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Horie Yui - Kitto Koi o Shiteiru

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09kami
for M4M

[Insane]
00:44:304 (2) - 这个可以放在00:43:554 (3) - 与00:44:804 (4) - 中间靠左的位置 让00:43:804 (1,2,3) - 这3个间距相同
01:05:804 (4) - 的起点放在与01:05:304 (2) - 一个轴上
03:27:304 (5,6,7) - 这个角度看着好难受啊
03:58:554 (3,5,6) - 这里可以改下03:59:054 (5) - 的位置 摆成90°
04:46:362 (1) - 心没摆对策

[Hard]
00:37:554 (7) - 位置不太好
01:05:304 (5,6,7) - 这里的重音感觉间距应该摆开点
01:42:304 (2) - 往上挪
01:46:054 (1,2,3) - 摆开点
03:06:554 (2) - 这个滑条放得不怎么好
03:34:054 (1,2,3,4) - DT打的时候发现这段好难读(大概太菜的原因
03:43:054 (3,4,5,6,1) - 这里如果是想摆成W的话03:44:054 (1) - 这里歪了
(话说为什么这个难度最后的心型对称了 思考)

[Normal]
不会摸 PAS
liaoxingyao
[Normal]
看下aimod 勾上check ds
[Insane]
00:17:554 (3,4) - 这个ctrl+g是不是会好点啊
00:28:804 (2,3,4,5,6) - 放这种感觉不太好看 要不要考虑换下
00:43:804 (1) - 试试这样?
03:39:555 (5) - 试试这样?
没啥好摸的,感觉好水啊hhhh,可能帮不上什么忙,gl
Topic Starter
moonlightleaf

T-Mac wrote:



[General]

自带皮肤真没啥必要,要带就带一整套的,光一个缩圈不行的 ---这个后面再书

[Insane]

OD7

你这第一段副歌和后面几段这绿线数量差的有点多啊 ---后面不要紧,绿线只是增减音量

00:31:304 (4) - 这地方NC把前后都是finish

00:38:054 (1,3,1) - 这三个都是直线滑条感觉有点不太好看 ---不改,还好

00:54:804 (4,5,6,2) - 这flow好顺,顺的有点感觉不太好,这地方感觉能放个锐角跳这样的

01:52:804 (1,2,3,4,5,1,2,3,4,5,1) - 这个串的 NC感觉5+5+1不如4+4+2+1

02:38:054 (1) - 可以接着前面这个串的走向接下去啊不用强行变向的

02:58:054 - 这段还要用1.00x吗,感觉0.75x更好,跟副歌一个滑条速度真的是---不改,还好

11111

Narcissu wrote:

皮膚要求成套,雖然我不清楚approachcircle 和什麼配套……---这个后面再书

顏色和分段好評…… :)

preview 居然放前奏 :)

last-part1.jpg還有那一堆文字圖片旁邊的空白原則上要剪掉,blacket也根本不需要那麼大,雖然我覺得不必在意……---再看吧,估计后期还是要减

三個難度藍線不一樣逼死強迫症 ---蓝线又无关紧要 233

直接消音整個轉盤而不是淡出也是乾脆 :)

我怎麼說了一堆都是無關緊要的東西……

[Normal]

00:34:054 - 01:07:804 - 老生常談的重音分配點擊,願意改的話是相當巨大的工作量呢 ---麻烦,滑条尾的长白可以改,中间的是跟歌词

[Insane]

OD7送pp啊,你這無遮無坑的很容易打ACC 的

為了湊行數我就稍稍微微的細一點了……

00:09:804 (8,9,1) - 太下面了容易miss,建議300|256之類的

00:18:054 - 00:26:054 - 沒用的線,而且個人覺得換音量的線沒有多少存在意義……畢竟原曲也都是同一力度

00:48:054 (2) - 長白線的NC

00:35:804 (3) - 00:59:804 (4) - 平均一節一次的NC

01:22:054 (1) - 按前面的排列這個放368|152會比順flow更正常點

01:37:804 (5,1) - 略略有點點反人類……雖然我已經能停下了但是新手就不清楚了,另外空的地方是有音的所以這個還是建議分開

02:09:804 (8) - 03:35:804 (9) - 這個可以例外的把NC放這裡方便讀圖,對AR10尤為明顯(等等好像DT也不到10)

03:16:304 (1,2,3,4,5,6,1,2,3,4) - 四連還這種排版稍微有點反人類 ---不打紧

03:18:054 (1,2,3,4,5,6,7,8) - 這種跳梗我已經很久沒見過了lol --233

03:50:429 (1) - 去掉這個的話,五連會正常一點……嘛,不重要 ---暂留

04:11:676 (8,9) - 每個物件的間隔都差不多的話會顯得更整潔美觀,比如這樣↓↓↓


嘛,反正聽上去都是軟綿綿的……over

09kami wrote:

for M4M

[Insane]
00:44:304 (2) - 这个可以放在00:43:554 (3) - 与00:44:804 (4) - 中间靠左的位置 让00:43:804 (1,2,3) - 这3个间距相同---不打紧
01:05:804 (4) - 的起点放在与01:05:304 (2) - 一个轴上
03:27:304 (5,6,7) - 这个角度看着好难受啊 ---还好
03:58:554 (3,5,6) - 这里可以改下03:59:054 (5) - 的位置 摆成90°
04:46:362 (1) - 心没摆对策

[Hard]
00:37:554 (7) - 位置不太好 ---还好
01:05:304 (5,6,7) - 这里的重音感觉间距应该摆开点 ---不改
01:42:304 (2) - 往上挪 ---3是小跳
01:46:054 (1,2,3) - 摆开点 ---不改
03:06:554 (2) - 这个滑条放得不怎么好 ---将就吧 233
03:34:054 (1,2,3,4) - DT打的时候发现这段好难读(大概太菜的原因 ---其实我FL玩的时候也长被坑,不过还是能打
03:43:054 (3,4,5,6,1) - 这里如果是想摆成W的话03:44:054 (1) - 这里歪了 ---非W
(话说为什么这个难度最后的心型对称了 思考 )---sv不一样,不用代码写(又不会代码),不好弄对称

