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mimimemeMIMI - Harebare Fanfare [Osu|OsuMania]

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Total Posts
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Topic Starter
Shiguma
This map has been deleted on the request of its creator. It is no longer available.
Jakomo73
From your queue, my map is https://osu.ppy.sh/s/487558 btw :)



GENERAL

SPOILER
Can I steal some of the hitsounds? They are really nice and fit with the song a lot!
Some of the finishes sound a bit out of place but that might be a personal thing Was from zero's difficulty, just noticed its hitsounds are being reworked
At around 00:12, there's a spot with no audio or mapping, might want to put in some breaks there just so the hp doesn't drain too much, not a big deal though.
Really like the mapping overall! If you need any more help, just let me know and I can come back to the map :)
Hope you guys get it ranked! Good luck :)
NORMAL

SPOILER
00:49:605 (3, 4) - I think you should include a whistle on these two as well to keep consistency with 1 and 2
00:58:891 (1) - Broken flow from the end of the previous slider
01:03:177 (1, 2) - Should have whistle to keep consistency (also 3 and 4 if you take my previous suggestion)
01:17:462 (2) - The break here feels kind of long, maybe a spinner would be better than just a note? Although it is normal and thats a bit short for a normal spinner, maybe a slow velocity slider would work as well, just feels like the vocals go on but theres just the note instead of something that keeps going
01:22:105 (1, 2) - The end of 1 and the start of 2 clash and sound weird with the beat, might want to lower the volume on the end of 1 with inheriting points
CHEESECAKE'S HARD

SPOILER
00:05:141 (2, 4) - The overlap is a bit funny to me, just an aesthetics thing though :)
Not too much to mod here sorry, looks good so far though, keep up the good work!

MONARCH'S INSANE

SPOILER
00:12:730 (1) - Still jarring even with 5% volume, should make it so it repeats on each 1/4 note imo
00:12:730 - 00:38:891 - The hitsounds are a little bit loud for this section imo
00:13:534 (2) - Feels empty, should place a note at the current slider end and make the slider shorter (same length as 1)
01:11:748 (1) - Going backwards on this slider breaks the flow
01:17:462 (1) - The note here feels out of place, I think just having the spinner would be fine
01:27:462 (1) - I think placing a repeat after this note to match the piano would sound good, but just a preference

ZERO'S KISS

SPOILER
01:12:998 (7, 8) - No audio here (singer is breathing), should delete these imo
General: There are some slider "combos" that sound like swing due to the slider ends being as loud as the hitsound when the slider starts, should add some inheriting points before some of slider ends to lower their volume imo (I know, it's really tedious)
_IxApplePie_
Hihi! M4M from your queue :) my map --> https://osu.ppy.sh/s/479175

General

Ending time for all diff are not the same :/

M's Insane
  1. 00:17:284 (4) - this note feels quite awkward here tbh, move it near 00:16:391 (2)'s head or anywhere
  2. 00:27:373 why extend slider till here? I hear no beats.
  3. 00:44:962 (2,3,4) - make them look evenly spaced (even though they're not :P)
  4. Hitsounds are infront are quit weird and maybe uneven, not too sure about this but check it out!

CC's Hard
  1. 00:01:748 (1,3) - blanket nicer
  2. 00:17:462 (1,2) - make it flow nicer here, fix your (1)
  3. 00:24:069 (2,3) - ctrl g? seems better to play imo (or not?)
  4. 00:18:891 (1,2,3,4) - could you try blanketing all these? Not necessary but it'll look much better :) you can rotate it if you dw to make so many of it.

Normal
  1. 00:02:462 (4) - weird slider that doesn't have much aesthetic like 00:01:034 (2,3)
  2. 00:03:177 (1) - symmetry?
  3. 00:03:891 (2,3) - nazi blnaket
  4. 00:07:462 (1,2,1,2) - check you NC here, in front you put 2 white line one NC but here you out 1 white line 1 NC.
  5. 00:36:034 (3) - symmetry
  6. Your NC at kiai and near around ending, check it pls.

Z's Kiss
  1. 00:01:748 (1,2) - this bad blanket is really noticeable
  2. 00:31:034 (3,4,5) - No same spacings as 00:28:355 (3,4) - or 00:29:784 (3,4,5) - ?
  3. 00:37:462 (1) - ctrl g this so you can make a oval shape with 00:37:462 (1,2,3) - ?
  4. 00:39:248 (3) - would make that red line clickable lol
  5. 01:16:391 (3) - ctrl g? better flow imo
  6. If you do care about neatness, do blanket nicely kekeke :P

GL! :)
Cheesecake

jakomo73 wrote:

CHEESECAKE'S HARD

SPOILER
00:05:141 (2, 4) - The overlap is a bit funny to me, just an aesthetics thing though :) Looks fine to me
Not too much to mod here sorry, looks good so far though, keep up the good work!

_IxApplePie_ wrote:

CC's Hard
  1. 00:01:748 (1,3) - blanket nicer Blanket between the head of (1) and body of (3) is fine, and I don't intend to blanket the tail of (3) with the body of (1) sooo
  2. 00:17:462 (1,2) - make it flow nicer here, fix your (1) Tweaked it a tiny bit
  3. 00:24:069 (2,3) - ctrl g? seems better to play imo (or not?) I'd rather keep it as is, since (2) is a kick and (3) is a snare so I'd like greater spacing onto (3)
  4. 00:18:891 (1,2,3,4) - could you try blanketing all these? Not necessary but it'll look much better :) you can rotate it if you dw to make so many of it. My intention was to make a structural triangle with 00:18:712 (6,1,2) - , and then carry on that movement between (1) and (2) with the rest of these sliders, but I could restructure it to be all blankets if need be
Thanks!

I'll hold onto the .osu for now until I've mapped some more

mapping is hard rn
Zer0-

jakomo73 wrote:

ZERO'S KISS

SPOILER
01:12:998 (7, 8) - No audio here (singer is breathing), should delete these imo added a kickslider instead of having the last 2 notes of the stream and it seems to play/look fine imo
General: There are some slider "combos" that sound like swing due to the slider ends being as loud as the hitsound when the slider starts, should add some inheriting points before some of slider ends to lower their volume imo (I know, it's really tedious) where? the 3/4 sliders? u_u

_IxApplePie_ wrote:

Z's Kiss
  1. 00:01:748 (1,2) - this bad blanket is really noticeable fixed
  2. 00:31:034 (3,4,5) - No same spacings as 00:28:355 (3,4) - or 00:29:784 (3,4,5) - ? increased spacing for 00:31:034 (3,4,5) - to match the others
  3. 00:37:462 (1) - ctrl g this so you can make a oval shape with 00:37:462 (1,2,3) - ? flows better so ill go with it
  4. 00:39:248 (3) - would make that red line clickable lol thanks for pointing it out, i made a rhythm mistake here, fixed!
  5. 01:16:391 (3) - ctrl g? better flow imo fixed
  6. If you do care about neatness, do blanket nicely kekeke :P

GL! :) Thanks!
Updated diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50230
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Harebare Fanfare
TitleUnicode:晴レ晴レファンファーレ
Artist:MimimemeMIMI
ArtistUnicode:MimimemeMIMI
Creator:Shiguma
Version:Zer0's Kiss
Source:甘々と稲妻
Tags:Zer0- Monarch Cheesecake amaama to inazuma Sweetness and Lightning op
BeatmapID:1039376
BeatmapSetID:487520

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8.5
ApproachRate:9.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"qt.jpg",0,0
Video,-150,"amaama.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 255,60,60
Combo3 : 66,66,255
Combo4 : 11,230,104

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239,81,52819,2,0,B|186:46|186:46|133:57,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
46,286,53177,6,0,P|74:339|128:357,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
466,98,53534,2,0,P|438:45|384:27,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
127,132,53891,5,8,0:0:0:0:
126,277,54069,1,0,0:0:0:0:
344,80,54248,5,8,0:0:0:0:
389,334,54426,1,0,0:0:0:0:
260,102,54605,5,8,0:0:0:0:
223,312,54783,1,0,0:0:0:0:
512,49,54962,5,8,0:0:0:0:
463,364,55140,1,0,0:0:0:0:
127,132,55319,5,8,0:0:0:0:
389,334,55498,1,0,0:0:0:0:
52,137,55677,2,0,P|68:86|121:57,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
416,154,56034,6,0,P|472:160|512:206,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
96,230,56391,2,0,P|40:224|0:178,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
180,79,56748,1,8,0:0:0:0:
370,283,56926,1,0,0:0:0:0:
96,230,57105,1,8,0:0:0:0:
348,113,57283,1,0,0:0:0:0:
213,355,57462,5,8,0:0:0:0:
215,35,57641,1,0,0:0:0:0:
354,332,57819,1,8,0:0:0:0:
66,173,57998,1,0,0:0:0:0:
391,134,58176,1,8,0:0:0:0:
152,356,58355,1,0,0:0:0:0:
269,37,58534,2,0,P|324:13|374:29,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
392,184,58891,6,0,P|343:148|332:97,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
458,8,59248,2,0,P|451:67|412:102,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
269,37,59784,1,0,0:0:0:0:
392,184,59962,2,0,P|449:209|487:199,1,103.999995239258
364,51,60319,6,0,P|307:26|269:36,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
146,134,60677,1,0,0:0:0:0:
293,192,60855,1,0,0:0:0:0:
268,36,61034,1,0,0:0:0:0:
218,20,61123,1,0,0:0:0:0:
166,23,61212,1,0,0:0:0:0:
119,43,61301,1,0,0:0:0:0:
82,79,61391,2,0,B|56:130|56:130|56:178,1,103.999995239258
344,353,61748,6,0,P|392:342|433:301,1,103.999995239258,12|0,0:0|0:0,0:0:0:0:
168,31,62105,2,0,P|120:42|79:83,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
181,287,62462,1,8,0:0:0:0:
351,266,62641,1,0,0:0:0:0:
330,96,62819,1,8,0:0:0:0:
160,117,62998,1,0,0:0:0:0:
233,349,63177,5,8,0:0:0:0:
413,214,63356,1,0,0:0:0:0:
278,34,63534,1,8,0:0:0:0:
98,169,63713,1,0,0:0:0:0:
328,371,63891,5,8,0:0:0:0:
435,119,64070,1,0,0:0:0:0:
183,12,64248,2,0,P|123:46|114:107,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
401,308,64605,6,0,L|506:378,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
111,76,64962,2,0,L|6:6,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
379,183,65319,5,8,0:0:0:0:
133,183,65498,1,0,0:0:0:0:
468,107,65677,5,8,0:0:0:0:
277,248,65855,1,0,0:0:0:0:
415,257,66034,5,8,0:0:0:0:
139,242,66213,1,0,0:0:0:0:
275,136,66391,5,8,0:0:0:0:
12,340,66570,1,0,0:0:0:0:
466,103,66748,5,8,0:0:0:0:
50,175,66927,1,0,0:0:0:0:
404,179,67105,2,0,P|454:138|466:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
108,205,67462,6,0,L|76:104,1,103.999995239258,12|0,0:0|0:0,0:0:0:0:
404,179,67819,2,0,L|435:279,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
76,105,68177,5,8,0:0:0:0:
405,360,68355,1,0,0:0:0:0:
74,209,68535,5,8,0:0:0:0:
405,254,68713,1,0,0:0:0:0:
135,150,68891,5,8,0:0:0:0:
345,314,69069,1,0,0:0:0:0:
94,256,69249,5,8,0:0:0:0:
384,206,69427,1,0,0:0:0:0:
96,373,69605,5,8,0:0:0:0:
367,139,69784,1,0,0:0:0:0:
29,24,69962,2,0,P|11:84|19:129,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
174,243,70319,6,0,P|191:195|185:144,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
17,123,70677,2,0,P|50:162|97:183,2,103.999995239258
200,47,71212,1,0,0:0:0:0:
267,204,71391,2,0,P|250:269|212:320,1,103.999995239258
97,183,71748,6,0,P|114:118|152:67,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
301,31,72105,1,0,2:0:0:0:
267,204,72284,1,0,0:0:0:0:
230,374,72462,5,4,0:0:0:0:
179,370,72551,1,0,0:0:0:0:
131,349,72640,1,0,0:0:0:0:
93,314,72729,1,0,0:0:0:0:
69,269,72819,1,0,0:0:0:0:
60,218,72909,1,0,0:0:0:0:
72,167,72998,2,0,L|115:133,1,51.999997619629
184,76,73177,6,0,P|231:48|304:65,1,120,4|0,0:0|0:0,0:0:0:0:
321,210,73534,2,0,P|273:184|251:112,1,120
369,25,73891,2,0,P|370:78|319:133,1,120
184,76,74248,1,0,0:0:0:0:
369,25,74427,1,0,0:0:0:0:
320,210,74605,6,0,P|299:257|268:277,1,80
163,196,74962,2,0,P|202:189|240:202,1,80
229,338,75319,2,0,P|203:308|196:270,1,80
100,79,75855,5,0,0:0:0:0:
100,79,76034,2,0,P|143:51|223:77,1,120
269,146,76391,2,0,P|212:159|162:130,1,120
321,83,76748,2,0,P|364:55|444:81,1,120
450,219,77105,2,0,P|399:190|383:134,1,120
463,140,77462,6,0,B|352:216|352:216|314:221|279:203|279:203|222:252|254:308,1,320,4|0,0:0|0:0,0:0:0:0:
282,381,78534,2,0,P|326:342|336:284,1,120
389,83,78891,6,0,P|333:64|282:82,1,100,8|0,0:0|0:0,0:0:0:0:
123,301,79248,2,0,P|178:319|230:302,1,100,8|0,0:0|0:0,0:0:0:0:
389,83,79605,1,8,0:0:0:0:
434,286,79783,1,0,0:0:0:0:
277,148,79962,1,8,0:0:0:0:
481,169,80141,1,0,0:0:0:0:
304,271,80319,5,8,0:0:0:0:
505,155,80497,1,0,0:0:0:0:
273,131,80676,1,8,0:0:0:0:
451,288,80855,1,0,0:0:0:0:
400,57,81034,2,0,P|339:19|298:24,1,100,8|0,0:0|0:0,0:0:0:0:
190,110,81391,2,0,P|251:148|292:143,1,100,8|0,0:0|0:0,0:0:0:0:
400,57,81748,6,0,L|400:184,1,100,4|0,0:0|0:0,0:0:0:0:
398,288,82105,1,0,0:0:0:0:
285,220,82284,1,0,0:0:0:0:
400,157,82462,2,0,P|454:167|494:205,1,100
398,288,82819,1,0,0:0:0:0:
217,309,82998,6,0,P|139:274|123:205,1,150,4|0,0:0|0:0,0:0:0:0:
43,179,83355,2,0,P|112:129|179:150,1,150
242,93,83712,2,0,P|250:177|198:225,1,150,4|0,0:0|0:0,0:0:0:0:
122,216,84069,2,0,B|71:245|82:308|82:308|26:313|14:374,1,200
400,157,84605,6,0,P|451:131|470:83,1,100
390,75,84962,2,0,P|351:46|302:47,1,100
328,125,85319,2,0,P|322:173|348:215,1,100
468,94,85677,1,0,0:0:0:0:
302,47,85855,1,0,0:0:0:0:
348,215,86034,6,0,P|371:270|427:294,1,100
429,213,86391,2,0,L|345:280,1,100
310,305,86659,5,0,0:0:0:0:
265,327,86748,1,0,0:0:0:0:
216,331,86837,1,0,0:0:0:0:
168,317,86926,1,0,0:0:0:0:
129,287,87016,1,0,0:0:0:0:
103,244,87105,1,0,0:0:0:0:
95,195,87194,1,0,0:0:0:0:
105,147,87283,1,0,0:0:0:0:
133,105,87373,1,0,0:0:0:0:
164,80,87462,6,0,P|280:69|211:228,1,360.000013732911
Monarch

jakomo73 wrote:

MONARCH'S INSANE

SPOILER
00:12:730 (1) - Still jarring even with 5% volume, should make it so it repeats on each 1/4 note imo made the volume 5% as i think it suits it better, canged to 1/4
00:12:730 - 00:38:891 - The hitsounds are a little bit loud for this section imo made the volume quieter
00:13:534 (2) - Feels empty, should place a note at the current slider end and make the slider shorter (same length as 1) I feel like this wouldn't represent the music as well as what I have currently
01:11:748 (1) - Going backwards on this slider breaks the flow Moved combos around so that movement is move apparent to the player
01:17:462 (1) - The note here feels out of place, I think just having the spinner would be fine Note is blanketed with the slider before, plus I want some feedback on the loud crashing symbol sound
01:27:462 (1) - I think placing a repeat after this note to match the piano would sound good, but just a preference Problem with this is that the trill doesnt happen straight after, but on the red tick after, and then it fades between a red and blue tick so it would be awkward to map looks like it sounds ok with a 1/4 repeat slider so I'll use that

_IxApplePie_ wrote:

M's Insane
  1. 00:17:284 (4) - this note feels quite awkward here tbh, move it near 00:16:391 (2)'s head or anywhere I think the part flows fine coming off of the movement from 00:16:034 (1,2,3) -
  2. 00:27:373 why extend slider till here? I hear no beats.Slider is extended due to extended note in song however i reduced it anyway
  3. 00:44:962 (2,3,4) - make them look evenly spaced (even though they're not :P)distance spacing looks fine, made 4 slightly further away, as much as possible, but it was fine before
  4. Hitsounds are infront are quit weird and maybe uneven, not too sure about this but check it out!sure
Topic Starter
Shiguma

_IxApplePie_ wrote:

Hihi! M4M from your queue :) my map --> https://osu.ppy.sh/s/479175 Hey, thanks man :) I'll get to your map as soon as possible!

General

Ending time for all diff are not the same :/ I might fix this, but I don't think it's unrankable. I'll discuss with all the mappers at a later time :)


Normal
  1. 00:02:462 (4) - weird slider that doesn't have much aesthetic like 00:01:034 (2,3) Made it straight
  2. 00:03:177 (1) - symmetry? Changed it up a bit
  3. 00:03:891 (2,3) - nazi blnaket As a result this changed too
  4. 00:07:462 (1,2,1,2) - check you NC here, in front you put 2 white line one NC but here you out 1 white line 1 NC. fixed, i think
  5. 00:36:034 (3) - symmetry changed
  6. Your NC at kiai and near around ending, check it pls. Fixed, those were some dumb nc i was doing

GL! :)

jakomo73 wrote:

From your queue, my map is https://osu.ppy.sh/s/487558 btw :) Hey, thanks! I'll mod yours soon :)



GENERAL

SPOILER
Can I steal some of the hitsounds? They are really nice and fit with the song a lot! Yes of course, I found them in a pack online after all :) And thanks!
Some of the finishes sound a bit out of place but that might be a personal thing Was from zero's difficulty, just noticed its hitsounds are being reworked
At around 00:12, there's a spot with no audio or mapping, might want to put in some breaks there just so the hp doesn't drain too much, not a big deal though. Not long enough for break. It's also fine as is hehe
Really like the mapping overall! If you need any more help, just let me know and I can come back to the map :)
Hope you guys get it ranked! Good luck :) Thanks <3
NORMAL

SPOILER
00:49:605 (3, 4) - I think you should include a whistle on these two as well to keep consistency with 1 and 2 Switched it to W F W F
00:58:891 (1) - Broken flow from the end of the previous slider The distance is the same and it blankets with the slider, but I will keep this in mind and might change it later :) Changed tbh fam
01:03:177 (1, 2) - Should have whistle to keep consistency (also 3 and 4 if you take my previous suggestion) Did like up there
01:17:462 (2) - The break here feels kind of long, maybe a spinner would be better than just a note? Although it is normal and thats a bit short for a normal spinner, maybe a slow velocity slider would work as well, just feels like the vocals go on but theres just the note instead of something that keeps going I'll make it a long slider, will have to rework the spacing so it'll come in a later update along with that broken flow thing probs :P
01:22:105 (1, 2) - The end of 1 and the start of 2 clash and sound weird with the beat, might want to lower the volume on the end of 1 with inheriting points Sure thing
Thanks both of you, I'll get to your maps as soon as possible! :D
squirrelpascals
hi guys :)

for Zer0
• 00:02:462 (3,4,5) - ease up on the spacing here

• 00:09:427 (3,4) - hard to read this spacing, especially with the low sv here

• 00:10:498 (3,4) - spaced this more, it reads like a 1/4 because of 00:10:319 (2,3) -

• 00:32:284 (2,3) - move 3 closer? feels overly spaced

• 00:33:891 - something clickable here?

• 00:34:069 (4,5,6,1) - it would look nicer if you could make these overlap consistently over the other circles

• 00:36:748 (3) - no reason to increase the sv here

• 00:39:962 (1,2,3) - 00:42:819 (1,2,3) - spaced the same with different gaps in the timeline

• 00:46:569 (4,5) - this part feels overly spaced as well; not intense enough for cross screen jumps :o

• 00:48:891 (2) - move the nc here

• 00:52:819 (5) - x236 y88 seems to fit better with your jump theme

• 01:00:141 - 01:11:569 - clickable?

• 01:18:534 (2) - this spacing might be okay, but just harsh toward the player (make it a 1/2 jump like 01:18:891 (1,2) - )

for Monrach
• 00:05:141 (3,6) - blanket

• 00:10:141 - clickable?

• 00:10:141 - x184 y160? looks nicer imo, plus it plays better with that

• 00:12:730 (1) - 5% volume shouldn't be used, since you NEED to hear feedback for hiting every note. Increase to 30 or so

• 00:25:677 (4,1) - blanket?

• 00:26:927 (4,1) - space these

• 00:38:534 (4) - silence this slider end?

• 00:45:855 - make this clickable

• 01:05:498 (4) - x137 y121

• 01:04:962 (2,5,2) - this spot int he playfeild feels overused

• 01:09:427 (3) - x6 y159?

• 01:10:855 (2,3) - a slider would feel better here to follow the vocals more closely

• 01:11:748 (4) - nc this instead of 01:11:212 (1) -

for Collab
• 00:01:034 (3,4,5,6) - make these 1/2 sliders; it would be better for a hard difficulty and easier to play

• 00:03:891 (3,4,5,6) - 00:06:748 (3,4,5,6) - yeah^

• 00:14:605 (1,2) -move this pattern back by 1/2, or else your under exaggerating these guitar notes

• 00:31:748 (1,2,3) - space this more consistently?

• 00:35:141 (2,3) - ctrl+g is a better rhythm

i was notified this wasn't finished, you can just use these pointers as you go along as you wish

for Shig
• 00:05:319 (4) - This should flow better for a normal. Make it like this? https://osu.ppy.sh/ss/5780084

• 00:11:212 (3,1,2) - idk if this flow matters because of the 5 beat gap, but just in case, I would adjust 3 to not interfere with 1,2

• 00:21:033 (3) - 00:25:319 (3) - make this a 1/1 slider? because 00:20:319 (1,2) - follows those vocals so well *o*

Throughout the map, the whole one-two-repeat slider rhythm gets old fast :L, maybe try to follow a more dynamic instruments, like the vocals, at some point?

• 00:31:034 (3) - would work even better as a 1/1 slider

• 00:47:819 (2,1) - might be nazi, but space more? doesn't look as nice next to the spacing at 00:47:462 (1,2) -

• 00:59:962 (3,4,1) - i dont like how this plays for a normal, especially the flow from 4 to 1 which would confuse players. heres a suggestion: https://osu.ppy.sh/ss/5780124 What you did at 01:11:391 (3,4,1) - was nice

I reallly hope you guys get this ranked!!!! Good luck :)
Monarch

squirrelpascals wrote:

hi guys :)

for Monrach
• 00:05:141 (3,6) - blanket blanketed

• 00:10:141 - clickable? clickable

• 00:10:141 - x184 y160? looks nicer imo, plus it plays better with that moved some stuff around, gonna need a recheck if it was a big issue

• 00:12:730 (1) - 5% volume shouldn't be used, since you NEED to hear feedback for hiting every note. Increase to 30 or so increased

• 00:25:677 (4,1) - blanket? not blanketed massively on purpose, i think it looks nice like this, lets me place on top of this 00:24:605 (1) - too

• 00:26:927 (4,1) - space these spaced

• 00:38:534 (4) - silence this slider end? silenced

• 00:45:855 - make this clickable clickable

• 01:05:498 (4) - x137 y121 moved

• 01:04:962 (2,5,2) - this spot int he playfeild feels overused slightly moved around

• 01:09:427 (3) - x6 y159? moved

• 01:10:855 (2,3) - a slider would feel better here to follow the vocals more closely kickslider because of hard sound

• 01:11:748 (4) - nc this instead of 01:11:212 (1) -nc position is for jump visibiltiy however looking at it again it wasnt needed, changed back to normal

I reallly hope you guys get this ranked!!!! Good luck :)
Topic Starter
Shiguma

squirrelpascals wrote:

hi guys :) eyyy look who it is :D

for Collab
• 00:01:034 (3,4,5,6) - make these 1/2 sliders; it would be better for a hard difficulty and easier to play

• 00:03:891 (3,4,5,6) - 00:06:748 (3,4,5,6) - yeah^

• 00:14:605 (1,2) -move this pattern back by 1/2, or else your under exaggerating these guitar notes

• 00:31:748 (1,2,3) - space this more consistently?
for cheesecuck

• 00:35:141 (2,3) - ctrl+g is a better rhythm seems like i agree

i was notified this wasn't finished, you can just use these pointers as you go along as you wish I'll take a look :D

for Shig
• 00:05:319 (4) - This should flow better for a normal. Make it like this? https://osu.ppy.sh/ss/5780084 sure

• 00:11:212 (3,1,2) - idk if this flow matters because of the 5 beat gap, but just in case, I would adjust 3 to not interfere with 1,2 I changed it around but not rly cuz of this reason lmoa

• 00:21:033 (3) - 00:25:319 (3) - make this a 1/1 slider? because 00:20:319 (1,2) - follows those vocals so well *o* although you're right, I'll hold off on this unless someone else comments on it

Throughout the map, the whole one-two-repeat slider rhythm gets old fast :L, maybe try to follow a more dynamic instruments, like the vocals, at some point? But it's a normal diff? xD I'll try to see what I can do though x)

• 00:31:034 (3) - would work even better as a 1/1 slider okay

• 00:47:819 (2,1) - might be nazi, but space more? doesn't look as nice next to the spacing at 00:47:462 (1,2) - Fixed, although it was the angle, not the spacing that was the issue

• 00:59:962 (3,4,1) - i dont like how this plays for a normal, especially the flow from 4 to 1 which would confuse players. heres a suggestion: https://osu.ppy.sh/ss/5780124 What you did at 01:11:391 (3,4,1) - was nice I think you'll like what I did lol

I reallly hope you guys get this ranked!!!! Good luck :) Only if you get 7 minutes dead ranked x) good luck to you too fam
Zer0-

squirrelpascals wrote:

hi guys :)

for Zer0
• 00:02:462 (3,4,5) - ease up on the spacing here nerfed

• 00:09:427 (3,4) - hard to read this spacing, especially with the low sv here fixed

• 00:10:498 (3,4) - spaced this more, it reads like a 1/4 because of 00:10:319 (2,3) - fixed

• 00:32:284 (2,3) - move 3 closer? feels overly spaced nerfed

• 00:33:891 - something clickable here? made it into two notes instead of a slider

• 00:34:069 (4,5,6,1) - it would look nicer if you could make these overlap consistently over the other circles made them more consistant

• 00:36:748 (3) - no reason to increase the sv here was for a sexy slider but made it normal again FeelsBadMan

• 00:39:962 (1,2,3) - 00:42:819 (1,2,3) - spaced the same with different gaps in the timeline spaced to make more readable

• 00:46:569 (4,5) - this part feels overly spaced as well; not intense enough for cross screen jumps :o nerfed

• 00:48:891 (2) - move the nc here fixed

• 00:52:819 (5) - x236 y88 seems to fit better with your jump theme fixed thanks

• 01:00:141 - 01:11:569 - clickable? there is no sound that is significant enough to justify placing notes here

• 01:18:534 (2) - this spacing might be okay, but just harsh toward the player (make it a 1/2 jump like 01:18:891 (1,2) - ) made the slider shorter to allow for more time to move to the next note

I reallly hope you guys get this ranked!!!! Good luck :) Thanks! <3
Also reworked the jumps here: 01:05:319 (1,2,1,2,1,2,1,2,1,2) - to make them look and play better.

