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MONSTA X - Stuck

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Ultima Fox
hiya~

[Lapis' Easy]

  1. 00:34:834 (3) - This right angle doesn't really look that good, perhaps make a part of it curved (or the whole thing curved)
  2. 02:48:434 (5) - Maybe something like this
  3. 03:34:034 (3,4) - This might or might not be too hard for an easy mode, im not sure
  4. 03:41:234 (5) - Same as before
[Normal]

  1. 00:26:834 (1) - This doesn't really look that good, maybe just make this a wave like this
  2. I dont want to be THAT GUY, but 00:57:234 (4,5) 01:50:034 (4,5) these blankets could be fixed to look better (pls dont hurt me)
  3. 01:06:834 (4) - Ctrl J for better flow and aesthetic
  4. 01:46:834 (3) - Uhm, it looks cool but like its a normal mode and stuff idk maybe i should just get new eyes
  5. 03:09:234 (5) - Ctrl G for better flow and stuff
  6. 03:18:034 (4) - This looks really uneven, i think you should fix

[Ryo's Advanced]

  1. 00:28:834 (2) - Curve like this?
  2. 02:48:634 (4) - Ctrl G
[So Baby Don't Worry]

  1. 00:32:834 (8,9,1,2,3) - This pattern seems kind of cramped and weird and awkward, maybe you should change it to something smoother
  2. 00:36:034 (4) - Maybe make this a Ctrl J of (1) because this tight curve looks a little weird
  3. 01:26:834 (3,4) - This anti jump seems weird, maybe spread (4) out from (3) a little
  4. 01:46:234 (4) - Maybe ctrl j so that the tail leads into the stream better
  5. 02:23:634 (1,2) - I promise this is the last blanket ill mention lol
  6. 02:45:234 (3,4) - Same as before
Thats all from me
Good Luck!~
RyoKazuka


didnt fix anything cos the curve is not mainly necessary and i dont want to ctrl g the slider for symmetry purpose

thanks for modding

wasin
hi I'm im
Chocobo
Hi, from my queue: NM req;
Main difficulty has been modded;
MODDING
1. 00:42:434 (5,1) - avoid overlap like this;
2. 01:04:234 (1,2,3,4,5) - make a shape;
3. 01:14:234 (6,1,2,3,4) - I suggest that u can change them to a circle + 1/2 slider and 5 ciecles, like this: ;
4. 01:22:634 (5,1) - a drag sound, maybe use a slider;
5. 01:41:034 (3,4,5) - spacing problem;
6. 02:22:634 (1,2,3,4,5) - as 2;
7. 03:42:034 (1) - finish;
Sorry, since I dont know Korean, I cant give more advice on rhythm.
The whole map goes well, except for the skin, it makes reading a bit hard XD;
Anyway, good luck~
Topic Starter
Firetruck
chocobo

Chocobo wrote:

Hi, from my queue: NM req;
Main difficulty has been modded;
1. 00:42:434 (5,1) - avoid overlap like this; it's intentional
2. 01:04:234 (1,2,3,4,5) - make a shape; there is one
3. 01:14:234 (6,1,2,3,4) - I suggest that u can change them to a circle + 1/2 slider and 5 ciecles, like this: ; i like it as it is now :3:
4. 01:22:634 (5,1) - a drag sound, maybe use a slider; sure
5. 01:41:034 (3,4,5) - spacing problem; intentional
6. 02:22:634 (1,2,3,4,5) - as 2; ^
7. 03:42:034 (1) - finish; na c:
Sorry, since I dont know Korean, I cant give more advice on rhythm.
The whole map goes well, except for the skin, it makes reading a bit hard XD;
Anyway, good luck~
thanks for modding!

ultima fox

Ultima Fox wrote:

hiya~

[Normal]

  1. 00:26:834 (1) - This doesn't really look that good, maybe just make this a wave like this i like the slider though
  2. I dont want to be THAT GUY, but 00:57:234 (4,5) 01:50:034 (4,5) these blankets could be fixed to look better (pls dont hurt me) LOL fixed and dw i wont <3333
  3. 01:06:834 (4) - Ctrl J for better flow and aesthetic i agree
  4. 01:46:834 (3) - Uhm, it looks cool but like its a normal mode and stuff idk maybe i should just get new eyes lol it doesnt matter if its normal or not, changing the shape wont make it easier
  5. 03:09:234 (5) - Ctrl G for better flow and stuff yas
  6. 03:18:034 (4) - This looks really uneven, i think you should fix it was pretty intentional, i like the uneven sliders. but i polished it a bit
[So Baby Don't Worry]

  1. 00:32:834 (8,9,1,2,3) - This pattern seems kind of cramped and weird and awkward, maybe you should change it to something smoother it flows really well though, and i like it.
  2. 00:36:034 (4) - Maybe make this a Ctrl J of (1) because this tight curve looks a little weird i like it as it is, again flows well.
  3. 01:26:834 (3,4) - This anti jump seems weird, maybe spread (4) out from (3) a little i prefer it as it is
  4. 01:46:234 (4) - Maybe ctrl j so that the tail leads into the stream better sure
  5. 02:23:634 (1,2) - I promise this is the last blanket ill mention lol lol
  6. 02:45:234 (3,4) - Same as before ^
Thats all from me
Good Luck!~

thx for modding!!


wasinkingspeedq wrote:

hi I'm im
Topic Starter
Firetruck
edit: DAMMIT ACCIDENTLY DOUBLE POSTED
Noffy
A mod from the depths
aka my queue where you made a request ages ago because I changed my mind and decided to try to mod this set after all

[General]
Since you have skinned hitcircles, it is also required that you set a SliderBorder in the colors section of the .osu for each difficulty.
I think the thicker approach circle makes it harder to read this map x_x
The skin for the spinner is also a bit questionable as well, since it's nearly impossible to tell how fast you are spinning by looking at it.. or whether you're spinning at all!

