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Mili - world.execute(me);

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Aistre

MrSergio wrote:

mapset.hard(Alphabet);


  • 00:16:857 (1) - not perfectly parallel, but it's not a big deal x)

    00:30:242 (2,3) - I don't really suggest this sort of pattern on Hard diffs but idk... maybe it is consistent in the map so it's not a problem I think the low bpm makes up for the spacing, but I'll decrease the spacing to see if that makes it any more friendly.

    01:06:703 (1,2,3,4) - duh, that spacing is a bit ugly

    01:21:011 (4,1) - I might confuse this spacing with one of your 1/4 jumps from before so make sure to use a consistent spacing for when you make stuff like 00:30:242 (2,3) - and similar (that's what I meant with "problem" above)
    As example, take 01:22:165 (2,3,4,5) - and you'll notice how visual distances are easily misunderstand-able

    01:32:549 (1,2,3) - at least use DS on this things, it is noticeable, you know =w=

    01:41:088 (3,4,5) - no, seriously, your patterns feel like they should use constant DS, yet you didn't use it. Why?
    Check all of these patterns and make sure they have constant DS where they are supposed to (variations of x0.1 are just ugly to see). This diff is a Hard, not an Insane, so these variations are just in the way and make the map less eye-appealing
    02:09:011 (5,6) - talking about the devil... move 5 to around x89 y204

    02:16:395 (6,7) - ... spacing... Just take this one and compare it with 02:17:318 (2,3) - . How can I tell that longer distances mean shorter breaks between notes? (and viceversa)
    02:18:011 (4,5,6) - ...

    03:26:780 (6) - move to around x53 y110, otherwise it just looks randomly placed there
Let's clarify that a Hard doesn't have the same freedom spacing-wise as an Insane. Don't play too much with it, otherwise it feels disorganized
Also, what's with the OD, God. Use OD6 to make an in-between across Normal and Insane
AR can be decreased by at least 0.5 too. Same goes for HP, seeing that both Insane and Another have already HP6 I'd put this one to 5.

________________

Thanks for the mod everything I didn't mention was fixed. I've decreased the HP, OD and AR to balance the difference between the Normal and Insane.

