forum

UNDEAD CORPORATION - Bloodthirsty Nightmare Lul...

posted
Total Posts
513
show more
Topic Starter
EphemeralFetish

quaternary wrote:

Hi! I hope you can rank this soon, it's a really nice map.

Some thoughts on it: (disclaimer, I'm not a mapper or modder, and definitely can't stream 270bpm)

07:03:458 (1) - This stream is fukin sexy lol, I really like these symmetrical streams. :D

03:47:013 (1,2,1) - At first I was really confused by these patterns, but then I realized you probably meant to use 1/2 sliders instead of 1/4?

Right now the brass section/trumpet thing/whatever plays on the yellow 1, the green 1 and the green 5, and I don't see what the yellow 2 goes to at all. - It was originally 1/2 sliders but a few people including BN's didnt like that and If you check cryptics mod he suggested I go with this.

04:13:680 (1,2,3) - I feel like these sorts of patterns work better with more than 1.00 distance spacing. The wide distance spacing on the purple 1,2,3,4 pattern builds up momentum, and then the big jump towards the pink 1 builds it even more, but then the pink 2 is really close and you lose all of that mometum. It's almost like an antijump? - Yeah the movement of snapping back makes up for the smaller distance.

04:48:347 (1,2,3,4) - This is a really big jump to spring on the player, especially when the objects immediately afterwards are much slower compared to this (and I don't think it reflects the intensity of the music very well) - Fair enough, scaled down a bit, I still want it to be pretty big to give a bit of a punch here.

04:51:347 (4,1) - Probably shouldn't be an antijump. - They all play fine, I can do them myself and Ive never seen testplayers complain about it. You tend to not notice the smaller distance while snapping back at this sort of speed.

05:16:791 (5) - Maybe it's just my personal settings, but the clap on this slider sticks out compared to the other ones? Idk why - Gave it a check and it looks fine.

06:10:569 (3,4) - I don't like how the jump between 3-4 is way slower than the jumps between 1-2 and 2-3. - Gave it a bit more spacing.

06:13:236 (1) - This looks a bit better if you poke it down a couple pixels?

07:07:902 (1,2,3,4) - I don't really like the way some of these point left and some point right

07:29:680 (9,10,11,12,13,14,15,16,1,2,3,4,5,6,7) - This is almost symmetrical around the Y axis, and it would totally look kickass if it was symmetrical right? - I kinda like how it isnt honestly.

Some lopsided patterns / things-that-might-look-better-if-they-were-perfect-circles:
06:55:458 (1,2,3,4,5,6,7,8)

06:06:680 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3)

07:02:680 (3,4,5,6,7,8,1,2,3,4,5)

07:21:513 (6,7,8,1,2,3,4,5,6,7,8,1) - Save for the second one they are all perfect circles, it just looks off because of transitions in and out. And the second one is noticeable and symmetrical anyways so it doesnt matter. I made them all with slider converts so I can vouch for them being perfect circles.

And that's all of the problems I really have with the map, and I mean, a lot of them are just small problems :| I hope you can rank it soon, good luck
Wormi
okay have my small mod

00:22:064 (1,2,3,4) - Would follow the song better if it was 1/4 sliders imo
00:24:730 (1,2,3,4,5,6,1,2,3,4,5,6) - You could have used a higher spacing for theses notes, for more emphasis
00:28:342 - There's a note here that hasn't been mapped
00:29:064 (11) - Flow would be better if (11) was at the (6) place imo
00:33:397 (1,2,3,4,5,6,7,8,9) - I don't like how this part is different from 00:44:064 (1,2,3,1,2,1,2,1,2,3,4) - and 01:40:064 (1,2,3,4,5,6,7,8,9) -
02:49:613 (1,2,3,4,1) - This pattern seems too much spaced for the intensity of this part of the song
05:23:014 (1) - This stream is already hard enough, can't you move this note a bit down so it follows the curve better?
Topic Starter
EphemeralFetish