Do you intend to add a hard to this set? There is quite a signficant gap between advanced and the top diff, mainly in rhythm, where advanced didn't use blue ticks but the top diff has quite a few streams.

[Lapis' Easy]
00:23:634 (1,2) - Here looks a bit awkward that 2 isn't coming straight out of 1, especially since it's the first time you do this rhythm, and it makes it a bit harder to read.
00:52:434 (1,2,3) - This part doesn't look too good from how close 1 and 3 are. Maybe something like this instead?
00:55:634 (1,2,3) - This also, doesn't look good, because the angle from 1->2 is obviously different than 2->3 - Maybe more like Thissu?
01:15:634 (2) - I suggest making this a 1/1 slider so that 01:15:634 (2,3) - will be more similar to rhythms you used before, as the 3/2 gap could be very confusing to read for an easy. (This applies to this same thing that reoccurs later on a couple of times in this map !)
01:21:234 (1,2) - Maybe have them look like this instead? For added symmetry.
02:39:634 (1,2) - ^ Maybe do something like the above suggestion here as well.
03:32:434 (1,2) - ^^
01:28:434 (2) - Maybe have this as a 1/1 slider? The stop doesn't feel fitting here.
01:39:634 (2) - In comparison to the many-anchored sliders up until now, this slider feels a bit lacking and out of place. Consider changing its shape?
01:57:234 (5,1) - This part here flows pretty badly, maybe re-arrange the pattern before it a bit to improve on this.

[Normal]
I notice in this difficulty, there are a LOT of rhythms that involve sliders/reverse sliders ending on big white ticks, which in this case are usually very strong and should definitely be clickable. This results in this difficulty's rhythms feeling very awkward, to the point that even the good flow and ryhthms feel weird to play when they're mixed in with this issue :(
In a couple of cases, like at 00:40:834 (3) - or 00:44:034 (3) - where the held note crosses the bar, it's ok. Most cases are not like this one though, so I suggest looking at it and changing as needed.
Most of the patterns look and play pretty well besides the above mentioned issue, so I don't have too much specifically to comment on.
00:26:834 (1) - Try to make this slider more evenly symmetrical.

[Ryo's Advanced]
00:44:434 (1) - I think, if you're going to have it curved, curve it a bit more, since right now it looks a bit awkwardly between flat/curved
01:03:634 (1) - The slider end here feels unfitting, as it is the start of what you map here 01:04:434 (2,3) -
01:14:034 (3,4,5) - Same issue as above, maybe extend 01:13:634 (2) - to be a 1/1 slider and make where the slider end of 3 is a circle instead?

[So Baby Don't Worry]
00:20:634 (1) - Maybe make this slider 3 circles instead? There isn't really a held note in the vocals or the music for this to be following, so it doesn't sound quite right.
00:35:034 (1,4) - Eek, the way these touch don't look too good :o
00:36:834 (2,3,4,5) - Why stacks?
00:38:834 (1,2,3,4,5) - I can't hear what the blue ticks in this are supposed to be going to.
00:39:634 (1,2,3) - This here could be better, 2>3 doesn't look or play too well. Maybe change it like this? This moves 3 more out to the left while making it still be the correct distance to blanket 00:40:834 (1) - .
01:13:034 (2,3) - Fix so that 3's end is exactly where 2 is, it currently looks messy to only be just-so-slightly-off.
01:23:834 (9,10,11,12,13,14) - Again, I don't hear what the circles on blue ticks are supposed to be mapping.
01:33:234 (3,4) - Maybe have 4 start where 3 is instead? What it seems to be mapping starts there, so it feels late where it currently is.
02:42:234 (5,6,7,8,9,10) - Again - the blue ticks- what is this following-
Topic Starter
Firetruck
@Noffy fixed everything in mod for my diffs except for the blue ticks part, i can hear it but that might just be my ears being stooopiiiid idk. i'll look into that more

the highest diff was supposed to be a hard diff from the start but got harder lmao, but the spread should be fine as it is now, if it's not i'll add another diff :3
I'll check skin part with the person who made the skin n stuff

thanks for mod, was helpful af o///
Net0
[General]
  1. Disable widescreen support on Lapis' Easy , Normal and Ryo's Advanced
  2. The background image is PNG and so it is increasing the .orz file
    unnecessarily because a jpg file will look the same and decrease from 1,53mb to 346kb. Remeber, not everyone that play osu! have good internet connection, and low size files always help in multi lobbys. Here’s a link to your background image already converted to jpg. : http://puu.sh/rY2H2.jpg
  3. Also I’ve noticed one issue with your skin. You’re using a file called “hitcircle.png” that currently have a grey color. Therefore, whenever you see the skin in-game you will see that when the player click on a sliderhead or a hitcircle, it will loose it’s original combo color and go into the coloro f the file “hitcircle.png” . So far there’s no problem. However, the problem is that you’re also using custom combo colors in the grey scale; combo color 2 and combo color 6. The issue here will be for new players when they’re playing the easy diff. Take a look;
    http://puu.sh/rY2Sl.jpg
    He will start reading the map as “color” I should press and grey is the one I have pressed, but when he faces the grey combo. You see the reading of the map gets harder for no reason with this http://puu.sh/rY32P.jpg
    Have in mind that I’m specifically talking about new players who probably play with 0% dim and all game effects and skin on.

