rename diff to legend or no rank
jk
nc map man cant find anything :^)
jk
nc map man cant find anything :^)
Battle wrote:
m4m z
[General]
Why isn't your background a re-colored w/e like https://osu.ppy.sh/s/316050 .3. Because i love ruin stereotypes :p
[I lost my mod halfway through the song and now I'm starting over]
00:07:179 (1,2,3) - overlap doesn't look good, you do this nowhere else in the beginning so change Fixed.
00:19:179 (5,6) - You stack here while you stack nowhere else in beginning, change for consistency Fixed.
00:42:342 (1,2,3,4,5,6) - Fix curve, it doesn't really look round and looks more blob-y Fixed.
00:52:946 (6,7) - Blanket improve Improved.
00:58:249 (5,1) - Overlap doesn't look clean enough, reposition 1 to overlap better or just not overlap Fixed.
01:08:295 (2,1,2,3,4,5,6,7) - Kinda awkward since it's like, a sharp-ish angle n stuff, you should make it more smoother Fixed.
01:30:900 (4,5) - Things like this is basically identical to the thing before kiai, why are you putting 3/4 sliders now? doesn't really make sense, this applies to this section It`s for variation. Seems fine to me.
01:55:876 (7,1) - Blanket can improve Improved.
02:07:458 (5,1,2,3,4,5,6,7,8,1) - Stream becomes pretty meh after 5 because what you're trying to do after it Fixed.
02:26:575 (2,1) - There's like, no way to make this overlap look good lol Fixed.
02:43:250 (3,4,5,6,7,8,9) - Pretty sharp, maybe make little smoother Fixed.
04:11:016 (8,1,2,3,4,5,6,7) - Kinda became ugly all of a sudden .-. Seem fine to me
04:20:574 (1,2,3,4,5,6,7,8) - Try to make a little smoother looking or sth Okay.
04:34:249 (3,4) - What rhythm are you following .-. vocals start on red tick, yet this isn't done since you're on a 1/8 for the repeat for whatever reason Fixed.
gl with your map Thank you! :3
Thanks for mod :3shurito1sao wrote:
Hey m4m Hey o/
00:28:947 (1,2,3,4,5,6,7) - doesn't really goes well with the flow u made. maybe this -> https://osu.ppy.sh/ss/4126083 I`ll keep it stacked.
Same 01:22:528 (4,5,6,7,8,9) - make those triple like -> like these 01:25:737 (1,2,3,4,5,6) - u did here. Why? That looks fine to me :c
02:23:784 (6,1) - the long slider is off flow try something like -> http://osu.ppy.sh/ss/4126118
i think the hp drain is a bit to low maybe on 7 ? I am evil, but that`s is too much, even for me
and try to use AiMod it has 6 things to tell you. one thing isnt really needed. and that is the 2nd diff cause your map is already 5 minutes or higher.
but it has sometimes good things to tell you Okay.
04:39:830 - you have here 2 sv on one line delete one. Thanks, deleted.
thats all
Great map. good luck getting it ranked.
Wishkey wrote:
Sup man been a long time! Hello!
Saw this in modreq so here it goes Yay \o/
Call of BraveryGL man! Thank you senpai!
- 00:12:342 (4,5) - really unexpected big jump here coming from the previous similar sections and a harder to aim pattern, would reduce this a bit Reduced!
- 00:12:760 (1,2,1,2,3,4) - maybe add a custom drum hitsound or something in the diff aswell? Kinda stood out when playing when you get these drum focused parts like here it still sounds the same as the rest of the map and makes it kinda harder to get into the rythm, but might be just me like 00:21:691 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - here aswell it would make it easier to stream since you kinda hear the drums a lot better and when to switch No drum sounds :p
- 00:14:993 (1,2,3,4,5,1) - not gonna be played the way you intented it to be played with smooth curves and all because of the slider leniency, basicly plays like 3 linear lines which kinda bad currently, replacing 4 so it blankets 3 already helpls a lot but would look into this pattern a bit more I changed that in a bit different way.
