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aivi & surasshu - ARCADE MANIA - Meat Beat Mania: FLAMBEE!

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Total Posts
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Topic Starter
Skairul
This beatmap was submitted using in-game submission on Thursday, December 01, 2016 at 6:11:03 PM

Artist: aivi & surasshu
Title: ARCADE MANIA - Meat Beat Mania: FLAMBEE!
Source: Steven Universe
Tags: game garnet pork pig chicken rebecca sugar
BPM: 172
Filesize: 1741kb
Play Time: 01:31
Difficulties Available:
  1. Easy (1.26 stars, 82 notes)
  2. Emillia's Extra (6.02 stars, 385 notes)
  3. Emillia's Insane (3.83 stars, 301 notes)
  4. Hard (2.72 stars, 129 notes)
  5. Kujinn's Insane (4.47 stars, 320 notes)
  6. Normal (1.81 stars, 129 notes)
Download: aivi & surasshu - ARCADE MANIA - Meat Beat Mania: FLAMBEE!
Information: Scores/Beatmap Listing
---------------
"Now you're cooking!"
EASY: COMPLETE (Ready for mods!)
NORMAL: COMPLETE (Ready for mods!)
HARD: WIP
Zyl's HARD: ?
lululu's INSANE: ?
Kujinn's INSANE: COMPLETE (Ready for mods!) (Hitsound WIP)
Emillia's INSANE: COMPLETE (Ready for mods!) [Hitsounded by me]
Emillia's EXTRA: COMPLETE (Ready for mods!) [Hitsounded by me]

Thanks to:
  • Modder / Mapper
  1. Miryle (hope u get out of that mental asylum)
  2. pinataman (i see everything in a new direction now)
  3. Juiceys (upupupupupu~!)
  4. Swegmec (first time ever using a google form to request mod)
  5. NewtonsCradle (#modreqs actually works!)
  6. Yahuri (for the irc mod)
  7. Kondou-Shinichi (for the mod and star)
  8. _orange (short and sweet)
  9. Sinnoh (that has got to be one of the longest mods here so far :p)
  10. Rose Melody (you've got quite a good ear)
  11. MBmasher (Thanks for the metadata check!)
  12. Kanye (you made me map more :c hehe, luv u <3)
  13. Nightstalker (short and sweet part 2)
  14. William K (u made me remap one whole section :c jk still luv u :p)
  15. _Stan (short and sweet part 3)
  16. Agatsu (short and sweet part 4)
  17. Net0 (great mod...very in-depth <3)
  18. hlanden (for "noob" mod :p)
  19. greatnathyboy (short and sweet part 5)
  20. Underdogs (why u no liek kekt00n)
  21. neonat (haiz :3)
  22. Venix (random mod queue person >.>)
  23. Hobbes2 (for future mod :p)
  24. Zyl (for Hard GD)
  25. Hey lululu (for Insane GD)
  26. Kujinn (for Insane GD)
  27. [ Emillia ] (for unexpected Insane and Extra GD)

    Without you guys, my mapset would probably be far from presentable :3 Love you all ^-^
Mir
From my queue.~

Let’s go. Prepare for a blanket mod.

Easy

Easy

  1. 00:03:729 (1,2,3,4) – Slider whistles!
  2. 00:12:102 (1,2) – Blanket feels off.
  3. 00:20:474 (1,2,1,2) – Perfect places for sliderwhistle.~
  4. 00:32:334 (2,3) – Blanket slightly off.
  5. 00:34:427 (1,2) - ^ Totally off.
  6. 00:36:520 (2,1) - ^ COMPLETELY off.
  7. 00:48:381 (1,2,3,4) – Again with the sliderwhistle opportunities.
  8. 01:01:636 (3,1) – Blanket these probably?
  9. 01:05:125 (1,2) – Again a blanket’s off.
  10. 01:17:683 (2,3) - ^
Normal