[ Lapis’ Easy]
  1. I don’t quite recommend ½ on easy diffs, but since the bpm is slow I guess you should be ok 00:23:634 (1,2) – but take this as a heads up so you don’t abuse them on the easiest diff of any mapset :D
  2. Also I don’t recommend mapping the same parts of the music in different ways in the easy diff range like this 01:05:234 (1,2,3,4) - / 02:23:634 (1,2,3,4,5) - . Variation it’s important, but in this diff range is commonly advice that you keep the rhythm to help new players.
  3. Pretty good diff, no issues in terms of blanket and distance.
  4. Are you sure about the diff name being Lapis’ Easy and not Lapis Easy?
[Normal]
  1. Really interesting choice to go with here 00:33:234 (1,2,3,4) - . The ½ sliders increase the density here a lot and I don’t know if it’s a good idea to do that in this specific spot of the song, since it could be rhythm wise be mapped the same way as the rest of this verse.
    For example; compare this part of the music I’ve metioned with this one
    01:00:434 (3,4,5,6,1,2,3,4) –
    This last one is way more dense but your circle mapping sure increase the tapping intensity, but the cursor movement gets static while in the first pirt is way faster. My suggestion is that you combine here 01:00:434 (3,4,5,6,1,2,3,4) – both ½ sliders with circles to create the rhythm.
  2. Since this is not a blanket pattern 00:21:634 (3,4,5) – you could probably avoid this overlap 00:20:434 (1,2,4,5) -
  3. DS here could be lower than 0,86x 00:30:034 (1) – just move it up a bit on the Y axis, the blanket will still work.
  4. Rotate this 00:38:834 (3) - in “+1º” to improve blanket
  5. Is this blanket intended 00:40:834 (3,4) - ? If so, it’s kinda off. But for some reason I think idea here it’s different from a blanket.
  6. Move this sliderend here 00:42:834 (1) – to x:203 y:75
  7. Rotate this 00:55:634 (1) – “-3º” to improve blanket
  8. ^01:29:234 (5) – “-2º” , also fix stack in case you apply 01:30:834 (7) -.
  9. Really good way to emphasize that vocal 01:38:034 (5,1) – , the flow break yet playable really fits here, good job.
  10. Move this sliderend here 02:08:434 (2) – to x:211 y:367
  11. This is really sharped angle 02:18:034 (2,1,2,3,4) – compared to the rest of the diff so far. The structure is good however, just a personal heads up.
  12. Rotate this 03:08:434 (4) – “-3º” this time to fix the aesthetics and distance mostly.
  13. This one looks off as well 03:24:434 (4,5) - move this 03:25:234 (5) – to x:286 y: 288 to improve a bit
Your map already received plenty of modding in the other diffs. Seems also that Ryo is not applying anything and tbh, his diff is great,so will be pointless modding his diff. But I’ll point that it’s weird that advance have this part here not mapped 02:51:234 - 03:03:234 – while normal have it mapped. I’m just pointing that this could be an issue in the future, but for me it’s okay.

Good luck with the map. o/
RyoKazuka

Noffy wrote:

A mod from the depths
aka my queue where you made a request ages ago because I changed my mind and decided to try to mod this set after all

[Ryo's Advanced]
00:44:434 (1) - I think, if you're going to have it curved, curve it a bit more, since right now it looks a bit awkwardly between flat/curved i dont curve unless if theres a blanket, other than that it looks fine by me
01:03:634 (1) - The slider end here feels unfitting, as it is the start of what you map here 01:04:434 (2,3) - main purpose was to have at least a second for the player to gain back its pace by having to press a long slider after playing such intense beat here 01:00:434 (1) - and i also found it fitting as the rhythm matches, not to mention it leaves space for me to map 2 stacked circles 01:04:434 (2,3) -
01:14:034 (3,4,5) - Same issue as above, maybe extend 01:13:634 (2) - to be a 1/1 slider and make where the slider end of 3 is a circle instead? no change as the circles here 01:14:434 (4,5) - are enough to emphasize the vocals

Net0 wrote:

Your map already received plenty of modding in the other diffs. Seems also that Ryo is not applying anything and tbh, his diff is great,so will be pointless modding his diff. But I’ll point that it’s weird that advance have this part here not mapped 02:51:234 - 03:03:234 – while normal have it mapped. I’m just pointing that this could be an issue in the future, but for me it’s okay. previously explained why i didnt map that part though it might be an issue where the set is not consistent, but the main point where i stated at page 2 i think was p solid

Good luck with the map. o/
thanks for modding
Topic Starter
Firetruck
AAAAA I ACCIDENTLY GAVE KUDOS SRY RYO LOL

(will edit post later for reponse to mod :')
Ayyri
denied
Topic Starter
Firetruck

Ayyri wrote:

denied
ty
Heart Attack
Hooly crap I love this song

Lapis

00:16:834 (4,1) - What's the point of going back and then back, all you do is mess the flow
01:14:034 (4,1) - this is ugly, one of them shouldn't be curved
01:47:634 (4,1) - Same, Mirrored objects just don't work for low star diffs
02:06:034 (3) - CTRL+J
02:09:234 (3) - straight slider
03:18:834 (4,1) - you know what I mean
03:22:034 (4) - Ctrl+j and ctrl+h
03:25:234 (4,1) - even if I see more of these I will stop pointing them out since you can probably find and fix them for yourself

Normal

00:22:434 (4,5) - I like it better like this http://puu.sh/s0vL6/3a69f09491.jpg
01:17:234 (6) - I'd use a slider if I were you.
01:29:234 (5) - Maybe flip it?
01:52:834 (3) - flip
01:59:234 (2,2) - no point of making circled sliders when the notes following it go on the other side
02:35:634 (6) - SLider

Advanced

I feel like the circles are too small for a diff this easy
00:25:234 (1) - this hitsound is bad
01:44:034 (2,3,4) - these claps are just ruining everything
02:22:034 (1) - maybe this should be a circle over here02:22:034 - and some kind of object here 02:22:634 - that empty time window is just dope
03:14:834 (1) - same
01:03:634 (1) - same

last insane like diff

The start is super boring, it's like a hard, add some jumps
I can't really mod this since I don't think it's as it should be, it's super random, it should be jump focused.
03:37:234 (1) - these always look better like http://puu.sh/s0wlT/73ab226ca6.jpg or http://puu.sh/s0wmo/412c0398eb.jpg

