ok
m4m as requested
[general]
tell zexous not to puush .osu but rather zip them or sth, since else this happens:
http://i.imgur.com/sypD2Ng.jpg
00:11:493 (3,4) - should use default soft hitsounds or some other "softer" ones, kicks dont fit this at all
00:40:570 (1,2) - snap here is kinda weird, should get more opinions on it
00:40:570 (1) - ^
rpobably more snap issues as pointed out in highest diff
not going to point out snap things for all diffs
2 years of silence after soft-hitwhistle http://i.imgur.com/SMx5APu.jpg
=> http://puu.sh/ptqVP/47d0dbf716.wav
other hitsounds are fine
[uncompressed fury of raging twin star exorcists]
00:04:570 (2,3) - this is one of those pattern that plays fine but it's visually uncomfortable cause the sliderhead doesnt support momentum from before
the best I can suggest while not messing up anything around it would be http://i.imgur.com/7u54NaK.jpg but there might be better ways if you arte willing to move some more objects a bit. 00:07:185 (3,4) - is similar, your slider suggests more circular flow and 4 is in a spots where it just feels off, since it's just out of the circular movement but not angled enough to fit
00:05:801 (9,1,2) - this is extremely unfortable to play, it's basically this: http://i.imgur.com/bZgmWkI.jpg huge jump into antijump and then also without any angle to make it easier to control your momentum. could for example be fixed by some ctrlg things on 00:06:108 (1,2,1,2) - http://i.imgur.com/pqiIj7p.jpg
00:11:493 (3) - should get more opinions on the snap, since to me it kinda sounds like this 1/6 http://i.imgur.com/fSDmvmI.jpg
00:21:569 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - no idea what most of those 1/4 notes are supposed to follow lol
actually up until 00:28:877 - lol
00:31:184 (8,1,2) - linear slowdown is one of the most awkward things to play and the music doesnt call for awkward things here
00:40:929 (3) - about the snap, this actually sound kinda correct if you move it back 1/6 http://i.imgur.com/89aibAt.jpg but idk lol
00:46:108 (1) - to 00:48:493 - dont htink those last blue ticks are supported properly by the music, http://i.imgur.com/dk8wfHY.jpg sounds more logical to me
00:50:031 (3) - snap sound wrong here again to me, might be 1/6 http://i.imgur.com/AJJdVUy.jpg
ok there seem to be more weird snaps, or maybe it's an offset issue idk
00:50:724 (2,3) - can you not kill visuals here?
01:15:339 (3) - should be nc to follow your vocal/cymbal nc pattern
01:22:570 (2,3,4) - seriously feels a bit too overspaced for this part
for further maps it would be nice if you tried to use more of the usable playfield http://i.imgur.com/bD2dcUE.jpg
[syph]
00:11:185 (6) - why suddenly such large spacing? it's not really stronger than before. if anything either use more spacing for the cymbals or break the pattern at 00:11:031 (5) - to go with the new sounds. could even try sth like http://i.imgur.com/P2tq0cE.jpg
00:15:339 - this is so strong, you can shorten 00:15:031 (1) - to 3/4 to still follow vocal while havinh this clickable
00:30:108 - ^ similar, clickable cymbal/transition into this part would be way nicer
00:39:339 (4) - stil pretty strong so i wouldnt decrease spacing that much here
00:43:031 (1,2,3,4) - second square doesnt really go well with the music since kills emphasis of strong vocal/beat on 00:43:339 (3) - as it just feels the samer as 00:43:185 (2,4) -
00:46:339 - see highest diff
00:51:493 (4,7) - how about nc on those to make it fit the music and your patterning?
01:06:416 - having this strong vocal+beat clickable works much better than sudden 2/1 gap in chorus
01:15:339 (6,1) - this is so much more spaced than all other 1/4 sliderjumps making it really easy to misread
[zexous]
combo colors lol
00:09:647 (6) - ignores so much while following a sound that isnt even this prominent. sth like http://i.imgur.com/yqRUgJk.jpg is similar but follow music better
00:16:416 (1,2) - could also use drum hitnormals for this instead of those kicks
00:31:185 (2) - i can see the square with 00:30:416 (3) - but it still feels way too low spaced suddenly => http://i.imgur.com/Owi9AX6.jpg ?
00:50:518 (1,2,3) - while im still not sure about the snap here, at least nc spam those or space them more cause sudden 1/3 after a long stream part lol
00:55:416 - seems kinda overmapped to me
00:58:416 (1,2,3) - wtf is this movement with big spacing change on such an angle lol
01:02:723 (1,1,1,1) - if you nc spam like that people usually expect 3/4 snap or sth weird, those notes arent even strong/unique enough to support it
[kib]
00:08:877 (7,8,1) - enable stacking lol
00:11:185 (2,3,4,1) - even worse // 00:59:339 (4,5,1) - this is triggering me so hard pls send help
00:09:647 (3) - http://i.imgur.com/8vaXiyO.jpg copy of 1 instead would support the movement from before better visually and play the same
00:35:339 (5,1) - would unstack just for readability // 00:50:724 (1,1) -
and then suddenly 00:52:877 - is not clickable?