Updated diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50230
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Harebare Fanfare
TitleUnicode:晴レ晴レファンファーレ
Artist:MimimemeMIMI
ArtistUnicode:MimimemeMIMI
Creator:Shiguma
Version:Zer0's Kiss
Source:甘々と稲妻
Tags:Zer0- Monarch Cheesecake amaama to inazuma Sweetness and Lightning op
BeatmapID:1039376
BeatmapSetID:487520

[Difficulty]
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CircleSize:4.2
OverallDifficulty:8.5
ApproachRate:9.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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0,0,"qt.jpg",0,0
Video,-150,"amaama.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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367,139,69784,1,0,0:0:0:0:
29,24,69962,2,0,P|11:84|19:129,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
174,243,70319,6,0,P|191:195|185:144,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
17,123,70677,2,0,P|50:162|97:183,2,103.999995239258
200,47,71212,1,0,0:0:0:0:
267,204,71391,2,0,P|250:269|212:320,1,103.999995239258
97,183,71748,6,0,P|114:118|152:67,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
301,31,72105,1,0,2:0:0:0:
267,204,72284,1,0,0:0:0:0:
230,374,72462,5,4,0:0:0:0:
179,370,72551,1,0,0:0:0:0:
131,349,72640,1,0,0:0:0:0:
93,314,72729,1,0,0:0:0:0:
69,269,72819,1,0,0:0:0:0:
60,218,72909,1,0,0:0:0:0:
72,167,72998,2,0,L|115:133,1,51.999997619629
184,76,73177,6,0,P|231:48|304:65,1,120,4|0,0:0|0:0,0:0:0:0:
321,210,73534,2,0,P|273:184|251:112,1,120
369,25,73891,2,0,P|370:78|319:133,1,120
184,76,74248,1,0,0:0:0:0:
369,25,74427,1,0,0:0:0:0:
320,210,74605,6,0,P|299:257|268:277,1,80
163,196,74962,2,0,P|202:189|240:202,1,80
229,338,75319,2,0,P|203:308|196:270,1,80
100,79,75855,5,0,0:0:0:0:
100,79,76034,2,0,P|143:51|223:77,1,120
269,146,76391,2,0,P|212:159|162:130,1,120
321,83,76748,2,0,P|364:55|444:81,1,120
450,219,77105,2,0,P|399:190|383:134,1,120
463,140,77462,6,0,B|352:216|352:216|314:221|279:203|279:203|222:252|254:308,1,320,4|0,0:0|0:0,0:0:0:0:
282,381,78534,2,0,P|326:342|335:291,1,80
389,83,78891,6,0,P|333:64|282:82,1,100,8|0,0:0|0:0,0:0:0:0:
123,301,79248,2,0,P|178:319|230:302,1,100,8|0,0:0|0:0,0:0:0:0:
389,83,79605,1,8,0:0:0:0:
434,286,79783,1,0,0:0:0:0:
277,148,79962,1,8,0:0:0:0:
481,169,80141,1,0,0:0:0:0:
304,271,80319,5,8,0:0:0:0:
505,155,80497,1,0,0:0:0:0:
273,131,80676,1,8,0:0:0:0:
451,288,80855,1,0,0:0:0:0:
400,57,81034,2,0,P|339:19|298:24,1,100,8|0,0:0|0:0,0:0:0:0:
190,110,81391,2,0,P|251:148|292:143,1,100,8|0,0:0|0:0,0:0:0:0:
400,57,81748,6,0,L|400:184,1,100,4|0,0:0|0:0,0:0:0:0:
398,288,82105,1,0,0:0:0:0:
285,220,82284,1,0,0:0:0:0:
400,157,82462,2,0,P|454:167|494:205,1,100
398,288,82819,1,0,0:0:0:0:
217,309,82998,6,0,P|139:274|123:205,1,150,4|0,0:0|0:0,0:0:0:0:
43,179,83355,2,0,P|112:129|179:150,1,150
242,93,83712,2,0,P|250:177|198:225,1,150,4|0,0:0|0:0,0:0:0:0:
122,216,84069,2,0,B|71:245|82:308|82:308|26:313|14:374,1,200
400,157,84605,6,0,P|451:131|470:83,1,100
390,75,84962,2,0,P|351:46|302:47,1,100
328,125,85319,2,0,P|322:173|348:215,1,100
468,94,85677,1,0,0:0:0:0:
302,47,85855,1,0,0:0:0:0:
348,215,86034,6,0,P|371:270|427:294,1,100
429,213,86391,2,0,L|345:280,1,100
310,305,86659,5,0,0:0:0:0:
265,327,86748,1,0,0:0:0:0:
216,331,86837,1,0,0:0:0:0:
168,317,86926,1,0,0:0:0:0:
129,287,87016,1,0,0:0:0:0:
103,244,87105,1,0,0:0:0:0:
95,195,87194,1,0,0:0:0:0:
105,147,87283,1,0,0:0:0:0:
133,105,87373,1,0,0:0:0:0:
164,80,87462,6,0,P|280:69|211:228,1,360.000013732911
Cheesecake

squirrelpascals wrote:

for Collab
• 00:01:034 (3,4,5,6) - make these 1/2 sliders; it would be better for a hard difficulty and easier to play In my lower difficulties I like to focus on vocals (and drums) mostly, this is mapped so that there's a clear difference between 00:00:320 (1,2) - and 00:01:034 (3,4,5,6) - , since the first two are strong, drawn out vocals while the circles represent the shorter lyrics.

• 00:03:891 (3,4,5,6) - 00:06:748 (3,4,5,6) - yeah^

• 00:14:605 (1,2) -move this pattern back by 1/2, or else your under exaggerating these guitar notes I don't particularly want to use strange rhythms like ending a slider on a downbeat in a hard difficulty

• 00:31:748 (1,2,3) - space this more consistently?

• 00:35:141 (2,3) - ctrl+g is a better rhythm

i was notified this wasn't finished, you can just use these pointers as you go along as you wish
Thanks! Other stuff pertains to Shiguma's part
Etsu
Hello!

Modding mania request by Muu-chan

Columns: 0|1|2|3

General
  1. In BG There are two image with different sizes... in general image size is 1366 x 768.
Muu's NM
1. 00:00:320 - notes missing here feel that the loud sound
2. 00:10:855 (10855|2) - I feel that this effect is up 00:11:748 - since the LNs in 00:11:212 (11212|1,11391|0) - It is a little difficult... and if you switch to notes?
3. 00:15:498 (15498|0,15677|1) - replace notes? the blow is sound
4. 00:37:819 - add a note? It also heard a knock
5. 00:57:105 (57105|3,57284|2) - control + g? It is to prevent something similarin 00:57:284 (57284|2,57462|1) - imo
6. 01:13:534 - add a note for vocice?
7. 01:26:391 (86391|2) - move column 3, 01:26:569 (86569|1) - move column 2 and 01:26:927 (86927|3) - move column 1...
Muu's HD
1. 00:12:730 (12730|2) - and if we stairs with 1/4 for this diff?
2. 00:26:927 (26927|1) - it feels uncomfortable this Ln... change note?
3. 00:40:319 - add a note for double? a little loud sound in background... (similar in 00:18:712 - imo)
4. 00:43:177 - ^
5. 01:10:141 (70141|2,70141|0) - and some similar... I feel it is too much for the double for me it is better with a single note (or perhaps without notes) because it fits well with the voice that ends up as jump 01:09:962 - imo
Well mapping muu-chan is fine for me only in the diff NM lacks something like 00:16:391 - , 00:17:105 - etc.... It should be double? is that to give the drum beat...

That's all from me and good map... GL :)
Muu-chan

Etsu wrote:

Hello!

Modding mania request by Muu-chan

Columns: 0|1|2|3

General
  1. In BG There are two image with different sizes... in general image size is 1366 x 768.
Muu's NM
1. 00:00:320 - notes missing here feel that the loud sound Yea i decided it to single :3 so i would keep this one :3
2. 00:10:855 (10855|2) - I feel that this effect is up 00:11:748 - since the LNs in 00:11:212 (11212|1,11391|0) - It is a little difficult... and if you switch to notes? nice, doing some nerf and changed that short LN to note :3
3. 00:15:498 (15498|0,15677|1) - replace notes? the blow is sound i would keep :3
4. 00:37:819 - add a note? It also heard a knock i'd prefer use note combined with LN when there is a cymbal xD
5. 00:57:105 (57105|3,57284|2) - control + g? It is to prevent something similarin 00:57:284 (57284|2,57462|1) - imo i would keep :3
6. 01:13:534 - add a note for vocice? sure :3
7. 01:26:391 (86391|2) - move column 3, 01:26:569 (86569|1) - move column 2 and 01:26:927 (86927|3) - move column 1... i would keep xD
Muu's HD
1. 00:12:730 (12730|2) - and if we stairs with 1/4 for this diff? i would keep :3 feels a little bit.. late.. ><
2. 00:26:927 (26927|1) - it feels uncomfortable this Ln... change note? it is for hi hat xD
3. 00:40:319 - add a note for double? a little loud sound in background... (similar in 00:18:712 - imo)
4. 00:43:177 - ^ would keep both too :3
5. 01:10:141 (70141|2,70141|0) - and some similar... I feel it is too much for the double for me it is better with a single note (or perhaps without notes) because it fits well with the voice that ends up as jump 01:09:962 - imo i would keep ><
Well mapping muu-chan is fine for me only in the diff NM lacks something like 00:16:391 - , 00:17:105 - etc.... It should be double? is that to give the drum beat... yeaa ikr xD but i decided to put double only on cymbal in NM diff xD

That's all from me and good map... GL :)
Thank you Etsu :3 it help much.. tell me when you need something :3
also i don't mind if my BG is same with other diff xD
Update here http://puu.sh/qysgr/fa382a980d.rar
Topic Starter
Shiguma

Muu-chan wrote:

Etsu wrote:

Hello!

Modding mania request by Muu-chan Thank you for the mod :D

Columns: 0|1|2|3

General
  1. In BG There are two image with different sizes... in general image size is 1366 x 768.
I upscaled the image to 1366x768 and because Muu-chan said he doesn't mind, I changed the bg to the same one as the standard diffs too. :D

That's all from me and good map... GL :)
Thank you Etsu :3 it help much.. tell me when you need something :3
also i don't mind if my BG is same with other diff xD If you want a different image Muu-chan, just let me know!
Update here http://puu.sh/qysgr/fa382a980d.rar


Also fixed tags because I forgot to add squirrelpascals and Muu-chan in :$
Etsu

Shiguma wrote:

Also fixed tags because I forgot to add squirrelpascals and Muu-chan in :$
I hadn't noticed :o is that as i checked the quick setup songs which i found to be no problem :P
Togetic
from modreq
collab hard
general: try not to map to just lyrics and be careful of spacing
00:06:748 (3,4,5,6,1,2,3,4,5) - be careful because you seem to change flow from 00:06:748 (3,4,5,6) and 00:08:177 (3,4,5)
00:17:462 (1) - avoid using diagonal sliders because they are not good looking aesthetically and don't really make the pattern flow better
00:52:463 (5,1) - this is kinda too spaced, and i feel like there could be room for another note between
00:53:177 (1,2,3) - spaced a bit too much
00:56:034 (1,2,3) -^
01:09:605 (3,1) - overlap
normal
00:06:034 (1,2) - why stray from having a slider, i think using a slider works much better
00:33:891 (2,1,2) - avoid using diagonal sliders because they are not good looking aesthetically and don't really make the pattern flow better
00:41:034 (3) - ^
00:45:319 (2) - ^
01:14:605 (3,4) - ^
easy
00:10:141 (1,2,3) - the transition to this rhythm you chose is awkward
00:59:248 (2,3) - you could place a note between here
good luck!
Korey
M4M sorry it's a lot of rambling about some stuff that might not matter but i hope it helps :) !

SPOILER
Easy
ok disclaimer i kind of suck at easy diffs. but i think itd be better if you maybe had higher SV and undermapped a bit more? idk

00:00:320 (1) - should be two seperate 1/1 sliders
00:03:177 (1) - ^
00:06:034 (1) - ^
00:10:141 (1,2,3) - i dont like the clicking rhythm here, for one you are going over the down beat with a slider end at 00:10:319 - and also missing the vocal at 00:10:498 - which you map to either of them. i think what you got currently is kind of akward for new players.
actually i dont know a good solution easy diffs are kind of tricky but i think you should definitely change the placement of 00:08:891 (1,2,3,1,2,3) - since its an easy diff you cant really use spacing to show emphasis but have 00:10:141 (1,2,3) - go to the right instead because your kind of just moving your cursor in one curve.
00:18:177 (5,1) - ^ like above 00:18:891 (1) - the only thing you got emphasising this is the different type of slider + NC but otherwise it feels like your playing same
00:16:748 (2,3) - why are these circles instead of a slider? also 00:16:034 (1,2) - this kind of flows weirdly because you dont really have to follow the entire slider, and blanket could be a bit better
00:22:462 (2,3) - ^
00:19:605 (2) - id just do a 1/1 slider imo
00:26:034 (3) - this is kinda weird first of all i dont like how the slider looks but i guess thats all opinions but i think itd play better with just two 1/1s
00:38:891 (1) - how come your using 3/2? either of those white ticks would be better to end the slider on not much happening at 00:39:427 -
00:48:891 (3) - dont like the look of this
01:26:034 (1,2,3,4,1) - dont think this should be 5 circles, id use sliders instead to map that part.


Normal
this diff looks better than the easy but im pretty sure you should use some spacing changes to emphasis some things because itd play to the song better imo and your spread would look better if the normal was closer to the middle of the hard and easy

00:00:320 (1,2,3) - these sliders look a lot nicer imo than what youve got in the easy, you should use this style over there aswell
00:21:034 (3) - i think itd be good to change this to a 1/1 instead because its a good place to emphasis the vocals instead
00:33:177 (1,2) - ^
00:25:319 (3) - itd look better just being a straight or curved slider imo
00:37:462 (5) - circles instead
00:38:891 (1) - why is this slider ending on 00:39:427 - ?
00:40:319 - start a note here
00:44:605 (1,1) - these dont look good together imo, maybe join the curves or make 00:46:034 (1) - a straight slider instead?
00:59:605 - 01:00:319 - start notes here
01:11:034 - 01:11:748 - ^
01:04:605 (1) - i think sliders like this look better if you put the red point in the middle
01:17:462 (2) - not a fan

Hard

00:02:462 - how come your not starting note here?
00:04:605 (1) - ^ and then you dont use that repeated 1/1 slider again? seems wrong to me
00:05:319 (3,4) - less spacing
00:14:784 - start note here
00:15:141 - ^
00:15:677 (6) - 1/2 slider instead ?
00:34:962 - start note here?
00:48:177 (2,3,4,5) - this doesnt really fit like
00:41:748 (1) - ok now i here that little ding on the end of the slider but i still think you should undermap it
00:48:355 (3,4) - seems like a pretty big spacing change over nothing
00:51:034 (3,4,1,2,3,4,5) - 00:53:891 (3,4,5,6,1,2,3,4) - how come these are completely opposite?
00:58:534 - start note here
01:09:605 (3,1) - stack
01:21:748 (1) - first 3/4 in the whole map but i dont see a very good reason for even if especially since your missing a vocal on 01:21:927 -
01:22:462 - should have something here
01:25:319 - start note here
01:26:034 - ^ its pretty strong sound? shouldnt miss it

Insane

00:01:212 (4,5,6) - isnt this overmapping and if not wouldnt there be one over at 00:04:069 (4,5) - 00:06:927 (4,5) - ?
00:01:748 (1,2) - should this be 1x spacing between those?
00:04:248 (5) - shouldnt the 5 be given spacing here not the 6?
00:05:677 (6) - how come your introducing extended slider here? couldnt you have done it b4
00:06:748 (3,4,5,6) - 00:03:891 (3,4,5,6) - completely different spacing ideas but shouldnt they be roughly the same?
00:08:177 (3) - your missing a lot of stuff with this. 00:08:534 - this kink in the slider isnt enough as you dont actually click it. just map the stuff properly
00:11:391 (5) - circle instead
00:14:427 (5) - start note here
00:15:498 - ^
00:17:105 - ^
00:20:677 - ^
00:22:105 - ^
00:23:534 - ^
00:24:962 - ^
00:33:534 - ^
00:34:962 - ^
00:36:391 - ^ tell me why im wrong about these please because you seem to do it a lot
00:45:498 (4,5) - this shouldnt be an extended slider as you miss a sound on 00:45:677 -
00:47:105 - ^
00:52:819 - start note here
00:54:962 - ^
00:59:248 - ^
01:17:552 (1) - id do a slider instead because 01:18:534 - you dont really feel the end of a spinner so itd be better to have a slider end there imo
01:21:034 (1,2,1,2) - i dont think you should NC these
01:27:462 (1) - this slider doesnt show the change in sound at 01:27:819 -
Yamicchi
Looks like it's already been modded many times xD M4M!
[General]
Perfect offset for the video is -184, try it :3
Rarely see a "collab" in a TV Size mapset lol xD
I think the BG should be something more funny, excited, and Tsumugi should laugh instead. The current BG is a bit awkward imo.
[Easy]
00:19:605 (2) - I wouldn't do this if I were you. Almost every newcomers that play this wouldn't hold their cursor in the middle of the slider, they will follow it, and that would be too fast and too hard to read. I highly recommend you to change this slider into 1/1 sliders instead
00:36:034 (1,2) - just another hard to read pattern. There is a circle at slider end in Stable Fallback version too, and most of the newbies won't know about Cutting Edge or Stable latest. That's why they'll easily misclick into (2)'s slider end. Consider changing this too.
00:59:962 (3,4,5) - if you're following the vocal, then you should continue to follow the vocal here. Changing from vocal to instru so sudden like this is not so cool. If you fix this, than think about remap this 3 objects too
01:01:034 (5) - same as before, also 01:09:605 (5) -
01:26:034 (1,2,3,4,1) - no ;w; too much, please! don't destroy the acc with this ;w;
[Normal]
00:31:034 (3) - all 1/2 reverse sliders, then this 1/1 slider comes up. Not a big problem but it's kinda ruin the pattern
00:52:462 (5,5) - even in Easy you still map the red tick after that by using 1/2 sliders, why don't you do that in Normal?
Can't see anything much except for an idea that this diff is not for FL. I can feel like some patterns doesn't point to the next object or giving us a clue where the next object is but point elsewhere or backward instead. It'd be a total remap if I mention it in the mod so yea just let it go but keep that in mind.
[Hard]
  • Cheesecake
    00:02:462 - The previous part you did pretty good when you force people to click everytime the vocal is up. So I think make it clickable at this point would do the work better.
    00:04:605 (1) - inconsistent to the last pattern which is up there ^. Please change
    00:08:534 (5) - I don't feel like there're any reason for you to increase the DS of this circle, so, fix?
    00:09:427 (2) - same rhythm, but this spacing is smaller than 00:10:855 (2) -
    00:14:427 (1) - I think this circle deserves a higher distance than the next (2) because of a down beat.
    00:31:748 (1) - increase DS?
  • Me
    00:48:177 (2,3,4,5,1,2,3,4) - I'm not modding an Insane. Please don't overmap like this
    00:51:748 (1,2,3,4,5) - 00:54:605 (1,2,3,4) - same rhythm but the DS is a lot different. Aesthetics are great but please don't break the DS too
  • squirrelpascals
    01:05:319 (3,4,5,6) - DS is a bit too small I think?
    01:11:569 - if you're following the vocal, then where is an object here? Did it run away?
    01:15:319 (3) - players will misread this as 1/2 easily so increase the DS
    01:18:891 (1) - ^
    01:16:391 (2) - for aesthetics, can you make this slider parallel with (4)?
[Monarch's]
00:02:462 (5) - Is this a bit too far away?
00:04:427 (6) - should have low distance like what you did in 00:01:927 (2,4) -
00:05:498 (5) - stack this with (4) instead since (6) you made wasn't following the vocal anymore
00:38:891 (1) - place this a bit lower, the current location looks really weird
00:44605 - sliders at this part should have SV 0.75x since this part started to be more excited
01:00:319 (1,2,3,4) - awkward flow tbh ;w;
01:09:784 (5) - higher DS i think?
01:21:391 (1) - Why Nc here?
01:27:462 (1) - the idea of following the piano here is ridiculous tbh ;w; just a simple slider would do
[Zer0's]
This diff is kinda over my limit of modding skills ;w; so yea.
[Muu's NM]
I don't mod Mania but I play a bit, and just want to ask if you could end the 00:02:462 - slider (or what they call it) at 00:03:177 - then it would be perfect. Same as 00:15:141 - end at 00:15:498 -



Just a suggestion that you should add a 5-5.2* diff into the mapset too. The current gap between Insane and Hug Kiss is too large. PM me if you can't find any GD ;w; I will be happy to do it for you then. Good luck :3
squirrelpascals

Togetic wrote:

from modreq
collab hard
general: try not to map to just lyrics and be careful of spacing
01:09:605 (3,1) - overlap fixed this
good luck!

ikorza wrote:

M4M sorry it's a lot of rambling about some stuff that might not matter but i hope it helps :) !

SPOILER
Hard

01:09:605 (3,1) - stack fixed in previous mod
01:21:748 (1) - first 3/4 in the whole map but i dont see a very good reason for even if especially since your missing a vocal on 01:21:927 - Mae that slider land on a 1/2
01:22:462 - should have something here Made 3 a slider
01:25:319 - start note here Mapped to vocals here
01:26:034 - ^ its pretty strong sound? shouldnt miss it Also mapped to vocals

Yamicchi wrote:

Looks like it's already been modded many times xD M4M!
[General]
Rarely see a "collab" in a TV Size mapset lol xD Collab hards are a serious buisness, can't you see that?

[Hard]
  • squirrelpascals
    01:05:319 (3,4,5,6) - DS is a bit too small I think? I think its okay, its a 4 note pattern ata decent speed for a hard so this spacing should suit that
    01:11:569 - if you're following the vocal, then where is an object here? Did it run away? Opps lol, I put a slider here
    01:15:319 (3) - players will misread this as 1/2 easily so increase the DS Increased it
    01:18:891 (1) - ^ I guess so, fixed also
    01:16:391 (2) - for aesthetics, can you make this slider parallel with (4)? 4 is a ctrl+h ctrl+g with 2

Just a suggestion that you should add a 5-5.2* diff into the mapset too. The current gap between Insane and Hug Kiss is too large. PM me if you can't find any GD ;w; I will be happy to do it for you then. Good luck :3 I think that 1.3 is a big gap as well but still rankable, we can see about this to be sure.
Thanks guys!!

box of stuff i changed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50230
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33177,54248,58802,61748
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Harebare Fanfare
TitleUnicode:晴レ晴レファンファーレ
Artist:MimimemeMIMI
ArtistUnicode:MimimemeMIMI
Creator:Shiguma
Version:Collab Hard
Source:甘々と稲妻
Tags:Zer0- Monarch Cheesecake squirrelpascals muu-chan amaama to inazuma Sweetness and Lightning op tv size
BeatmapID:1039373
BeatmapSetID:487520

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"qt.jpg",0,0
Video,-150,"amaama.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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88178,-100,4,2,2,20,0,0


[Colours]
Combo1 : 213,83,83
Combo2 : 90,92,180
Combo3 : 70,157,49
Combo4 : 205,172,95

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344,96,75855,1,0,0:0:0:0:
280,164,76034,6,0,L|216:148,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
112,128,76391,2,0,L|128:192,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
200,248,76748,2,0,L|254:261,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
352,284,77105,2,0,L|365:229,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
384,132,77462,6,0,P|483:98|433:190,1,269.999991760254,4|8,0:0|0:0,0:0:0:0:
276,148,78891,6,0,P|232:136|200:152,1,75,2|0,0:0|0:0,0:0:0:0:
140,216,79248,2,0,P|104:227|70:214,1,75,2|0,0:0|0:0,0:0:0:0:
16,128,79605,1,8,0:0:0:0:
108,128,79784,1,0,0:0:0:0:
72,44,79962,1,8,0:0:0:0:
164,44,80141,1,0,0:0:0:0:
256,112,80319,6,0,L|336:100,1,75,2|0,0:0|0:0,0:0:0:0:
428,176,80677,2,0,L|353:187,1,75,8|0,0:0|0:0,0:0:0:0:
256,200,81034,1,2,0:0:0:0:
172,212,81212,1,0,0:0:0:0:
188,296,81391,1,8,0:0:0:0:
272,284,81569,1,0,0:0:0:0:
256,200,81748,6,0,P|232:148|192:136,1,75,2|0,0:0|0:0,0:0:0:0:
140,196,82105,1,8,0:0:0:0:
36,160,82284,2,0,L|48:240,1,75,8|0,0:0|0:0,0:0:0:0:
84,324,82641,2,0,L|164:312,1,75,8|0,0:0|0:0,0:0:0:0:
272,280,82998,6,0,P|348:260|416:284,1,150,2|2,0:0|0:0,0:0:0:0:
440,120,83712,2,0,P|417:190|437:261,1,150,2|2,0:0|0:0,0:0:0:0:
500,336,84248,1,8,0:0:0:0:
336,180,84605,6,0,P|292:148|256:140,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
160,132,84962,1,8,0:0:0:0:
108,228,85141,2,0,P|120:266|147:298,1,82.5000025177003,0|2,0:0|0:0,0:0:0:0:
248,284,85498,1,0,0:0:0:0:
408,320,85855,6,0,L|500:300,1,89.9999972534181,8|2,0:0|0:0,0:0:0:0:
408,228,86212,2,0,L|504:208,1,97.4999955368044,8|2,0:0|0:0,0:0:0:0:
408,134,86569,2,0,L|503:111,2,97.4999955368044,8|2|8,0:0|0:0|0:0,0:0:0:0:
304,160,87105,1,2,0:0:0:0:
324,264,87284,5,8,0:0:0:0:
228,224,87462,2,0,B|148:188|76:228|76:228|84:264|84:264|72:288|72:288|84:320|84:320|104:316|140:324,1,300,4|0,0:0|0:0,0:0:0:0:
Yamicchi
Don't just think about ranking, think about the players too, I hope you understand ;w;
Monarch

ikorza wrote:

M4M sorry it's a lot of rambling about some stuff that might not matter but i hope it helps :) !

