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nerdylizardeperson - Bonetrousle (Underswap Version)

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Halfslashed
M4M. I don't want to end up on your blacklist :P

[Skull Kid]
00:06:409 (1,2) - I think spacing should be consistent with 00:07:209 (3,4).
00:08:609 (2,4) - Blanket these like you did at 00:15:009 (2,4).
00:10:409 (3,4) - This should also be consistent with. 00:07:209 (3,4).
00:12:409 (4,1) - Try this? http://puu.sh/qlc4p/39c9bc09e1.png
00:13:609 (3) - Adjust this to match 00:12:409 (4) in some way, whether it's parallel or outward symmetrical like you did at 00:00:009 (1,2).
00:12:809 (1,2,3,4) - You want spacing to match your earlier instance of this at 00:06:409 (1,2,3,4).
00:22:009 (4,1) - Might just be my eyes, but this blanket looks off.
00:32:809 (5,6) - This pattern looks messy. The straight slider doesn't perfectly flow into the curved slider, and it overlaps the curved slider. I'd say pick one or the other, here are my suggestions: http://puu.sh/qlcz6/6f690bd2b6.png http://puu.sh/qlcA4/4ec84a44d2.png. Either would work since you do have stacking in your map.
00:33:209 (6,1) - Overlap.
00:41:609 (1,2) - What you did to the previous pattern you should do here, but this one looks a lot better.
00:45:209 (3,5) - Overlap.
00:55:609 (3) - I think this should be clickable.

[Insane]
00:24:009 (1,2,3,4,5,6,7,8) - I think you should emphasize the keyboard a bit more with the hitsounds here. 00:24:809 (5,8) are omitted by the keyboard, but the sounds are here from the keyboard.
00:39:209 (1,2) - You could blanket these.
00:46:809 (4) - I think this slider's shape should be consistent with 00:40:409 (4). Both should have a sharp/obtuse angle.
00:54:409 (1,2,3) - Rotate this pattern so that 3 stacks with 00:54:209 (6).

[Gero]
For both spread purposes and the mapping style of this diff, I highly recommend lowering the AR here. 8 is preferred.
00:12:809 (1,2) - It'd be nice if these were aligned betterl, so that the slider tail of 1 ends up on the same grid level as the head of 2.
00:13:209 (2,3) - I don't like how this looks. Consider making these two perpendicular.
00:19:109 (7) - This note isn't in the music.
00:21:409 (2,1) - There's nothing wrong with this, I just wanted to point it out because of how awesome it is.
00:25:609 (1,2) - Slider tail of 1 doesn't flow into 2 like 00:22:409 (1,2) and similar patterns. Pointing this out because better flow is preferred since the rhythm starts on a blue tick.
00:30:409 (1,3,4,5) - Stack these better.
00:32:409 (2,3) - Have this match 00:10:009 (2,3).
00:51:509 (4,1) - I don't see the musical reason for the split here.

[Hard]
Stack leniency 7 -> 6 so that stuff like 00:31:809 (7,3) don't stack.
00:13:209 (2,3,4) - Make a better curve here to match 00:10:009 (2,3,4).
00:16:809 (3,4,1) - It'd be nice if 4 was moved up to make a better curve between 3 and 1.
00:30:409 (1,2,3) - I wish there was a sharper angle here to emphasize 1 and 2 better.
00:38:409 (1,2,3) - Ctrl+G 1 and 2 separately for better flow.
00:43:209 (1,2,3,4) - Perfectly align 00:43:209 (1,3) and 00:43:609 (2,4) .
00:57:209 (8) - NC.

[Normal]
00:03:009 (3,2) - Overlap.
00:04:809 (1,3,1) - Overlap.
00:56:009 (1) - Take off NC and NC 00:57:209 (3) instead.

[Easy]
00:10:009 (2,3) - It would be cool if you could delete 2, move 3 to 2's old position on the timeline, and make 3 match 00:06:409 (1). Also place a note at 00:11:209.
00:25:609 (1,2) - Stack these under 00:19:209 (1,2).
00:28:809 (1) - Stack under 00:22:409 (1).
00:30:009 (2) - Stack under 00:23:609 (2).
00:41:609 (1,2) - You can blanket these.
00:46:409 (4,5) - Rotate these for a nicer curve flow with 00:45:609 (3). Something like this: http://puu.sh/qlfFj/a507d2c9a1.png

Good luck with this set, I love this style :P
Topic Starter
DaxMasterix

Halfslashed wrote:

M4M. I don't want to end up on your blacklist :P Nah don't worry ;P

[Insane]
00:24:009 (1,2,3,4,5,6,7,8) - I think you should emphasize the keyboard a bit more with the hitsounds here. 00:24:809 (5,8) are omitted by the keyboard, but the sounds are here from the keyboard. This is subjetive since the player can change the volume as well
00:39:209 (1,2) - You could blanket these. It Doesn't plays so well..
00:46:809 (4) - I think this slider's shape should be consistent with 00:40:409 (4). Both should have a sharp/obtuse angle. Know'd but stack with 00:48:009 (1) - whooops
00:54:409 (1,2,3) - Rotate this pattern so that 3 stacks with 00:54:209 (6). Preffer 120° Perfect angle with the middle 00 instead of a stack :P

[Hard]
Stack leniency 7 -> 6 so that stuff like 00:31:809 (7,3) don't stack. Ok but I don't see the change at all
00:13:209 (2,3,4) - Make a better curve here to match 00:10:009 (2,3,4). Nah I like it like how already is
00:16:809 (3,4,1) - It'd be nice if 4 was moved up to make a better curve between 3 and 1. it's ok IMO
00:30:409 (1,2,3) - I wish there was a sharper angle here to emphasize 1 and 2 better. it's ok IMO
00:38:409 (1,2,3) - Ctrl+G 1 and 2 separately for better flow. Ok
00:43:209 (1,2,3,4) - Perfectly align 00:43:209 (1,3) and 00:43:609 (2,4) . Squares align nah ty
00:57:209 (8) - NC. Ok

[Normal]
00:03:009 (3,2) - Overlap. not at all
00:04:809 (1,3,1) - Overlap. not at all
00:56:009 (1) - Take off NC and NC 00:57:209 (3) instead. Sure.

[Easy]
00:10:009 (2,3) - It would be cool if you could delete 2, move 3 to 2's old position on the timeline, and make 3 match 00:06:409 (1). Also place a note at 00:11:209. Nah I think it's ok like that
00:25:609 (1,2) - Stack these under 00:19:209 (1,2). Fixed.
00:28:809 (1) - Stack under 00:22:409 (1). Fixed.
00:30:009 (2) - Stack under 00:23:609 (2). Fixed.
00:41:609 (1,2) - You can blanket these. For consistency I don't want
00:46:409 (4,5) - Rotate these for a nicer curve flow with 00:45:609 (3). Something like this: http://puu.sh/qlfFj/a507d2c9a1.png Hmmm Ok

Good luck with this set, I love this style :P Thanks! ;P
Thanks you so much for the mod! Waiting Gero & SK! :D
BlueberrySansy


THE MAGNIFICENT SANS HAS RETURNED!

Also that end hitsound makes me cringe though

Although I suck at mapping, I might be making a GD for this. I'm not sure if you are accepting more GDs.

GOOD LUCK FOR THIS MAPSET, ANYWAY! MWEH HEH HEH!

Reason for not FC'ing Gero's Cool Insane: I HATE ANT-SIZED CIRCLES
Topic Starter
DaxMasterix

BlueberrySansy wrote:



THE MAGNIFICENT SANS HAS RETURNED!

Also that end hitsound makes me cringe though

Although I suck at mapping, I might be making a GD for this. I'm not sure if you are accepting more GDs.

GOOD LUCK FOR THIS MAPSET, ANYWAY! MWEH HEH HEH!

