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Bakari - the final outburst of dying creativity

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Total Posts
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Topic Starter
Izzywing
This beatmap was submitted using in-game submission on Saturday, November 19, 2016 at 8:40:10 PM

Artist: Bakari
Title: the final outburst of dying creativity
Tags: dark techno love edge BounceBabe
BPM: 84.5
Filesize: 2087kb
Play Time: 00:36
Difficulties Available:
  1. bb's hard (2.61 stars, 66 notes)
  2. easy (1.5 stars, 44 notes)
  3. normal (1.96 stars, 64 notes)
  4. upheaval (3.6 stars, 94 notes)
Download: Bakari - the final outburst of dying creativity
Information: Scores/Beatmap Listing
---------------
origin of this map: me and bakari were having a conversation and we were discussing song metadata rules, and how if you made the song, you could technically call it whatever you wanted. he then spent i think 5 minutes in fl studio making this loop and i mapped it and ranked it. bakari decided to give it the worst title he could think of at the time. if nothing else, this map is a celebration of two idiots being bored in 2016


Beatmap Information
Please check out Bakari's soundcloud to find out more of his amazing music, it can be found here!

bb's hard. by BounceBabe

mp3 and background provided by riffy
Hikomori
the easy diff has different timing points to the rest of the diffs
so if youll fix it would be better :u

plz give me kudo xd

i dont know if that is a mod xddd
Wormi
Hello from your M4M queue

[General]
  1. Your mp3 has a 128 kbps bitrate have you considered getting a 192 kbps one for better quality?
  2. Maybe you should remove the dot at the end of each diff name since there is none in the title (people keep capitalizing their diff name based on the title right?)
[Every diff except bb's]
  1. I personally do not like the spinners at the end of each diff some more notes could be mapped there
  2. 00:32:593 (1) - Even if it is the last note I don't think this hitsound fits well here
[Easy]
  1. 00:04:546 (2) - You could find a fitting hitsound for this note (and everytime it is repeted in the song)
  2. 00:15:552 (1,2) - 00:04:546 (2) - These sliders may be hard to read for beginners, and they're ugly imo
  3. 00:11:646 (4,1) - Improve blanket
  4. 00:32:948 (1) - Not sure about the ranking criteria but I think you should give more free time before the spinner appears since it is an easy difficulty
[Normal]
  1. Raise AR to 4.5 or 5 to make the spread more even?
  2. Nothing else to say except what has been said above
[bb's Hard]
  1. 00:00:995 (1) - not sure if it is rankable to have notes before the timing point, also it is the only diff that have this note mapped, consider removing it
  2. 00:35:433 (1) - I personally do not like this hitsound :v especially if it is present in only one diff of the set
  3. Anyway, there is a nice use of hitsounds globally in this diff
[soulless]
  1. 00:31:173 (6) - change this slider a bit so its tail points the next circle
  2. 00:05:256 (4,7) - Stack perfectly with the slidertail

I don't have that much to say, the flow and structure looks great for me
good luck for rank

please mod me: https://osu.ppy.sh/s/488317 (preferably the last diff)
Janpai
M4M from your Queue

General
  1. Soulless diff name is weird for me tho. How about Lifeless instead? or something like Last Breath etc. that relates to something deceased xD
  2. I don't get why there are periods in every diff :v
  3. Disable Countdown and widescreen support

easy.
  1. 00:21:232 (1) - Since there are few dominant sounds in the song, why not map all that? I mean that red tick has a bell sound so my rhythm suggestion is remove the reverse at 00:21:232 (1) - then delete 00:23:007 (2) - and start a 1/1 slider at 00:22:297
  2. 00:28:333 (3) - Same ^^
  3. Nice easy :D

normal.
  1. I can't find something lol already good

bb's hard.
  1. 00:31:883 (3) - Ctrl+G? personal preference

soulless.
  1. that CS 6.9 lol quite big jump from CS 5 in hard. how about reducing to CS 6.7 or 6.5?
  2. 00:03:836 (7,1) - Stack?
  3. 00:05:256 (4,7) - ^^
  4. 00:16:439 (4,6) - Stack is not perfect xD
Sorry for pointing out minor stuffs, rhythms looks fine to me and aesthetics is pretty good
goodluck!
Topic Starter
Izzywing

Worminators wrote:

Hello from your M4M queue

[General]
  1. Your mp3 has a 128 kbps bitrate have you considered getting a 192 kbps one for better quality? This is the only mp3 of this song that currently exists so there's nothing I can do unfortunately.
  2. Maybe you should remove the dot at the end of each diff name since there is none in the title (people keep capitalizing their diff name based on the title right?) The dot is there as requested by the song's creator. I don't want to deny his wish.
[Every diff except bb's]
  1. I personally do not like the spinners at the end of each diff some more notes could be mapped there It's a personal policy of mine to have spinners in every map; it promotes scoreboard diversity!
  2. 00:32:593 (1) - Even if it is the last note I don't think this hitsound fits well here [b]I think it fits, it's like a "oh we're done now!" feeling.
[Easy]
  1. 00:04:546 (2) - You could find a fitting hitsound for this note (and everytime it is repeted in the song) I think the whistles in this diff hitsound it properly. And the two clips. I don't really want to do more for it. the insane and hard have special hitsounding, but the rhyhm for the easy and normal don't justify more than what I have imo. I don't want to use custom hitsunds.
  2. 00:15:552 (1,2) - 00:04:546 (2) - These sliders may be hard to read for beginners, and they're ugly imo The reading thing isn't a problem. As for whether they're ugly or not...eh I disagree. I think they're nice.
  3. 00:11:646 (4,1) - Improve blanket Sure
  4. 00:32:948 (1) - Not sure about the ranking criteria but I think you should give more free time before the spinner appears since it is an easy difficulty Yeah fair enough
[Normal]
  1. Raise AR to 4.5 or 5 to make the spread more even? Made it 4.5
  2. Nothing else to say except what has been said above Same response regarding hitsounds :p
[soulless]
  1. 00:31:173 (6) - change this slider a bit so its tail points the next circle ok
  2. 00:05:256 (4,7) - Stack perfectly with the slidertail Good catch

I don't have that much to say, the flow and structure looks great for me
good luck for rank

please mod me: https://osu.ppy.sh/s/488317 (preferably the last diff)
Thank you! As a note, I won't implement BB's hitsounds in my diffs as I'm quite fond of the hitsounding in my diffs and I don't think they need custom hitsounds. I do like BB's hitsounds a lot though :P

Janpai wrote:

M4M from your Queue

General
  1. Soulless diff name is weird for me tho. How about Lifeless instead? or something like Last Breath etc. that relates to something deceased xD It was requested by the song creator
  2. I don't get why there are periods in every diff :v Same as above.
  3. Disable Countdown and widescreen support Sure, I guess.

easy.
  1. 00:21:232 (1) - Since there are few dominant sounds in the song, why not map all that? I mean that red tick has a bell sound so my rhythm suggestion is remove the reverse at 00:21:232 (1) - then delete 00:23:007 (2) - and start a 1/1 slider at 00:22:297 I do agree there's a lot going in the music, but it's an Easy so the player needs some downtime. A long reverse slider does this. Same for below.
  2. 00:28:333 (3) - Same ^^
  3. Nice easy :D

normal.
  1. I can't find something lol already good Thanks!

soulless.
  1. that CS 6.9 lol quite big jump from CS 5 in hard. how about reducing to CS 6.7 or 6.5? CS isn't really something that matters in terms of map spread
  2. 00:03:836 (7,1) - Stack? Intentional
  3. 00:05:256 (4,7) - ^^ fix
  4. 00:16:439 (4,6) - Stack is not perfect xD fix
Sorry for pointing out minor stuffs, rhythms looks fine to me and aesthetics is pretty good
goodluck!
Thank you both.
ColdTooth
Hi. From my queue.

*modding this at 1:30 in the morning and hears it for the first time* Not like i needed sleep lol

[General]

2spooky4me

[easy.]

00:14:132 (3) - Maybe turn this into a curve downward into 00:15:197 (4) - ?

00:32:238 (4,1) - As for these two notes, I feel like they stick out too much. Maybe this might flow a little bit better.

[normal.]

00:12:711 (1) - Eh, just a slight suggestion, maybe curve like this to flow?

Nothing else, pretty solid difficulty.

[bb's hard.]

Also really solid difficulty. Try AR 7.5 if you haven't already, feels pretty decent.

(jesus by god that laugh kinda scared me)

[soulless.]

00:05:256 (4,7) - Stack perfectly?

00:23:540 (7) - Curve this slider the other way for better flow.

This song's title name reminds me that recent beatmaps have no creativity. Is this a reference to that by any chance lmao?
riffy
Metadata seems to be correct, thank you for mapping this!
Topic Starter
Izzywing

ColdTooth wrote:

Hi. From my queue.

*modding this at 1:30 in the morning and hears it for the first time* Not like i needed sleep lol same[/]

[General]

2spooky4me

[easy.]

00:14:132 (3) - Maybe turn this into a curve downward into 00:15:197 (4) - ? [b]I think it's fine. This sharp flow is about as hard as it gets for an easy, and it's made easier a bit by the break. Does well to emphasize that sound.


00:32:238 (4,1) - As for these two notes, I feel like they stick out too much. Maybe this might flow a little bit better. Implemented

[normal.]

00:12:711 (1) - Eh, just a slight suggestion, maybe curve like this to flow? fair suggestion, but it's not inherently better then the current shape so I'll leave it.

Nothing else, pretty solid difficulty.

[soulless.]

00:05:256 (4,7) - Stack perfectly? Yep!

00:23:540 (7) - Curve this slider the other way for better flow. If this means what I think it does, I feel that would make the flow worse tbh.

This song's title name reminds me that recent beatmaps have no creativity. Is this a reference to that by any chance lmao? No, the title is very serious and is a commentary on society made by Bakari. You have to think deeply about it.
Thank you for the mod :)

Bakari wrote:

Metadata seems to be correct, thank you for mapping this!
Thanks for the check!
ZekeyHache
I don't know what to say.
newton-
from modreqs
easy.
00:11:291 (3,4) - replace with two 1/2 sliders, the sound at 00:12:001 isn't emphasized as much as it should be
00:13:777 - place a note/sliderend here; the break feels unnatural
normal.
00:18:392 (1) - move a bit lower maybe???? (to make a curve with 00:18:037 (7,1,2) )
00:26:913 (1,2,3) - you can turn the sliderend of 00:26:913 (1) and the heads of the rest into a triangle.
bb's hard.
i feel like the held sliders don't really fit, though you can keep them if you want
soulless.
00:32:593 (1) - the flow towards this circle feels odd, maybe move it somewhere to the right of 00:32:416 (9)
good luck!
BounceBabe
HOW THE HELL DO YOU GET SO MANY MODS IN ONE DAY?!!