SPOILER
Insane

00:01:212 (4,5,6) - isnt this overmapping and if not wouldnt there be one over at 00:04:069 (4,5) - 00:06:927 (4,5) - ? I think the mapper reserves to right to chose whether he wants to map a note in one place and note another - a sound can be heard for all 3 of these but i think including it on a case by case basis can be up to the mapper, no?
00:01:748 (1,2) - should this be 1x spacing between those? spacing wasn't really an objective here but i changed it to be more consistent with the next 1x
00:04:248 (5) - shouldnt the 5 be given spacing here not the 6? moved 6 closer, following the voice more here
00:05:677 (6) - how come your introducing extended slider here? couldnt you have done it b4 this is the first hard cymbal sound extended the length of the one after for consistency
00:06:748 (3,4,5,6) - 00:03:891 (3,4,5,6) - completely different spacing ideas but shouldnt they be roughly the same? spacing was changed, ideas are the same in the sense that they are pretty even during the jumps
00:08:177 (3) - your missing a lot of stuff with this. 00:08:534 - this kink in the slider isnt enough as you dont actually click it. just map the stuff properly this slider is to allow rest for the player for the jumps, a build up of sorts, following the very storng sliding sound. I'd say undermapping is appropriate due to how prominent the sound is over other sounds
00:11:391 (5) - circle instead I'd say both ways worth fine tbh
00:14:427 (5) - start note here
00:15:498 - ^
00:17:105 - ^
00:20:677 - ^
00:22:105 - ^
00:23:534 - ^
00:24:962 - ^
00:33:534 - ^
00:34:962 - ^
00:36:391 - ^ tell me why im wrong about these please because you seem to do it a lot You not wrong about these but at the same time you're missing the reason why they are used, so to speak. Yes, it would give more feedback for the player if all the hard notes are mapped (whether that be a lot of 1/4 sliders (or 3/4) and circles following them so that the extended note and the hard note after are represented, or by using 1/2 circles throughout. I have not done either of these because the first leads to parts of the map being difficult for the dficulty of the map (unless i leave a very small spacing from the kickslider to the circle, but then that reduces the travel of the map a lot. I also did not chose the second approach as i wanted to reduce the amount of jumps overall in this map and using just would also not represent the song as good as the method I used in the map in its current state. The method i used stems from the idea that for easier maps it is often better to follow the rhythm of the map than the specific sounds the map is making - if you look to closly at each specific sound, yes you can guarantee that the distance spacing of the map is in order but you can't easily tell the flow of the song. By looking more at the flow of the song, you can see that all of these long sliders stem from a strong-ish held note (strong if the DS is high) and due to the held note, I chose to extend the slider the full 1/2 or 1/1 beat in each of these cases due to the fact that while playing, these are the dominant sounds that the player hears and follows Yes it could be mapped in 1/2 jumps but this would be ignoring the held notes that can be heard more easily by the player (and recognised while playing)
00:45:498 (4,5) - this shouldnt be an extended slider as you miss a sound on 00:45:677 -
00:47:105 - ^
00:52:819 - start note here I'll comment on this specific one, but for all the rest read the paragraph ^^, for this one, she's breathing in so I don't see why i would place a note there, a reverse slider better represents the sound
00:54:962 - ^
00:59:248 - ^
01:17:552 (1) - id do a slider instead because 01:18:534 - you dont really feel the end of a spinner so itd be better to have a slider end there imo Problem with this is that it creates a really long slider which may be ended with a 1/4 circle jump that is also very sudden- the length of the slider can misslead the player so i think that having a spinner is just nicer to play
01:21:034 (1,2,1,2) - i dont think you should NC these I think the nc puts more emphasis on the notes
01:27:462 (1) - this slider doesnt show the change in sound at 01:27:819 -added a second reverse slider to show sound change, although the sound is the same and it fades in more as the background sounds fade out

Yamicchi wrote:

[Monarch's]
00:02:462 (5) - Is this a bit too far away? moved closer
00:04:427 (6) - should have low distance like what you did in 00:01:927 (2,4) - distance made lower
00:05:498 (5) - stack this with (4) instead since (6) you made wasn't following the vocal anymore at 00:05:498 (5) - the lyrics stop, as such the movement stops here, this is the only part that does it as it is the climax of the section
00:38:891 (1) - place this a bit lower, the current location looks really weird problem with doing this is that it suggest that the speed of the section doesnt change where as there is a pretty big sv change here. I think it doesn't look weird at all either, is in a straight line from the slider and not awkwardly offset
00:44605 - sliders at this part should have SV 0.75x since this part started to be more excited you missed a : I think the increase in ds is sufficient
01:00:319 (1,2,3,4) - awkward flow tbh ;w; I feel like thats just the pattern - the Z flow seems fine to me to be honest with you
01:09:784 (5) - higher DS i think? increased
01:21:391 (1) - Why Nc here? looks nice i guess? : p done for emphasis of the section
01:27:462 (1) - the idea of following the piano here is ridiculous tbh ;w; just a simple slider would do idk i feel like this one (now two sliders) and this one 00:12:730 (1) - are both nice and emphasise the piano nicely
Muu-chan

Yamicchi wrote:

Looks like it's already been modded many times xD M4M!
[General]
Perfect offset for the video is -184, try it :3
Rarely see a "collab" in a TV Size mapset lol xD
I think the BG should be something more funny, excited, and Tsumugi should laugh instead. The current BG is a bit awkward imo.

[Muu's NM]
I don't mod Mania but I play a bit, and just want to ask if you could end the 00:02:462 - slider (or what they call it) at 00:03:177 - then it would be perfect. Same as 00:15:141 - end at 00:15:498 -



Just a suggestion that you should add a 5-5.2* diff into the mapset too. The current gap between Insane and Hug Kiss is too large. PM me if you can't find any GD ;w; I will be happy to do it for you then. Good luck :3
thank you so much but i prefer to keep it and did some selfmod :3
here is some update, Shiguma http://puu.sh/qE99O/b8bcf3e9dd.rar
Topic Starter
Shiguma

Togetic wrote:

from modreq
collab hard
general: try not to map to just lyrics and be careful of spacing I'll check this out
00:52:463 (5,1) - this is kinda too spaced, and i feel like there could be room for another note between I nerfed the distance spacing
00:53:177 (1,2,3) - spaced a bit too much I think it's fine, the notes are spaced that far because there is a good amount of time to get there.
00:56:034 (1,2,3) -^ ^
normal
00:06:034 (1,2) - why stray from having a slider, i think using a slider works much better Fixed
00:33:891 (2,1,2) - avoid using diagonal sliders because they are not good looking aesthetically and don't really make the pattern flow better
00:41:034 (3) - ^
00:45:319 (2) - ^
01:14:605 (3,4) - ^ ^^^^ changed all the diagonals you mentioned
easy
00:10:141 (1,2,3) - the transition to this rhythm you chose is awkward I changed the hitsounding for it, because I want to keep the 1/2 sliders, but I might change them if they're really that bad.
00:59:248 (2,3) - you could place a note between here Made into a 1/2 slider
good luck! Thanks for modding, and thanks!

ikorza wrote:

M4M sorry it's a lot of rambling about some stuff that might not matter but i hope it helps :) ! Thanks for modding, and it actually helps a lot :D

SPOILER
Easy
ok disclaimer i kind of suck at easy diffs. but i think itd be better if you maybe had higher SV and undermapped a bit more? idk If you look at other easy difficulties, there is similar SV for around this bpm. As for undermapping it a bit more, I might if other people say this.

00:00:320 (1) - should be two seperate 1/1 sliders yep
00:03:177 (1) - ^ ^
00:06:034 (1) - ^ ^
00:10:141 (1,2,3) - i dont like the clicking rhythm here, for one you are going over the down beat with a slider end at 00:10:319 - and also missing the vocal at 00:10:498 - which you map to either of them. i think what you got currently is kind of akward for new players.
actually i dont know a good solution easy diffs are kind of tricky but i think you should definitely change the placement of 00:08:891 (1,2,3,1,2,3) - since its an easy diff you cant really use spacing to show emphasis but have 00:10:141 (1,2,3) - go to the right instead because your kind of just moving your cursor in one curve. I'm confused as to what you mean, but I changed it a little bit.
00:18:177 (5,1) - ^ like above 00:18:891 (1) - the only thing you got emphasising this is the different type of slider + NC but otherwise it feels like your playing same Tried doing something
00:16:748 (2,3) - why are these circles instead of a slider? also 00:16:034 (1,2) - this kind of flows weirdly because you dont really have to follow the entire slider, and blanket could be a bit better Changed to sliders
00:22:462 (2,3) - ^ ^
00:19:605 (2) - id just do a 1/1 slider imo Don't see the need to
00:26:034 (3) - this is kinda weird first of all i dont like how the slider looks but i guess thats all opinions but i think itd play better with just two 1/1s Might change this if people comment on it
00:38:891 (1) - how come your using 3/2? either of those white ticks would be better to end the slider on not much happening at 00:39:427 - You realized after, but I still think its fine to put the sliderend here because it is audible.
00:48:891 (3) - dont like the look of this Changed
01:26:034 (1,2,3,4,1) - dont think this should be 5 circles, id use sliders instead to map that part. It's the end of the map, and it's pretty intense, so I think it's fine.


Normal
this diff looks better than the easy but im pretty sure you should use some spacing changes to emphasis some things because itd play to the song better imo and your spread would look better if the normal was closer to the middle of the hard and easy I'll ask around and see what I might be able to do about the Normal. Thanks for the advice :D

00:00:320 (1,2,3) - these sliders look a lot nicer imo than what youve got in the easy, you should use this style over there aswell I changed the stuff in the beginning for the Easy
00:21:034 (3) - i think itd be good to change this to a 1/1 instead because its a good place to emphasis the vocals instead Not really necessary to emphasize vocals here, I don't think.
00:33:177 (1,2) - ^ ^
00:25:319 (3) - itd look better just being a straight or curved slider imo Cganged
00:37:462 (5) - circles instead Yep
00:38:891 (1) - why is this slider ending on 00:39:427 - ? Because I hear something there
00:40:319 - start a note here Okay
00:44:605 (1,1) - these dont look good together imo, maybe join the curves or make 00:46:034 (1) - a straight slider instead? Changed it up
00:59:605 - 01:00:319 - start notes here Maybe....
01:11:034 - 01:11:748 - ^
01:04:605 (1) - i think sliders like this look better if you put the red point in the middleYeah youre right
01:17:462 (2) - not a fan Changed it to something not too complicated but its dumb

Hard

00:34:962 - start note here? Okay
00:48:177 (2,3,4,5) - this doesnt really fit like + 00:48:355 (3,4) - seems like a pretty big spacing change over nothing Changed the movement inside the pattern, but pattern remained same
00:41:748 (1) - ok now i here that little ding on the end of the slider but i still think you should undermap it I don't think so
00:51:034 (3,4,1,2,3,4,5) - 00:53:891 (3,4,5,6,1,2,3,4) - how come these are completely opposite? Explain what you mean please lol
00:58:534 - start note here Okay

Yamicchi wrote:

Looks like it's already been modded many times xD M4M! Yea lol everyone modded at once :P Thanks for your mod! I'll go when you tell me to
General
Perfect offset for the video is -184, try it :3 Whatever, sure
Rarely see a "collab" in a TV Size mapset lol xD Yeah I know right?!
I think the BG should be something more funny, excited, and Tsumugi should laugh instead. The current BG is a bit awkward imo. There isn't anything awkward about it, I like it. If the Guest mappers want a different image, they are welcome to send me a jpg or png and I'll certainly add it.
Easy
00:19:605 (2) - I wouldn't do this if I were you. Almost every newcomers that play this wouldn't hold their cursor in the middle of the slider, they will follow it, and that would be too fast and too hard to read. I highly recommend you to change this slider into 1/1 sliders instead Okay
00:36:034 (1,2) - just another hard to read pattern. There is a circle at slider end in Stable Fallback version too, and most of the newbies won't know about Cutting Edge or Stable latest. That's why they'll easily misclick into (2)'s slider end. Consider changing this too. Changed, but you do realize that osu! installation by defualt is Stable Latest right? peppy doesn't want anyone using stable fallback tbh
00:59:962 (3,4,5) - if you're following the vocal, then you should continue to follow the vocal here. Changing from vocal to instru so sudden like this is not so cool. If you fix this, than think about remap this 3 objects too I tried fixing it
01:01:034 (5) - same as before, also 01:09:605 (5) - I think I fixed it?
01:26:034 (1,2,3,4,1) - no ;w; too much, please! don't destroy the acc with this ;w; Changed cuz its the second time mentioned.
Normal
00:31:034 (3) - all 1/2 reverse sliders, then this 1/1 slider comes up. Not a big problem but it's kinda ruin the pattern
00:52:462 (5,5) - even in Easy you still map the red tick after that by using 1/2 sliders, why don't you do that in Normal?
Can't see anything much except for an idea that this diff is not for FL. I can feel like some patterns doesn't point to the next object or giving us a clue where the next object is but point elsewhere or backward instead. It'd be a total remap if I mention it in the mod so yea just let it go but keep that in mind. I will definitely keep it in mind. I was expecting to be told to remap at once point loll
Hard
  • Me
    00:48:177 (2,3,4,5,1,2,3,4) - I'm not modding an Insane. Please don't overmap like this Nerfed
    00:51:748 (1,2,3,4,5) - 00:54:605 (1,2,3,4) - same rhythm but the DS is a lot different. Aesthetics are great but please don't break the DS too Tried fixing it :)

Just a suggestion that you should add a 5-5.2* diff into the mapset too. The current gap between Insane and Hug Kiss is too large. PM me if you can't find any GD ;w; I will be happy to do it for you then. Good luck :3 Funnily enough, some guy sent me his diff today 5.1*, so that makes the spread more even :D
Yamicchi

Shiguma wrote:

Just a suggestion that you should add a 5-5.2* diff into the mapset too. The current gap between Insane and Hug Kiss is too large. PM me if you can't find any GD ;w; I will be happy to do it for you then. Good luck :3 Funnily enough, some guy sent me his diff today 5.1*, so that makes the spread more even :D
;www;
Zer0-

Yamicchi wrote:

Shiguma wrote:

Just a suggestion that you should add a 5-5.2* diff into the mapset too. The current gap between Insane and Hug Kiss is too large. PM me if you can't find any GD ;w; I will be happy to do it for you then. Good luck :3 Funnily enough, some guy sent me his diff today 5.1*, so that makes the spread more even :D
;www;
;www;
MrDowo
[b]
Cheesecake

Togetic wrote:

from modreq
collab hard
general: try not to map to just lyrics and be careful of spacing
00:06:748 (3,4,5,6,1,2,3,4,5) - be careful because you seem to change flow from 00:06:748 (3,4,5,6) and 00:08:177 (3,4,5) Intentional, since these two sections are different
00:17:462 (1) - avoid using diagonal sliders because they are not good looking aesthetically and don't really make the pattern flow better Changed

ikorza wrote:

Hard

00:02:462 - how come your not starting note here? Since this whole intro section is increasing in volume and pitch, it would make sense to make the beginning play easier
00:04:605 (1) - ^ and then you dont use that repeated 1/1 slider again? seems wrong to me
00:05:319 (3,4) - less spacing Done
00:14:784 - start note here Think I talked about this in a previous mod
00:15:141 - ^
00:15:677 (6) - 1/2 slider instead ? In my mapping I focus a lot on drums, and because of that I wouldn't put a slider here because (5) and (6) are both the same drum, so it doesn't make sense to make one clickable and one not clickable when they're the same

Yamicchi wrote:

[Hard]
  • Cheesecake
    00:02:462 - The previous part you did pretty good when you force people to click everytime the vocal is up. So I think make it clickable at this point would do the work better. Responded to this up there somewhere^
    00:04:605 (1) - inconsistent to the last pattern which is up there ^. Please change
    00:08:534 (5) - I don't feel like there're any reason for you to increase the DS of this circle, so, fix? There's a sound starting on (4) that increases in volume and then begins to fade out on (5), so I like to think that where (5) is is the climax of that sound and justifies the increased spacing
    00:09:427 (2) - same rhythm, but this spacing is smaller than 00:10:855 (2) - It has a finish sound (in the song not just the hitsound!)
    00:14:427 (1) - I think this circle deserves a higher distance than the next (2) because of a down beat. It already has higher spacing :0
    00:31:748 (1) - increase DS? Done
What's this squirrel doing in my collab
Spork Lover


gj spork <3
Anyway, here's the mod I promised! :D Please reply to my suggestions as well as you can, since this took a long time to do lol

(For mania, I'm sorry that I can't mod mania, but they play really good, but they're pretty technical :o There ARE some things in general for you though Muu :D

Disclaimer: I'm gonna be VERY honest, since this set needs a lot of work, so please don't get offended if my suggestions feel like I'm picking on you (I'm really trying not to >//<). I'm just trying to help push the set forward, since the standards for ranking are insanely high! :)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


For Shigu, try to make the ending time on your own diffs consistent (https://gyazo.com/d9b6da39b71cdeb5305b0ff982c78192)
https://gyazo.com/c05a3fd8fd153dc4180e14db5ef15cb3 <--- It's saying something about storyboarded hitsounds (For Muu) It's a guideline so I'm not gonna look into it :3
https://gyazo.com/6b5839bfec8814819c48ba246a4641bf <--- Muu's NM unsnapped objects

Easy

In general, I feel like you're not aware of a specific type of pattern, which would help the whole map out, which is reverse slider + single tap. At the moment, the diff suffers, since it has a very high amount of sliders and almost no single taps (and when they happen, there's more than 2 xd)
The reverse slider + single tap pattern would work well for a place like 00:01:748 (3,4) - 'cause 1: the 1/2 sliders are excessive for this being the lowest diff in the mapset (It's supposed to appeal to newer players and have a very clear structure, and with the 1/2's, most of the time there ends up being a break in the song, which isn't ideal at all) Here's a picture of a "fixed" pattern: https://osu.ppy.sh/ss/5958735
I'd almost say that the reverse slider + single tap pattern is pretty much necessary, 'cause it will add some difficulty to the map while keeping the structure safe and sound.
Here's some places where you could/should add them:
00:04:605 (3,4) -
00:07:462 (3,4) - (This is not as necessary since it's a lead-in to a different section)
00:08:891 (1,2,3,1,2,3) - I'd give this a rework, with the first part being reverse + singletap and then maybe slider + singletap?
00:13:891 (2,5) - These need to be removed somehow etc etc. Focus on 1/1's mainly and reverses
00:17:462 (3,4) - Reverse + single tap
00:23:177 (3,4) - single tap + reverse could work here if you want variety
00:27:462 (1,2,3,4,5) - Consistency with the previous section is very important. (slider, slider, reverse, singletap for the most part is a good idea, it's the aesthetics that make the mapping style :D)
00:30:319 (1,2,3,4,5) - This one has a good rhythmical structure, since it's an intense section.
00:33:177 (1,2,3,4,5) - It's not as intense here though, and should be slider, slider, reverse, single tap (again, for consistency)
00:38:891 (1,2,3,1,2,3) - This rhythm is very nice since it follows the music the way it should!
00:48:891 (3) - Same about this slider as before

Generally, in the last half of a measure (2nd half between two big white ticks) you could do the reverse + singletap. Please do this for the entire map if you can :3

Now on to different things:
00:23:891 (4,2,3) - Avoid overlaps as much as you can.
00:26:034 (3) - This slider is technically fine, but playability wise, it's easier than the rest BUT the section is more intense due to it being a lead-in to the next section. So I would actually advice you to make this slider a normal slider + 2 single taps. :)
00:34:248 (3,1) - Another overlap issue, also I'm not really a big fan of the shapes on 00:36:034 (1,2) xd
00:37:462 (3) - Same concept here as before!
00:47:105 (3,3) - There's an overlap issue here as well
00:52:462 (6,1) - Which all of the suggestions previously mentioned, I think you know what I'm implying here as well (not gonna mention the other 1/2's 'cause I don't expect them to be in the easy after this mod xd (If you heavily disagree, please explain to me why that is the case)

For the chorus you can add more singletaps, but add some reverses so you change the direction of your flow, 'cause 00:50:319 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) is a circle xd You make a square pattern afterwards which THEN changes the direction. Look into this circular motion and change it around.
01:09:605 (5,6) - Just throwing out that 1/2 breaks on an easy is unrankable (Unless the song is under 120 bpm which this isn't xd)
01:09:962 (6,1,2) - wtf happened to the DS? ,o.O
01:16:034 (3,4) - Looks fine, doesn't play fine, the newbie will follow the slider, and will then be forced to move his/her cursor in a Z-like motion, which is pretty unhealthy. Do a ctrl+g on 4, and then move everything else accordingly.
01:27:462 (3) - Make a long slider so the length is consistent with the normal.

Overall, slider, slider, reverse + single tap is a really good "regular" pattern for this song and I'd advice you to use it as much as possible, and then switch it around when there's a peak. The aesthetics will be a thing which you'll add while you do it, but a common pattern is a triangular pattern like I did in one of my first pictures :) If you have any questions, you know where I am shigu <3

Normal

The DS is too high xd Make it 1,15-1,2 at MAX (preferably like 1,05-1,1) for the entire diff, and increase the SV a bit. (Basically remap it xd)
Generally, reverses are nice (like before).
Everything about overlaps, consistency and stuff applies EXCEPT for the 1/2's, and remember that you're allowed to do 1/2 breaks, so at places like 00:05:319 (4) - , you can actually do another slider!! :O (Remember that lead-in's are important, and don't do unnecessary breaks if you do 1/2 sliders!)

Aim for around 2,5*, and make it a little more dense :D

Hard


Cheesecake:
00:07:462 (1,3) - I'd do a perfect overlap here instead, 'cause it becomes more messy when it's moved the way it is now (+ it would look more aesthetically pleasing considering you overlapped 00:07:819 (2,1) - )
00:17:462 (1,2) - I feel that this has increased spacing for no reason (It would be better to let 00:17:819 (2,3) - have the increased spacing)
00:31:034 (3,4,1) - aesthetically, this could look a bit better with a curvy long slider that also creates a better looking triangle :3 (I also moved the next two notes https://osu.ppy.sh/ss/5959079)

Shiguma:
00:33:712 - I'd add a note here (could be a slider from 00:33:712 - to 00:33:891 -
00:35:141 (3,4,5) - the 5 spacing is excessive imo, I'd move the next long slider in the process. (You could stack 5 with 2)
00:38:534 (4) - I'm kinda sad that this isn't a square lol xD
00:38:891 (1,2,3) - The spacing doesn't emphasize the SV, think of this a bit like I talked about in the normal (It should be DS'ed pretty much all the time for the slow part here except for the emphasized parts like 00:41:391 (6,1) - where it should be double DS). Here's an example for the first part here https://osu.ppy.sh/ss/5959116
00:46:748 (2) - shouldn't this be jumps? xd You did it at 00:45:319 (2,3,4) -
00:48:534 (4,5,1) - Think of this as a DS stream. Do you want a DS stream? xd
00:48:891 (1,2,3,4) - idea for aesthetic improvement: https://osu.ppy.sh/ss/5959129
00:50:319 (1) - Make this overlap the first slider in the new slider pattern :)
00:52:819 - Add a slider, like I suggested in the normal (for flow!!) :D
00:54:248 (5,6,1) - 90 degree angle doe, make it more 60 degree ish with the slider movement :3
00:55:319 (3,4) - Feels inconsistent since you did a slider before. Also, add a another slider after this ^^
00:59:605 (3,4) - Reverse + single tap? :3

Squirrelpascals:
01:03:177 (1,2) - oi m8 make 'em a mirror m8 https://osu.ppy.sh/ss/5959157
01:06:748 (3,4) - You can do a sneaky blanket here https://osu.ppy.sh/ss/5959164
01:08:534 (5,6,3) - Way too many messy overlaps xd Try to avoid them as much as you can
01:12:105 - This beat is really strong, and would be nice with a note
01:11:748 - Same here tbh, I'd add a single tap before this xd
01:25:498 (4) - This should be a slider I think, the break is unnecessary
01:25:855 (1,2,3,4,1,2) - This aesthetic is really good, and if you're gonna rework some parts, add more stuff like this.
01:27:105 (4,1) - Switch NC doe!
01:27:462 (2) - You could NC this if you do the previous NC switch

Monarch's Insane

00:05:677 (6) - This finish doesn't make much sense imo
00:06:034 - There's supposed to be a finish here xd
00:06:391 - Why is there a finish here? Doesn't really fit xd
00:13:177 (1) - Add finish, it's a pretty strong spot
00:21:034 (3) - Remove this finish (These types that go on sliderends reduce playability by a lot more than you might think + it's not even on a downbeat which is odd to me)
00:21:748 (1) - Add Finish
00:23:177 (1) - You're tilting me m8 xd
00:27:462 (1) - Another one
^ You get the drill, add them in the spots where they are actually in the music as well, not gonna comment more on them, but please look into this, 'cause I hesitated on clicking once in a while because the finishes came too early/late :)

Structure:
01:27:462 (1,2) - Seems to last a little too long, considering your map displays it as a buzz, while it's a dragged out note. (Also it sounds like the song makes it end on 01:27:998 -, so reduce the second slider by 1/4)
If you want triples, make them consistent :D Like at 00:01:212 (4,5,6) - , if you want it here, it should be on 00:04:069 (4,5) - too
01:14:516 (4) - I'd remove this note, nothing really calls for this.
Flow and structure is pretty good imo, so there's not much about that here :3

-Amane-'s Extra

https://gyazo.com/d5c27989ad5e49c7ac3893927c9c177c <-- Offscreen object, plz fix :3
Generally, I'm gonna suggest looking into what I wrote to shiguma in his normal and the general guidelines in the easy, 'cause there are a lot of unnecessary overlaps in your diff as well. It's playable, but it's by no means ready for ranking, due to many notes feeling like they are randomly placed. I'll mention some of the suggestions below, but I'd suggest looking into the first half of your map and fix all of the unintentional overlaps, 'cause you actually do some nice aesthetic patterns like 00:23:891 (3,4,5,6,7,1) - , but they get overlooked by stuff like 00:20:319 (1,3,5,1) -. If you fix those types of overlaps, your diff would be in a better spot :) (The spacing in the 2nd half makes the overlaps a little less problematic, since it doesn't look messy)

00:17:462 (1,2) - This triple doesn't fit the music, and the finish on 00:17:641 (3) - doesn't fit the song either, make it go on the strong downbeats only (the finishes) And remove 00:17:551 (2) :3
00:23:177 (1) - Another finish xd
It's the same thing with the finishes as with monarch's diff, please look into this guys, use them sparingly! (01:01:391 (5) - especially stuff like this one)
01:15:319 (3,4,1) - This becomes more of a reading pattern when 4,1 has a 1/4 break lol xd Please consider stacking 4,1
01:26:659 (2) - This note isn't necessary, it doesn't follow the music that well.