Normal

  1. 00:03:730 (1,3,1,3) – Whistles!
  2. 00:16:985 (4,1) – Blanket.
  3. 00:19:078 (3,1,3,1,2) - – Slider whistles!
  4. 00:22:741 (4) – Also, not sure if you can do this on a normal, but it seems like the break after this is too short (only ½ beat) imo. Not sure.
  5. 00:27:102 (2,3) – Blanket.
  6. 00:28:148 (4,1) - ^ Dying.
  7. 00:31:636 (1,2) - ^ DYING.
  8. 00:35:823 (7,1) - ^ IM DYING.
  9. 00:38:264 (2,3) - ^ sdasdasdasd
  10. 00:41:055 (6,7) - ^ -is dead-
  11. 00:48:381 (1,4,1,2) - -revives- SLIDERWHISTLES! -dies again because of 00:51:171 (1,2) blanket-
  12. 00:57:276 (2,3) - -turns in grave- Blankettttt.
  13. 01:00:590 (2,3) – I’m seriously starting to wonder if you even tried with these blankets. ._.
  14. 01:12:102 (1,2) - ^ -cries internally-
  15. 01:15:590 (2,3) - ^ … I have no more tears.
  16. 01:17:334 (5,1) – ^ Literally more triggered than a feminist in a Leafy video at this point.
  17. 01:19:427 (3,4) - ^ Another goddamn blanket in this goddamn map. (Leafy reference pls don’t hurt me.)

In conclusion.

LEARN HOW TO BLANKET PLEASE.

Good luck. I need to go to a mental asylum now, pm me if you have questions.
Topic Starter
Skairul

Miryle wrote:

From my queue.~

Let’s go. Prepare for a blanket mod. (◞‸◟;)

Easy

Easy

  1. 00:03:729 (1,2,3,4) – Slider whistles!I am terrible with hitsounding :[
  2. 00:12:102 (1,2) – Blanket feels off. And so it does
  3. 00:20:474 (1,2,1,2) – Perfect places for sliderwhistle.~ ok then :]
  4. 00:32:334 (2,3) – Blanket slightly off.
  5. 00:34:427 (1,2) - ^ Totally off.
  6. 00:36:520 (2,1) - ^ COMPLETELY off.
  7. 00:48:381 (1,2,3,4) – Again with the sliderwhistle opportunities. i should never do my own hitsounds
  8. 01:01:636 (3,1) – Blanket these probably?
  9. 01:05:125 (1,2) – Again a blanket’s off.
  10. 01:17:683 (2,3) - ^ (Probably still not)Blanketed!
Normal

Normal

  1. 00:03:730 (1,3,1,3) – Whistles!
  2. 00:16:985 (4,1) – Blanket.
  3. 00:19:078 (3,1,3,1,2) - – Slider whistles!
  4. 00:22:741 (4) – Also, not sure if you can do this on a normal, but it seems like the break after this is too short (only ½ beat) imo. Not sure.
  5. 00:27:102 (2,3) – Blanket.
  6. 00:28:148 (4,1) - ^ Dying.
  7. 00:31:636 (1,2) - ^ DYING.
  8. 00:35:823 (7,1) - ^ IM DYING.
  9. 00:38:264 (2,3) - ^ sdasdasdasd
  10. 00:41:055 (6,7) - ^ -is dead-
  11. 00:48:381 (1,4,1,2) - -revives- SLIDERWHISTLES! -dies again because of 00:51:171 (1,2) blanket-
  12. 00:57:276 (2,3) - -turns in grave- Blankettttt.
  13. 01:00:590 (2,3) – I’m seriously starting to wonder if you even tried with these blankets. ._.
  14. 01:12:102 (1,2) - ^ -cries internally-
  15. 01:15:590 (2,3) - ^ … I have no more tears.
  16. 01:17:334 (5,1) – ^ Literally more triggered than a feminist in a Leafy video at this point.
  17. 01:19:427 (3,4) - ^ Another goddamn blanket in this goddamn map. (Leafy reference pls don’t hurt me.)