[Normal]
不会摸 PAS
没回的都fix

感谢mod :)
Topic Starter
moonlightleaf

liaoxingyao wrote:

[Normal]
看下aimod 勾上check ds ---fix 这个真长知识了!
[Insane]
00:17:554 (3,4) - 这个ctrl+g是不是会好点啊 ---keep
00:28:804 (2,3,4,5,6) - 放这种感觉不太好看 要不要考虑换下---keep
00:43:804 (1) - 试试这样?---keep
03:39:555 (5) - 试试这样?
没啥好摸的,感觉好水啊hhhh,可能帮不上什么忙,gl
感谢mod :)
AnOzi Changle
[Insane]
00:04:054 (1,2,3,4,5,6,7) - 12345五角星 246成三角形也组成头部 7为五角星的中心
但是看着总感觉有啥不对。。。 可能是歪了点吧
00:09:304 (6) - 稍微贴近了点 间距和7差不多就好了
00:22:554 (3) - 可以blanket
00:28:804 (2,3,4,5,6,1,2) - 这一段散点跳可以做美一点
比如2352做四边形 462做三角形 561做外三角 242做内三角 甚至可以把滑条3放右边做个❤出来~
00:32:054 (2,3,4,5) - ^ 但是不强求 可以让23垂直45
00:44:304 (2,3,4) - 这里我认为copy前面的231 然后换个角度就行了
00:47:554 (5,1,2,3,4) - 有考虑到间距变化 但是我觉得还是美观更重要
让524一条线 513一条线会很不错
01:05:054 (1) - 咦 好像歪了点
01:06:804 (2,1,4) - nazi
01:10:054 (1,2) - blanket?
01:37:304 (2,3,1) - 三角
01:37:304 (2,5) - overlap
03:16:304 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - 手捂脸的那个表情
03:27:054 (4,5,7,1) - 强迫症表示要把这四个摆好
03:38:554 (2,3,4) - 这里可以blanket 然后把34拉开点、、、
03:40:554 (2,3) - blanket
03:51:054 (6,7,8,9,1) - 做成☆~
04:17:184 (5,6,7,8,1) - 如果可以 尽量做成六边形
04:46:362 (1) - 看着柑橘怪怪的 果然是没拉好~~~

GL~
Kencho
[General]
  1. SB還沒做完,總之記得不要有unrankable就行

    其他沒什麼

[Normal]
  1. 這個NM怎麼說呢,排列沒到不能看的地步,不過節奏方面有些地方跟的不太好,很多地方忽略了比較強烈的人聲,玩起來就覺得怪怪的。比如說00:20:554 (6,7,8) - ,我的話肯定會在00:20:804 - 加一個圓圈然後78改成1/2滑條,後面還有很多地方都可以這樣改的。也許你是不想圖太難,但其實導致爆星的地方通常是連續的圓圈,例如04:31:434 (5,6,7) - 刪了之後直接降0.02,還有多利用堆疊的話,星數也不會很高的,這個圖就是圓圈大多數沒疊一起,然後空了一堆節奏……如果我有時間的話也想幫你做這個gd,不過4分鐘啊

  2. 01:07:554 (4) - 滑條尾是重音,改成一個1/2滑條+一個圓圈

    01:07:554 (4) - 02:11:554 (4) - 02:27:554 (4) - 03:37:554 (4) - 03:53:554 (4) - ^

    01:58:554 (2,3) - 沒疊好

    03:58:304 (5,6) - ^

    然而我懶了,關於節奏下的部分可以參考一下我做的NM,也許對你有點幫助 yuiko - Azuma no Sora kara hajimaru Sekai (Short) [Kencho’s Normal] 或者要m4m的Butter-Fly裡面的NM

[Hard]
  1. Hard相對不錯,有些地方可能太難,不過120BPM的話也沒什麼問題

  2. 02:09:804 (6,1) - 沒疊好

    03:27:304 (4,5,6) - 正三角形please

    03:35:804 (6,1) - 沒疊好

    03:51:054 (3,4,5,6) - 不要overlap

    04:01:554 (1) - 這滑條尾是重音,應該要放clickable的物件,所以改成一個1/2滑條+一個圓圈吧

[Insane]
  1. Insane其實是最好的一個難度,說實話在這圖我看見了第二個愛啦啦,不過為了良心點還是摸了一堆

  2. 00:05:804 (8,9,1) - 沒疊好

    00:32:054 (2,3,4,5) - 弄個正四方?