Good luck with this, I like it
RyoKazuka

Heart Attack wrote:

Advanced

I feel like the circles are too small for a diff this easy making them bigger would be hideous
00:25:234 (1) - this hitsound is bad well could you suggest anything then?
01:44:034 (2,3,4) - these claps are just ruining everything its not entirely bad + it applies to the whole diff and i dont know why this is only stated to me rather than in general
02:22:034 (1) - maybe this should be a circle over here02:22:034 - and some kind of object here 02:22:634 - that empty time window is just dope i think i already explain this at the prev mod
03:14:834 (1) - same
01:03:634 (1) - same
thanks for modding
Heart Attack

RyoKazuka wrote:

well could you suggest anything then?
Just use normal claps on those notes. Instead of having a solid sound, you totally lose it on that stage.
Topic Starter
Firetruck

Heart Attack wrote:

Hooly crap I love this song

Normal

00:22:434 (4,5) - I like it better like this http://puu.sh/s0vL6/3a69f09491.jpg i like it the way it is now though
01:17:234 (6) - I'd use a slider if I were you. it's more fun to play as it is now imo
01:29:234 (5) - Maybe flip it? i like it as it is
01:52:834 (3) - flip ^
01:59:234 (2,2) - no point of making circled sliders when the notes following it go on the other side i like it though lo
02:35:634 (6) - SLider ^

last insane like diff

The start is super boring, it's like a hard, add some jumps
I can't really mod this since I don't think it's as it should be, it's super random, it should be jump focused. not all maps have to be jumpy, i like this kind of map and it's mostly a preferance thing
03:37:234 (1) - these always look better like http://puu.sh/s0wlT/73ab226ca6.jpg or http://puu.sh/s0wmo/412c0398eb.jpg i know lul but they look good as they are now + i'm lazy

Good luck with this, I like it
thanks for modding!
Nekomata
oh here's the map, nice song btw

imo title just Stuck in romanized title, and hangul in title.
Topic Starter
Firetruck

Nekomata wrote:

oh here's the map, nice song btw

imo title just Stuck in romanized title, and hangul in title.

the hangul translates to something else than just the word ''stuck'' and it doesn't say anything in the album that it's just stuck. i'm gonna check with more people about it before i change anything :^)
and yes ima credit u in description for video thx alot
Nekomata
yup some alternate titles

google: monsta x (focus on me|stuck|네게만 집착해)
if you google translate it, "stuck" or "focus on me" probably is just a very simple meaning which i think is related ;)

hope this helps for dat metadata
Topic Starter
Firetruck

Nekomata wrote:

yup some alternate titles

google: monsta x (focus on me|stuck|네게만 집착해)
if you google translate it, "stuck" or "focus on me" probably is just a very simple meaning which i think is related ;)

hope this helps for dat metadata
o
i'll just go with stuck and put the other titles in the tags for now then xd thanks
Underdogs
from my queue p/5613500/

So baby dont worry
01:24:434 (1) - This slider curve is not in sync with the mini-stream 01:23:834 (9,10,11,12,13,14) -

01:30:034 (4,5,6) - I don't hear anything that supports the triplet here. I suggest a triplet after 01:29:634 (3) - instead

01:37:034 (5) - maybe make this parallel to 01:36:634 (4) - ?

01:42:834 (3,4,5,6,7) - slider didn't move in sync with the burst

02:42:234 (5,6,7,8,9,10,1) - as mentioned, slider curve didn't move well with the mini-stream

02:48:434 (4,5,6) - like I said, this triplet didn't land a beat. putting it after 02:48:034 (3) - might be better

02:55:634 (1,3) - mirror?

03:19:434 (6) - Making this vertical is better in terms of flow
Topic Starter
Firetruck

Underdogs wrote:

from my queue p/5613500/

So baby dont worry
01:24:434 (1) - This slider curve is not in sync with the mini-stream 01:23:834 (9,10,11,12,13,14) - not supposed to either

01:30:034 (4,5,6) - I don't hear anything that supports the triplet here. I suggest a triplet after 01:29:634 (3) - instead there is a sound lol

01:37:034 (5) - maybe make this parallel to 01:36:634 (4) - ? sure

01:42:834 (3,4,5,6,7) - slider didn't move in sync with the burst wut

02:42:234 (5,6,7,8,9,10,1) - as mentioned, slider curve didn't move well with the mini-stream wasnt supposed to either

02:48:434 (4,5,6) - like I said, this triplet didn't land a beat. putting it after 02:48:034 (3) - might be better there is a sound

02:55:634 (1,3) - mirror? nah, the upper slider is going with the lil stream

03:19:434 (6) - Making this vertical is better in terms of flow sure
thanks for modding
[ Lilu ]
hiii

This'll be a small mod since i'm only doing the hardest difficulty

So Baby Dont Worry
SPOILER
01:26:834 (3,4) - this overlap looks a bit funny, maybe just move one of the sliders so they don't overlap?

01:41:234 (4,5) - there's a really loud drum beat on the 4, but a really big jump to 5, this doesn't reflect the music very well, it would make more sense to have the large jump be to the 4 not the 5.

01:42:434 (2) - this slider ends on a loud sound, but starts on no sound

01:42:834 (3,4,5,6,7) - to me it seems like there shouldn't be a stream here. The 3 has a loud drum beat on it, then the 4,5 and 6 have nothing, and then the 7 is mapped to another drum sound, as well as the guitar changing its chord. https://puu.sh/skOLe/270091156f.jpg something like this would be better in my opinion. It fixed the aforementioned slider issue and also emphasises the loud beat on 3, while still having all the sounds in that section of music mapped.

