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Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette)

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Topic Starter
Ciyus Miapah

Bara- wrote:

[AiFort]
03:30:273 (3) - It might be me, but those offbeat sliders are rather awkward ;w; it's the offscreen gangsta style \:D/
03:32:454 (3) - ^^
03:33:818 - 03:51:273 - This part seems to lack alot of hitsounds. Like the normal sampleset ones and the "Ah" minimalist hitsound, whistle clap ah finish~ simple is gold ~

[Insane]
00:36:000 (6,7,1) - Why is the spacing from (6,7) so large, while the emphasis should be ebtween (7,1)? Oh, can you also please blanket (6,1)? :P maybe i can only blanket that one
02:22:636 (5,8) - Consider Ncing them both to increase readability
03:16:364 (1,2,1,2,1,2,1,2) - Missing finishes at the tail? well im doing that one intentionally, but okay i think
03:33:818 - 03:51:273 - This part seems to lack alot of hitsounds. Like the normal sampleset ones and the "Ah" same like hyper, looks i don't want hitsound this part too much

[Aleycks]
02:10:773 (4) - This lacks emphasis at the downbeat. Why not start it 1/4 later? i think it's same like 02:19:500 (3) - i assume he's following full melody there so it can be okay
02:12:954 (4,4) - Overlap <_> 10/10 legendary overlap

Extra seems fine

I'll try to do a full mod for EM when I have more free time ok
update the map
no reply/blue = fix
riffy
Posting because Fort asked me to.

We checked the Insane and I did not really agree with it in general, but that was mostly my opinion.

The other thing I disagreed with was hitsounding. The "toasty.wav" does not fit with the song, that is meant to be a serious song with the actual lyrcycs. It kinda turns the map into something "joke/meme" like. And I believe that this is the last thing the creator of the song would want.