- 00:19:040 (4) - maybe place a bit to the right so its more in the flow and it reduces that sudden huge jump a bit I`ll keep this pattern here
- 00:22:807 (1,2,3,4,5,6) - maybe soft hitsounds for these? kinda loud af atm for just a piano with the normals :/ Nah, my custom normal sounds better xd
- 00:37:598 (3,4,1,2,3) - really insane to hit 1-2-3 here because like 00:37:877 (1) - is a huge flow break from the previous combo already and the movent of 1-2-3 is another one seems a bit too much since theres noting really that stands out in the song to warrent it imo, would maybe place 00:37:877 (1) - more to the left to reduce the distance a bit so it makes it a bit easier to hit It`s completly fine. Not that much of a distance anyway.
- 00:46:807 (1) - ,00:50:714 (1) - maybe hitsound it (could do something with the drum since it has a louder drum then the rest) Seems fine to me.
- 01:21:970 (1,1) - damn thought this was gonna be 1/2 with the huge spacing, maybe control + g 01:22:528 (1,2) - ? I changed everything here, looks better now imo.
- 01:31:598 (2) - maybe move this a bit to 4 so its mirrored with 01:31:458 (1,3) - kinda like you did here 00:14:435 (3,4,5,6) - looks a bit nicer No, because sounds are different.
- 02:03:132 (4,1,2,3) - same as previous mentioned pattern here the double adjustment here from 02:03:132 (4,1,2,3) - is a bit too much, bit smoother flow/direction of 123 would help alot I changed flow here, looks better now \o/
- Rest irc
I totally agree about slider tick rate 2, changed that, but they way i hitsounded my map seems completly okay for me, so i won`t change it. Thanks.iHuenchun wrote:
How it is a Dragonforce's song,you should put in the clap hitsound in the red stick.(Except from 02:54:621 (1) - until 03:31:458 (1) )
Use slider tick rate in 2 and add clap hitsound( copying the normal-hitclap.wav and rename like normal-slidertick.wav but don't delete the your actual normal-slidertick.wav) inside the sliders tick only the red stick(inside the fast part)
Я поправил почти всё, удивительно сколько маленьких деталей тебе удалось найти) Теперь смотрится намного аккуратнее. Спасибо огромное!DaniilLillifag wrote:
yo!!! mod as promised
discusting language incoming
[box=215 bpm dragonforce? not canonical]00:05:923 (6,3) - сделай здесь бланкет
00:09:133 (1,2) - пофикси бланкет (слайдер чуть выше-левее подними)
00:14:714 (5,3) - мб стакнуть ноту с концом кикслайдера?
00:16:109 (1,2) - вот на этих слайдерах мне почему кажется что надо бы сделать такие же стримчики/кикслайдеры/репиты как на 00:15:202 (2,3,4) -
00:15:551 (5) - 00:16:388 (2) - если тебе не нравится идея выше, фиксани этот плохой оверлап
00:15:830 (1,3) - ^
00:31:458 (1) - подвинь конец слайдера правее для большей симметрии со следующим слайдером
00:35:086 (1,1) - наци стак
00:38:435 (1) - подвинь конец слайдера на 282 145 чтобы точно было видно что он стакается с нотой 00:38:226 (5) - (стак ломанный просто)
00:40:109 (3) - подвинь на 126 95 для большей симметрии с 00:39:551 (1) -
00:41:784 (1,2,1,2,3,4,5,6,7,8) - такие стримы (два репита+стрим) к концу почти шестиминутной карты начнут надоедать имо. Думаю ты можешь можешь юзать и обратный метод: сначала стримы а потом репиты. Но ТОЛЬКО НА НЕКОТОРЫХ (половину тех что есть на примере выделенного можешь оставить)
00:43:179 (2) - 00:44:016 (1) - слишком близко, подвинь последний слайдер пониже
00:54:900 (4,4) - проблемы со стаком?
