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Simon Viklund - Power Plant

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Topic Starter
Charles445
This beatmap was submitted using in-game submission on Thursday, November 04, 2010 at 6:04:26 PM

Artist: Simon Viklund
Title: Power Plant
Source: Bionic Commando Rearmed
Tags: grin steam
BPM: 123
Filesize: 2086kb
Play Time: 01:43
Difficulties Available:
  1. Easy (2.13 stars, 102 notes)
  2. Hard (4.83 stars, 190 notes)
  3. Normal (3.31 stars, 118 notes)
Download: Simon Viklund - Power Plant
Information: Scores/Beatmap Listing
---------------
11/4/2010 - Fullsubmitted again to make slight change to storyboard.
10/16/2010 - Fullsubmitted again, changed how sound works. Clap is noticeable now!
Hyguys
modmodmodmodmodmodmodmodmod >_<
General
Enable Epilepsy Warning
Very Good map ! Starred

Normal
There are so many linear sliders , you should swap some to bezier
00:19:562 This slider should be better on slider curve : bezier
00:25:903 ^
00:40:712 ^
00:42:489 ^

Hard
00:18:099 (5,6,7) Too long jump? o3o

01:14:684 Make slider a litlle early
01:16:635 Make slider a litlle early.
01:17:123 Make slider starts at 01:16:879
01:17:611 Make slider starts at 01:17:489 and finishs at 01:08:112

Insane
looks fine :3
Topic Starter
Charles445

Hyguys wrote:

General
Enable Epilepsy Warning ~If that harmless logo gives someone a seizure, I'll give them a hundred dollars (not really)

Normal
Bezier curves ~I kept them linear on purpose, since it's a techno song.

Hard
00:18:099 (5,6,7) Too long jump? o3o ~No
01:14:684 Make slider a litlle early ~I see what you're getting at, but I want this part to be on beat
01:16:635 Make slider a litlle early. ~Same
01:17:123 Make slider starts at 01:16:879 ~If I did that, it'd overlap on timeline with the other!
01:17:611 Start at 01:17:489 and end at 01:18:112 ~Want it to be on beat, and the length adds a tick causing bad sound flow.
Thank you for your time.
Hyguys
No kudosu ?
Click on Give Kudos
Topic Starter
Charles445
I didn't give kudosu because I didn't make any of the changes you suggested.
Lanttu
[Insane]
00:28:586 (1) - Delete new combo and add it to the next note
00:31:269 (1,1,1,1) - Delete new combo on bold ones
00:43:221 (1) - Delete new combo
00:45:172 (1) - ^
01:28:830 (1) - ^
01:33:708 (9) - New combo and delete it from the next note

That's all I could find. Just minor suggestions, no need to change if you don't agree. ;_;

But anyways, nice work. Starred. ^^
Topic Starter
Charles445
Thanks for the mod!

Lanttu wrote:

[Insane]
00:31:269 (1,1,1,1) - Delete new combo on bold ones ~This part needs a lot of HP for the spinners, so I'm not going to do that
00:43:221 (1) - Delete new combo ~ Hp Drain would kill the player
00:45:172 (1) - ^ ~Same
aRiskOfRain
General;

I think you could do with making an easy, your normal is pretty borderline.
Remove that grey combo colour; it's the same colour as the one used in co-op multiplayer to designate the notes you don't hit... that could get confusing.

Hard;

01:10:781 (1) - 1/4 earlier.
01:12:245 (5) - Shorten by 1/4.

Insane;

Eh, those almost unrankable spinners irk me, but whatever.
Topic Starter
Charles445
You mod awfully quick. I watched you mod the other guys' beatmaps.

DiamondCrash wrote:

I think you could do with making an easy, your normal is pretty borderline. ~Yeah. I <3 me some 2.99
Remove that grey combo colour ~What would be a good replacement for it? Blue like in that AM-3P map?