    00:53:804 - 不需要漏掉啊,你後面02:13:804 (6) - 03:39:555 (5) - 都有,所以加個圓圈或者和前面組成滑條吧

    00:54:304 (2,4) - 不要overlap

    01:00:554 (3) - 改成這樣更合曲

    00:58:054 (1) - 其實這個也是^

    01:11:804 (1) - flow不太好,試試這樣放?或者類似的放法

    01:17:554 (5,6,7,8,1) - 連打間距大了點,前面間距也不大,改成0.7x的連打吧

    01:37:054 (1,2,3,4,5) - 改成這樣吧,那些鼓點漏了都不好

    01:41:554 (5,1) - blanket

    01:43:804 (4,1,2,3,4,5,6) - 有點像亂放的感覺,可以弄點美觀點的跳吧

    01:50:554 (3) - 太直了,對於後面的flow不太好,弄成彎的會好點吧

    02:15:554 (4,2) - blanket

    02:27:804 (5) - NC

    03:21:804 (6) - NC

    03:32:554 (2,1) - 這個圓圈藏在滑條頭而且還是NC,保證HD mod必miss,所以不要在圓圈NC了,03:33:804 (2) - 在這個NC

    02:26:054 (1) - 在我看來改成一個1/2滑條+一個圓圈會更好

    03:16:554 (2,3,4,5,1,2,3,4) - 這兩個四連用折返滑條取代的話能讓更多人FC(就是指四連太坑啦

    03:28:054 (1,3) - 沒疊好

    03:51:054 (6,7) - 換成個滑條更容易打(長連後接圓圈是經常miss的地方

    04:00:054 (1,2) - 間距太近,把2放右邊一點吧,然後後面的5也可以一起移

    04:02:804 (4) - 像這樣overlap一下多好看,間距也不會變化那麼大

    04:07:054 (5,6,7,8,9,10,11) - 5678改成1/4滑條,91011改成1/4折返,一來連打沒這麼長,然後接後面的圓圈也不會費力去切指了,比較送分

改完這些差不多可以找BN了,祝你順利起飛~喵>.<
Topic Starter
moonlightleaf
to AnOzi Changle

04:17:184 (5,6,7,8,1) - 如果可以 尽量做成六边形 ---不好做 keep

to Kencho
[Hard]
03:27:304 (4,5,6) - 正三角形please ---将就

[Insane]
00:32:054 (2,3,4,5) - 弄個正四方? ---将就

01:43:804 (4,1,2,3,4,5,6) - 有點像亂放的感覺,可以弄點美觀點的跳吧---还行

其他 fix

感谢mod :)
Hollow Wings
m4m

NO KD

Insane

  1. 01:52:804 (1) - 这里nc不需要spam。
  2. 这种图真心难摸,其实就是ar3说的那种看完没发现问题但总感觉哪里不对的那种。。。好吧,或许只是我的感觉。整张图太过执着于1/2直滑条,导致所有排版都非常僵硬,虽然ds和flow并没有太大问题,排版真心可以再设计一下,如果你觉得你在乎的话(像我是比较注重排版来辅助读图而轻flow的那种,因此仅为个人意见

Hard

  1. 01:08:054 (1,2,3,4,5,6,7) - 这堆note的排版和ds调整一下,目前略乱。
  2. hard的滑条种类至少比insane要丰富的多,note和slider的相互关系也较强,如果将这种习惯带进制作insane里可能会有助于你insane的排版。然后,hard的版面还是稍微有一些散乱,可能等你insane做的比较好的时候再来做hard,会让版面更加整洁一些。总的来说我觉得你摆的物件已经算是比较清楚了,就是结构还可以提升一下。
n可以。

我觉得能坚持做图到现在而且做成这样还是可以的,不过感觉可能还是因为看图太少的原因导致并没有去刻意造梗的缘故,做图更倾向于顺着flow一路摆下去,以后多思考应该会做出些比较好玩的图来。

射个星好了。

good luck
Mollon
歌很好听,节奏也很棒~ 我别的目前确实不会摸。。所以只能摸看上去的这些看上去美观一点什么的=。=
总体上感觉滑条形状可以多样一些。

normal
00:52:304 (5) - 滑条尾往下一些,或者整体往边上移一点包滑条尾
03:02:804 (1) - 若干个比较长的滑条的话虽然是N也可以拽一些不同的形状?
04:36:184 (1,2,3,4) - 这里看上去要包一下1的滑条头但是看上去有点挤了

hard
00:01:054 (1,2,3,4) - 挤。。
00:15:054 (3,4,5) - 4往左上一点
00:25:554 (4,5) - 蹭到一点不太好看,要不贴上要不分开一点
00:36:804 (6,7) - 间距
01:08:304 (2,3) - 间距
01:10:054 (1,2,3,4) - 调整一下2和3往上一点
01:38:054 (1,2,3) - 前面我记得这个节奏下的是大间距呀。。不过这里是要下小的那就忽略这个吧= =
02:11:304 (3,4,1) - 3和1间距

insane
00:43:304 (2,3,1,2,3,4) - 滑条两边的note可以稍微分开一点看看?然后1可以不NC的吧。。
00:45:304 (5) - 这里NC
03:50:429 (1,2,3,4,5,6) - 连打最后这样是刻意的嘛。。
03:52:554 (2) - 往右一点点
跳我很喜欢~看上去好舒服

好图~
Topic Starter
moonlightleaf

Hollow Wings wrote:

m4m

NO KD

Insane

  1. 01:52:804 (1) - 这里nc不需要spam。
  2. 这种图真心难摸,其实就是ar3说的那种看完没发现问题但总感觉哪里不对的那种。。。好吧,或许只是我的感觉。整张图太过执着于1/2直滑条,导致所有排版都非常僵硬,虽然ds和flow并没有太大问题,排版真心可以再设计一下,如果你觉得你在乎的话(像我是比较注重排版来辅助读图而轻flow的那种,因此仅为个人意见

Hard

  1. 01:08:054 (1,2,3,4,5,6,7) - 这堆note的排版和ds调整一下,目前略乱。 ---完全对称旋转过来的
  2. hard的滑条种类至少比insane要丰富的多,note和slider的相互关系也较强,如果将这种习惯带进制作insane里可能会有助于你insane的排版。然后,hard的版面还是稍微有一些散乱,可能等你insane做的比较好的时候再来做hard,会让版面更加整洁一些。总的来说我觉得你摆的物件已经算是比较清楚了,就是结构还可以提升一下。
n可以。

我觉得能坚持做图到现在而且做成这样还是可以的,不过感觉可能还是因为看图太少的原因导致并没有去刻意造梗的缘故,做图更倾向于顺着flow一路摆下去,以后多思考应该会做出些比较好玩的图来。