01:09:691 (1) - конец слайдера за пределами поля, переделай его чтобы такого не было
01:23:086 (1,4) - наци стак
01:23:923 (4,2) - ^
01:41:505 (1,2) - вот об этом я тебе уже говорил раньше
01:59:155 (6,3) - стак слетел?
02:17:783 (3,1) - ^
02:17:225 (1,4) - ^
02:20:574 (1,4) - ^
02:24:760 (5) - стакни с 02:25:736 (3) -
02:26:574 (2,1) - стак (альзо сохрани стак с 02:27:830 (3) - )
02:29:504 (1) - подвинь красную точку на слайдере на 125 83 для большей симметрии с 02:28:946 (1) -
02:30:621 (1,1) - ещё один классный стак, фикси
02:38:993 (3,1) - сделай здесь бланкет
02:41:086 (2,1) - подними ноту выше для лучшего бланкета
02:48:202 (2,4) - стак слетел, пофикси
02:52:667 (4) - 02:53:504 (1) - стак
02:55:179 (2,1) - плохой оверлап
03:11:365 (1,2,3,4) - 03:12:202 (1,2,3) - 03:12:760 (1,2,3,4,5,6) - вот из-за ломанного ритма на первом паттерне эти ноты будет сложновато прочитать имо. Лучше здесь слайдеров наделать
03:32:574 (1,1) - наци стак
03:37:457 (4) - сделай этот слайдер кривым чтобы он контрастировал с другим кривым слайдером 03:36:342 (4) -
03:46:528 (1,2,1,2) - тут такие странные звуки что даже не определишь что это, 1/6 это или 1/4. Но по моему даже тот же 1/3 здесь работает куда лучше чем 1/4
03:54:621 (1) - 03:55:318 (1) - плохой оверлап, либо получше его сделай, подвинув 03:55:318 (1,1) - правее, либо анстакай это дело
03:55:877 (3) - стакни с 03:54:900 (1,2,3) - (я понимаю что из-за эдитора стак некрасивым будет выглядить но всё же)
04:38:016 (4) - подвинь ноту левее для лучшего бланкета с 04:38:434 (1) -
05:07:178 (4) - сделай здесь трипл (там и так по барабанам подходит), а то этот трипл 05:08:295 (5,6,7) - одиноко выглядит
05:14:713 (3) - мб вот так здесь сделать? для симметрии
05:15:620 - добавь сюда ноту чтобы трипл 05:16:109 (6,7,8) - не скучал
05:21:202 - ^
05:25:667 - ^
05:36:202 (2) - 05:37:039 (1) - слишком близко, постарайся раздвинуть это
05:37:387 (6,4) - вот очень хочется чтобы ты это стакнул, попробуй как-нибудь приподнять 05:37:666 (2,3,4,5,6,7,8,1) -
good luck Спасибо!
DavidEd wrote:
Because I'm nice, and don't have a map for M4M, I'll do this NM for you as requested ;3 Thank you!
- - 00:08:156 (6) - Move this to x:356 y:28 so you don't need to have that off-stacking.