Reason for not FC'ing Gero's Cool Insane: I HATE ANT-SIZED CIRCLES
I'm not accepting mroe GD but, I'm accepting mods :D
CerealeKiller
Hey, here's the mod I owe you ;)

[Easy]

00:11:609 (4,1) - Why no blanket ? It's almost one but isn't
00:19:209 (1,2) - I don't really like such flow, having two sliders with the same curve in a row. It doesn't feel good playing imo, looks/feels better when you have opposite curves (like this http://puu.sh/qHqtp.jpg). Or you can change the shape, use a straight slider for ex. You'll have some more later on.
00:22:409 (1,2) - 00:25:609 (1,2) - 00:28:809 (1,2) - Same, cuz it's the symetric of the previous pattern
00:32:409 (1,2,3,4,1) - and 00:38:809 (1,2,3,4,1) - Same here, also it tends to make the player just turn in a circle which is quite boring.
00:46:809 (5,1) - You could reverse the curve of the 5 and blanket it with the 1
00:55:609 - Maybe consider adding a circle here
00:56:009 (2) - Also remove the reverse arrow and add a circle at 00:56:809 -


[Normal]

00:02:409 (2,3,1) - About this, why not make the spacing slightly higher to avoid the overlaps, wouldn't make the map much harder but it would be nicer. It's more a suggestion that an issue, it's not that bad.
00:03:209 (1,2) - A blanket would be nice here
00:04:809 (1,2) - Same
00:08:809 (2,3,4,1) - Bad flow here, the player has to go down and imediatly do that triple going up
00:10:009 - Here the main sound you map isn't mapped at all, I would delete the 1 slider and make one 1/2 reverse slider
00:14:009 (3,4,1,2,3) - That flow is meh imo, would put the 00:14:809 (2) - around 250/50
00:30:809 (1,2) - Kind of flowbreaking, maybe stack the 1 with the 2, would be easier to follow
00:31:009 (2,3) - Would look nicer with a blanket (like this 00:31:009 (2,3) - )
00:52:009 (2,3,4) - Meh flow again with that 3 reverse slider. Maybe make it straight vertical, so i points as much towards the 2 as towards the 4

[Hard]

00:07:209 (4,1) - The sliders curve's again. Reverse the1's curve and maybe blanket it with the 2
00:11:809 (3,4) - Seems like a big jump to me
00:31:609 (5,6,7,1,2) - horrible flow, very hard to follow, going up and then imediatly down after a triple is so unsmooth. Maybe try something like this http://puu.sh/qHryA.jpg ?
00:34:009 (2,3) - You could blanket here
00:40:209 (2,3,4) - Is that triplet necessary ?

[Insane]

00:06:009 (4,1,2,3) - I don't like the flow much here
00:14:409 (1,2) - You could blanket maybe ?
00:20:809 (1,2,3,4,5,6,7,8) - and 00:24:009 (1,2,3,4,5,6,7,8) - , You don't quite follow the music. 00:21:609 (5) - and 00:24:809 (5) - are breaks in the music, you shouldn't put circles there. Also 00:25:209 (6) - and 00:22:009 (6) - are hold notes, you should better use a slider
00:27:209 (1,2,3,4,5,6,7,8) - Didn't notice but same for here
00:32:809 (5,6) - Blanket ?
00:33:209 (6,1,2,3,4) - Ew, the flow, put the 1 around 250/80 instead
00:39:209 (1,2) - improvable blanket
00:52:009 (1,2) - Same

[Skull Kid's Insane]

00:03:209 (1,2,3,4,1,2,3,4) - maybe on that second copied/pasted pattern try some variety by reversing the direction of some sliders
00:56:009 (1,2,3,1,2) - I think it would be a neat idea to make the jumps horizontally, to continue the horizontal jumps you initiated with the slider pattern at 00:54:409 (1,2,3) -

Aaaaaand that's it. I really couldn't find anything to say about gero's diff, it's pretty neat.

Hope the mod will be useful, have fun mapping !
Topic Starter
DaxMasterix

CerealeKiller wrote:

Hey, here's the mod I owe you ;) ;3

[Easy]

00:11:609 (4,1) - Why no blanket ? It's almost one but isn't It's wtf
00:19:209 (1,2) - I don't really like such flow, having two sliders with the same curve in a row. It doesn't feel good playing imo, looks/feels better when you have opposite curves (like this http://puu.sh/qHqtp.jpg). Or you can change the shape, use a straight slider for ex. You'll have some more later on. nope
00:22:409 (1,2) - 00:25:609 (1,2) - 00:28:809 (1,2) - Same, cuz it's the symetric of the previous patternnope
00:32:409 (1,2,3,4,1) - and 00:38:809 (1,2,3,4,1) - Same here, also it tends to make the player just turn in a circle which is quite boring.
00:46:809 (5,1) - You could reverse the curve of the 5 and blanket it with the 1nope
00:55:609 - Maybe consider adding a circle here Sure
00:56:009 (2) - Also remove the reverse arrow and add a circle at 00:56:809 - nope


[Normal]

00:02:409 (2,3,1) - About this, why not make the spacing slightly higher to avoid the overlaps, wouldn't make the map much harder but it would be nicer. It's more a suggestion that an issue, it's not that bad. nope
00:03:209 (1,2) - A blanket would be nice here nope
00:04:809 (1,2) - Same nope
00:08:809 (2,3,4,1) - Bad flow here, the player has to go down and imediatly do that triple going up nope
00:10:009 - Here the main sound you map isn't mapped at all, I would delete the 1 slider and make one 1/2 reverse slider nope
00:14:009 (3,4,1,2,3) - That flow is meh imo, would put the 00:14:809 (2) - around 250/50 k
00:30:809 (1,2) - Kind of flowbreaking, maybe stack the 1 with the 2, would be easier to follow nope
00:31:009 (2,3) - Would look nicer with a blanket (like this 00:31:009 (2,3) - ) nope
00:52:009 (2,3,4) - Meh flow again with that 3 reverse slider. Maybe make it straight vertical, so i points as much towards the 2 as towards the 4 Changed

[Hard]

00:07:209 (4,1) - The sliders curve's again. Reverse the1's curve and maybe blanket it with the 2 Maybe not, since it plays well to me at least
00:11:809 (3,4) - Seems like a big jump to me nah, it's ok, stacked objects make it easier
00:31:609 (5,6,7,1,2) - horrible flow, very hard to follow, going up and then imediatly down after a triple is so unsmooth. Maybe try something like this http://puu.sh/qHryA.jpg ? staked isntead Changed.
00:34:009 (2,3) - You could blanket here Changed.
00:40:209 (2,3,4) - Is that triplet necessary ? Yeah.

[Insane]

00:06:009 (4,1,2,3) - I don't like the flow much here Yah, It change a little but I think it's ok
00:14:409 (1,2) - You could blanket maybe ? fixed a little
00:20:809 (1,2,3,4,5,6,7,8) - and 00:24:009 (1,2,3,4,5,6,7,8) - , You don't quite follow the music. 00:21:609 (5) - and 00:24:809 (5) - are breaks in the music, you shouldn't put circles there. Also 00:25:209 (6) - and 00:22:009 (6) - are hold notes, you should better use a slider Sounds a good idea, but I'm following the ryhthm
00:27:209 (1,2,3,4,5,6,7,8) - Didn't notice but same for here same
00:32:809 (5,6) - Blanket ? No ty
00:33:209 (6,1,2,3,4) - Ew, the flow, put the 1 around 250/80 instead Moved.
00:39:209 (1,2) - improvable blanket isn't a blanket at all
00:52:009 (1,2) - Same same


Aaaaaand that's it. I really couldn't find anything to say about gero's diff, it's pretty neat. Geros pro

Hope the mod will be useful, have fun mapping ! Thanks!
Thanks for the mod! :D
BlueberrySansy
Okay, so here's my mod:



  • Hard

    00:30:409 (1,2,3) - I think they are a bit spaced further apart? Maybe you should probably make the spacing same as 00:30:309 (4,1) - ?

    Gero's Cool Insane

    00:19:109 (7) - I don't really hear a 1/4 here. Remove this note, I guess?

    00:25:509 (6) - Same as above

    00:36:709 (5) - Same as above

    Skull Kid's Insane

    00:31:609 (4) - Convert slider to stream, I guess? I could hear 1/4 in this part.

    Nonetheless, this is my favourite difficulty so far! Nice patterns!
*slams table in accomplishment* There, hope it helps.

SO FAR, THIS MAPSET HAS MET MY STANDARDS!

