ThxDavidEd wrote:
EXPERT00:04:392 - Add note, seems like you're missing the guitar beat This is undermapped on purpose
00:04:892 - ^ ^
00:05:392 - ^ ^
00:05:517 (7,1) - If you decide to make the changes above, space these out. ^
00:06:392 - Add note for reason above ^
00:12:017 - Should probably reduce the amount of finishes here. Right now you can't really hear the song because of it :/ The hitsounding of this part is suppose to blend with the music as you have noticed there's a competition going here about the music and the hitsound this is on purpose to create more density and tension here, that's also what I've done with the mapping.
00:24:017 - ^ ^
00:25:267 (2,1) - Fix this blanket This are not supposed to be blanket but it's like the 4th time that I hear this so yeah, done
00:28:017 (1) - This spinner seems out of place. I suggest you map this part as all the other difficulties have. Check the final comment
Thanksmisakiakill wrote:
:) M4MSTD[General]
*Maybe you should put sliderborder too in other Diff
[Expert]
00:12:017 (1) - make this slider face to the note That would kill the flow here
00:32:017 (1) - this note too,face it with slider Overlap issues would happen if I did that
00:21:392 (3) - i think this note should not stack with slider 00:10:267 (2,3) - i think should not stack too You have pointed the two times I've did 1/2 stacks which happens to be the same parts of the music as you could see. Since you didn't give reason for the change, no modification
Okay thats all,sorry for short mod,or wrong (and bad english) :"v
Your map like's perfect XD
GO! GO! Ranked!!! Thanks a lotN00dle wrote:
[box=mod]NORMAL
00:16:642 (1) - 0.6x DS wot It's a decent gap there and I prefered to go along with a blanket.
00:16:642 (1) - ^^
ADVANCED
00:16:017 (5) - 0.55x why lol Because of the gap ahead and for emphasis
00:20:517 (2,3) - you can make that form a perfect hexagon like thisThe main reason I didn't make this a perfect hexagon is because of the angles that I didn't like very much but I'll consider it Nvm it's done
00:32:267 (2,4,5,6) - make these sliders maybe?It's supposed to be hard
EXPERT
00:11:267 (2,3) - same thing as 00:10:267 (2,3) - yet completely different spacing? Yeah I've done that consistently tho
00:20:267 (2,3,4) - fix triangle It's not supposed to be a perfect triangle, if you look here 00:19:767 (1,2,4) - you'll see what's is the pattern
00:23:267 (2) - move this to something like x256 y80, looks better imo Done
619 wrote:
Hi.
M4M
Sry for my Google Translate
If mod was not useful, do not give kudosuGENERAL
- Tags lower case?
- Change combocolor 5 to another, coz combocolor very similarMight do that in the future if the visuals of this mapset need re-work
NORMAL
- 00:04:017 (1) - rhythm may work better, if you replace this slider and do something like this http://puu.sh/rGMs5/265e2a3939.jpg (cursor on 00:04:892 - ) This is the easiest diff of the mapset, so I'm making it mostly 1/1.
- 00:06:017 (2) - same ^^
- 00:08:517 (2,4) - fix blanket a little bit Where?
- 00:10:017 (1) - ^ Done
- 00:11:017 (3,4) - swap them, better rhythm imoWorks this way also
- 00:15:767 (4) - try to replace the two circles, sounds better imoSound better but it's harder and again, this is supposed to be easier. Don't undestimate the power of 1/1 240bpm tap.
- 00:23:017 (3) - blanketImproved
- 00:25:517 (4,1) - i disturbing your selected rhythm, maybe do instead 1\1 2 sliders? Mine works fine
- 00:27:267 (4) - fix blanket a little bitImproved
- 00:33:517 (4) - put it to the left or below for a better flowI believe that the point here is that the entire pattern is going upwards
ADVANCED
- 00:08:767 (3) - put it x:249|y:213, looks better That will kill intended flow
- 00:16:017 (5) - too low spacing, put on the 1.1 DS) And NC pleaseMovedNo NC
- 00:17:642 (3,4) - same (spacing)Fixed
- 00:24:017 (1) - too close to 00:23:017 (4) - move a little lower Didn't undestand what you meant here
EXPERT
- AR 9.3, coz objects are visually less overlapNEVER <3
- 00:04:017 (1,2) - blanket please
- 00:05:017 (3) - ^Improved blankets
- 00:18:892 (3,2) - try to avoid this overlap (i know, 00:19:267 (1,2) - symmetrical, but this overlap looking not good)Looks great, it's not a huge bad overlap.
- 00:21:454 - add a cirlce?Following drums so no.
- 00:23:392 (3,5,6,7) - looking like overlap, try to avoid this Done
- 00:25:267 (2,1) - blanket please Done
- 00:27:767 (4) - i think it is better to replace the slider 2 circlesIt isn't
00:28:017 (1) - seems like really lazy mapping.. cmon, its not like this is an easy diff or something where this oversimplification is more justified at.Kibbleru wrote:
d
exprt
00:13:017 (1,2,4) - i see that ur going for that repeating motion but it just looks too cluttered with this AR and bpm Indeed it's cluttered that's what I went with. I wanted a working pattern that would lower spacing make a repetitive motion and be somewhat sightreadable. After a lot of testplayers try various versions of this pattern this one works great.
00:16:642 (1) - how come u use different hitsounds other than ur highest diff here lol. i don't get the default soft clap usage.This is my diff so I've used custom hitsounds here. I don't see a problem in having different hitsounds samples in the mapset since they're from different mappers. About default clap I don't undestand what you don't get about it :s
advanced could use some denser rhythm to bridge the spread.Advance is using mostly 1/1 with a few 1/2 additions to make a good transition with the normal diff. You might think that the gap from advance to hard is big, but considering some testplays I've gather and the overall spacing of advace, this diff is hard in its own way.
I'll be as clear as possible since it's impossible to keep track of previous mods and ppl don't know discussion over this. I've mapped spinner on this bridge section 00:28:017 - ~ 00:31:517 - in all my diffs. It's simple, the spinner is what I think that fits the most in the music here. If this song was longer and I've mapped the vocal scream as a spinner I believe ppl wouldn't call it lazy mapping, but I know that adding a spinner here might give you this impression. I'll consider making the spinner smaller ending here 00:30:517 - , but I think that this would be REALLY awful. Until the last modder (the BN mod) comes, I'll keep all spinners at their places.