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DragonForce - Cry of the Brave

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Battle
m4m z

[General]
Why isn't your background a re-colored w/e like https://osu.ppy.sh/s/316050 .3.

[I lost my mod halfway through the song and now I'm starting over]
00:07:179 (1,2,3) - overlap doesn't look good, you do this nowhere else in the beginning so change
00:19:179 (5,6) - You stack here while you stack nowhere else in beginning, change for consistency
00:42:342 (1,2,3,4,5,6) - Fix curve, it doesn't really look round and looks more blob-y
00:52:946 (6,7) - Blanket improve
00:58:249 (5,1) - Overlap doesn't look clean enough, reposition 1 to overlap better or just not overlap
01:08:295 (2,1,2,3,4,5,6,7) - Kinda awkward since it's like, a sharp-ish angle n stuff, you should make it more smoother
01:30:900 (4,5) - Things like this is basically identical to the thing before kiai, why are you putting 3/4 sliders now? doesn't really make sense, this applies to this section
01:55:876 (7,1) - Blanket can improve
02:07:458 (5,1,2,3,4,5,6,7,8,1) - Stream becomes pretty meh after 5 because what you're trying to do after it
02:26:575 (2,1) - There's like, no way to make this overlap look good lol
02:43:250 (3,4,5,6,7,8,9) - Pretty sharp, maybe make little smoother
04:11:016 (8,1,2,3,4,5,6,7) - Kinda became ugly all of a sudden .-.
04:20:574 (1,2,3,4,5,6,7,8) - Try to make a little smoother looking or sth
04:34:249 (3,4) - What rhythm are you following .-. vocals start on red tick, yet this isn't done since you're on a 1/8 for the repeat for whatever reason

gl with your map
Miakyatto_old
Add combo colours to new background, since you have added a storyboard :)
That might work.
Topic Starter
CircleChu

Battle wrote:

m4m z

[General]
Why isn't your background a re-colored w/e like https://osu.ppy.sh/s/316050 .3. Because i love ruin stereotypes :p

[I lost my mod halfway through the song and now I'm starting over]
00:07:179 (1,2,3) - overlap doesn't look good, you do this nowhere else in the beginning so change Fixed.
00:19:179 (5,6) - You stack here while you stack nowhere else in beginning, change for consistency Fixed.
00:42:342 (1,2,3,4,5,6) - Fix curve, it doesn't really look round and looks more blob-y Fixed.
00:52:946 (6,7) - Blanket improve Improved.
00:58:249 (5,1) - Overlap doesn't look clean enough, reposition 1 to overlap better or just not overlap Fixed.
01:08:295 (2,1,2,3,4,5,6,7) - Kinda awkward since it's like, a sharp-ish angle n stuff, you should make it more smoother Fixed.
01:30:900 (4,5) - Things like this is basically identical to the thing before kiai, why are you putting 3/4 sliders now? doesn't really make sense, this applies to this section It`s for variation. Seems fine to me.
01:55:876 (7,1) - Blanket can improve Improved.
02:07:458 (5,1,2,3,4,5,6,7,8,1) - Stream becomes pretty meh after 5 because what you're trying to do after it Fixed.
02:26:575 (2,1) - There's like, no way to make this overlap look good lol Fixed.
02:43:250 (3,4,5,6,7,8,9) - Pretty sharp, maybe make little smoother Fixed.
04:11:016 (8,1,2,3,4,5,6,7) - Kinda became ugly all of a sudden .-. Seem fine to me :o
04:20:574 (1,2,3,4,5,6,7,8) - Try to make a little smoother looking or sth Okay.
04:34:249 (3,4) - What rhythm are you following .-. vocals start on red tick, yet this isn't done since you're on a 1/8 for the repeat for whatever reason Fixed.