02:13:634 (4) - maybe rotate this so it blankets the yellow back and forth, then ctrl + g, like so https://puu.sh/skOYp/e3cb96ab36.jpg

02:20:434 (1,2,3,4,5,1,2,3,4,5,6,7,8) - this whole stream feels off. the sliders start on no sound and end on a sound. i'm not really sure how to fix the problem, i added a few reverse sliders at 2:20:734 and 2:21:634, and moved the green slider to the red tick at 2:21:034, which sounded good, but didn't really flow at all. Sorry, but good luck fixing it if you decide to.

02:22:634 (1,2,3) - make a bad looking triangle, maybe move the 2

02:23:234 (4,5) - is a really big jump, probably doesn't need to be

02:34:634 (1,2,3) - you can make 1 to 2 and 2 to 3 larger jumps because of the pause in music, it would emphasise the short breaks in the music as well and look, and feel nice to play.

02:45:234 (3,4) - another bad looking overlap

03:13:234 (1,2,3,4,5,6,7,1,2,3,4,5,6) - the sliders on this stream are in the right spot, and it feels good to play, maybe you can refernce this one to fix your previous one?

03:15:434 (1,2,3,4,5) - the triangle in this one is better, but there's still a big jump from 4 to 5.

03:22:834 (1) - maybe if you moved this one out from underneath the yellow 4, and made it a jump of some sort, since there's is a somewhat dramatic change of vocals on that note which should be emphasised through not only the finish hit sound but also a jump in my opinion. https://puu.sh/skQ88/38710a259f.jpg

03:27:434 (1,2,3) - again these could be emphasised more with jumps

03:38:034 (3,4) - another one of those overlaps


thats all from me :D
I hope its useful for your map!
Good luck with getting ranked~
Azure
Hello,from my queue

[General]
  1. I've no idea how to define the last diff cuz the DS is smaller than hard,
    maybe you can try to make it bigger.
[Normal]
  1. 00:21:234 (2,5) try to avoid this overlap
  2. 00:21:034 (1,4,5) it maybe a problem in normal diff cuz is hard to a new player
[Nekomata's Hard]
  1. add some hitsounds, no hitsounds is unrankable
[So Baby Don't Worry]
  1. check the hitsound to be regular
  2. 01:10:034 avoid an overlap between head and tail
  3. 01:26:234 there's a beat, try to not skip it?
  4. 01:35:334 the correct vocal is here, maybe add a note?
  5. 01:58:034 avoid an overlap ^
  6. 02:03:634 clap
  7. 02:28:434 ^
  8. 03:38:034 incorrect DS
that's all,good luck~
Topic Starter
Firetruck

[ Lilu ] wrote:

hiii

This'll be a small mod since i'm only doing the hardest difficulty

So Baby Dont Worry
SPOILER
01:26:834 (3,4) - this overlap looks a bit funny, maybe just move one of the sliders so they don't overlap? yup

01:41:234 (4,5) - there's a really loud drum beat on the 4, but a really big jump to 5, this doesn't reflect the music very well, it would make more sense to have the large jump be to the 4 not the 5. idk what else to do here ;w; any suggestions?

01:42:434 (2) - this slider ends on a loud sound, but starts on no sound mapped to vocals

01:42:834 (3,4,5,6,7) - to me it seems like there shouldn't be a stream here. The 3 has a loud drum beat on it, then the 4,5 and 6 have nothing, and then the 7 is mapped to another drum sound, as well as the guitar changing its chord. https://puu.sh/skOLe/270091156f.jpg something like this would be better in my opinion. It fixed the aforementioned slider issue and also emphasises the loud beat on 3, while still having all the sounds in that section of music mapped. mapped to vocals

02:13:634 (4) - maybe rotate this so it blankets the yellow back and forth, then ctrl + g, like so https://puu.sh/skOYp/e3cb96ab36.jpg it's a good idea, but i like my pattern c:

02:20:434 (1,2,3,4,5,1,2,3,4,5,6,7,8) - this whole stream feels off. the sliders start on no sound and end on a sound. i'm not really sure how to fix the problem, i added a few reverse sliders at 2:20:734 and 2:21:634, and moved the green slider to the red tick at 2:21:034, which sounded good, but didn't really flow at all. Sorry, but good luck fixing it if you decide to. but it's the same as the others + sliders are mapped to vocals

02:22:634 (1,2,3) - make a bad looking triangle, maybe move the 2 yup

02:23:234 (4,5) - is a really big jump, probably doesn't need to be i do the jump before all choruses

02:34:634 (1,2,3) - you can make 1 to 2 and 2 to 3 larger jumps because of the pause in music, it would emphasise the short breaks in the music as well and look, and feel nice to play. i made them anti-jumps since the whole maps theme is literally no jumps and all ds lol

02:45:234 (3,4) - another bad looking overlap fixed

03:13:234 (1,2,3,4,5,6,7,1,2,3,4,5,6) - the sliders on this stream are in the right spot, and it feels good to play, maybe you can refernce this one to fix your previous one? but its the same

03:15:434 (1,2,3,4,5) - the triangle in this one is better, but there's still a big jump from 4 to 5. ya

03:22:834 (1) - maybe if you moved this one out from underneath the yellow 4, and made it a jump of some sort, since there's is a somewhat dramatic change of vocals on that note which should be emphasised through not only the finish hit sound but also a jump in my opinion. https://puu.sh/skQ88/38710a259f.jpg yup

03:27:434 (1,2,3) - again these could be emphasised more with jumps ya same as before

03:38:034 (3,4) - another one of those overlaps yup fixed


thats all from me :D
I hope its useful for your map!
Good luck with getting ranked~
thanks!