[nino]
00:06:108 (3) - splitting like http://i.imgur.com/n4my8ct.jpg fits the music much better
00:26:416 (1,2,3) - cute, but would be even nicer if you got rid of that overlap and fixed the visual spacing things sth like http://i.imgur.com/nwOvVaJ.jpg
00:28:570 (4,1,2) - pattern like this look so much niver if you get even spacing between the parts, I'm talking about sth like http://i.imgur.com/PzIA3TT.jpg
similar for patterns like 00:32:877 (2,3,4) - etc
00:52:877 (1,2) - since the chorus is still same sv as most parts before at least lower sv for those 2 so the transition into chorus feels stronger cause of sliders getting faster at 00:53:493 (1) - again
01:02:647 (4,1) - keeping spacing from 01:02:339 (2,3) - makes much more sense
[hard]
00:15:647 (2,5,6) - check with stacking enabled
00:17:493 (4) - would break ds here to fix visual spacing as that makes it look way nicer http://i.imgur.com/3NRHvjd.jpg
00:32:570 (1,3) - http://i.imgur.com/VLVA8wF.jpg at least overlap less to make reverse more visibble/earlier
00:49:031 (5) - ctrlg on this works so much better movement and visual wise
00:49:801 - delay the spinner to make this clickable since it's a really strong vocal
[doormat]
00:53:493 (1,2) - same shape for both looks so much nicer
01:27:647 - such a strong sound would work great with a clickable object
[kisses]
wtf is this rhythm density in the intro. the sliderchains make it feel wy more dense than advanced lol
and the difference to easy is also huge for that part
01:24:262 (3) - why this random angle thing here, you could just copy/flip/etc 01:23:031 (1,2) - to have it look much cleaner
01:27:647 (7) - continuing the 72* pattern (and cleaning that up a bit) from 01:26:108 (3,4,5,6) - looks so much better
[easy]
00:11:031 (4) - sv and all is to love to make kicksliders actually fitting for this diff and curcing doesnt make it better
for the 1x sv part they are kinda okay
but a 25% change for easy seems to much, like 90-> 100 would be fine, but this idk
00:32:262 (1,2,1,2) - here too and then also different number of repeats
00:38:108 (3,4) - sudden random 1/1 stack is pretty lol
[higan torrent]
.8x ds is kinda uncomfortable cause you slow down after sliders/speed up on them by a noticeabel amount
01:27:954 (3,4) - the sudden 2x repeat + kickslider at the end of the map lol
gl
m4m as requested
[general]
tell zexous not to puush .osu but rather zip them or sth, since else this happens:
http://i.imgur.com/sypD2Ng.jpg
00:11:493 (3,4) - should use default soft hitsounds or some other "softer" ones, kicks dont fit this at all
00:40:570 (1,2) - snap here is kinda weird, should get more opinions on it
00:40:570 (1) - ^
rpobably more snap issues as pointed out in highest diff
not going to point out snap things for all diffs
2 years of silence after soft-hitwhistle http://i.imgur.com/SMx5APu.jpg
=> http://puu.sh/ptqVP/47d0dbf716.wav
other hitsounds are fine
[uncompressed fury of raging twin star exorcists]
00:04:570 (2,3) - this is one of those pattern that plays fine but it's visually uncomfortable cause the sliderhead doesnt support momentum from before
the best I can suggest while not messing up anything around it would be http://i.imgur.com/7u54NaK.jpg but there might be better ways if you arte willing to move some more objects a bit. 00:07:185 (3,4) - is similar, your slider suggests more circular flow and 4 is in a spots where it just feels off, since it's just out of the circular movement but not angled enough to fit
00:05:801 (9,1,2) - this is extremely unfortable to play, it's basically this: http://i.imgur.com/bZgmWkI.jpg huge jump into antijump and then also without any angle to make it easier to control your momentum. could for example be fixed by some ctrlg things on 00:06:108 (1,2,1,2) - http://i.imgur.com/pqiIj7p.jpg
00:11:493 (3) - should get more opinions on the snap, since to me it kinda sounds like this 1/6 http://i.imgur.com/fSDmvmI.jpg
00:21:569 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - no idea what most of those 1/4 notes are supposed to follow lol
actually up until 00:28:877 - lol
00:31:184 (8,1,2) - linear slowdown is one of the most awkward things to play and the music doesnt call for awkward things here
00:40:929 (3) - about the snap, this actually sound kinda correct if you move it back 1/6 http://i.imgur.com/89aibAt.jpg but idk lol
00:46:108 (1) - to 00:48:493 - dont htink those last blue ticks are supported properly by the music, http://i.imgur.com/dk8wfHY.jpg sounds more logical to me
00:50:031 (3) - snap sound wrong here again to me, might be 1/6 http://i.imgur.com/AJJdVUy.jpg
ok there seem to be more weird snaps, or maybe it's an offset issue idk
00:50:724 (2,3) - can you not kill visuals here?