Yeah, you're on your way to getting this mapset ranked :D

GOOD LUCK FOR THIS MAPSET, ANYWAY! MWEH HEH HEH HEH!
Topic Starter
DaxMasterix

BlueberrySansy wrote:

Okay, so here's my mod:



  • Hard

    00:30:409 (1,2,3) - I think they are a bit spaced further apart? Maybe you should probably make the spacing same as 00:30:309 (4,1) - ? Nerfed.
*slams table in accomplishment* There, hope it helps. lol

SO FAR, THIS MAPSET HAS MET MY STANDARDS! THEN WHY THIS IS NOT RAAANKED, COME ONE BEATMAP NO MINUTEATORS, DON'T GIVE ME MORE MONITORS TO RANK IT

Yeah, you're on your way to getting this mapset ranked :D Thanks :D

GOOD LUCK FOR THIS MAPSET, ANYWAY! MWEH HEH HEH HEH!
Ahahah thanks you so much! :D
Kaitjuh
M4M reply

I'm pretty sure this map is already ready for BN's soooo

This is mostly gonna be nitpicking.

smol

Easy

  1. 00:48:009 (1) - I understand you're going for consistency here to match 00:35:209 (1) - , but this one 00:48:009 (1) - has more notes you could maybe emphasize.
  2. 00:44:009 (2) - Same with the emphasize part, you could follow the drums here and maybe make something like below instead to maintain tempo


Hard

  1. From this point 00:06:809 I think the structure could be a little less linear. For example 00:06:409 (1,2,3,4) - and 00:09:209 (3,1,2,3,4) - . The spacing is very consistent and doesn't really emphasize some of the strong sounds the music has. Idk tho if you want to sacrifice structure for the sake of emphasis.
  2. 00:30:409 (1,2,3,4) - These Jumps also feel too linear. I also think 00:31:009 (4) - could be spaced more because the sound is stronger than the previous three

Insane

  1. 00:39:609 (2) - Shorten this for consistency with 00:32:809 (5,6) - ?
  2. 00:46:009 (5,1) - This is not stacked on the sliderhead like 00:33:209 (6,1) - and 00:52:009 (1,2,1) - . Consider changing this for consistencies sake?

Skull Kid's Insane

  1. The hitsounds make my head throb. Also the sounds seem too strong for music that's very light on percussion.
  2. 00:31:609 (4) - turn into a triple instead? The music supports the use of one.

So little things to point out ><, hope this was useful to some degree.

Good Luck~
intiaz
I'll leave a mod here later IM UNDERTALE TRASH
Topic Starter
DaxMasterix

Kaitjuh wrote:

M4M reply 0u0

I'm pretty sure this map is already ready for BN's sooooOOooOooOO whyyy the fakka thEEERE ISA NO BN HEREEEREEEEEEE

This is mostly gonna be nitpicking. wth is thaat

smol

Easy

  1. 00:48:009 (1) - I understand you're going for consistency here to match 00:35:209 (1) - , but this one 00:48:009 (1) - has more notes you could maybe emphasize. I know, and it's a good suggestion, however, I think this fits better
  2. 00:44:009 (2) - Same with the emphasize part, you could follow the drums here and maybe make something like below instead to maintain tempo
Well, I surely can change this. Fixed.

Hard

  1. From this point 00:06:809 I think the structure could be a little less linear. For example 00:06:409 (1,2,3,4) - and 00:09:209 (3,1,2,3,4) - . The spacing is very consistent and doesn't really emphasize some of the strong sounds the music has. Idk tho if you want to sacrifice structure for the sake of emphasis. high sounds didn't mean high spacing at all IMO
  2. 00:30:409 (1,2,3,4) - These Jumps also feel too linear. I also think 00:31:009 (4) - could be spaced more because the sound is stronger than the previous three nah It's ok tho

Insane

  1. 00:39:609 (2) - Shorten this for consistency with 00:32:809 (5,6) - ? Sure, Fixed.
  2. 00:46:009 (5,1) - This is not stacked on the sliderhead like 00:33:209 (6,1) - and 00:52:009 (1,2,1) - . Consider changing this for consistencies sake? OHHH YOU ARE JUST SAYING THE MAGIIID WORRD, Fixed.

So little things to point out ><, hope this was useful to some degree. Thanks you! Very helpful really! :D

Good Luck~ Thanks bb :¨*****
Okay, thanks you so much! :D Waiting SK Response,
Skull Kid
i will not edit the beginning

http://puu.sh/rcuzv/3a8ad8671d.rar
intiaz
i frickin love undertale and this map is awesome okay lets do this
Easy:
nothing wrong with this! good job!

Normal:
00:12:809 - remove this new combo and at 00:14:009 put a new combo and remove the new combo from 00:14:409
00:16:030:

when you look at the followpoint you notice it's not straight. straighten it up a little bit until the followpoint looks at least like this:

00:35:009 - straighten this note a little more
00:44:609 - ^
00:47:809 - ^

Hard:
nothing wrong! nice job :D

Gero's Cool Insane:
THIS CS SIZE IS KILLING ME, but if thats how it's supposed to be mapped then ok
00:08:209 - slider shape is a little weird, maybe fix it a little?
00:51:209 - this stream looks kinda weird, maybe straighten it up

Insane:
nothing wrong this either! amazing mapping!

SkullKid's Insane:
00:24:609 - slider shape is weird fix it a little pls
00:38:409 - space this stream a little less
00:41:609 - this would look better
00:45:609 - ^
00:51:209 - space this stream a little less

Daxmasterix, i love your maps! gl with the ranking! 8-)
Gero
Shoga
Gero 's cs555555555555555555555555555555 CS7*
  1. 00:57:209 (2) - jumps? .-. There's one already.
  2. btw HP is a bit high imo HP 7 is fine for me.

Halfslashed
[Gero]
For both spread purposes and the mapping style of this diff, I highly recommend lowering the AR here. 8 is preferred. I'll get more opinions about it.
00:12:809 (1,2) - It'd be nice if these were aligned betterl, so that the slider tail of 1 ends up on the same grid level as the head of 2. Changed.
00:13:209 (2,3) - I don't like how this looks. Consider making these two perpendicular. I like them as is.
00:19:109 (7) - This note isn't in the music. It's a kind of emphasis, that's why I've used some circles in 1/4.
00:21:409 (2,1) - There's nothing wrong with this, I just wanted to point it out because of how awesome it is. Thanks.
00:25:609 (1,2) - Slider tail of 1 doesn't flow into 2 like 00:22:409 (1,2) and similar patterns. Pointing this out because better flow is preferred since the rhythm starts on a blue tick. Fixed.
00:30:409 (1,3,4,5) - Stack these better. Fixed.
00:32:409 (2,3) - Have this match 00:10:009 (2,3). Changed.
00:51:509 (4,1) - I don't see the musical reason for the split here. Changed a bit.

BlueberrySansy
Gero's Cool Insane

00:19:109 (7) - I don't really hear a 1/4 here. Remove this note, I guess? What I've said about it in the previous mod.

00:25:509 (6) - Same as above ^

00:36:709 (5) - Same as above ^

Nyantiaz
Gero's Cool Insane:
THIS CS SIZE IS KILLING ME, but if thats how it's supposed to be mapped then ok Yeah.
00:08:209 - slider shape is a little weird, maybe fix it a little? Why?
00:51:209 - this stream looks kinda weird, maybe straighten it up Uh?