gl with your map Thank you! :3
Louis Cyphre
m4m
SPOILER
13:37 Louis Cyphre: m4m
13:38 CircleChu: hi
13:38 Louis Cyphre: hello
13:38 CircleChu: okay, what`s your song? :)
13:38 *Louis Cyphre is listening to [http://osu.ppy.sh/b/844716 Demetori - U.N. Owen wa Kanojo nanoka?]
13:38 Louis Cyphre: irc?
13:39 CircleChu: yeah, i think IRC is more useful
13:40 Louis Cyphre: i shall start
13:40 CircleChu: может давай сразу так, а?
13:40 Louis Cyphre: а ты точно по русски нормально говоришь?
13:41 CircleChu: да ты успокойся, нормас
13:41 Louis Cyphre: хмм
13:41 Louis Cyphre: расскажи мне о имманентности и трансцендентности
13:41 Louis Cyphre: или хотя бы приведи пример феномен по Канту
13:41 Louis Cyphre: и можно считать, что проверку ты прошел
13:41 Louis Cyphre: :D
13:41 Louis Cyphre: феномена*
13:42 CircleChu: ._.
13:42 CircleChu: жиши пиши с буквой и
13:42 CircleChu: я прошёл?
13:42 Louis Cyphre: как расшифровывается ВОДКА?
13:43 CircleChu: да ну
13:43 Louis Cyphre: я начну
13:43 Louis Cyphre: Вот
13:43 Louis Cyphre: О чем
13:43 Louis Cyphre: Думает
13:44 CircleChu: Капитан
13:44 CircleChu: Авганистана?
13:44 Louis Cyphre: Каждый
13:44 Louis Cyphre: Алкаш
13:44 CircleChu: :D
13:44 Louis Cyphre: :D
13:44 Louis Cyphre: почему на аватарке покемон а не матрена?
13:45 CircleChu: уж так жизнь сложилась
13:45 Louis Cyphre: кто был первым президентом Российской Федерации?
13:46 CircleChu: кличко младший
13:46 Louis Cyphre: .тз
13:46 *Louis Cyphre is editing [http://osu.ppy.sh/b/841933 Dragonforce - Cry of the Brave [Freedom]]
13:46 Louis Cyphre: пожалуй начнем
13:46 CircleChu: давай
13:47 Louis Cyphre: первая мапка?
13:47 Louis Cyphre: 00:12:760 (1,2,3,4,5,1,2,3,4) -
13:48 CircleChu: ну, первая серьёзная, да
13:48 Louis Cyphre: сам дизайн паттерна так задуман?
13:49 CircleChu: хм, ну да можно и по красивее сделать
13:49 Louis Cyphre: ну так)
13:49 Louis Cyphre: вперед же
13:49 Louis Cyphre: я обычно использую CTRL+SHIFT+D
13:49 Louis Cyphre: там рисую 32-ник
13:49 Louis Cyphre: потом вырезаю лишнее
13:50 Louis Cyphre: и получается стрим
13:50 Louis Cyphre: а используя ctrl+shift+s корректирую дистанцию
13:50 Louis Cyphre: рекомендую
13:50 Louis Cyphre: 00:15:551 (3,4,5,6,7) - задумку понял
13:50 Louis Cyphre: но не для такого спейсинга
13:50 Louis Cyphre: лучше уж просто дугу шлепнуть да и все
13:52 Louis Cyphre: 00:20:574 (1,2,3,4,5) - и т.д.
13:52 Louis Cyphre: вот это прям гуд
13:52 Louis Cyphre: и кстати
13:52 Louis Cyphre: тебе серьезно БГ нравится?
13:52 Louis Cyphre: 00:22:807 (1) -
13:53 CircleChu: да
13:54 Louis Cyphre: помоему слишком большие джампы для такой релакс пианинки
13:54 Louis Cyphre: а почему ты использовал Grid Size 2?
13:54 Louis Cyphre: а не 4
13:55 CircleChu: да я гридом вообще не пользовался, по сути
13:55 Louis Cyphre: 00:42:760 (7) -
13:55 Louis Cyphre: прям закрутил)
13:56 Louis Cyphre: рекомендую без подобного оверлапа обойтись
13:56 Louis Cyphre: 00:56:016 (4,5,6,7,1) -
13:56 Louis Cyphre: либо 4 5 6 7 на клетку наверх
13:56 Louis Cyphre: либо слайдер 1 на клетку вниз
13:57 Louis Cyphre: 00:59:644 (5,6,7,8,9) - ну ты понял
13:58 Louis Cyphre: кстати
13:58 Louis Cyphre: я нихера не слышу хитсаунды
13:58 Louis Cyphre: давай может на несколько процентов повысишь звук?
13:59 CircleChu: вроди и так хорошо о-о
13:59 Louis Cyphre: ваааще ниче не слышу
14:00 CircleChu: у меня стоит 50 музыка 25 эффекты
14:01 CircleChu: я слышу :с
14:01 Louis Cyphre: 02:55:737 (1) -
14:01 Louis Cyphre: :O
14:02 CircleChu: он идеален
14:03 Louis Cyphre: 03:39:481 (4,1) -
14:03 Louis Cyphre: не очень уверен по этому поводу
14:06 Louis Cyphre: 04:19:458 (4) -
14:06 Louis Cyphre: аппендицит
14:06 Louis Cyphre: :<
14:06 Louis Cyphre: 04:23:923 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - и дизайн вот этих вот няшек поменять бы
14:06 CircleChu: :D
14:07 Louis Cyphre: 05:02:993 (1) - и тут бланкет
14:07 Louis Cyphre: не совсем хорош
14:07 Louis Cyphre: оверлап совсем не идет
14:08 Louis Cyphre: кстати
14:09 Louis Cyphre: там в папке есть white.png
14:09 Louis Cyphre: будут гнать на то, что слишком большой размер
14:09 Louis Cyphre: что можно взять картинку 10 х 10
14:09 Louis Cyphre: и растянуть под желаемую величину
14:10 Louis Cyphre: и кстати АР
14:10 Louis Cyphre: AR
14:10 Louis Cyphre: на 0,3 ниже бы
14:11 CircleChu: лучше? http://puu.sh/lTPta/cd48e12434.jpg
14:11 CircleChu: было уже 9.4
14:11 CircleChu: тестеры говорили поднять - поднял
14:11 Louis Cyphre: даа
14:12 CircleChu: чёрт, мы с соседом за шаурмой сбегаем
14:12 CircleChu: я тут по афкашу
14:13 CircleChu: минут 30
14:13 Louis Cyphre: да я в общем все
14:13 CircleChu: будешь еще? или мне твой мод скинуть в трид?
14:13 Louis Cyphre: больше говорить нечего)
14:13 Louis Cyphre: я сам скину)
shurito1sao
Hey m4m


00:28:947 (1,2,3,4,5,6,7) - doesn't really goes well with the flow u made. maybe this -> https://osu.ppy.sh/ss/4126083


Same 01:22:528 (4,5,6,7,8,9) - make those triple like -> like these 01:25:737 (1,2,3,4,5,6) - u did here.

02:23:784 (6,1) - the long slider is off flow try something like -> http://osu.ppy.sh/ss/4126118

i think the hp drain is a bit to low maybe on 7 ?

and try to use AiMod it has 6 things to tell you. one thing isnt really needed. and that is the 2nd diff cause your map is already 5 minutes or higher.

but it has sometimes good things to tell you :)

04:39:830 - you have here 2 sv on one line delete one.


thats all

Great map. good luck getting it ranked.
Topic Starter
CircleChu

shurito1sao wrote:

Hey m4m Hey o/


00:28:947 (1,2,3,4,5,6,7) - doesn't really goes well with the flow u made. maybe this -> https://osu.ppy.sh/ss/4126083 I`ll keep it stacked.