and after that you can move 00:08:295 (1) - down to x:308 y:184 so it goes along with the two upcoming sliders (since thats what i belive you wanted to do) I really like how it looks now
- 00:12:202 (3,2) - Stack these, makes it look better Done
- 00:13:877 (1,1,2,3,4,5) - I think this is a better structure https://osu.ppy.sh/ss/6231746 I did something different :p
- 01:04:667 (1,2) - This flow isn't comfortable. I'd rather have (2) go to the left so it wont overlap with the previous long slider either. I saw you used this flow later on in the map, but here it wont do so good. I`ll keep it
- 01:05:226 (1,1) - Blanket Done
- 01:31:458 (1,2,3,4) - I'd think this would look better https://osu.ppy.sh/ss/6231804 I`ll keep these too
- 01:43:458 (1,1) - Did you want to blanket this? Not that big of a deal in my book. But I'm assuming others will point it out. Done
- 01:51:551 (1,3) - These two are pretty close. Move (3) down to x:100 y:144 Done
- 01:55:458 (3,1) - Did you want to blanket these? Done
- 02:01:597 (1,2) - ^ Done
- 02:24:481 (3,4) - Nerf this jump as there's no strong beat here Done
- 03:11:365 (1,2,3,4,1,2,3,1,2,3,4,5,6) - I'd suggest using a consistent ds for slow parts to clear confusion Okay
- 03:29:505 (1,2,3,4,1,2,3,4) - ^i`ll keep these ones
- 03:53:086 (1,3) - Did you want to blanket these? Done
- 03:55:737 (2) - Missed clap here Yeah, added
Not bad, can't read ar10 so had edit to ar9 xD
Hope fully this was of any help. GL! Thanks!
Vannyha wrote:
Ну я пытался
𝕯𝕽𝕬𝕲𝕺𝕹𝕱𝕺𝕽𝕮𝕰
01:13:877 (1) - ctrl + G Неа, хуже будет
01:21:412 (1) - Можно немного искривить Я тут всё поправил, теперь лучше
01:25:598 (3,4,5) - Можно попробовать ctrl + g, или эти 01:26:156 (3,4,5) - там всё ок
02:16:179 (1) - Попробуй заменить на какой-нибудь красивый слайдер, а то спиннеры перед киаи как то надоедают. Свободу спинерам!
02:37:318 (1) - Побольше бы таких слайдеров, а то од один угловатый на весь трек. Ну типа заменить некоторые скруглённые на зауглённые.Допустим эти 03:21:411 (1,2) - там есть несколько)
04:32:295 (1,2,3,4,5,6,7,8) - На таких стримах, в начале, можно попробовать заменить на короткие слайдеры, типа такого (Порядок 1-3-2-4) Не пойдёт, я везде использовал другой стиль стримов
ihatedwang wrote:
Well, I said I'll try my best to give some feedback with my limited knowledge (in short, the really pointless details that no one else found problematic), so I apologize if I misread an intention (note placement, pattern choice, etc), or i'm just repeating stuff other's have said. Anyways... how do these codes work.... Your mod is fine, chill
My opinions and crappy ideas :/00:22:807 - I believe someone mentioned this, but the positioning is just a tad off. I think it will look nicer moved a tiny bit to the right. It doesn't have to be directly under the 8, but just a bit closer to it. Okay, fixed
00:33:621 - Did you update this beatmap and put a note here?? I marked this spot off as it was missing a note, and I wasn't sure if it was intended or not, but I just wanted to point it out again. I don`t know, that note always was there
00:46:249 I marked this timing again for a missing note in stream... I guess the map was updated... Same! XD
01:21:272 - This is 100% opinion, but the end of the slider just looks funky to me... I have changed that, thanks
02:36:690 - Personally not a fan of this pattern. I don't know why, maybe cause i suck at this game, but the pattern just feels really awkward to play. Here's this stupid idea I had, https://osu.ppy.sh/ss/6248991, but if no one else found this to be an issue, then rip me. noob issues Your example is pretty nice, but I love that pattern, so i`ll keep it.
03:51:550 - To me, these triplets don't fit well here. If you're mapping to the guitar, I think a stream will fit much better since the guitar is still playing between those triplets you have. They actually fit, try listening 25% speed.
04:03:550 - I feel like your 1 and 2 sliders are facing the wrong way. But maybe that's common in 6*+ maps. Ye, it is
04:11:643 - Just like that first comment i made, the reverse slider after the steam looks really off to me. A very slight movement to the left might ease my mind... That looks fine.