update
osu file format v14

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Tags:HAMO MOMOCASHEW 6th Alphabet HB24
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196,365,87242,1,0,0:0:0:0:
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104,112,87934,1,0,0:0:0:0:
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144,192,88395,1,0,0:0:0:0:
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136,280,88857,6,0,P|184:288|264:208,1,153.000002918243,0|0,0:0|0:0,0:0:0:0:
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416,272,90703,5,0,0:0:0:0:
296,248,90934,1,4,0:0:0:0:
176,224,91165,2,0,P|160:272|160:312,1,76.5000014591217,0|2,0:0|0:0,0:0:0:0:
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140,143,91857,1,8,0:0:0:0:
249,87,92088,2,0,P|277:128|288:167,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
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496,248,97626,1,0,0:0:0:0:
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344,72,98088,6,0,P|288:112|248:120,1,76.5000014591217,2|0,0:0|0:0,0:0:0:0:
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480,176,101318,1,0,0:0:0:0:
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464,48,101780,6,0,P|416:48|376:40,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
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312,288,105472,6,0,P|368:296|432:208,1,170.999995433807,0|8,0:0|0:0,0:0:0:0:
384,120,106165,1,0,0:0:0:0:
312,48,106395,2,0,P|272:104|280:144,1,85.4999977169037
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320,288,108011,1,0,0:0:0:0:
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112,296,113549,1,0,0:0:0:0:
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400,96,115395,1,0,0:0:0:0:
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344,40,119318,2,0,P|304:88|296:136,1,85.4999977169037,0|0,0:0|0:0,0:0:0:0:
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472,96,123011,2,0,L|368:128,1,85.4999977169037,0|0,0:0|0:0,0:0:0:0:
264,56,123472,2,0,L|368:24,1,85.4999977169037,8|0,0:0|0:0,0:0:0:0:
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168,120,124165,1,0,0:0:0:0:
72,72,124395,2,0,L|40:176,1,85.4999977169037,8|0,0:0|0:0,0:0:0:0:
112,296,124857,2,0,P|136:240|136:184,1,85.4999977169037,8|0,0:0|0:0,0:0:0:0:
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480,176,127165,2,0,B|472:128|448:104|448:104|472:32,1,128.249996575356,8|0,0:0|0:0,0:0:0:0:
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240,72,128088,1,8,0:0:0:0:
144,40,128318,1,0,0:0:0:0:
56,8,128549,2,0,P|40:56|40:112,1,85.4999977169037,0|0,0:0|0:0,0:0:0:0:
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128,128,129472,6,0,P|160:160|176:224,1,85.4999977169037,0|0,0:0|0:0,0:0:0:0:
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112,320,131549,1,0,0:0:0:0:
223,339,131780,1,12,0:0:0:0:
144,232,132011,1,0,0:0:0:0:
72,136,132242,2,0,P|152:128|184:104,1,85.4999977169037,0|8,0:0|0:0,0:0:0:0:
200,24,132703,2,0,P|120:32|88:56,1,85.4999977169037,8|8,0:0|0:0,0:0:0:0:
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240,144,133280,1,0,0:0:0:0:
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160,192,134549,2,0,P|144:136|152:96,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
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360,144,137088,1,0,0:0:0:0:
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40,208,138011,1,8,0:0:0:0:
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416,336,139165,2,0,P|400:296|400:248,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
472,128,139626,2,0,P|488:168|488:216,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
480,232,139972,1,0,0:0:0:0:
480,232,140088,1,0,0:0:0:0:
368,192,140318,1,0,0:0:0:0:
344,72,140549,5,4,0:0:0:0:
224,48,140780,1,8,0:0:0:0:
104,24,141011,2,0,P|112:80|104:120,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
96,136,141357,1,0,0:0:0:0:
96,136,141472,1,0,0:0:0:0:
24,232,141703,1,0,0:0:0:0:
88,336,141934,1,8,0:0:0:0:
160,240,142165,1,0,0:0:0:0:
272,328,142395,6,0,P|328:328|376:312,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
448,248,142857,1,8,0:0:0:0:
416,128,143088,1,0,0:0:0:0:
408,120,143203,1,0,0:0:0:0:
400,112,143318,2,0,L|344:176,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
216,168,143780,2,0,L|272:104,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
112,120,144242,6,0,P|96:160|104:216,1,80.9999975280763,2|8,0:0|0:0,0:0:0:0:
152,320,144703,2,0,P|168:280|160:224,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
256,288,145165,1,0,0:0:0:0:
360,296,145395,1,8,0:0:0:0:
456,304,145626,2,0,P|448:256|456:208,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
464,136,145972,1,0,0:0:0:0:
464,136,146088,6,0,P|408:152|368:152,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
288,112,146549,1,8,0:0:0:0:
192,16,146780,1,0,0:0:0:0:
200,24,146895,1,0,0:0:0:0:
208,32,147011,2,0,P|216:80|200:120,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
112,168,147472,1,8,0:0:0:0:
120,184,147588,1,8,0:0:0:0:
128,200,147703,1,8,0:0:0:0:
136,216,147818,1,8,0:0:0:0:
144,232,147934,6,0,P|200:248|256:240,1,85.4999977169037,12|0,0:0|0:0,0:0:0:0:
344,168,148395,2,0,P|288:152|232:160,1,85.4999977169037,8|0,0:0|0:0,0:0:0:0:
360,256,148857,2,0,P|416:232|440:192,1,85.4999977169037,0|0,0:0|0:0,0:0:0:0:
392,328,149318,2,0,P|336:352|312:392,1,85.4999977169037,8|0,0:0|0:0,0:0:0:0:
208,256,149780,5,0,0:0:0:0:
280,304,150011,1,0,0:0:0:0:
184,344,150242,2,0,P|136:312|120:272,1,85.4999977169037,8|0,0:0|0:0,0:0:0:0:
96,192,150703,1,0,0:0:0:0:
104,48,150934,1,8,0:0:0:0:
192,152,151165,1,8,0:0:0:0:
16,104,151395,1,0,0:0:0:0:
208,48,151626,6,0,P|248:56|304:40,1,90,0|0,0:0|0:0,0:0:0:0:
416,16,152088,2,0,P|400:72|424:128,1,90,8|0,0:0|0:0,0:0:0:0:
320,192,152549,2,0,P|336:136|312:80,1,90,0|0,0:0|0:0,0:0:0:0:
200,160,153011,2,0,P|193:204|209:245,1,90,8|0,0:0|0:0,0:0:0:0:
296,296,153472,5,0,0:0:0:0:
192,320,153703,1,0,0:0:0:0:
96,344,153934,2,0,P|64:304|64:264,1,90,8|0,0:0|0:0,0:0:0:0:
96,168,154395,5,0,0:0:0:0:
152,32,154626,1,8,0:0:0:0:
48,64,154857,1,8,0:0:0:0:
200,144,155088,1,2,0:0:0:0:
352,216,155318,6,0,P|352:280|312:328,1,94.499997116089,4|0,0:0|0:0,0:0:0:0:
224,240,155780,2,0,P|205:197|209:150,1,94.499997116089,8|0,0:0|0:0,0:0:0:0:
280,48,156242,2,0,L|384:80,1,94.499997116089,0|0,0:0|0:0,0:0:0:0:
448,176,156703,2,0,L|357:203,1,94.499997116089,8|0,0:0|0:0,0:0:0:0:
256,232,157165,5,0,0:0:0:0:
168,280,157395,1,8,0:0:0:0:
80,320,157626,2,0,P|56:264|56:216,1,94.499997116089,8|0,0:0|0:0,0:0:0:0:
64,136,158088,5,0,0:0:0:0:
176,80,158318,1,8,0:0:0:0:
136,200,158549,1,8,0:0:0:0:
80,40,158780,1,10,0:0:0:0:
264,72,159011,6,0,P|288:128|256:232,1,161.999995056153,12|0,0:0|0:0,0:0:0:0:
376,328,159934,2,0,P|350:252|375:177,1,161.999995056153,0|0,0:0|0:0,0:0:0:0:
424,64,160857,1,0,0:0:0:0:
288,112,161318,1,0,0:0:0:0:
152,64,161780,5,0,0:0:0:0:
82,87,162011,1,0,0:0:0:0:
16,112,162242,1,0,0:0:0:0:
64,208,162472,1,2,0:0:0:0:
112,296,162703,6,0,P|176:304|232:280,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
296,232,163165,1,8,0:0:0:0:
384,312,163395,1,2,0:0:0:0:
472,232,163626,2,0,P|480:176|464:128,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