Gero's Cool Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32009
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9,57209
DistanceSpacing: 1.1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Bonetrousle (Underswap Version)
TitleUnicode:Bonetrousle (Underswap Version)
Artist:nerdylizardeperson
ArtistUnicode:nerdylizardeperson
Creator:DaxMasterix
Version:Gero's Cool Insane
Source:
Tags:undertale alternative universe chiptune radiation toby fox Song That Might Play When You Fight Sans Gero Skull Kid
BeatmapID:1028454
BeatmapSetID:443828

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"tumblr_o1o2lgDuyT1v0gkrlo1_500.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
9.9463087248321,400,4,1,1,50,1,0
32009,-83.3333333333333,4,1,1,50,0,1
51209,-100,4,2,0,50,0,0
57209,-100,4,1,2,50,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 0,128,192

[HitObjects]
204,70,9,6,0,P|164:57|124:70,1,85,4|0,0:0|0:0,0:0:0:0:
164,229,409,2,0,B|178:216|184:192|184:192|178:168|164:155,1,85,2|0,0:0|0:0,0:0:0:0:
124,314,809,2,0,P|164:327|204:314,1,85
256,236,1209,1,2,0:0:0:0:
256,236,1409,1,0,0:0:0:0:
308,314,1609,6,0,P|348:327|388:314,1,85
348,155,2009,2,0,B|334:168|328:192|328:192|334:216|348:229,1,85,2|0,0:0|0:0,0:0:0:0:
388,70,2409,2,0,P|348:57|308:70,1,85
256,148,2809,1,2,0:0:0:0:
256,148,3009,1,0,0:0:0:0:
204,70,3209,6,0,P|164:57|124:70,1,85
164,229,3609,2,0,B|178:216|184:192|184:192|178:168|164:155,1,85,2|0,0:0|0:0,0:0:0:0:
124,314,4009,2,0,P|164:327|204:314,1,85
256,236,4409,1,2,0:0:0:0:
256,236,4609,1,0,0:0:0:0:
308,314,4809,6,0,P|348:327|388:314,1,85
348,155,5209,2,0,B|334:168|328:192|328:192|334:216|348:229,1,85,2|0,0:0|0:0,0:0:0:0:
388,70,5609,2,0,P|348:57|308:70,1,85
256,148,6009,1,2,0:0:0:0:
256,148,6209,1,0,0:0:0:0:
308,70,6409,6,0,L|368:9,1,85
204,70,6809,2,0,L|143:9,1,85,2|0,0:0|0:0,0:0:0:0:
184,160,7209,2,0,B|224:160|256:199|256:199|288:160|328:160,1,170,0|2,0:0|0:0,0:0:0:0:
395,226,7809,1,0,0:0:0:0:
461,159,8009,5,0,0:0:0:0:
395,226,8209,2,0,B|381:266|381:266|395:306,1,85,0|2,0:0|0:0,0:0:0:0:
467,362,8609,2,0,P|395:324|323:362,1,170
256,296,9209,1,2,0:0:0:0:
256,296,9409,1,0,0:0:0:0:
189,362,9609,6,0,P|149:375|109:362,1,85
69,276,10009,2,0,P|109:263|149:276,1,85,2|0,0:0|0:0,0:0:0:0:
109,362,10409,2,0,L|35:209,1,170,0|2,0:0|0:0,0:0:0:0:
101,143,11009,1,0,0:0:0:0:
34,76,11209,5,0,0:0:0:0:
101,143,11409,2,0,P|141:155|181:143,1,85,0|2,0:0|0:0,0:0:0:0:
256,88,11809,1,0,0:0:0:0:
330,143,12009,2,0,P|370:155|411:143,1,85
478,76,12409,1,2,0:0:0:0:
411,143,12609,1,0,0:0:0:0:
476,209,12809,6,0,L|439:285,1,85
256,304,13209,2,0,L|292:227,1,85,2|0,0:0|0:0,0:0:0:0:
314,363,13609,2,0,L|194:243,1,170,0|2,0:0|0:0,0:0:0:0:
256,172,14209,1,0,0:0:0:0:
318,243,14409,5,0,0:0:0:0:
256,172,14609,2,0,L|195:111,1,85,0|2,0:0|0:0,0:0:0:0:
256,40,15009,2,0,B|288:0|344:0|344:0|413:0,1,170
480,66,15609,1,2,0:0:0:0:
413,0,15809,1,0,0:0:0:0:
346,66,16009,6,0,B|332:106|332:106|346:146,1,85
256,252,16409,2,0,B|270:212|270:212|256:172,1,85,2|0,0:0|0:0,0:0:0:0:
184,312,16809,2,0,B|212:339|256:356|256:356|300:339|328:312,1,170,0|2,0:0|0:0,0:0:0:0:
256,252,17409,1,0,0:0:0:0:
184,312,17609,5,0,0:0:0:0:
112,252,17809,2,0,P|99:212|112:172,1,85,0|2,0:0|0:0,0:0:0:0:
164,96,18209,1,0,0:0:0:0:
216,20,18409,2,0,B|256:6|256:6|296:20,1,85
348,96,18809,1,2,0:0:0:0:
400,172,19009,1,0,0:0:0:0:
400,172,19109,1,2,0:0:0:0:
400,172,19209,6,0,P|412:212|400:252,1,85
366,285,19509,2,0,L|351:269,2,21.25,0|0|2,0:0|0:0|0:0,0:0:0:0:
432,351,19809,1,0,0:0:0:0:
256,252,20009,2,0,B|212:252|212:252|183:280,1,85
183,103,20409,2,0,B|212:132|212:132|256:132,1,85,2|0,0:0|0:0,0:0:0:0:
128,192,20809,6,0,L|43:192,2,85,0|0|2,0:0|0:0|0:0,0:0:0:0:
220,192,21409,2,0,B|292:192|292:192|300:188|300:188|300:196|300:196|308:192|308:192|380:192,1,170
446,125,22009,1,2,0:0:0:0:
379,58,22209,1,0,0:0:0:0:
301,192,22409,6,0,P|288:232|301:272,1,85
332,304,22709,2,0,L|346:288,2,21.25,0|0|2,0:0|0:0|0:0,0:0:0:0:
256,356,23009,1,0,0:0:0:0:
180,304,23209,1,0,0:0:0:0:
256,252,23409,1,0,0:0:0:0:
332,304,23609,2,0,B|376:304|376:304|408:336,1,85,2|0,0:0|0:0,0:0:0:0:
180,304,24009,6,0,B|136:304|136:304|104:336,1,85
40,266,24409,1,2,0:0:0:0:
106,199,24609,2,0,P|144:127|106:55,1,170
46,127,25209,1,2,0:0:0:0:
223,164,25409,1,0,0:0:0:0:
223,164,25509,1,2,0:0:0:0:
223,164,25609,6,0,B|237:151|243:127|243:127|237:103|223:90,1,85
256,57,25909,2,0,L|240:32,2,21.25,0|0|2,0:0|0:0|0:0,0:0:0:0:
319,127,26209,1,0,0:0:0:0:
382,57,26409,2,0,L|501:177,1,170,0|2,0:0|0:0,0:0:0:0:
435,243,27009,1,0,0:0:0:0:
368,176,27209,6,0,P|328:163|288:176,1,85
140,241,27609,1,2,0:0:0:0:
140,241,27809,2,0,P|180:254|220:241,2,85
73,174,28409,1,2,0:0:0:0:
8,236,28609,6,0,L|128:356,1,170
161,323,29109,2,0,L|176:307,2,21.25,0|0|2,0:0|0:0|0:0,0:0:0:0:
16,348,29409,1,0,0:0:0:0:
256,240,29609,2,0,B|300:240|300:240|328:268,1,85
328,115,30009,2,0,B|299:143|299:143|255:143,1,85,2|0,0:0|0:0,0:0:0:0:
404,192,30409,6,0,L|488:192,2,85,0|0|2,0:0|0:0|0:0,0:0:0:0:
328,115,31009,2,0,B|292:192|292:192|328:270,1,170
404,192,31609,1,2,0:0:0:0:
404,192,31709,1,2,0:0:0:0:
404,192,31809,1,2,0:0:0:0:
208,104,32009,6,0,P|160:89|112:104,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
208,280,32409,2,0,P|255:294|303:279,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
160,192,32809,2,0,L|256:373,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
112,280,33409,1,0,0:0:0:0:
256,192,33609,5,0,0:0:0:0:
112,104,33809,1,0,0:0:0:0:
256,192,34009,2,0,P|304:207|352:192,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
431,112,34409,1,0,0:0:0:0:
351,32,34609,1,0,0:0:0:0:
431,112,34809,2,0,L|503:183,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
424,283,35209,6,0,B|412:331|360:358|360:358|308:331|296:283,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
152,192,35809,1,0,0:0:0:0:
88,283,36010,2,0,B|100:331|152:358|152:358|204:331|216:283,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
360,192,36609,1,0,0:0:0:0:
360,192,36709,1,0,0:0:0:0:
360,192,36809,5,0,0:0:0:0:
256,88,37009,1,0,0:0:0:0:
152,192,37209,1,8,0:0:0:0:
256,296,37409,1,0,0:0:0:0:
360,192,37609,2,0,L|432:119,1,101.999996887207
152,192,38009,2,0,L|79:119,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
256,88,38409,5,0,0:0:0:0:
256,103,38509,1,0,0:0:0:0:
256,118,38609,1,0,0:0:0:0:
256,133,38709,1,0,0:0:0:0:
256,148,38809,1,8,0:0:0:0:
256,163,38909,1,0,0:0:0:0:
256,178,39009,1,0,0:0:0:0:
256,193,39109,1,0,0:0:0:0:
256,208,39209,5,0,0:0:0:0:
172,280,39409,1,0,0:0:0:0:
256,352,39609,1,8,0:0:0:0:
340,280,39809,1,0,0:0:0:0:
92,296,40009,2,0,P|114:339|161:361,1,101.999996887207
350,361,40409,2,0,P|395:338|417:293,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
172,184,40809,2,0,B|172:212|158:232|158:232|172:252|172:280,1,101.999996887207
340,280,41209,2,0,B|340:252|354:232|354:232|340:212|340:184,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
224,84,41609,6,0,B|177:61|133:81|125:85|117:89|77:109|26:84,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
172,184,42209,1,0,0:0:0:0:
288,84,42409,2,0,B|335:61|379:81|387:85|395:89|435:109|486:84,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
340,184,43009,1,0,0:0:0:0:
224,84,43209,6,0,P|256:10|288:84,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
256,192,43809,1,0,0:0:0:0:
300,296,44009,2,0,B|272:304|256:321|256:321|240:304|212:296,1,101.999996887207
320,376,44409,2,0,B|348:368|364:351|364:351|380:368|408:376,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
192,376,44809,6,0,B|164:368|148:351|148:351|132:368|104:376,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
24,296,45209,1,8,0:0:0:0:
103,216,45409,1,0,0:0:0:0:
103,216,45609,2,0,B|156:216|156:216|202:216|222:168|202:120|156:120,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
256,68,46209,1,0,0:0:0:0:
355,119,46409,6,0,P|313:145|314:194,1,101.999996887207
156,119,46809,2,0,P|198:145|197:194,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
117,273,47209,1,0,0:0:0:0:
196,352,47409,1,0,0:0:0:0:
316,352,47609,1,8,0:0:0:0:
395,273,47809,1,0,0:0:0:0:
314,194,48009,6,0,B|312:228|288:256|256:272|256:272|224:256|200:228|197:194,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
256,100,48609,1,0,0:0:0:0:
348,324,48809,2,0,P|256:362|164:324,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
84,244,49409,1,0,0:0:0:0:
163,164,49609,6,0,B|196:164|216:184|216:184|256:152|296:184|296:184|316:164|349:164,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
428,84,50209,1,0,0:0:0:0:
507,163,50409,2,0,P|522:211|507:259,1,101.999996887207
304,212,50809,2,0,P|289:164|304:116,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
396,212,51209,5,2,0:0:0:0:
378,222,51309,1,2,0:0:0:0:
360,232,51409,1,2,0:0:0:0:
343,243,51509,1,0,0:0:0:0:
328,272,51609,5,2,0:0:0:0:
311,283,51709,1,0,0:0:0:0:
293,293,51809,1,2,0:0:0:0:
276,303,51909,1,2,0:0:0:0:
261,332,52009,6,0,L|222:256,1,85,2|0,0:0|0:0,0:0:0:0:
116,197,52409,2,0,L|191:158,1,85,2|0,0:0|0:0,0:0:0:0:
251,52,52809,2,0,L|289:127,1,85,2|2,0:0|0:0,0:0:0:0:
396,187,53209,2,0,L|320:225,1,85,2|0,0:0|0:0,0:0:0:0:
256,344,53609,2,0,L|217:268,1,85,0|2,0:0|0:0,0:0:0:0:
104,192,54009,2,0,L|179:153,1,85,2|2,0:0|0:0,0:0:0:0:
256,8,54409,5,2,0:0:0:0:
310,163,54609,1,0,0:0:0:0:
172,68,54809,1,2,0:0:0:0:
340,68,55009,1,0,0:0:0:0:
202,163,55209,2,0,P|256:217|310:163,1,170,2|2,0:0|0:0,0:0:0:0:
177,294,56009,5,2,0:0:0:0:
256,344,56209,1,0,0:0:0:0:
335,294,56409,1,2,0:0:0:0:
256,124,56809,1,2,0:0:0:0:
256,344,57209,5,0,0:0:0:0:
Topic Starter
DaxMasterix