Same 01:22:528 (4,5,6,7,8,9) - make those triple like -> like these 01:25:737 (1,2,3,4,5,6) - u did here. Why? That looks fine to me :c

02:23:784 (6,1) - the long slider is off flow try something like -> http://osu.ppy.sh/ss/4126118

i think the hp drain is a bit to low maybe on 7 ? I am evil, but that`s is too much, even for me :D

and try to use AiMod it has 6 things to tell you. one thing isnt really needed. and that is the 2nd diff cause your map is already 5 minutes or higher.

but it has sometimes good things to tell you :) Okay.

04:39:830 - you have here 2 sv on one line delete one. Thanks, deleted.


thats all

Great map. good luck getting it ranked.
Thanks for mod :3
Bastionior
hi there

Freedom


SPOILER
  1. 00:22:807 (1,1,1,1,1,1) - ou can make a 6-pointed star with these sliders like the example > http://puu.sh/lV3MZ.jpg?
  2. 00:25:040 (1) - move to x480 y112
  3. 00:42:900 (1,2,3,4,5,3,4,5,6) - these sliders are all with an irregular position, it causes bad flow over the gameplay, you could set for example to 2 inversely proportional sliders as in the example > http://puu.sh/lV484.jpg
  4. 01:09:691 (1) - move to x236 y276
  5. 01:41:923 (2) - centralizes this note
  6. 01:40:109 (7) - move to x304 y256
  7. 01:40:249 (8) - move to x464 y240
  8. 01:53:505 (1,2,3) - move to x304 y288
  9. 02:13:319 (3,4) - slider iregular position fix.
  10. 03:11:365 (1,2) - 1/8 ooo 03:11:365 (1) - > 03:11:330 - , 03:11:505 (2) - > 03:11:470 -
  11. 04:09:551 (2,3) - fix distance between 2 and 3
  12. 04:42:900 (1) - give some distance.And remember inversely proportional sliders 04:43:179 (2) -
  13. 04:44:574 (3,4,5,6,7) - blanket with 04:43:876 (7) -
  14. 04:47:783 (7) - more distance.
  15. 04:51:830 (1,2,3,1,2) - , 04:54:063 (1,2,3,4) - about slider, same as .
  16. 05:01:876 (6) - blanket with 05:01:318 (3) -
that all, good luck
Topic Starter
CircleChu
Alright, after 9 month pause, it`s now back. I remaped everything, added new background picture and some custom hitsounds. Ready for modding :roll:
Wishkey
Sup man been a long time! :D
Saw this in modreq so here it goes

Call of Bravery
  1. 00:12:342 (4,5) - really unexpected big jump here coming from the previous similar sections and a harder to aim pattern, would reduce this a bit
  2. 00:12:760 (1,2,1,2,3,4) - maybe add a custom drum hitsound or something in the diff aswell? Kinda stood out when playing when you get these drum focused parts like here it still sounds the same as the rest of the map and makes it kinda harder to get into the rythm, but might be just me like 00:21:691 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - here aswell it would make it easier to stream since you kinda hear the drums a lot better and when to switch
  3. 00:14:993 (1,2,3,4,5,1) - not gonna be played the way you intented it to be played with smooth curves and all because of the slider leniency, basicly plays like 3 linear lines which kinda bad currently, replacing 4 so it blankets 3 already helpls a lot but would look into this pattern a bit more
  4. 00:19:040 (4) - maybe place a bit to the right so its more in the flow and it reduces that sudden huge jump a bit
  5. 00:22:807 (1,2,3,4,5,6) - maybe soft hitsounds for these? kinda loud af atm for just a piano with the normals :/
  6. 00:37:598 (3,4,1,2,3) - really insane to hit 1-2-3 here because like 00:37:877 (1) - is a huge flow break from the previous combo already and the movent of 1-2-3 is another one seems a bit too much since theres noting really that stands out in the song to warrent it imo, would maybe place 00:37:877 (1) - more to the left to reduce the distance a bit so it makes it a bit easier to hit
  7. 00:46:807 (1) - ,00:50:714 (1) - maybe hitsound it (could do something with the drum since it has a louder drum then the rest)
  8. 01:21:970 (1,1) - damn thought this was gonna be 1/2 with the huge spacing, maybe control + g 01:22:528 (1,2) - ?
  9. 01:31:598 (2) - maybe move this a bit to 4 so its mirrored with 01:31:458 (1,3) - kinda like you did here 00:14:435 (3,4,5,6) - looks a bit nicer
  10. 02:03:132 (4,1,2,3) - same as previous mentioned pattern here the double adjustment here from 02:03:132 (4,1,2,3) - is a bit too much, bit smoother flow/direction of 123 would help alot
  11. Rest irc
GL man! :D
Topic Starter
CircleChu

Wishkey wrote:

Sup man been a long time! :D Hello! :D
Saw this in modreq so here it goes Yay \o/