Hard;
01:10:781 (1) - 1/4 earlier. ~I...
01:12:245 (5) - Shorten by 1/4. ~... love it
Easy difficulty has now been uploaded.
REDOWNLOAD!
James2250
Include a hitcircle apporach circle from the template skin in the folder
Make the slider velocity different on Easy/Normal/Hard (start lower on Easy)
I agree remove gray, not sure what to replace it with
Last timing section doesn't seem to be used on any difficulty
Custom clap sounds so close to the song I can't tell when there are hitsounds or not..oh well?

Easy:
Cut down on the triples as much as possible for an Easy
AR/OD + 1
00:15:660 (1) - add finish
00:39:074 (1) - add finish
00:54:684 (1) - ^ (same for any other parts like this)
You can check these hitsounds over for the other difficulties too~

Normal:
OD + 1
Map looks fine

Hard:
00:22:977 (11) - add note
00:27:367 (5) - new combo
00:29:318 (1) - remove new combo

Insane:
01:01:147 (1) - remove new combo, looks odd atm

Nice~
*star*
Topic Starter
Charles445
Fullsubmitted again. Redownload if downloaded before this post.

James2250 wrote:

Include a hitcircle apporach circle from the template skin in the folder ~Alright.
Make the slider velocity different on Easy/Normal/Hard (start lower on Easy) ~Hmm. This I'm not so sure about.
I agree remove gray, not sure what to replace it with ~I'll try orange for now.
Last timing section doesn't seem to be used on any difficulty ~Originally was soft hitsounds. Forgot to delete it.

Custom clap sounds so close to the song I can't tell when there are hitsounds or not..oh well?
~Unfortunately, other beats I experimented with cancelled out the beat of the song. No kidding.
~I used this one as it adds a very slight hint of a beat. It IS noticeable when played with and without.
~I'll keep it for now, unless I can find any other beats that sound good.


Easy:
You can check these hitsounds over for the other difficulties too ~I didn't even notice that sound in the background.

Hard:
00:22:977 (11) - add note ~No, I like how it goes with the music like this.
00:27:367 (5) - new combo ~No, this and below make ooglay combo
00:29:318 (1) - remove new combo ~No
Axey
very good
love insane :)
Musty
huhuhuhhu That me~ 8-)

[Hard]

00:36:147 (2) - Flip That :p likes :http://puu.sh/fCq

That Awesome :3

[Insane]

Overall : Just Change Circle Size *.* (Left 1 Grid)

THAT AWESOME ! :3

STAR Forced Out~ xD
Topic Starter
Charles445

Mustaash wrote:

[Hard]
00:36:147 (2) - Flip That :p likes :http://puu.sh/fCq ~Uh... no

[Insane]
Change Circle Size *.* (Left 1 Grid) ~If two other people agree.
Thank you for your time!
Zetsubou Sensei
Hey.

- Why does Easy, Normal & Hard have the same Sliver Velocity? (usually fine if there like x0.5 or x2.0 or something...but there isnt in this case)...Try to vary the slider velocity...Easy should be fairly low (so newbs can keep up with the speed) thats around 0.70-1.20...Normal can range from 1.20-1.40 (depending)...Hard can be 1.40-1.80 (usually if there isnt an insane diff)...Try to think along those basis...So change it up. (When doing so...It causes a little remapping...Not much trouble since your song is fairly short)

- I don't like the custom override sound...With it on, it makes your map sound like its got no hitsounds at all!...Take of the override and put it on "Soft" as well...Use Soft at the beginning and end, and Normal at the part with Kiai Time...Sounds a hell of a lot better that way!

[Easy]
01:41:025 (4) - switch the clap for a finish
01:42:977 (4) - ^
Seems fine.

[Normal]
00:38:586 (8) - shorten this slider to end at 00:39:074 (switch the clap for a finish)
01:27:855 (1) - add a finish sound at the beginning
Seems fine.

[Hard]
00:22:977 (x) - add a note here (with clap)
Seems fine.

[Insane]
Circle Size: -1
Seems fine.

Overall
Catchy beat lol...So just fix up on the Slider Velocity and change the hitsounds and its pretty good!

~STAR (GOOD LUCK)
Topic Starter
Charles445
Thanks.

