Yes, I have to check this soon as promised. I should be able to do it tomorrow morning
______________________
I am late, geez
Memory:
- 00:18:156 (1) - missing finish on head?
- 00:43:962 (1) - what about a ctrl + g here?
- 00:52:995 (6,1) - again a ctrl + g here I'd say, this time because I find 00:52:511 (3,4,5,6) - to be of the same emphasis in the music and only 00:53:156 (1) - being somehow calmer, hence a bigger spacing on the previous objects
- 01:06:704 (4,5,6,7,8,9,10,11) - damn, the sound you're following is so soft I thought it was overmapped for once (and it actually is, but nvm). I'd still prefer it to not be like this. Also 01:07:026 (8) - probably it is missing a NC if you check the next stream
- 01:22:672 (1) - missing finish on head?
Vinxis:
- 00:18:156 (1) - missing finish on head? (actually, same hitsounds from the other diff, so just copy them)
- 00:37:349 (1) - not a fan of these patterns, but it's just me here I guess. After checking the whole map it is also a bit inconsistent, seeing you barely follow vocals anywhere else. (what I mean is that in parts like 00:47:995 - and onward you focus on the basic rhythm of the song regardless of vocals being there)
Oread:
- 01:06:704 (4,5) - same as for Left's diff, why is this even a stream when there is no sound for it. Don't bring up the fact there is a sound for 01:07:995 (3,4) - which is the same here, because there isn't lol. In comparison I'm actually sad you missed the whole stream for 00:42:430 -
- the rest looks good, although I'm not a fan of some patterns here and there, mainly due to emphasis, but heh... it's just me
sahuang:
- 01:06:704 (3,4) - after seeing this for the third time I'm starting to doubt about my headphones. Is there really a sound? .-.
- 01:19:607 (1,2,1,2,1) - imo you could remove the second NC here, I don't feel like the build-up is that fast to warrant that many NCs
- 01:26:059 (1,2,3,4,1) - compare with 00:21:543 (1,2,3,4,5) - . Also, I'd rather have drum-hitnormals on the beats that don't have a soft finish to make them more audible. At first I felt it like an overmap (any other option to make them more audible is fine too. I tried with normal-hitnormals, but they feel somehow too heavy, idk)
- 01:30:414 (1,2,3,4,5,6) - compare with 00:25:898 (1,2,3,4,1,2) - . Also, in comparison the last one (01:30:736 (2,3,4,5,6) - ) feels somewhat disorganized. Maybe move 6 to around x344 y224? I'm honestly not sure how to fix this pattern the same way your first one was presented.
Hard:
- 00:18:156 (1) - how come the finish is present on this diff and it is missing from the other diffs I just modded lol. Once you fix them on your highest diff you should copy them on all the other ones or add those hitsounds manually
- 00:22:188 (5) - following your combo-ing, it should be a NC
- 00:37:027 (4,5) - these are definitely not the same as 00:36:704 (2,3) - , so I'd rather unstack them. Dumb example
- 00:47:027 (2,3,4,5) - just to make my reasons even stronger, the above pattern ^ is not similar to this one in rhythm for sure either
- 01:20:253 (5) - again, following your combo-ing for this build-up section I'd rather put a NC here
- 01:22:672 (1) - don't forget about this finish too
- 01:26:704 (5) - NC for consistency with the rest of the combos
Normal:
- 00:57:027 (3) - finish on head?
Beomsan:
- 00:27:269 - I'd rather fix this break effect properly. Setting it at 00:27:349 - looks cool
- 00:46:382 (2,3) - didn't check the rest yet, but if this is the only 1/2 snap in all the map I highly suggest removing it: alternative rhythm (the last slider could be a 1/1 one too)
- 01:08:640 (1) - finish on both head and tail
- 01:22:672 (2) - same, just head tho
- 00:18:156 (2) - same
General:
- as I mentioned here and there, there are 3 missing finishers that imo should go on all diffs: 00:18:156 - 00:57:027 - 01:22:672 -
- just to be sure: can you give me some official sites where we can get the metadata from?