射个星好了。

good luck

Mollon wrote:

歌很好听,节奏也很棒~ 我别的目前确实不会摸。。所以只能摸看上去的这些看上去美观一点什么的=。=
总体上感觉滑条形状可以多样一些。

normal
00:52:304 (5) - 滑条尾往下一些,或者整体往边上移一点包滑条尾
03:02:804 (1) - 若干个比较长的滑条的话虽然是N也可以拽一些不同的形状?
04:36:184 (1,2,3,4) - 这里看上去要包一下1的滑条头但是看上去有点挤了

hard
00:01:054 (1,2,3,4) - 挤。。--不挤
00:15:054 (3,4,5) - 4往左上一点
00:25:554 (4,5) - 蹭到一点不太好看,要不贴上要不分开一点
00:36:804 (6,7) - 间距 ---没事
01:08:304 (2,3) - 间距 ---^
01:10:054 (1,2,3,4) - 调整一下2和3往上一点
01:38:054 (1,2,3) - 前面我记得这个节奏下的是大间距呀。。不过这里是要下小的那就忽略这个吧= = --keep
02:11:304 (3,4,1) - 3和1间距

insane
00:43:304 (2,3,1,2,3,4) - 滑条两边的note可以稍微分开一点看看?然后1可以不NC的吧。。 --keep
00:45:304 (5) - 这里NC --^ 按照长白NC来的
03:50:429 (1,2,3,4,5,6) - 连打最后这样是刻意的嘛。。 ---非刻意,就是这节奏,虽然不好接就是了
03:52:554 (2) - 往右一点点
跳我很喜欢~看上去好舒服

好图~
no reply = fix

感谢mod :)
Karen
[General]
  1. Missing skin files in [Hitobjects] set
    {hitcircle.png} {hitcircleoverlay.png} {lighting.png}
  2. Unused hitsounds:
    {normal-hitnormal.wav}
  3. Romanised title: Kitto Koi o Shiteiru
[Normal]
  1. 1/2太多了,要么补个easy要么删点1/2,比如01:36:554 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2) - 这一长串全是1/2,十分累人
  2. 02:03:054 (2,3) - DS错了
  3. 04:12:309 - 删绿线
[Hard]
  1. 00:18:554 (3,4) - 不如也跟前面一样距离啊,突然变小感觉挺莫名的
  2. 00:26:554 (3,4) - ^
  3. 00:41:304 (3) - finish (如果提到音效都是所有diff)
  4. 00:57:804 (6,1) - 同第一条,间距突然变小不舒服
  5. 02:09:054 (3,4,5) - 三连藏在滑条下面就有点坑了
  6. 02:13:554 (5,2) - 碰到了不好看
  7. 03:52:054 (1,3) - 不平行好别扭
  8. 04:04:804 - finish
  9. 02:38:804 - ^
  10. 04:35:685 (3) - ^
  11. 04:39:684 (4,5,6,7) - hard就不要弄这样的移动连打了
[Insane]
  1. 00:53:554 (6,7,8,1) - 这一点也不合曲,这种梗如果合曲很爽,不合曲特别别扭
  2. 00:58:054 (1,2) - 这里为什么不跟vocal,00:58:554 - 这里挺重要的
  3. 01:05:804 (4,1) - 前面1/4很跳,我觉得这里也应该跳下
  4. 别的没啥,感觉整个图都差不多,然而很多flow不知道怎么说,反正有些奇怪,建议多看看别人的图学习一下,不过看起来比以前的图好些

gl~
Topic Starter
moonlightleaf

Karen wrote:

[General]
  1. Missing skin files in [Hitobjects] set
    {hitcircle.png} {hitcircleoverlay.png} {lighting.png} ---lighting.png也要? 不是只要3个吗? 本来那个就是放着好看的,那就删了吧
  2. Unused hitsounds:
    {normal-hitnormal.wav}
  3. Romanised title: Kitto Koi o Shiteiru ---这真的是o 吗 我网上找的全是wo ,
[Normal]
  1. 1/2太多了,要么补个easy要么删点1/2,比如01:36:554 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2) - 这一长串全是1/2,十分累人
  2. 02:03:054 (2,3) - DS错了
  3. 04:12:309 - 删绿线
[Hard]
  1. 00:18:554 (3,4) - 不如也跟前面一样距离啊,突然变小感觉挺莫名的
  2. 00:26:554 (3,4) - ^
  3. 00:41:304 (3) - finish (如果提到音效都是所有diff)
  4. 00:57:804 (6,1) - 同第一条,间距突然变小不舒服
  5. 02:09:054 (3,4,5) - 三连藏在滑条下面就有点坑了
  6. 02:13:554 (5,2) - 碰到了不好看
  7. 03:52:054 (1,3) - 不平行好别扭
  8. 04:04:804 - finish
  9. 02:38:804 - ^
  10. 04:35:685 (3) - ^
  11. 04:39:684 (4,5,6,7) - hard就不要弄这样的移动连打了
[Insane]
  1. 00:53:554 (6,7,8,1) - 这一点也不合曲,这种梗如果合曲很爽,不合曲特别别扭
  2. 00:58:054 (1,2) - 这里为什么不跟vocal,00:58:554 - 这里挺重要的
  3. 01:05:804 (4,1) - 前面1/4很跳,我觉得这里也应该跳下
  4. 别的没啥,感觉整个图都差不多,然而很多flow不知道怎么说,反正有些奇怪,建议多看看别人的图学习一下,不过看起来比以前的图好些