Zetsubou Sensei wrote:

- Slider velocity
~Ok Fine. Changed now.
~1.2,1.5,1.8,2.1 Heyy, that aint so bad.

- I don't like the custom override sound...
~Once I find a better one, it will be replaced.

[Easy]
01:41:025 (4) - switch the clap for a finish ~Hell no
01:42:977 (4) - ^ ~No


[Hard]
00:22:977 (x) - add a note here (with clap)
~You're the second person to point it out, yet I really like it like this.
~Fine, I'll change it if one more person agrees.


[Insane]
Circle Size: -1
~Each difficulty is descending in circle size. This would make Hard and Insane the same.
~Since it was suggested before... I will change it.
This leaves the remaining major problem the hitsound.

Suggestions are much appreciated, and I will be actively hunting for a new one.
In fact, please try deleting the hitsound (normal-hitclap) and listening to how default claps sound. They sound far too strong to me, but I would like to hear another opinion.
wmfchris
[Insane]
0:38:586 (5) up 1 grid

[hard]
0:42:001 (3,4,5) spacing different from last combo's (4,5,6)

star~
Kurai
:)

Green = Suggestion
Orange = You should fix it
Red = You need to fix it

[Easy]
00:41:513 (2) - Add clap

[Normal]

00:19:562 (1) - Reduce the lenght of this slider by half and add a reverse
00:22:977 (x) - Add note or add a reverse at the previous slider
00:30:294 (6) - Reduce the lenght of this slider by half and add a reverse
00:47:367 (2) - Sounds a bit off, remove it ?
00:48:830 (1,2) - Better if you do something like http://puu.sh/gfS

[Hard]

00:21:513 (6) - New combo
00:22:977 (x) - Add note
00:27:367 (5) - New combo
01:13:220 (7) - The ends sounds wrong, Extand by 1/4

[Insane]
01:34:196 (3) - Too close to the top border, that's hide by the lifebar

Star~
Topic Starter
Charles445
Nice mod!

KuraiPettan wrote:

[Easy]
00:41:513 (2) - Add clap ~It has one

[Normal]
00:19:562 (1) - Reduce the lenght of this slider by half and add a reverse ~Eh.. nah
00:30:294 (6) - Reduce the lenght of this slider by half and add a reverse ~I like these
00:47:367 (2) - Sounds a bit off, remove it ? ~Speeds things up for the next combo

[Hard]
00:22:977 (x) - Add note ~Oh fine. I don't like it but if everybody else does, it shall be done.
When I mapped this, I unfortunately kept it mostly linear.
I will go through and mix things up.
In the mean time, the only major problem is the hitsound.

EDIT: Difficulties have been mixed up (except for Insane, I like it like that)
Gonzvlo
General
  1. You should add one more combo color, Not "Grey" but "Blue" or "White".
  2. SB might be confusing for [Easy].

Easy

  1. Maybe too boring , But perfect.
Normal
  1. 00:40:538 (2) - This slider should end here: 00:41:025 & then add a circle here: 00:41:269
  2. 00:42:489 (2) - ^
  3. 00:47:367 (2) - This note is off rythm, Delete it.
  4. 00:47:611 (X) - Add a circle here.
  5. 00:50:781 (1) - You should map this section and delete the spinner.
  6. 01:43:464 (1) - End this spinner here: 01:44:928 and then:
  7. 01:45:416 (X) - Add a spinner here and end it here: 01:46:879
Hard
  1. 01:19:562 (2) - Remove New Combo?
Insane
  1. 00:28:586 (5) - New Combo, then:
  2. 00:29:318 (1) - Remove New Combo and then:
  3. 00:29:806 (1) - Remove New Combo
  4. Blank~
  5. 00:31:757 (1) - Remove New Combo.
  6. 00:32:733 (1) - ^
  7. 00:34:196 (1) - ^
  8. 00:43:221 (1) - ^
  9. 00:45:172 (2) - ^

Nice Map, Nice SB, Star.
Topic Starter
Charles445
Nice mod.