Call me back
______________________
I am late, geez
Memory:
- 00:18:156 (1) - missing finish on head?
- 00:43:962 (1) - what about a ctrl + g here?
- 00:52:995 (6,1) - again a ctrl + g here I'd say, this time because I find 00:52:511 (3,4,5,6) - to be of the same emphasis in the music and only 00:53:156 (1) - being somehow calmer, hence a bigger spacing on the previous objects
- 01:06:704 (4,5,6,7,8,9,10,11) - damn, the sound you're following is so soft I thought it was overmapped for once (and it actually is, but nvm). I'd still prefer it to not be like this. Also 01:07:026 (8) - probably it is missing a NC if you check the next stream
- 01:22:672 (1) - missing finish on head?
Vinxis:
- 00:18:156 (1) - missing finish on head? (actually, same hitsounds from the other diff, so just copy them)
- 00:37:349 (1) - not a fan of these patterns, but it's just me here I guess. After checking the whole map it is also a bit inconsistent, seeing you barely follow vocals anywhere else. (what I mean is that in parts like 00:47:995 - and onward you focus on the basic rhythm of the song regardless of vocals being there)
Oread:
- 01:06:704 (4,5) - same as for Left's diff, why is this even a stream when there is no sound for it. Don't bring up the fact there is a sound for 01:07:995 (3,4) - which is the same here, because there isn't lol. In comparison I'm actually sad you missed the whole stream for 00:42:430 -
- the rest looks good, although I'm not a fan of some patterns here and there, mainly due to emphasis, but heh... it's just me
sahuang:
- 01:06:704 (3,4) - after seeing this for the third time I'm starting to doubt about my headphones. Is there really a sound? .-.
- 01:19:607 (1,2,1,2,1) - imo you could remove the second NC here, I don't feel like the build-up is that fast to warrant that many NCs
- 01:26:059 (1,2,3,4,1) - compare with 00:21:543 (1,2,3,4,5) - . Also, I'd rather have drum-hitnormals on the beats that don't have a soft finish to make them more audible. At first I felt it like an overmap (any other option to make them more audible is fine too. I tried with normal-hitnormals, but they feel somehow too heavy, idk)
- 01:30:414 (1,2,3,4,5,6) - compare with 00:25:898 (1,2,3,4,1,2) - . Also, in comparison the last one (01:30:736 (2,3,4,5,6) - ) feels somewhat disorganized. Maybe move 6 to around x344 y224? I'm honestly not sure how to fix this pattern the same way your first one was presented.
Hard:
- 00:18:156 (1) - how come the finish is present on this diff and it is missing from the other diffs I just modded lol. Once you fix them on your highest diff you should copy them on all the other ones or add those hitsounds manually
- 00:22:188 (5) - following your combo-ing, it should be a NC
- 00:37:027 (4,5) - these are definitely not the same as 00:36:704 (2,3) - , so I'd rather unstack them. Dumb example
- 00:47:027 (2,3,4,5) - just to make my reasons even stronger, the above pattern ^ is not similar to this one in rhythm for sure either
- 01:20:253 (5) - again, following your combo-ing for this build-up section I'd rather put a NC here
- 01:22:672 (1) - don't forget about this finish too
- 01:26:704 (5) - NC for consistency with the rest of the combos
Normal:
- 00:57:027 (3) - finish on head?
Beomsan:
- 00:27:269 - I'd rather fix this break effect properly. Setting it at 00:27:349 - looks cool
- 00:46:382 (2,3) - didn't check the rest yet, but if this is the only 1/2 snap in all the map I highly suggest removing it: alternative rhythm (the last slider could be a 1/1 one too)
- 01:08:640 (1) - finish on both head and tail
- 01:22:672 (2) - same, just head tho
- 00:18:156 (2) - same
General:
- as I mentioned here and there, there are 3 missing finishers that imo should go on all diffs: 00:18:156 - 00:57:027 - 01:22:672 -
- just to be sure: can you give me some official sites where we can get the metadata from?
Call me back