360,88,164088,2,0,P|352:144|368:192,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
416,280,164549,5,0,0:0:0:0:
304,264,164780,1,0,0:0:0:0:
200,248,165011,1,8,0:0:0:0:
104,232,165242,1,2,0:0:0:0:
104,88,165472,5,0,0:0:0:0:
104,216,165703,1,0,0:0:0:0:
200,88,165934,1,8,0:0:0:0:
200,232,166165,1,0,0:0:0:0:
304,96,166395,6,0,P|368:88|408:64,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
488,160,166857,1,8,0:0:0:0:
488,160,167088,1,2,0:0:0:0:
424,256,167318,2,0,P|392:208|384:160,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
312,280,167780,2,0,P|344:328|352:376,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
208,328,168242,5,0,0:0:0:0:
152,232,168472,1,0,0:0:0:0:
96,328,168703,1,8,0:0:0:0:
48,232,168934,1,2,0:0:0:0:
0,136,169165,5,0,0:0:0:0:
112,120,169395,1,0,0:0:0:0:
224,104,169626,1,8,0:0:0:0:
336,88,169857,1,8,0:0:0:0:
448,72,170088,6,0,P|472:128|472:200,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
416,296,170549,1,8,0:0:0:0:
416,296,170780,1,2,0:0:0:0:
296,248,171011,2,0,P|280:200|296:136,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
176,256,171472,2,0,P|192:304|176:368,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
80,272,171934,5,0,0:0:0:0:
32,160,172165,1,0,0:0:0:0:
144,192,172395,1,8,0:0:0:0:
104,88,172626,1,2,0:0:0:0:
232,16,172857,5,0,0:0:0:0:
192,120,173088,1,0,0:0:0:0:
304,88,173318,1,8,0:0:0:0:
256,200,173549,1,0,0:0:0:0:
376,168,173780,6,0,P|400:112|400:56,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
512,96,174242,1,8,0:0:0:0:
512,96,174472,1,2,0:0:0:0:
464,208,174703,2,0,P|440:264|440:320,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
320,352,175165,2,0,P|344:296|344:240,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
216,176,175626,6,0,P|221:224|242:269,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
152,296,176088,1,4,0:0:0:0:
120,160,176318,1,0,0:0:0:0:
88,24,176549,5,8,0:0:0:0:
264,72,176780,1,8,0:0:0:0:
120,160,177011,1,8,0:0:0:0:
184,8,177242,1,8,0:0:0:0:
264,160,177472,6,0,P|320:168|368:144,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
416,40,177934,1,8,0:0:0:0:
440,168,178165,1,2,0:0:0:0:
456,288,178395,2,0,P|400:288|344:312,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
240,240,178857,2,0,P|296:240|352:216,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
192,328,179318,6,0,P|136:328|80:304,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
40,240,179780,1,8,0:0:0:0:
64,128,180011,1,2,0:0:0:0:
96,24,180242,5,0,0:0:0:0:
144,168,180472,1,0,0:0:0:0:
0,64,180703,1,8,0:0:0:0:
184,48,180934,1,0,0:0:0:0:
344,32,181165,6,0,P|344:96|376:152,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
480,208,181626,1,8,0:0:0:0:
448,112,181857,1,2,0:0:0:0:
392,216,182088,2,0,P|392:280|360:336,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
296,248,182549,2,0,P|279:201|282:152,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
176,248,183011,6,0,P|178:297|162:343,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
56,352,183472,1,8,0:0:0:0:
64,224,183703,1,2,0:0:0:0:
72,96,183934,5,0,0:0:0:0:
168,168,184165,1,0,0:0:0:0:
0,160,184395,1,8,0:0:0:0:
176,80,184626,1,8,0:0:0:0:
176,80,184857,6,0,P|240:64|296:80,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
408,176,185318,2,0,P|344:192|288:176,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
232,144,185780,1,0,0:0:0:0:
200,255,186011,1,0,0:0:0:0:
173,362,186242,1,8,0:0:0:0:
296,296,186472,1,0,0:0:0:0:
88,240,186703,6,0,L|56:128,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
192,48,187165,2,0,L|164:143,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
272,152,187626,5,0,0:0:0:0:
336,48,187857,1,0,0:0:0:0:
416,160,188088,1,8,0:0:0:0:
472,48,188318,1,0,0:0:0:0:
344,192,188549,6,0,P|344:264|360:304,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
224,368,189011,2,0,P|236:320|232:271,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
208,144,189472,2,0,P|272:136|312:96,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
144,48,189934,2,0,P|104:96|96:160,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
144,216,190395,6,0,B|104:248|104:248|48:248,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
232,264,190857,2,0,B|272:232|272:232|328:232,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
448,264,191318,1,0,0:0:0:0:
424,80,191549,1,0,0:0:0:0:
328,240,191780,1,8,0:0:0:0:
512,152,192011,1,8,0:0:0:0:
328,112,192242,6,0,L|232:88,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
168,208,192703,2,0,L|242:189,1,76.5000014591217,8|2,0:0|0:0,0:0:0:0:
104,152,193165,2,0,P|62:173|33:221,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
55,309,193626,2,0,P|96:287|125:239,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
248,280,194088,6,0,L|328:288,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
408,200,194549,2,0,L|328:208,1,76.5000014591217,8|2,0:0|0:0,0:0:0:0:
192,168,195011,2,0,P|184:112|200:80,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
104,152,195472,2,0,P|112:208|96:240,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
48,304,195934,5,0,0:0:0:0:
152,320,196165,1,0,0:0:0:0:
256,336,196395,2,0,P|272:288|272:256,1,76.5000014591217,8|2,0:0|0:0,0:0:0:0:
376,216,196857,2,0,P|360:264|360:296,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
480,232,197318,2,0,P|477:193|463:158,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
368,120,197780,6,0,L|272:104,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
200,48,198242,2,0,L|296:32,1,76.5000014591217,8|2,0:0|0:0,0:0:0:0:
200,136,198703,1,0,0:0:0:0:
112,72,198934,1,0,0:0:0:0:
64,168,199165,1,8,0:0:0:0:
152,232,199395,1,2,0:0:0:0:
240,288,199626,6,0,P|296:312|328:312,1,76.5000014591217,4|0,0:0|0:0,0:0:0:0:
424,208,200088,2,0,P|368:232|336:232,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
240,168,200549,2,0,P|296:144|328:144,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
208,88,201011,2,0,P|152:112|120:112,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
32,48,201472,5,0,0:0:0:0:
16,136,201703,1,0,0:0:0:0:
48,216,201934,2,0,P|72:248|104:272,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
224,280,202395,2,0,P|200:248|168:224,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
112,152,202857,2,0,L|184:96,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
264,56,203318,6,0,P|256:104|280:152,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
320,200,203780,1,8,0:0:0:0:
392,144,204011,1,0,0:0:0:0:
464,96,204242,2,0,L|480:192,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
400,296,204703,2,0,L|412:220,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
296,256,205165,6,0,P|288:296|296:344,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
200,224,205626,2,0,P|208:184|200:136,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
120,48,206088,1,0,0:0:0:0:
80,200,206318,1,4,0:0:0:0:
200,136,206549,1,4,0:0:0:0:
53,110,206780,1,4,0:0:0:0:
Topic Starter
Exile-
Updated everything~
Kaitjuh
Hi~ I have a suggestion for the use of the lyrics.
Maybe you could use the lyrics that were used in the video. I think that could bring a really cool touch to the mapset as scrolling SB lyrics or whatever.