Azure wrote:

Hello,from my queue

[General]
  1. I've no idea how to define the last diff cuz the DS is smaller than hard,
    maybe you can try to make it bigger. shoudln't be a problem since hard is a gd
[Normal]
  1. 00:21:234 (2,5) try to avoid this overlap it's not really noticable when playing
  2. 00:21:034 (1,4,5) it maybe a problem in normal diff cuz is hard to a new player nah it's okay c:
[So Baby Don't Worry]
  1. check the hitsound to be regular
  2. 01:10:034 avoid an overlap between head and tail barely noticable
  3. 01:26:234 there's a beat, try to not skip it? mapped to vocals
  4. 01:35:334 the correct vocal is here, maybe add a note? yup
  5. 01:58:034 avoid an overlap ^ wait wat overlap
  6. 02:03:634 clap
  7. 02:28:434 ^ added both
  8. 03:38:034 incorrect DS fixed
that's all,good luck~

thanks!
Nuolong
#modreqs

So Baby Don't Worry

  1. 00:17:434 (2,3) - These two sliders both begin on red ticks and end on white ticks. It is incorrect emphasis to begin sliders on red ticks and end them on white ticks. Some exceptions are when the ending white ticks don't sound too emphasized, or when the red ticks sound very emphasized. In this case, the white tick signifies the start of a vocal line. So, it is incorrectly emphasized. Instead, the slider should begin on a white tick and end on a red tick, when the slider is 1/2. You can fix this by making 00:17:234 (1,2) - into a circle circle slider, or slider slider slider.
  2. 00:29:434 (4,5) - This triple seems like an overmap. If anything, you should be putting triples at the start of 00:26:834 (1) - or 00:30:034 (7) - , where you hear those rapid rattle sounds.
  3. 00:38:234 (7) - Is this offscreen?
  4. 00:46:234 (1,2) - Same error about incorrect emphasis. At the end of slider (1) begins the vocals, and this shouldn't happen.
  5. 01:26:834 (3,4) - Fix this spacing, in my opinion this anti-jump is confusing to read. You can move this and rotate it a lil tiny bit. Look at picture. // Also here 02:45:234 (3) - // 03:38:034 (3) -
  6. 01:33:334 - beat missed here in vocals
  7. 01:33:934 - Doesn't have a note of vocals here
  8. 01:34:334 - Note missed in vocals // Also 01:34:534 - // 01:34:734 - // 01:35:534 - //01:36:534 - // Etc. Since this is a lot, try to integrate the vocals of this rap as much as possible~ if you can/want to.
  9. 01:35:534 - Missing note
  10. 01:42:834 (3,4,5,6) - Slight overmap, perhaps you could've put a stream like this during the less-intensively mapped parts of the rap
  11. 01:57:434 (4,5,6,7,8,9) - Make this stream neater, if possible
  12. 02:13:034 (2) - This is so picky of me --> fix blanket
  13. 02:18:834 (1,2) - Remove triple, make the triple 02:19:434 (4) - here instead
  14. 03:13:834 (7,1) - I think it would be better to just make this a total stream, instead of trying to incorporate the vocals into it as well.

    Pretty difficulty~

Nekomata's Hard

  1. 00:26:034 (7,8,1) - This section can be improved with its flow~ Just copy 00:26:034 (7) - , ctrl+h and ctrl+g, then stack its head on 00:25:834 (6) - ~
  2. 00:35:634 (3) - Is this offscreen? // Also 01:26:034 (3) -
  3. 00:58:034 (3) - It's a bit awkward to include this reverse slider right here. I see that it's reflecting that rattling sound in the music, but I think that if you use it here, you should use it a bit earlier too, like here 00:52:434 (1) - // 00:53:234 (3) - // 00:54:834 (3) - // 00:55:634 (1) - // Also same point here 02:16:434 (4) -
  4. 01:29:034 (1,2) - Bad flow here - check image for a solution~ also adjust next notes if necessary~
  5. 01:32:434 (1,2,3,4,5,1,2) - This section is a little weird how it switches back and forth between the instruments and vocals, like here 01:32:434 (1,2,3,4) - is instrument and it switches right to vocal for a second 01:35:234 (5) - I would personally stick to the vocals for this whole part, because I like this part 01:36:434 (1,2,3,4,5,6) -
  6. 01:45:234 (1,2,3) - The next rap is a little better at transitioning between the instruments and vocals, tho~
  7. 03:34:834 (4,5) - Bad flow, perfect fix should be ctrl+g on 03:35:234 (5) - .

    Nice~

Ryo's Advanced

  1. 00:34:634 (1) - Since this slider goes over a downbeat, perhaps you would want to make the red anchor correlate with that big white tick. Right now the vertex seems to be emphasizing the wrong part of the slider.
  2. 01:08:034 (4) - Nitpicking --> Fix the blanket a little bit~
  3. 02:38:834 (3) - I saw you put claps throughout the difficulty whenever there's that background "yeah!" Maybe you should just consider adding them more often, and not limiting them to just the yeah's. I'm just saying this because I feel like there are other parts of the song, or maybe just the whole song itself that has claps, and this hitsound could be used there.
  4. 03:08:034 (4,1,2) - You should switch these two objects. Like, as in, the slider should become two circles, and the two circles should become a slider. This is because it's the nice rhythm you used here. 03:03:634 (1,2,3,4,5) - You should keep these consistent~

    Really aesthetic~


Normal

  1. 00:34:834 (4,5,6) - The path that is created is a little messy. I would recommend making it straight, or fix the whole thing into a pentagon. Of course, if you do this, you'll have to adjust the stuff coming after it. So, this is not totally required. Check image for two ways mentioned.
  2. 00:55:234 (6,1) - Move up like a couple of pixels (I know, super picky ><)
  3. 02:32:434 (5) - This blanket is extremely off

    Nice~ *copy pastes the word nice*

Lapis' Easy

  1. 00:33:234 (1) - Is this offscreen?
  2. 01:39:634 (2) - If possible, adjust this a little tiny bit so the vertex is right at the big white tick.

    Like, perfect already??