Bakari wrote:

Metadata seems to be correct, thank you for mapping this!
^ lol

Worminators wrote:

[bb's Hard]
  1. 00:00:995 (1) - not sure if it is rankable to have notes before the timing point, also it is the only diff that have this note mapped, consider removing it It's rankable because it follows the music and metronome.
  2. 00:35:433 (1) - I personally do not like this hitsound :v especially if it is present in only one diff of the set It's a SB element
  3. Anyway, there is a nice use of hitsounds globally in this diff

Janpai wrote:

bb's hard.
  1. 00:31:883 (3) - Ctrl+G? personal preference

Think I'll keep it this way ^^

ColdTooth wrote:

[bb's hard.]

Also really solid difficulty. Try AR 7.5 if you haven't already, feels pretty decent.

Hobbes2 could do that for me :^)

(jesus by god that laugh kinda scared me) Good c:<
stUwUpid
From your queue >3<

easy.
  1. 00:04:546 (2) - This curve is a bit too sharp for easy diff. Consider opening it up a bit more.
  2. 00:23:362 (3,1) - No overlaps for easy
  3. 00:30:463 (2,3) - ^

    Had my newb roommate play this to confirm xD

normal.
  1. 00:02:061 (2,3) - If there's gonna be 1/4 notes like this, why not just make it 169 bpm and do 1/2 snap notes instead?
  2. 00:15:907 (2,3) - maybe extend this to make it just one 1/2 slider? There's not really any sound at 00:16:084 that would justify ending the slider there
[*]00:20:877 (6,1) - Point 6 towards 1 more for an easier to follow normal diff flow

bb's hard.

  • Those hitsounds though xD
  1. 00:05:433 (4,5) - This distance seems way too big for the map as a whole
  2. 00:07:031 (1,2) - Flow seems a bit counterintuitive
    There seem to be to a lot of repeated shapes for sliders. I think it would add a great aesthetic element if you varied the slider shapes a little more.
  3. 00:23:717 (5,6,1) - You also have this jump pattern a lot in your diff. Try to vary that a bit too. For example, you might do something like this. Note that I simply ctrl + g'd the slider, but it makes the pattern seem more varied.

soulless.
  1. 00:08:451 (4) - Sounds a bit empty after this note. Maybe turn this into a 1/4 slider
  2. 00:09:871 (1) - Whistle hitsound for the middle slider portion, not sure if that was intended
  3. 00:20:167 (6) - Maybe make this a 1/4 slider to map to the slight sound
  4. 00:23:007 (5,6,7) - Don't really hear anything that justifies this uneven jump spacing. Make it more even.
  5. 00:24:782 (2) - Move this to the right a little bit more so the corner stacks with the end of the previous slider (for aesthetics) example
  6. 00:31:173 (6,7) - Could have larger spacing.
  7. 00:32:238 (8,9,1) - You also have this jump pattern a lot. Please vary more for added entertainment :D

Good luck and please mod my map :D. It's a marathon, but you can just mod similar drain time (i.e. around 2 minutes)
Topic Starter
Izzywing

NewtonsCradle wrote:

from modreqs
easy.
00:11:291 (3,4) - replace with two 1/2 sliders, the sound at 00:12:001 isn't emphasized as much as it should be Well, 00:11:291 (3,4) - is a very specific rhythm that I use repeatedly throughout the map for when it appears in the song. So no change.
00:13:777 - place a note/sliderend here; the break feels unnatural Again, this is a consistency detail.
normal.
00:18:392 (1) - move a bit lower maybe???? (to make a curve with 00:18:037 (7,1,2) ) Good idea.[/b
00:26:913 (1,2,3) - you can turn the sliderend of 00:26:913 (1) and the heads of the rest into a triangle. [b]It's fine as is.
soulless.
00:32:593 (1) - the flow towards this circle feels odd, maybe move it somewhere to the right of 00:32:416 (9) Should be fine, I think, the long pause resets the flow.
good luck!
Thanks for the mod!

Removed all hitfinishes at the end of each of my diff btw, unrelated to this mod.