A commenter in this video also took the time to convert the lyrics in the video into text
package goddrinksjava;

/**
* The program GodDrinksJava implements an applicatoin that
* creates an empty simulated world with no meaning or purpose.
*
* @author momocashew
*/
public class GodDrinksJava{

public static void main(String [] args) {

Thing me = new Lovable("Me", 0, true, -1, false);
Thing you = new Lovable("You", 0, false, -1, false);

World world = new World(5);
world.addThing(me);
world.addThing(you);
world.startSimulation();

if(me instanceof PointSet){
you addAttribute(me.getDimensions().toAttribute());
me.resetDimensions();
}
if(me instanceof Circle){
you.addAttribute(me.getDimensions().toAttribute());
me.resetCircumference();
}
if(me instanceof SineWave){
you.addAction("sit", me.getTangent(you.getXPosition));
}
if(me instanceof Sequence){
me.setLimit(you.toLimit());
}

me.toggleCurrent();

me.canSee(false);
me.addFeeling("dizzy");

world.timeTravelForTwo("AD", 617, me, you);
world.timeTravelForTwo("BC", 3691, me, you);

world.unite(me, you);

if(me.getNumSimulationsAvailable() >=
you.getNumSimulationsNeeded()){
you.setSatisfaction(me.toSatisfaction());
}
if(you.getFeelingIndex("happy") != -1){
me.requestExecution(world);
}

world.lockThing(me);
world.lockThing(you);

if(me instanceof Eggplant){
you.addAttribute(me.getNutrients().toAttribute());
me.resetNutrients();
}
if(me instanceof Tomato){
you.addAttribute(me.getAntioxidants().toAttribute());
me.resetAntioxidants;
}
if(me instanceof TabbyCat){
me.purr();
}
if(world.getGod().equals(me)){
me.setProof(you.toProof());
}