IRC log
21:48 Fort: hi bakari
21:48 Bakari: hey!
21:48 Fort: i need help
21:48 Fort: can you give me some opinion for this map?
21:48 *Fort is editing [http://osu.ppy.sh/b/1031414 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [phaZ's Insane]]
21:49 Fort: that diff only because that diff is new one
21:49 Bakari: Sure, let me just finish an IRC mod
21:49 Fort: oh okay
21:50 Fort: im so tired today
21:50 Fort: mapping for 16 hours is makes me want sleep so much
21:50 Fort: my back hurts LOL
21:56 Bakari: I can't map for more than.. ehh. 2 hours, I guess.
21:56 Bakari: My creativity drains way too quickly. You're lucky you can have such long sessions, dude
21:56 Fort: but still my back hurts
21:57 Fort: so you done with IRC?
21:58 Bakari: almost
21:58 Bakari: like 10 minutes or so
22:15 Bakari: whoops, took a little longer
22:15 Fort: now im drunk
22:16 Fort: can you post your thoughts for him?
22:16 Fort: please :3
22:17 Bakari: On the Insane that you've linked?
22:17 Fort: yup just only that, but if you want you can gimme quick thoughts about diff i've made
22:18 Fort: but i think all diffs is okay
22:18 Bakari: Jesus Christ, the long hitsound 00:56:795 - somewhere here is killing my ears
22:18 Bakari: I'm playing the map, not doing anything special
22:19 Bakari: and then BOOM and a bunch of random dudes start screaming in my ears
22:19 Fort: :D
22:19 Fort: for wow effect
22:19 Bakari: 00:56:795 (1) - pretty sure it's not supposed to be here
22:20 Bakari: Or the loud beat should have something else, like a circle
22:20 Fort: moved
22:21 Fort: well in every diff that loud hitsound landed on slider
22:21 Bakari: I generally disagree with the usage of hitsounds like 01:31:091 -
22:21 Fort: except in standard
22:22 Fort: why?
22:22 Bakari: The artist is trying to bring a message in the lyrics, inspire people and do something serious with the song
22:22 Bakari: meme-hitsounding is ruining that effect for me
22:23 Bakari: it's a matter of perception, from the first moment I hear that hitsound, I take the map as a "joke/meme" thing
22:23 Bakari: rather than something serious
22:24 Bakari: doesn't go too well with the mood of the song, if you ask me
22:24 Fort: well
22:25 Fort: probably it is confusing when you get playing the maps while listen to the song lol
22:26 Bakari: I can't really explain why, but I don't like the difficulty overall
22:27 Bakari: Probably it's the hitsounding things, probably minor untidy transitions like 02:59:727 (3,4) -
22:27 Fort: hmm okay
22:28 Bakari: I"m not saying that the hitsounds are bad, though
22:28 Bakari: They're nicely done, it's just not something I would expect on a song with such lyrics
22:28 Fort: wow
22:28 Fort: i think i realize something that i don't know
22:29 Bakari: Also, the BG keeps making me cringe a little http://bakarisu.s-ul.eu/Hih04jUP.jpg
22:29 Bakari: I might be a messed up berson, but I literally see her hand being separated from the body
22:29 Fort: wat
22:29 Fort: :D
22:29 Fort: it's Flame hand
22:30 Fort: her hand turn into flame
22:30 Fort: :D
22:30 Bakari: It looks like it's cut in two halves in the middle
22:30 Bakari: Just goodled a higher resolution version
22:31 Fort: 3d effect maybe
22:31 Bakari: it's just that patch-like thing on her sleeve that looks weird
22:31 Bakari: anyways, the Insane itself is not bad
22:31 Bakari: It definitely needs some polishing
22:32 Fort: i can't see anything with that hand
22:32 Fort: anything wrong
22:32 Bakari: but it does what it's supposed to do. it works with the song and flows relatively well.
22:32 Bakari: don't mind the hand, I play too much violent stuff.
22:32 Fort: umm ya good
22:32 Fort: LOL
22:32 Bakari: 00:24:000 (3,4) - overlaps in the intro
22:33 Bakari: 00:25:091 (4,5) - also the short sliders are way too strongly curved
22:33 Fort: umm looks make sense
22:33 Bakari: curve gives them an extra slowdown, which is absolutely unnecessary here as they're slow as they are
22:34 Fort: okay that's kinda right
22:34 Bakari: 00:33:818 (4,5) - these two not being symmetrical probably also try to represent something
22:34 Bakari: but I don't get it and I seejust two unsymmetrical sliders that I don't really like in terms of their appearance.
22:35 Fort: maybe he did freestyle mapping
22:35 Fort: he doing it too fast i guess
22:35 Fort: yeah that one looks good too
22:36 Bakari: 01:18:000 (6,7,1) - the flow didn't work that well for me
22:36 Bakari: I read (6,7) as kick sliders
22:36 Fort: lol
22:36 Fort: yeah i think, looks weird
22:36 Bakari: hence, I was expecting (1) to show up somewhere like [http://bakarisu.s-ul.eu/dQOdG7gz.jpg here]
22:37 Bakari: 01:21:818 (5) - probably the only slider curved in such a way in the entire map
22:37 Bakari: it does what it's meant to do, but it doesn't make the map look any better
22:37 Fort: 01:18:000 (6) - how about do ctrl+h and rotate this slider few degrees to make straight pattern?
22:38 Bakari: Could also work, give it a try and see how it plays
22:38 Bakari: I'm not actually modding it, I'm just giving examples
22:38 Fort: yeah that looks nice too
22:40 Bakari: as I said, I can't really help here
22:40 Bakari: the map is not bad, but it goes far from something I would personally expect from a map to this song
22:41 Fort: hmmm i get it
22:42 Fort: can you post this?
22:42 Bakari: You mean the log or just a short summary?
Kalibe
Found something checking map:

*Collab Hyper don't have phaZ in tags
*Unused hitsounds?
Unused hitsounds:
soft-hitclap20-1lama.wav
alternate\combobreak.mp3
alternate\drum-hitfinish.wav
alternate\drum-hitwhistle.wav
alternate\normal-hitfinish.wav
alternate\normal-hitfinish2.wav
alternate\soft-hitclap2.wav
alternate\soft-hitfinish20.wav
alternate\soft-hitfinish5.wav
alternate\soft-hitwhistle20.wav

Wave hitsounds with possible delay > 5ms:
combobreak.wav
soft-hitclap20-1lama.wav