Zer0's Kiss

I talked with Zer0 about his diff, and he has changed a lot of his patterning and stuff, and I KNOW you can do better m8 since I've seen some of your other work :3 If you do a remap, I think your diff will be a lot better; Just make sure to read through the mods for the other diffs as well, so you don't do those things that I wanted the others to change xd



If ANY of you have some questions and/or want advice on how to change certain things, don't be afraid to write to me in-game, I'd be glad to help :3 Good luck friendos <3
Spork Lover
#give spork 50 kudo Kappa
Topic Starter
Shiguma
sorry, i deny all.

no kudos
Spork Lover

Shiguma wrote:

sorry, i deny all.

no kudos
consider yourself spanked kid <3 <3
Cheesecake

Spork Lover wrote:

Hard


Cheesecake:
00:07:462 (1,3) - I'd do a perfect overlap here instead, 'cause it becomes more messy when it's moved the way it is now (+ it would look more aesthetically pleasing considering you overlapped 00:07:819 (2,1) - ) Eh sure
00:17:462 (1,2) - I feel that this has increased spacing for no reason (It would be better to let 00:17:819 (2,3) - have the increased spacing) the kick!
00:31:034 (3,4,1) - aesthetically, this could look a bit better with a curvy long slider that also creates a better looking triangle :3 (I also moved the next two notes https://osu.ppy.sh/ss/5959079) I'd rather keep that straight, as all the sliders before are curved so having yet another curve is a bit ehhhh but I'll take those circles thanks
Thanks!
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squirrelpascals

Cheesecake wrote:

What's this squirrel doing in my collab wheres ur birdfeeders

Spork Lover wrote:

Squirrelpascals:
01:03:177 (1,2) - oi m8 make 'em a mirror m8 https://osu.ppy.sh/ss/5959157 The rotation was on purpose but sure this looks better
01:06:748 (3,4) - You can do a sneaky blanket here https://osu.ppy.sh/ss/5959164 No need to change this :p
01:08:534 (5,6,3) - Way too many messy overlaps xd Try to avoid them as much as you can The notes fade here so it doesn't really matter
01:12:105 - This beat is really strong, and would be nice with a note Mapping to vocals here
01:11:748 - Same here tbh, I'd add a single tap before this xd Mapped the same as 01:00:319 (1) - so this is consistent, plus the dramatic effect here with the 1/1 gap works
01:25:498 (4) - This should be a slider I think, the break is unnecessary I changed this at first, but I really don't like the lengthy 1/2 slider spam that would come form that at 01:25:141 (3,4,1,2,3) - I think that note is most appropriate for a circle in this section as well.
01:25:855 (1,2,3,4,1,2) - This aesthetic is really good, and if you're gonna rework some parts, add more stuff like this. Thanks! I may refer to this later then
01:27:105 (4,1) - Switch NC doe! Did dis doe!
01:27:462 (2) - You could NC this if you do the previous NC switch Sticking with the current nc pattern feels more appropriate

Good luck friendos <3 <3
Thanks sporko for the mod!! o

hi ppl
osu file format v14

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[Metadata]
Title:Harebare Fanfare
TitleUnicode:晴レ晴レファンファーレ
Artist:MimimemeMIMI
ArtistUnicode:MimimemeMIMI
Creator:Shiguma
Version:Collab Hard
Source:甘々と稲妻
Tags:Zer0- Monarch Cheesecake squirrelpascals muu-chan -Amane- amaama to inazuma Sweetness and Lightning op tv size
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Monarch

Spork Lover wrote:

Monarch's Insane

00:05:677 (6) - This finish doesn't make much sense imo i think the sound in the song is close enough to a finish that it deserves a hitsound
00:06:034 - There's supposed to be a finish here xd I'd disagree, theres no sound that could be attributed to a finish being played at this time and the intensitiy doesn't justify it either
00:06:391 - Why is there a finish here? Doesn't really fit xd I'd say that the intensity of the particular note is enough to deserve a finish hitsound just to further push that intensity
00:13:177 (1) - Add finish, it's a pretty strong spot added, feels deserved here.
00:21:034 (3) - Remove this finish (These types that go on sliderends reduce playability by a lot more than you might think + it's not even on a downbeat which is odd to me)changed the strcture of this, kept the finish
00:21:748 (1) - Add Finish added as it is deserved here due to the intensity, but only just - the other two don't really hit hard enough to deserve it - its not something that is as rythmic in this song like the clap, although edit: i changed it to be on the hard things
00:23:177 (1) - You're tilting me m8 xd^
00:27:462 (1) - Another one^
^ You get the drill, add them in the spots where they are actually in the music as well, not gonna comment more on them, but please look into this, 'cause I hesitated on clicking once in a while because the finishes came too early/late :) did the best i could added finish on all points i felt hard enough to deserve them, may have gone back on what is said above ^
Structure:
01:27:462 (1,2) - Seems to last a little too long, considering your map displays it as a buzz, while it's a dragged out note. (Also it sounds like the song makes it end on 01:27:998 -, so reduce the second slider by 1/4)id argue the sound of the stream of the drums ends on the current blue tick
If you want triples, make them consistent :D Like at 00:01:212 (4,5,6) - this is a weird one, but I'd still say i am at liberty to chose which ones get triple and which ones ignore the triple in order to be a jump - I'd say the parts without the triple like the one you linked were done to allow the map to flow better - i prefer triples that are not on thin air but connected to sliders, if you want it here, it should be on 00:04:069 (4,5) - too
01:14:516 (4) - I'd remove this note, nothing really calls for this.id argue the drum in the background is enough of a trill to deserve a triple
Flow and structure is pretty good imo, so there's not much about that here :3
Dellvangel
Mod as requested by Muu-chan.

1|2|3|4
[Muu's NM]
  1. 00:15:141 - jadi gini aja https://osu.ppy.sh/ss/5980594 biar kick di 00:15:319 - lebih mudah diikutin karena part2 sebelumnya jarak antara LN sama kick nya ada jeda 1 col (00:14:427 (14427|0,14605|2,14784|1,14962|3) - ) dan gara2 LN nya lebih panjang 1/4 beat sebaiknya ikutin jeda 1 col itu juga biar ga terlalu 'tricky' patternnya. Kalo di apply mulai dari 00:16:391 - di re-arrange dikit biar balance lagi.
  2. 01:11:927 - add note, ada sound yg sama dengan 01:12:641 (72641|1,72998|1) -
  3. 01:12:284 - ^
[Muu's HD]
  1. 00:42:284 (42284|0) - ke col 2 aja, biar mirror sama 00:39:248 (39248|0,39427|2,39605|0) - , terus 00:42:819 (42819|1) - ke col 1.
  2. 01:14:605 - kenapa ga 2 note? malah disini ada sound bell sama crash, sedangkan 01:13:891 - yg cuma ada sound crash doang aja 2 note.
  3. 01:16:034 - ^
  4. 01:25:319 - add note, cukup keras untuk 2 note, ada suara crash dan lonceng.
  5. 01:26:748 - ^
good luck!
Naxess
From nowhere

General


  1. Storyboard in Muu's difficulties
    1. The storyboard is looking for the file normal-hitclap.wav, but it cannot be found. Storyboarded hitsounds, as far as I know, require the actual sound file itself. The default clap can't be reached like this, since "normal-hitclap.wav" isn't actually in the song folder.
  2. The soft-hitfinish2.wav sound is mostly only audible in the left ear. Consider normalizing the sound file, for example with Audacity, in order to have it be heard equally in both ears. It's especially noticeable in Monarch's Insane.

Easy


EDIT: Ok so I just noticed "(Fixing Easy + Normal, incomplete as a result :3)", but I already modded Easy xD

  1. 00:08:891 (1,2,3) - The time to distance principle, more regularly known as "distance spacing", is normally required in easy and normal difficulties.
    This is to allow newer players to easier understand and read how far in time they have to wait before clicking on said objects. The time-distance principle should be understood by all players, and by ignoring to introduce new players to it by using it in easy difficulties, it is very possible that the mapset cannot be moved forward in the ranking process. I would highly suggest you to either move everything, or remap, with the distance spacing option enabled.

    osu!Standard Ranking Criteria - Guidelines wrote:

    Beat placement should follow the time-distance equality rule (using distance snap while placing beats enforces this). This means that you shouldn't have some fast notes with a huge distance between them followed by closely-placed (but slow) notes. This gets really confusing if the player isn't the person who designed the beatmap! Having some logic to the beat placement should be one of your goals.

  2. 00:04:605 (3,4) - I would heavily recommend you to avoid all kinds of overlapping and stacking in easy difficulties.
    This is to ensure that no confusion is created for newer players, who are only just learning the basic principles of the game. Even just overlapping the border slightly can still lead to confusion, as the borders are meant to represent the outlines of the objects in question. Basically, readability should be top-priority in easy difficulties; no stacking, no overlapping, no SV changes, no sudden rhythms, etc.
I believe these issues to be rather critical and should be taken care of before fine-tuning the map.
The following suggestions will simply be made to give general advice of what not to include in the revamped version of the difficulty.

  1. 00:01:748 (3,4) - The flow here is broken because of the sharp angle from (3) to (4). The end of (3) is suggesting that the next note would exist above to the left, but the note is, in this case, below it. In harder difficulties, this might be acceptable and can play very well depending on usage, but in easy it's not something you want to include. I would suggest you keep all flow as smooth as possible, in order to avoid confusion.

  2. 00:10:319 - There are multiple beats that are being ignored, including very strong beats. Try keeping the strongest beats clickable, which could be done like this, for example.

  3. 00:13:891 (2,3) - Gaps like these should always try to be avoided, especially if there's a beat in between like there is at 00:14:248 - .
    In this case you're mapping an instrument with a rhythm that is too advanced to fit into an easy well, so in this case it would be better to simply follow the beats of the song, as they can still be heard and distinguished from the other sounds.

  4. 00:36:034 (1,2) - We talked about how sharp angles in flow is bad for easy difficulties, and the same applies for sharp angles in sliders.
    You want to avoid using sharp angles, and try using more lighter angles that can easier be followed. Sharp angles neither look good nor play well with such short sliders, but they can be used in higher difficulties for emphasizing certain sounds, for example.
    00:37:462 (3) - Some shapes like these would work well on longer sliders, but it looks a bit cramped on shorter sliders in my opinion.
These are all very general suggestions, and should be considered for the whole of the map; not only the parts pointed out.

Collab Hard


  1. Cheesecake
    1. 00:13:177 (1,2,3,4,5,6) - Considering that you're following the melody with these notes, I would've emphasized the syncopation at 00:14:427 - with a 1/2 slider instead of mapping 00:14:605 - as a clickable even though it doesn't have said melody on it, unlike 00:14:784 - , where it currently ends. Same applies to 00:15:141 - . A correctly emphasized rhythm can be achieved like this, for example.
  2. Shiguma
    1. 00:36:748 (2,2) - These notes are overlapping, and it doesn't look very intentional. Try moving 00:37:819 (2) - to (337; 220) instead.

    2. 00:45:855 - The problem with making an anti-jump like this with a potential note in the middle, is that the player might mistake it for being what the slider actually starts on, 00:46:034 - , meaning the player might click earlier than they should.
      In order to solve this, I would suggest turning the stacked circle into a stacked 1/2 slider. Unstacked works as well.
      00:47:105 - could also be a 1/2 slider for consistency.
  3. squirrelpascals
    1. 01:03:177 (1,3) - This is just personal, yet a quite widely shared opinion, but overlaps like these usually don't look very good. If you want to overlap you should try making it look intentional and keeping some consistency to when you do it as well. For now perhaps you should simply move it out of (1)'s path.

    2. 01:11:748 - I feel it's quite strange that some strong beats are being ignored. I realize you're following vocal, but it could still be covered as a secondary instrumental layer, or even by switching layer.

Monarch's Insane


  1. 00:01:302 - This note does not exist in the music. By placing one here, you are not reflecting the song; you are adding to it. This is known as overmapping. and I would suggest you refrain from doing this. As such my suggestion will be to remove the note and stack (4) on the slider.

  2. 00:10:052 - There's some tails that could use silencing, in my opinion. This drum sound is for example not in the song and seems very out of place, since this isn't heard elsewhere in the map.

  3. 00:38:712 - Let's just take a look at this part. You seem to be aware that there is a sound here, as your slider has a red anchor where it is heard. However, I don't think this slider actually needs to be extended this far. It could work very well by simply being a 1/2 slider stacked on the following slider head, in my opinion, because that way the player will quickly decelerate their cursor to transition into the lower slider velocity due to the stack.

    ^ 00:45:677 - 00:47:105 - same could be done here. I really don't see why these, in particular, are extended. They doesn't really need any additional emphasis, and skipping over a beat just to have the slider be longer isn't something that should be done often.

  4. 01:10:855 (2) - I'm just curious about this. Care to explain why this is a 1/4 slider instead of a circle?

-Amane-'s Extra


  1. 00:12:819 (8,1) - (8) ends on the same tick as (1) starts. This is unrankable.

    Ranking Criteria - General wrote:

    No two hitobjects on the same tick (osu!mania game mode is an exception). This includes hit circles, starts and ends of sliders, and starts and ends of spinners. Although this may be possible to accomplish while playing, it defeats the purpose of following the rhythm of the song.


  2. 00:02:641 - Having a pause of more than 1 beat, where the beat heard is constantly, is a bit weird in my opinion. Consider giving 00:02:462 (9) - a repeat, for example, in order to cover 00:02:819 - .
    ^ 00:05:319 (9) - This could also be extended, which will improve the flow a bit by providing a distance spacing more equal to the time distance to 00:06:034 (1) - .

  3. 00:12:819 (8) - Consider NCing this, it's quite far from the combo it currently is a part of, and it also follows a different instrument.

  4. 00:17:641 (2) - I know you're trying to blanket these 00:17:105 (5,6) - with it, but the resulting shape of the slider doesn't really look good, in my opinion.
    You could try placing the red anchor between the two white anchors, in order to get rid of the bump in the middle.

  5. 00:31:569 (5,2,4) - Shouldn't these claps be on 00:31:391 - 00:32:105 - 00:32:819 - instead?

  6. 00:45:677 - Can be covered by giving 00:45:319 (4) - a repeat.
  7. 00:47:105 - Can be covered by making 00:46:926 (4) - a 1/2 slider.

  8. 01:14:962 (2,3,4) - This is bad polarity. From (3), it skips the following white ticks and goes to the next red tick instead, and this might be confusing, as 01:14:962 (2,3) - are spaced more than 01:15:319 (3,4) - .
    In order to solve this, move (4) to 01:15:677 - .

Zer0-'s Sugar


  1. This is the only map in the set that does not have a video, consider adding one to this difficulty as well for consistency.
    (The map doesn't seem to have a video at the moment, but all other difficulties have it set up in their .osu files)
    You could always just copy paste the whole "Events" part from one of the other difficulties.

  2. NCs
    1. 01:22:998 (4) - It seems like NC is missing here.
      ^ 01:17:462 (5) -
    2. 01:01:034 (5) - This could also be NCed with the justification of transition, and potentially pattern readability.

    3. 01:07:462 (7,1) - Consider swapping NC for these notes, (7) is clearly stronger and also a downbeat. This is currently not consistent with what is mapped previously 00:51:034 (3) - 00:53:891 (3) - 00:56:748 (3) - either.

    4. 01:27:104 (7) - I believe this could also use an NC due to the stream being relatively long. Having the player fail here due to missing some notes in this pattern, and not gaining as much HP as they were draining, would surely not leave a good impression.
  3. 01:23:355 (5) - This slider is awfully curved, and it looks as if it'd reflect some unique sound, but it doesn't. In my opinion it'd be better if this slider would be consistent with how these sounds are mapped in the vicinity, for example by making it a flipped copy of (6).

  4. 01:27:552 (1) - This spinner is spinning to no audible sound after 01:28:534 - . I know making the spinner shorter would make it hard to pass, so if there are no other solutions, it's still possible to simply remove.
    At the very least, end it at 01:28:534 - like -Amane- did in their difficulty.

  5. Hitsounds are currently missing, otherwise it looks pretty solid.

Good luck!
Topic Starter
Shiguma
Technically can't respond to this mod because I was in the middle of remapping it and most of it didn't apply... oops. Sorry Naxess T_T

EDIT: Whoops... the missing hitsounds for Muu-chan's diff was my fault. For some reason I had deleted them. I added them back (and fixed all hitsounds, because Muu-chan's had a similar issue. Thanks!)
Zer0-

Naxess wrote:

Zer0-'s Sugar


  1. This is the only map in the set that does not have a video, consider adding one to this difficulty as well for consistency.
    (The map doesn't seem to have a video at the moment, but all other difficulties have it set up in their .osu files)
    You could always just copy paste the whole "Events" part from one of the other difficulties.

  2. NCs
    1. 01:22:998 (4) - It seems like NC is missing here.
      ^ 01:17:462 (5) -
    2. 01:01:034 (5) - This could also be NCed with the justification of transition, and potentially pattern readability.

    3. 01:07:462 (7,1) - Consider swapping NC for these notes, (7) is clearly stronger and also a downbeat. This is currently not consistent with what is mapped previously 00:51:034 (3) - 00:53:891 (3) - 00:56:748 (3) - either.

    4. 01:27:104 (7) - I believe this could also use an NC due to the stream being relatively long. Having the player fail here due to missing some notes in this pattern, and not gaining as much HP as they were draining, would surely not leave a good impression.
  3. 01:23:355 (5) - This slider is awfully curved, and it looks as if it'd reflect some unique sound, but it doesn't. In my opinion it'd be better if this slider would be consistent with how these sounds are mapped in the vicinity, for example by making it a flipped copy of (6).

  4. 01:27:552 (1) - This spinner is spinning to no audible sound after 01:28:534 - . I know making the spinner shorter would make it hard to pass, so if there are no other solutions, it's still possible to simply remove.
    At the very least, end it at 01:28:534 - like -Amane- did in their difficulty.

  5. Hitsounds are currently missing, otherwise it looks pretty solid.

Good luck!
Thanks Naxess <33333333333

I accepted all the suggestions and adjusted 00:53:891 (3,4,5,6,1,2,3,4,5) - this jump pattern to be better :)

map
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50230
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 86569
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Harebare Fanfare
TitleUnicode:晴レ晴レファンファーレ
Artist:MimimemeMIMI
ArtistUnicode:MimimemeMIMI
Creator:Shiguma
Version:Zer0's Sugar
Source:甘々と稲妻
Tags:Zer0- Monarch Cheesecake squirrelpascals muu-chan -Amane- amaama to inazuma Sweetness and Lightning op tv size
BeatmapID:1039376
BeatmapSetID:487520

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"qt.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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93,200,47819,2,0,P|49:197|5:206,1,80
217,353,48177,1,0,0:0:0:0:
288,170,48355,1,0,0:0:0:0:
93,200,48534,1,0,0:0:0:0:
291,287,48712,1,0,0:0:0:0:
159,134,48891,5,0,0:0:0:0:
308,306,49069,1,0,0:0:0:0:
141,114,49248,1,0,0:0:0:0:
143,299,49427,1,0,0:0:0:0:
256,122,49605,1,0,0:0:0:0:
277,88,49694,1,0,0:0:0:0:
312,69,49783,1,0,0:0:0:0:
351,69,49872,1,0,0:0:0:0:
386,87,49962,5,0,0:0:0:0:
358,115,50051,1,0,0:0:0:0:
344,152,50140,1,0,0:0:0:0:
347,192,50229,1,0,0:0:0:0:
365,227,50319,6,0,P|320:253|269:262,1,103.999995239258
386,87,50677,2,0,P|430:60|481:51,1,103.999995239258
365,311,51034,1,0,0:0:0:0:
256,122,51212,1,0,0:0:0:0:
396,157,51391,1,0,0:0:0:0:
169,177,51569,1,0,0:0:0:0:
336,76,51748,5,0,0:0:0:0:
240,302,51927,1,0,0:0:0:0:
155,159,52105,1,0,0:0:0:0:
254,322,52284,1,0,0:0:0:0:
303,155,52462,1,0,0:0:0:0:
77,327,52641,2,0,B|29:235|132:216|77:103,1,207.999990478516
159,279,53177,6,0,L|261:325,1,103.999995239258
397,197,53534,2,0,L|302:154,1,103.999995239258
153,94,53891,1,0,0:0:0:0:
277,246,54069,1,0,0:0:0:0:
330,75,54248,1,0,0:0:0:0:
89,199,54427,1,0,0:0:0:0:
324,161,54605,5,0,0:0:0:0:
137,79,54784,1,0,0:0:0:0:
218,327,54962,1,0,0:0:0:0:
390,126,55141,1,0,0:0:0:0:
177,194,55319,1,0,0:0:0:0:
413,118,55498,2,0,B|385:174|383:222|383:222|341:254|317:318,1,207.999990478516
466,186,56034,6,0,P|489:137|489:76,1,103.999995239258
222,180,56391,2,0,P|199:229|199:290,1,103.999995239258
413,118,56748,1,0,0:0:0:0:
461,329,56927,1,0,0:0:0:0:
327,122,57105,1,0,0:0:0:0:
299,336,57284,1,0,0:0:0:0:
244,96,57462,5,0,0:0:0:0:
145,287,57641,1,0,0:0:0:0:
174,43,57819,1,0,0:0:0:0:
16,188,57998,1,0,0:0:0:0:
217,188,58177,2,0,P|273:193|334:180,1,103.999995239258
141,264,58534,2,0,P|85:259|24:272,1,103.999995239258
316,337,58891,6,0,B|374:328|374:328|431:287,1,103.999995239258
488,123,59248,1,0,0:0:0:0:
272,177,59427,2,0,P|290:226|341:258,1,103.999995239258
356,175,59784,2,0,L|261:250,1,103.999995239258
150,335,60141,1,0,0:0:0:0:
152,139,60319,5,0,0:0:0:0:
150,357,60498,1,0,0:0:0:0:
274,239,60677,1,0,0:0:0:0:
38,265,60855,1,0,0:0:0:0:
282,310,61034,5,0,0:0:0:0:
29,193,61212,1,0,0:0:0:0:
237,366,61391,1,0,0:0:0:0:
44,122,61569,1,0,0:0:0:0:
150,357,61748,6,0,L|222:271,1,103.999995239258
271,24,62105,2,0,L|199:110,1,103.999995239258
91,249,62462,1,0,0:0:0:0:
407,80,62641,1,0,0:0:0:0:
116,240,62819,1,0,0:0:0:0:
496,158,62998,1,0,0:0:0:0:
210,79,63177,5,0,0:0:0:0:
470,160,63355,1,0,0:3:0:0:
236,311,63534,1,0,0:0:0:0:
352,55,63712,1,0,0:3:0:0:
376,295,63891,1,0,0:0:0:0:
376,295,64069,2,0,P|281:338|177:308,1,207.999990478516
247,129,64605,6,0,P|320:113|352:129,1,103.999995239258
188,209,64962,2,0,P|115:225|83:209,1,103.999995239258
291,30,65319,1,0,0:0:0:0:
300,187,65498,1,0,0:0:0:0:
124,76,65677,1,0,0:0:0:0:
320,276,65855,1,0,0:0:0:0:
135,154,66034,5,0,0:0:0:0:
310,17,66212,1,0,0:0:0:0:
216,256,66391,1,0,0:0:0:0:
238,67,66569,1,0,0:0:0:0:
324,202,66748,1,0,0:0:0:0:
82,31,66927,2,0,B|68:68|47:87|47:87|45:123|61:150|61:150|32:177|32:221|32:221,1,207.999990478516
306,147,67462,6,0,P|274:106|228:84,1,103.999995239258
128,106,67819,2,0,P|160:146|206:169,1,103.999995239258
375,54,68176,1,0,0:0:0:0:
301,239,68354,1,0,0:0:0:0:
387,21,68533,1,0,0:2:0:0:
433,271,68712,1,0,0:3:0:0:
263,231,68890,5,0,0:0:0:0:
488,173,69069,1,0,0:0:0:0:
224,222,69247,1,0,0:0:0:0:
387,21,69426,1,0,0:3:0:0:
177,163,69605,1,0,0:0:0:0:
395,261,69784,1,0,0:0:0:0:
153,155,69962,2,0,P|142:207|160:257,1,103.999995239258,0|0,0:0|0:3,0:0:0:0:
421,270,70319,6,0,P|378:232|329:226,1,103.999995239258,0|0,0:0|0:3,0:0:0:0:
137,262,70677,1,0,0:0:0:0:
21,35,70855,2,0,L|37:143,1,103.999995239258
172,176,71212,2,0,L|156:284,1,103.999995239258
189,41,71569,1,0,0:0:0:0:
45,186,71748,6,0,L|29:83,1,103.999995239258
194,192,72105,1,0,0:0:0:0:
160,55,72284,1,0,0:0:0:0:
136,289,72462,1,0,0:0:0:0:
267,83,72641,1,0,0:0:0:0:
125,308,72819,1,0,0:0:0:0:
280,65,72998,1,0,0:0:0:0:
131,143,73177,6,0,P|163:175|213:197,1,80
352,172,73534,2,0,P|386:191|414:220,1,80
278,296,73891,2,0,B|303:223|250:192|278:109,1,160
184,268,74427,1,0,0:0:0:0:
184,268,74516,1,0,0:0:0:0:
184,268,74605,6,0,L|155:353,1,80
360,360,74962,2,0,L|389:275,1,80
455,195,75319,2,0,P|495:260|481:346,1,160
334,195,75855,1,0,0:0:0:0:
334,195,76034,6,0,P|322:150|332:98,1,80
233,206,76391,2,0,P|245:251|235:303,1,80
406,147,76748,2,0,P|451:135|503:145,1,80
161,254,77105,2,0,P|116:266|64:256,1,80
256,46,77462,6,0,B|176:192|342:191|255:367,1,320
382,148,78534,1,0,0:0:0:0:
161,254,78712,1,0,0:0:0:0:
161,254,78802,1,0,0:0:0:0:
161,254,78891,6,0,P|131:216|115:160,1,100
406,147,79248,2,0,P|436:185|452:241,1,100
262,350,79605,1,0,0:0:0:0:
209,175,79784,1,0,0:0:0:0:
331,234,79962,1,0,0:0:0:0:
140,330,80141,1,0,0:0:0:0:
216,152,80319,5,0,0:0:0:0:
350,334,80498,1,0,0:0:0:0:
353,127,80677,1,0,0:0:0:0:
350,311,80855,1,0,0:0:0:0:
266,70,81034,2,0,P|211:58|153:70,1,100
380,132,81391,2,0,P|435:144|493:132,1,100
281,164,81748,6,0,P|234:239|142:197,1,200
209,168,82284,2,0,L|245:275,1,100
410,37,82641,2,0,L|374:144,1,100
354,322,82998,6,0,L|322:227,1,100
213,145,83355,2,0,P|251:106|309:94,1,100
437,35,83712,2,0,P|451:87|432:144,1,100
354,322,84069,1,0,0:0:0:0:
348,125,84248,1,0,0:0:0:0:
398,243,84427,1,0,0:0:0:0:
216,286,84605,6,0,P|158:273|123:246,1,100
215,106,84962,1,0,0:0:0:0:
298,342,85141,1,0,0:0:0:0:
198,195,85319,1,0,0:0:0:0:
319,99,85498,1,0,0:0:0:0:
203,306,85677,1,0,0:0:0:0:
217,84,85855,1,0,0:0:0:0:
436,155,86034,6,0,P|424:211|388:249,1,100
178,318,86391,1,0,0:0:0:0:
17,180,86569,5,0,0:0:0:0:
64,194,86658,1,0,0:0:0:0:
114,200,86747,1,0,0:0:0:0:
164,196,86836,1,0,0:0:0:0:
211,182,86926,1,0,0:0:0:0:
257,162,87015,1,0,0:0:0:0:
305,146,87104,5,0,0:0:0:0:
354,142,87193,1,0,0:0:0:0:
403,153,87283,1,0,0:0:0:0:
449,173,87372,1,0,0:0:0:0:
492,199,87461,1,0,0:0:0:0:
256,192,87552,12,0,88534,0:0:0:0:
-Amane-

Naxess wrote:

-Amane-'s Extra


  1. 00:12:819 (8,1) - (8) ends on the same tick as (1) starts. This is unrankable.