Remapped Normal, everything's probably not blanketed right :^)

In conclusion:

LEARN HOW TO BLANKET PLEASE. im sorry (╥﹏╥)

Good luck. I need to go to a mental asylum now, pm me if you have questions. i need to go get my eyes checked now...
Thanks for the very.... interesting mod! :]
Zyl
From my Queue~

Wait for my GD babe
I will search the metadata later, because i think that the current one isn't the correct, also don't think that the song is that "strong & fast" for make an Insane diff, so i take the Hard one :) !


Also, your blankets... mostly of them are good, doesn't make a drama just for it ¬¬
Topic Starter
Skairul

Zyl wrote:

From my Queue~

Wait for my GD babe
I will search the metadata later, because i think that the current one isn't the correct, also don't think that the song is that "strong & fast" for make an Insane diff, so i take the Hard one :) !


Also, your blankets... mostly of them are good, doesn't make a drama just for it ¬¬
aww thanks bb, will be waiting ^-^. I'm not sure about the metadata too, but it's the one i got from the mp3
Juiceys
Overall

Easy diff is 1 second longer than normal, please fix this :)

The hitsounds are a bit loud an unappealing, i would lower the volume on them.

Check aimod, there are some other errors in meta data that should be fixed

Easy

00:44:543 (3) - This circle creates a triangle patter with the two sliders around it while the other circles like this don't. It doesn't follow the pattern of the other circles and might want to be moved.
01:01:636 (3,1) - Curve 1 more to make a better blanket.
00:07:916 (4,1) - Fix blanket

Normal

00:43:846 (2,3) - Fix blanket
Kondou-Shinichi
Hello!
Song: Top kek
I would really want to make a GD (extra maybe) when I have time, wait for me :^)
Timing: I REALLY consider making it double BPM, the song is medium fast
easy
00:22:916 (3) - didn't see the need for a circle here
normal
nothing. looks perfect for me!
Topic Starter
Skairul

Kondou-Shinichi wrote:

Hello!
Song: Top kek
I would really want to make a GD (extra maybe) when I have time, wait for me :^) will be waiting :^)
Timing: I REALLY consider making it double BPM, the song is medium fast Done!
easy
00:22:916 (3) - didn't see the need for a circle here Now that I think about it, I also feel the same way :p
normal
nothing. looks perfect for me! oh really???? :]

Juiceys wrote:

Overall

Easy diff is 1 second longer than normal, please fix this :) Fixed!

The hitsounds are a bit loud an unappealing, i would lower the volume on them. Agreed!

Check aimod, there are some other errors in meta data that should be fixed Woops!

Easy

00:44:543 (3) - This circle creates a triangle patter with the two sliders around it while the other circles like this don't. It doesn't follow the pattern of the other circles and might want to be moved. I don't see the triangle pattern you mean...
01:01:636 (3,1) - Curve 1 more to make a better blanket.
00:07:916 (4,1) - Fix blanket

Normal

00:43:846 (2,3) - Fix blanket
Thanks for the mods! Easy and Normal Updated!
bejewelled
Hello, mod from my queue:

Easy
General Suggestions:
You should vary your hitsounds. Currently you have "normal" for every point. Try changing some timing points to "soft" or "drum" sound to vary.

00:24:660 (2,1) - Could use a note in-between these sliders.
00:32:334 (2) - I would make this a half-beat slider. You kind of miss the rhythm in the middle by making this a full beat.

Normal
General Suggestions:
Many of your blankets look offset. Check these and make sure they are truly centered.

00:32:334 (2) - This blanket is slightly off.
00:48:381 (1,2) - Again, blanket seems offset (this could just be me).
00:56:055 (4,1,2) - This pattern is a bit awkward. Try moving the (1) and (2).
01:00:590 (2,3) - Make these into a blanket.
Topic Starter
Skairul

Swegmec wrote:

Hello, mod from my queue:

Easy
General Suggestions:
You should vary your hitsounds. Currently you have "normal" for every point. Try changing some timing points to "soft" or "drum" sound to vary. umm, I don't think I do...but I'm probably gonna get someone else to help me hitsound my map :p

00:24:660 (2,1) - Could use a note in-between these sliders. There is no sound there though...
00:32:334 (2) - I would make this a half-beat slider. You kind of miss the rhythm in the middle by making this a full beat. I think it's fine as it is, but if others also comment about it, then I'll consider changing it :p

Normal
General Suggestions:
Many of your blankets look offset. Check these and make sure they are truly centered. Will make sure!