*phaZ's Insane

- 00:56:795 (1) - This should be starts on big white lol 00:56:727 - here.
- 03:05:999 (2) - and 03:06:817 (5) - is unsnapped
- 01:31:091 (1) - Useless NC imo

no kds?
phaZ

MrSergio wrote:

filthy kudosu farmer passing through =w=/

irc logs
15:05 Fort: hey
15:06 MrSergio: yo
15:06 Fort: can you help me
15:06 Fort: to find what's wrong with this map
15:06 *Fort is editing [http://osu.ppy.sh/b/1031414 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [phaZ's Insane]]
15:07 MrSergio: I was about to go have lunch tho lol
15:07 MrSergio: just a quick look
15:07 Fort: k
15:08 Fort: post mod or IRC?
15:08 Fort: post forum*
15:08 MrSergio: eh... ? nah, no mod
15:08 MrSergio: just quick things I guess
15:08 MrSergio: 01:03:000 (4,5) - maybe tell him to not stack these
15:09 MrSergio: he even left the space for it between 01:03:136 (5,1) - 01:03:000 (4,5,1) - this jump is intentional like 00:58:636 (4,1) - 01:00:818 (4,1) - and so on are too. secondly 01:02:182 (1,2,3,4,5) - is a "copy" of 01:01:091 (1,2,3,4) - all intentional and fine. plus it fits the small melody change as well
15:09 Fort: got it
15:09 MrSergio: 01:22:227 (6) - maybe stack on the next slider and not on the previous
15:10 MrSergio: (all the stacks till now were like that) i always have movement before downbeats within a same phrase everywhere else (cause stopping on the downbeat feels weird(er)). no idea what kind of logic you are following there o.o
15:10 Fort: it is not good?
15:10 MrSergio: well, it feels strange to stop there imo
15:10 MrSergio: since that beat as actually quite a bit of emphasis
15:10 Fort: got it
15:11 MrSergio: 01:46:909 (1,2) - and 01:47:591 (3,4) - spacing inconsistency the rythm isnt like veeery obvious for the player, it plays naturally and all :s
15:11 MrSergio: first one is 1/4 and the second one is 1/4, but they have same visual distance on the playfield
15:11 MrSergio: damn
15:11 MrSergio: first one is 1/2*
15:11 MrSergio: tyop
15:11 Fort: okay looks valid input
15:11 Fort: this is really good
15:11 Fort: got it
15:12 MrSergio: ok, this is personal stuff, so idk
15:12 MrSergio: 02:01:909 (7) - this rhythm is a bit different from the other sliders
15:12 Fort: nono
15:12 MrSergio: I mean, it should have 2 circles imo done
15:12 MrSergio: (same goes for all the other patterns similar to this)
15:13 Fort: okay that looks good too
15:13 MrSergio: 02:11:727 (3,4) - this movement is a bit contrasting: jump and slider body are in opposite directions
15:13 MrSergio: it's not a big deal since the slide ris small yea sliders are so short anyway :v
15:13 MrSergio: but still...
15:14 Fort: yeah looks the flow is weird there
15:14 Fort: okay nice
15:14 MrSergio: even if, 02:12:000 - here there is a really loud sound, so I was expecting a slider from here (the current one is fine tho since it's consistent with the rest) explained in a previous mod~
15:15 Fort: hmmm okay
15:17 MrSergio: umh... the rest looks good for me
15:17 Fort: okay nice
15:17 MrSergio: the map is consistent and it has structure
15:17 Fort: post this pls
15:18 MrSergio: lol
15:18 MrSergio: well, as you wish
thanks for mod!

Kalibe wrote:

Found something checking map:

*Collab Hyper don't have phaZ in tags

*phaZ's Insane

- 00:56:795 (1) - This should be starts on big white lol 00:56:727 - here. what happened :D
- 03:05:999 (2) - and 03:06:817 (5) - is unsnapped fixed
- 01:31:091 (1) - Useless NC imonah gotta keep up the NC-pattern

no kds?
thanks for checking

Riantra wrote:

Modding phaz's Insane as Fort requested

[phaZ's Insane]
I think there's a basic problem in here, your hitsound fits the song but not with the note. feels like you following other diff hitsound but you make your own rhythm which is not sync with your hitsound. dont quite get what you mean with that but ok o: the rhythm is really close to the insane diff as well as the extra. i just dont like missing out any strong beats so i tried not to "miss out any hitsounds"
00:56:182 (1,1,2,3) - Not a good movement tbh it is tbh
00:56:727 (1,1,1) - considering you use finish in those slider, i think you should make it 1/2 slider instead of reverse slider like 01:03:273 (1) -
01:05:454 (1) - ^ same and with the same pattern why o.O id just miss out more beats in the music
01:07:636 (1,1) - even if you want to make this kind of reverse slider pattern you should follow the music not just repeating the same pattern 01:08:182 (3,3) - like those 2 should've been a reverse slider too if you want to put reverse slider at (1) the rhythm youre thinking off is propably http://puu.sh/qgYsM/aa6343cef0.jpg but it wouldnt make the downbeat(1)/off-beat(3) clickable. i genreally dont see why you see a problem there D:
01:01:500 (2,3) - swap the note, don't start headslider on blue tick, atleast in this part that is not neccesary. now i dont get what youre actually talking about with "correct rhythm" lol. no
01:02:591 (2) - ^^
01:03:682 (2,2) - ^^
01:19:364 (4) - why reverse slider like this, and not just this one. it's better you put 1/4 slider and then add a note a white tick. i dont even ahve a reverse there but ok
01:21:682 (4) - uhm... no cmon^^
01:22:364 (7) - increase the distance with 01:22:636 (8) - to emphasize better. like why should it get an extra emphasize
01:38:727 (2,3,4,5,6) - doesn't follow the music. make another rhythm please. no im not following the music at all kappa^^
01:47:454 (2,3,4,5,6,7,8,9) - feels inconsistent compared to other with same music ?its logic and all but w/e...
02:07:500 (4) - same like before, starting the reverse slider on blue is bad IMO, doesn't emphasize the music no
03:07:091 - I personally think white tick like this should be clickable
03:31:364 (3) - don't do slider like this. I mean don't put sliderend on white tick that should be clickable.it fits more than anything

conclusion, i think you should reconsider how the rhythm plays. It feels many part that should be clickable but you make it downbeat. I think you should learn a bit from other diff in this mapset how they make a correct rhythm. im pretty confident with my mapping/rhythm choice but okay~
thank you!

Bakari wrote:

Posting because Fort asked me to.

We checked the Insane and I did not really agree with it in general, but that was mostly my opinion.

The other thing I disagreed with was hitsounding. The "toasty.wav" does not fit with the song, that is meant to be a serious song with the actual lyrcycs. It kinda turns the map into something "joke/meme" like. And I believe that this is the last thing the creator of the song would want.