Kami-senpai wrote:

From your queue >3<

easy.
  1. 00:04:546 (2) - This curve is a bit too sharp for easy diff. Consider opening it up a bit more. [b]
  2. 00:23:362 (3,1) - No overlaps for easy [b]This kind of overlap is common in Easy difficulties, though. It's not hard to read and the flow is pretty intuitive. Should be fine!
  3. 00:30:463 (2,3) - ^ Same as above, doesn't mess with readability so it should be ok

    Had my newb roommate play this to confirm xD

normal.
  1. 00:02:061 (2,3) - If there's gonna be 1/4 notes like this, why not just make it 169 bpm and do 1/2 snap notes instead? You can't change BPM just for the map, the song's BPM is specific to the song; some may argue otherwise but that's my opinion. This song is 84.5 BPM as that's how the creator made it.
  2. 00:15:907 (2,3) - maybe extend this to make it just one 1/2 slider? There's not really any sound at 00:16:084 that would justify ending the slider there There is though! Listen again :P
[*]00:20:877 (6,1) - Point 6 towards 1 more for an easier to follow normal diff flow Ok, made a small change

soulless.
  1. 00:08:451 (4) - Sounds a bit empty after this note. Maybe turn this into a 1/4 slider I prefer it with the break.
  2. 00:09:871 (1) - Whistle hitsound for the middle slider portion, not sure if that was intended Thanks for the catch
  3. 00:20:167 (6) - Maybe make this a 1/4 slider to map to the slight sound Done!
  4. 00:23:007 (5,6,7) - Don't really hear anything that justifies this uneven jump spacing. Make it more even. The high pitched sound that I hitsound with the whistle 00:23:540 (7) - always has more spacing tho
  5. 00:24:782 (2) - Move this to the right a little bit more so the corner stacks with the end of the previous slider (for aesthetics) example How's this?
  6. 00:31:173 (6,7) - Could have larger spacing. True, but I stacked it over 4 for aesthetics
  7. 00:32:238 (8,9,1) - You also have this jump pattern a lot. Please vary more for added entertainment :D Eh, I like the consistency. It's a pretty simple song so I don't too much variety in the map. I tried to make it consistent without being super boring (and it's a short song so that isn't too hard to do :P

Good luck and please mod my map :D. It's a marathon, but you can just mod similar drain time (i.e. around 2 minutes)
Thank you!

Updated BB as well, will respond to other mods in a different post.
BounceBabe

Kami-senpai wrote:

bb's hard.

  • Those hitsounds though xD c:<
  1. 00:05:433 (4,5) - This distance seems way too big for the map as a whole Think it's fine as it is. They are not too big.
  2. 00:07:031 (1,2) - Flow seems a bit counterintuitive It's supposed to be to emphasise the melody more
    There seem to be to a lot of repeated shapes for sliders. I think it would add a great aesthetic element if you varied the slider shapes a little more.
  3. 00:23:717 (5,6,1) - You also have this jump pattern a lot in your diff. Try to vary that a bit too. For example, you might do something like this. Note that I simply ctrl + g'd the slider, but it makes the pattern seem more varied. Now that's a too big jump ^^ Since this "song" is pretty monotonous I've done well varying the patterns tbh but of course I want to keep some structure in there.
No changes but thanks >< done some adjustments on the hitsounds.

tutuhaha wrote:

[Hard]
00:08:806 (4,5) - weird........I suggest to delete the 00:09:516 (5) - Alright. Done the same later on somewhere.. lol
00:25:848 (4) - end at 00:26:558 (x) - Nah I want to have the background sound clickable with the 2 circles.
00:31:173 (1) - end at 00:31:706 (x) - ^
Thanks c:

creepy codes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1173
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:the final outburst of dying creativity
TitleUnicode:the final outburst of dying creativity
Artist:Bakari
ArtistUnicode:Bakari
Creator:Hobbes2
Version:bb's hard.
Source:
Tags:dark techno love edge BounceBabe
BeatmapID:1111520
BeatmapSetID:523568

[Difficulty]
HPDrainRate:5.5
CircleSize:5
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"serious background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,35433,0,"laugh.wav",50

[TimingPoints]
1351,710.059171597633,4,2,11,34,1,0
35433,-100,4,2,11,15,0,0
36143,-100,4,2,2,5,0,0


[Colours]
Combo1 : 68,100,32
Combo2 : 168,84,0
Combo3 : 125,164,45
Combo4 : 242,121,0

[HitObjects]
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282,68,3481,1,0,0:0:0:0:
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140,249,4901,2,0,B|134:289|134:289|82:318,1,100,4|0,0:3|0:0,0:0:0:0:
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140,249,5611,2,0,P|192:238|233:275,2,100,4|0|0,3:2|3:0|0:0,0:0:0:0:
296,314,6676,1,0,0:0:0:0:
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304,109,7741,2,0,P|375:91|433:134,1,150,4|0,3:3|0:0,0:0:0:0:
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110,44,9694,1,0,0:0:0:0:
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273,140,29753,1,4,0:0:0:0:
273,140,30108,2,0,B|237:248|291:181|255:287,1,150
190,339,30818,2,0,P|166:351|140:358,1,50
190,339,31173,6,0,P|170:293|180:244,1,100,8|0,3:2|0:0,0:0:0:0:
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246,268,33658,2,0,L|289:243,1,50
414,356,34013,2,0,L|318:327,2,100,4|0|0,3:3|3:0|0:0,0:0:0:0:
289,243,35078,2,0,L|303:194,1,50
323,112,35433,6,0,P|373:98|421:15,1,150,2|0,3:2|0:0,0:0:0:0:
245,138,36143,1,4,0:0:0:0:
tutuhaha
m4m

[Easy]
00:25:493 (3) - whistle
00:32:593 (1) - delete finish, too strong to the rhythm

[Normal]
00:02:238 (3) - ?................I dont think this whistle would be necessary...and it just scare me ;-;...