Worminators wrote:

okay have my small mod

00:22:064 (1,2,3,4) - Would follow the song better if it was 1/4 sliders imo - Disagree.
00:24:730 (1,2,3,4,5,6,1,2,3,4,5,6) - You could have used a higher spacing for theses notes, for more emphasis. - No need since its 1/6th in a 1/4 section. Its consistent with the rest of the long streams as well.
00:28:342 - There's a note here that hasn't been mapped - Intentional, I let all the BN's who bubbled this to begin with know about that and they all agree with leaving it out. You cant notice it at full speed while playing either.
00:29:064 (11) - Flow would be better if (11) was at the (6) place imo - Yeah it does.
00:33:397 (1,2,3,4,5,6,7,8,9) - I don't like how this part is different from 00:44:064 (1,2,3,1,2,1,2,1,2,3,4) - and 01:40:064 (1,2,3,4,5,6,7,8,9) - - Explained this a few times way back in the thread. The first and third are the exact same, the second one is different because its in a different section thats more intense and the drums are a lot different than in the first and third instances.
02:49:613 (1,2,3,4,1) - This pattern seems too much spaced for the intensity of this part of the song. Fair enough, scaled it down a bit.
05:23:014 (1) - This stream is already hard enough, can't you move this note a bit down so it follows the curve better? - Gotta have that click for the finish.
m1ts
idunno if you'd take this suggestion but i feel like it fits the guitar a lot better with this rhythm (also not sure if you've changed this already)

01:36:064 (1,2,3,4,5,6,7,8) - these two patterns currently don't represent the guitar well , which is the most noticeable and strongest part of the song



i've used this rhythm pattern on similar sections with that guitar riff being most dominate, and it just fits so much better using that rhythm, especially when (1) is stacked on the (2) sliderhead

the reason it fits so much better is because the first 3 notes are all open notes on the guitar, which is really simple to play (literally just strumming three times without your finger touching the frets). it sounds extremely simple too, so no movement in the cursor with the (1) stacked on the slider head of (2) is honestly the best way to represent a simple guitar pattern like that. simple and easy to play without any unnecessary movements. making the next 3 notes jumps fits with the change in guitar too so thats what i'd do for the next 3 notes.

something like this is what i've come up with, and i'm not really a mapper so that pattern probably sucks but i've tried using other rhythms and none of them really get the job done compared to this one. i really think this objectively fits the riff the best and i hope you can find a way to use it well...
Cheesecake
hurricane mithew
Duck with Hat
tbh... THIS MAP LOOK GREAT U DID A GOOD JOB THERE! :o
Topic Starter
EphemeralFetish

mithew wrote:

idunno if you'd take this suggestion but i feel like it fits the guitar a lot better with this rhythm (also not sure if you've changed this already)

01:36:064 (1,2,3,4,5,6,7,8) - these two patterns currently don't represent the guitar well , which is the most noticeable and strongest part of the song



i've used this rhythm pattern on similar sections with that guitar riff being most dominate, and it just fits so much better using that rhythm, especially when (1) is stacked on the (2) sliderhead

the reason it fits so much better is because the first 3 notes are all open notes on the guitar, which is really simple to play (literally just strumming three times without your finger touching the frets). it sounds extremely simple too, so no movement in the cursor with the (1) stacked on the slider head of (2) is honestly the best way to represent a simple guitar pattern like that. simple and easy to play without any unnecessary movements. making the next 3 notes jumps fits with the change in guitar too so thats what i'd do for the next 3 notes.

something like this is what i've come up with, and i'm not really a mapper so that pattern probably sucks but i've tried using other rhythms and none of them really get the job done compared to this one. i really think this objectively fits the riff the best and i hope you can find a way to use it well...
Yeah I can do that. Only reason I mapped it as it is now was to make it easier. But yeah, were going full buff on this. Ill fiddle around with some patterns later.
Weriko
what I'm doing with my life rip, saw the nonupdated version, soooorrryyyyyy
Sorose
Where are the mods FeelsBadMan
Topic Starter
EphemeralFetish

GhostZ wrote:

Where are the mods FeelsBadMan
Where is the 3rd BN*
sinn
just a small thing
make the around 03:11:613 - to be something like this?
Ayyri
Curve it
Cheesecake
Twist it
Noffy
Bop it
Topic Starter
EphemeralFetish
Qualify it.
Nokys
Harder
Better
Faster
Stronger
aetwuns
GET UP, COME ON GET DOWN WITH THE SICKNESS
Topic Starter
EphemeralFetish


Dream is over boys.
jeanbernard8865

EphemeralFetish wrote:



Dream is over boys.
I STILL HAVE HOPE
aetwuns

EphemeralFetish wrote:



Dream is over boys.
You're joking right? Please tell me you're joking.
-Visceral-

