gj spork <3
Anyway, here's the mod I promised!

(For mania, I'm sorry that I can't mod mania, but they play really good, but they're pretty technical


Disclaimer: I'm gonna be VERY honest, since this set needs a lot of work, so please don't get offended if my suggestions feel like I'm picking on you (I'm really trying not to >//<). I'm just trying to help push the set forward, since the standards for ranking are insanely high!

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion
Normal Suggestion/Comment
Strong Suggestion
General
For Shigu, try to make the ending time on your own diffs consistent (https://gyazo.com/d9b6da39b71cdeb5305b0ff982c78192)
https://gyazo.com/c05a3fd8fd153dc4180e14db5ef15cb3 <--- It's saying something about storyboarded hitsounds (For Muu) It's a guideline so I'm not gonna look into it :3
https://gyazo.com/6b5839bfec8814819c48ba246a4641bf <--- Muu's NM unsnapped objects
Easy
In general, I feel like you're not aware of a specific type of pattern, which would help the whole map out, which is reverse slider + single tap. At the moment, the diff suffers, since it has a very high amount of sliders and almost no single taps (and when they happen, there's more than 2 xd)The reverse slider + single tap pattern would work well for a place like 00:01:748 (3,4) - 'cause 1: the 1/2 sliders are excessive for this being the lowest diff in the mapset (It's supposed to appeal to newer players and have a very clear structure, and with the 1/2's, most of the time there ends up being a break in the song, which isn't ideal at all) Here's a picture of a "fixed" pattern: https://osu.ppy.sh/ss/5958735
I'd almost say that the reverse slider + single tap pattern is pretty much necessary, 'cause it will add some difficulty to the map while keeping the structure safe and sound.
Here's some places where you could/should add them:
00:04:605 (3,4) -
00:07:462 (3,4) - (This is not as necessary since it's a lead-in to a different section)
00:08:891 (1,2,3,1,2,3) - I'd give this a rework, with the first part being reverse + singletap and then maybe slider + singletap?
00:13:891 (2,5) - These need to be removed somehow etc etc. Focus on 1/1's mainly and reverses
00:17:462 (3,4) - Reverse + single tap
00:23:177 (3,4) - single tap + reverse could work here if you want variety
00:27:462 (1,2,3,4,5) - Consistency with the previous section is very important. (slider, slider, reverse, singletap for the most part is a good idea, it's the aesthetics that make the mapping style

00:30:319 (1,2,3,4,5) - This one has a good rhythmical structure, since it's an intense section.
00:33:177 (1,2,3,4,5) - It's not as intense here though, and should be slider, slider, reverse, single tap (again, for consistency)
00:38:891 (1,2,3,1,2,3) - This rhythm is very nice since it follows the music the way it should!
00:48:891 (3) - Same about this slider as before
Generally, in the last half of a measure (2nd half between two big white ticks) you could do the reverse + singletap. Please do this for the entire map if you can :3
Now on to different things:
00:23:891 (4,2,3) - Avoid overlaps as much as you can.
00:26:034 (3) - This slider is technically fine, but playability wise, it's easier than the rest BUT the section is more intense due to it being a lead-in to the next section. So I would actually advice you to make this slider a normal slider + 2 single taps.

00:34:248 (3,1) - Another overlap issue, also I'm not really a big fan of the shapes on 00:36:034 (1,2) xd
00:37:462 (3) - Same concept here as before!
00:47:105 (3,3) - There's an overlap issue here as well
00:52:462 (6,1) - Which all of the suggestions previously mentioned, I think you know what I'm implying here as well (not gonna mention the other 1/2's 'cause I don't expect them to be in the easy after this mod xd (If you heavily disagree, please explain to me why that is the case)
For the chorus you can add more singletaps, but add some reverses so you change the direction of your flow, 'cause 00:50:319 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) is a circle xd You make a square pattern afterwards which THEN changes the direction. Look into this circular motion and change it around.
01:09:605 (5,6) - Just throwing out that 1/2 breaks on an easy is unrankable (Unless the song is under 120 bpm which this isn't xd)
01:09:962 (6,1,2) - wtf happened to the DS? ,o.O
01:16:034 (3,4) - Looks fine, doesn't play fine, the newbie will follow the slider, and will then be forced to move his/her cursor in a Z-like motion, which is pretty unhealthy. Do a ctrl+g on 4, and then move everything else accordingly.
01:27:462 (3) - Make a long slider so the length is consistent with the normal.
Overall, slider, slider, reverse + single tap is a really good "regular" pattern for this song and I'd advice you to use it as much as possible, and then switch it around when there's a peak. The aesthetics will be a thing which you'll add while you do it, but a common pattern is a triangular pattern like I did in one of my first pictures

Normal
The DS is too high xd Make it 1,15-1,2 at MAX (preferably like 1,05-1,1) for the entire diff, and increase the SV a bit. (Basically remap it xd)Generally, reverses are nice (like before).
Everything about overlaps, consistency and stuff applies EXCEPT for the 1/2's, and remember that you're allowed to do 1/2 breaks, so at places like 00:05:319 (4) - , you can actually do another slider!! :O (Remember that lead-in's are important, and don't do unnecessary breaks if you do 1/2 sliders!)
Aim for around 2,5*, and make it a little more dense