Call of Bravery
  1. 00:12:342 (4,5) - really unexpected big jump here coming from the previous similar sections and a harder to aim pattern, would reduce this a bit Reduced!
  2. 00:12:760 (1,2,1,2,3,4) - maybe add a custom drum hitsound or something in the diff aswell? Kinda stood out when playing when you get these drum focused parts like here it still sounds the same as the rest of the map and makes it kinda harder to get into the rythm, but might be just me like 00:21:691 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - here aswell it would make it easier to stream since you kinda hear the drums a lot better and when to switch No drum sounds :p
  3. 00:14:993 (1,2,3,4,5,1) - not gonna be played the way you intented it to be played with smooth curves and all because of the slider leniency, basicly plays like 3 linear lines which kinda bad currently, replacing 4 so it blankets 3 already helpls a lot but would look into this pattern a bit more I changed that in a bit different way.
  4. 00:19:040 (4) - maybe place a bit to the right so its more in the flow and it reduces that sudden huge jump a bit I`ll keep this pattern here :D
  5. 00:22:807 (1,2,3,4,5,6) - maybe soft hitsounds for these? kinda loud af atm for just a piano with the normals :/ Nah, my custom normal sounds better xd
  6. 00:37:598 (3,4,1,2,3) - really insane to hit 1-2-3 here because like 00:37:877 (1) - is a huge flow break from the previous combo already and the movent of 1-2-3 is another one seems a bit too much since theres noting really that stands out in the song to warrent it imo, would maybe place 00:37:877 (1) - more to the left to reduce the distance a bit so it makes it a bit easier to hit It`s completly fine. Not that much of a distance anyway.
  7. 00:46:807 (1) - ,00:50:714 (1) - maybe hitsound it (could do something with the drum since it has a louder drum then the rest) Seems fine to me.
  8. 01:21:970 (1,1) - damn thought this was gonna be 1/2 with the huge spacing, maybe control + g 01:22:528 (1,2) - ? I changed everything here, looks better now imo.
  9. 01:31:598 (2) - maybe move this a bit to 4 so its mirrored with 01:31:458 (1,3) - kinda like you did here 00:14:435 (3,4,5,6) - looks a bit nicer No, because sounds are different.
  10. 02:03:132 (4,1,2,3) - same as previous mentioned pattern here the double adjustment here from 02:03:132 (4,1,2,3) - is a bit too much, bit smoother flow/direction of 123 would help alot I changed flow here, looks better now \o/
  11. Rest irc
GL man! :D Thank you senpai!
IwanWenChoong
How it is a Dragonforce's song,you should put in the clap hitsound in the red stick.(Except from 02:54:621 (1) - until 03:31:458 (1) )
Use slider tick rate in 2 and add clap hitsound( copying the normal-hitclap.wav and rename like normal-slidertick.wav but don't delete the your actual normal-slidertick.wav) inside the sliders tick only the red stick(inside the fast part)
Topic Starter
CircleChu
iHuenchun mod reply box. Thanks.

iHuenchun wrote:

How it is a Dragonforce's song,you should put in the clap hitsound in the red stick.(Except from 02:54:621 (1) - until 03:31:458 (1) )
Use slider tick rate in 2 and add clap hitsound( copying the normal-hitclap.wav and rename like normal-slidertick.wav but don't delete the your actual normal-slidertick.wav) inside the sliders tick only the red stick(inside the fast part)
I totally agree about slider tick rate 2, changed that, but they way i hitsounded my map seems completly okay for me, so i won`t change it. Thanks.
Danii
yo!!! mod as promised

discusting language incoming

215 bpm dragonforce? not canonical
00:05:923 (6,3) - сделай здесь бланкет

00:09:133 (1,2) - пофикси бланкет (слайдер чуть выше-левее подними)

00:14:714 (5,3) - мб стакнуть ноту с концом кикслайдера?

00:16:109 (1,2) - вот на этих слайдерах мне почему кажется что надо бы сделать такие же стримчики/кикслайдеры/репиты как на 00:15:202 (2,3,4) -

00:15:551 (5) - 00:16:388 (2) - если тебе не нравится идея выше, фиксани этот плохой оверлап

00:15:830 (1,3) - ^

00:31:458 (1) - подвинь конец слайдера правее для большей симметрии со следующим слайдером

00:35:086 (1,1) - наци стак

00:38:435 (1) - подвинь конец слайдера на 282 145 чтобы точно было видно что он стакается с нотой 00:38:226 (5) - (стак ломанный просто)

00:40:109 (3) - подвинь на 126 95 для большей симметрии с 00:39:551 (1) -

00:41:784 (1,2,1,2,3,4,5,6,7,8) - такие стримы (два репита+стрим) к концу почти шестиминутной карты начнут надоедать имо. Думаю ты можешь можешь юзать и обратный метод: сначала стримы а потом репиты. Но ТОЛЬКО НА НЕКОТОРЫХ (половину тех что есть на примере выделенного можешь оставить)

00:43:179 (2) - 00:44:016 (1) - слишком близко, подвинь последний слайдер пониже

00:54:900 (4,4) - проблемы со стаком?

01:09:691 (1) - конец слайдера за пределами поля, переделай его чтобы такого не было

01:23:086 (1,4) - наци стак

01:23:923 (4,2) - ^

01:41:505 (1,2) - вот об этом я тебе уже говорил раньше

01:59:155 (6,3) - стак слетел?

02:17:783 (3,1) - ^

02:17:225 (1,4) - ^

02:20:574 (1,4) - ^

02:24:760 (5) - стакни с 02:25:736 (3) -

02:26:574 (2,1) - стак (альзо сохрани стак с 02:27:830 (3) - )

02:29:504 (1) - подвинь красную точку на слайдере на 125 83 для большей симметрии с 02:28:946 (1) -

02:30:621 (1,1) - ещё один классный стак, фикси

02:38:993 (3,1) - сделай здесь бланкет

02:41:086 (2,1) - подними ноту выше для лучшего бланкета

02:48:202 (2,4) - стак слетел, пофикси

02:52:667 (4) - 02:53:504 (1) - стак

02:55:179 (2,1) - плохой оверлап

03:11:365 (1,2,3,4) - 03:12:202 (1,2,3) - 03:12:760 (1,2,3,4,5,6) - вот из-за ломанного ритма на первом паттерне эти ноты будет сложновато прочитать имо. Лучше здесь слайдеров наделать

