnosakiHito wrote:
Mh, I think it dosen't matter, how many mappers it like or not.
Uh... maybe I explained it a bit wrong/not understandable. But I didn't spoke about you guys who made this 'gudelines', also not that you enforced to the players.lepidopodus wrote:
Also I never enforced this to other mappers and players. This so called 'guidelines' might be the sole regulation that exists for now, but those were never official (and this is why I always end up saying 'I can't enforce anything to them'), but people usually tend to follow this. Why? who knows?
(At least this can be shown as consensus by people outside Taiko community, though.)
I said just one time "many" and I used it, based on what I saw in the last month(also in multiplayer).lepidopodus wrote:
Try to gather some more guys if you want to make consensus? Even I can't say something like 'Most of mappers/players blahblahblah' before clarification in here.
Then let's change finnaly this - in some cases - stupid guidelines and make them to real rules, which makes more sense. It still gets me into nervs.lepidopodus wrote:
Some features that we considered as 'rules' are broken by Namco itself. Whatever.