IRC log
21:48 Fort: hi bakari
21:48 Bakari: hey!
21:48 Fort: i need help
21:48 Fort: can you give me some opinion for this map?
21:48 *Fort is editing [http://osu.ppy.sh/b/1031414 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [phaZ's Insane]]
21:49 Fort: that diff only because that diff is new one
21:49 Bakari: Sure, let me just finish an IRC mod
21:49 Fort: oh okay
21:50 Fort: im so tired today
21:50 Fort: mapping for 16 hours is makes me want sleep so much
21:50 Fort: my back hurts LOL
21:56 Bakari: I can't map for more than.. ehh. 2 hours, I guess.
21:56 Bakari: My creativity drains way too quickly. You're lucky you can have such long sessions, dude
21:56 Fort: but still my back hurts
21:57 Fort: so you done with IRC?
21:58 Bakari: almost
21:58 Bakari: like 10 minutes or so
22:15 Bakari: whoops, took a little longer
22:15 Fort: now im drunk
22:16 Fort: can you post your thoughts for him?
22:16 Fort: please :3
22:17 Bakari: On the Insane that you've linked?
22:17 Fort: yup just only that, but if you want you can gimme quick thoughts about diff i've made
22:18 Fort: but i think all diffs is okay
22:18 Bakari: Jesus Christ, the long hitsound 00:56:795 - somewhere here is killing my ears
22:18 Bakari: I'm playing the map, not doing anything special
22:19 Bakari: and then BOOM and a bunch of random dudes start screaming in my ears
22:19 Fort: :D
22:19 Fort: for wow effect
22:19 Bakari: 00:56:795 (1) - pretty sure it's not supposed to be here
22:20 Bakari: Or the loud beat should have something else, like a circle
22:20 Fort: moved
22:21 Fort: well in every diff that loud hitsound landed on slider
22:21 Bakari: I generally disagree with the usage of hitsounds like 01:31:091 -
22:21 Fort: except in standard
22:22 Fort: why?
22:22 Bakari: The artist is trying to bring a message in the lyrics, inspire people and do something serious with the song
22:22 Bakari: meme-hitsounding is ruining that effect for me
22:23 Bakari: it's a matter of perception, from the first moment I hear that hitsound, I take the map as a "joke/meme" thing
22:23 Bakari: rather than something serious
22:24 Bakari: doesn't go too well with the mood of the song, if you ask me
22:24 Fort: well
22:25 Fort: probably it is confusing when you get playing the maps while listen to the song lol
22:26 Bakari: I can't really explain why, but I don't like the difficulty overall
22:27 Bakari: Probably it's the hitsounding things, probably minor untidy transitions like 02:59:727 (3,4) -
22:27 Fort: hmm okay
22:28 Bakari: I"m not saying that the hitsounds are bad, though
22:28 Bakari: They're nicely done, it's just not something I would expect on a song with such lyrics
22:28 Fort: wow
22:28 Fort: i think i realize something that i don't know
22:29 Bakari: Also, the BG keeps making me cringe a little http://bakarisu.s-ul.eu/Hih04jUP.jpg
22:29 Bakari: I might be a messed up berson, but I literally see her hand being separated from the body
22:29 Fort: wat
22:29 Fort: :D
22:29 Fort: it's Flame hand
22:30 Fort: her hand turn into flame
22:30 Fort: :D
22:30 Bakari: It looks like it's cut in two halves in the middle
22:30 Bakari: Just goodled a higher resolution version
22:31 Fort: 3d effect maybe
22:31 Bakari: it's just that patch-like thing on her sleeve that looks weird
22:31 Bakari: anyways, the Insane itself is not bad
22:31 Bakari: It definitely needs some polishing
22:32 Fort: i can't see anything with that hand
22:32 Fort: anything wrong
22:32 Bakari: but it does what it's supposed to do. it works with the song and flows relatively well.
22:32 Bakari: don't mind the hand, I play too much violent stuff.
22:32 Fort: umm ya good
22:32 Fort: LOL
22:32 Bakari: 00:24:000 (3,4) - overlaps in the intro removed
22:33 Bakari: 00:25:091 (4,5) - also the short sliders are way too strongly curved
22:33 Fort: umm looks make sense
22:33 Bakari: curve gives them an extra slowdown, which is absolutely unnecessary here as they're slow as they arethey arent even visibly shorter even if they are straight, it gives them at least some flavor fitting to a very melodic part. anyway if you just say that they are way too strongly curved without a reasonable explanation i just cant agree because i mapped it that way because i did not think so^^
22:34 Fort: okay that's kinda right
22:34 Bakari: 00:33:818 (4,5) - these two not being symmetrical probably also try to represent something
22:34 Bakari: but I don't get it and I see just two unsymmetrical sliders that I don't really like in terms of their appearance. why should they be symmetrical like wtf, i dont get it. these both sliders are similiar but why symmetry.
22:35 Fort: maybe he did freestyle mapping
22:35 Fort: he doing it too fast i guess
22:35 Fort: yeah that one looks good too
22:36 Bakari: 01:18:000 (6,7,1) - the flow didn't work that well for me
22:36 Bakari: I read (6,7) as kick sliders
22:36 Fort: lol
22:36 Fort: yeah i think, looks weird
22:36 Bakari: hence, I was expecting (1) to show up somewhere like [http://bakarisu.s-ul.eu/dQOdG7gz.jpg here] i dont give a fuck for your even more standard like mapping suggestion :D that pattern isnt broke/impossible to play or anything
22:37 Bakari: 01:21:818 (5) - probably the only slider curved in such a way in the entire map slight change cmon ^^
22:37 Bakari: it does what it's meant to do, but it doesn't make the map look any better
22:37 Fort: 01:18:000 (6) - how about do ctrl+h and rotate this slider few degrees to make straight pattern? lame
22:38 Bakari: Could also work, give it a try and see how it plays
22:38 Bakari: I'm not actually modding it, I'm just giving examples
22:38 Fort: yeah that looks nice too
22:40 Bakari: as I said, I can't really help here
22:40 Bakari: the map is not bad, but it goes far from something I would personally expect from a map to this song i just felt bad indeed simple and straight :s ive got a lot of ideas but it feels hard to do with such a low sv/for that sr
22:41 Fort: hmmm i get it
22:42 Fort: can you post this?
22:42 Bakari: You mean the log or just a short summary?
[]
my diff:
http://puu.sh/qhgch/8e622a835a.osu
Secretpipe


Lemme afford a quick mod on phaZ's insane!