EphemeralFetish wrote:



Dream is over boys.
Wait til I get BN owo
Ekoro

EphemeralFetish wrote:



Dream is over boys.
really

my set is over then

let me join you
Ideal

EphemeralFetish wrote:



Dream is over boys.
gayzmcgee for bn? :(
Spaghetti
ok_hand
Keldeo

Idealism wrote:

EphemeralFetish wrote:



Dream is over boys.
gayzmcgee for bn? :(
you heard it here

gayzmcgee get moddin
Wiwi_
make smoothie world bn she's cute
xLolicore-
What the fuck rip? D:
7ambda
I guess that means you can go for loved.
Topic Starter
EphemeralFetish

F1r3tar wrote:

I guess that means you can go for loved.
Id rather not share a spot next to some of the trash that ends up in there.
Athrun
Never forget
Frc

EphemeralFetish wrote:

F1r3tar wrote:

I guess that means you can go for loved.
Id rather not share a spot next to some of the trash that ends up in there.

Who the fuck do you think you are to say that? val0108?
jeanbernard8865
Id rather not share a spot next to some of the trash that ends up in there.[/quote]

Who the fuck do you think you are to say that? val0108?[/quote]

You don't really need to be val0108 to guess that some of the stuff in loved has horrible quality.
Frc

AyanokoRin wrote:

You don't really need to be val0108 to guess that some of the stuff in loved has horrible quality.

Who is he to say that? Isn't the mappers chant to say everytime bad quality is pointed out on their maps that "quality is subjective"? Or that only is used when convenient?

And talking about the "trash" you pretty much mean arles maps or everything that has jumps is trash for you? Now this guy thinks he is the hot shit because he maps streams when other map jumps.

Most of this mappers (BD, rustbell, caren_sk, Mazzerin) are way more reputated mappers than this EphemeralFetish guy whose map is receiving SO MUCH attention just because of it's Star Rating. Still he feels entitled to call the other's work "trash"
jeanbernard8865

Frc wrote:

AyanokoRin wrote:

You don't really need to be val0108 to guess that some of the stuff in loved has horrible quality.

Who is he to say that? Isn't the mappers chant to say everytime bad quality is pointed out on their maps that "quality is subjective"? Or that only is used when convenient?

And talking about the "trash" you pretty much mean arles maps or everything that has jumps is trash for you? Now this guy thinks he is the hot shit because he maps streams when other map jumps.

Most of this mappers (BD, rustbell, caren_sk, Mazzerin) are way more reputated mappers than this EphemeralFetish guy whose map is receiving SO MUCH attention just because of it's Star Rating. Still he feels entitled to call the other's work "trash"
Well, when a map is objectively bad like arles maps ( which are just jumpspams and don't portray the music ), I don't see why it shouldn't be called trash.

I could give you a lot of other reasons why the loved category has some really shit maps, but I have better things to do and I'm not going to fill this thread more than it already is with drama. Goodbye.
Ayyri
Calm.
Frc
Now maps can be "objectively bad" but endless trash has been ranked in this last years because "quality is subjective lol". You guys are pretty funny
Asda Meal Deal
what a joke...
-Yunii-
u tried
Wiwi_
Fetish has a point. He wanted this ranked; not loved

If his reason not wanting loved is because he then becomes associated with trash then so what? Let's hope a qualified BN picks up this set.
Frc

Dawnsday wrote:

Fetish has a point. He wanted this ranked; not loved

If his reason not wanting loved is because he then becomes associated with trash then so what? Let's hope a qualified BN picks up this set.

This again? I have nothing wrong if he "thinks" those maps are trash, but putting it in a way that "it's objectively trash"? That's quite hypocritical for what we've seen on the last years
Wiwi_
That's the thing HE THINKS IT'S TRASH (As do I but that's beside the point.) It's his opinion and the opinion of others; not objective. Stop treating it as such.
Frc

Dawnsday wrote:

That's the thing HE THINKS IT'S TRASH (As do I but that's beside the point.) It's his opinion and the opinion of others; not objective. Stop treating it as such.