Gonzvlo wrote:

General
You should add one more combo color, Not "Grey" but "Blue" or "White". ~Experimenting
SB might be confusing for [Easy]. ~Perhaps, but changing it to difficulty specific may prove frustrating. I may do it.

Easy
Maybe too boring , But perfect. ~Unfortunately-fortunately

Normal
00:40:538 (2) - This slider should end here: 00:41:025 & then add a circle here: 00:41:269 ~This part adds some complexion
00:42:489 (2) - ^ ~^
01:43:464 (1) - End this spinner here: 01:44:928 and then:
01:45:416 (X) - Add a spinner here and end it here: 01:46:879 ~Interesting. I'll try it.

Insane
00:28:586 (5) - New Combo, then:
00:29:318 (1) - Remove New Combo and then:
00:29:806 (1) - Remove New Combo ~It was like that before. I personally think 123 123 looks much better.
00:43:221 (1) - ^ ~This part is tough on HP Drain, so I made these new combos.
00:45:172 (2) - ^
IceBeam
The first beat I've heard was at 00:00:050,so Offset should be 50,isn't it?

[Easy]
00:32:733 (2) - I'd like you to remove this note,cause the whole pattern(with spinner) sounds better w/o it.
Claps are fine to me,I was trying to suggest to place it between 2 long white ticks,but your choice seems to fit better.

[Normal]
00:23:464 (1) - Finish.
01:18:099 (1) - ^
01:39:562 (1) - ^

[Hard]
00:46:879 (1) - Finish?
00:54:684 (1) - ^
Awesome work with beats.I like how it sounds.

[Insane]
Hard was brilliantly mapped,however seems like you overmapped this one a little.
But technically seems fine to me.

Good luck to you~
Dangaard
[Hard]
  1. I think you should add some new combos in the kiai section and shortly after. Some combos are really stretching.
  2. 00:54:684 (1) - I'd go with a finish on the start of this slider, too.
Topic Starter
Charles445

IceBeam wrote:

[Normal]
00:23:464 (1) - Finish. ~Finishes are strategically placed to emphasize a sound in the background.
01:18:099 (1) - ^ ~Like this one! Thanks for pointing it out.
01:39:562 (1) - ^ ~^-^

[Hard]
00:46:879 (1) - Finish? ~Nah
Awesome work with beats.I like how it sounds. ~Very good to hear

[Insane]
Hard was brilliantly mapped,however seems like you overmapped this one a little. ~Uhoh.
But technically seems fine to me. ~Technically only gets you so far. I'll see what others think.

Dangaard wrote:

[Hard]
I think you should add some new combos in the kiai section and shortly after. Some combos are really stretching. ~Not sure.
Nice mod IceKang :P
I'll give kudos to Dangaard if I follow through with the combo adding.

As for current issues:
Insane might be overmapped
Hitclap sound is hardly noticeable
Firo Prochainezo
Easy:
I don't see anything wrong with this.

Normal:
00:30:294: (6) Maybe move this slider a little bit up?
01:35:660: In my opinion, this spinner is useless.

Hard:
Brilliant.

Insane:
Brilliant.

I think this map is perfect. :) Good job! You really didn't need my help here.
Star'd
Topic Starter
Charles445

Firo Prochainezo wrote:

Easy:
00:30:294: (6) Maybe move this slider a little bit up? ~See below image
01:35:660: In my opinion, this spinner is useless. ~Remapped this spinner
For the slider, I used grid 3 with distance snap, and no grid with distance snap to check how off it was.
Left side is 3 grid, right side is no grid.

It's technically farther than it should be, but it's an extremely insignificant difference.
Bass
[Insane]
00:45:172 (1) - move 1 tick right

Easy, Normal, Hard are fine

Star 8-)
Topic Starter
Charles445
Thanks for the helpful nazi :P
I spaced those out to mimic the other one (other one is 16.97, the next is now 16 instead of 4)

EDIT: I forgot to give kudosu. Here you go.
sasini
> < love this song very much~~

rank rank rank~~@_@
NotShinta
Superb map. My only complaint is that the red combo colour can sometimes blend with the BG, and Insane's streaminess. But neither can really be fixed.