01:15:339 (3) - should be nc to follow your vocal/cymbal nc pattern
01:22:570 (2,3,4) - seriously feels a bit too overspaced for this part
for further maps it would be nice if you tried to use more of the usable playfield http://i.imgur.com/bD2dcUE.jpg
[syph]
00:11:185 (6) - why suddenly such large spacing? it's not really stronger than before. if anything either use more spacing for the cymbals or break the pattern at 00:11:031 (5) - to go with the new sounds. could even try sth like http://i.imgur.com/P2tq0cE.jpg
00:15:339 - this is so strong, you can shorten 00:15:031 (1) - to 3/4 to still follow vocal while havinh this clickable
00:30:108 - ^ similar, clickable cymbal/transition into this part would be way nicer
00:39:339 (4) - stil pretty strong so i wouldnt decrease spacing that much here
00:43:031 (1,2,3,4) - second square doesnt really go well with the music since kills emphasis of strong vocal/beat on 00:43:339 (3) - as it just feels the samer as 00:43:185 (2,4) -
00:46:339 - see highest diff
00:51:493 (4,7) - how about nc on those to make it fit the music and your patterning?
01:06:416 - having this strong vocal+beat clickable works much better than sudden 2/1 gap in chorus
01:15:339 (6,1) - this is so much more spaced than all other 1/4 sliderjumps making it really easy to misread
[zexous]
combo colors lol
00:09:647 (6) - ignores so much while following a sound that isnt even this prominent. sth like http://i.imgur.com/yqRUgJk.jpg is similar but follow music better
00:16:416 (1,2) - could also use drum hitnormals for this instead of those kicks
00:31:185 (2) - i can see the square with 00:30:416 (3) - but it still feels way too low spaced suddenly => http://i.imgur.com/Owi9AX6.jpg ?
00:50:518 (1,2,3) - while im still not sure about the snap here, at least nc spam those or space them more cause sudden 1/3 after a long stream part lol
00:55:416 - seems kinda overmapped to me
00:58:416 (1,2,3) - wtf is this movement with big spacing change on such an angle lol
01:02:723 (1,1,1,1) - if you nc spam like that people usually expect 3/4 snap or sth weird, those notes arent even strong/unique enough to support it
[kib]
00:08:877 (7,8,1) - enable stacking lol
00:11:185 (2,3,4,1) - even worse // 00:59:339 (4,5,1) - this is triggering me so hard pls send help
00:09:647 (3) - http://i.imgur.com/8vaXiyO.jpg copy of 1 instead would support the movement from before better visually and play the same
00:35:339 (5,1) - would unstack just for readability // 00:50:724 (1,1) -
and then suddenly 00:52:877 - is not clickable?
[nino]
00:06:108 (3) - splitting like http://i.imgur.com/n4my8ct.jpg fits the music much better
00:26:416 (1,2,3) - cute, but would be even nicer if you got rid of that overlap and fixed the visual spacing things sth like http://i.imgur.com/nwOvVaJ.jpg
00:28:570 (4,1,2) - pattern like this look so much niver if you get even spacing between the parts, I'm talking about sth like http://i.imgur.com/PzIA3TT.jpg
similar for patterns like 00:32:877 (2,3,4) - etc
00:52:877 (1,2) - since the chorus is still same sv as most parts before at least lower sv for those 2 so the transition into chorus feels stronger cause of sliders getting faster at 00:53:493 (1) - again
01:02:647 (4,1) - keeping spacing from 01:02:339 (2,3) - makes much more sense
[hard]
00:15:647 (2,5,6) - check with stacking enabled
00:17:493 (4) - would break ds here to fix visual spacing as that makes it look way nicer http://i.imgur.com/3NRHvjd.jpg
00:32:570 (1,3) - http://i.imgur.com/VLVA8wF.jpg at least overlap less to make reverse more visibble/earlier
00:49:031 (5) - ctrlg on this works so much better movement and visual wise
00:49:801 - delay the spinner to make this clickable since it's a really strong vocal
[doormat]
00:53:493 (1,2) - same shape for both looks so much nicer
01:27:647 - such a strong sound would work great with a clickable object
[kisses]
wtf is this rhythm density in the intro. the sliderchains make it feel wy more dense than advanced lol
and the difference to easy is also huge for that part
01:24:262 (3) - why this random angle thing here, you could just copy/flip/etc 01:23:031 (1,2) - to have it look much cleaner
01:27:647 (7) - continuing the 72* pattern (and cleaning that up a bit) from 01:26:108 (3,4,5,6) - looks so much better
[easy]
00:11:031 (4) - sv and all is to love to make kicksliders actually fitting for this diff and curcing doesnt make it better
for the 1x sv part they are kinda okay
but a 25% change for easy seems to much, like 90-> 100 would be fine, but this idk
00:32:262 (1,2,1,2) - here too and then also different number of repeats
00:38:108 (3,4) - sudden random 1/1 stack is pretty lol
[higan torrent]
.8x ds is kinda uncomfortable cause you slow down after sliders/speed up on them by a noticeabel amount
01:27:954 (3,4) - the sudden 2x repeat + kickslider at the end of the map lol
gl