03:32:574 (1,1) - наци стак

03:37:457 (4) - сделай этот слайдер кривым чтобы он контрастировал с другим кривым слайдером 03:36:342 (4) -

03:46:528 (1,2,1,2) - тут такие странные звуки что даже не определишь что это, 1/6 это или 1/4. Но по моему даже тот же 1/3 здесь работает куда лучше чем 1/4

03:54:621 (1) - 03:55:318 (1) - плохой оверлап, либо получше его сделай, подвинув 03:55:318 (1,1) - правее, либо анстакай это дело

03:55:877 (3) - стакни с 03:54:900 (1,2,3) - (я понимаю что из-за эдитора стак некрасивым будет выглядить но всё же)

04:38:016 (4) - подвинь ноту левее для лучшего бланкета с 04:38:434 (1) -

05:07:178 (4) - сделай здесь трипл (там и так по барабанам подходит), а то этот трипл 05:08:295 (5,6,7) - одиноко выглядит

05:14:713 (3) - мб вот так здесь сделать? для симметрии

05:15:620 - добавь сюда ноту чтобы трипл 05:16:109 (6,7,8) - не скучал

05:21:202 - ^

05:25:667 - ^

05:36:202 (2) - 05:37:039 (1) - слишком близко, постарайся раздвинуть это

05:37:387 (6,4) - вот очень хочется чтобы ты это стакнул, попробуй как-нибудь приподнять 05:37:666 (2,3,4,5,6,7,8,1) -

good luck
Topic Starter
CircleChu
DaniilLillifag mod reply box. Thank you!

DaniilLillifag wrote:

yo!!! mod as promised

discusting language incoming

[box=215 bpm dragonforce? not canonical]00:05:923 (6,3) - сделай здесь бланкет

00:09:133 (1,2) - пофикси бланкет (слайдер чуть выше-левее подними)

00:14:714 (5,3) - мб стакнуть ноту с концом кикслайдера?

00:16:109 (1,2) - вот на этих слайдерах мне почему кажется что надо бы сделать такие же стримчики/кикслайдеры/репиты как на 00:15:202 (2,3,4) -

00:15:551 (5) - 00:16:388 (2) - если тебе не нравится идея выше, фиксани этот плохой оверлап

00:15:830 (1,3) - ^

00:31:458 (1) - подвинь конец слайдера правее для большей симметрии со следующим слайдером

00:35:086 (1,1) - наци стак

00:38:435 (1) - подвинь конец слайдера на 282 145 чтобы точно было видно что он стакается с нотой 00:38:226 (5) - (стак ломанный просто)

00:40:109 (3) - подвинь на 126 95 для большей симметрии с 00:39:551 (1) -

00:41:784 (1,2,1,2,3,4,5,6,7,8) - такие стримы (два репита+стрим) к концу почти шестиминутной карты начнут надоедать имо. Думаю ты можешь можешь юзать и обратный метод: сначала стримы а потом репиты. Но ТОЛЬКО НА НЕКОТОРЫХ (половину тех что есть на примере выделенного можешь оставить)

00:43:179 (2) - 00:44:016 (1) - слишком близко, подвинь последний слайдер пониже

00:54:900 (4,4) - проблемы со стаком?

01:09:691 (1) - конец слайдера за пределами поля, переделай его чтобы такого не было

01:23:086 (1,4) - наци стак

01:23:923 (4,2) - ^

01:41:505 (1,2) - вот об этом я тебе уже говорил раньше

01:59:155 (6,3) - стак слетел?

02:17:783 (3,1) - ^

02:17:225 (1,4) - ^

02:20:574 (1,4) - ^

02:24:760 (5) - стакни с 02:25:736 (3) -

02:26:574 (2,1) - стак (альзо сохрани стак с 02:27:830 (3) - )

02:29:504 (1) - подвинь красную точку на слайдере на 125 83 для большей симметрии с 02:28:946 (1) -

02:30:621 (1,1) - ещё один классный стак, фикси

02:38:993 (3,1) - сделай здесь бланкет

02:41:086 (2,1) - подними ноту выше для лучшего бланкета

02:48:202 (2,4) - стак слетел, пофикси

02:52:667 (4) - 02:53:504 (1) - стак

02:55:179 (2,1) - плохой оверлап

03:11:365 (1,2,3,4) - 03:12:202 (1,2,3) - 03:12:760 (1,2,3,4,5,6) - вот из-за ломанного ритма на первом паттерне эти ноты будет сложновато прочитать имо. Лучше здесь слайдеров наделать

03:32:574 (1,1) - наци стак

03:37:457 (4) - сделай этот слайдер кривым чтобы он контрастировал с другим кривым слайдером 03:36:342 (4) -

03:46:528 (1,2,1,2) - тут такие странные звуки что даже не определишь что это, 1/6 это или 1/4. Но по моему даже тот же 1/3 здесь работает куда лучше чем 1/4

03:54:621 (1) - 03:55:318 (1) - плохой оверлап, либо получше его сделай, подвинув 03:55:318 (1,1) - правее, либо анстакай это дело

03:55:877 (3) - стакни с 03:54:900 (1,2,3) - (я понимаю что из-за эдитора стак некрасивым будет выглядить но всё же)

04:38:016 (4) - подвинь ноту левее для лучшего бланкета с 04:38:434 (1) -

05:07:178 (4) - сделай здесь трипл (там и так по барабанам подходит), а то этот трипл 05:08:295 (5,6,7) - одиноко выглядит