[Hard]
00:08:806 (4,5) - weird........I suggest to delete the 00:09:516 (5) -
00:25:848 (4) - end at 00:26:558 (x) -
00:31:173 (1) - end at 00:31:706 (x) -

[soulless]
00:13:066 (2) - nc begin at here I think

good luck .-.!
BounceBabe
Doing a quick mod as well because I can c:

General
[]

  1. Metadata is flawless. Well done~
  2. The soft-hitfinish at the end is still abit too loud imo 00:32:593 (1) - Maybe you could reduce the volume for that a bit? You also used so many soft whistles. On almost every white tick. Mind reducing them a bit?
Easy
[]


  • Hitsounds:
  1. 00:25:137 (2,3,4) - Think you missed out some hitsounds here. Whistles?
Hard +
[]


  • Appearance, Flow & Transition:
  1. 00:13:777 (4,5) - The 1/2 beat slider's curve would look better if it was blanketed with the longer slider. For smoother transition. http://puu.sh/rUcKx/247088eb7f.jpg

    Rhythm & Pattern:
  2. Note how the spacing between 00:21:232 (1,2) - and 00:21:942 (2,3) - is 1,2 but on 00:07:031 (1,2,3) - the spacing is different for both. Why?
  3. 00:09:871 (1,2,3,4) - 00:24:072 (1,2,3,4) - ^ slightly off too.
Overall
[]

  1. Gud o3o
Topic Starter
Izzywing

tutuhaha wrote:

m4m

[Easy]
00:25:493 (3) - whistle Yes!
00:32:593 (1) - delete finish, too strong to the rhythm Correct.

[Normal]
00:02:238 (3) - ?................I dont think this whistle would be necessary...and it just scare me ;-;... I think it fits the sound there!

[soulless]
00:13:066 (2) - nc begin at here I think Hm, I don't think so :o it's not a new measure.

good luck .-.!

BounceBabe wrote:

Doing a quick mod as well because I can c:

General
[]

  1. Metadata is flawless. Well done~ Thanks to Bakari and his spot on metadata check.
  2. The soft-hitfinish at the end is still abit too loud imo 00:32:593 (1) - Maybe you could reduce the volume for that a bit? You also used so many soft whistles. On almost every white tick. Mind reducing them a bit? I just deleted em lol. I changed whistles to be every other white tick, Easy had some weird hitsounding so I fixed it.
Easy
[]


  • Hitsounds:
  1. 00:25:137 (2,3,4) - Think you missed out some hitsounds here. Whistles?
Yeah, whoops.

Hard +
[]


  • Appearance, Flow & Transition:
  1. 00:13:777 (4,5) - The 1/2 beat slider's curve would look better if it was blanketed with the longer slider. For smoother transition. http://puu.sh/rUcKx/247088eb7f.jpg I actually did that and then ctrl+H'd it. This is because I wanted a less smooth transition on purpose to emphasize the sound at 00:14:132 (5) -

    Rhythm & Pattern:
  2. Note how the spacing between 00:21:232 (1,2) - and 00:21:942 (2,3) - is 1,2 but on 00:07:031 (1,2,3) - the spacing is different for both. Why?
  3. 00:09:871 (1,2,3,4) - 00:24:072 (1,2,3,4) - ^ slightly off too.
Yeah, good points. I'm the kinda guy as you know to sacrifice spacing for aesthetics as you know, but I made a few adjustments to make the spacing cleaner. Should be better I suppose. Basically, for all of the rhythms that go "duuuu du-duuuu" like 00:31:173 (6,7), 00:09:871 (1,2) - , etc got a spacing buff, except for the one at the end because of aesthetics.

[b]Overall
[]

  1. Gud o3o
ay
Plaudible
rip the og
Topic Starter
Izzywing

Plaudible wrote:

rip the og
delete thsi
CodeS
Hey!

M4M from your Q!


Easy:

00:02:771 (3) - Use small grid and fix the DS so it doesn't go over 0.3x distance between notes, another example
00:03:836 (4) - past note is 1.18x and next is 1,23x, also:
00:03:836 (4,1) - Curve these a little bit so the flow is not so sharp on 00:04:191 (1,2) - , like: http://i.imgur.com/OzSoUDp.png
00:30:463 (2) - Curve this like: http://imgur.com/a/Ctze2 to improve a bit the flow, mostly because this is 00:30:463 (2) - in a kinda akward position

Normal:

00:02:061 (2,3) - In my opinion, you shouldn't shove the player so fast with this patterrn, it can be confusing as it goes from big slider at the start to note - slider on blue tick - big slider, without build up, and there's plenty of it later on, so why not let the player get used to the rhythm in the first seconds with simple patterns ? after all, is a short map, I would just put a slider where 00:02:061 (2) - is

00:03:836 (4,1,2) - Make a triangle pattern, that way 00:03:836 (4) - doesn't end in such an awkward place, with 00:03:836 (4) - being on x: 432 y: 344, 00:04:191 (1) - on x 498 y 259 and 00:04:191 (1) - on x 392 y 241, like: http://i.imgur.com/HrZAlCn.png
00:10:581 (2) - This shape can be improved, just make it more in direction to the next note. http://i.imgur.com/j6JJgZh.png
00:30:640 (3,4,5) - Try to curve these sliders a bit more so the flow doesn't feel as crude as it is right now, especially with 00:30:640 (3,4) - which is kinda awkward, something like: http://i.imgur.com/qrWPn9U.png