00:32:334 (2) - This blanket is slightly off. done
00:48:381 (1,2) - Again, blanket seems offset (this could just be me). done
00:56:055 (4,1,2) - This pattern is a bit awkward. Try moving the (1) and (2). Looks fine :/
01:00:590 (2,3) - Make these into a blanket. done
Thanks for the mod! Easy and Normal Updated!
newton-
modreqs!
just a bunch of nitpicky aesthetics mods, with like 2 rhythm suggestions
easy
00:13:497 (2,3) - just me being nitpicky but 00:13:497 (2) doesnt lead linearly into 00:14:195 (3)
00:41:055 (2,3) - ^
00:52:567 (4) - why not make this slider's shape identical to 00:51:171 (3)? seems aesthetically more pleasing.
normal
00:05:823 (5,6) - change to reverse slider maybe?
00:15:590 (2,3,4) - the flow between these objects feels a bit too sharp
00:56:753 (1) - consider doing something similar to 01:02:334 (4,5) here
01:05:823 (2,3) - 01:05:823 (2) doesnt lead in perfectly to 01:06:520 (3) ; move 01:06:520 (3,4) a bit higher to compensate and keep the blanket

good luck!
Yahuri
use copy paste for sliders
19:17 SkairulGames: hOi
19:17 Yahuri: hiya
19:17 SkairulGames: umm...i posted on ur queue >.>
19:17 Yahuri: ik
19:17 Yahuri: DLing now
19:17 SkairulGames: oh ok
19:17 SkairulGames: :p
19:17 Yahuri: im gonna testplay, spectate if you wish
19:19 Yahuri: is this done?
19:19 SkairulGames: yes
19:20 Yahuri: well it feels a bit weird after the final spinner
19:20 SkairulGames: really?
19:21 Yahuri: personally i would map a bit more, then put the spinner during the fade out
19:21 SkairulGames: hmm...
19:21 SkairulGames: im not sure
19:21 Yahuri: not sure though so ask someone else about that too
19:21 SkairulGames: ill consider it
19:21 Yahuri: needs hitsounds
19:21 SkairulGames: yeah...i dont know how to do hitsounds :p
19:22 Yahuri: the default samplesets would work well for this map
19:22 Yahuri: for example, these 00:07:218 (2,3) - could use drum-hitfinish
19:23 Yahuri: and all the whistle sounds can use normal-hitwhistle
19:25 Yahuri: 00:09:311 (1,4) - overlap here looks kinda messy, you could move around the objects so that 4 stack on the head of 1 instead
19:26 SkairulGames: ok :]
19:26 SkairulGames: done!
19:26 Yahuri: 00:18:381 (3,4) - the blanket would look nicer if you move 4 to the left so that the tail of 4 doesnt get too close to the body of 3
19:27 SkairulGames: i think ill get someone to do the hitsounds for me :p
19:27 Yahuri: lol ok
19:27 Yahuri: 00:33:032 (3,4) - minor DS error
19:28 SkairulGames: done
19:28 Yahuri: did you make all the curve sliders by hand?
19:29 SkairulGames: yea?
19:29 Yahuri: well
19:29 Yahuri: its better not to do that
19:30 Yahuri: because it means that the curvature of every slider will be different -> not very good for aesthetics
19:30 SkairulGames: ok, will make sure for future maps too :]
19:30 Yahuri: so use copy paste to your advantage
19:30 SkairulGames: sure :p
19:31 Yahuri: (also makes blankets much easier to do)
19:31 Yahuri: 00:56:753 (1,2) - small DS error
19:33 Yahuri: 01:02:334 - theres no sound here, move this 01:02:334 (4) - one red tick forward and delete 01:02:683 (5)
19:33 Yahuri: 01:01:288 - no sound here, you can extend the slider by one red tick
19:35 Yahuri: 00:16:985 (1,2) - switch NC from 1 to 2
19:35 Yahuri: 00:25:706 (1,2) - ^
19:35 Yahuri: 00:34:427 (5) - add NC
19:35 Yahuri: 00:40:009 (6) - ^
19:36 Yahuri: 00:45:590 (5) - ^
19:37 Yahuri: 01:02:334 - NC whichever object comes first on or after this time
19:38 Yahuri: 01:02:334 - actually scratch whatever i said about no sound here cuz i hear it now lol
19:38 Yahuri: its pretty faint tho
19:39 Yahuri: okay thats it
19:39 SkairulGames: what if i do it like this: https://puu.sh/s1k62/27267aeb4c.png
19:39 Yahuri: thats fine
19:39 SkairulGames: cool :]
19:39 Yahuri: any questions?
19:40 SkairulGames: hmm
19:40 SkairulGames: can't think of anything to ask atm...
19:40 SkairulGames: i think that would be all
19:40 Yahuri: alrighty
19:40 SkairulGames: thanks :D
19:40 Yahuri: youre welcome C:
Topic Starter
Skairul