    Ranking Criteria - General wrote:

    No two hitobjects on the same tick (osu!mania game mode is an exception). This includes hit circles, starts and ends of sliders, and starts and ends of spinners. Although this may be possible to accomplish while playing, it defeats the purpose of following the rhythm of the song.


  2. 00:02:641 - Having a pause of more than 1 beat, where the beat heard is constantly, is a bit weird in my opinion. Consider giving 00:02:462 (9) - a repeat, for example, in order to cover 00:02:819 - .
    ^ 00:05:319 (9) - This could also be extended, which will improve the flow a bit by providing a distance spacing more equal to the time distance to 00:06:034 (1) - .

  3. 00:12:819 (8) - Consider NCing this, it's quite far from the combo it currently is a part of, and it also follows a different instrument.

  4. 00:17:641 (2) - I know you're trying to blanket these 00:17:105 (5,6) - with it, but the resulting shape of the slider doesn't really look good, in my opinion.
    You could try placing the red anchor between the two white anchors, in order to get rid of the bump in the middle.

  5. 00:31:569 (5,2,4) - Shouldn't these claps be on 00:31:391 - 00:32:105 - 00:32:819 - instead?

  6. 00:45:677 - Can be covered by giving 00:45:319 (4) - a repeat.
  7. 00:47:105 - Can be covered by making 00:46:926 (4) - a 1/2 slider.

  8. 01:14:962 (2,3,4) - This is bad polarity. From (3), it skips the following white ticks and goes to the next red tick instead, and this might be confusing, as 01:14:962 (2,3) - are spaced more than 01:15:319 (3,4) - .
    In order to solve this, move (4) to 01:15:677 - .
I accepted all, thank you very much for your mod! :D
Monarch

Naxess wrote:

From nowhere

Monarch's Insane


  1. 00:01:302 - This note does not exist in the music. By placing one here, you are not reflecting the song; you are adding to it. This is known as overmapping. and I would suggest you refrain from doing this. As such my suggestion will be to remove the note and stack (4) on the slider. following the vocal, but removed

  2. 00:10:052 - There's some tails that could use silencing, in my opinion. This drum sound is for example not in the song and seems very out of place, since this isn't heard elsewhere in the map. silenced

  3. 00:38:712 - Let's just take a look at this part. You seem to be aware that there is a sound here, as your slider has a red anchor where it is heard. However, I don't think this slider actually needs to be extended this far. It could work very well by simply being a 1/2 slider stacked on the following slider head, in my opinion, because that way the player will quickly decelerate their cursor to transition into the lower slider velocity due to the stack. The extended slider lets me easily display the change in speed of the song, and is used both becuase the sound from the red tick is quiet and because the main sound, the vocal, goes over the red tick

    ^ 00:45:677 - 00:47:105 - same could be done here. I really don't see why these, in particular, are extended. They doesn't really need any additional emphasis, and skipping over a beat just to have the slider be longer isn't something that should be done often. I could argue that it is not done often at all - the problem with using circles in this section is that it would ignore the hard, stretched sound of the cymbal that goes across the white tick as well as greatly increasing the note density in what is essentially only mean to be a buildup

  4. 01:10:855 (2) - I'm just curious about this. Care to explain why this is a 1/4 slider instead of a circle? This slider is a 1/4 slider because the two notes in question, 01:10:855 (2,3) - are intended to be 1 whole 1/2 slider, however, with the hard sound of 3 the only way to keep this slider while still emphasising the note that 3 lands on is by using a kickslider I decided it did not fit the dificulty of the song and removed it
[/notice]
Cheesecake

Naxess wrote:

Collab Hard


  1. Cheesecake
    1. 00:13:177 (1,2,3,4,5,6) - Considering that you're following the melody with these notes, I would've emphasized the syncopation at 00:14:427 - with a 1/2 slider instead of mapping 00:14:605 - as a clickable even though it doesn't have said melody on it, unlike 00:14:784 - , where it currently ends. Same applies to 00:15:141 - . A correctly emphasized rhythm can be achieved like this, for example. This has been mentioned before, basically I don't want to use that irregular clicking rhythm on a hard diff :v
Thanks (no change)
Muu-chan

Dellvangel wrote:

Mod as requested by Muu-chan. thanks del <3

1|2|3|4
[Muu's NM]
  1. 00:15:141 - jadi gini aja https://osu.ppy.sh/ss/5980594 biar kick di 00:15:319 - lebih mudah diikutin karena part2 sebelumnya jarak antara LN sama kick nya ada jeda 1 col (00:14:427 (14427|0,14605|2,14784|1,14962|3) - ) dan gara2 LN nya lebih panjang 1/4 beat sebaiknya ikutin jeda 1 col itu juga biar ga terlalu 'tricky' patternnya. Kalo di apply mulai dari 00:16:391 - di re-arrange dikit biar balance lagi. perfect =w=b
  2. 01:11:927 - add note, ada sound yg sama dengan 01:12:641 (72641|1,72998|1) - kalo yang 2 diatasnya itu aku ngikutin kicknya walaupun ada hihat juga =w= mangkannya yg bawah ngga kukasih note ;-;
  3. 01:12:284 - ^
[Muu's HD]
  1. 00:42:284 (42284|0) - ke col 2 aja, biar mirror sama 00:39:248 (39248|0,39427|2,39605|0) - , terus 00:42:819 (42819|1) - ke col 1. sure~ tapi yang 00:42:819 -kupindah kolom 1
  2. 01:14:605 - kenapa ga 2 note? malah disini ada sound bell sama crash, sedangkan 01:13:891 - yg cuma ada sound crash doang aja 2 note.
  3. 01:16:034 - ^ iya yang suara bell nya ku skip ;-;
  4. 01:25:319 - add note, cukup keras untuk 2 note, ada suara crash dan lonceng.
  5. 01:26:748 - ^ my bad ;-; both added~
good luck!
Thanks dell <3

Here's update, shiguma.. sorry for a little bit late :) anyway if you made change in the metadata, make sure changes mine too xD hehe thanks so much <3
http://puu.sh/qYglf/0eb0b988b3.rar
-NanoRIPE-
sorry for late aaaaaa

[General]
  1. please use distance snap in Easy and Normal diff because its important thing
  2. i think the kiai time should be here 00:50:319 because the word "kiss kiss kiss" and the music showing the particular part imo
  3. Storyboarded hitsounds:
    normal-hitclap.wav : Muu's NM
    normal-hitclap.wav : .osb

    Avoid using storyboarded hitsounds. If a player misses the hitobject that the storyboarded hitsound lands on, then the hitsound will be played (which doesn't make much sense when this is a rhythm game utilizing audio feedback). Also, storyboarded hitsounds at places where there are no objects can confuse the player into thinking there was some unseen hitobject, which doesn't make sense either.
[Hard]
00:06:391 (2) - straight slider? same as slider (1)
00:17:462 (1,2) - incosistent spacing
00:38:891 (4,5,6,4,5,6) - the placement looks same
00:48:355 (3,4,5) - maybe make a triangle here?
00:51:748 (1,2,3,4,5,6) - can you make the pattern more attractive? like 00:53:891 (3,4,5,6,1,2,3)
00:51:748 (1,2,3,4) - too close ~ and not consistent with 00:53:891 (3,4,5)
01:03:177 (1,3) - bad overlap imo
01:10:141 - circle here? i hear something here

maybe i should ended here because my pc is lag now ~
sorry for short mod
and GL!
Cheesecake
zz shiguma i was waiting for you to reply so i could

-NanoRIPE- wrote:

[Hard]
00:06:391 (2) - straight slider? same as slider (1) I'd like to keep the curve!
00:17:462 (1,2) - incosistent spacing Since there's no supporting vocals here I decided to give it more space to follow the snare in the drums
Thanks!
Topic Starter
Shiguma

-NanoRIPE- wrote:

sorry for late aaaaaa

[General]
  1. please use distance snap in Easy and Normal diff because its important thing yep, i was in the middle of fixing it so notes were all over the place lol
  2. i think the kiai time should be here 00:50:319 because the word "kiss kiss kiss" and the music showing the particular part imo I think this was a mistake, so I fixed it
  3. Storyboarded hitsounds:
    normal-hitclap.wav : Muu's NM
    normal-hitclap.wav : .osb

    Avoid using storyboarded hitsounds. If a player misses the hitobject that the storyboarded hitsound lands on, then the hitsound will be played (which doesn't make much sense when this is a rhythm game utilizing audio feedback). Also, storyboarded hitsounds at places where there are no objects can confuse the player into thinking there was some unseen hitobject, which doesn't make sense either. For Muu-chan, but I believe he put it on the NM diff because it sounded weird without it.
[Hard]
00:38:891 (4,5,6,4,5,6) - the placement looks same I'm not entirely sure what you mean, but if you're talking about 4, 5, and 6 being similar, I think it is fine because the music is basically the same.
00:48:355 (3,4,5) - maybe make a triangle here? Did something
00:51:748 (1,2,3,4,5,6) - can you make the pattern more attractive? like 00:53:891 (3,4,5,6,1,2,3) No, because I don't think the pattern is ugly
00:51:748 (1,2,3,4) - too close ~ and not consistent with 00:53:891 (3,4,5) Although the distance spacing is smaller, the combo is harder to pull off because of the flower pattern. 00:53:891 (3,4,5) - isn't consistent with it but I was going for two different things in the first place.

maybe i should ended here because my pc is lag now ~
sorry for short mod
and GL!
Thanks for mod!
Sorry Cheesecake (and of course, -NanoRIPE-), I forgot to respond to this mod because I've been doing a lot of changes with the help of Spork Lover lol
Trost
Rank when?
Topic Starter
Shiguma

Epiclol wrote:

Rank when?
Soon™

(No point in getting more mods until I fix my diffs)
Drum-Hitnormal
I really like this anime and this song.
I am doing a hitsound difficulty for you right now, because what you have right now for mania is not that good IMO.

Will come back once I am done.

Edit:
Here is the hitsound difficulty, and I copied it to your actual difficulty and renamed them with (HS) appended in name.
Please try it with 100% hitsound volume and 100% music volume
DL : http://puu.sh/rhlKL/7353128c4e.zip

All hitsound from LordRaika's library.
Copied using this program: https://osu.ppy.sh/forum/p/5392330
I think if you convert it to std map and then use a STD hitsound copy program you can also apply it to your STD difficulties.

Hope you rank it soon, thanks for mapping it
auhueu
kiss kiss ♥ 新しい未来へと♥

enjoy いちにのさんでうたえ!

kiss kiss ♥ atarashii miraiheto ♥

enjou ichi ni no san de utae ♥
Ibrahim
hi request mod as Muu-chan request

Normal

00:10:855 (10855|2) - how about this LN end in here 00:11:391 - same like this too 00:08:891 (8891|2,9784|1,10319|3) -
00:35:319 (35319|1) - i think this LN is here 00:35:505 -
solid diff =w=b

Hard

00:51:212 (51212|1,51391|1,51391|0,51569|0) - this jack in the same hand, how about to move this note 00:51:569 (51569|0) - to col 4 (col 1 2 3 4) and this 00:51:748 (51748|3) - move to 1, so making same with this 00:51:034 (51034|0,51034|3,51212|2,51212|1) -
00:52:998 - how about this https://osu.ppy.sh/ss/6177357
good

good luck! :D
Muu-chan

Ibrahim wrote:

hi request mod as Muu-chan request

Normal

00:10:855 (10855|2) - how about this LN end in here 00:11:391 - same like this too 00:08:891 (8891|2,9784|1,10319|3) - would consider this later :"
00:35:319 (35319|1) - i think this LN is here 00:35:505 - i don't think so =w=b
solid diff =w=b

Hard

00:51:212 (51212|1,51391|1,51391|0,51569|0) - this jack in the same hand, how about to move this note 00:51:569 (51569|0) - to col 4 (col 1 2 3 4) and this 00:51:748 (51748|3) - move to 1, so making same with this 00:51:034 (51034|0,51034|3,51212|2,51212|1) - nice =w=b
00:52:998 - how about this https://osu.ppy.sh/ss/6177357 would keep this one due to 00:52:105 - this hole
good

good luck! :D
GWS BAIM :(

Update here, Shiguma :arrow: http://puu.sh/rnp54/5c0677a8d0.rar
i wuv da new bg ;-; tsugumi chii
-Amane-
~Chat regarding the Easy difficulty~
19:29 -Amane-: ayy
19:29 -Amane-: How's it going :D
19:29 -Amane-: i saw you updated :P and checked trough the map
19:30 -Amane-: saw a coupld of things that bothered me personally and could be improved
19:30 -Amane-: Already did shit so i'll be sending times plus screens so you can see what i did
19:30 Shiguma: alright, tell me
19:31 -Amane-: I guess timeline only will be enough
19:31 -Amane-: 00:08:891 -
19:31 -Amane-: http://puu.sh/rnttp/5c8f16618d.jpg
19:31 -Amane-: 00:08:891 (1,2,3,4,5,6) - http://puu.sh/rntuM/f0372dc3ff.jpg
19:32 Shiguma: what about it xd
19:32 -Amane-: 00:21:391 - http://puu.sh/rntvY/aec13ec081.jpg
19:32 -Amane-: compare it to yours
19:32 Shiguma: oh
19:32 -Amane-: 00:38:891 - http://puu.sh/rntxV/efcfc8310e.jpg
19:32 -Amane-: 00:42:462 - http://puu.sh/rntyM/a6b3c01da2.jpg
19:32 Shiguma: no sound on 00:10:498 - though
19:33 Shiguma: oh
19:33 -Amane-: 01:21:391 - http://puu.sh/rntA9/fec0bdc97a.jpg
19:33 Shiguma: vocals
19:33 -Amane-: 01:24:069 - http://puu.sh/rntAG/6b022f3aaa.jpg
19:33 -Amane-: ok that's all
19:34 Shiguma: basically u want me to map to the vocals and not the background sounds right
19:34 -Amane-: yee i think it's better to follow the vocals there and get that consistent 1/1 spacing
19:34 -Amane-: not reallyy
19:34 -Amane-: on a few parts yee
19:34 -Amane-: because it plays better and flollows the music better imo
19:35 -Amane-: 00:13:891 - no vocals here
19:35 -Amane-: see what i did above
19:35 -Amane-: you have a single not there and that gives it a weird 3/4 click rhythem to 3
19:36 -Amane-: 00:15:141 (4,5) - same here, the way i did it above covers more of the instuments and is overall more consistent imo
19:36 Shiguma: yea
19:36 Shiguma: ill fix them thanks
19:36 -Amane-: see what you can improve
19:36 -Amane-: if you'd change it the way i did it you don't even have to replace stuff
19:37 -Amane-: it all fits pretty well inbetween
19:38 -Amane-: the only part you may have to change if you go with what i had on this part is this: 00:09:784 -
19:38 -Amane-: there is no space to put another note inbetween with the right spacing
19:39 -Amane-: 01:23:355 - and here it would overlap http://puu.sh/rntWx/d7bc0a4008.jpg
19:39 -Amane-: i hope this is not too much information at once haha
19:39 Shiguma: thanks
19:39 Shiguma: good advice
19:39 -Amane-: i hope it helps though :)
19:39 Shiguma: i will just scroll up xd
19:40 -Amane-: makes the diff overall more consistent
19:40 -Amane-: placement looks good btw!
19:40 -Amane-: well done on that :D
19:40 Shiguma: ye it does :D
Yamicchi
I mod this for Shiguma's effort of ranking this map, no kudos because I've already modded this set once
[Amane's]

  • • 00:01:748 (6,7,8,9) - somehow the flow from 8-9 is very awkward. Would suggest sth like this?
    Also make 00:02:819 - clickable because it's a strong beat
    • 00:00:320 (1,2) - here it makes much more sense because of the stack, but then you confuse players at 00:03:177 (1,2) - with a 1/2 spacing for 1/1 objects. Why don't you just stack them?
    • 00:04:605 (6,7,8,9) - 100% same issue as I mentioned before.
    • 00:10:498 (5,6,7) - For those strong beats, making them further is a good choice, not a bunch of overlapped sliders. Also there're drums that should be clickable 00:11:391 - , so I think change the pattern into this and place them again reasonably
    • 00:39:605 - no clickable sound here, so my suggestion would be changing 00:39:427 (2,3) - into a simple 1/2 slider
    • 00:42:284 - should come up with any idea to change 00:42:105 (2,3) - because of the strong beat there at slider end
    • 00:43:177 (1) - ugly slider shape, combine with a 1/2 spacing afterward, I think you should remap.
    • 00:56:748 (5,6,7) - do this, because (5) is not really a strong beat for you to make an anti-flow and a huge spacing here. Then relocate (6) to improve the flow
    • 01:15:855 (5,1) - the stack really makes the pattern goes backward as the emphasis they should have. Move the slider or circle somewhere else would be a good decision.
    • 01:27:105 (6) - The NC should be here instead of 01:26:926 (1) -
Poke me ingame if you have any further question on anything related to the diff.
Good luck

_Stan
Hey from my modq

[Muu's NM]
  1. 00:10:319 (10319|0) - if you wanna keep this, then you should add a note at 00:09:427 - and 00:11:391 - cuz both of these are 1 note + 1 NL (the drum sounds)
  2. 00:14:962 (14962|3,15319|0) - why there have 2 notes here but 00:13:891 - not
[Muu's HD]
really good can not find problems

great map and sorry short mod cuz I can't find more, give you a star~ Good Luck :)
-Amane-

Yamicchi wrote:

I mod this for Shiguma's effort of ranking this map, no kudos because I've already modded this set once That's so nice!
[Amane's]

  • • 00:01:748 (6,7,8,9) - somehow the flow from 8-9 is very awkward. Would suggest sth like this?
    Also make 00:02:819 - clickable because it's a strong beat
    • 00:00:320 (1,2) - here it makes much more sense because of the stack, but then you confuse players at 00:03:177 (1,2) - with a 1/2 spacing for 1/1 objects. Why don't you just stack them?
    • 00:04:605 (6,7,8,9) - 100% same issue as I mentioned before.
    • 00:10:498 (5,6,7) - For those strong beats, making them further is a good choice, not a bunch of overlapped sliders. Also there're drums that should be clickable 00:11:391 - , so I think change the pattern into this and place them again reasonably

    I remapped the whole Into. Applied some of your suggestions from above!

    • 00:39:605 - no clickable sound here, so my suggestion would be changing 00:39:427 (2,3) - into a simple 1/2 slider Okay
    • 00:42:284 - should come up with any idea to change 00:42:105 (2,3) - because of the strong beat there at slider end I figured something out
    • 00:43:177 (1) - ugly slider shape, combine with a 1/2 spacing afterward, I think you should remap. That slider sure was ugly, replaced it and fixed the spacing
    • 00:56:748 (5,6,7) - do this, because (5) is not really a strong beat for you to make an anti-flow and a huge spacing here. Then relocate (6) to improve the flow Good suggestion
    • 01:15:855 (5,1) - the stack really makes the pattern goes backward as the emphasis they should have. Move the slider or circle somewhere else would be a good decision. I changed it
    • 01:27:105 (6) - The NC should be here instead of 01:26:926 (1) - Alright
Poke me ingame if you have any further question on anything related to the diff.
Good luck Thank you very much for your mod! :D


Also. Thanks to Spork Lover for helping me out any giving me some inspiration and ideas to improve my map. I changed a few other things overall in the map.