Well it may be hard to know if he considers it to be trash or thinks its trash by his own opinions when someone after that said that those maps "are objectively trash", wouldn't you think?
Dre-
Too bad all the Bn's are all fucking scrubs keep going for rank fetish I STILL HAVE HOPE YOU CAN DO IT

stfu dawn u closet furry can't even fc mad machine nob :^)
Seijiro
Maybe you can keep discussions focused on this map and not some other ones, what do you say?
Bonsai

Write wrote:

Too bad all the Bn's are all fucking scrubs
be the change you want to see in the world
if more top-players cared enough to get involved in mapping/modding, there'd be more and better hard maps, it's as simple as that
Topic Starter
EphemeralFetish

Bonsai wrote:

Write wrote:

Too bad all the Bn's are all fucking scrubs
be the change you want to see in the world
if more top-players cared enough to get involved in mapping/modding, there'd be more and better hard maps, it's as simple as that
New rules have actually motivated me to maybe try for BN again. So yeah you speak some truth fam.
Cheesecake
For a great low rate you can get online, go to The General and save some time!®
Sonnyc

EphemeralFetish wrote:



Dream is over boys.
Man, that was a common sense for like years, not something new!
Ayyri

EphemeralFetish wrote:

New rules have actually motivated me to maybe try for BN again. So yeah you speak some truth fam.
Go Matte. \o/

Edit: Denied cuz Fetish is a baka. :v
Hollow Delta

Bonsai wrote:

Write wrote:

Too bad all the Bn's are all fucking scrubs
be the change you want to see in the world
if more top-players cared enough to get involved in mapping/modding, there'd be more and better hard maps, it's as simple as that
I agree, I feel like if more players tried mapping / modding they'd learn why it's not easy to create a rankable, but 'good' map. Luckily for most mappers they can continue mapping they way they want with the new loved ranking.
Cryptic
  1. 00:18:564 (6) - NC to signify spacing change.
  2. A lot of my points in Bloodthirsty haven't been applied, definitely look over them again. (Like 00:25:730 (1) - there, 00:26:286 (2) - there, and then a lot of other places.)
Not going to nominate or anything, just doing a super light recheck until I realized a lot of what I brought up is still there...
Topic Starter
EphemeralFetish

Cryptic wrote:

  1. 00:18:564 (6) - NC to signify spacing change.
  2. A lot of my points in Bloodthirsty haven't been applied, definitely look over them again. (Like 00:25:730 (1) - there, 00:26:286 (2) - there, and then a lot of other places.)
Not going to nominate or anything, just doing a super light recheck until I realized a lot of what I brought up is still there...
Fixed NC, changed something else suggested by another BN.

I did apply almost everything in your mod, aside from those 2 you pointed out and maybe 1 or 2 more later, so its just looks like I didnt considering you only rechecked the first 30 seconds.
Ayyri

EphemeralFetish wrote:

Fixed NC, changed something else suggested by another BN.
hi

f
Things that were done:
-00:53:730 - Changed to a curved slider, so the pattern at 00:52:730 - was more prominent / the sounds are visibly distinctly different.
-01:22:953 - Rather than a slider tail, it was made into a circle. Because it was following the same type of sound as 01:23:175 - , 01:23:397 - , and 01:23:619 -. Which were all clickable, making this one stand out as odd, if it wasn't the same. (Due to the pitch of the sound.)
-01:19:397 - The overall pattern became a bit more spaced, due to the vocal.
-01:35:397 - and 01:35:730 - Added hitsounds to the sliderheads.

continue soon™.
Alheak

EphemeralFetish wrote:



Dream is over boys.
What does "can't play/judge" even mean? I'm baffled such a vague term is used to define something this important.
It seems to be yet another rule to justify any retarded decision the higher-ups might have. The more obscure the rule, the more "technically not wrong" you can be. So fitting of the staff.

Good luck with the ranking, at least you didn't have the retarded idea to make it a hybrid set.
Wiwi_
This still isnt ranked mfw
huu
Bye bye...
nextplay
Loved when?
aetwuns

nextplay wrote:

Loved when?
Only the original creator of the map can submit it for loved, which cant happen because the original creator was banned
nextplay

Smolboi wrote:

nextplay wrote:

Loved when?
Only the original creator of the map can submit it for loved, which cant happen because the original creator was banned
Didn't know. rip
Lunicia
what how did he get banned
Weriko
hyppapu?
[ Eon Fox ]
Cheers.

