ongaku has a sexy avatar
[General]
[Entelecheia]
[General]
- Maybe 2-4-6-7.5-9 OD spread? I don't really see a reason to only use 3.5 on Normal and 5 on Hard when they rhythms that have been used there are as simple as they are right now.
- In some diffs the kiais are not snapped properly.
- A major issue in this difficulty is the low DS. The circle + slider patterns at the beginning example really look like 1/2 patterns as the SV is much higher than the movement from one object to another. 1.0x DS doesn't cause it anymore, so please really consider changing it (and I also like 1.1x DS more btw).
- 00:05:500 (6,7) - Just a suggestion, to bring more variation in the repetetive part you could make the last pattern of a section a repeat-slider so it has the "finisher" feeling.
- 00:41:158 (1,2,3,4) - The whole pattern looks unorganized imo as (2,4) have a completely different angle than (1,3). For such pattern it's always recommended to use the simple CTRL + H technique.
- The whole first Kiai literally consists of only one slider being repeated the whole time. That's even boring for a really new player as sliders, especially longer ones, are way easier to handle than multiple circles in a row. And in this case you are repeating it for 20 seconds. I really doubt that a beginner can enjoy the song like that. So maybe bring in some variation by altering between two different patterns?
- 01:03:443 (3) - NC for consistency throughout the whole kiai. 01:08:586 (5) - Can get fc'd as well if you wish so (if not please change it for the second kiai).
- 01:18:872 (4) - I think having a 1/1 slider starting on 01:18:700 - would support the music way better because the way you mapped the whole section here makes the player feel like you always mapped to the background melody rather than that other instrument whatever it's called. And since it's only a slider the 3/2 gap is also quite easy to handle as well.
- 01:25:043 (1,2) - Might be just a personal thing, but imo these sliders are way too short for multiple repeats. There's definitely not much time for the beginner player to react to it. And it's also not in the meta anymore which makes it even worse in case the player plays newer maps.
- 01:27:786 (3,4) - How about using a slider here to make it a good build-up for the upcoming 4 circles? Else the whole part is quite harsh as it should be avoided to use more than two 1/1 circles in a row. So please have mercy. :<
- Please never map with grid snap enabled. Sometimes there are some little gaps. Please disable it and go through the whole diff. :<
- 00:02:415 - 00:07:900 - are fundemental sounds that should be mapped as they introduce the upcoming sounds imo (no I didn't read other mods)
- 00:12:357 (3) - Considering that the previous two sliders were mapped on really strong sounds and you changed the density here people would expect another strong beat on the repeat which isn't the case. To avoid confusion you should change it.
- 00:23:329 (2) - What exactly is it mapped to? Two 1/1 sliders like you did before would be way better as you ignore a sound 00:24:015 - here, that makes the part inconsistent in terms of patterning.
- 00:41:157 - Whole combo here has different patterning, maybe switch it completely with the previous one so you have an A-B-A scheme?
- As for the kiai, I extremely dislike the NC spam as it's not necessary at all. It brings more confusion that anything because of new colours appearing almost (or even) every second. Another tip I have for you is to enable stacks in the editor as you had unintended overlaps that were caused by stacks (Shiirn fixed them for you yesterday) because you use a low DS (however, you can use a different DS for these patterns then as long as they have the same distance as other patterns visually)
- 00:48:357 (1,2) - Not sure if Shiirn fucked up, but the gap here is bigger than everywhere else.
- 01:00:015 (3,1) - Spacing error.
- 01:02:758 (1,1) - Nice jump!
- 01:31:900 - Why did you decide to suddenly lower the spacing here again when the whole section is a build-up?
- 01:34:643 (1,2) - Circles beneath a slidertail aren't a thing in Normal diffs as the player just got introduced to stacks so using one that is harder to see than the other kind of stacks is overwhelming for them.
- 01:46:986 - Uh, did something go wrong with the hitsounding or the patterning? You always had the kick on sliderheads and not tails.
- 01:54:015 (2,1) - Pls fixerino le blanketo.
- 02:01:729 (2) - I don't really hear anything that justifies this circle. Would be fine if there was a sound like on 01:58:986 - but that's not the case. Same goes for 02:04:472 (2) and all the other similar ones. :v
- 02:12:186 (2) - This circle doesn't seems unneeded to me. Maybe delete it and move (3) on that tick? Right now (3)'s sliderhead isn't mapped to any sound.
- 00:06:015 (4,5) - I'm not a guy who points out every blanket, but this is ugly as hell.
- 00:06:700 (6,1) - You might wanna not have a linear flow here if you didn't use a slider on (5,6) because that's really weird to play.
- 00:07:558 (1,2,3,4) - I disagree with the copy paste pattern because on the previous pattern you used it to have an emphasis on (4) but it isn't the case here, so maybe use a different pattern that gives an emphasis on (3) because of the strong sound there?
- 00:13:043 (3,4) - What exactly are those for? There isn't really anything different than on 00:12:358 (1,2) - for example.
- 00:16:129 (4,5) - Visually they are kinda bad as 00:16:472 (1,2,3) - are more linear, making it equal looks a lot better. Also, consider having a sharp flow between (5,1) here too.
- 00:17:843 (1) - The sound on this slider belongs to the other two sliders, why does it have a completely different direction? :v
- 00:21:272 (3) - I like the whole concept of this section but I feel like this slider could also have a little jump for consistency.
- 00:43:900 (1,2,1,2,1,2,1,2,1,2,1,2) - I'm sorry to disappoint you, but I'm pretty such patterns don't work on a Hard diff as the AR is way too low to make it comfortable to read. If they would overlap it would be completely fine, so you have quite some other patterns you can use (would also be fine if there weren't so many like later on though).
- 00:49:558 (2,1) - triggered -_ -
- 00:52:129 (1,2) - I'm not sure if a slider might be better here as there aren't any really strong sounds in the background that still justify two circles. The breath here is really soft imo.
- 01:06:872 (3,1) - There's no build-up between here in the music that would allow you to use a pattern like this. :<
- 01:29:158 (1,2,1,2,1,2,1,2) - Kinda the similar issue with AR. If those were less angled it would be a lot easier too read. I used a pattern like this in my Attakain Dakara too and people were against it.
- 01:33:272 (1,1) - Should those have increased spacing to be consistent in the whole section?
- 01:40:815 (4,1) - Compared to all the other jumps you used in the diff this one is pretty huge and also hard to hit because of the angle.
- 01:46:643 (6,7) - You covered fast drums with a normal 1/2 a few times, I think it would be a better choice here as well.
- 01:41:500 (1) - Why the SV change? The higher pitched sounds appear more often, and doing it only for the breath that is soft and not that audible is not a good idea if you ask me.
- 00:20:414 (2,3,1) - What's your idea behind the triplet? Feels really disrupting.
- 02:00:786 (2,3,4) - I'm fine with everything before but it's extremely noticable that these three circles are overmapped.
- 02:07:900 (2) - This slider bothers me a little because this one causes the other sliders having the stronger sound on the slidertail instead of head like (1) has.
[Entelecheia]
- 00:09:272 (4,1) - Uh shouldn't there be a jump for consistency?
- 01:47:157 (2,3) - Why do you still have two 1/8 sliders here when there isn't a shitty fast instrument in the music anymore?