me.toggleGender();

world.procreate(me, you);

me.toggleRoleBDSM();

world.makeHigh(me);
world.makeHigh(you);

if(me.getSenseIndex("vibration")){
me.addFeeling("complete");
}

world.unlock(you);
world.removeThing(you);
me.lookFor(you, world);
me.lookFor(you, world);
me.lookFor(you, world);
me.lookFor(you, world);
me.lookFor(you, world);

if(me.getMemory().isErasable()){
me.removeFeeling("disheartened");
}

try{
me.setOpinion(me.getOpinionIndex("you are here"), false);
}
catch(IllegalArgumentException e){
world.announce("God is always true.");
}

world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.announce("1", "de");
world.announce("2", "es");
world.announce("3", "fr");
world.announce("4", "kr");
world.announce("5", "se");
world.announce("6", "cn");
world.runExecution();

if(world.isExecutableBy(me)){
you.setExecution(me.toExecution());
}
if(world.getThingIndex(you) != -1){
world.runExecution();
}
me.escape(world);

me.learnTopic("love");
me.takeExamTopic("love");
me.getAlgebraicExpression("love");
me.escape("love");

world.execute(me);
}
}

Good luck! I really love this mapset ^^
Topic Starter
Exile-
>:(

Kaitjuh wrote:

Hi~ I have a suggestion for the use of the lyrics.
Maybe you could use the lyrics that were used in the video. I think that could bring a really cool touch to the mapset as scrolling SB lyrics or whatever.

A commenter in this video also took the time to convert the lyrics in the video into text
package goddrinksjava;

/**
* The program GodDrinksJava implements an applicatoin that
* creates an empty simulated world with no meaning or purpose.
*
* @author momocashew
*/
public class GodDrinksJava{

public static void main(String [] args) {

Thing me = new Lovable("Me", 0, true, -1, false);
Thing you = new Lovable("You", 0, false, -1, false);

World world = new World(5);
world.addThing(me);
world.addThing(you);
world.startSimulation();

if(me instanceof PointSet){
you addAttribute(me.getDimensions().toAttribute());
me.resetDimensions();
}
if(me instanceof Circle){
you.addAttribute(me.getDimensions().toAttribute());
me.resetCircumference();
}
if(me instanceof SineWave){
you.addAction("sit", me.getTangent(you.getXPosition));
}
if(me instanceof Sequence){
me.setLimit(you.toLimit());
}

me.toggleCurrent();

me.canSee(false);
me.addFeeling("dizzy");

world.timeTravelForTwo("AD", 617, me, you);
world.timeTravelForTwo("BC", 3691, me, you);

world.unite(me, you);

if(me.getNumSimulationsAvailable() >=
you.getNumSimulationsNeeded()){
you.setSatisfaction(me.toSatisfaction());
}
if(you.getFeelingIndex("happy") != -1){
me.requestExecution(world);
}

world.lockThing(me);
world.lockThing(you);

if(me instanceof Eggplant){
you.addAttribute(me.getNutrients().toAttribute());
me.resetNutrients();
}
if(me instanceof Tomato){
you.addAttribute(me.getAntioxidants().toAttribute());
me.resetAntioxidants;
}
if(me instanceof TabbyCat){
me.purr();
}
if(world.getGod().equals(me)){
me.setProof(you.toProof());
}

me.toggleGender();

world.procreate(me, you);

me.toggleRoleBDSM();

world.makeHigh(me);
world.makeHigh(you);

if(me.getSenseIndex("vibration")){
me.addFeeling("complete");
}

world.unlock(you);
world.removeThing(you);
me.lookFor(you, world);
me.lookFor(you, world);
me.lookFor(you, world);
me.lookFor(you, world);
me.lookFor(you, world);

if(me.getMemory().isErasable()){
me.removeFeeling("disheartened");
}

try{
me.setOpinion(me.getOpinionIndex("you are here"), false);
}
catch(IllegalArgumentException e){
world.announce("God is always true.");
}

world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.announce("1", "de");
world.announce("2", "es");
world.announce("3", "fr");
world.announce("4", "kr");
world.announce("5", "se");
world.announce("6", "cn");
world.runExecution();

if(world.isExecutableBy(me)){
you.setExecution(me.toExecution());
}
if(world.getThingIndex(you) != -1){
world.runExecution();
}
me.escape(world);

me.learnTopic("love");
me.takeExamTopic("love");
me.getAlgebraicExpression("love");
me.escape("love");

world.execute(me);
}
}

Good luck! I really love this mapset ^^
You will witness something greater than that.
Kaitjuh

Exile- wrote:

>:(

Kaitjuh wrote:

Hi~ I have a suggestion for the use of the lyrics.
Maybe you could use the lyrics that were used in the video. I think that could bring a really cool touch to the mapset as scrolling SB lyrics or whatever.