05:14:713 (3) - мб вот так здесь сделать? для симметрии

05:15:620 - добавь сюда ноту чтобы трипл 05:16:109 (6,7,8) - не скучал

05:21:202 - ^

05:25:667 - ^

05:36:202 (2) - 05:37:039 (1) - слишком близко, постарайся раздвинуть это

05:37:387 (6,4) - вот очень хочется чтобы ты это стакнул, попробуй как-нибудь приподнять 05:37:666 (2,3,4,5,6,7,8,1) -

good luck Спасибо!
Я поправил почти всё, удивительно сколько маленьких деталей тебе удалось найти) Теперь смотрится намного аккуратнее. Спасибо огромное!
Dilectus
Because I'm nice, and don't have a map for M4M, I'll do this NM for you as requested ;3

  • - 00:08:156 (6) - Move this to x:356 y:28 so you don't need to have that off-stacking.
    and after that you can move 00:08:295 (1) - down to x:308 y:184 so it goes along with the two upcoming sliders (since thats what i belive you wanted to do)

    - 00:12:202 (3,2) - Stack these, makes it look better

    - 00:13:877 (1,1,2,3,4,5) - I think this is a better structure https://osu.ppy.sh/ss/6231746

    - 01:04:667 (1,2) - This flow isn't comfortable. I'd rather have (2) go to the left so it wont overlap with the previous long slider either. I saw you used this flow later on in the map, but here it wont do so good.

    - 01:05:226 (1,1) - Blanket

    - 01:31:458 (1,2,3,4) - I'd think this would look better https://osu.ppy.sh/ss/6231804

    - 01:43:458 (1,1) - Did you want to blanket this? Not that big of a deal in my book. But I'm assuming others will point it out.

    - 01:51:551 (1,3) - These two are pretty close. Move (3) down to x:100 y:144

    - 01:55:458 (3,1) - Did you want to blanket these?

    - 02:01:597 (1,2) - ^

    - 02:24:481 (3,4) - Nerf this jump as there's no strong beat here

    - 03:11:365 (1,2,3,4,1,2,3,1,2,3,4,5,6) - I'd suggest using a consistent ds for slow parts to clear confusion

    - 03:29:505 (1,2,3,4,1,2,3,4) - ^

    - 03:53:086 (1,3) - Did you want to blanket these?

    - 03:55:737 (2) - Missed clap here
Not bad, can't read ar10 so had edit to ar9 xD
Hope fully this was of any help. GL!
Topic Starter
CircleChu
DavidEd mod reply box. Thanks! :^)

DavidEd wrote:

Because I'm nice, and don't have a map for M4M, I'll do this NM for you as requested ;3 Thank you! :D

  • - 00:08:156 (6) - Move this to x:356 y:28 so you don't need to have that off-stacking.
    and after that you can move 00:08:295 (1) - down to x:308 y:184 so it goes along with the two upcoming sliders (since thats what i belive you wanted to do) I really like how it looks now

    - 00:12:202 (3,2) - Stack these, makes it look better Done

    - 00:13:877 (1,1,2,3,4,5) - I think this is a better structure https://osu.ppy.sh/ss/6231746 I did something different :p

    - 01:04:667 (1,2) - This flow isn't comfortable. I'd rather have (2) go to the left so it wont overlap with the previous long slider either. I saw you used this flow later on in the map, but here it wont do so good. I`ll keep it

    - 01:05:226 (1,1) - Blanket Done

    - 01:31:458 (1,2,3,4) - I'd think this would look better https://osu.ppy.sh/ss/6231804 I`ll keep these too

    - 01:43:458 (1,1) - Did you want to blanket this? Not that big of a deal in my book. But I'm assuming others will point it out. Done

    - 01:51:551 (1,3) - These two are pretty close. Move (3) down to x:100 y:144 Done

    - 01:55:458 (3,1) - Did you want to blanket these? Done

    - 02:01:597 (1,2) - ^ Done

    - 02:24:481 (3,4) - Nerf this jump as there's no strong beat here Done

    - 03:11:365 (1,2,3,4,1,2,3,1,2,3,4,5,6) - I'd suggest using a consistent ds for slow parts to clear confusion Okay

    - 03:29:505 (1,2,3,4,1,2,3,4) - ^i`ll keep these ones

    - 03:53:086 (1,3) - Did you want to blanket these? Done

    - 03:55:737 (2) - Missed clap here Yeah, added

Not bad, can't read ar10 so had edit to ar9 xD
Hope fully this was of any help. GL! Thanks!
Vannyha
Ну я пытался :cry:
𝕯𝕽𝕬𝕲𝕺𝕹𝕱𝕺𝕽𝕮𝕰
01:13:877 (1) - ctrl + G
01:21:412 (1) - Можно немного искривить :)
01:25:598 (3,4,5) - Можно попробовать ctrl + g, или эти 01:26:156 (3,4,5) -
02:16:179 (1) - Попробуй заменить на какой-нибудь красивый слайдер, а то спиннеры перед киаи как то надоедают.
02:37:318 (1) - Побольше бы таких слайдеров, а то од один угловатый на весь трек. Ну типа заменить некоторые скруглённые на зауглённые.Допустим эти 03:21:411 (1,2) -
04:32:295 (1,2,3,4,5,6,7,8) - На таких стримах, в начале, можно попробовать заменить на короткие слайдеры, типа такого (Порядок 1-3-2-4)
myAccSuks
Well, I said I'll try my best to give some feedback with my limited knowledge (in short, the really pointless details that no one else found problematic), so I apologize if I misread an intention (note placement, pattern choice, etc), or i'm just repeating stuff other's have said. Anyways... how do these codes work....
My opinions and crappy ideas :/
00:22:807 - I believe someone mentioned this, but the positioning is just a tad off. I think it will look nicer moved a tiny bit to the right. It doesn't have to be directly under the 8, but just a bit closer to it.