I cry too ;(

Updated and improved map can be found here :)
http://puu.sh/rqTlD/21889b696d.rar
Muu-chan

_Stan wrote:

Hey from my modq

[Muu's NM]
  1. 00:10:319 (10319|0) - if you wanna keep this, then you should add a note at 00:09:427 - and 00:11:391 - cuz both of these are 1 note + 1 NL (the drum sounds) that additional note is for cymbal :>
  2. 00:14:962 (14962|3,15319|0) - why there have 2 notes here but 00:13:891 - not I put them single btw, also in this section i focused on 1 single note for any kick/snare/guitar sound since it is easiest diff xD
[Muu's HD]
really good can not find problems

great map and sorry short mod cuz I can't find more, give you a star~ Good Luck :)
thank you so much :3
_RamiWins_
no kds

...Because of your mod.
I have looked threw your(mania) maps multiple times nowand I dont know what
I am supposed to do ... there isnt much to mod in 1-2* maps.
Dont take this personal but as long as the timing is correct you really dont need to ask
for mods on low star maps!?
Dont know what to say exept for sorry, I´ve tried.
Muu-chan

_RamiWins_ wrote:

no kds

...Because of your mod.
I have looked threw your(mania) maps multiple times nowand I dont know what
I am supposed to do ... there isnt much to mod in 1-2* maps.
Dont take this personal but as long as the timing is correct you really dont need to ask
for mods on low star maps!?
Dont know what to say exept for sorry, I´ve tried.
yeah i think so, looking something to mod in low stars map is kinda hard xD since it is pretty simple haha
squirrelpascals
Need to reply to old mods

Naxess, Nano
Fubukicat
hi menia mod

Muu's HD
00:09:784 (9784|2) - how about ending this LN here : 00:10:141 (10141|1,10141|0) - intendly , to emphasis the chords effect

00:38:355 (38355|2,38534|3,38534|2,38712|3,38891|2,38891|3) - that's a lot of note focused on the right hand , well it's not really the best choice either , but what about moving this : 00:38:355 (38355|2) - to 1 ?
^for this one , you did that here 00:09:248 (9248|0,9427|0) - < jacking with the LN wich is abit tricky but doable

00:18:712 (18712|2) - add a note here (drum tom soundy)
00:24:427 (24427|1) - ^ same

00:40:141 (40141|2) - add a note to 3 or 1 (i'd put 1 but it's abit lolzy) This place sounds really nice for a sound, there is a vocal , a drum tom and it would be catchy

01:25:141 (85141|2) - hnnnnnnng the vocal seems so loud that i'd suggest to put a note , but well you aren't following vocal so feel free xd

Good lacku donkatsupyon~
tatemae
m4m https://osu.ppy.sh/s/516685
[Sharkie's Dessert]
00:11:391 (4) - just the circle finishes a part better
00:45:677 (5) -Too big imo. I don't see a need for such a large jump here, especially compared to the distance you use on other jumps. This jump actually makes it really hard for flow
00:47:462 (1) - cntrl+g for flow and try this http://puu.sh/rE6Xb/d32f635457.png for 00:47:819 (2) -
01:08:355 (4,5) - its confusing for play imo, breaks flow, add more distance pls
01:26:748 (5,6,7,8) - just my opinion, okay this is not big jumps, the map is balanced but these jumps aren't really aesthetic
[Zer0's Extreme]
00:02:641 (6) - ctnrl+h for circular flow
00:07:462 (1,3,4,6,1) -The pattern desigining is a bit messy here, to many overlaps not aesthetic
00:24:962 (2,1) - You SERIOUSLY need to changed this slider. I know you kinda didnt try to repeat yourself, but this looks pretyt shitty imo :/... make good waveslider
00:29:962 (7) - cntrl+g for flow
00:33:177 (1) - can you make better waveslider?
00:52:641 (6) - this is good waveslider
01:09:247 (3,5,6,7,1,2,4) - The slight overlap looks a bit meh. Either change up the angles a little bit or change the slider shape
01:13:891 (3) - waveee
01:17:462 (1) - slow down slider for vocal
[-Amane-'s Extra]
00:05:677 (6) - x 174 y 249 for flow(sharpe angle)
00:17:641 (2) - shape too ugly, try make wavesliderD:?
00:26:034 (1,3) - stack bad for read
01:26:034 (2) - PLS HAVE THIS CLICKABE !!!! Its such a shame to let this go to waste under a slider
01:26:569 (1,2,3,4,5) - Unnecessary NC
[Yamicchi's Insane]
00:04:605 (1) - cntrl+g for circular flow
01:09:962 (7,8) - omg, why stack? Its weird for play imo
[Monarch's Insane]
00:54:427 (6,1) - I suggest to make an 30*-60* angle here for better flow
01:11:569 (6,1) - Spacing could be more even here too. I feel that here more than a distance is necessary
-Amane-

SherryCherry wrote:

[-Amane-'s Extra]
00:05:677 (6) - x 174 y 249 for flow(sharpe angle)
00:17:641 (2) - shape too ugly, try make wavesliderD:?
00:26:034 (1,3) - stack bad for read
01:26:034 (2) - PLS HAVE THIS CLICKABE !!!! Its such a shame to let this go to waste under a slider
01:26:569 (1,2,3,4,5) - Unnecessary NC
Thanks for the mod! I changed a couple things.
http://puu.sh/rEfvI/09cbf553da.rar
Yamicchi

SherryCherry wrote:

[Yamicchi's Insane]
00:04:605 (1) - cntrl+g for circular flow nah, it will break the flow of (2) then
01:09:962 (7,8) - omg, why stack? Its weird for play imo well okay I decided to delete (8), gonna get some complaint about the spacing but I think it's better this way, thanks for pointing it out
#1
osu file format v14

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AudioLeadIn: 0
PreviewTime: 50230
Countdown: 0
SampleSet: Soft
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WidescreenStoryboard: 1

[Editor]
Bookmarks: 6391
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Harebare Fanfare
TitleUnicode:晴レ晴レファンファーレ
Artist:mimimemeMIMI
ArtistUnicode:みみめめMIMI
Creator:Shiguma
Version:Yamicchi's Insane
Source:甘々と稲妻
Tags:Zer0- Monarch Cheesecake squirrelpascals muu-chan -Amane- Yamicchi amaama to inazuma Sweetness and Lightning op tv size hare
BeatmapID:1096531
BeatmapSetID:487520

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CircleSize:4.2
OverallDifficulty:8
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Zer0-

SherryCherry wrote:

[Zer0's Extreme]
00:02:641 (6) - ctnrl+h for circular flow what
00:07:462 (1,3,4,6,1) -The pattern desigining is a bit messy here, to many overlaps not aesthetic changed slightly
00:24:962 (2,1) - You SERIOUSLY need to changed this slider. I know you kinda didnt try to repeat yourself, but this looks pretyt shitty imo :/... make good waveslider ok changed a bit
00:29:962 (7) - cntrl+g for flow did this
00:33:177 (1) - can you make better waveslider? slightly changed
00:52:641 (6) - this is good waveslider thank
01:09:247 (3,5,6,7,1,2,4) - The slight overlap looks a bit meh. Either change up the angles a little bit or change the slider shape think it plays and looks fine as is tbh
01:13:891 (3) - waveee fixxx
01:17:462 (1) - slow down slider for vocal did this too
updated osu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50230
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 86569
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Harebare Fanfare
TitleUnicode:晴レ晴レファンファーレ
Artist:mimimemeMIMI
ArtistUnicode:みみめめMIMI
Creator:Shiguma
Version:Zer0's Extreme
Source:甘々と稲妻
Tags:Zer0- Monarch Cheesecake squirrelpascals muu-chan -Amane- Yamicchi amaama to inazuma Sweetness and Lightning op tv size hare
BeatmapID:1039376
BeatmapSetID:487520

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"qt.jpg",0,0
Video,-184,"amaama.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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449,173,87372,1,0,0:0:0:0:
492,199,87461,1,14,0:0:0:0:
256,192,87552,12,0,88534,0:0:0:0:
Muu-chan

Eternalie wrote:

hi menia mod

Muu's HD
00:09:784 (9784|2) - how about ending this LN here : 00:10:141 (10141|1,10141|0) - intendly , to emphasis the chords effect nice, edited some :9

00:38:355 (38355|2,38534|3,38534|2,38712|3,38891|2,38891|3) - that's a lot of note focused on the right hand , well it's not really the best choice either , but what about moving this : 00:38:355 (38355|2) - to 1 ?
^for this one , you did that here 00:09:248 (9248|0,9427|0) - < jacking with the LN wich is abit tricky but doable i did something different :9

00:18:712 (18712|2) - add a note here (drum tom soundy)
00:24:427 (24427|1) - ^ same both keep :<

00:40:141 (40141|2) - add a note to 3 or 1 (i'd put 1 but it's abit lolzy) This place sounds really nice for a sound, there is a vocal , a drum tom and it would be catchy added some LN :9

01:25:141 (85141|2) - hnnnnnnng the vocal seems so loud that i'd suggest to put a note , but well you aren't following vocal so feel free xd yeaa keep it xD

Good lacku donkatsupyon~
Thanks so much :)

UPDATE ~ http://puu.sh/rH3iW/5c57e449b0.rar
Monarch

SherryCherry wrote:

[Monarch's Insane]
00:54:427 (6,1) - I suggest to make an 30*-60* angle here for better flow very common to do with where the slider end is where my circle (6) is currently, I'd argue to flows perferclt fine as it is as a back and forward jump
01:11:569 (6,1) - Spacing could be more even here too. I feel that here more than a distance is necessary emphasis in this point is dictated by the direction change, not the spacing. The direction is changed and then the rest of the section is emphasised by larger spacing in the rest of the part
Haganenno
[General]
The song you chose is a mess. I want to hit everything early because the lyrics are earlier than the percussion beats. :cry:

[Yamicchi's Another]
Overall, I find 70% hitsounds to be too loud for the song in most sections of the map
00:01:748 (1,2,3,4,5) - I see sliders as something at expresses the vocals in this. The 3-tick slider kind of expresses silence and I don't think that's right. I recommend doing three sliders and two strong jumps here 00:02:819 - this way, different kinds of circles represent different layers of the song which is pretty nice.
00:01:748 (1,2,3,4,5) - how the combo should look from my viewpoint http://puu.sh/rQIro/bcad102ad5.png
00:04:605 (1,2,3,4,5) - same. I can add that this is a nice change because the vocal accent is much stronger on white ticks than they are on red, that is why using two hitcircles to express two very different attack sounds is bad.
00:08:177 (3,4,5) - this is perfectly fine though, because the vocal beats are pretty equal to each other and the vocal line is unique here.
00:10:230 - I think this is overmapped, but if you will decide to stick with this, silence the sliderend with a lower-volumed inherited timing point
00:12:819 (1) - you're mapping to a sound that begins earlier, it is difficult to follow the music here, I understand. Maybe place a silent kickslider on 00:12:641 - or a hitcircle on 00:12:730 - ?
00:16:034 (1) - new section begins here. I suggest breaking the circular flow here, as continuing it doesn't really feel good
00:41:034 (3,4) - make this more special flow-wise. Break the flow and place it where the player doesn't expect it. The map is very lineair and not really interesting. This is one of those parts where you can actually make it more interesting.
00:43:891 (2,3) - same. Overall, just do something special for 00:40:319 (1,2,3,4,5) - and 00:43:177 (4,1,2,3,4) -
00:43:177 (4) - 00:40:319 (1) - new combo inconsistency
00:51:748 (1,2,3,4,5) - same as 00:01:748 (1,2,3,4,5) - I guess the other clones of this song pattern is justified for pp jumps
00:50:319 (1) - new section, break the flow, make it go to the other side or smthn
00:50:319 (1,2) - 00:53:177 (1,2) - are much stronger than you are mapping it (I won't repeat it anymore, the same pattern repeats over and over). Make them stand as unique. Maybe make them anti-flow or something? They are unique. Mapping them as unique can make the map great again, as the map is pretty boring right now.
01:06:034 (1,2,3,4,5) - remember what I said about deez?
01:12:462 (1) - break circular flow here, this is too boring
01:28:177 - spinner should end here

[-Amane-'s Extra]
00:39:427 (2) - - there is no beat on 00:39:605 - so make this slider land on 00:39:784 - so it would be mapped to something (the lyrics)
00:41:034 (2) - make something more fun
00:41:748 (1) - if you do not choose to make something fun with the last one, then the last one is unique. Unique sound pattern = unique pattern in the game. That means that you have to change the slider here into something else. Besides, vocal strong beats are on 00:41:748 - 00:42:105 - so the correct rhythm is this http://puu.sh/rQJO3/ac1385e766.png
00:45:319 (4) - just for clarity, I think this is totally fine
00:44:427 (3,4) - it is actually heavy overmapping, there are no sound here, but it plays well so idk
00:48:712 (4,5,1) - same
00:50:318 (1,2,3,4) - you don't separate the KISS, you just have a star pattern. Make two vertical jump pairs and an awkward aim to the slider afterwards because the spacing is increased, but it just doesn't feel like KISS KISS is happening.
00:50:318 (1,2,1,2,3) - this is how I imagine this part (notice how (1) is a blanket?) http://puu.sh/rQKSj/873ccc8481.png
00:50:677 (1) - NC here for more emphasis on the strong kisses.
Just gonna let you know that most of the tripples you have placed in your map are overmapped and should probably be deleted if this goes for rank
00:56:034 (1,2,3,4) - Whatever I said above applies to all parts like this. Less flow! Also, NC on 00:56:391 (3) -
00:56:034 (1) - essentially what I want you to do on these parts is something what Bearizm did on "If You Can't Hang" on 02:40:412 (1,2,1,2,1,2,1,2) -
01:15:855 (5) - blanket this, move it to x:356 y:56
01:28:177 - spinner should end here

[Zero's Extreme]
Why the fuck is this called EXTREME? It is 5,25* cmon now
00:02:641 (6) - no need to clap-hitsound this, you were clapping white ticks and all of a sudden you clap a red tick.
00:18:087 - I guess you can make this a tripple
01:02:462 (3,4,5,6,1,2,3,4,5) - this is like 1,5x times the spacing of what you had before and after. I can understand that you want to increase the spacing, but this pattern is the hardest pattern in your map both spacing wise and flow/aiming wise, yet NOTHING IN THE SONG DEMANDS THAT. Reduce the spacing or/and (I'd prefer "and" tbh) make aim more vertical-oriented or horizontal-oriented, this is both hard to aim and the spacing is far too high.
01:13:891 (3) - this curve could be more curvy so 01:13:534 (2,4) - these would blanket properly.
01:17:462 (1) - silence the end of the slider cuz you end it on nothing or prolong it until 01:18:355 -

[Sharkie's Dessert]
It took me way too long to mod all the other diffs and I disagree with the entire concept of your map so I will not get into it because I'd get triggered too easily.
I will just give you my observations:
1. Many parts of the map play weird on your hand: Examples - 00:00:320 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) -
2. So many triples. I have no idea where you found em. While modding other diffs, I would inspect every triple and all of them were mapped to non-existant or barely audible sounds. And that was like one or three triples a map. This has two triples in every stanza. Besides, triples on white ticks are generally pretty bad.
Examples: 00:19:605 (3,4,5) - 00:20:319 (1,2,3) - 00:18:266 (3,4) - and so on

Good luck lads! :)
-Amane-

Haganenno wrote:

[-Amane-'s Extra]
00:39:427 (2) - - there is no beat on 00:39:605 - so make this slider land on 00:39:784 - so it would be mapped to something (the lyrics)
00:41:034 (2) - make something more fun
00:41:748 (1) - if you do not choose to make something fun with the last one, then the last one is unique. Unique sound pattern = unique pattern in the game. That means that you have to change the slider here into something else. Besides, vocal strong beats are on 00:41:748 - 00:42:105 - so the correct rhythm is this http://puu.sh/rQJO3/ac1385e766.png
00:45:319 (4) - just for clarity, I think this is totally fine
00:44:427 (3,4) - it is actually heavy overmapping, there are no sound here, but it plays well so idk
00:48:712 (4,5,1) - same
00:50:318 (1,2,3,4) - you don't separate the KISS, you just have a star pattern. Make two vertical jump pairs and an awkward aim to the slider afterwards because the spacing is increased, but it just doesn't feel like KISS KISS is happening.
00:50:318 (1,2,1,2,3) - this is how I imagine this part (notice how (1) is a blanket?) http://puu.sh/rQKSj/873ccc8481.png
00:50:677 (1) - NC here for more emphasis on the strong kisses.
Just gonna let you know that most of the tripples you have placed in your map are overmapped and should probably be deleted if this goes for rank
00:56:034 (1,2,3,4) - Whatever I said above applies to all parts like this. Less flow! Also, NC on 00:56:391 (3) -
00:56:034 (1) - essentially what I want you to do on these parts is something what Bearizm did on "If You Can't Hang" on 02:40:412 (1,2,1,2,1,2,1,2) -
01:15:855 (5) - blanket this, move it to x:356 y:56
01:28:177 - spinner should end here

We don't really see eye to eye. So no changes. Still, I thank you very much for your spent time and effort to mod my Diff.
Yamicchi

Haganenno wrote:

[Yamicchi's Another]
Overall, I find 70% hitsounds to be too loud for the song in most sections of the map gonna hitsound it when I have time duhh I'm lazy
00:01:748 (1,2,3,4,5) - I see sliders as something at expresses the vocals in this. The 3-tick slider kind of expresses silence and I don't think that's right. I recommend doing three sliders and two strong jumps here 00:02:819 - this way, different kinds of circles represent different layers of the song which is pretty nice. I believe you can hear the voice at 00:02:819 (5) - last until the next note on white tick. And since I made 2 circles there is because I wanna emphasize that 2 notes. Those have higher pitch than the other 4 so why is a slider better?
00:01:748 (1,2,3,4,5) - how the combo should look from my viewpoint http://puu.sh/rQIro/bcad102ad5.png -
00:04:605 (1,2,3,4,5) - same. I can add that this is a nice change because the vocal accent is much stronger on white ticks than they are on red, that is why using two hitcircles to express two very different attack sounds is bad. -
00:08:177 (3,4,5) - this is perfectly fine though, because the vocal beats are pretty equal to each other and the vocal line is unique here. -
00:10:230 - I think this is overmapped, but if you will decide to stick with this, silence the sliderend with a lower-volumed inherited timing point big drum leads to a hitfinish. Not really overmap it's just a bit harder than usual
00:12:819 (1) - you're mapping to a sound that begins earlier, it is difficult to follow the music here, I understand. Maybe place a silent kickslider on 00:12:641 - or a hitcircle on 00:12:730 - ? extended the slider
00:16:034 (1) - new section begins here. I suggest breaking the circular flow here, as continuing it doesn't really feel good not really a problem
00:41:034 (3,4) - make this more special flow-wise. Break the flow and place it where the player doesn't expect it. The map is very lineair and not really interesting. This is one of those parts where you can actually make it more interesting. Everyone has every different taste of patterns. This is what I like
00:43:891 (2,3) - same. Overall, just do something special for 00:40:319 (1,2,3,4,5) - and 00:43:177 (4,1,2,3,4) -
00:43:177 (4) - 00:40:319 (1) - new combo inconsistency fixed
00:51:748 (1,2,3,4,5) - same as 00:01:748 (1,2,3,4,5) - I guess the other clones of this song pattern is justified for pp jumps no, just get pp from the other diff except mine
00:50:319 (1) - new section, break the flow, make it go to the other side or smthn up and to the right. What do you expect more?
00:50:319 (1,2) - 00:53:177 (1,2) - are much stronger than you are mapping it (I won't repeat it anymore, the same pattern repeats over and over). Make them stand as unique. Maybe make them anti-flow or something? They are unique. Mapping them as unique can make the map great again, as the map is pretty boring right now. -
01:06:034 (1,2,3,4,5) - remember what I said about deez? -
01:12:462 (1) - break circular flow here, this is too boring -
01:28:177 - spinner should end here the sound completely ends here 01:28:534 -
Mod a map is to make the map better follow the mapper's mapping style, not making a map yours. Throughout the mod I can only see you're telling me your opinion on the pattern. It's the mapper's style which made osu this great. Why do you think there are 6 mapset of Honey Come? Because it's THEIR style, and modders can and should not change it. If it has nothing against the RC then it's fine if the mapper satisfied with it. If they don't, they'll change their map. I'm sorry to say this, I'm not very happy today. Forgive for this rude conversation. Thank you for the mod

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 50230
Countdown: 0
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Harebare Fanfare
TitleUnicode:晴レ晴レファンファーレ
Artist:mimimemeMIMI
ArtistUnicode:みみめめMIMI
Creator:Shiguma
Version:Yamicchi's Another
Source:甘々と稲妻
Tags:Sharkie Zer0- Monarch Cheesecake squirrelpascals muu-chan -Amane- Yamicchi amaama to inazuma Sweetness and Lightning op tv size
BeatmapID:1096531
BeatmapSetID:487520

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CircleSize:4.2
OverallDifficulty:8
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_Meep_
m 4 the m
ez
00:08:891 (1,2,3,4,5,6) - Because they're the same DS as all the previous notes before it,the players may mistake them and click too fast. Distance them pls
*This goes for all the other notes in the map^

Normal
00:07:462 (1) - Remove NC to keep consistency
00:23:177 (1) - remove NC?
00:26:034 (1,1) - If u can stack these?
*At this part^ I recommend turning down on the number of NCs for the whole 20-30 seconds to allow the player to read more easily.

Collab Hard
00:07:462 (1,3) - Stack these like how you do here 00:05:141 (2,4) - ?
00:47:462 (1) - Move the direction so it wouldn't overlap 00:48:534 (1) - ?
01:12:105 - I doubt you're mapping to vocals,so add note

Monarch's insane
00:11:391 (5) - Put sliderend to normal sampleset for a full mute(works for default skin and my own skin,at least,not sure about others)
00:52:641 (6) - Feels weird,considering this is the only slider that has a repeat on it for the whole kiai

Yamicchi's Another
01:15:855 (7) - I doubt theres a sound here,remove it
00:55:498 (6) - Same as monarch,why is this the ONLY reverse slider in the kiai lol

-Amane-'s Extra
Flawless in my eyes,nice job

Cant find anything wrong in Sharkie's and Zero's,nice job too

m4m done,now do mine >;o
jk take ur time
Yamicchi

_Meep_ wrote:

Yamicchi's Another
01:15:855 (7) - I doubt theres a sound here,remove it huhh?
00:55:498 (6) - Same as monarch,why is this the ONLY reverse slider in the kiai lol fixed lol
thank you~ :3 hitsound updated too

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50230
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6391
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Harebare Fanfare
TitleUnicode:晴レ晴レファンファーレ
Artist:mimimemeMIMI
ArtistUnicode:みみめめMIMI
Creator:Shiguma
Version:Yamicchi's Another
Source:甘々と稲妻
Tags:Sharkie Zer0- Monarch Cheesecake squirrelpascals muu-chan -Amane- Yamicchi amaama to inazuma Sweetness and Lightning op tv size
BeatmapID:1096531
BeatmapSetID:487520

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"qt.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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12730,-111.111111111111,4,2,2,70,0,0
13177,-100,4,2,2,70,0,0
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47462,-100,4,2,2,70,0,0
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73177,-133.333333333333,4,2,2,70,0,0
78891,-100,4,2,2,70,0,1
87462,-100,4,2,2,70,0,0
88534,-100,4,2,2,5,0,0


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Combo2 : 140,240,115
Combo3 : 237,154,99
Combo4 : 109,237,237

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154,172,52641,1,0,0:0:0:0:
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Topic Starter
Shiguma

_Meep_ wrote:

m 4 the m
ez
00:08:891 (1,2,3,4,5,6) - Because they're the same DS as all the previous notes before it,the players may mistake them and click too fast. Distance them pls
*This goes for all the other notes in the map^ It's all 0.9x it's okay

Normal
00:07:462 (1) - Remove NC to keep consistency ye
00:23:177 (1) - remove NC? ok
00:26:034 (1,1) - If u can stack these? yup
*At this part^ I recommend turning down on the number of NCs for the whole 20-30 seconds to allow the player to read more easily. :ok_hand: done

Collab Hard
00:47:462 (1) - Move the direction so it wouldn't overlap 00:48:534 (1) - ? yeah whoops
Thanks for mod :D
Vindikas
Waiting for this map... not submitted... *cry*
Topic Starter
Shiguma

Vindikas wrote:

Waiting for this map... not submitted... *cry*
It's submitted, else you wouldn't be seeing it.

You mean ranked, and hopefully we can do it with enough mods :D
Sotarks
Hi,

[Sharkie's Fromage]
00:03:177 (1) - really uneven overlap dude, it's not enjoyable to play, you can consider make it clear enough so poeple can actually see it imo
00:11:391 (4) - you can replace that slider by the a single circle tbh, there's no sound to follow after it
00:15:677 (5) - i want more emphasis on that note since it's a clap, and lesst spacing on 00:15:855 (6) - that one, you can try something like this.
00:16:034 (1) - just my taste but you don't prefer regular slider like this, imo it looks better than the curve right in the middle of it.
00:17:819 (2) - try that curve instead, looks cleaner.
00:19:605 (3,4,5,1,2,3,5,6,7) - i really don't like those overmapped 1/4, like I hear no sound on the 1/4 snare tbh.. .... ok nvm you did that everywhere, as you wish it's just not recommanded..
00:24:069 (2) - less spacing that sound doesn't need such emphasis
00:24:248 (3) - can you move that one up to avoid the overlap with 00:23:177 (1) - that slider ?
00:38:712 (7) - why such spacing on this, I understand 00:38:534 (6) - that spacing here since you want to emphasis clap + voice but the next one feels weaker man.
00:39:427 (2) - space it more, poeple will think it's a 3/4 how you use spacing here.
00:49:962 (5) - nc to follow the snare, and 00:49:962 (5,6,7,8) - drum sample set could be an alternative here.
00:52:998 (8) - same as above like, this note doesn't need such spacing man;
00:55:855 (8) - see here you space it less, you have 0 consitency in your note placement, but still yeah that spacing "could" be fine, i'd rather consider a 1/2 slider tho.
00:56:748 (3,4,5,6,1,2) - idk where to start xd, 00:56:927 (4) - first wtf is this, like why is that spacing so low compared to other jump and the angle you use to got to that 00:57:105 (5,6) - double is harsh af, and also why a double, since u didn't use any double in all your map, it's so confusing and random. well idk, i'd consider a remap of this jump tbh feels really out of place and not enjoyable gameplay-wise.
00:58:891 (1) - same as above for the slider curve thingy
01:01:034 (4,5) - that jumps hasn't got the same angle as 01:00:677 (2,3) - wich makes the flow poor in that case, i'd consider to ctrl c, the first one and paste it in that case you can keep the same kind of anglish flow.
00:51:748 (1,2,3,4,5,6,7,8) - and 01:02:998 (1,2,1,2,1,2,1,2) - what's worng in the comboing? this section is litterally the same and comboing is different, same as spacing, why do oyou emphasis more the 2nd one ?
01:04:427 (3) - Oh see that's a good spacing now for this section! compared to 01:07:284 (8) - and now we're back again to over-emphasis xD
01:08:534 (5) - why you kill intensity of this clap with such low spacing ?
01:11:034 (3) - i'd rather avoid this overlap
01:12:284 (3,4) - sharp and unconfortable angle to play after such an overlap like 01:12:284 (3) - this, consider moving 01:12:462 (4) - somewhere else.
01:22:819 (3) - same for your previous clap, why you kill spacing here ?
01:23:712 (2) - EMPHASIS KILLLLLLLLLLLLLLL
01:26:034 (1,2,3,4,5,6,7,8,1) - o v e r d o n e, rather nerf this, even if it's because "omg it's tv size so i'll put pp jump at the end".... The only spacing is good is for 01:26:034 (1,5) - those notes and 5 should've need a NC tho.
01:27:462 (1) - and the kill emphasis again.
woaaah really unconsistent diff here, with notes and spacing all other the place without actual meaning of the song, it's like you mapped this just for the SR, wich is not a good thing to do Sharkie, try to avoid that in the future, and if you can fix, try to think at every note what spacing that note requiere, instead of putting it randomly just to fit your jump patern, your map can give pp with the actual music following actually that map is pp, but unconfortable to play because it doesn't fit the song at all, it's litterally a jump training, also please reduce the AR man..