Nyantiaz wrote:

i frickin love undertale and this map is awesome okay lets do this ;3
Easy:
nothing wrong with this! good job! Thanks!

Normal:
00:12:809 - remove this new combo and at 00:14:009 put a new combo and remove the new combo from 00:14:409 Cannot at all since ( 1, 2, 3, 4) Rule, Follow the rythm at you will se how it's
00:16:030: Moved.

when you look at the followpoint you notice it's not straight. straighten it up a little bit until the followpoint looks at least like this:

00:35:009 - straighten this note a little more But I love curves :C But, In Discussion, if I see another mod with this point will change it to straight
00:44:609 - ^ ^
00:47:809 - ^ ^

Hard:
nothing wrong! nice job :D Thanks you :'3

Insane:
nothing wrong this either! amazing mapping! >u<)/

Daxmasterix, i love your maps! gl with the ranking! 8-) Thanks you for it 7u7)/
Thanks for the mod! Really very appreciated! :D :) Added gero changes, waiting for SK!
Maelstrrom
m4m

Easy
  • Diff is good itself.
    00:46:409 (4,1) - slight overlap is the only thing i could find here
    But overall it's too hard for beginners due to SV 1.20
Normal
  • 00:22:809 (2,3,1) - micro DS fix
    00:44:609 (4) - doesn't looks nice. Move it up
Hard
  • 00:21:609 (3,4) - how about following synth here and replacing them with 1 slider 00:21:809 - 00:22:009 ?
    00:23:209 (3) - 00:26:409 (3) - 00:29:609 (3) - would make them 1/2 shorter by the same reason
Insane
  • 00:03:409 (2,3) - make the flow more intense to be consistent with the previous parts
    00:04:009 (4,5,6) - same
    00:24:009 (1,2,3,4,5,6,7,8) - a bit boring. Consider using cross patterns or something else
    00:32:009 (1,2,3,4,5,6,1) - this music part needs more spacing
    00:33:209 (6,1) - especially here
    00:40:009 (1,2) - isconsistent distance comparing to the previous 00:33:609 (1,2) -
    00:52:009 - add whistle (according to 00:51:609 (5) - )
Good luck!
Topic Starter
DaxMasterix

Maelstrrom wrote:

m4m

Easy
  • Diff is good itself.
    00:46:409 (4,1) - slight overlap is the only thing i could find here It's just aesthetic, since there is no visible when 00:48:009 (1) - starts
    But overall it's too hard for beginners due to SV 1.20 It's ok tho IMO
Normal
  • 00:22:809 (2,3,1) - micro DS fix Fixed a little
    00:44:609 (4) - doesn't looks nice. Move it up I think this plays better like it's
Hard
  • 00:21:609 (3,4) - how about following synth here and replacing them with 1 slider 00:21:809 - 00:22:009 ? For consistency and follow rhythm I think is better
    00:23:209 (3) - 00:26:409 (3) - 00:29:609 (3) - would make them 1/2 shorter by the same reason Nah It's ok like that, nice gap between normal and insane IMO
Insane
  • 00:03:409 (2,3) - make the flow more intense to be consistent with the previous parts Nah it ok like that
    00:04:009 (4,5,6) - same same
    00:24:009 (1,2,3,4,5,6,7,8) - a bit boring. Consider using cross patterns or something else I think a straight pattern fits well with the music
    00:32:009 (1,2,3,4,5,6,1) - this music part needs more spacing Done something else
    00:33:209 (6,1) - especially here Nope
    00:40:009 (1,2) - isconsistent distance comparing to the previous 00:33:609 (1,2) - Fixed.
    00:52:009 - add whistle (according to 00:51:609 (5) - ) It's 1/1.. well this don't need a whistle at all
Good luck! Thanks!
Thanks you so much for the mod! Very appreciated! :D
ZekeyHache
Just changed a couple of things on Easy and removed a bit of delay to a wav ~
Metadata source was provided, but removed from the log since is a private message