That was my noob "mod" (if you even want to call it that) and those were my opinions. All in all, I was probably being stupid and said somethings that didn't make sense. But anyways, gl with the map. I can't wait for it to get ranked! Never call yourself "noob" or anything else, just try getting better again and again, everyone does mistakes, noone is an exception! So cheer up! \o/
Ps. I hope to hell my timing points are linked..... or i'll just look even dumber. Everything is fine! Thank you for mod!
Zhuriel wrote:
hi there, from my queue. you were request #28 with a priority of 20, this is mod #8. (those numbers should tell you a bit about how much the song/map matters in my queue xd) HI! Amazing, thanks!
shitty htnf play cos i'm slow Lol, that`s a nice play, cmon.
not too much to say except nitpicking and i'm not too good at that so don't expect too much from this Alrighty :pcan't really find too much except nitpicking sliders so i'll just give you a star cause nice map Thank you!!
- dragonforce drums are fast, having the claps on the red ticks would match the song, having them in a slower rhythm than the song feels a bit off - you get triples of snares between the hitounded claps and the snares in the song which is just weird. pretty much the only major problem as far as i'm concerned. I am pretty sure it`s fine
- 00:35:086 (1) - slider shape seems a bit out of place in the middle of almost only simple curves, either use more of this type of slider or make this a simpler shape Seems fine to me
- 01:02:993 (1,1) - clean up the blanketing/interaction between these two Done!
- 01:05:226 (1) - remove the white node in between the two red ones, just makes it look worse and the sliderball path looks weird too when it goes back for a bit Okay
- 02:29:504 (1) - clean up that loop, it's not even symmetrical Fixed a bit (and it`s not supposed to be symetrical XD
- 02:46:807 (1) - not a big fan of that little wiggle at the end, maybe something more like this idk i suck at sliders ok why am i only pointing out sliders Fixed
- 03:37:458 (4) - having these as circles would be cool since the staccato sounds a lot different to 03:36:342 (4) - (if you can find a way to make it easily readable, but since it's the same rhythm as before that should be doable) Nah, i like sliders here :p
- 03:43:737 (1,2,3,7,8,9) - i think you could distinguish these more from the other triple patterns since the slide on the lead guitar really stands out, space them out or something. also i think making 03:44:016 (4,5,6) - parallel would look nicer That seems completly fine to me.
- 04:19:458 (1) - as with one of the othes before i don't really like the wiggle at the end This one is okay.
Osuology wrote:
ayy it mah boi back at it again with the dragonforce maps Yay, hai
00:04:947 (1,2,5,6) - You do an overlap thing that you proceed never to do again consistently. I would recommend either to keep in mind where these overlaps were in the structure of the measure and repeat those throughout the map, or do the opposite and remove them. Yay, fixed.
00:06:342 (2,1,1) - As above, this is a little different but the same should really apply. I don`t know what you mean, but i fixed something lol
00:06:621 (3) - Why different slider shape? Doesn't really belong here... It does, there is a different sound.
00:09:133 (1) - Lasse slider TM lasse will now proceed to sue you for using trademarked property. wut?
00:13:877 (1) - This section kinda comes off as a surprise like "oh now the map's about blankets everywhere?" Why is this a problem? xd
00:31:737 (1) - Starting from this section all sliders end on the wrong location so... RIP LOL WTF, THANKS!
00:38:156 (4,5,6,7) - Stuff like this doesn't really belong in the respective aesthetic style you have established so far. huh, why? it looks nice :p
00:42:900 (1) - This section is WAY too calm for what the song shows. Your map makes this out to be an extremely easy section, which goes hard on any structure shown in the map. Yay, remapped!
00:53:365 (2,1) - Again, not consistent with your current aesthetic style. it is -.-
I can tell the same error is repeated throughout the map, try to polish all these issues out throughout the entire map, and if I successfully make it into BNG I will recheck. :O Good luck with BN test :3