gl~
Pata-Mon
M4M

[General]
  1. 文件夹里多了一个osb文件,看上去是因为改过title
[Normal]
  1. 00:30:553 (2) - aimod没对齐时间轴
  2. 00:38:554 (2,3,4) - 节奏有一点别扭。我给个我个人的下法,可能跟你的这个难度整体风格不太搭,就算个参考吧
  3. 00:48:554 (6) - 低难度别用多次折返
  4. 00:45:304 (8,1,2,3,4,5) - 我个人觉得这个难度切轨总体都有些怪怪的,这里也是
  5. 01:07:554 (4,5,6) - 这里的人声感觉是挺重要,最好别放过
  6. 01:17:554 (6,7) - 这就感觉跟你前面有点不搭,因为像01:04:304 (4,5,6) - 这里你就跟的很松
  7. 02:40:554 (5,6,1) - 后俩note乖乖的,要不把这整个换成转盘?
  8. 03:18:804 (3) - 换成1/2滑条?
  9. 04:34:184 (4,5) - 前面都跟的那个琴声啊,这里突然变成鼓了好奇怪。另外04:32:684 (2) - 这个折返似乎没什么必要
  10. 04:44:241 (3) - 相当于变sv,给个nc吧
[Hard]
  1. 00:56:804 (3,4) - 我觉得这里就应该跟后面00:57:304 (4,5,6) - ds一样
  2. 主跟vocal的话00:59:804 - 感觉不该漏
  3. 01:46:554 (3,5) - 也保持一下ds?
  4. 03:16:554 (1,2,3) - 虽然不能说有问题,但是太容易读错了感觉。可以考虑前后各少折返一次,剩下中间三个音放一个1/2的折返滑条
  5. 03:53:304 (4,1) - 感觉03:53:554 - 和03:53:804 - 比较重要,03:54:054 - 反而可以忽略,建议用03:57:304 (5,1) - 的节奏
  6. 04:33:434 (4,5,6) - 04:35:934 (4,5,1) - 04:37:934 (3,4,1) - 这三组用一样的ds比较好吧,建议用后面的,第一组有点大
[Insane]
  1. 主要是一些ds的事情,感觉可以更多地用ds的大小来体现重音,比如01:13:304 (4,5,6) - 01:42:054 (1,2) - 就可以大一些;相对的,有一些感觉不是特别重的地方跳得有点太远,比如00:53:054 (4,5,6) - (也可能我们对重音位置的理解稍有不同?如果你认同的话可以整个稍微看一下ds,把一些明显的轻音和重音调整一下
  2. 01:59:804 (1,3) - 太近了
  3. 03:13:304 (1,2,3) - 会很难读……全给nc?想更贴心一点就用折返滑条
  4. 04:43:696 (1,2,3,4,1) - 鬼能读出来这连打bpm变了……肯定一串100……虽然这么放完全合曲,没问题,但玩家肯定会蛋疼xD
GL~
Topic Starter
moonlightleaf

Pata-Mon wrote:

M4M

[General]
  1. 文件夹里多了一个osb文件,看上去是因为改过title
[Normal]
  1. 00:30:553 (2) - aimod没对齐时间轴
  2. 00:38:554 (2,3,4) - 节奏有一点别扭。我给个我个人的下法,可能跟你的这个难度整体风格不太搭,就算个参考吧
  3. 00:48:554 (6) - 低难度别用多次折返
  4. 00:45:304 (8,1,2,3,4,5) - 我个人觉得这个难度切轨总体都有些怪怪的,这里也是
  5. 01:07:554 (4,5,6) - 这里的人声感觉是挺重要,最好别放过
  6. 01:17:554 (6,7) - 这就感觉跟你前面有点不搭,因为像01:04:304 (4,5,6) - 这里你就跟的很松
  7. 02:40:554 (5,6,1) - 后俩note乖乖的,要不把这整个换成转盘?
  8. 03:18:804 (3) - 换成1/2滑条?
  9. 04:34:184 (4,5) - 前面都跟的那个琴声啊,这里突然变成鼓了好奇怪。另外04:32:684 (2) - 这个折返似乎没什么必要
  10. 04:44:241 (3) - 相当于变sv,给个nc吧
[Hard]
  1. 00:56:804 (3,4) - 我觉得这里就应该跟后面00:57:304 (4,5,6) - ds一样
  2. 主跟vocal的话00:59:804 - 感觉不该漏
  3. 01:46:554 (3,5) - 也保持一下ds?
  4. 03:16:554 (1,2,3) - 虽然不能说有问题,但是太容易读错了感觉。可以考虑前后各少折返一次,剩下中间三个音放一个1/2的折返滑条
  5. 03:53:304 (4,1) - 感觉03:53:554 - 和03:53:804 - 比较重要,03:54:054 - 反而可以忽略,建议用03:57:304 (5,1) - 的节奏
  6. 04:33:434 (4,5,6) - 04:35:934 (4,5,1) - 04:37:934 (3,4,1) - 这三组用一样的ds比较好吧,建议用后面的,第一组有点大
[Insane]
  1. 主要是一些ds的事情,感觉可以更多地用ds的大小来体现重音,比如01:13:304 (4,5,6) - 01:42:054 (1,2) - 就可以大一些;相对的,有一些感觉不是特别重的地方跳得有点太远,比如00:53:054 (4,5,6) - (也可能我们对重音位置的理解稍有不同?如果你认同的话可以整个稍微看一下ds,把一些明显的轻音和重音调整一下
  2. 01:59:804 (1,3) - 太近了
  3. 03:13:304 (1,2,3) - 会很难读……全给nc?想更贴心一点就用折返滑条
  4. 04:43:696 (1,2,3,4,1) - 鬼能读出来这连打bpm变了……肯定一串100……虽然这么放完全合曲,没问题,但玩家肯定会蛋疼xD
GL~
all fix 感谢 :)
kanor
[Hard]
00:08:054 (1) - 这个滑条的弧度最好再柔顺一点?感觉有点僵硬
00:42:054 (1) - 滑条尾稍微往上翘一点试试?
00:45:804 (1) - 往右挪一格吧,这里感觉挨得有点太紧了?
01:08:054 (1,2,3) - 最好等DS?这个看起来像是随手糊的......
01:10:054 (1) - 滑条尾最好往下再压一点吧,这样感觉重心稳一点
01:13:554 (2,3) - 这种感觉有点逼死强迫症......最好还是把3放远点?
01:21:554 (4,5,1) - 这里一定要不等距吗.......02:41:554 (4,5,1) - 这里是等DS的,要不两个统一一下?
01:42:554 (3) - 建议尾巴往下压一点
02:25:804 (6) - 感觉放在(128,292)更舒服?
03:43:554 (5,6) - 试着往左移一格试试?4和6挨着总觉得不是很舒服orz
03:51:054 (3,4,5,6) - 这个看的不是很懂......随手糊的?
[Insane]
00:43:304 (2,3,2,3) - 这个四边形试着拉开一点?不然00:43:804 (1,4) - 这两个滑条看起来好挤
00:53:804 - 这里感觉下个三连协调下节奏也不错呀owo
01:13:804 (6,7,1) - 感觉这里为了叠前面那个滑条DS被拉得好大啊......感觉有点牵强
02:20:554 (3,4) - 要是4能稍微放远点就好了
03:51:054 (6,7,8,9,1) - 既然是Kiai的话DS放大点应该没关系的,这个看起来太拘束了
04:31:434 (4,5,6,1,2,3) - 这里一下子变的太多了吧喂!