Hard
Cheesecake:
00:07:462 (1,3) - I'd do a perfect overlap here instead, 'cause it becomes more messy when it's moved the way it is now (+ it would look more aesthetically pleasing considering you overlapped 00:07:819 (2,1) - )
00:17:462 (1,2) - I feel that this has increased spacing for no reason (It would be better to let 00:17:819 (2,3) - have the increased spacing)
00:31:034 (3,4,1) - aesthetically, this could look a bit better with a curvy long slider that also creates a better looking triangle :3 (I also moved the next two notes https://osu.ppy.sh/ss/5959079)
Shiguma:
00:33:712 - I'd add a note here (could be a slider from 00:33:712 - to 00:33:891 -
00:35:141 (3,4,5) - the 5 spacing is excessive imo, I'd move the next long slider in the process. (You could stack 5 with 2)
00:38:534 (4) - I'm kinda sad that this isn't a square lol xD
00:38:891 (1,2,3) - The spacing doesn't emphasize the SV, think of this a bit like I talked about in the normal (It should be DS'ed pretty much all the time for the slow part here except for the emphasized parts like 00:41:391 (6,1) - where it should be double DS). Here's an example for the first part here https://osu.ppy.sh/ss/5959116
00:46:748 (2) - shouldn't this be jumps? xd You did it at 00:45:319 (2,3,4) -
00:48:534 (4,5,1) - Think of this as a DS stream. Do you want a DS stream? xd
00:48:891 (1,2,3,4) - idea for aesthetic improvement: https://osu.ppy.sh/ss/5959129
00:50:319 (1) - Make this overlap the first slider in the new slider pattern

00:52:819 - Add a slider, like I suggested in the normal (for flow!!)

00:54:248 (5,6,1) - 90 degree angle doe, make it more 60 degree ish with the slider movement :3
00:55:319 (3,4) - Feels inconsistent since you did a slider before. Also, add a another slider after this ^^
00:59:605 (3,4) - Reverse + single tap? :3
Squirrelpascals:
01:03:177 (1,2) - oi m8 make 'em a mirror m8 https://osu.ppy.sh/ss/5959157
01:06:748 (3,4) - You can do a sneaky blanket here https://osu.ppy.sh/ss/5959164
01:08:534 (5,6,3) - Way too many messy overlaps xd Try to avoid them as much as you can
01:12:105 - This beat is really strong, and would be nice with a note
01:11:748 - Same here tbh, I'd add a single tap before this xd
01:25:498 (4) - This should be a slider I think, the break is unnecessary
01:25:855 (1,2,3,4,1,2) - This aesthetic is really good, and if you're gonna rework some parts, add more stuff like this.
01:27:105 (4,1) - Switch NC doe!
01:27:462 (2) - You could NC this if you do the previous NC switch
Monarch's Insane
00:05:677 (6) - This finish doesn't make much sense imo00:06:034 - There's supposed to be a finish here xd
00:06:391 - Why is there a finish here? Doesn't really fit xd
00:13:177 (1) - Add finish, it's a pretty strong spot
00:21:034 (3) - Remove this finish (These types that go on sliderends reduce playability by a lot more than you might think + it's not even on a downbeat which is odd to me)
00:21:748 (1) - Add Finish
00:23:177 (1) - You're tilting me m8 xd
00:27:462 (1) - Another one
^ You get the drill, add them in the spots where they are actually in the music as well, not gonna comment more on them, but please look into this, 'cause I hesitated on clicking once in a while because the finishes came too early/late

Structure:
01:27:462 (1,2) - Seems to last a little too long, considering your map displays it as a buzz, while it's a dragged out note. (Also it sounds like the song makes it end on 01:27:998 -, so reduce the second slider by 1/4)
If you want triples, make them consistent

01:14:516 (4) - I'd remove this note, nothing really calls for this.
Flow and structure is pretty good imo, so there's not much about that here :3
-Amane-'s Extra
https://gyazo.com/d5c27989ad5e49c7ac3893927c9c177c <-- Offscreen object, plz fix :3Generally, I'm gonna suggest looking into what I wrote to shiguma in his normal and the general guidelines in the easy, 'cause there are a lot of unnecessary overlaps in your diff as well. It's playable, but it's by no means ready for ranking, due to many notes feeling like they are randomly placed. I'll mention some of the suggestions below, but I'd suggest looking into the first half of your map and fix all of the unintentional overlaps, 'cause you actually do some nice aesthetic patterns like 00:23:891 (3,4,5,6,7,1) - , but they get overlooked by stuff like 00:20:319 (1,3,5,1) -. If you fix those types of overlaps, your diff would be in a better spot

00:17:462 (1,2) - This triple doesn't fit the music, and the finish on 00:17:641 (3) - doesn't fit the song either, make it go on the strong downbeats only (the finishes) And remove 00:17:551 (2) :3
00:23:177 (1) - Another finish xd
It's the same thing with the finishes as with monarch's diff, please look into this guys, use them sparingly! (01:01:391 (5) - especially stuff like this one)
01:15:319 (3,4,1) - This becomes more of a reading pattern when 4,1 has a 1/4 break lol xd Please consider stacking 4,1
01:26:659 (2) - This note isn't necessary, it doesn't follow the music that well.
Zer0's Kiss
I talked with Zer0 about his diff, and he has changed a lot of his patterning and stuff, and I KNOW you can do better m8 since I've seen some of your other work :3 If you do a remap, I think your diff will be a lot better; Just make sure to read through the mods for the other diffs as well, so you don't do those things that I wanted the others to change xdIf ANY of you have some questions and/or want advice on how to change certain things, don't be afraid to write to me in-game, I'd be glad to help :3 Good luck friendos <3