I will bubble after Skull Kid replies to unanswered mod above (Nyantiaz)

log (Spanish)
19:52 ezek: "BN/QAT: Send me a PM if you ask for the metadata! ;D"
19:52 ezek: por que por pm? :v
19:56 DaxMasterix: Para que no spammen el thread
19:56 DaxMasterix: y porque es unico y bonito
19:56 DaxMasterix: Bueno, es una ss del mensaje del artista
19:57 ezek: a verlo pos :v
19:57 ezek: de seguro va llegar la Kwan a pedirtela ya que esta qualified~
19:58 DaxMasterix: waitea
19:58 *ezek se weitea*
20:00 DaxMasterix:
20:00 DaxMasterix: ese es
20:00 ezek: xDDDDD
20:00 DaxMasterix: xD
20:01 ezek: ok, so he took a loot at the actual set on the game's site~
20:01 ezek: wait.. why I suddenly switched to English?! :v
20:01 ezek: Spanish: ON
20:01 ezek: jeje
20:02 DaxMasterix: Hago the same a veces aunque I like to talk between the dos idiomas a la vez too
20:02 DaxMasterix: Do you que estoy talking
20:02 DaxMasterix: xD
20:02 DaxMasterix: Do you know
20:02 ezek: Yes, I know de que you're talking about :v
20:03 DaxMasterix: That's the mejor de lo best
20:03 *ezek is editing [https://osu.ppy.sh/b/953698 nerdylizardeperson - Bonetrousle (Underswap Version) [Easy]]
20:03 ezek: 00:41:609 (1,3) - este overlap me da nauseas
20:05 DaxMasterix: Ufff
20:05 DaxMasterix: ni me lo digas
20:05 DaxMasterix: (no sabe que era overlap)
20:06 DaxMasterix: Creo que era el touch
20:06 ezek: cuando dos objetos se tocan
20:06 ezek: uno sobre otro
20:07 DaxMasterix: Pero eso se cambia facil, cambiando el slider 1 a otra figura
20:07 DaxMasterix: se ahora recorde
20:07 DaxMasterix: hare stream quejandome de esas cosas
20:07 DaxMasterix: Un stream de bugs de osu! :O
20:07 DaxMasterix: Conozco muchos visuales
20:08 ezek: DaxMastervisualerix
20:09 ezek: 00:57:209 (4) - y quizas agregar nc aqui como lo hiciste en otras diffs para enfatizar ese ultimo beat que resalta mucho, especialmente por ese sonido raro que le agregaste :v
20:09 DaxMasterix: xDDD
20:09 DaxMasterix: Tanto espere para que alguien se diera cuenta xD
20:09 DaxMasterix: Digo
20:10 DaxMasterix: no es que ponga cosas escondidas para recibir mods
20:10 DaxMasterix: o algo por el estilo
20:10 DaxMasterix: xDDD
20:10 DaxMasterix: sr pelo
20:10 DaxMasterix: un glande
20:10 ezek: xDDD
20:12 DaxMasterix: Qué tal la comunidad BN,
20:13 ezek: da miedo :v
20:13 ezek: ni me meto al chat exclusivo de BNs :v
20:14 DaxMasterix: Entonces no es inclusivo..
20:14 DaxMasterix: nah entiendo eso, pero, no es solo por chat no? Desconozco la actividad de la comunidad BN como tal pero dudo que sean los omedeto y despues chao
20:14 DaxMasterix: chao = adios
20:14 DaxMasterix: xD
20:14 DaxMasterix: Por si las mosacas
20:14 DaxMasterix: mosacas = moscas
20:14 DaxMasterix: typo
20:15 ezek: de hecho lo lei como moscas primero :V
20:15 ezek: y conozco que chao es asios :v
20:15 DaxMasterix: Eso facilita las cosas
20:15 DaxMasterix: (? xD+
20:16 ezek: +++++++++
20:34 ezek: mmmmmhmmmm
20:34 ezek: le quite un pequeño retraso al wav http://puu.sh/s6XJd/6b157a7e21.wav
20:35 ezek: avisame cuando hagas el update~
20:35 DaxMasterix: :OOOOOOOOOOO
20:36 ezek: asi el grito sera mas instantaneo
20:37 DaxMasterix: Nice
20:37 DaxMasterix: Aunque, ahora me siento mal :C
20:37 ezek: como?
20:37 ezek: ._.
20:37 DaxMasterix: Te he timado! Bueno, si bien es cierto que SI hago 2x1 a BN
20:37 DaxMasterix: la verdad que en mutual los M4M no existen
20:37 DaxMasterix: todos son libres de enviarme mod req sea lo que sea cuando quieran
20:37 DaxMasterix: :P
20:37 ezek: :U
20:38 ezek: U:
20:38 ezek: [http://generadordememesonline.com/media/created/gvmeed.jpg :UUU]
20:38 DaxMasterix: Soy un ser malignamente maligno <:D
20:38 DaxMasterix: Whoops
20:38 DaxMasterix: >:D
20:38 ezek: malvadisimo, mira como me muero :U
20:39 DaxMasterix: klsandas
20:39 DaxMasterix: Oye, que opinas del CS abusivod e Gero?
20:39 DaxMasterix: Creo que se junto mucho con Irre
20:39 ezek: esta bien ese CS
20:39 ezek: yo lo apoyo~
20:40 DaxMasterix: CS4 fan 4v
20:40 DaxMasterix: :c
20:40 ezek: 4evah & evah
20:41 DaxMasterix: Updatea2
20:45 ezek: 00:41:609 (1) - tendria mas sentido que las curvas fueran [http://puu.sh/s6YbA/4bd398f70b.jpg asi], por que se siente mas conectado al estar apuntando hacia la direccion de los objetos que lo rodean en la cabeza
20:46 DaxMasterix: Que lindo slider :c
20:46 DaxMasterix: pasame el codigo
20:46 DaxMasterix: porque no me sale
20:46 DaxMasterix: xD
20:47 ezek: lol, lo hice rapido de ejemplo, pero ahi te lo mando pos
20:47 DaxMasterix: xDDDDDDDDDDDDDDDDDDDDD
20:47 DaxMasterix: Me siento malx
20:47 DaxMasterix: D
20:47 ezek: http://puu.sh/s6Ymt/e8364b7b1c.txt
20:47 ezek: ahi esta el slider :v
20:48 ezek: no te sientas mal~ ya se acerca la NaviDAX :U
20:49 DaxMasterix: asjdvbashasd
20:49 DaxMasterix: XDD
20:51 DaxMasterix: Listo
20:51 DaxMasterix: Daxsterix & ezekrix
20:52 ezek: lol ahora arreglale ese spacing que le quedo ahi http://puu.sh/s6Yyz/5fe8920329.png
20:52 ezek: xD
20:52 ezek: ya eso seria lo ultimo~
20:58 DaxMasterix: listo
Skull Kid

Nyantiaz wrote:

SkullKid's Insane:
00:24:609 - slider shape is weird fix it a little pls
00:38:409 - space this stream a little less
00:41:609 - this would look better no, would look worse
00:45:609 - ^ ^
00:51:209 - space this stream a little less[/b]
no answer = OKAY
yes answer = NO
ZekeyHache
~I talked with Skull Kid and a jump was reduced, nothing more~

~Bubbled~
Topic Starter
DaxMasterix

ezek wrote:

~I talked with Skull Kid and a jump was reduced, nothing more~

~Bubbled~
BlueberrySansy
Raiden
pretty sure UNDERTALE should be used as source, and not tags

not popping because not 100% sure but all undertale remixes have undertale as source

edit: confirmed that it should have Undertale/UNDERTALE as source
ZekeyHache
Fix that pls ^
Topic Starter
DaxMasterix
Updatea2
ZekeyHache
I also rechecked and found an unsnapped object on Hard, it got fixed~ Have it back~
Topic Starter
DaxMasterix

ezek wrote:

I also rechecked and found an unsnapped object on Hard, it got fixed~ Have it back~
:lol:
zigizigiefe
add papyrus on tags pls Hey BN,pop this bub.There isn't "papyrus" on tags (kappa)
Gero
This is so sad.
Topic Starter
DaxMasterix

Gero wrote:

This is so sad.
still a better story than twilight
Ravalo
who is waiting for this to be ranked? :D

actually in gero's insane the circles are so small XD
zigizigiefe
"mweh heh heh heh" would be good on tags tbh,bakari is checking this map atm.qualify incoming?

edit:For Gero's diff, 00:32:409 (2,3) - sliders are overlapping,right?
riffy
Yo.