[Zer0's Expert]
00:10:855 (5) - nc that for the readability of your paterning
00:26:033 (1) - that shape is really ugly, wanna try smth like this
00:28:177 (4,5) - 1/2 slider pls, 00:28:355 (5) - that has no reason to be mapped, since you are following the voice. and you did it 00:31:034 (5) - here.
00:52:641 (6) - try make a better shape that's ore symmetrical like this
00:59:427 (3,4) - e:mphasis killer, space more 4 pls.
01:02:462 (3,4,5,6,1,2,3,4,5) - why suddently big big spacing in here ? previously was exactly same voice peech and here u over emphasis it, no reason..
01:26:569 (1,2,3,4,5,6,1,2,3,4,5) - try to reduce the spacing of this stream pls

[-Amane-'s Extra]
00:24:605 (1,2,3,4) - check your hitsounding, missing claps and whistle here dude.
00:26:748 (3) - kinda weird overlap
00:50:318 (1,2,3,4) - make those 2 1/2 sliders pls too hard to jump after a stream especially when there's no sound on the 1/2 to emphasis such. just do like you did in your next 00:53:177 (1,2,3,4,5,6) - patern here.
00:55:766 (7,9) - do you hear 1/4? I don't...
01:01:748 (1,2,3,4) - 1/2 sliders again bro pls

[Yamicchi's Another]
Maybe you can rename it to insane, 'cause Another doesn't fit the song imo xd
AR to 9,1 please, to fit the spread gap !
01:09:962 (7,1) - you don't wanna stack them mate like you did previously on your paterns, it really fits instead of spacing it imo.
01:15:677 (6) - that note is out of place, i can suggest you to delete it and space more 01:15:855 (7,1) - tbh.
01:22:998 (1,2,3,4,5,6,7) - kinda overdone jump imo, i wanted rytthmn with the finish emphasis with 1/2 sliders instead, that section doesn't ask for such a harsh jump imo.
really nice diff, i enjoyed a lot. !! :v

[Monarch's Insane]
00:08:177 (3) - not really a good rythmn choice here since you skip clap/vocal, and you have nothing to put slider like that that's a beat holding tho, rather change.
00:34:605 (1) - clap on the end?
01:27:462 (1,2) - heh what are you even following here ? xd

gl
Yamicchi

Sotarks wrote:

[Yamicchi's Another]
Maybe you can rename it to insane, 'cause Another doesn't fit the song imo xd Shiguma asked me to name it Another :v
AR to 9,1 please, to fit the spread gap ! Nah I think it's good for now
01:09:962 (7,1) - you don't wanna stack them mate like you did previously on your paterns, it really fits instead of spacing it imo. uhh, what do you mean? If you want me to stack it I think it's not really necessary as the spacing is big enough to be considered as 1/1
01:15:677 (6) - that note is out of place, i can suggest you to delete it and space more 01:15:855 (7,1) - tbh. will consider changing it if someone else mention about it, because to me it seems fine
01:22:998 (1,2,3,4,5,6,7) - kinda overdone jump imo, i wanted rytthmn with the finish emphasis with 1/2 sliders instead, that section doesn't ask for such a harsh jump imo. compare to those jump before and after this, this is not really a harsh jump pattern as it does not required much moves. Will keep it for now
really nice diff, i enjoyed a lot. !! :v
Thanks for the mod, not fix anything this time :3~
Zer0-

Haganenno wrote:

[Zero's Extreme]
Why the fuck is this called EXTREME? It is 5,25* cmon now not extreme anymore :^)
00:02:641 (6) - no need to clap-hitsound this, you were clapping white ticks and all of a sudden you clap a red tick. following the vocals
00:18:087 - I guess you can make this a tripple don't think the song supports a triple here imo
01:02:462 (3,4,5,6,1,2,3,4,5) - this is like 1,5x times the spacing of what you had before and after. I can understand that you want to increase the spacing, but this pattern is the hardest pattern in your map both spacing wise and flow/aiming wise, yet NOTHING IN THE SONG DEMANDS THAT. Reduce the spacing or/and (I'd prefer "and" tbh) make aim more vertical-oriented or horizontal-oriented, this is both hard to aim and the spacing is far too high. ok reduced spacing for this part
01:13:891 (3) - this curve could be more curvy so 01:13:534 (2,4) - these would blanket properly. tried to curve more!
01:17:462 (1) - silence the end of the slider cuz you end it on nothing or prolong it until 01:18:355 - Silenced!
Good luck lads! :) Thanks!

Sotarks wrote:

Hi,

[Zer0's Expert]
00:10:855 (5) - nc that for the readability of your paterning fixed!
00:26:033 (1) - that shape is really ugly, wanna try smth like this fixed!
00:28:177 (4,5) - 1/2 slider pls, 00:28:355 (5) - that has no reason to be mapped, since you are following the voice. and you did it 00:31:034 (5) - here. made it a slider!
00:52:641 (6) - try make a better shape that's ore symmetrical like this fixed!
00:59:427 (3,4) - e:mphasis killer, space more 4 pls. spaced!
01:02:462 (3,4,5,6,1,2,3,4,5) - why suddently big big spacing in here ? previously was exactly same voice peech and here u over emphasis it, no reason.. fixed in the precious mod
01:26:569 (1,2,3,4,5,6,1,2,3,4,5) - try to reduce the spacing of this stream pls did this
note to self, never make wave sliders again
gl Thanks!
hi babe
osu file format v14

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[Metadata]
Title:Harebare Fanfare
TitleUnicode:晴レ晴レファンファーレ
Artist:mimimemeMIMI
ArtistUnicode:みみめめMIMI
Creator:Shiguma
Version:Zer0's Expert
Source:甘々と稲妻
Tags:Sharkie Zer0- Monarch Cheesecake squirrelpascals muu-chan -Amane- Yamicchi amaama to inazuma Sweetness and Lightning op tv size
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310,85,35677,1,8,0:0:0:0:
215,290,35855,1,0,0:0:0:0:
215,290,36034,6,0,P|130:271|81:201,1,160,2|8,0:0|0:0,0:0:0:0:
197,171,36569,1,0,0:0:0:0:
299,262,36748,2,0,L|361:319,1,80,2|0,0:0|0:0,0:0:0:0:
368,139,37105,2,0,L|306:82,1,80,8|0,0:0|0:0,0:0:0:0:
43,34,37462,6,0,B|40:61|52:81|52:81|41:100|41:100|52:121|43:155,1,120,2|0,0:0|0:0,0:0:0:0:
43,188,37819,2,0,P|87:199|137:189,1,80,2|0,0:0|0:0,0:0:0:0:
309,84,38177,1,8,0:0:0:0:
215,290,38355,1,0,0:0:0:0:
200,95,38534,2,0,P|222:153|281:191,1,120,4|0,0:0|0:0,0:0:0:0:
312,176,38891,6,0,P|299:208|301:241,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
407,348,39248,2,0,P|419:315|418:283,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
312,176,39605,2,0,P|299:208|333:289,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
401,131,40141,1,0,0:0:0:0:
242,320,40319,6,0,B|180:334|181:293|104:329,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
312,176,41034,1,8,0:0:0:0:
350,54,41212,1,0,0:0:0:0:
224,82,41391,6,0,P|191:104|169:131,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
86,100,41748,2,0,P|82:139|88:173,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
11,217,42105,1,0,0:0:0:0:
11,217,42284,2,0,P|39:244|68:262,1,60.0000022888184,8|2,0:0|0:0,0:0:0:0:
52,348,42641,1,0,0:0:0:0:
52,348,42819,2,0,P|90:343|123:333,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
278,189,43177,6,0,P|273:256|253:314,1,120.000004577637,2|8,0:0|0:0,0:0:0:0:
125,236,43891,1,8,0:0:0:0:
87,114,44069,1,0,0:0:0:0:
213,142,44248,2,0,P|246:160|278:189,1,80,8|0,0:0|0:0,0:0:0:0:
415,286,44605,5,2,0:0:0:0:
314,106,44784,1,0,0:0:0:0:
315,257,44962,1,8,0:0:0:0:
455,129,45141,1,0,0:0:0:0:
307,276,45319,1,2,0:0:0:0:
313,83,45498,2,0,P|275:70|231:85,1,80,0|8,0:0|0:0,0:0:0:0:
93,200,45855,1,0,0:0:0:0:
93,200,45944,1,0,0:0:0:0:
93,200,46034,6,0,P|104:245|129:275,1,80,2|0,0:0|0:0,0:0:0:0:
158,128,46391,2,0,P|146:82|122:53,1,80,8|0,0:0|0:0,0:0:0:0:
22,269,46748,1,2,0:0:0:0:
181,202,46927,2,0,P|221:173|236:130,1,80,0|8,0:0|0:0,0:0:0:0:
126,56,47284,1,0,0:0:0:0:
143,280,47462,6,0,P|187:283|231:274,1,80,2|0,0:0|0:0,0:0:0:0:
93,200,47819,2,0,P|49:197|5:206,1,80,2|0,0:0|0:0,0:0:0:0:
217,353,48177,1,8,0:0:0:0:
288,170,48355,1,0,0:0:0:0:
93,200,48534,1,8,0:0:0:0:
291,287,48712,1,0,0:0:0:0:
159,134,48891,5,2,0:0:0:0:
308,306,49069,1,0,0:0:0:0:
141,114,49248,1,2,0:0:0:0:
143,299,49427,1,0,0:0:0:0:
256,122,49605,1,8,0:0:0:0:
277,88,49694,1,0,0:0:0:0:
312,69,49783,1,8,0:0:0:0:
351,69,49872,1,0,0:0:0:0:
386,87,49962,5,4,0:0:0:0:
358,115,50051,1,0,0:0:0:0:
344,152,50140,1,0,0:0:0:0:
347,192,50229,1,0,0:0:0:0:
365,227,50319,6,0,P|320:253|269:262,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
386,87,50677,2,0,P|430:60|481:51,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
365,311,51034,1,8,0:0:0:0:
256,122,51212,1,0,0:0:0:0:
396,157,51391,1,2,0:0:0:0:
169,177,51569,1,0,0:0:0:0:
336,76,51748,5,8,0:0:0:0:
240,302,51927,1,0,0:0:0:0:
155,159,52105,1,2,0:0:0:0:
254,322,52284,1,0,0:0:0:0:
303,155,52462,1,8,0:0:0:0:
77,327,52641,2,0,B|57:264|77:216|77:216|102:164|77:103,1,207.999990478516,8|0,0:0|0:0,0:0:0:0:
159,279,53177,6,0,L|261:325,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
397,197,53534,2,0,L|302:154,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
153,94,53891,1,8,0:0:0:0:
277,246,54069,1,0,0:0:0:0:
330,75,54248,1,2,0:0:0:0:
89,199,54427,1,0,0:0:0:0:
324,161,54605,5,8,0:0:0:0:
137,79,54784,1,0,0:0:0:0:
218,327,54962,1,2,0:0:0:0:
390,126,55141,1,0,0:0:0:0:
177,194,55319,1,8,0:0:0:0:
413,118,55498,2,0,B|385:174|383:222|383:222|341:254|317:318,1,207.999990478516,8|0,0:0|0:0,0:0:0:0:
466,186,56034,6,0,P|489:137|489:76,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
222,180,56391,2,0,P|199:229|199:290,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
413,118,56748,1,8,0:0:0:0:
461,329,56927,1,0,0:0:0:0:
327,122,57105,1,2,0:0:0:0:
299,336,57284,1,0,0:0:0:0:
244,96,57462,5,8,0:0:0:0:
145,287,57641,1,0,0:0:0:0:
174,43,57819,1,2,0:0:0:0:
16,188,57998,1,0,0:0:0:0:
217,188,58177,2,0,P|273:193|334:180,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
141,264,58534,2,0,P|85:259|24:272,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
316,337,58891,6,0,B|374:328|374:328|431:287,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
488,123,59248,1,8,0:0:0:0:
275,191,59427,2,0,P|293:240|344:272,1,103.999995239258,0|2,0:0|0:0,0:0:0:0:
472,101,59783,2,0,L|377:176,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
150,335,60141,1,0,0:0:0:0:
152,139,60319,5,2,0:0:0:0:
150,357,60498,1,0,0:0:0:0:
274,239,60677,1,2,0:0:0:0:
38,265,60855,1,0,0:0:0:0:
282,310,61034,5,8,0:0:0:0:
29,193,61212,1,0,0:0:0:0:
237,366,61391,1,8,0:0:0:0:
44,122,61569,1,0,0:0:0:0:
150,357,61748,6,0,L|222:271,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
271,24,62105,2,0,L|199:110,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
134,235,62462,1,8,0:0:0:0:
386,100,62641,1,0,0:0:0:0:
154,228,62819,1,2,0:0:0:0:
458,162,62998,1,0,0:0:0:0:
229,99,63177,5,8,0:0:0:0:
437,164,63355,1,0,0:3:0:0:
250,284,63534,1,2,0:0:0:0:
342,80,63712,1,0,0:3:0:0:
362,272,63891,1,8,0:0:0:0:
365,297,64069,2,0,P|270:358|166:310,1,207.999990478516,8|0,0:0|0:0,0:0:0:0:
247,129,64605,6,0,P|320:113|352:129,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
188,209,64962,2,0,P|115:225|83:209,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
291,30,65319,1,8,0:0:0:0:
300,187,65498,1,0,0:0:0:0:
124,76,65677,1,2,0:0:0:0:
320,276,65855,1,0,0:0:0:0:
135,154,66034,5,8,0:0:0:0:
310,17,66212,1,0,0:0:0:0:
216,256,66391,1,2,0:0:0:0:
238,67,66569,1,0,0:0:0:0:
324,202,66748,1,8,0:0:0:0:
82,31,66927,2,0,B|68:68|47:87|47:87|45:123|61:150|61:150|32:177|32:221|32:221,1,207.999990478516,8|0,0:0|0:0,0:0:0:0:
306,147,67462,6,0,P|274:106|228:84,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
128,106,67819,2,0,P|160:146|206:169,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
375,54,68176,1,8,0:0:0:0:
301,239,68354,1,0,0:0:0:0:
387,21,68533,1,2,0:2:0:0:
433,271,68712,1,0,0:3:0:0:
263,231,68890,5,8,0:0:0:0:
488,173,69069,1,0,0:0:0:0:
224,222,69247,1,2,0:0:0:0:
387,21,69426,1,0,0:3:0:0:
177,163,69605,1,8,0:0:0:0:
395,261,69784,1,8,0:0:0:0:
153,155,69962,2,0,P|142:207|160:257,1,103.999995239258,8|0,0:0|0:3,0:0:0:0:
421,270,70319,6,0,P|378:232|329:226,1,103.999995239258,2|0,0:0|0:3,0:0:0:0:
137,262,70677,1,2,0:0:0:0:
21,35,70855,2,0,L|37:143,1,103.999995239258,2|8,0:0|0:0,0:0:0:0:
172,176,71212,2,0,L|156:284,1,103.999995239258,8|2,0:0|0:0,0:0:0:0:
189,41,71569,1,0,0:0:0:0:
45,186,71748,6,0,L|29:83,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
194,192,72105,1,2,0:0:0:0:
160,55,72284,1,0,0:0:0:0:
136,289,72462,1,4,0:0:0:0:
267,83,72641,1,0,0:0:0:0:
125,308,72819,1,4,0:0:0:0:
280,65,72998,1,0,0:0:0:0:
131,143,73177,6,0,P|163:175|213:197,1,80,2|0,0:0|0:0,0:0:0:0:
352,172,73534,2,0,P|386:191|414:220,1,80,2|0,0:0|0:0,0:0:0:0:
276,296,73891,2,0,B|292:252|276:208|276:208|260:168|276:128,1,160,8|0,0:0|0:0,0:0:0:0:
184,268,74427,1,0,0:0:0:0:
184,268,74516,1,0,0:0:0:0:
184,268,74605,6,0,L|155:353,1,80,2|0,0:0|0:0,0:0:0:0:
360,360,74962,2,0,L|389:275,1,80,2|0,0:0|0:0,0:0:0:0:
455,195,75319,2,0,P|495:260|481:346,1,160,8|0,0:0|0:0,0:0:0:0:
334,195,75855,1,0,0:0:0:0:
334,195,76034,6,0,P|322:150|332:98,1,80,2|0,0:0|0:0,0:0:0:0:
233,206,76391,2,0,P|245:251|235:303,1,80
406,147,76748,2,0,P|451:135|503:145,1,80,2|0,0:0|0:0,0:0:0:0:
161,254,77105,2,0,P|116:266|64:256,1,80
256,46,77462,6,0,B|176:192|342:191|255:367,1,320,4|0,0:0|0:0,0:0:0:0:
382,148,78534,1,8,0:0:0:0:
161,254,78712,1,0,0:0:0:0:
161,254,78802,1,0,0:0:0:0:
161,254,78891,6,0,P|131:216|115:160,1,100,2|0,0:0|0:0,0:0:0:0:
406,147,79248,2,0,P|436:185|452:241,1,100,2|0,0:0|0:0,0:0:0:0:
262,350,79605,1,8,0:0:0:0:
209,175,79784,1,0,0:0:0:0:
331,234,79962,1,8,0:0:0:0:
140,330,80141,1,0,0:0:0:0:
216,152,80319,5,2,0:0:0:0:
350,334,80498,1,0,0:0:0:0:
353,127,80677,1,2,0:0:0:0:
350,311,80855,1,0,0:0:0:0:
266,70,81034,2,0,P|211:58|153:70,1,100,8|0,0:0|0:0,0:0:0:0:
380,132,81391,2,0,P|435:144|493:132,1,100,8|0,0:0|0:0,0:0:0:0:
281,164,81748,6,0,P|234:239|142:197,1,200,8|0,0:0|0:0,0:0:0:0:
209,168,82284,2,0,L|245:275,1,100,8|0,0:0|0:0,0:0:0:0:
410,37,82641,2,0,L|374:144,1,100,8|0,0:0|0:0,0:0:0:0:
354,322,82998,6,0,L|322:227,1,100,2|0,0:0|0:0,0:0:0:0:
213,145,83355,2,0,P|251:106|309:94,1,100,2|0,0:0|0:0,0:0:0:0:
437,35,83712,2,0,P|451:87|432:144,1,100,2|0,0:0|0:0,0:0:0:0:
354,322,84069,1,8,0:0:0:0:
348,125,84248,1,8,0:0:0:0:
398,243,84427,1,0,0:0:0:0:
216,286,84605,6,0,P|158:273|123:246,1,100,2|0,0:0|0:0,0:0:0:0:
215,106,84962,1,8,0:0:0:0:
298,342,85141,1,2,0:0:0:0:
198,195,85319,1,2,0:0:0:0:
319,99,85498,1,0,0:0:0:0:
203,306,85677,1,8,0:0:0:0:
217,84,85855,1,0,0:0:0:0:
436,155,86034,6,0,P|424:211|388:249,1,100,4|0,0:0|0:0,0:0:0:0:
178,318,86391,1,4,0:0:0:0:
65,179,86569,5,0,0:0:0:0:
102,190,86658,1,0,0:0:0:0:
142,195,86747,1,4,0:0:0:0:
182,191,86836,1,0,0:0:0:0:
220,180,86926,1,0,0:0:0:0:
257,164,87015,1,0,0:0:0:0:
295,151,87104,5,4,0:0:0:0:
334,148,87193,1,0,0:0:0:0:
373,157,87283,1,0,0:0:0:0:
410,173,87372,1,0,0:0:0:0:
445,194,87461,1,14,0:0:0:0:
256,192,87552,12,0,88534,0:0:0:0:
Monarch

Sotarks wrote:

[Monarch's Insane]
00:08:177 (3) - not really a good rythmn choice here since you skip clap/vocal, and you have nothing to put slider like that that's a beat holding tho, rather change. just following a more prominent beat, i don;'t think this would be an issue when playing
00:34:605 (1) - clap on the end? yes
01:27:462 (1,2) - heh what are you even following here ? xd piano trill

gl
-Amane-

Sotarks wrote:

[-Amane-'s Extra]
00:24:605 (1,2,3,4) - check your hitsounding, missing claps and whistle here dude. Fixed
00:26:748 (3) - kinda weird overlap Changed
00:50:318 (1,2,3,4) - make those 2 1/2 sliders pls too hard to jump after a stream especially when there's no sound on the 1/2 to emphasis such. just do like you did in your next 00:53:177 (1,2,3,4,5,6) - patern here. Nerfed
00:55:766 (7,9) - do you hear 1/4? I don't... Changed
01:01:748 (1,2,3,4) - 1/2 sliders again bro pls Yesss
Thanks for the mod!
heyronii
[Sharkie's Dessert]

00:11:391 (4) - Could end on white tick.
00:12:819 - Piano sound that's mapped on other difficulties not mapped here?
00:14:427 (1,2,3) - Sliderends have more dominant sound than the start of the slider.
00:27:105 (6,7) - No change in intensity but a huge jump here?
01:22:819 (3) - Next and previous sliderends have more dominant sound than this circle. Well, if you are mapping the vocals, then consider this: http://puu.sh/s01xs/bbbf482bbf.jpg.

[Zero's Extra]

00:02:462 (5,6) - Consider stacking, or giving more space.
00:05:677 - Following vocals but, missing a bass kick here.
00:10:319 (2,3) - Spacing here is the same as 00:10:141 (1,2) -. Shouldn't be.
00:10:855 (1,2,3) - Again, here between 1-2 and 2-3 shouldn't be same.
00:42:641 (5) - For 1,2,3,4 it's all mapped to vocal. But this one? Has no sound. Consider deleting this and ending 4 on red tick.
01:03:891 (5,6) - Spacing. Stack these please if you want them close to each other.

[Yamicchi's Insane]

00:18:087 (5) - No sound here. Put this between 1,2 or 6,7.

[Monarch's Insane]

00:08:177 (3) - Missing lots of sounds here.
00:13:534 (2) - Sliderend dominant note.
00:47:462 (1) - 's end has dominant sound. 00:47:998 (2) - has little to no sound.
01:14:427 (3,4) - Random. If you are mapping vocals here put them before this 01:16:034 (1) - .

[Amane's Insane]
Generally, there are too many triples on this diff. Feels like overmapped. Most of them have no sound.

Overmapped:
00:18:712 (6,7,1) - , 00:30:141 (6,7,1) - , 00:38:712 (6,7,1) -, 00:44:427 (3,4,1) - ,00:48:712 (4,5,1) -, 01:04:427 (6,7,1) -, 01:10:141 (6,7,1) -
Not overmapped:
00:21:569 (6,7,1) -, 00:24:427 (6,7,1) -, 00:30:141 (6,7,1) - ,00:32:998 (4,5,1) - ,00:35:855 (6,7,1) - ,00:47:284 (5,6,1) - ,00:26:927 (4,5,6,7,8,1) - ,01:14:427 (5,6,1) - ,01:18:712 (3,4,1) - ,01:24:427 (6,7,1) -
Also overmapped but can be fixed like this:
00:58:712 (6,7,1) - You can put this triple at the end of 1. The 'j' sound kind of vibrates.

00:10:498 (2,3) - 2 is mapped to vocal. All others in this combo is mapped to kick.
00:47:462 (1,2,3) - Try to give more space than before as the song gets more intense.
01:07:105 (6,7,8,9) - Fix 7, 76-208 looks better?
-Amane-

heyronii wrote:

[Amane's Insane]
Generally, there are too many triples on this diff. Feels like overmapped. Most of them have no sound.

Overmapped:
00:18:712 (6,7,1) - , 00:30:141 (6,7,1) - , 00:38:712 (6,7,1) -, 00:44:427 (3,4,1) - ,00:48:712 (4,5,1) -, 01:04:427 (6,7,1) -, 01:10:141 (6,7,1) -
Not overmapped:
00:21:569 (6,7,1) -, 00:24:427 (6,7,1) -, 00:30:141 (6,7,1) - ,00:32:998 (4,5,1) - ,00:35:855 (6,7,1) - ,00:47:284 (5,6,1) - ,00:26:927 (4,5,6,7,8,1) - ,01:14:427 (5,6,1) - ,01:18:712 (3,4,1) - ,01:24:427 (6,7,1) -
Also overmapped but can be fixed like this:
00:58:712 (6,7,1) - You can put this triple at the end of 1. The 'j' sound kind of vibrates.
Tripples are used to emphasize sounds all the time, so this it okay.

00:10:498 (2,3) - 2 is mapped to vocal. All others in this combo is mapped to kick. No change.
00:47:462 (1,2,3) - Try to give more space than before as the song gets more intense. No change.
01:07:105 (6,7,8,9) - Fix 7, 76-208 looks better? Fixed it a lil. :)
Thank you for the mod!
Topic Starter
Shiguma
Sadly, I am removing 3 diffs from this set because:

1) The spread became all messed up because of the modding process, there were like 3 diffs that were around the same star rating
2) Comparing the diffs to each other, they were of varying quality
3) There were too many gd's for the set to handle (my fault)

I screwed up. Sorry -Amane-, Zer0-, and Sharkie. I shouldn't have bit off more than I can chew. It feels pretty shit and I would 100% understand if no one ever wants to GD for me.
Yamicchi
Fixed the thing from heyronii's mod and some other stuff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50230
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6391
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Harebare Fanfare
TitleUnicode:晴レ晴レファンファーレ
Artist:mimimemeMIMI
ArtistUnicode:みみめめMIMI
Creator:Shiguma
Version:Yamicchi's Dessert
Source:甘々と稲妻
Tags:Monarch Cheesecake squirrelpascals muu-chan Yamicchi amaama to inazuma Sweetness and Lightning opening tv size タカオユキ Takao Yuki
BeatmapID:1096531
BeatmapSetID:487520

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"qt.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
320,357.142857142857,4,2,2,70,1,0
12730,-111.111111111111,4,2,2,70,0,0
13177,-100,4,2,2,70,0,0
16034,-125,4,2,2,70,0,0
47462,-100,4,2,2,70,0,0
50319,-90.9090909090909,4,2,2,70,0,1
73177,-133.333333333333,4,2,2,70,0,0
78891,-100,4,2,2,70,0,1
87462,-100,4,2,2,70,0,0
88534,-100,4,2,2,5,0,0


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Combo1 : 223,96,99
Combo2 : 140,240,115
Combo3 : 237,154,99
Combo4 : 109,237,237