水膜......
GL :)
rs_fadeaway
From my queue
副歌部分还蛮好听的,EZ实在看不动了,而且我也不太会

[Hard]
00:13:054 (4,5,6,1) - 这个太往边上挤了
00:27:554 (5) - 前后距离不一致
01:42:054 (1,2) - DS++
01:46:054 (1,2) - ^
01:55:804 (1,2,3) - flow 太生硬了
02:03:304 (2,3,1) - ^
02:16:304 (2) - 前后间距不一样,不同的话也应该是1-2> 2-3吧
02:21:804 (9,1) - 很突兀的感觉
03:00:304 (1) - 这里也用个弧形感觉好些

[Insane]
我觉得整个难度有很多地方感觉该跳的没跳,不该跳的DS却很大,还有些太过于尖锐角度的flow,玩起来不太顺手(有几个很像CSY的梗,是错觉吧 :o
00:05:054 (5,6,7) - 从音乐上来听,这三个间距我觉得应该是一样的,flow上保持和00:04:054 (1,2,3,4,5) - 连贯,继续用三角形吧
00:09:054 (5,6,7) - same ^
00:16:054 (1,2) - 远点
00:17:054 (1,2,3,4) - 节奏上
00:22:054 (1,2) - 太远啦
00:25:804 (6,1,2,3,4,5) - test的时候遇到好几个像这样的比较卡手的flow
00:35:804 (1,2,3) - 这个flow也比较难受,这种垂直的
01:00:304 (2,3,4) - 至少保持和前面的DS持平
01:01:554 (5,6,1,2,3) - 这种垂直flow,不是不能用,总感觉和这曲风不太契合
01:16:554 (3,4) - 距离保持和2-3 一致,或者稍微大点
01:36:554 (2,1,2,3,4) - 这个看起来很挤
01:40:554 (2,3,4,5,6,7,1,2,3) - 多做点这样的flow
02:13:054 (3,4,5,6) - 音乐的话这一段已经开始降低了,DS不应该比前面的更大了
02:17:054 (5,6,7,8) - ^
02:18:554 (3,4) - 远点
03:03:804 (2) - 就排版来说,挪到3的左下会不会好看一点
03:13:304 (1,1,1) - 放个正常的全图对称DS和看起来或许都会好点
03:19:304 (6,7) - 这个DS是不是比前面3/4还要大太多了
04:01:804 (1,2,3,4) - 这里应该是整首曲的peak了吧,DS加大点

GL
Topic Starter
moonlightleaf

kanor wrote:

[Hard]
00:08:054 (1) - 这个滑条的弧度最好再柔顺一点?感觉有点僵硬
00:42:054 (1) - 滑条尾稍微往上翘一点试试?
00:45:804 (1) - 往右挪一格吧,这里感觉挨得有点太紧了?
01:08:054 (1,2,3) - 最好等DS?这个看起来像是随手糊的......
01:10:054 (1) - 滑条尾最好往下再压一点吧,这样感觉重心稳一点
01:13:554 (2,3) - 这种感觉有点逼死强迫症......最好还是把3放远点? ---这里没问题的
01:21:554 (4,5,1) - 这里一定要不等距吗.......02:41:554 (4,5,1) - 这里是等DS的,要不两个统一一下?
01:42:554 (3) - 建议尾巴往下压一点
02:25:804 (6) - 感觉放在(128,292)更舒服?
03:43:554 (5,6) - 试着往左移一格试试?4和6挨着总觉得不是很舒服orz ---
03:51:054 (3,4,5,6) - 这个看的不是很懂......随手糊的? ---不改
[Insane]
00:43:304 (2,3,2,3) - 这个四边形试着拉开一点?不然00:43:804 (1,4) - 这两个滑条看起来好挤
00:53:804 - 这里感觉下个三连协调下节奏也不错呀owo
01:13:804 (6,7,1) - 感觉这里为了叠前面那个滑条DS被拉得好大啊......感觉有点牵强 ---2.0x还好
02:20:554 (3,4) - 要是4能稍微放远点就好了
03:51:054 (6,7,8,9,1) - 既然是Kiai的话DS放大点应该没关系的,这个看起来太拘束了
04:31:434 (4,5,6,1,2,3) - 这里一下子变的太多了吧喂!---不要紧

水膜......
GL :)

rs_fadeaway wrote:

From my queue
副歌部分还蛮好听的,EZ实在看不动了,而且我也不太会

[Hard]
00:13:054 (4,5,6,1) - 这个太往边上挤了 ---不要紧
00:27:554 (5) - 前后距离不一致
01:42:054 (1,2) - DS++
01:46:054 (1,2) - ^
01:55:804 (1,2,3) - flow 太生硬了
02:03:304 (2,3,1) - ^
02:16:304 (2) - 前后间距不一样,不同的话也应该是1-2> 2-3吧
02:21:804 (9,1) - 很突兀的感觉 ---???
03:00:304 (1) - 这里也用个弧形感觉好些

[Insane]
我觉得整个难度有很多地方感觉该跳的没跳,不该跳的DS却很大,还有些太过于尖锐角度的flow,玩起来不太顺手(有几个很像CSY的梗,是错觉吧 :o ---不知道怎么说, 我有时候跟的其他音,
00:05:054 (5,6,7) - 从音乐上来听,这三个间距我觉得应该是一样的,flow上保持和00:04:054 (1,2,3,4,5) - 连贯,继续用三角形吧 ---不啦,我是为了把7放中间
00:09:054 (5,6,7) - same ^
00:16:054 (1,2) - 远点
00:17:054 (1,2,3,4) - 节奏上
00:22:054 (1,2) - 太远啦
00:25:804 (6,1,2,3,4,5) - test的时候遇到好几个像这样的比较卡手的flow ----不会啊
00:35:804 (1,2,3) - 这个flow也比较难受,这种垂直的
01:00:304 (2,3,4) - 至少保持和前面的DS持平
01:01:554 (5,6,1,2,3) - 这种垂直flow,不是不能用,总感觉和这曲风不太契合
01:16:554 (3,4) - 距离保持和2-3 一致,或者稍微大点
01:36:554 (2,1,2,3,4) - 这个看起来很挤 ---也不算太挤,没想到好的排版 先这样
01:40:554 (2,3,4,5,6,7,1,2,3) - 多做点这样的flow
02:13:054 (3,4,5,6) - 音乐的话这一段已经开始降低了,DS不应该比前面的更大了
02:17:054 (5,6,7,8) - ^ ---这里就不改了
02:18:554 (3,4) - 远点 ---不要紧
03:03:804 (2) - 就排版来说,挪到3的左下会不会好看一点
03:13:304 (1,1,1) - 放个正常的全图对称DS和看起来或许都会好点
03:19:304 (6,7) - 这个DS是不是比前面3/4还要大太多了 ---嘛,好看就好,也是可以接受的
04:01:804 (1,2,3,4) - 这里应该是整首曲的peak了吧,DS加大点