To the first ever beatmap that has been murdered.
Kuruby
Mapper is not banned, just restricted.
sstar
gayzmcgee fc when
Topic Starter
EphemeralFetish
Dreams never die
MyAngelSatania
time to rank this
7ambda
yahoo.com
fieryrage
9.26 lol i actually hope you're not serious about that
Cheesecake
hell yea
aetwuns
Oh boy here we go again
Topic Starter
EphemeralFetish

fieryrage wrote:

9.26 lol i actually hope you're not serious about that
Bn's wanted a jumpy solo. So I gave them one.
semaphore
fuck it up
jeanbernard8865
bOI
7ambda
you've gotta be kidding me



huu
Ready for round 2?
Bursthammy
MAXIMUM OVERNUTT
Soxeuu
Nice
Ali-
just fuck my shit up fam
ignorance
Should be loved not ranked
Topic Starter
EphemeralFetish

ignorance wrote:

Should be loved not ranked
Thanks for your opinion.
Ancelysia
waiit what
I never knew this was back
Vacuous
05:25:515 (2) - unsnapped
05:25:626 (4) - unsnapped
don't bother with kudosu lol
Topic Starter
EphemeralFetish

Vacuous wrote:

05:25:515 (2) - unsnapped
05:25:626 (4) - unsnapped
don't bother with kudosu lol
Fixed. I remember when this was about to get ranked something got messed up and unsnapped every note. I mustve missed those.

Cheers fam.
Bursthammy
hurry up
Topic Starter
EphemeralFetish

Weber wrote:

hurry up
Be patient my child.
SilverCatalyst
rank when w
Ali-
rank when w
Ancelysia

Ali- wrote:

rank when w

PizzarollMC wrote:

rank when w
Bursthammy
04:22:569 (1,2,3,1,2,3) - This structure really hasn't aged well with time, replace with something that looks less horrendous to aim thx
Manfred
Now this is a map I can't wait to see at the top of osu's highest star rated ranked maps. I love Mazzerin maps, but a Touhou Project themed Undead Corporation map is the creme of the crop. I can't give constructive feedback on mapping, or constructive feedback on how it is as a player, but this map just brings a smile to my face even when I watch it with auto. I hope it gets ranked very soon. 👌👌
Topic Starter
EphemeralFetish

Manfred wrote:

Now this is a map I can't wait to see at the top of osu's highest star rated ranked maps. I love Mazzerin maps, but a Touhou Project themed Undead Corporation map is the creme of the crop. I can't give constructive feedback on mapping, or constructive feedback on how it is as a player, but this map just brings a smile to my face even when I watch it with auto. I hope it gets ranked very soon. 👌👌
Thanks for the kind words, I really appreciate it.

The amount of love and support this still has even after I was banned for 8 months is the reason I decided to try and rank it again. This getting ranked basically is all down to how the community responds this time around. So hopefully this time will go better.
Lacheln123
9.26 hype
SilverCatalyst
I will be so happy if this gets ranked, honestly
call up monstrata so he can bubble this lmao!!!
sheela
o boy (very sorry for the very very late mod)