Hard:

00:04:191 (1) - Nazi: Move the red anchor a bit more to the center, aesthetic pleasure http://i.imgur.com/oX5RKbG.png
00:07:741 (2) - CTR G
00:05:433 (4) - Move to X 4 y 352 so it ends in a kinda same-ish direction jump to 00:05:611 (5) - slider shape
00:14:842 (5) - ctr g

Nice diff

Insane:

00:16:439 (4) - CTR G?

This is a really neat diff



Overall the map is cool , and it feels ready enough, good luck with it!
Topic Starter
Izzywing

Katyusha wrote:

Hey!

M4M from your Q!


Easy:

00:02:771 (3) - Use small grid and fix the DS so it doesn't go over 0.3x distance between notes, another example yeah
00:03:836 (4) - past note is 1.18x and next is 1,23x, also: yes
00:03:836 (4,1) - Curve these a little bit so the flow is not so sharp on 00:04:191 (1,2) - , like: http://i.imgur.com/OzSoUDp.png Good idea!
00:30:463 (2) - Curve this like: http://imgur.com/a/Ctze2 to improve a bit the flow, mostly because this is 00:30:463 (2) - in a kinda akward position Yeah, did the same for 00:23:362 (3) - as well

Normal:

00:02:061 (2,3) - In my opinion, you shouldn't shove the player so fast with this patterrn, it can be confusing as it goes from big slider at the start to note - slider on blue tick - big slider, without build up, and there's plenty of it later on, so why not let the player get used to the rhythm in the first seconds with simple patterns ? after all, is a short map, I would just put a slider where 00:02:061 (2) - is IDK tbh, I get your point but it is a really short song with short patterns so if I have intro level patterns to warm the player up I don't think there will be enough to map. I don't really know how to word this, hope it made sense lol

00:03:836 (4,1,2) - Make a triangle pattern, that way 00:03:836 (4) - doesn't end in such an awkward place, with 00:03:836 (4) - being on x: 432 y: 344, 00:04:191 (1) - on x 498 y 259 and 00:04:191 (1) - on x 392 y 241, like: http://i.imgur.com/HrZAlCn.png 00:02:771 (4,5,1,2) - actually make a square!
00:10:581 (2) - This shape can be improved, just make it more in direction to the next note. http://i.imgur.com/j6JJgZh.png done
00:30:640 (3,4,5) - Try to curve these sliders a bit more so the flow doesn't feel as crude as it is right now, especially with 00:30:640 (3,4) - which is kinda awkward, something like: http://i.imgur.com/qrWPn9U.png Done.

Nice diff

Insane:

00:16:439 (4) - CTR G? Love this idea, thanks!

This is a really neat diff



Overall the map is cool , and it feels ready enough, good luck with it!
Thanks for the mod c:
DeletedUser_4329079
1080p bg please
ErunamoJAZZ
rank when
Topic Starter
Izzywing

ErunamoJAZZ wrote:

rank when

I have to find BNs who will give Bakari's musical talent the respect it deserves.
BounceBabe

Katyusha wrote:

Hard:

00:04:191 (1) - Nazi: Move the red anchor a bit more to the center, aesthetic pleasure http://i.imgur.com/oX5RKbG.png Sure
00:07:741 (2) - CTR G Emphasising the change of tone in the music, thus the slider placement
00:05:433 (4) - Move to X 4 y 352 so it ends in a kinda same-ish direction jump to 00:05:611 (5) - slider shape Sure
00:14:842 (5) - ctr g Same as before

Nice diff Thanks
apdait
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1173
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:the final outburst of dying creativity
TitleUnicode:the final outburst of dying creativity
Artist:Bakari
ArtistUnicode:Bakari
Creator:Hobbes2
Version:bb's hard.
Source:
Tags:dark techno love edge BounceBabe
BeatmapID:1111520
BeatmapSetID:523568

[Difficulty]
HPDrainRate:5.5
CircleSize:5
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"serious background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,35433,0,"laugh.wav",50

[TimingPoints]
1351,710.059171597633,4,2,11,34,1,0
35433,-100,4,2,11,15,0,0
36143,-100,4,2,2,5,0,0


[Colours]
Combo1 : 68,100,32
Combo2 : 168,84,0
Combo3 : 125,164,45
Combo4 : 242,121,0

[HitObjects]
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394,161,2771,2,0,B|359:115|310:118|275:66,1,150,2|0,0:3|0:0,0:0:0:0:
277,69,3481,1,0,0:0:0:0:
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304,109,7741,2,0,P|375:91|433:134,1,150,4|0,3:3|0:0,0:0:0:0:
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243,246,11291,1,4,0:0:0:0:
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245,138,36143,1,4,0:0:0:0:
Battle
im slow at the whole m4m thing but like, since I usually mod first in your maps for it I will lol