[phaZ's Insane]

  1. 00:50:182 (1) - Thought you could try to slightly increase the DS here instead of followin' the same DS as 00:49:091 (2,3) - in order to emphasis properly the kewl hitsound you got there:
  2. 00:59:864 (4) - If you move that object to 260|288 , you can polish your parallelogramm made with 00:59:454 (3,4,5,6) -
  3. 01:16:364 (1) - That slider's tail is nearly offscreen! You may move it higher!
  4. 01:22:227 (6) - I don't get the stack here! It's like you stopped the awesome flow you've been doing from now! I'd suggest you to move it at 168|336 , it'll make a sweet triangle with 01:21:818 (5,6,7) - but it's up to ya!
  5. 01:40:636 (2,3,4,5,6) - Little suggestion but are you willin' to add some curves here overall? I don't know if you prefer it that way but imo , that'd give a cooler aspect of your pattern !c:
  6. 01:44:727 (1) - Felt like that note could be emphasized with jumps but I guess it's done on purpose!
  7. 01:46:909 (1) - Here aswell but at least, consider to raise that note higher since it's almost offscreen aswell
  8. 01:48:273 (6) - Maybe you can make it symmetrical with 01:48:000 (5) - to keep some consistency and not makin' it look like random? :D
  9. 02:02:182 (1) - I don't know why that note have some emphasis (spacin) while the rest of the notes which are followin' that note don't get any emphasis ( 02:04:364 (1) - for example)
  10. 02:10:091 (5) - Feels like the stack is kinda breakin' the flow here! what do you think?
  11. 02:12:273 (5) - Same here!
  12. 02:23:727 - Another suggestion but you can move that note to 144|228 ! (It's another idea of flow , take it if you like it!)
  13. 02:50:182 (1,2) - Reducing the curves here would give a neater aspect of the sliders imo! They feel clustered now imo
  14. 02:54:545 (1,2) - Same here!
  15. 03:05:182 (6) - Maybe move that note higher ?
  16. 03:08:727 (4,5,6,7,8,9) - SWEET!
  17. 03:18:000 (4) - It's nearly touching the life-bar ( I think it's touchin' it xD) Consider to move it down!
  18. 04:08:727 (1) - You can maybe move that note in another location since it's the last note of the map and stackin' it would be boring nah?

Kewl diff you got here buddy!

Good luck for rankin~
phaZ

Secretpipe wrote:



Lemme afford a quick mod on phaZ's insane!

[phaZ's Insane]

  1. 00:50:182 (1) - Thought you could try to slightly increase the DS here instead of followin' the same DS as 00:49:091 (2,3) - in order to emphasis properly the kewl hitsound you got there: nah, thats still the same phrase with the previous combo,no change
  2. 00:59:864 (4) - If you move that object to 260|288 , you can polish your parallelogramm made with 00:59:454 (3,4,5,6) - uh something went wrong with the second link for me :( however i actually follow another pattern here so it shouldnt be too important
  3. 01:16:364 (1) - That slider's tail is nearly offscreen! You may move it higher! fixed
  4. 01:22:227 (6) - I don't get the stack here! It's like you stopped the awesome flow you've been doing from now! I'd suggest you to move it at 168|336 , it'll make a sweet triangle with 01:21:818 (5,6,7) - but it's up to ya! well okaaaay :3
  5. 01:40:636 (2,3,4,5,6) - Little suggestion but are you willin' to add some curves here overall? I don't know if you prefer it that way but imo , that'd give a cooler aspect of your pattern !c: actually sick idea, but since i used slider with edges in this 01:49:091 - part, i feel like curvy sldiers would not compliment with them then :s
  6. 01:44:727 (1) - Felt like that note could be emphasized with jumps but I guess it's done on purpose! welp, it seems okay for me now, so yea~
  7. 01:46:909 (1) - Here aswell but at least, consider to raise that note higher since it's almost offscreen aswellmoved up a bit
  8. 01:48:273 (6) - Maybe you can make it symmetrical with 01:48:000 (5) - to keep some consistency and not makin' it look like random? :D nah i actually lead in the pattern in the next section starting at 01:50:182 -
  9. 02:02:182 (1) - I don't know why that note have some emphasis (spacin) while the rest of the notes which are followin' that note don't get any emphasis ( 02:04:364 (1) - for example) forgot to ctrl+g
  10. 02:10:091 (5) - Feels like the stack is kinda breakin' the flow here! what do you think?
  11. 02:12:273 (5) - Same here! i somehow like it how it does that P:also i have troubles finding another pattern >.<
  12. 02:23:727 - Another suggestion but you can move that note to 144|228 ! (It's another idea of flow , take it if you like it!) it really flows great but it looks a bit messy then ;w;
  13. 02:50:182 (1,2) - Reducing the curves here would give a neater aspect of the sliders imo! They feel clustered now imo
  14. 02:54:545 (1,2) - Same here!i reworked that part, so that these sliders are almost circles (seems like my interpretation did not get throughl) :o
  15. 03:05:182 (6) - Maybe move that note higher ? done
  16. 03:08:727 (4,5,6,7,8,9) - SWEET! :3
  17. 03:18:000 (4) - It's nearly touching the life-bar ( I think it's touchin' it xD) Consider to move it down! it should not i think, but i moved it a little bit down
  18. 04:08:727 (1) - You can maybe move that note in another location since it's the last note of the map and stackin' it would be boring nah?ok