00:33:621 - Did you update this beatmap and put a note here?? I marked this spot off as it was missing a note, and I wasn't sure if it was intended or not, but I just wanted to point it out again.

00:46:249 I marked this timing again for a missing note in stream... I guess the map was updated...

01:21:272 - This is 100% opinion, but the end of the slider just looks funky to me...

02:36:690 - Personally not a fan of this pattern. I don't know why, maybe cause i suck at this game, but the pattern just feels really awkward to play. Here's this stupid idea I had, https://osu.ppy.sh/ss/6248991, but if no one else found this to be an issue, then rip me. noob issues

03:51:550 - To me, these triplets don't fit well here. If you're mapping to the guitar, I think a stream will fit much better since the guitar is still playing between those triplets you have.

04:03:550 - I feel like your 1 and 2 sliders are facing the wrong way. But maybe that's common in 6*+ maps.

04:11:643 - Just like that first comment i made, the reverse slider after the steam looks really off to me. A very slight movement to the left might ease my mind...

That was my noob "mod" (if you even want to call it that) and those were my opinions. All in all, I was probably being stupid and said somethings that didn't make sense. But anyways, gl with the map. I can't wait for it to get ranked!

Ps. I hope to hell my timing points are linked..... or i'll just look even dumber.
Zhuriel
hi there, from my queue. you were request #28 with a priority of 20, this is mod #8. (those numbers should tell you a bit about how much the song/map matters in my queue xd)

shitty htnf play cos i'm slow

not too much to say except nitpicking and i'm not too good at that so don't expect too much from this

  1. dragonforce drums are fast, having the claps on the red ticks would match the song, having them in a slower rhythm than the song feels a bit off - you get triples of snares between the hitounded claps and the snares in the song which is just weird. pretty much the only major problem as far as i'm concerned.
  2. 00:35:086 (1) - slider shape seems a bit out of place in the middle of almost only simple curves, either use more of this type of slider or make this a simpler shape
  3. 01:02:993 (1,1) - clean up the blanketing/interaction between these two
  4. 01:05:226 (1) - remove the white node in between the two red ones, just makes it look worse and the sliderball path looks weird too when it goes back for a bit
  5. 02:29:504 (1) - clean up that loop, it's not even symmetrical
  6. 02:46:807 (1) - not a big fan of that little wiggle at the end, maybe something more like this idk i suck at sliders ok why am i only pointing out sliders
  7. 03:37:458 (4) - having these as circles would be cool since the staccato sounds a lot different to 03:36:342 (4) - (if you can find a way to make it easily readable, but since it's the same rhythm as before that should be doable)
  8. 03:43:737 (1,2,3,7,8,9) - i think you could distinguish these more from the other triple patterns since the slide on the lead guitar really stands out, space them out or something. also i think making 03:44:016 (4,5,6) - parallel would look nicer
  9. 04:19:458 (1) - as with one of the othes before i don't really like the wiggle at the end
can't really find too much except nitpicking sliders so i'll just give you a star cause nice map
Topic Starter
CircleChu
Vannyha mod reply box. Thanks!

Vannyha wrote:

Ну я пытался :cry:
𝕯𝕽𝕬𝕲𝕺𝕹𝕱𝕺𝕽𝕮𝕰
01:13:877 (1) - ctrl + G Неа, хуже будет
01:21:412 (1) - Можно немного искривить :) Я тут всё поправил, теперь лучше
01:25:598 (3,4,5) - Можно попробовать ctrl + g, или эти 01:26:156 (3,4,5) - там всё ок
02:16:179 (1) - Попробуй заменить на какой-нибудь красивый слайдер, а то спиннеры перед киаи как то надоедают. Свободу спинерам!
02:37:318 (1) - Побольше бы таких слайдеров, а то од один угловатый на весь трек. Ну типа заменить некоторые скруглённые на зауглённые.Допустим эти 03:21:411 (1,2) - там есть несколько)
04:32:295 (1,2,3,4,5,6,7,8) - На таких стримах, в начале, можно попробовать заменить на короткие слайдеры, типа такого (Порядок 1-3-2-4) Не пойдёт, я везде использовал другой стиль стримов
ihatedwang mod reply box. Thanks!

ihatedwang wrote:

Well, I said I'll try my best to give some feedback with my limited knowledge (in short, the really pointless details that no one else found problematic), so I apologize if I misread an intention (note placement, pattern choice, etc), or i'm just repeating stuff other's have said. Anyways... how do these codes work.... Your mod is fine, chill :D
My opinions and crappy ideas :/00:22:807 - I believe someone mentioned this, but the positioning is just a tad off. I think it will look nicer moved a tiny bit to the right. It doesn't have to be directly under the 8, but just a bit closer to it. Okay, fixed

00:33:621 - Did you update this beatmap and put a note here?? I marked this spot off as it was missing a note, and I wasn't sure if it was intended or not, but I just wanted to point it out again. I don`t know, that note always was there :D

00:46:249 I marked this timing again for a missing note in stream... I guess the map was updated... Same! XD

01:21:272 - This is 100% opinion, but the end of the slider just looks funky to me... I have changed that, thanks

02:36:690 - Personally not a fan of this pattern. I don't know why, maybe cause i suck at this game, but the pattern just feels really awkward to play. Here's this stupid idea I had, https://osu.ppy.sh/ss/6248991, but if no one else found this to be an issue, then rip me. noob issues Your example is pretty nice, but I love that pattern, so i`ll keep it.

03:51:550 - To me, these triplets don't fit well here. If you're mapping to the guitar, I think a stream will fit much better since the guitar is still playing between those triplets you have. They actually fit, try listening 25% speed.