Hope this helped~
Map is pretty much ready for BN in my opinion. Only things are Hard diff, which may need a lil polishing (it's new anyways, so of course it would need a lil polishing, right?), and the hardest diff, which just needs to have its emphasis corrected on some sliders~ Other than that, super good!
Have a Happy Thanksgiving, even if you don't celebrate it~
Nekomata

Nuolong wrote:

Nekomata's Hard

  1. 00:58:034 (3) - It's a bit awkward to include this reverse slider right here. I see that it's reflecting that rattling sound in the music, but I think that if you use it here, you should use it a bit earlier too, like here 00:52:434 (1) - // 00:53:234 (3) - // 00:54:834 (3) - // 00:55:634 (1) - // Also same point here 02:16:434 (4) - it seems you're hearing the wrong thing
  2. 01:32:434 (1,2,3,4,5,1,2) - This section is a little weird how it switches back and forth between the instruments and vocals, like here 01:32:434 (1,2,3,4) - is instrument and it switches right to vocal for a second 01:35:234 (5) - I would personally stick to the vocals for this whole part, because I like this part 01:36:434 (1,2,3,4,5,6) - agreed, adjusted towards vocals. also affects 01:40:034 (1) -
thx, but:

the flow in the points you mentioned is very much intentional and intuitive to play, so i'm keeping it
00:19:634 (4,5) - flow problem too or no? it's pretty much the same as the others

and to check offscreen, you need to press the Test button in editor or play the map.
also, it most likely is within bounds if all anchor points are in the grid.

no hitsounds yet lol.

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64034
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.9999998

[Metadata]
Title:Stuck
TitleUnicode:네게만 집착해
Artist:MONSTA X
ArtistUnicode:몬스타엑스
Creator:Firetruck
Version:Nekomata's Hard
Source:
Tags:Starship Entertainment The Clan Pt. 1 Lost Shownu Wonho Minhyuk Kihyun Hyungwon Jooheon I.M 셔누 원호 민혁 기현 형원 주헌 아이엠 Lapis Aoki AteMyKimchi RyoKazuka Nekomata Negeman Jibchaghae Focus on me K-pop Kpop
BeatmapID:1123525
BeatmapSetID:498869

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
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RyoKazuka

Nuolong wrote:

Ryo's Advanced

  1. 00:34:634 (1) - Since this slider goes over a downbeat, perhaps you would want to make the red anchor correlate with that big white tick. Right now the vertex seems to be emphasizing the wrong part of the slider. looks neat but there's actually no sound playing there, so ill be keeping the shape
  2. 01:08:034 (4) - Nitpicking --> Fix the blanket a little bit~
  3. 02:38:834 (3) - I saw you put claps throughout the difficulty whenever there's that background "yeah!" Maybe you should just consider adding them more often, and not limiting them to just the yeah's. I'm just saying this because I feel like there are other parts of the song, or maybe just the whole song itself that has claps, and this hitsound could be used there. firetruck is handling the hs, lets see what she has to say
  4. 03:08:034 (4,1,2) - You should switch these two objects. Like, as in, the slider should become two circles, and the two circles should become a slider. This is because it's the nice rhythm you used here. 03:03:634 (1,2,3,4,5) - You should keep these consistent~ i never aimed for this part to become consistent tbh, but rather a variety, if i were to make it consistent then 03:03:634 (1) - this section should be similar to 03:10:034 (1) -

    Really aesthetic~ thank
thanks for modding
Nekomata
updates on some patterns after some gameplay feedback:

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64034
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14034,90834,91634,169234,170034,170834,183634
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.9999998

[Metadata]
Title:Stuck
TitleUnicode:네게만 집착해
Artist:MONSTA X
ArtistUnicode:몬스타엑스
Creator:Firetruck
Version:Nekomata's Hard
Source:
Tags:Starship Entertainment The Clan Pt. 1 Lost Shownu Wonho Minhyuk Kihyun Hyungwon Jooheon I.M 셔누 원호 민혁 기현 형원 주헌 아이엠 Lapis Aoki AteMyKimchi RyoKazuka Nekomata Negeman Jibchaghae Focus on me K-pop Kpop
BeatmapID:1123525
BeatmapSetID:498869

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"MONSTAX.jpg",0,0
//Break Periods
2,170034,182734
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 128,128,128
Combo2 : 0,0,128
Combo3 : 192,192,192
Combo4 : 40,97,255
Combo5 : 128,128,255
Combo6 : 128,255,255

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442,144,116834,5,0,0:0:0:0:
441,242,117034,1,0,0:0:0:0:
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194,146,117634,1,0,0:0:0:0:
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331,263,124334,1,0,0:0:0:0:
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465,155,136034,1,0,0:0:0:0:
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292,217,146434,1,0,0:0:0:0:
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199,324,154034,1,0,0:0:0:0:
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322,121,157634,1,0,0:0:0:0:
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201,207,168234,1,0,0:0:0:0:
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441,279,168834,1,0,0:0:0:0:
510,335,169034,1,0,0:0:0:0:
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161,310,184534,2,0,P|140:269|83:216,1,123.75000377655
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Pentori
hello!
[General]
bpm is actually half of what you have now, 75. the reason for this is because each measure in the song should be a measure on the timeline. listen to 00:26:834 - for example. the next downbeat is at 00:30:034 - which is currently 2 measures on the timeline, so halfing bpm would fix this.
to do this efficiently, change bpm to 75 and double the map's slider velocity in the timing tab http://puu.sh/sw4wm/88c2eb16fa.jpg

skinning must be done together in sets, see https://osu.ppy.sh/wiki/Skinning_Standard for more info
you have sliderb0.png skinned and therefore need all the elements from the slider skinset (except sliderpoint10 and sliderpoint30)

failbackground.png and followpoint.png are unused, as they are incorrectly named to work properly

soft-hitclap and soft-hitfinish have more than 5ms delay before they are actually heard http://puu.sh/sw18N/8054b52b6c.png
you can use a program such as audacity to trim the start. this is to ensure that hitsounds play on time and don't sound delayed