NewtonsCradle wrote:

modreqs!
just a bunch of nitpicky aesthetics mods, with like 2 rhythm suggestions rawr
easy
00:13:497 (2,3) - just me being nitpicky but 00:13:497 (2) doesnt lead linearly into 00:14:195 (3) sure c:
00:41:055 (2,3) - ^ yep c:
00:52:567 (4) - why not make this slider's shape identical to 00:51:171 (3)? seems aesthetically more pleasing. I wanted it to blanket 00:53:962 (1) - ...but if others also voice out this concern then I'll change it
normal
00:05:823 (5,6) - change to reverse slider maybe? nah...i like it like that :p
00:15:590 (2,3,4) - the flow between these objects feels a bit too sharp it's a triangle pattern...
00:56:753 (1) - consider doing something similar to 01:02:334 (4,5) here i think it looks fine...
01:05:823 (2,3) - 01:05:823 (2) doesnt lead in perfectly to 01:06:520 (3) ; move 01:06:520 (3,4) a bit higher to compensate and keep the blanket cool c:

good luck!
Thanks for the mod! :D Updated Easy and Normal
Topic Starter
Skairul

Yahuri wrote:

use copy paste for sliders
19:17 SkairulGames: hOi
19:17 Yahuri: hiya
19:17 SkairulGames: umm...i posted on ur queue >.>
19:17 Yahuri: ik
19:17 Yahuri: DLing now
19:17 SkairulGames: oh ok
19:17 SkairulGames: :p
19:17 Yahuri: im gonna testplay, spectate if you wish
19:19 Yahuri: is this done?
19:19 SkairulGames: yes
19:20 Yahuri: well it feels a bit weird after the final spinner
19:20 SkairulGames: really?
19:21 Yahuri: personally i would map a bit more, then put the spinner during the fade out
19:21 SkairulGames: hmm...
19:21 SkairulGames: im not sure
19:21 Yahuri: not sure though so ask someone else about that too
19:21 SkairulGames: ill consider it
19:21 Yahuri: needs hitsounds
19:21 SkairulGames: yeah...i dont know how to do hitsounds :p
19:22 Yahuri: the default samplesets would work well for this map
19:22 Yahuri: for example, these 00:07:218 (2,3) - could use drum-hitfinish
19:23 Yahuri: and all the whistle sounds can use normal-hitwhistle
19:25 Yahuri: 00:09:311 (1,4) - overlap here looks kinda messy, you could move around the objects so that 4 stack on the head of 1 instead
19:26 SkairulGames: ok :]
19:26 SkairulGames: done!
19:26 Yahuri: 00:18:381 (3,4) - the blanket would look nicer if you move 4 to the left so that the tail of 4 doesnt get too close to the body of 3
19:27 SkairulGames: i think ill get someone to do the hitsounds for me :p
19:27 Yahuri: lol ok
19:27 Yahuri: 00:33:032 (3,4) - minor DS error
19:28 SkairulGames: done
19:28 Yahuri: did you make all the curve sliders by hand?
19:29 SkairulGames: yea?
19:29 Yahuri: well