[Easy]
00:15:552 (1,2) - tbh I kinda really don't know what you're following since sometimes the bells or w/e in the song land on 1/4, but like the the lack of a note on 00:16:617 - feels extremely awkward, 00:12:711 (1,2) - has a distinct note, making the pause warranted but this one just seems random
00:25:848 (4) - Pretty nitpicky, but you can make the end of this a bit nicer look, it looks awkwardly squished at the end lol
00:32:948 - Could always put the spinner here lol

[Normal]
00:02:061 (2,3) - I usually point this out in all the normals I mod lol, make sure you check all the stacks for DS issues, DS tends to mess up stacks

There's not really much to point out besides that on this diff since it's technically fine lol, just check stacking. Also I would like to note that the diff in general is kinda weird for me, since the flow kinda just keeps looping around the same area until 25 seconds into the song lol

[Hard]
To me, soft-hitfinish11 contrasts way too much with the music when used, I feel like it would be better to find a different sample finish, because the sound of it shattering (or at least that's what it sounds to me) compared to the low note on 00:01:351 - feels really inappropriate
00:08:806 (4) - I'm not really feeling this slider, the slider goes on a fairly unnoticeable sound going on in the background, plus it lands on a pretty strong beat 00:09:339 - . It's very awkward to have a slider start on a weak beat and end on a strong beat
00:12:356 (5,1) - I find this pretty inconsistent, the last time the bells or whatever in the music did a sound like this, you heavily emphasized it but here, there's barely any emphasis at all

Since you somewhat repeat the whole slider thing I mentioned at 00:08:806 (4) - I'm not going to repeat saying it, you'll probably won't accept the suggestion anyways

[Seouless]
I don't know how to mod a cs that's basically 7 lol
BounceBabe

Battle wrote:

[Hard]
To me, soft-hitfinish11 contrasts way too much with the music when used, I feel like it would be better to find a different sample finish, because the sound of it shattering (or at least that's what it sounds to me) compared to the low note on 00:01:351 - feels really inappropriate I find that the hitsounds match perfectly with the song. There is no exact rhythm I tried to maintain on this difficulty as the song itself is rather irregular imo so I just placed them where I thought sounds need to be emphasised.

00:08:806 (4) - I'm not really feeling this slider, the slider goes on a fairly unnoticeable sound going on in the background, plus it lands on a pretty strong beat 00:09:339 - . It's very awkward to have a slider start on a weak beat and end on a strong beat Not everything has to always start on the strong beat if it fits. I chose to map the weak bell sound that fades to the strong glaring sound instead because I feel like it makes great emphasis to have this gameplay pause.

00:12:356 (5,1) - I find this pretty inconsistent, the last time the bells or whatever in the music did a sound like this, you heavily emphasized it but here, there's barely any emphasis at all Same as above

Since you somewhat repeat the whole slider thing I mentioned at 00:08:806 (4) - I'm not going to repeat saying it, you'll probably won't accept the suggestion anyways :^)

No changes but thanks anyways
Topic Starter
Izzywing

Battle wrote:

im slow at the whole m4m thing but like, since I usually mod first in your maps for it I will lol xd

[Easy]
00:15:552 (1,2) - tbh I kinda really don't know what you're following since sometimes the bells or w/e in the song land on 1/4, but like the the lack of a note on 00:16:617 - feels extremely awkward, 00:12:711 (1,2) - has a distinct note, making the pause warranted but this one just seems random Filled in the pause, I agree that it was weird.
00:25:848 (4) - Pretty nitpicky, but you can make the end of this a bit nicer look, it looks awkwardly squished at the end lol Yeah, agreed
00:32:948 - Could always put the spinner here lol True, I don't even know why I moved it lol

[Normal]
00:02:061 (2,3) - I usually point this out in all the normals I mod lol, make sure you check all the stacks for DS issues, DS tends to mess up stacks g thanks for telling me lol, fixing everywhere.

There's not really much to point out besides that on this diff since it's technically fine lol, just check stacking. Also I would like to note that the diff in general is kinda weird for me, since the flow kinda just keeps looping around the same area until 25 seconds into the song lol I suck at normals, replaced some stuff

[Seouless]
I don't know how to mod a cs that's basically 7 lol me neither
Thanks Battle, I always look forward to your mods.
Topic Starter
Izzywing
Removed periods from diff names and renamed hardest diff to be relevant to the song title, as the set prepares for BN checks. Also small adjustments in the easy and normal to optimize patterns. Should be pretty good. I'm really satisfied with how the hard+ has turned out.
Seijiro

Hobbes2 wrote:

ErunamoJAZZ wrote:

rank when

I have to find BNs who will give Bakari's musical talent the respect it deserves.
calling a BN is a matter of modding, not musical taste, my dear :P


From my project

upheaval:
- 00:04:013 (8) - I'd remove the drum sample from this. Soft is more than enough.
- 00:05:611 (5) - why clap .-. I see no reason to use claps in this sort of song at all
- 00:06:321 (7) - same
- 00:06:853 (9) - soft sample set is good enough
- 00:09:339 (7) - random normal whistle
- 00:12:534 (8) - soft sample set
- 00:12:711 (1) - remove clap
Can I trust you to keep this rhythm for the entire map? It is basically all the same so...
- 00:09:339 (7) - what about something like this instead for a better flow?
- 00:28:333 (5,6) - take this spacing, and compare it with 00:25:493 (4,5) - . I'd rather have the second one, it feels cleaner (in general you should have used a constant spacing for this stuff, but heh...)