  1. 00:17:064 (3,4) - the jump here should have the same spacing as 00:16:731 (1,2) - since there's no sudden change or strong beat like a crash in the music to support this jump
  2. 00:23:564 (2,3,4,5,6,7,1) - you can increase the spacing to make the circles not overlap each other like you did for 00:13:064 (3,4,5,6,1) -
  3. 00:27:397 (1) - getting nitpicky here; the circle doesn't look like it's centered with the star pattern 00:26:286 (2,3,4,5,6) -
  4. 00:35:397 (5) - 00:36:731 (5) - so i thought like the spacing of 00:34:953 (2,3) - and 00:36:287 (2,3) - dont make sense, but it appears that it was due to the clap hitsound on the sliderheads. idk i'd remove the claps to follow the instruments in the music
  5. 00:40:397 (3,4) - the jump is very high, although i don't think the music suggests it. the section 00:40:064 - and 00:42:730 - seem to have a consistent spacing and does follow the music, but that felt out-of-place
  6. 00:58:064 (1,2,3) - i like how you place the sliders 00:52:730 (1,2,3) - as such, so i was thinking that you could repeat it for 00:58:064 - since they're the same section in the music
  7. 01:11:286 (4,5) - 01:53:953 (4,5) - switch them place to have the crash hit on a clickable object
  8. 01:20:397 (7,8) - 01:21:064 (7,8) - the spacing may be misinterpreted (tho maybe not much seem the map is very fast), but mainly the 1/4 jumps don't make sense, since they don't stand out for a really strong beat (like a crash) but rather a weaK beat. i suggest you make it easier to play by removing the circle and add one repeat to the sliders
  9. 02:06:730 (1,2,3) - similar reason as above, the jump just feels out-of-place
  10. 01:37:730 (3,4,5) - 01:38:064 (1,2,3) - 01:39:397 (1,2,3) - 01:52:730 (1,2,3) - 01:52:730 (1,2,3) - for the case of stacking the hitcircles on the sliderend, i wouldn't recommend to do so because the player is constantly in movement. especially in this case, there's a slider at the beginning which is required to move, making a halt for the hitcircles is quite an awkward move. suggestion would be like https://puu.sh/xR4bx/7dfdd29125.png, to spread out the hitcircle maybe at a 0.6x spacing.
    that's from my perspective however. it's possible high-level players think otherwise.
  11. 02:13:230 (4) - no drumbeat is played on this tick; also the flow from 02:13:064 (3) - to 02:13:230 (4,5,6,1) - is not smooth since the first hitcircle is placed below the slider (3), although the latter ends upward. so i suggest you move 02:13:230 (4,5,6,1) - to where the slider (3) would go
  12. 02:55:390 (1,2,3,4) - the flow is kind of uncomfortable to play due to the sharp angles; i prefer your other placements like 02:56:724 (1,2,3,4,5,6) - since it has a fluid and circular flow. try doing something similar like 00:34:730 (1,2,3,4,5) - also like https://osu.ppy.sh/ss/9250582


  13. 03:47:124 (2) - 03:50:680 (2) - 03:54:236 (2) - they sound out-of-place because the strings are played a beat later, for example the first mentioned slider would be on 03:47:236 - ; this is based on your sliders 03:45:236 (1,2,3,4) - that are meant to follow the strings. hence for this part i thought the sliders could consistently follow the strings. i suggest this rhythm: https://puu.sh/xGY2q/812eb684a7.png or somewhat similar
    also 05:28:347 (1,2) - 05:31:902 (1,2) - 07:09:680 (1,2) - 07:13:236 (1,2) -
  14. 04:07:013 (1,2,3,4,5,6,7,8) - 04:35:458 (1,2,3,4,5,6,7,8) - replace this section with repeat sliders like 03:59:902 (1,2) - to stay consistent in rhythm, also 04:07:902 (9,10) - just look very random without the first slider group on 04:07:013 -
  15. 04:22:347 (4,1,2) - this is kind of an awkward angle resulting a weird flow. maybe rotate 04:22:569 (1,2,3,1,2,3) - by -15 degrees to round the flow?
  16. 06:01:013 (1,2,3,4) - 06:02:791 (1,2,3,4) - 06:04:569 (1,2,3,4) - idk they seem pointless imo since nothing in these section can be emphasized like that, they are also sound the same as the other repeat sliders. in addition, maybe this type of pattern could fit better towards the end of the streams, but i don't see much of usage in the middle of the streams
  17. 06:27:902 - 06:43:902 - not sure what to feel for 06:27:902 -, but 06:43:902 - seems to go overboard with the jumps. since the guitar goes up and down, there could be a spacing decreasing effect to follow the guitar:
    1. 06:44:013 (2,1) - 06:44:458 (2,1) - 06:44:902 (2,1) - could be smaller than 4.0x since the guitar plays a lower tone than 06:43:902 (1,2) -
    2. 06:45:013 (1,2) - guitar is going down so spacing should be reducing just like 06:44:124 (1,2) - 06:44:569 (1,2) -
whew. if possible pm me when im online, otherwise just pm me in forums
Topic Starter
EphemeralFetish

sheela wrote:

PizzarollMC wrote:

I will be so happy if this gets ranked, honestly
call up monstrata so he can bubble this lmao!!!
Monstrata isnt a fan of the map.