A commenter in this video also took the time to convert the lyrics in the video into text
package goddrinksjava;

/**
* The program GodDrinksJava implements an applicatoin that
* creates an empty simulated world with no meaning or purpose.
*
* @author momocashew
*/
public class GodDrinksJava{

public static void main(String [] args) {

Thing me = new Lovable("Me", 0, true, -1, false);
Thing you = new Lovable("You", 0, false, -1, false);

World world = new World(5);
world.addThing(me);
world.addThing(you);
world.startSimulation();

if(me instanceof PointSet){
you addAttribute(me.getDimensions().toAttribute());
me.resetDimensions();
}
if(me instanceof Circle){
you.addAttribute(me.getDimensions().toAttribute());
me.resetCircumference();
}
if(me instanceof SineWave){
you.addAction("sit", me.getTangent(you.getXPosition));
}
if(me instanceof Sequence){
me.setLimit(you.toLimit());
}

me.toggleCurrent();

me.canSee(false);
me.addFeeling("dizzy");

world.timeTravelForTwo("AD", 617, me, you);
world.timeTravelForTwo("BC", 3691, me, you);

world.unite(me, you);

if(me.getNumSimulationsAvailable() >=
you.getNumSimulationsNeeded()){
you.setSatisfaction(me.toSatisfaction());
}
if(you.getFeelingIndex("happy") != -1){
me.requestExecution(world);
}

world.lockThing(me);
world.lockThing(you);

if(me instanceof Eggplant){
you.addAttribute(me.getNutrients().toAttribute());
me.resetNutrients();
}
if(me instanceof Tomato){
you.addAttribute(me.getAntioxidants().toAttribute());
me.resetAntioxidants;
}
if(me instanceof TabbyCat){
me.purr();
}
if(world.getGod().equals(me)){
me.setProof(you.toProof());
}

me.toggleGender();

world.procreate(me, you);

me.toggleRoleBDSM();

world.makeHigh(me);
world.makeHigh(you);

if(me.getSenseIndex("vibration")){
me.addFeeling("complete");
}

world.unlock(you);
world.removeThing(you);
me.lookFor(you, world);
me.lookFor(you, world);
me.lookFor(you, world);
me.lookFor(you, world);
me.lookFor(you, world);

if(me.getMemory().isErasable()){
me.removeFeeling("disheartened");
}

try{
me.setOpinion(me.getOpinionIndex("you are here"), false);
}
catch(IllegalArgumentException e){
world.announce("God is always true.");
}

world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.runExecution();
world.announce("1", "de");
world.announce("2", "es");
world.announce("3", "fr");
world.announce("4", "kr");
world.announce("5", "se");
world.announce("6", "cn");
world.runExecution();

if(world.isExecutableBy(me)){
you.setExecution(me.toExecution());
}
if(world.getThingIndex(you) != -1){
world.runExecution();
}
me.escape(world);

me.learnTopic("love");
me.takeExamTopic("love");
me.getAlgebraicExpression("love");
me.escape("love");

world.execute(me);
}
}

Good luck! I really love this mapset ^^
You will witness something greater than that.
I am not surprised xD
Will be looking forward to it ^^
Pinguino
Oh nice someone is going for rank with this song *w*

The album version of this song got released you should probably update the mp3 (as is 128kbps atm)

Here it is https://puu.sh/rKnWG.osz the mp3 is from the album only compressed to 192kbps as osu! doesn't want 320kbps :( (just take the mp3 from the folder is my old map, didn't want to use your map incase you have made changes not submitted)
Topic Starter
Exile-

Pinguino wrote:

Oh nice someone is going for rank with this song *w*

The album version of this song got released you should probably update the mp3 (as is 128kbps atm)

Here it is https://puu.sh/rKnWG.osz the mp3 is from the album only compressed to 192kbps as osu! doesn't want 320kbps :( (just take the mp3 from the folder is my old map, didn't want to use your map incase you have made changes not submitted)
Thanks!

Edit: Unfortunately your mp3 has a bad offset :/
Cerulean Veyron
Hello! From queue

[- - General - -]
  • - Kiai times are okay being different between GDs and your diffs. But apparently, you own diffs has inconsistency on that which should probably be compatible.
    - Nicely done here!

[- - mapset.easy(Exile-); - -]
  1. 01:36:242 (1) - Speaking about slider aesthetics, I may think you could possible still try polishing this one as like any other long sliders you've made on some tracks. You could add a few anchoring slider points for curves, and place somewhere in some coordinates. For example, this. You can try different than what I did on you own way. I don't really mind a lot as long as it counts to this.
  2. 01:44:549 (2) - For tweaking a bit of structure, I kinda prefer flipping this by Ctrl + J and space it back. It might give a smoother cursor flowing towards slider (3)'s head which improves playability.
  3. 01:47:318 (5,6,7,2) - These are some awkward tiny overlaps until between the sliders' borders, especially (7) and (2). You might need to redo some placements in order to avoid covering visibility in the easiest diff on the set.
  4. 01:55:165 (1,2) - I would recommend changing the patterning on this part, just not to repeat more repetitive structure that's already been done previously on 01:51:472 (2,3) - . Just a personal opinion.
  5. 01:57:011 (3,4,5) - I presume this is the only part that has a three-circle rhythm on timeline, and never seen similar on any other parts though. To keep this diff more friendly and consistent, try using another kind of rhythm. Like 1/1 slider circle, or vise versa.