Kewl diff you got here buddy! thanks for modding :3

Good luck for rankin~
[]
http://puu.sh/qirqV/ea68acabb8.osu
LGV894
OMFG this needs to be ranked immediately, I got a B on it! !!!
vipto
What if i told you that's not a reason.
LigerZero

viptwo wrote:

What if i told you that's not a reason.
maybe fort now busy in real life
vipto
Well isnt that unfortunate.
Stancen
Hey! i love this beatmap! I think it deserves to be ranked. However I think you should increase the Hp on the Extra difficulty, cuz i can pass it without any problem ~3-4 tries (my highest pass was the new remote control).
VRSE
.
sniperntm76

the best song of osu :) :)
EnergyZz-
hm,i think....
IT'S TIME TO TURN THIS AMA-ZING SONG RANKED !
Thanks c:
YuukiSonikku
The best and most challenging song in all of OSU! 8-) :shock:
OfficialLaw
Why the hell this still isnt ranked? o.o
AppleBS
This is taking forever....
And the difficulties were too low, for an example: the only 4* map i have passed...
Yulivee
I need this in my life!
Sadith
Como es que esto no esta rankeado? lol :v Genial el mapa, gran adaptacion, los felicito ;)
Chocolat
.
Joe Castle
i guess the inmortal flame is dead
Ravie2299
osu staff y u no rank dis beautyy
Voor
This is probably gonna go to loved later on.
strickluke
Everlasting Pain
LikacupYT
How is this not ranked yet :?
Fix
RANK THIS THNX
Arnold0
I wonder why this is graved ? I just cleared the hardest diffuculty and I realy enjoyed playing it. I hope this is going for rank or at least Loved in the future.
Ryclix
I LOVE ITTTTTTTT
Jonirulah
I Just love this map i would like this to be Ranked, I just played the Everlasting Memory diffculty and completed and It was legit good map, i still don't know why is unranked but you should rank this map

Thanks.
Lisa Imai
pfffft rank it already
jas
sadly the only reason i would say its unrankable is the 2nd chorus on everlasting memory. the jumps are too op >_<
Silver Eyes
This is a great map but so overmapped to be ranked, all diff is so easy if consider the star ratting...
[ -Snow- ]
Nice map, I don't know why it is unranked tho
Thijs1403
Why isn't this mapped? What the hell peppy!
xLolicore-

Elaxus wrote:

Why isn't this mapped? What the hell peppy!
HAHAHHAHAHAHAHAHAHHAHAHAHAHAHA
NightOwl2023
Hope this gets ranked.......eventually. But if it doesn't, at least it has my Seal of Approval

KiraEXP
I'm not that great at jump maps



but its the Fort that counts
phaZ

Starz15 wrote:

Hope this gets ranked.......eventually. But if it doesn't, at least it has my Seal of Approval

seals are just too cute >3<
Nao Tomori
fort plz
MrRandom4ik
This top map,but why he is not ranked?
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