bb's:
- 00:08:806 (4) - ignoring now the foreground instrument is a bit strange. I mean the instrument that's playing at 00:08:984 - and 00:09:161 -
- I noticed you keep doing this stuff ^ and it's consistent, but at the end of the map you don't do it anymore, so... which one is it? (to be clear, I actually need an objective reason for such inconsistency, so unless you give me one you'd better change it for consistency)
- nice hitsounds


normal:
- if you fix hitsounds on the hardest diff, copy them on this one too since you keep placing random hitsounds once again


easy:
- hitsounds once again


general:
- I assume Bakari gave you the metadata, so I'll take it as valid like this
- soft-hitclap11.wav has a delay, so it would be better to fix it
- the storyboarded hitsound on bb's Hard can be kept, since it isn't actual feedback for the map but just pure addition


Poke me, above all for hitsounds
Topic Starter
Izzywing

MrSergio wrote:

From my project Thank you!

upheaval:
- 00:04:013 (8) - I'd remove the drum sample from this. Soft is more than enough. Yeah. I've also added the drums sample to red ticks that have the same sound, which would be every other red tick starting on 00:02:416. Sounds pretty cool actually.
- 00:05:611 (5) - why clap .-. I see no reason to use claps in this sort of song at all Changed it to soft sampleset drum addition whistle
- 00:06:321 (7) - same Yeah
- 00:06:853 (9) - soft sample set is good enough Yeah
- 00:09:339 (7) - random normal whistle Not really, on these blue ticks with whistles there's a distinct bell sound there.
- 00:12:534 (8) - soft sample set mhm
- 00:12:711 (1) - remove clap mhm
Can I trust you to keep this rhythm for the entire map? It is basically all the same so... You sure can!
- 00:09:339 (7) - what about something like this instead for a better flow? Hm...I don't think the flow has to be perfect here. These jump patterns mark the most intense parts of the song for me so I'm fine with using somewhat uncomfortable flow.
- 00:28:333 (5,6) - take this spacing, and compare it with 00:25:493 (4,5) - . I'd rather have the second one, it feels cleaner (in general you should have used a constant spacing for this stuff, but heh...) Fair enough, I actually did have a constant 1.2 but it would ruined by the stack so I changed it to 1.1 and I think I forgot to change this one.

normal:
- if you fix hitsounds on the hardest diff, copy them on this one too since you keep placing random hitsounds once again Yeah, fixed.

Note, there's a whistle in the normal on 00:02:238 (3) - that's not in the hard+, but that's because I don't map this blue tick in the hard+ and it's one of the blue ticks with the bell sound.


easy:
- hitsounds once again Yeah


general:
- I assume Bakari gave you the metadata, so I'll take it as valid like this We worked on the metadata together, so yeah lol
- soft-hitclap11.wav has a delay, so it would be better to fix it Ill leave BB to fix this cos its his hitsound
- the storyboarded hitsound on bb's Hard can be kept, since it isn't actual feedback for the map but just pure addition Cool!


Poke me, above all for hitsounds
Thank you for modding.
BounceBabe

MrSergio wrote:

Hobbes2 wrote:

I have to find BNs who will give Bakari's musical talent the respect it deserves.
calling a BN is a matter of modding, not musical taste, my dear :P I'm sure there are plenty who go by songs too.

bb's:
- 00:08:806 (4) - ignoring now the foreground instrument is a bit strange. I mean the instrument that's playing at 00:08:984 - and 00:09:161 -
- I noticed you keep doing this stuff ^ and it's consistent, but at the end of the map you don't do it anymore, so... which one is it? (to be clear, I actually need an objective reason for such inconsistency, so unless you give me one you'd better change it for consistency) It's simple; it's to conclude the song, to give it a twist. That's nothing objective though, mapping always involves the mappers intention for patterns, which is subjective. It's following the rhythm so I'm not sure what the problem is. The ones before ignore the strong rhythm for an emphasis pause and to have the BG sounds mapped too. I also mixed strong with weak sounds through the entire difficulty so it becomes more challenging. But yes, that last pattern is different to create a conclusion of the difficulty.
- nice hitsounds Thanks c:

general:
- soft-hitclap11.wav has a delay, so it would be better to fix it I reaaally had to zoom in to see what you meant. That's a delay of 0.4 ms lol You really want me to fix half a ms? It's not noticeable. It's not like it's 2ms or smth.
Topic Starter
Izzywing
Went ahead and added the laugh sb element to my diffs as well to spread the scares

Also fixed a blanket in the upheaval diff.
Seijiro
@BB

I was actually referring to the fact you ignore the main instruments and go mapping something I couldn't even find in the song (or at least not worthy of attention imo). It is style tho, as you said, and I'm here just to do that: ensuring standards. If you are fine with it, I don't care, since it doesn't break anything.
Just keep in mind I do not approve of that.
Also, give me at least a screen of that delay: I can't check myself since I can't install Audacity so I just relied on Modding Assistant for it :<



Well, let's see how it goes...
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