[General]
  1. normalhitnormal2.wav is loud. Really loud. I would rather lower it's volume or even replace the wav file since it seems to have some noise.
  2. Metadata. Post it in the thread, so people don't question it multiple times, please.
  3. just in case, I'd add nerdy lizard person as three separate tags in case someone forgets the proper way of writing the name of the artist.
[Easy]
  1. Try boosting Approach Rate to 3? It would match nicely with the Slider Velocity and pace of the song.
  2. 00:12:809 (1,2) - minor - I'll just assume that this was never intended to be a perfect blanket. Correct it if I'm wrong.
  3. 00:28:009 (4) - hit Ctrl+J, so it is placed lower. This way it won't be too close to (2).
  4. 00:30:809 (3) - try using towo individual sliders, they would fit better with the synth. a perfect example
  5. 00:57:209 (1) - since the stack might feel somewhat vconfusing, let's try something different. What do you think?
[Normal]
  1. In case you did change Approach Rate on Easy, you should consider using Approach Rate 5 here. It will match better with the patterning and work nicely in the spread.
  2. 00:31:609 (3,1,2) - the transition here felt forced. Let's try something different, perhaps? Something that would give softer flow. example
[Hard]
  1. 00:11:809 (3,4) - 00:12:609 (6,1) - 00:18:209 (3,4) - Any way to tone down 1/2 jumps? They are just being introduced, so it would be better to use lower spacing. This way players won't misread them.
    I would start with x1,6 for the first jump, then x1.8 and then leave the other jumps at x2.0+. This way players will get the idea and you can keep things pretty much intact.
  2. 00:36:409 (4,2) - consider unstacking. The way (2) appears makes it very hard to read, an unstack would make things easier for players.
  3. 00:42:809 (4,3,4) - this jump is quite an overkill for a hard difficulty. Any way we could make it smaller? bad example
[Insane]
  1. 00:03:409 (2,3) - 00:04:209 (5,6) - You started with the jumps, giving up on them on the next pattern feels quite weird. Try adding some to be more consistent?
    Note: it would apply to 00:06:609 (2,3) - 00:09:809 (2,3) - and similar patterns.
  2. 00:44:009 (3,4) - the jump here peaks the difficulty for no obvious reason. Try lowering the spacing values.

    Basically, I expect you to fix a few patterns, so that the jumps are consiistent.
[Skull Kid's Insane]
  1. 00:06:409 (1) - there is no musical reason for this slider to be a 3/4 one. It is identical to 00:00:009 (1,1,1,1) -
  2. 00:13:409 (3,4) - a sudden change from high spacing jump to a stack breaks flow and makes the flow feel artificial. example
    Note: 00:25:409 (7,1) - same.

    Basically, just like it happens in the Insane, I feel like the jumps are somewhat overdone and the difficulty tries too hard to be an Insane. I'd recommend looking through it once again and lowering the difficulty of some jump patterns in correlation with the music.
[Gero's Cool Insane]
  1. 00:29:409 (3,4) - the jump here is extremely difficult as it uses x3,0 spacing and the Circle Size is low. I would try to lower the spacing, so it doesn't stand out of the difficulty context and feels more playable.
The two easier Insanes feel a bit weak in terms of jumps matching the music/being consistent. Hard could also use a bit of work, I believe.
Topic Starter
DaxMasterix

Bakari wrote:

Yo.

[General]
  1. normalhitnormal2.wav is loud. Really loud. I would rather lower it's volume or even replace the wav file since it seems to have some noise. LOOOOOOUUUUUUUD?????????? Yeah, it's pelo, If this is a problem for the rankability, I will find the way to edit it... making it... lower.. I guess
  2. Metadata. Post it in the thread, so people don't question it multiple times, please. Added. You're the first one who asked, the first BN I guess
  3. just in case, I'd add nerdy lizard person as three separate tags in case someone forgets the proper way of writing the name of the artist. Clever Added.
[Easy]
  1. Try boosting Approach Rate to 3? It would match nicely with the Slider Velocity and pace of the song. Changed.
  2. 00:12:809 (1,2) - minor - I'll just assume that this was never intended to be a perfect blanket. Correct it if I'm wrong. Just symm, not blanket
  3. 00:28:009 (4) - hit Ctrl+J, so it is placed lower. This way it won't be too close to (2). Changed.
  4. 00:30:809 (3) - try using towo individual sliders, they would fit better with the synth. a perfect example I do whatever Bakari wants me to do uwu Changed.
  5. 00:57:209 (1) - since the stack might feel somewhat vconfusing, let's try something different. What do you think? Changed.
[Normal]
  1. In case you did change Approach Rate on Easy, you should consider using Approach Rate 5 here. It will match better with the patterning and work nicely in the spread. Changed.
  2. 00:31:609 (3,1,2) - the transition here felt forced. Let's try something different, perhaps? Something that would give softer flow. example Changed.
[Hard]
  1. 00:11:809 (3,4) - 00:12:609 (6,1) - 00:18:209 (3,4) - Any way to tone down 1/2 jumps? They are just being introduced, so it would be better to use lower spacing. This way players won't misread them. Imo this is okay, a Hard diff isn't a map for hard players to 1tryFC
    I would start with x1,6 for the first jump, then x1.8 and then leave the other jumps at x2.0+. This way players will get the idea and you can keep things pretty much intact.
  2. 00:36:409 (4,2) - consider unstacking. The way (2) appears makes it very hard to read, an unstack would make things easier for players. Sure
  3. 00:42:809 (4,3,4) - this jump is quite an overkill for a hard difficulty. Any way we could make it smaller? bad example I think it's okay, like the climax and also, a good pattern for improvement in easy jumps
[Insane]
  1. 00:03:409 (2,3) - 00:04:209 (5,6) - You started with the jumps, giving up on them on the next pattern feels quite weird. Try adding some to be more consistent? Nah, Imo it's okay, and since there is more insanes, I can let me do this like my-way-to-map (Holy shit I hate that excuse, please kill me) Aahah just kidding, But really IMO it's okay the way that the patterns are differente in some parts, not directly relationated by the track, Sorry for my bad english and also, grammar
    Note: it would apply to 00:06:609 (2,3) - 00:09:809 (2,3) - and similar patterns.
  2. 00:44:009 (3,4) - the jump here peaks the difficulty for no obvious reason. Try lowering the spacing values. It's really that hard? I mean, I suck at standard but jumps are pretty easy men Nerfed

    Basically, I expect you to fix a few patterns, so that the jumps are consiistent. I don't know if I can do that.. I like how it's
The two easier Insanes feel a bit weak in terms of jumps matching the music/being consistent. Hard could also use a bit of work, I believe. Updated, and also, Skull Kid is working on a remap, so GL
Thanks you so much for the mod, :D You're the best!
PD: Sorry for don't agree with the jump issues, I think they're pretty Easy :?
Hollow Delta
lol that ending hitsound is great
riffy
I appreciate the effort and the PM reminder you have sent! What I don't appreciate is the fact that there is no feedback from the guest mappers, though. If there's anything unclear about the mods, we could discuss it together, all I need is some kind of feedback, so that I could see what to do.

I feel like the jumps are not really working with the song, so I am unable to push it any further. I mena the ones on the Insane. (00:43:209 (1,2,3,4) - for example). If you really feel like they are fine, feel free to get ezek to rebubble.