[Normal]
00:22:434 (4,5) - be careful of stack usage in normals, they are generally ok to use but when you have stacks that use different rhythms eg. 01:17:034 (5,6) - it becomes really tricky for beginners
00:37:634 (2,3) - inconsistent spacing here
00:43:234 - whats the finish here for?
00:46:034 (1) - im not sure if you need a reverse slider here. the beat on 00:46:234 - is not very strong at all and probably would play better as a 1/1 slider instead
00:47:234 - you should manipulate your rhythms to try make this clickable. if you look back to previous measures, you always had this very strong beat clicked 00:40:834 - 00:44:034 - and maintaining consistency would be nice for this section since it doesn't change much
01:10:034 (4,5) - rhythms can be more interesting here, there are really strong sounds on the red ticks 01:10:234 - 01:11:034 - that you could try to include
01:22:834 (4) - ^
01:29:034 - surprising you missed this when earlier you showed that you don't mind mapping this 01:17:034 (5) -
01:35:634 (1) - use 2 circles here instead? each sound is pretty dominant and so clicking each one would be nice
01:46:034 (2) - doesn't feel like a good place to use a reverse when vocals aren't exactly snapped to red tick
01:48:434 (1) - great place to use a 1/2 reverse because of the strong sound on 01:48:634
02:05:634 - try make clickable
02:07:634 (1) - 1/1 slider is probably better
02:18:834 (1) - i dont think u need this nc since it breaks the 2 measure nc structure you had going
02:47:634 (4,5) - try map this similar to 02:34:634 (3,4,5,6) - listen to the instruments
03:40:434 (5,6) - ^
[]
overall, the rhythms used here are kind of boring and could be a lot more intricate if you follow the music more closely. you mostly use white tick rhythms that follow the pace of the song but nothing else. places like 01:10:034 (4,5) - give you the opportunity to use offbeat rhythms maybe like http://puu.sh/sw3GR/eea0b6a136.jpg

[So Baby Don't Worry]
00:17:634 (2,3) - ctrl g rhythm? strong drum + vocal on 00:18:034 - similar to 00:14:834 (3)
00:22:634 (3) - nothing really deserves a clap here
00:25:834 (2,3) - ctrl g strong beat on 00:26:034 - and then mayb u can stack these together like 00:24:234 (2,3)
00:29:234 (3,4) - would play better if you made this a 1/2 slider as there is literally nothing on 00:29:434
00:30:034 (6,1) - swap nc's here for downbeat
00:31:834 - are you sure you want to skip this vocal and drum ?
00:38:834 (1,2,3,4) - should use a 1/6 snap. listen closely
00:44:034 - finish?
00:45:234 (3,4,5,6) - with stacking enabled, the distances between these objects is too close. try separate them more
00:58:834 (1) - this section isn't structured very well and you should try to rework it. 00:58:834 (1,2,3) - seems to gloss over the vocals on the blue ticks 00:59:134 - 00:59:334 - 00:59:534
01:00:234 (4,5) - the triplet here isn't very thoughtful as this is the only place where there are no vocals on the blue ticks and therefore could be considered overmapping for emphasis, but that isn't necessary given the song gives you plenty of other opportunities to use trickier rhythms
01:01:634 (4,5,6,7) - there is nothing on the blue ticks here ^
01:09:034 (6,8,9) - stack?
01:10:834 (1,2,3,4) - 1/6
01:13:234 - remove clap? nothing in the music supports it
01:20:834 (1) - strong downbeat on 01:21:234 - would be nice if it could be clicked
01:29:234 (1,2,3) - see how you mapped 01:16:234 (1,2,3,4) - emphasis should be on these beats 01:29:034 - 01:29:434 - 01:29:834 - 01:30:034 . you can map this is a way where the dominant beats are expressed more through larger spacing/making them clickable.
[]
ok going to stop here because i dont like repeating myself. in summary you should try to identify the more intense beats and map them in a way that gives them more emphasis
good luck!!
Yijun_old_1
"So Baby Don't Worry"
01:05:834 (2) - I think it would look better stacked :

the reason behind is because you've done it here - 01:09:834 (7) - :


01:13:234 (3) - unnecessary hit clap?

01:20:434 (3) - for aesthetic purposes i think the pattern would look better as:


02:04:434 (1) - put finish hit sound

02:06:834 (5) - another finish hit sound

02:28:434 (1) - another random clap hit sound?

02:38:834 (3) - raise volume louder cause i can barely hear the clap sound.

02:56:734 (4) - to 02:57:134 (8) - should be a stream. like so:

and possibly look like:


03:25:234 (4) - get rid of clap sound

03:27:434 (1) - switch clap to finish

03:28:434 (4) - keep clap but also add finish hit sound

03:40:034 (5) - eww please get rid of clap

03:40:434 (1) - again ^

03:41:234 (4) - replace clap w/ finish

01:12:434 (1) - opposite ^

and that's my crappy mod
Topic Starter
Firetruck
next year boys
ATartaruga
I just want that skin ;-;
Nekomata
rank when
Topic Starter
Firetruck
soon tm its so ded
Xiaolin

Nekomata wrote:

rank when
Nekomata
👀

also yeah the BPM based on the beat is 75, but the actual pace feels like 150.
should be acceptable for 150 bpm, and plus the SV settings seem to match the song's intensity. doubling the SV settings up to 2.0x+ makes it look uncomfortably high imo
Tae
you asked me to post so:

new mp3 - offset seems to be around 13980 (at least it sounds like that to me dont trust my hearing ever)

metadata: Official site - https://puu.sh/zpQ3g/c384fe7a31.png (track 3)
From official channel - https://www.youtube.com/watch?v=ro74Ki2jsNg
Tracklist

maybe this year?
BanchoBot
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