Starred, definitely. Sorry I couldn't be more helpful.
Topic Starter
Charles445

NotShinta wrote:

Superb map. My only complaint is that the red combo colour can sometimes blend with the BG, and Insane's streaminess. But neither can really be fixed.
Insanes are tough because you have to please the professional crowd.
If you're a top ranker, you can't just ignore Insane.

It's very good to hear about stream dislikes, as it's not the first time it came to light as an issue. (SadBeam/IceKangaroo mentioned it)

If some super pro player comes in here and goes "fuck these streams" I'll most definitely change it.

As for the red combo color, that's the first time I heard about it as a problem. I'll think about it.
Topic Starter
Charles445
The more that I think about this, the more I feel that Insane is unnecessary.

Hard sounds right. It goes to the beat and plays relatively tough. It's 4.8 stars - that's not low.

Insane is messy. Almost every beat is a hit or stream, and it doesn't flow well with the song.
I'm going to remove Insane for the time being. I'll still have it backed up in case it is needed again.
eveless
awesome sb.. :)

[Hard]
00:31:269 (8) - how about to move it on the top of the 6?
00:40:050 (4,5) -i think move them to 00:39:928 will hear better , and you can do a comparison with 00:42:001 (3,4,5) , just a suggestion
00:45:538 (3,4) - ^
01:05:172 (4) - how about to move it on 01:05:294 ?
01:10:781 (x) - add note
01:12:733 (x) - ^
01:15:781 (x) -add note?

yeah i like this diff

[Normal]
00:58:342 (6) - spacing(nazi)
01:34:684 (4) - align it to 2's end
01:40:538 (2) - add finish in the end

[Easy]
00:22:977 (4) - add note
nothing else

good
Topic Starter
Charles445
Thanks for the mod.

eveless wrote:

[Hard]
00:31:269 (8) - how about to move it on the top of the 6? ~Don't really like it
00:40:050 (4,5) -i think move them to 00:39:928 will hear better ~I don't :(
00:45:538 (3,4) - ^ ~^^
01:05:172 (4) - how about to move it on 01:05:294 ? ~Doesn't quite work
01:10:781 (x) - add note ~Now THAT sounds good.
01:12:733 (x) - ^ ~^^
01:15:781 (x) -add note? ~^^

[Normal]
00:58:342 (6) - spacing(nazi) ~I see no error.
01:34:684 (4) - align it to 2's end ~Not a fan of those
01:40:538 (2) - add finish in the end ~Doesn't go with music

[Easy]
00:22:977 (4) - add note ~Yes
EDIT:
Redownload if downloaded before 10/16/2010 12:21PM Central
I just changed how the sound works in the map. The custom hitsound is much more noticeable now.
Kiddo-Kun
Nothing wrong here ^_^
I just think there is no point in having a custom clap.

Star~
Topic Starter
Charles445
Thanks for the star.
Without the custom clap, it'd seem a bit dull, as the claps and whistles would NOT fit in this song.
Verdisphena
Haii ~~

Hard :

Approach Rate +1

00:21:513 (1) - New combo?
00:29:318 (1) - New combo?
00:31:269 (12) - New combo where
00:31:757 (1) - Remove new combo


Normal :
Nice ~~

Easy :

Maybe Overall Difficulty -1
00:54:440 (3) - Delete this note
01:33:220 (1) - Remove new combo

Nice song and sb ~~
Topic Starter
Charles445
Thanks.

Verdisphena wrote:

Hard :
Approach Rate +1 ~Sure.
00:21:513 (1) - New combo? ~No
00:29:318 (1) - New combo? ~There already is one :P
00:31:269 (12) - New combo where ~That's nice.
00:31:757 (1) - Remove new combo ~Combo goes to the beat.

Easy :
Maybe Overall Difficulty -1 ~Nah
00:54:440 (3) - Delete this note ~This makes things interesting, but I'll think about it
01:33:220 (1) - Remove new combo ~Switched around combo
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