19:29 Yahuri: its better not to do that
19:30 Yahuri: because it means that the curvature of every slider will be different -> not very good for aesthetics
19:30 SkairulGames: ok, will make sure for future maps too :]
19:30 Yahuri: so use copy paste to your advantage
19:30 SkairulGames: sure :p
19:31 Yahuri: (also makes blankets much easier to do)
19:31 Yahuri: 00:56:753 (1,2) - small DS error
19:33 Yahuri: 01:02:334 - theres no sound here, move this 01:02:334 (4) - one red tick forward and delete 01:02:683 (5)
19:33 Yahuri: 01:01:288 - no sound here, you can extend the slider by one red tick
19:35 Yahuri: 00:16:985 (1,2) - switch NC from 1 to 2
19:35 Yahuri: 00:25:706 (1,2) - ^
19:35 Yahuri: 00:34:427 (5) - add NC
19:35 Yahuri: 00:40:009 (6) - ^
19:36 Yahuri: 00:45:590 (5) - ^
19:37 Yahuri: 01:02:334 - NC whichever object comes first on or after this time
19:38 Yahuri: 01:02:334 - actually scratch whatever i said about no sound here cuz i hear it now lol
19:38 Yahuri: its pretty faint tho
19:39 Yahuri: okay thats it
19:39 SkairulGames: what if i do it like this: https://puu.sh/s1k62/27267aeb4c.png
19:39 Yahuri: thats fine
19:39 SkairulGames: cool :]
19:39 Yahuri: any questions?
19:40 SkairulGames: hmm
19:40 SkairulGames: can't think of anything to ask atm...
19:40 SkairulGames: i think that would be all
19:40 Yahuri: alrighty
19:40 SkairulGames: thanks :D
19:40 Yahuri: youre welcome C:
Thanks for the IRC mod! :D Updated Easy and Normal
Kondou-Shinichi
your cookie
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 25706
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Meat Beat Mania - FLAMBE!
TitleUnicode:Meat Beat Mania - FLAMBÉE!
Artist:Aivi & Surasshu
ArtistUnicode:Aivi & Surasshu
Creator:SkairulGames
Version:eXtra
Source:Steven Universe
Tags:game garnet pig chicken rebecca sugar
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:3.7
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.20000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Arcade_mania_beat_the_meat.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3730,348.837209302326,4,1,0,30,1,0
3730,-133.333333333333,4,3,0,30,0,0
9311,-100,4,1,0,30,0,0
20474,-133.333333333333,4,3,0,30,0,0
24660,-133.333333333333,4,3,0,30,0,0
25706,-133.333333333333,4,3,0,10,0,0
26055,-100,4,1,0,30,0,0
46985,-200,4,1,0,30,0,0
48381,-100,4,1,0,30,0,0
53962,-100,4,1,0,30,0,1
54311,-50,4,1,0,30,0,1
72102,-100,4,1,0,30,0,0


[Colours]
Combo1 : 0,89,0
Combo2 : 255,132,255
Combo3 : 134,226,253
Combo4 : 255,255,66
Combo5 : 108,255,108
Combo6 : 147,0,147
Combo7 : 2,111,142
Combo8 : 128,128,0