[- - mapset.normal(6th); - -]
  1. - Pretty good diff! ... until those overdone straight sliders showed up on kiais, which looked too solid and unvaried that isn't having so much interest though. At least some tracks were okay.
  2. - Found many unnecessary inherited points throughout the diff, mostly on the break times. You might really need to delete them. After that you're good to go.

[- - mapset.hard(Alphabet); - -]
  1. 00:19:395 (2,3,4) - The jump density here is quite too big than others on 00:21:934 (4,1) - or 00:23:780 (4,1) - . Which THEY supposed to have bigger jumps than this one. But the current one, based on song track density, isn't as intense as the other stronger downbeats. I might suggest redoing this part for once.
  2. 00:21:703 (3,4) - Well, just because you want to buff up the star rating as for the hard difficulty doesn't mean creating more complicating 1/4 jumps not as similar as the triplets you did. As for this slider kick jump, this just spiked up the note density abnormally even if it's some SV change by 0.05x. I recommend not to do these kind of complex patterning on Hard diffs just to buff up star rating.
  3. 00:44:318 (4,1) - Other than increasing spacing on small dense jumps, and since this downbeat is pretty much a highlight beat, I guess spacing this out would be more greater in proficient of following the song's density which will emphasize in many ways.
  4. 01:04:626 (6,1,2) - Aaaannndd you've kinda... randomly spaced these notes out of nowhere. Going around and over 1.3x and 1.6x on every occasion without being deeply looked through on this pattern. I may prefer balancing the distance spacing here while the song sounds pretty much in equal audibility and dense. It's a little okay in my point of view, just talking out my personal opinion.
  5. 01:37:395 (1) - Whoa, some random new combo appeared out of nowhere. I don't really know why... However, I'm assuming it's for some track on the music like vocals or whatsoever. But I'm guess it doesn't really sound suitable for one on this part in my honest opinion. I recommend removing it.
  6. 01:47:318 (1,2,3,4) - I probably want an explanation of this sudden distance-spacing reduction overtime. I don't feel right about it in some way though, especially when it's been done on a hard diff. Probably my first encounter tbh...
  7. 02:24:242 (1) - I don't really think this sudden drum whistle hitsound sounds up during the keysoundings. Either this might be a mistake of course~ Maybe remove it.

This should be enough for me, I can't stand out of it xD
Good Luck anyways~
Pinguino

Exile- wrote:

Thanks!

Edit: Unfortunately your mp3 has a bad offset :/
How can an mp3 have a bad offset? like I get the map having bad offset because i suck at timing if you were trying to say that you would have to switch the offset of your map to add it then yeah you are probably right I would still take the effort and change it for the higher quality audio, why have it low when you can bump the fidelity but maybe that is just my preference.

http://puu.sh/rNkFb.mp3

320kbps version for you to compress and add.
Topic Starter
Exile-

Cerulean Veyron wrote:

Hello! From queue

[- - General - -]
  • - Kiai times are okay being different between GDs and your diffs. But apparently, you own diffs has inconsistency on that which should probably be compatible.
    - Nicely done here!

[- - mapset.easy(Exile-); - -]
  1. 01:36:242 (1) - Speaking about slider aesthetics, I may think you could possible still try polishing this one as like any other long sliders you've made on some tracks. You could add a few anchoring slider points for curves, and place somewhere in some coordinates. For example, this. You can try different than what I did on you own way. I don't really mind a lot as long as it counts to this.
  2. 01:44:549 (2) - For tweaking a bit of structure, I kinda prefer flipping this by Ctrl + J and space it back. It might give a smoother cursor flowing towards slider (3)'s head which improves playability.
  3. 01:47:318 (5,6,7,2) - These are some awkward tiny overlaps until between the sliders' borders, especially (7) and (2). You might need to redo some placements in order to avoid covering visibility in the easiest diff on the set.
    http://puu.sh/rNlls/aea34790cf.jpg, slider no. 7 is gone before slider no. 2 could even load so what the problem?
  4. 01:55:165 (1,2) - I would recommend changing the patterning on this part, just not to repeat more repetitive structure that's already been done previously on 01:51:472 (2,3) - . Just a personal opinion.
    I want to repeat this as long as the vocal is repetitive
  5. 01:57:011 (3,4,5) - I presume this is the only part that has a three-circle rhythm on timeline, and never seen similar on any other parts though. To keep this diff more friendly and consistent, try using another kind of rhythm. Like 1/1 slider circle, or vise versa.
    But it fits to the vocal

This should be enough for me, I can't stand out of it xD Your suffering came to an end
Good Luck anyways~
Not mentioned = fixed;
Thanks;

Pinguino wrote:

Exile- wrote:

Thanks!

