its holiday and im bored so lets go
beginner
>i think this is rly not needed as a diff in the mapset yea since the simplest rythm to still fit the song is already used in the Easy diffs. i betya more people will make a drama out if this since this is just unneeded diffs which is rly stupid yea :/
other than that rework ur sliders so that they look better xd
easy
00:24:685 (1,2) - why not use the same rythm here as u used in 00:15:353 (2) - ? (with the 1/1 gap instead of 2/1 gap) since the song is way more intense.
00:15:353 (2) - reconsider this as this is literally the only 1/1 gap in the map xd
meep


00:11:687 (2,3,4) - i think this wud be a little nicer if it was perfectly symmetrical tbh
00:16:686 (1,2,3) - please use a more intense rythm like u did before, the song gets more intense instead of weaker so theres no reason to switch to a less intensive rythm ;w;
00:32:685 (3) - i think a NC would fit, song changes a bit eyeye
normal
00:15:353 (1) - wud be nice if u could change this slider curve a bit so that it aligns better with the notes beforehanddd
00:16:686 (1,2) - fix blanket if intented???
00:28:685 (1,2,1,2) - why are these circles instead of sliders? consider making this consistent eya
mkguh
00:03:354 (1) - im not sure about the spinner in the beginning, as the easier diffs seem to have this mapped with sliders/circles, maybe you should consider doing that too, as using a less intense rythm on the same part but in a higher difficulty really looks weird
00:31:351 (1) - yea i get the varietry part but id still make this curve with a white dot instead of red to keep the curve consistent with the rest of the section, would make a little more sense
lexis
00:04:688 (3) - u can consider a NC here since the rythm changes a lot yea
00:04:688 (3,4) - not perfectly aligned ;w;
00:12:687 (1,3) - same slidershape for the patterning maybe?
00:34:184 (2,3,4,5) - i dare to bet that this throws a lot of players that can just reach this level due to the sudden change in rythm style. try to make it fit with the rest of the section so the player doesnt have to get confused \o/
_dt3
>can u pls up the OD to fit more with the insane, like 6,7 or 7 orz
00:10:020 (1) - imo itd be cooler to have this a little closer to 00:09:687 (3) - becus now the movement u want the player to make feels rly forced
00:16:353 (1) - why nc this if u didnt do it all the other timess
00:16:353 (1) - maybe u can stack this with the head of 00:18:353 (3) - ? would be a little cooler tbh
00:37:684 (6) - pls do not use 1/8 gaps, especially on easier diffs since the timing now is very strict and most likely difficult for the player. consider making it a 1/4 gap
insane
00:05:854 (7) - this slider sounds, really really weird tbh. consider just making it a 1/8 reverse so it fits the song better
00:11:020 (6,7,8,9) - a l i g n m e n t p l s
00:14:853 (3) - this note feels rly stupid rn, double negative flow that wasnt used in the map before all of the sudden, threw me off on my first play. consider ctrl+g
00:29:602 (6,7) - u didnt do anything like this before, so just make the overlap the same as with the sliderend streams to cause less confusion \o/
00:37:684 (5) - same as with turtle, pls make this 1/4 gap
yukistrata
00:16:020 (1,1) - y u no stack aa a a
00:18:020 (1,2,3) - almost unreadable 1/4 gaps tbh, way too spaced as to what was seen before thus reads as a 1/2 gap all the time. consider NCing all notes or decrease the spacing plsss (counts for all similar situationss)
00:27:019 (1) - theres like no reason to NC here so remove okthanks
>for the ending, i rly dont like how you are skipping beats like 00:28:768 - and 00:30:102 - . the easier diffs have used them and filling the ending up a bit wouldnt hurt, so map them \o/ (u can even simply just stack the notes onto the first slider's head lol)
deppyforce
>ar10 od10 hp10 uuh xd i get the sudden death part but i dont think these hard settings fit with the map itself, pls consider nerfing them
00:27:352 (1) - tbh i dont think the jump emphasis fits here due to the song actually breaking down instead of increasing a lot in intensity, consider not having the jumpp
shitmod xd
beginner
>i think this is rly not needed as a diff in the mapset yea since the simplest rythm to still fit the song is already used in the Easy diffs. i betya more people will make a drama out if this since this is just unneeded diffs which is rly stupid yea :/
other than that rework ur sliders so that they look better xd
easy
00:24:685 (1,2) - why not use the same rythm here as u used in 00:15:353 (2) - ? (with the 1/1 gap instead of 2/1 gap) since the song is way more intense.