[HitObjects]
108,76,3730,6,0,P|82:129|149:222,1,165.000006741285
249,247,4253,1,0,0:0:0:0:
132,289,4427,2,0,P|198:345|299:339,2,165.000006741285
190,229,5212,5,0,0:0:0:0:
209,222,5299,1,0,0:0:0:0:
226,211,5386,1,0,0:0:0:0:
244,202,5474,2,0,L|341:156,1,82.5000033706426
441,152,5823,1,0,0:0:0:0:
467,272,5997,1,0,0:0:0:0:
376,187,6171,1,0,0:0:0:0:
358,304,6346,1,0,0:0:0:0:
219,214,6520,5,0,0:0:0:0:
126,131,6695,1,0,0:0:0:0:
108,142,6782,1,0,0:0:0:0:
98,160,6869,2,0,P|78:227|95:255,1,82.5000033706426
174,316,7218,6,0,B|123:340|89:336|12:318,2,165.000006741285
256,311,8032,1,0,0:0:0:0:
338,313,8148,1,0,0:0:0:0:
417,290,8264,1,0,0:0:0:0:
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477,142,8497,1,0,0:0:0:0:
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434,283,45241,2,0,P|379:219|380:138,1,165.000000447034
297,121,45590,5,0,0:0:0:0:
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426,213,46113,1,0,0:0:0:0:
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110,206,46462,1,0,0:0:0:0:
254,371,46636,1,0,0:0:0:0:
399,205,46811,1,0,0:0:0:0:
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378,135,49078,1,0,0:0:0:0:
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428,115,49253,1,0,0:0:0:0:
451,101,49340,1,0,0:0:0:0:
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133,140,52683,1,0,0:0:0:0:
243,101,52799,1,0,0:0:0:0:
345,113,52916,1,0,0:0:0:0:
418,161,53032,1,0,0:0:0:0:
446,228,53148,1,0,0:0:0:0:
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274,278,54573,1,0,0:0:0:0:
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269,179,56666,1,0,0:0:0:0:
353,136,56753,2,0,P|326:252|200:302,1,220.000000596046
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Topic Starter
Skairul
Will check the difficulty as soon as possible! Thanks for the star btw!

EDIT: Your difficulty doesn't look finished though. But anyways, I like the first part of the map. But following that, I wasn't too fond of it... It didn't feel like it fit the song...maybe I'll check it out again though. Perhaps you could finish the difficulty and update the post?
_orange
from mod queue

[Normal]

00:07:567 (3,4) - slight blanket error

00:45:241 (4,1) - blanket error

01:02:334 (1,2) - umm, doesn't fit

didn't find anything on easy
not a lot of problems, :P sorry for short mod
Topic Starter
Skairul

_orange wrote:

from mod queue

[Normal]

00:07:567 (3,4) - slight blanket error very slight, but tried to fix it

00:45:241 (4,1) - blanket error it looks fine...

01:02:334 (1,2) - umm, doesn't fit actually if you listen close enough, it does fit

didn't find anything on easy cool :p
not a lot of problems, :P sorry for short mod it's fine :]
Thanks for the mod! Updated Normal
Xinnoh
From my Catch the Beat queue, first standard only mod in a while.

General
Change Romanised title from FLAMBE! -> FLAMBEE!
Same as when you change romanised Pokémon to Pokemon, not Pokmon
Kiai shouldn't be used during a build up. Use it either at 00:26:055 (1) - or 01:12:102 (1) - or both, your choice.

Easy
AR/HP 2 is quite low even for an easy diff, you could consider changing them to 3.
  1. 00:27:450 (3) - Slider ends at (-5,86) change this so it ends in the grid.
  2. 00:29:892 (2,3) - Can improve flow by moving these up a little.
  3. 00:34:427 (1,2,1) - Just a minor complaint, but these two could be symmetrical around (2) to look nicer.
  4. 00:38:264 (2) - Could be higher to match flow
  5. 00:43:148 (1) - Move lower, flow.
  6. 00:53:962 (1) - You could add a few more weird sliders like this for this part.
  7. 01:12:102 (1) - This could be too far from the previous spinner.
Normal
CS jump from 2 -> 3.5 is a bit high, would go down to 3 but your choice.
  1. 00:13:846 (4,5,6) - 4/6 are closer to each other compared to 4/5 and 5/6, make an equalateral triangle for map symmetry
  2. 01:16:636 (4,5,6) - ^
  3. 00:33:730 (4,2) - End of (4) does not line up with end of (2)
  4. 00:40:706 (2,3,4) - Straight lines like this aren't that common in modern mapping...
  5. 00:43:846 (2) - You can align the end of this slider with 00:42:102 (5) -
  6. 00:49:078 (2,3,4) - This is not a straight line, see image
Call me back when all of the other GDs are added
Topic Starter
Skairul

Sinnoh wrote:

From my Catch the Beat queue, first standard only mod in a while.