Placeholder for when I get around to the mod reply

sheela wrote:

o boy (very sorry for the very very late mod)

  1. 00:17:064 (3,4) - the jump here should have the same spacing as 00:16:731 (1,2) - since there's no sudden change or strong beat like a crash in the music to support this jump - Never liked these anyways. changed.
  2. 00:23:564 (2,3,4,5,6,7,1) - you can increase the spacing to make the circles not overlap each other like you did for 00:13:064 (3,4,5,6,1) - - Applied. Bit of a tight fit but it should be okay.
  3. 00:27:397 (1) - getting nitpicky here; the circle doesn't look like it's centered with the star pattern 00:26:286 (2,3,4,5,6) - - Doesnt matter too much, I moved it down a tad anyways so it should fit a bit better.
  4. 00:35:397 (5) - 00:36:731 (5) - so i thought like the spacing of 00:34:953 (2,3) - and 00:36:287 (2,3) - dont make sense, but it appears that it was due to the clap hitsound on the sliderheads. idk i'd remove the claps to follow the instruments in the music - The claps are for the drum snares here, and the spacing difference in each is for the pitch change in guitar. They used to be all even spacing but I didnt think that was following everything as well as it could.
  5. 00:40:397 (3,4) - the jump is very high, although i don't think the music suggests it. the section 00:40:064 - and 00:42:730 - seem to have a consistent spacing and does follow the music, but that felt out-of-place - Reworked that combo to be a bit smaller.
  6. 00:58:064 (1,2,3) - i like how you place the sliders 00:52:730 (1,2,3) - as such, so i was thinking that you could repeat it for 00:58:064 - since they're the same section in the music - The drums are less intense for the second one, so less intense pattern required IMO.
  7. 01:11:286 (4,5) - 01:53:953 (4,5) - switch them place to have the crash hit on a clickable object - Applied
  8. 01:20:397 (7,8) - 01:21:064 (7,8) - the spacing may be misinterpreted (tho maybe not much seem the map is very fast), but mainly the 1/4 jumps don't make sense, since they don't stand out for a really strong beat (like a crash) but rather a weaK beat. i suggest you make it easier to play by removing the circle and add one repeat to the sliders - Im not sure about this. I believe Azer was the one who suggested this. The 8 notes definitely need to have emphasis and need to be clickable for that sharp guitar note. So I doont agree with covering them with repeats. And not sure how else you could do this part.
  9. 02:06:730 (1,2,3) - similar reason as above, the jump just feels out-of-place - Made it a bit smaller. This guitar playing is a disgusting mess so not much else I can do
  10. 01:37:730 (3,4,5) - 01:38:064 (1,2,3) - 01:39:397 (1,2,3) - 01:52:730 (1,2,3) - 01:52:730 (1,2,3) - for the case of stacking the hitcircles on the sliderend, i wouldn't recommend to do so because the player is constantly in movement. especially in this case, there's a slider at the beginning which is required to move, making a halt for the hitcircles is quite an awkward move. suggestion would be like https://puu.sh/xR4bx/7dfdd29125.png, to spread out the hitcircle maybe at a 0.6x spacing.
    that's from my perspective however. it's possible high-level players think otherwise. - Changed all the triples in that section to what you suggested.
  11. 02:13:230 (4) - no drumbeat is played on this tick; also the flow from 02:13:064 (3) - to 02:13:230 (4,5,6,1) - is not smooth since the first hitcircle is placed below the slider (3), although the latter ends upward. so i suggest you move 02:13:230 (4,5,6,1) - to where the slider (3) would go - Im pretty sure there is a bass kick on that object. I still want a sharp transition here for some emphasis. But I did move the whole thing up above the 3's slider end to make it slightly less uncomfortable.
  12. 02:55:390 (1,2,3,4) - the flow is kind of uncomfortable to play due to the sharp angles; i prefer your other placements like 02:56:724 (1,2,3,4,5,6) - since it has a fluid and circular flow. try doing something similar like 00:34:730 (1,2,3,4,5) - also like https://osu.ppy.sh/ss/9250582 - Ohh I actually like this idea. Applied.