Edit: Unfortunately your mp3 has a bad offset :/
How can an mp3 have a bad offset? like I get the map having bad offset because i suck at timing if you were trying to say that you would have to switch the offset of your map to add it then yeah you are probably right I would still take the effort and change it for the higher quality audio, why have it low when you can bump the fidelity but maybe that is just my preference.

http://puu.sh/rNkFb.mp3

320kbps version for you to compress and add.
I mean that the offset of your mp3 is not the same as the offset of my current mp3. I don't want to change the offset of the map since its too late.
-kevincela-
This is definitely your best sb, it's really really outstanding. Love it <3
Secretpipe
Outstanding! That's the word!

I really like the song also o:
sahuang

-kevincela- wrote:

This is definitely your best sb, it's really really outstanding. Love it <3
10/10 sb
Okoratu
can you add hitnormals to your keysounds
Kyubey
Yes! This is what I was talking about, not just making particles effects but giving the storyboard an idea, to make it fitting the track!

Good job, Exile-, I'm glad you tried storyboarding in this way.
Topic Starter
Exile-

Okorin wrote:

can you add hitnormals to your keysounds
And what's the purpose?

Kyubey wrote:

Yes! This is what I was talking about, not just making particles effects but giving the storyboard an idea, to make it fitting the track!
You didn't say anything like that.
Ephemeral
Absolutely superb storyboard. We'll be in touch.
Okoratu
so that you have audio feedback in case you hit correctly? you won't hear much if you hit correctly with keysounds
Topic Starter
Exile-

Okorin wrote:

so that you have audio feedback in case you hit correctly? you won't hear much if you hit correctly with keysounds
Okay... but I'm not sure how to do that. got it
Kyubey

Exile- wrote:

You didn't say anything like that.
It was on Reddit few weeks ago.
Shurelia
Amazing storyboard.

Keep up your great works.
Topic Starter
Exile-
Alphabet just remapped his diff.
DeletedUser_4329079
https://i.ytimg.com/vi/ESx_hy1n7HA/maxresdefault.jpg

in case you want to use a 1080p bg you can downscale that pic

amazing sb
Topic Starter
Exile-

Default wrote:

https://i.ytimg.com/vi/ESx_hy1n7HA/maxresdefault.jpg

in case you want to use a 1080p bg you can downscale that pic

amazing sb
Thanks, replaced.
DeletedUser_4329079
it seems like the old file is still being used since I redl'ed and it was 1366x768
Topic Starter
Exile-

Default wrote:

it seems like the old file is still being used since I redl'ed and it was 1366x768
I downscaled it to 1366x768
DeletedUser_4329079
1920x1080 backgrounds are allowed now though, no reason to do that

Topic Starter
Exile-

Default wrote:

1920x1080 backgrounds are allowed now though, no reason to do that

Beatmap file would exceed 30 mb if I change that
ReFaller
GZ TYTUŁU XD

Kiedyś ci pisałem że zostaniesz Elite Storyboarderem i sie stało, absolutnie zasłużone.
Takiego SB jak ty to nikt w osu nie robi.
Venix
Propsy za najlepszy storyboard jaki widziałem
marcuddles
I've never seen something so fantastic. I'm glad you let me look at this storyboard when it still was at the beginning. Congratulations for your Elite Storyboarder rank, Exille!

P.S: I'll remap my special soon :^ Amazing storyboard wants amazing special.
Topic Starter
Exile-
Can someone rank it now, please?
Akiyama Mizuki
01:38 - loominarty confirmed 2spooky!!
Sotarks
Bubbled!~
marcuddles
Qualified~

o shit 200 messages
Topic Starter
Exile-
Hype!
Zerss

Default wrote:

1920x1080 backgrounds are allowed now though, no reason to do that

Exile- can do whatever he wants. If he thinks 768p is a reasonable quality, he totally has the right to keep that. Full HD pictures are allowed, this means he's not forced to have thoses.
DeletedUser_4329079
chill out, I am just tired of seeing blurry backgrounds everywhere

who needs a background when you have a storyboard like this though, grats for the qualification
Zerss

Default wrote:

chill out, I am just tired of seeing blurry backgrounds everywhere

who needs a background when you have a storyboard like this though, grats for the qualification
Don't worry, I'm calm haha, I didn't wanted to upset somebody, sorry if I did.

What I mean is that it might be better to use 768p pictures. We could have used 1080p pictures back then simply by cutting the picture by two. That would be totally right since we have two pictures that's less than 768p, the thing it that, it gives much more problems, for instance, file sizes.
I guess Exile- did that storyboard (otherwise he's fast at storyboarding haha) before the rule was putted into place, and converting everything into 1080p is harder than you think. It's not "just find the new picture", you need to translate everything from your code, since the size won't be the same. Keeping these pictures into 768p isn't forbidden and that's not a bad choice afterall since 768p is a good combination for quality and filesize (the map is +29MB and the limit is 30).

But don't worry, new storyboards might be 1080p now :)
Topic Starter
Exile-
Nice explanation, Zerss!
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