General
Change Romanised title from FLAMBE! -> FLAMBEE! I guess so, FLAMBE was what osu! gave me when I put the title in...
Same as when you change romanised Pokémon to Pokemon, not Pokmon
Kiai shouldn't be used during a build up. Use it either at 00:26:055 (1) - or 01:12:102 (1) - or both, your choice. I'll leave it as it is, because that's like "the special part" of the map since it's different from the rest of the map...

Easy
AR/HP 2 is quite low even for an easy diff, you could consider changing them to 3. Changed!
  1. 00:27:450 (3) - Slider ends at (-5,86) change this so it ends in the grid. Will be updating due to Nightstalker's comment
  2. 00:29:892 (2,3) - Can improve flow by moving these up a little. Agreed!
  3. 00:34:427 (1,2,1) - Just a minor complaint, but these two could be symmetrical around (2) to look nicer.Changed!...i think...
  4. 00:38:264 (2) - Could be higher to match flow ok
  5. 00:43:148 (1) - Move lower, flow. sure
  6. 00:53:962 (1) - You could add a few more weird sliders like this for this part. Gonna leave it as it is
  7. 01:12:102 (1) - This could be too far from the previous spinner. Not really, I think the time between the spinner and the slider is just fine. Also, there's no sound in between the two that can support a beat.
Normal
CS jump from 2 -> 3.5 is a bit high, would go down to 3 but your choice. CS 3 it is!
  1. 00:13:846 (4,5,6) - 4/6 are closer to each other compared to 4/5 and 5/6, make an equilateral triangle for map symmetry tried my best to fix
  2. 01:16:636 (4,5,6) - ^ ^
  3. 00:33:730 (4,2) - End of (4) does not line up with end of (2) but it does?
  4. 00:40:706 (2,3,4) - Straight lines like this aren't that common in modern mapping... I guess it's good to be special? Will see what others think.
  5. 00:43:846 (2) - You can align the end of this slider with 00:42:102 (5) - Leave it as it is
  6. 00:49:078 (2,3,4) - This is not a straight line, see image Fixed I think :p
Call me back when all of the other GDs are added Will do!
Thanks for the mod! Updated Easy and Normal
Xinnoh

SkairulGames wrote:

Sinnoh wrote:

Easy
00:27:450 (3) - Slider ends at (-5,86) change this so it ends in the grid. I don't see how this affects anything...
Can we get some opinions other than mine on this please, I'm pretty sure it's not rankable, that's why it affects your map.
Topic Starter
Skairul

Sinnoh wrote:

Can we get some opinions other than mine on this please, I'm pretty sure it's not rankable, that's why it affects your map.
I'm not sure...I don't see anything in the ranking criteria relating to this. Even though the slider end is off-grid, it's still fully onscreen in play mode... But if you insist, will see what others think... Updated mod reply.
DeletedUser_2179411
Hi .. Mod from Queue ..

General :
  • * i think you should low the hit sounds till 40 .. cause its really loud ..
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Easy :

  • 00:12:102 (1,2) - Fix blanket a little bit ..
    00:24:660 (2,1) - Blanket too ..
    00:49:776 (2,3) - ^
    01:14:543 (1,2) - Move the circle to the right a bit and also the slider .. just to make the player to get confused by clicking the slider first .. so basically make them a bit to the right ..

    *Nice diff tbh ..
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Normal :

  • 00:10:706 (3,4) - make it like this -> http://i.imgur.com/QSyQY7k.png .. to be like this 00:13:497 (3,4) -
    00:16:288 (3,4) - Same ^
    00:56:753 (1) - maybe you should not make 1/2 slider .. make it 1/1 .. cause i cant hear any beat on the red line ..
    01:18:381 (2) - make this slider 1/1 and add circle to the next white line to follow the beat ..

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That's all ..
Good luck on your map ^^..
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