  13. 03:47:124 (2) - 03:50:680 (2) - 03:54:236 (2) - they sound out-of-place because the strings are played a beat later, for example the first mentioned slider would be on 03:47:236 - ; this is based on your sliders 03:45:236 (1,2,3,4) - that are meant to follow the strings. hence for this part i thought the sliders could consistently follow the strings. i suggest this rhythm: https://puu.sh/xGY2q/812eb684a7.png or somewhat similar
    also 05:28:347 (1,2) - 05:31:902 (1,2) - 07:09:680 (1,2) - 07:13:236 (1,2) - - IIRC Cryptic suggested this. I wont apply this right now since Id prefer to have your opinion on it. But it may be better to substitute the 2 1/4 sliders for a repeat slider to keep it simple, that way you click back in on the strong string sound.
  14. 04:07:013 (1,2,3,4,5,6,7,8) - 04:35:458 (1,2,3,4,5,6,7,8) - replace this section with repeat sliders like 03:59:902 (1,2) - to stay consistent in rhythm, also 04:07:902 (9,10) - just look very random without the first slider group on 04:07:013 - - The reason I didnt do it the second time is because it doesnt match vocals like it does the first time. I get that you may say the second repeats dont fit because of that but they are still consistent with the previous and do follow the pitch of BG instruments/strings very well still. If you're still unhappy I can change them
  15. 04:22:347 (4,1,2) - this is kind of an awkward angle resulting a weird flow. maybe rotate 04:22:569 (1,2,3,1,2,3) - by -15 degrees to round the flow? - Applied. Its not as weird to play as it looks but your suggestion does help it play better.
  16. 06:01:013 (1,2,3,4) - 06:02:791 (1,2,3,4) - 06:04:569 (1,2,3,4) - idk they seem pointless imo since nothing in these section can be emphasized like that, they are also sound the same as the other repeat sliders. in addition, maybe this type of pattern could fit better towards the end of the streams, but i don't see much of usage in the middle of the streams - Ahh, this is a difficulty curve in the song. In the previous section I covered the snare rolls with the repeats to keep it simple. For this second part I mapped them instead to give the difficulty curve. I can assure you there are strong drum hits there that need mapping.
  17. 06:27:902 - 06:43:902 - not sure what to feel for 06:27:902 -, but 06:43:902 - seems to go overboard with the jumps. since the guitar goes up and down, there could be a spacing decreasing effect to follow the guitar:
    1. 06:44:013 (2,1) - 06:44:458 (2,1) - 06:44:902 (2,1) - could be smaller than 4.0x since the guitar plays a lower tone than 06:43:902 (1,2) -
    2. 06:45:013 (1,2) - guitar is going down so spacing should be reducing just like 06:44:124 (1,2) - 06:44:569 (1,2) - - Since the notes are paired in to groups of 2, I focused the spacing likewise. I think the pitch is emphasized better having each 2 be lower/higher accordingly rather than the 1's. That being said each 1 is placed accordingly to that as well. Just not as much. Once again happy to change if you still dont agree.
whew. if possible pm me when im online, otherwise just pm me in forums
Better late than never. Thanks for the mod fam.
ignorance
shouldn't be qualified/ranked.

why ?

unpassable without difficulty reduction mods... maybe only passable by at maximum 3 ppl but that's a long stretch... a map catered for 3 players of the osu population shouldnt be ranked.

love it
Topic Starter
EphemeralFetish

ignorance wrote:

shouldn't be qualified/ranked.

why ?

unpassable without difficulty reduction mods... maybe only passable by at maximum 3 ppl but that's a long stretch... a map catered for 3 players of the osu population shouldnt be ranked.

love it
Thanks
Cheesecake
ignorance
audinor
Nobody could pass survival dance when it was ranked, your pooointt?
-[ Prxzm ]-

ignorance wrote:

shouldn't be qualified/ranked.

why ?

unpassable without difficulty reduction mods... maybe only passable by at maximum 3 ppl but that's a long stretch... a map catered for 3 players of the osu population shouldnt be ranked.

love it

Your name suits you very well.

"maybe only passable by at maximum 3 people" okay so then if three people can pass it then it's not unpassable.

osu!staff preaches about reaching to all levels of skill, whether #1 in the world or barely starting, therefore a map catered to three people is meeting osu!'s ideology and should be ranked.

Any map that meets ranking criteria should be ranked and there aren't many objective flaws in the map. Of course the map needs work but it is in a "rankable" state in the exact definition of rankable's purest form.

Even if it were unpassable, just because it's not passable at the moment doesn't mean it won't be passable in the future and therefore it should still be ranked.

Even if rank reductions are required to clear it by most of the playerbase, you don't need to nomod it in order to gain pp or even fc it. It is literally worth 1396pp, 677pp in Halftime. Not only that, but people also want to play it competitively as many high rated players already have voiced their opinions on the map, those opinions being positive. Yet another reason it should be ranked.

I could go on but I think I rest my case. Amazing map I want it ranked.
show more
Please sign in to reply.

New reply