I am not vetoing anything, so yeah, you are free to act as you please. Sorry I couldn't help more.
Topic Starter
DaxMasterix

Bakari wrote:

I appreciate the effort and the PM reminder you have sent! What I don't appreciate is the fact that there is no feedback from the guest mappers, though. If there's anything unclear about the mods, we could discuss it together, all I need is some kind of feedback, so that I could see what to do.

I feel like the jumps are not really working with the song, so I am unable to push it any further. I mena the ones on the Insane. (00:43:209 (1,2,3,4) - for example). If you really feel like they are fine, feel free to get ezek to rebubble.

I am not vetoing anything, so yeah, you are free to act as you please. Sorry I couldn't help more.

It's ok, I already sent a message to SkullKid about the changes and his "remap" but I had no response. Gero don't receive messages on forum and is hard to catch in-game, but he said he will check it later.. some month ago.
Btw, it's ok, I can wait for those guys to do it later, but, since I had not response.. isn't like I know the "later" part.

About the 00:43:209 (1,2,3,4) - , Jumps on my Insane diff, IMO.. are ok by the same way is ok to put some difficulty on an Insane Diff. Jumps on 150BPM isn't that hard, even in a "4,10x" sv or ds.
This can be more acceptable, one more time, only in my opinion, since I mapped the diff in a symm way. If you're not according with that, it's ok and I respect that.

And yeah Bakari, you already helped me a lot. Really, it's my own fault what is going on with this map/theme. Thanks you :D

In conclution, I'm going to send to gero (out-osu) a message (also SK) and see what happens, only for the formality. Thanks one more time!
Delis
oh this shouldn't be dead really.
once you call your GDers to reply to bakari's mod and ezek for a rebubble, I can help ranking it maybe.
Topic Starter
DaxMasterix

Delis wrote:

oh this shouldn't be dead really.
once you call your GDers to reply to bakari's mod and ezek for a rebubble, I can help ranking it maybe.
Yeah I know ><
We are working on concrete and definitive solutions... I guess :( I will try call them asap I'm really trying!
Gero
Fixed. Thanks a lot for checking it.

Gero's Cool Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32009
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9,57209
DistanceSpacing: 1.1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Bonetrousle (Underswap Version)
TitleUnicode:Bonetrousle (Underswap Version)
Artist:nerdylizardeperson
ArtistUnicode:nerdylizardeperson
Creator:DaxMasterix
Version:Gero's Cool Insane
Source:UNDERTALE
Tags:alternative universe chiptune radiation toby fox Song That Might Play When You Fight Sans Gero Skull Kid nerdy lizard person
BeatmapID:1028454
BeatmapSetID:443828

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:7
ApproachRate:10
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"tumblr_o1o2lgDuyT1v0gkrlo1_500.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
9.9463087248321,400,4,1,1,50,1,0
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208,104,32009,6,0,P|160:89|112:104,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
208,280,32409,2,0,P|255:294|303:279,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
160,192,32809,2,0,L|256:373,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
112,280,33409,1,0,0:0:0:0:
256,192,33609,5,0,0:0:0:0:
112,104,33809,1,0,0:0:0:0:
256,192,34009,2,0,P|304:207|352:192,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
431,112,34409,1,0,0:0:0:0:
351,32,34609,1,0,0:0:0:0:
431,112,34809,2,0,L|503:183,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
424,283,35209,6,0,B|412:331|360:358|360:358|308:331|296:283,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
152,192,35809,1,0,0:0:0:0:
88,283,36010,2,0,B|100:331|152:358|152:358|204:331|216:283,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
360,192,36609,1,0,0:0:0:0:
360,192,36709,1,0,0:0:0:0:
360,192,36809,5,0,0:0:0:0:
256,88,37009,1,0,0:0:0:0:
152,192,37209,1,8,0:0:0:0:
256,296,37409,1,0,0:0:0:0:
360,192,37609,2,0,L|432:119,1,101.999996887207
152,192,38009,2,0,L|79:119,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
256,88,38409,5,0,0:0:0:0:
256,103,38509,1,0,0:0:0:0:
256,118,38609,1,0,0:0:0:0:
256,133,38709,1,0,0:0:0:0:
256,148,38809,1,8,0:0:0:0:
256,163,38909,1,0,0:0:0:0:
256,178,39009,1,0,0:0:0:0:
256,193,39109,1,0,0:0:0:0:
256,208,39209,5,0,0:0:0:0:
172,280,39409,1,0,0:0:0:0:
256,352,39609,1,8,0:0:0:0:
340,280,39809,1,0,0:0:0:0:
92,296,40009,2,0,P|114:339|161:361,1,101.999996887207
350,361,40409,2,0,P|395:338|417:293,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
172,184,40809,2,0,B|172:212|158:232|158:232|172:252|172:280,1,101.999996887207
340,280,41209,2,0,B|340:252|354:232|354:232|340:212|340:184,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
224,84,41609,6,0,B|177:61|133:81|125:85|117:89|77:109|26:84,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
172,184,42209,1,0,0:0:0:0:
288,84,42409,2,0,B|335:61|379:81|387:85|395:89|435:109|486:84,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
340,184,43009,1,0,0:0:0:0:
224,84,43209,6,0,P|256:10|288:84,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
256,192,43809,1,0,0:0:0:0:
300,296,44009,2,0,B|272:304|256:321|256:321|240:304|212:296,1,101.999996887207
320,376,44409,2,0,B|348:368|364:351|364:351|380:368|408:376,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
192,376,44809,6,0,B|164:368|148:351|148:351|132:368|104:376,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
24,296,45209,1,8,0:0:0:0:
103,216,45409,1,0,0:0:0:0:
103,216,45609,2,0,B|156:216|156:216|202:216|222:168|202:120|156:120,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
256,68,46209,1,0,0:0:0:0:
355,119,46409,6,0,P|313:145|314:194,1,101.999996887207
156,119,46809,2,0,P|198:145|197:194,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
117,273,47209,1,0,0:0:0:0:
196,352,47409,1,0,0:0:0:0:
316,352,47609,1,8,0:0:0:0:
395,273,47809,1,0,0:0:0:0:
314,194,48009,6,0,B|312:228|288:256|256:272|256:272|224:256|200:228|197:194,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
256,100,48609,1,0,0:0:0:0:
348,324,48809,2,0,P|256:362|164:324,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
84,244,49409,1,0,0:0:0:0:
163,164,49609,6,0,B|196:164|216:184|216:184|256:152|296:184|296:184|316:164|349:164,1,203.999993774414,0|8,0:0|0:0,0:0:0:0:
428,84,50209,1,0,0:0:0:0:
507,163,50409,2,0,P|522:211|507:259,1,101.999996887207
304,212,50809,2,0,P|289:164|304:116,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
396,212,51209,5,2,0:0:0:0:
378,222,51309,1,2,0:0:0:0:
360,232,51409,1,2,0:0:0:0:
343,243,51509,1,0,0:0:0:0:
328,272,51609,5,2,0:0:0:0:
311,283,51709,1,0,0:0:0:0:
293,293,51809,1,2,0:0:0:0:
276,303,51909,1,2,0:0:0:0:
261,332,52009,6,0,L|222:256,1,85,2|0,0:0|0:0,0:0:0:0:
116,197,52409,2,0,L|191:158,1,85,2|0,0:0|0:0,0:0:0:0:
251,52,52809,2,0,L|289:127,1,85,2|2,0:0|0:0,0:0:0:0:
396,187,53209,2,0,L|320:225,1,85,2|0,0:0|0:0,0:0:0:0:
256,344,53609,2,0,L|217:268,1,85,0|2,0:0|0:0,0:0:0:0:
104,192,54009,2,0,L|179:153,1,85,2|2,0:0|0:0,0:0:0:0:
256,8,54409,5,2,0:0:0:0:
310,163,54609,1,0,0:0:0:0:
172,68,54809,1,2,0:0:0:0:
340,68,55009,1,0,0:0:0:0:
202,163,55209,2,0,P|256:217|310:163,1,170,2|2,0:0|0:0,0:0:0:0:
177,294,56009,5,2,0:0:0:0:
256,344,56209,1,0,0:0:0:0:
335,294,56409,1,2,0:0:0:0:
256,124,56809,1,2,0:0:0:0:
256,344,57209,5,0,0:0:0:0:
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