00:15:353 (2) - reconsider this as this is literally the only 1/1 gap in the map xd
meep
00:11:687 (2,3,4) - i think this wud be a little nicer if it was perfectly symmetrical tbh
00:16:686 (1,2,3) - please use a more intense rythm like u did before, the song gets more intense instead of weaker so theres no reason to switch to a less intensive rythm ;w;
00:32:685 (3) - i think a NC would fit, song changes a bit eyeye
normal
00:15:353 (1) - wud be nice if u could change this slider curve a bit so that it aligns better with the notes beforehanddd
00:16:686 (1,2) - fix blanket if intented???
00:28:685 (1,2,1,2) - why are these circles instead of sliders? consider making this consistent eya
mkguh
00:03:354 (1) - im not sure about the spinner in the beginning, as the easier diffs seem to have this mapped with sliders/circles, maybe you should consider doing that too, as using a less intense rythm on the same part but in a higher difficulty really looks weird
00:31:351 (1) - yea i get the varietry part but id still make this curve with a white dot instead of red to keep the curve consistent with the rest of the section, would make a little more sense
lexis
00:04:688 (3) - u can consider a NC here since the rythm changes a lot yea
00:04:688 (3,4) - not perfectly aligned ;w;
00:12:687 (1,3) - same slidershape for the patterning maybe?
00:34:184 (2,3,4,5) - i dare to bet that this throws a lot of players that can just reach this level due to the sudden change in rythm style. try to make it fit with the rest of the section so the player doesnt have to get confused \o/
_dt3
>can u pls up the OD to fit more with the insane, like 6,7 or 7 orz
00:10:020 (1) - imo itd be cooler to have this a little closer to 00:09:687 (3) - becus now the movement u want the player to make feels rly forced
00:16:353 (1) - why nc this if u didnt do it all the other timess
00:16:353 (1) - maybe u can stack this with the head of 00:18:353 (3) - ? would be a little cooler tbh
00:37:684 (6) - pls do not use 1/8 gaps, especially on easier diffs since the timing now is very strict and most likely difficult for the player. consider making it a 1/4 gap
insane
00:05:854 (7) - this slider sounds, really really weird tbh. consider just making it a 1/8 reverse so it fits the song better
00:11:020 (6,7,8,9) - a l i g n m e n t p l s
00:14:853 (3) - this note feels rly stupid rn, double negative flow that wasnt used in the map before all of the sudden, threw me off on my first play. consider ctrl+g
00:29:602 (6,7) - u didnt do anything like this before, so just make the overlap the same as with the sliderend streams to cause less confusion \o/
00:37:684 (5) - same as with turtle, pls make this 1/4 gap
yukistrata
00:16:020 (1,1) - y u no stack aa a a
00:18:020 (1,2,3) - almost unreadable 1/4 gaps tbh, way too spaced as to what was seen before thus reads as a 1/2 gap all the time. consider NCing all notes or decrease the spacing plsss (counts for all similar situationss)
00:27:019 (1) - theres like no reason to NC here so remove okthanks
>for the ending, i rly dont like how you are skipping beats like 00:28:768 - and 00:30:102 - . the easier diffs have used them and filling the ending up a bit wouldnt hurt, so map them \o/ (u can even simply just stack the notes onto the first slider's head lol)
deppyforce
>ar10 od10 hp10 uuh xd i get the sudden death part but i dont think these hard settings fit with the map itself, pls consider nerfing them
00:27:352 (1) - tbh i dont think the jump emphasis fits here due to the song actually breaking down instead of increasing a lot in intensity, consider not having the jumpp
shitmod xd