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162,140,61391,2,0,P|216:139|264:143,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
423,278,61748,5,4,0:0:0:0:
340,148,61927,1,0,0:0:0:0:
288,364,62105,1,8,0:0:0:0:
296,212,62284,1,0,0:0:0:0:
464,356,62462,2,0,P|412:364|360:360,1,99.0000030212403
452,196,62819,2,0,P|484:237|507:284,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
276,312,63177,5,0,0:0:0:0:
340,148,63355,1,0,0:0:0:0:
365,361,63534,1,8,0:0:0:0:
268,216,63712,1,0,0:0:0:0:
412,84,63891,1,0,0:0:0:0:
364,244,64069,1,0,0:0:0:0:
200,144,64248,2,0,B|160:128|120:144|120:144|80:160|32:144,1,148.50000453186,8|0,0:0|0:0,0:0:0:0:
24,128,64605,6,0,P|16:80|16:24,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
191,45,64962,2,0,P|199:93|199:149,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
32,224,65319,1,0,0:0:0:0:
104,72,65498,1,0,0:0:0:0:
112,288,65677,1,8,0:0:0:0:
240,192,65855,1,0,0:0:0:0:
56,240,66034,6,0,L|64:352,1,99.0000030212403
256,384,66391,2,0,L|264:272,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
240,112,66748,1,0,0:0:0:0:
176,240,66927,1,0,0:0:0:0:
392,272,67105,2,0,B|448:280|504:264|504:264|488:280|464:288,1,148.50000453186,8|0,0:0|0:0,0:0:0:0:
392,272,67462,6,0,P|384:216|392:152,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
235,13,67819,2,0,P|243:69|235:133,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
144,280,68177,1,0,0:0:0:0:
256,128,68355,1,0,0:0:0:0:
336,344,68534,1,8,0:0:0:0:
168,288,68712,1,0,0:0:0:0:
368,208,68891,5,0,0:0:0:0:
192,296,69069,1,0,0:0:0:0:
184,88,69248,1,8,0:0:0:0:
344,200,69427,1,0,0:0:0:0:
104,216,69605,1,0,0:0:0:0:
288,104,69784,1,0,0:0:0:0:
216,304,69962,1,8,0:0:0:0:
184,88,70319,6,0,P|112:120|32:112,1,148.50000453186,4|0,0:0|0:0,0:0:0:0:
16,144,70677,2,0,P|32:200|32:264,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
128,368,71034,2,0,P|132:309|154:249,1,99.0000030212403
288,144,71391,2,0,L|408:152,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
304,336,71748,5,4,0:0:0:0:
256,144,71927,1,0,0:0:0:0:
416,296,72105,1,8,0:0:0:0:
208,272,72284,1,0,0:0:0:0:
320,64,72462,5,8,0:0:0:0:
336,256,72641,1,0,0:0:0:0:
104,168,72819,1,8,0:0:0:0:
352,80,72998,1,8,0:0:0:0:
264,360,73177,5,4,0:0:0:0:
256,272,73534,1,0,0:0:0:0:
248,184,73891,2,0,P|184:208|112:176,1,135.000005149842,0|0,1:0|0:0,0:0:0:0:
123,186,74427,1,0,0:0:0:0:
96,96,74605,2,0,P|48:128|32:208,2,135.000005149842,0|0|0,3:0|0:0|1:0,0:0:0:0:
192,80,75677,1,0,0:0:0:0:
192,80,75855,1,0,0:0:0:0:
192,80,76034,6,0,B|240:88|240:88|328:80,1,135.000005149842,0|0,3:0|0:0,0:0:0:0:
384,160,76748,2,0,B|336:152|336:152|248:160,1,135.000005149842,0|0,1:0|0:0,0:0:0:0:
192,236,77462,6,0,P|160:276|159:155,1,337.500012874604
126,216,78534,1,0,1:0:0:0:
60,92,78712,1,0,0:0:0:0:
60,92,78802,1,0,0:0:0:0:
60,92,78891,6,0,P|120:76|160:80,1,90,4|0,0:0|0:0,0:0:0:0:
308,28,79248,2,0,P|291:87|268:120,1,90,8|0,0:0|0:0,0:0:0:0:
126,216,79605,1,0,0:0:0:0:
147,77,79784,1,0,0:0:0:0:
368,144,79962,1,8,0:0:0:0:
212,120,80141,1,0,0:0:0:0:
176,332,80319,5,0,0:0:0:0:
240,192,80498,1,0,0:0:0:0:
356,360,80677,1,8,0:0:0:0:
156,336,80855,1,0,0:0:0:0:
360,240,81034,5,0,0:0:0:0:
176,248,81212,1,0,0:0:0:0:
384,236,81391,5,8,0:0:0:0:
152,244,81569,1,0,0:0:0:0:
412,232,81748,6,0,P|432:280|424:328,2,90,4|0|8,0:0|0:0|0:0,0:0:0:0:
252,156,82284,2,0,P|200:160|152:152,1,90
56,16,82641,2,0,P|85:59|102:104,1,90,0|8,0:0|0:0,0:0:0:0:
96,312,82998,5,0,0:0:0:0:
162,154,83177,1,0,0:0:0:0:
188,336,83355,1,0,0:0:0:0:
184,160,83534,1,8,0:0:0:0:
280,312,83712,1,0,0:0:0:0:
208,160,83891,1,0,0:0:0:0:
40,236,84069,1,0,0:0:0:0:
272,220,84248,2,0,P|296:160|264:92,1,135,8|0,0:0|0:0,0:0:0:0:
232,80,84605,6,0,L|128:88,1,90,4|0,0:0|0:0,0:0:0:0:
40,236,84962,2,0,L|144:244,1,90,8|0,0:0|0:0,0:0:0:0:
232,80,85319,1,0,0:0:0:0:
48,100,85498,1,0,0:0:0:0:
280,144,85677,1,8,0:0:0:0:
80,120,85855,1,0,0:0:0:0:
112,320,86034,5,12,0:0:0:0:
320,212,86212,1,0,0:0:0:0:
108,140,86391,1,8,0:0:0:0:
192,372,86569,1,0,0:0:0:0:
232,80,86748,1,8,0:0:0:0:
128,272,86927,1,0,0:0:0:0:
400,320,87105,2,0,L|428:316,6,22.5
496,308,87462,5,4,0:0:0:0:
256,192,87552,12,0,88534,0:0:0:0:
Sotarks
Sadly I modded the most last diff and you remove it ! D:
Topic Starter
Shiguma

Sotarks wrote:

Sadly I modded the most last diff and you remove it ! D:
Sorry, a lot of things including your mod led me to this decision
Muu-chan

Shiguma wrote:

Sadly, I am removing 3 diffs from this set because:

1) The spread became all messed up because of the modding process, there were like 3 diffs that were around the same star rating
2) Comparing the diffs to each other, they were of varying quality
3) There were too many gd's for the set to handle (my fault)

I screwed up. Sorry -Amane-, Zer0-, and Sharkie. I shouldn't have bit off more than I can chew. It feels pretty shit and I would 100% understand if no one ever wants to GD for me.
Re-DLed and here some update for HD diff :3 http://puu.sh/s31uJ/dc61f2c491.rar

thanks shiguma :D
Mir
look guys its the second coming of hitler
16:46 *Miryle pokes
16:46 *Miryle is listening to [https://osu.ppy.sh/b/1111428 HTT - Tenshi ni Fureta yo!]
16:46 Miryle: this is it right?
16:46 Miryle: oh wait
16:46 Miryle: sadfkasdf
16:46 Miryle: WRONG MAP
16:47 *Miryle is listening to [https://osu.ppy.sh/b/1039373 mimimemeMIMI - Harebare Fanfare]
16:47 Shiguma: nooo
16:47 Shiguma: lololol
16:47 Shiguma: yeee
16:47 Miryle: im bad
16:47 Shiguma: xd
16:47 Miryle: okey i'll only do your diffs
16:47 Miryle: and parts of your collab
16:48 Miryle: and uh
16:48 *Miryle is editing [https://osu.ppy.sh/b/1090925 mimimemeMIMI - Harebare Fanfare [Easy]]
16:49 Miryle: tell me when read ;3
16:49 Miryle: ready*
16:49 Shiguma: aight
16:49 Shiguma: rdy
16:49 Miryle: 00:15:498 (5,1) - this blanket looks wrong
16:49 Miryle: it might be correct but just double check
16:50 Miryle: 00:42:819 (3,4) - these two aren't symmetrical
16:50 Miryle: if you rotated 4 a bit more it'd look better
16:50 Shiguma: rotated which way
16:50 Shiguma: clockwise?
16:50 Miryle: anti
16:51 Miryle: try 15
16:51 Shiguma: oh u want me to do that
16:51 Miryle: yesh
16:52 Miryle: 00:47:462 (1,2) - this blanket is definitely off, (2)'s end is too close
16:52 Shiguma: http://osu.ppy.sh/ss/6541742
16:52 Shiguma: yes?
16:52 Miryle: ayy
16:52 Miryle: yesh
16:52 Miryle: 00:53:891 (3,4) - same w/ blanket above slider end is too close
16:52 Shiguma: fixed 2 i think
16:53 Shiguma: ok
16:53 Miryle: 01:02:819 (3,4,1) - lord have mercy
16:54 Miryle: it was all really nice and avoiding overlaps and stuff
16:54 Miryle: and then bam overlaps
16:55 Shiguma: ahhhhhh
16:55 Shiguma: i have to move a bunch of stuff now
16:55 Miryle: ikkk
16:55 Miryle: but overlappsss ;-;
16:55 Shiguma: ur the worst :^)
16:55 Miryle: </3
16:56 Miryle: 01:16:034 (1,2) - also these blankets are off slightly, not a huge deal but just gonna point it out
16:56 Miryle: other than that solid diff :3
16:57 Miryle: poke me when ready for normal
16:57 Shiguma: yeah this might take a couple of minutes
16:57 Shiguma: cuz i have to MOVE EVERYTHING
16:57 Miryle: IM SORRY
16:57 Shiguma: xd
16:57 Shiguma: is k
16:58 Shiguma: ill only torture u a little as u die :^)
16:58 Miryle: asdasd
16:58 Miryle: you can be mean when you mod my map
16:58 Miryle: i'll be submissive :^)
16:58 Shiguma: we'll see when we get to ur map lel
16:59 Miryle: roast me hard
17:00 Shiguma: depends on how good ur map is lel
17:00 Miryle: it has like
17:00 Miryle: 1 mod
17:00 Miryle: so probably still has issues ._.
17:00 Shiguma: sounds good
17:10 Shiguma: ok
17:10 Shiguma: done
17:10 Miryle: wew
17:10 Shiguma: xd
17:10 Miryle: okay let's start with normal lol
17:10 Shiguma: yee
17:10 Miryle: 00:02:462 (5,6) - don't you wanna make these straight?
17:11 Miryle: i can understand why not tho
17:11 Shiguma: nope
17:11 Shiguma: is like that thru the map
17:11 Miryle: kk
17:11 Miryle: 00:14:427 (3,4) - rip blankettos
17:11 Miryle: sliiiightly off ;3
17:12 Shiguma: whaaat
17:12 Miryle: the slider end of 3
17:12 Miryle: looks too close
17:12 Miryle: 00:22:819 (4,5) - literally pixels but move the slider end away from 4 slightly
17:13 Miryle: "is like that thru the map"
17:13 Miryle: > 00:28:177 (2,3) -
17:13 Shiguma: got me there
17:13 Miryle: 00:31:748 (5,6) - nazi blanket
17:13 Shiguma: 00:22:819 (4,5) -
17:13 Miryle: 5 end is too close
17:13 Shiguma: im confused as to what u mean about this
17:13 Miryle: the end is too close
17:14 Miryle: https://puu.sh/seKim/4cd1fd23a3.png
17:14 Shiguma: cancer
17:14 Miryle: same
17:14 Shiguma: fixed lul
17:14 Miryle: 00:43:891 (5,1) - could blanket
17:15 Miryle: not necessary tho
17:15 Miryle: 00:44:605 (1,3) - would have to move this
17:15 Miryle: so meh
17:15 Miryle: 00:46:748 (4,5) - same with "thru the map"
17:15 Miryle: 00:52:462 (6,7) - same
17:16 Miryle: 00:59:248 (2,3) - saaaame
17:16 Shiguma: yo guys its the second coming of hitler :^)
17:16 Miryle: 01:03:891 (6,7) - asasdaasdasd
17:16 Miryle: 01:08:712 (4,5) - straighten maybe
17:16 Miryle: 01:09:605 (6,7) - same as "thru" asdasdasdasd
17:16 Miryle: 01:12:462 (2,3) - not noticeable enough, move 3 more
17:17 Miryle: 01:13:177 (1,2) - nazi blanket, 1's end is too close :3
17:17 Miryle: 01:13:891 (2,3) - same tbh, but may be just me idk
17:17 Miryle: 01:15:319 (4,1) - but this (4)'s end is definitely too close
17:18 Miryle: 01:16:748 (3,1) - AASDSADASDASD blanket ;-;
17:18 Miryle: 01:21:034 (6,7) - saame
17:18 Shiguma: so many things lol
17:18 Miryle: 01:25:319 (3,4) - shiguma are you lying to me
17:18 Miryle: i just dumped everything
17:18 Miryle: LOL
17:18 Miryle: that's it for this diff
17:18 Miryle: poke me when you wanna go for hard
17:18 Shiguma: "that's it"
17:18 Shiguma: -.-
17:19 Shiguma: give me a few years :^)
17:19 Miryle: i'm german
17:19 Miryle: quality matters
17:19 Miryle: JK
17:19 Shiguma: lel
17:19 Miryle: i'm not better tbh you could probably pick out blanket errors in my map too LOL
17:26 Shiguma: when there are comments on blankets
17:26 Shiguma: that's when u know its time to call the bn
17:26 Shiguma: xd
17:26 Miryle: lmao
17:26 Miryle: yesh
17:33 Shiguma: phew
17:33 Shiguma: done
17:33 Miryle: wew
17:33 Miryle: tell me which parts are yours in the collab
17:33 Shiguma: you see the bookmarks
17:33 Shiguma: im the middle
17:33 Miryle: yeah
17:33 Shiguma: 00:33:177 (1) -
17:33 Shiguma: starts here
17:33 Shiguma: 01:01:569 (4) -
17:33 Shiguma: ends here
17:33 Miryle: gotcha
17:34 Shiguma: very intense collab yo
17:34 Miryle: 00:33:712 (2,4) - pls blanket these
17:34 Shiguma: 3 way Hard collab
17:34 Shiguma: :3
17:35 Miryle: 00:45:498 (3,4) - i feel like this ds would break players
17:35 Miryle: idk it's up to you
17:35 Miryle: cuz 00:46:927 (3,4) - is way more noticeable
17:35 Miryle: I think cuz 00:46:034 (1) - gives the illusion thati it's closer than it actually is lol
17:37 Miryle: 00:48:891 (1,2,3,4) - can you make this symmetrical?
17:37 Miryle: honestly the flow here feels weird too ._.
17:38 Miryle: i suggest making them all slider outwards
17:38 Miryle: gives emphasis on the bell thingy?
17:39 Miryle: otherwise nothing to say
17:39 Shiguma: `00:49:248 (2,4) -
17:39 Shiguma: ctrl + g would make it okay?
17:40 Shiguma: for each one
17:40 Miryle: yeah
17:40 Miryle: but also make it a better X shape
17:40 Miryle: looks kinda off atm
17:43 Shiguma: okay
17:43 Shiguma: updated the map
17:43 Miryle: asdasdas
17:43 Shiguma: inb4 worse now
17:45 Miryle: https://puu.sh/seLJh/17e7f2c59d.png -> https://puu.sh/seLPs/923bec4b32.png
17:46 Miryle: looks better imo
17:46 Shiguma: ehhh'
17:46 Shiguma: i dont wanna do that
17:46 Miryle: np
17:47 Miryle: will savelog nao is k?
17:47 Shiguma: yeah, thanks :D
17:47 Miryle: yay
Valentrixe
hai muu [2]

[Muu's NM]
00:14:427 (14427|0,14784|1,15141|2) - these LNs should be 1/1 long i think, especially 00:15:141 (15141|2) - , should be end at white line or red line.

00:32:998 (32998|3) - why sudden 1/2 LN? you didn't use 1/2 LN in 00:28:712 - , and in 00:31:569

00:38:712 (38712|3) - ghost note?

[Muu's HD]

00:08:534 (8534|0) - for guitar? the strumm end at 00:08:891

00:32:998 (32998|3) - same as i mentioned in normal

00:38:712 (38712|3,38712|1) - why double here? i don't see any particular reason to use double in here

00:49:069 (49069|2,49427|1) - what're these LNs stand for?

00:53:177 (53177|2,53177|0,53177|3) - this one doesn't have cymbal, change to double?, same apply to 01:04:605 (64605|1,64605|0,64605|3)

00:58:712 (58712|0,58712|2) - pretty low kick compared to other kicks like 00:58:355 (58355|0,58355|3)

01:12:819 (72819|1) - why single while 01:12:105 (72105|1,72105|0) - double?

it's pretty good already
good luck muu!
Muu-chan

Valentrixe wrote:

hai muu [2]

[Muu's NM]
00:14:427 (14427|0,14784|1,15141|2) - these LNs should be 1/1 long i think, especially 00:15:141 (15141|2) - , should be end at white line or red line.

00:32:998 (32998|3) - why sudden 1/2 LN? you didn't use 1/2 LN in 00:28:712 - , and in 00:31:569

00:38:712 (38712|3) - ghost note?
nothing to change in this diff :3

[Muu's HD]

00:08:534 (8534|0) - for guitar? the strumm end at 00:08:891

00:32:998 (32998|3) - same as i mentioned in normal

00:38:712 (38712|3,38712|1) - why double here? i don't see any particular reason to use double in here single-d

00:49:069 (49069|2,49427|1) - what're these LNs stand for? hi hat :>

00:53:177 (53177|2,53177|0,53177|3) - this one doesn't have cymbal, change to double?, same apply to 01:04:605 (64605|1,64605|0,64605|3) nice ><b

00:58:712 (58712|0,58712|2) - pretty low kick compared to other kicks like 00:58:355 (58355|0,58355|3)

01:12:819 (72819|1) - why single while 01:12:105 (72105|1,72105|0) - double? fixed :9

it's pretty good already
good luck muu!
here is update xD http://puu.sh/sx42z/498356c8d3.rar
thanks <3
PyroBear
From the mapping discord
[Insane]
  1. 00:08:177 (3) - too simplified.
  2. 00:45:855 (5,5) - Not sure why're they there.
  3. 00:52:641 (6) - Why is it a repeat slider?
  4. 00:54:427 (6,1) - Ugly imo
Logic Agent
we talked about your diffs on discord a bit

Topic Starter
Shiguma
Discussion with LA
Logic Agent - Yesterday at 11:03 PM
shiguma idk how i feel about this rhythm in the easy
https://imgur-archive.ppy.sh/K3C90no.png

at the beginning
1/2 stuff shouldn't really be used as a core gameplay mechanic in easys imo
Halfslashed - Yesterday at 11:03 PM
actually meep this is a pretty cute song tbh
i might make a map of this
Cryptic - Yesterday at 11:04 PM
@_Meep_ don't edit it ya wimp, keep it there like a real man
Shiguma - Yesterday at 11:04 PM
they click like 1/1
Logic Agent - Yesterday at 11:04 PM
i also don't think circle spam in an easy should be a thing
i know spamming 1/1 sliders is boring bu
t
it's an easy
be boring
_Meep_ - Yesterday at 11:04 PM
R u happy now
Halfslashed - Yesterday at 11:04 PM
LA, that part better be intense
_Meep_ - Yesterday at 11:04 PM
Lul
Halfslashed - Yesterday at 11:05 PM
otherwise it has good polarity
Shiguma - Yesterday at 11:05 PM
i need testplays
to confirm what u claim logic
Halfslashed - Yesterday at 11:05 PM
but you don't want to use that object density
Logic Agent - Yesterday at 11:05 PM
throw one more buzzword at me and i'll punch you in the nose
Shiguma - Yesterday at 11:05 PM
but idk any noobs
Cryptic - Yesterday at 11:05 PM
implying I actually upload maps @_Meep_
_Meep_ - Yesterday at 11:05 PM
Xd
Halfslashed - Yesterday at 11:05 PM
it's a fucking useful word dammit
lol
i can't really help it
Logic Agent - Yesterday at 11:05 PM
but for real shiguma
there's a fuck ton of 1/2 stuff
that im not down with
Halfslashed - Yesterday at 11:05 PM
LA if it's in an intense part it's fine
Logic Agent - Yesterday at 11:06 PM
it's the whole map
Halfslashed - Yesterday at 11:06 PM
oh
_Meep_ - Yesterday at 11:06 PM
Should i map a full set by myself for the first time of my life
Halfslashed - Yesterday at 11:06 PM
even better, actually
_Meep_ - Yesterday at 11:06 PM
:/
Shiguma - Yesterday at 11:06 PM
i cant agree until i know how it plays for a noob
Logic Agent - Yesterday at 11:06 PM
also there's some fucky blankets but im not that kind of guy
_Meep_ - Yesterday at 11:07 PM
'Fucky blankets' :thinkz:
xLolicore- - Yesterday at 11:07 PM
@Shiguma what shoud last diff name be
Shiguma - Yesterday at 11:07 PM
well tell me the blankets
xLolicore- - Yesterday at 11:07 PM
witch?
Shiguma - Yesterday at 11:07 PM
ill fix those
xLolicore- - Yesterday at 11:07 PM
xdddd
Shiguma - Yesterday at 11:07 PM
also
:weary:
cmon
that diff name
xLolicore- - Yesterday at 11:07 PM
yea i have no ideas rn
Shiguma - Yesterday at 11:07 PM
"big booty"
Logic Agent - Yesterday at 11:07 PM
also
00:21:748 (1,2,3) -
here you broke flow on the third slider in this combo
however you don't do it like.. most of the time
i like when you did this
makes it look way better
than just doing a three slider curve
over and over
but thats just my opinion
Shiguma - Yesterday at 11:08 PM
3 slider curve meaning
Logic Agent - Yesterday at 11:08 PM
00:27:462 (1,2,3) -
00:18:891 (1,2,3) -

Thanks fam
Muu-chan
finally bring back from the grave ;-; btw is my diff updated, shiguma?
Topic Starter
Shiguma

Muu-chan wrote:

finally bring back from the grave ;-; btw is my diff updated, shiguma?
The HD diff, right? If i haven't yet i will in a few hours
Muu-chan

Shiguma wrote:

The HD diff, right? If i haven't yet i will in a few hours
yes :D thanks so much shiguma
XiMerx
hello. i will be staying away from my computer so i'll just post this mod in advanced.

M4M from Discord
You should probably add another hitsound that supports this drum at 00:51:212 and 00:51:569 for example
Video is non existent in both Insanes

Yamicchi:
00:00:320 (1,2) - spacing is too low compared to other pairs of slider like 00:03:177 (1,2) - 00:06:034 (1,2) -
00:00:320 (1,1) - imo it's kinda weird to have almost similar slider shape for different vocal rhythm
00:02:105 (2,5) - would be much more visually appealing if (2) were to somehow blanket with (5)
00:04:605 (1,2,3,4) - really questionable flow here; back-and-forth at a weird angle makes movements awkward
00:08:534 (5,1) - if you have been using the same overlap spacing (like 00:06:927 (4,6) - ) it is better to make it consistent for (5,1)
00:23:177 (1,2,3) - 00:34:605 (1,2,3) - pretty sure that the vocal rhythm is similar to 00:20:319 (1,2,3) - and it is better to have the active clicks for the vocal
00:24:248 (4) - while you're at it, this is also similar to 00:22:819 (5,6) - i personally would change the slider to 2 active notes
00:22:284 (2,3) - i assume that you stacked this because you wanna support the drums? then you should probably add your own hitsounds here (it wouldn't hurt) (nevermind; stated above already)
00:24:605 (1) - spacing is quite underwhelming tbh because other sliders that are on the large white tick are spaced more
00:26:748 (3,1) - blanket fix if you want to (because apparently blanket mods are despised) http://puu.sh/t3gEH/aad4872306.jpg
00:29:248 (3,4) - 00:30:319 (1,2) - basically the same but (4) does not support any vocals like (2) does. i would use a different slider shape for (4)
00:39:427 (2) - if you want, you can move the whole slider 2 pixels to the left (ctrl+leftarrow) to make it reflectionally symmetrical with 00:38:534 (5) - (you can see that the slider line actually goes through the middle)
00:45:677 (5,6) - (6) has a vocal so stacking is probably not a good idea
01:01:034 (3,4) - i was thinking that this part of the song is an intense moment, so i think spacing (4) further out can support the intensity
00:58:534 (7,1) - same thing, it would be better if it used consistent spacing. spacing that these overlaps used 00:56:927 (4,6,2,4) -
01:03:355 (2,4,5) - it might sound very small and totally unnoticeable but these 3 circles are not of same distance
01:14:605 (5) - if you wanna space this out probably for visuals and emphasis, why not do the same for 01:15:677 (6,7,1) -
01:22:284 (2,3) - :thinking: jumps would probably emphasis the vocals better here. the intense drumming have yet to start and 01:22:998 (1,2,3,4,5,6,7) - jumps are unnecessarily here

also, ctrl+a tells me that you didnt use the top portion that much ;w; diff is not bad

Monarch:
i think this difficulty can be polished up by polishing visuals and spacing. because of the rather frequently used 1/1 sliders and 1.90 Slider Velocity, you can be very creative with patterns that deal with 1/2 sliders and circles. just by looking at this http://puu.sh/t3F97/e35efa9c39.jpg i dont think any of these note placements are rather intentiona/justified
00:01:212 (4,5) - tbh i don't know why you would stack. other similar vocal rhythms did not show any signs of stacking
00:05:498 (5) - since this is equidistant to the slider end and 00:04:962 (2) - , you should probably do the same for 00:05:319 (4) -
00:08:177 (3) - i don't know how to feel about the slider. i guess it depends on your music perception? at this point the player might focus more on moving with the sliderball, and not think about the slider shape that complements with the guitar, so it might be better to separate the slider instead of combining
00:14:248 (4,2) - small fix; (4) is off centered in the slider (2)
00:18:355 (3,4,1) - something i mentioned earlier; if you look at the slider heads and the circle, you see that the spacing is rather ambiguous here so the placement might seem unjustified to modders like me
00:23:177 (1) - the red anchor point should be at x:295|y:157 (literally the coordinate of 00:22:819 (4) - )
00:30:319 (1) - spacing is underwhelming as it is on a large white tick
00:50:319 (1,5) - overlap looks bad
01:16:748 (2) - imo you can better body-blanket by blanketing more on the left side of the slider
01:22:641 (4) - i would personally change this to 2 circles to support the vocals (and the spacing to the slider is really very far)
01:28:177 - maybe end the map by placing a note here, i mean there is still a sound here

Collab:
00:14:605 (1,2) - i think this pair of slider should start here 00:14:427 to support the guitar or something, similar to 00:13:177 (1,2) -
00:29:605 (3,4,5,6) - this is as intense as 00:15:319 (3,4,5,6) - which should not happen tbh
00:31:748 (1,2,3) - is this linear flow? then the DS should be linear... nothing to emphasise tbh
00:33:177 - so the next mapper comes in, but with a much higher DS? yeah different mapper but the DS change occured (1.3x -> 1.6x) when intensity of the song did not really increase or anything
00:34:605 (5) - NC should be here instead
00:36:034 (1,2,1,2,3,4) - this feels empty compared to 00:33:712 (2,3,4,5) - at first i think you tried to follow vocals? then you changed your mind and followed the drums next. idk what you wanna do :thinking:
00:52:819 (1) - why the NC here?
00:55:319 (3) - maybe use the same slider shape as the previous slider, like you did here 00:58:177 (3) -
01:12:284 (2) - spacing feels underwhelming here or you can add a note here 01:12:105 to keep the groove goin (the latter sounds better because you should not really miss a white tick)
01:25:677 - same for this, i would place a note here. if not i kill myself

trying to make sense of DS changes, but idk lol

Normal:
01:13:177 (1,2,3) - i thought you're trying to do like a 120deg rotate pattern thingy, but apparently no?
01:16:034 (1,2,3,4) - i would follow similar hitsound pattern as 01:14:605 (3,4) -

ok i might have some nazi comments here and there but i hope this mod holds up to your standard (?)
i have mapped 0 seconds of normal and easy so there you have it! good luck!
Etsu
can make diff easy mania? i like this song :`
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