04:03:550 - I feel like your 1 and 2 sliders are facing the wrong way. But maybe that's common in 6*+ maps. Ye, it is

04:11:643 - Just like that first comment i made, the reverse slider after the steam looks really off to me. A very slight movement to the left might ease my mind... That looks fine.

That was my noob "mod" (if you even want to call it that) and those were my opinions. All in all, I was probably being stupid and said somethings that didn't make sense. But anyways, gl with the map. I can't wait for it to get ranked! Never call yourself "noob" or anything else, just try getting better again and again, everyone does mistakes, noone is an exception! So cheer up! \o/

Ps. I hope to hell my timing points are linked..... or i'll just look even dumber. Everything is fine! Thank you for mod!

Zhuriel mod reply box. Thanks!

Zhuriel wrote:

hi there, from my queue. you were request #28 with a priority of 20, this is mod #8. (those numbers should tell you a bit about how much the song/map matters in my queue xd) HI! Amazing, thanks!

shitty htnf play cos i'm slow Lol, that`s a nice play, cmon.

not too much to say except nitpicking and i'm not too good at that so don't expect too much from this Alrighty :p

  1. dragonforce drums are fast, having the claps on the red ticks would match the song, having them in a slower rhythm than the song feels a bit off - you get triples of snares between the hitounded claps and the snares in the song which is just weird. pretty much the only major problem as far as i'm concerned. I am pretty sure it`s fine
  2. 00:35:086 (1) - slider shape seems a bit out of place in the middle of almost only simple curves, either use more of this type of slider or make this a simpler shape Seems fine to me
  3. 01:02:993 (1,1) - clean up the blanketing/interaction between these two Done!
  4. 01:05:226 (1) - remove the white node in between the two red ones, just makes it look worse and the sliderball path looks weird too when it goes back for a bit Okay
  5. 02:29:504 (1) - clean up that loop, it's not even symmetrical Fixed a bit (and it`s not supposed to be symetrical XD
  6. 02:46:807 (1) - not a big fan of that little wiggle at the end, maybe something more like this idk i suck at sliders ok why am i only pointing out sliders Fixed
  7. 03:37:458 (4) - having these as circles would be cool since the staccato sounds a lot different to 03:36:342 (4) - (if you can find a way to make it easily readable, but since it's the same rhythm as before that should be doable) Nah, i like sliders here :p
  8. 03:43:737 (1,2,3,7,8,9) - i think you could distinguish these more from the other triple patterns since the slide on the lead guitar really stands out, space them out or something. also i think making 03:44:016 (4,5,6) - parallel would look nicer That seems completly fine to me.
  9. 04:19:458 (1) - as with one of the othes before i don't really like the wiggle at the end This one is okay.
can't really find too much except nitpicking sliders so i'll just give you a star cause nice map Thank you!!
I am sorry for long reply, i was trying to get my another DF ranked, but that`s not that simple XD Thanks everyone for modding, luv ya!
Osuology
ayy it mah boi back at it again with the dragonforce maps


00:04:947 (1,2,5,6) - You do an overlap thing that you proceed never to do again consistently. I would recommend either to keep in mind where these overlaps were in the structure of the measure and repeat those throughout the map, or do the opposite and remove them.

00:06:342 (2,1,1) - As above, this is a little different but the same should really apply.

00:06:621 (3) - Why different slider shape? Doesn't really belong here...

00:09:133 (1) - Lasse slider TM lasse will now proceed to sue you for using trademarked property.

00:13:877 (1) - This section kinda comes off as a surprise like "oh now the map's about blankets everywhere?"

00:31:737 (1) - Starting from this section all sliders end on the wrong location so... RIP

00:38:156 (4,5,6,7) - Stuff like this doesn't really belong in the respective aesthetic style you have established so far.

00:42:900 (1) - This section is WAY too calm for what the song shows. Your map makes this out to be an extremely easy section, which goes hard on any structure shown in the map.

00:53:365 (2,1) - Again, not consistent with your current aesthetic style.

I can tell the same error is repeated throughout the map, try to polish all these issues out throughout the entire map, and if I successfully make it into BNG I will recheck.
Nuggel
Really nice map too play :)

Can't wait till it's ranked so I can farm it ^.^
Topic Starter
CircleChu

Osuology wrote:

ayy it mah boi back at it again with the dragonforce maps Yay, hai


00:04:947 (1,2,5,6) - You do an overlap thing that you proceed never to do again consistently. I would recommend either to keep in mind where these overlaps were in the structure of the measure and repeat those throughout the map, or do the opposite and remove them. Yay, fixed.

00:06:342 (2,1,1) - As above, this is a little different but the same should really apply. I don`t know what you mean, but i fixed something lol

00:06:621 (3) - Why different slider shape? Doesn't really belong here... It does, there is a different sound.

00:09:133 (1) - Lasse slider TM lasse will now proceed to sue you for using trademarked property. wut?

00:13:877 (1) - This section kinda comes off as a surprise like "oh now the map's about blankets everywhere?" Why is this a problem? xd

00:31:737 (1) - Starting from this section all sliders end on the wrong location so... RIP LOL WTF, THANKS!

00:38:156 (4,5,6,7) - Stuff like this doesn't really belong in the respective aesthetic style you have established so far. huh, why? it looks nice :p

00:42:900 (1) - This section is WAY too calm for what the song shows. Your map makes this out to be an extremely easy section, which goes hard on any structure shown in the map. Yay, remapped!

00:53:365 (2,1) - Again, not consistent with your current aesthetic style. it is -.-

I can tell the same error is repeated throughout the map, try to polish all these issues out throughout the entire map, and if I successfully make it into BNG I will recheck. :O Good luck with BN test :3
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