#modreqs!
yay!
i have nothing to say about the other diffs, other than that in the hyper - 00:25:685 (6) - this appears to be the only 1/2 slider with a red point in the map and 00:28:852 (2) - is the only 1/1 one, so it looks kind of out of place. might just be a nitpicky-only-notice-in-editor kind of thing though.
yay!
deppyforce's sudden death
ok seriously what the fuck
good job you made a map that you can't pass unless you SS it all...?
if you think i sound salty, it's because i spent 20 minutes trying to pass it and i couldnt...
i seriously think you should lower the HP drain, this is near impossible to pass since it's so high. 1 slider miss and you die basically.
i get that it's the diff name but that's just super frustrating to play and meaningless difficulty in the map that doesn't need to be there at all.
ok the map itself
00:03:604 - i think you should mute these slider ends
00:05:896 (2,3) - this 360 bpm burst is ridiculously hard to play unless you know what's happening, i think you should make it a normal repeat slider so it's playable more easily.
00:08:021 (1,2) - i think these should be made into a 1/4 slider like the next few, since that would follow the descending notes in the song
00:18:686 (1,2) - same here
00:23:602 (2) - i think this should be reversed (ctrl g'd) for playability's sake, it's really really hard to hit that slider end and with your amazing HP drain rate that takes out half your life bar when you inevitably drop the two slider ends
00:24:102 - i think you should put down circles here, since there are triples in the rest of the map and it wouldn't be very out of place
00:27:935 (5) - on this section i think you should nc a bit more often, since again with your hp drain rate this part is brutal.
00:37:684 (1,2) - these are really far spaced out for 1/8, slider leniency isn't really enough to make these possible to play easily imo. i think you could put them a bit closer together (maybe 2.0 DS?) so that it isn't another 100 on a slider end miss. that might just be my inability to play them though.
good job you made a map that you can't pass unless you SS it all...?
if you think i sound salty, it's because i spent 20 minutes trying to pass it and i couldnt...
i seriously think you should lower the HP drain, this is near impossible to pass since it's so high. 1 slider miss and you die basically.
i get that it's the diff name but that's just super frustrating to play and meaningless difficulty in the map that doesn't need to be there at all.
ok the map itself
00:03:604 - i think you should mute these slider ends
00:05:896 (2,3) - this 360 bpm burst is ridiculously hard to play unless you know what's happening, i think you should make it a normal repeat slider so it's playable more easily.
00:08:021 (1,2) - i think these should be made into a 1/4 slider like the next few, since that would follow the descending notes in the song
00:18:686 (1,2) - same here
00:23:602 (2) - i think this should be reversed (ctrl g'd) for playability's sake, it's really really hard to hit that slider end and with your amazing HP drain rate that takes out half your life bar when you inevitably drop the two slider ends
00:24:102 - i think you should put down circles here, since there are triples in the rest of the map and it wouldn't be very out of place
00:27:935 (5) - on this section i think you should nc a bit more often, since again with your hp drain rate this part is brutal.
00:37:684 (1,2) - these are really far spaced out for 1/8, slider leniency isn't really enough to make these possible to play easily imo. i think you could put them a bit closer together (maybe 2.0 DS?) so that it isn't another 100 on a slider end miss. that might just be my inability to play them though.
yukiyo's insane
00:06:354 - i think you should put a circle on this thing, i know you're following the melody but this sound is pretty big to get ignored.
00:06:521 (3) - i think you should make this a rhythm like this: http://puu.sh/rNvYz/76fcdf6c68.jpg since there's some noticeable thing on blue tick.
this applies all through the first section.
00:15:353 - there's a lot of missing 1/4 things here, you mapped some really quiet things under kickslider slider ends, so you could do the same thing here imo.
00:20:686 (1,2,3) - these could be horizontal, it looked a little weird in editor but nothing big.
00:27:352 - circle here? this is pretty loud sound to not map imo.
00:06:521 (3) - i think you should make this a rhythm like this: http://puu.sh/rNvYz/76fcdf6c68.jpg since there's some noticeable thing on blue tick.
this applies all through the first section.
00:15:353 - there's a lot of missing 1/4 things here, you mapped some really quiet things under kickslider slider ends, so you could do the same thing here imo.
00:20:686 (1,2,3) - these could be horizontal, it looked a little weird in editor but nothing big.
00:27:352 - circle here? this is pretty loud sound to not map imo.
insane
00:05:854 (7) - i think you should make this a 1/8 repeat slider, and if you don't i think you should point it at a 90 degree angle to the stream > https://osu.ppy.sh/ss/6354940
that way people wouldn't keep streaming and break on the following slider cuz they tapped to early if they misread the 1/4 slider.
00:10:687 (2,3,4,5,6,7,8,9) - i think this stream could be more interesting if you changed its angle every 2 notes and made it a little less overlap-y.
00:21:686 (6) - this could be spaced a little further away from the end of the triple to make it easier to read, but that might just be my misreading it.
00:24:685 (1) - i think that this flow reversal is nice. you could complement it by reversing the flow on 00:26:019 (1) - this shape here - move 00:26:352 (3) - over to the right side (https://osu.ppy.sh/ss/6354983) and it would be a good clockwise flow. alternatively, you could reverse the flow on the 2nd shape in that 3 shape pattern since they all repeat the same sound. and the contrast would feel nice.
nice diff
that way people wouldn't keep streaming and break on the following slider cuz they tapped to early if they misread the 1/4 slider.
00:10:687 (2,3,4,5,6,7,8,9) - i think this stream could be more interesting if you changed its angle every 2 notes and made it a little less overlap-y.
00:21:686 (6) - this could be spaced a little further away from the end of the triple to make it easier to read, but that might just be my misreading it.
00:24:685 (1) - i think that this flow reversal is nice. you could complement it by reversing the flow on 00:26:019 (1) - this shape here - move 00:26:352 (3) - over to the right side (https://osu.ppy.sh/ss/6354983) and it would be a good clockwise flow. alternatively, you could reverse the flow on the 2nd shape in that 3 shape pattern since they all repeat the same sound. and the contrast would feel nice.
nice diff
i have nothing to say about the other diffs, other than that in the hyper - 00:25:685 (6) - this appears to be the only 1/2 slider with a red point in the map and 00:28:852 (2) - is the only 1/1 one, so it looks kind of out of place. might just be a nitpicky-only-notice-in-editor kind of thing though.