GL
no reply=fix

thx :)
Sc4v4ng3r
Forgotten about this for a long time, sorry :c

[General]
  1. I'm not too sure, but I think the scrolling images' dimensions are not quite acceptable. The tall images(break-part1 and break-part2) should be having a vertical dimension of 480 pixels, as stated in the RC. Here's the new bgs : break-part1, and break-part2. Make sure to change up the .osb file's coding for these new BGs, as not changing them will give you a smaller picture in the map.
  2. 00:18:054 - Not really getting the hitsounds' volume setting here until the first kiai, as it is quite inconsistent with the other sections. While this section had some volume changes at downbeats to lower down the finishes' volume, at the second section(from 01:38:054 - this tick until the second kiai), there weren't any volume adjustment - it just stays at constant 40% volume. Either keep the changes all constant or have no changes at all.
  3. 01:05:054 - 02:25:054 - I don't understand the kiai reset on these ticks; the stanza from the chorus of the song is still present even after these ticks, so stopping the kiai on these ticks makes the emphasizement inconsistent. What's more is that the third kiai, 03:51:804 - the resetting tick was brought back to the place that it should be. I strongly recommend you to change up these ticks offsets, to 01:05:804 - and 02:25:804 - respectively.
[Normal]
  1. Maybe the BPM is low enough for some of the dense parts, but I think at some parts the difficulty gets a little bit more dense than it should be. Since there's no Easy difficulty, introducing the beginners to 1/2 so fast can be quite hard, especially when they have to do a chain of them(for example, at 03:19:054 (4,5,1,2,3,4,5,1,2) - ). Might need more opinion from BNs on this, but in my opinion I think you'd be better off with a Easy. I'll be modding this difficulty just like Normal, but just note my words on adding an Easy difficulty.
  2. 00:25:554 (6) - Looking at the section after the first kiai, there's an object at 01:45:804 - this tick to emphasize on the drums, but here it isn't. This is just my opinion but I feel that the strength between these 2 sections are quite similar(that the difference is negligable), so I would turn this circle into a 1/2 slider. Same goes for 00:33:554 (6) - .
  3. 00:29:804 (7) - This note should be deleted, as 00:21:804 - this tick and 00:25:804 - this tick(basically every 2nd bar of every combo) didn't contain any notes on them.
  4. 00:38:054 (1,2,3,4,5,6) - This rhythm could be improved, because right now the note density is unnecessarily high. You can refer to the rhythm you used on 01:58:054 (1,2,3,4,5,6,7) - , or make something similar to that. Copying that rhythm will also make the desntiy consistent between these 2 combos as well.
  5. 00:43:054 (3) - Is this an inteded finish at the tail of this slider? Even second section after the first kiai didn't have it, so I beleive you should remove it. Besides, there's no strong instrument that can be emphasized with this finish anyway.
  6. 00:51:554 (4,5,6) - This kind of flow could be challenging, especially when this is the easiest difficulty and you have to do a sharp turn on 00:52:304 (5,6) - . I strongly recommend you to make the pattern into something like this.((5) is moved up so that its tail can be snapped on the very edge of the vertical axis). Also why is there an extra node on (5), which does nothing? Remove it as well.
  7. 00:57:304 - Since you didn't skip a similar tick at 01:13:304 - , I recommend you to add a circle here with a whistle on it for consistency.
  8. 01:16:304 (4,5) - As this is the easiest difficulty, the shape of (5) could be quite awkward for beginners to play out as the movement from (4) to (5) opposes its shape. At least try to ctrl + j (5) for a smoother flow.
  9. 01:19:804 (4) - On the default skin, this note is overlapped when (1) is still being played out, giving a shorter time for beginners to react, which might be a little bit challanging for them. I would place (3) on the right side of (2), then move (4) to the right of (3) after that.
  10. 01:42:304 - 01:43:804 - Musically this whole section and the first section before the first kiai is essentially the same, so the electric guitar emphasizement should be kept consistent, but they aren't really done well here. In the first section, 00:22:304 - and 00:23:804 - is at least emphasized with slider tails, but here they are just skipped. I would like objects being filled up on these ticks, so to decrease unnecessary note density, I would instead go for this rhythm.
  11. 01:48:054 (1) - NC should be removed here for consistency.
  12. 02:23:804 (4) - This feels like a good place to have a finish on as there's a strong instrument, why not add it on the head of this slider? It can keep the consistency with 01:03:804 (3) - .
  13. 02:30:054 (1) - There's no special cymbals or anything that is present on the head of this slider, so placing one here feels off. I recommend you to remove it.
  14. 02:38:804 (2,3,4) - The flow is fine here, but it feels a little bit forced from (3) to (4). I would like to see at least a small curve on (4).
  15. 03:19:054 (4,5,1,2,3,4,5,1,2) - The note density again gets quite dense here, and when compared to the third kiai, this non-kiai section is much more denser than the third kiai. For this rhythm, I would change up (4) into a circle + a 1/1 slider.
  16. 03:30:304 (4) - Clap on the head of this slider is out of place as there's no snare.
  17. 03:32:054 (1) - IMO the strength of the electric guitar on this tick doesn't warrant a finish, as it doens't differ too much with 02:06:054 - and 00:46:054 - .
  18. 04:45:150 (2) - The tail of this slider with a finish feels really overdone, when there's no cymbals or anything special to emphasize with a finish. I would instead use a whistle.
[Hard]
  1. 00:07:054 (3,4,5) - I don't realy like the idea of re-using the same triangular pattern over and over again, it really lacks of creativity and it only induces one type of movement, which might get boring. You can make various other patterns with these circles, such as this(or anything other than those triangles really), or even change up the rhythm of these circles as 1/2 slider+a circle or 1/2 slider with a repeat, etc.. This applies to all the triangular patterns like this one, so if you are changing up this one please apply it for all the triangular pattern.
  2. 00:12:054 (1,2) - Don't really hear anything worthwhile like 00:09:054 (2) - this note for whistles on these notes, as their piano pitch is similar to 00:04:054 (1,2) - . I would recommend you to remove the whistles on these notes for consistency.
  3. 00:18:054 (1) - This note should be having a distance like (2) and (3), as they have the same piano and electrical guitar sound.(Also to emphasize on the downbeat)
  4. 00:19:554 (1) - NC is not on the downbeat, which makes this NC inconsistent as NCs are done on the downbeats. Swap the NC on this note with 00:19:804 (2) - .
  5. 00:25:554 (4,5) - This rhythm is only used once throughout the whole map after this point, and it's used quite early in the difficulty when it could be considered a little bit too 'hard'. I would just keep the rhythm simple and easy to be adapted, and use kick sliders like 00:33:054 (4) - .
  6. 00:35:804 (4) - Since you are placing NCs every 1 big white tick, you should add NC here.
  7. 00:39:804 (4,1) - For (4), that type of slider had NC on itself, not on the note after it, when referred to 00:29:804 (1) - . So swap the NC between these 2.
  8. 00:54:054 (1) - This slider feels a little bit awkward, as all this time before the kiai you'd been emphasizing the vocals more than the instruments, so skipping over the vocal at 00:54:304 - will be inconsistent. You can simply separate this slider into a 1/2 slider+a circle to emphasize the vocals correctly. Same goes for 01:00:554 (2) - and 01:14:054 (1) - .
  9. 01:21:554 (4,5) - The 1/4 drums are still present on these notes, yet not emphasizing them with kick sliders like you did on the 2 previous notes makes these notes play out awkwardly IMO. At this level of play, I believe chaining up kick sliders wouldn't be a problem(due to the slow BPM), so maybe you could change these up into a kick slider like you did on 03:16:554 (1) - .
  10. 01:58:054 (1) - Like what I'd said in 00:54:054 (1) - , this slider also feels awkward to be played out due to the same reasons. Either make this slider into a triplet, 1/2 slider+circle, or 1/2 slider+repeat.
  11. 01:39:804 (6) - Same like 00:39:804 (4,1) - .
  12. 01:48:804 (2,3,4,5,6,1) - Very nitpicky, but (1) looks a little bit off from the shape you are trying to make.(A grape? idk) I think moving (1) 1 grid upwards looks a little bit better.
  13. 01:54:054 (1) - The first part before the kiai didn't skip vocals like this slider is doing with 01:54:304 - . To be consistent, I would make this slider into a 1/2 slider+repeat or with a circle. Same goes for 01:58:054 (1) - .
  14. 02:10:054 (1) - Same as above.
  15. 02:18:804 - Although the vocal's syllabus here is kinda weak, since you did emphasize on the same lyric at 00:58:804 (2) - , I suggest you to not leave this tick skipped, by turning (2) into a circle(first)+1/2 slider.
  16. 02:30:054 (1) - Like Normal.
  17. 03:19:179 - There's a snare on this tick as heard in the background, so either add a circle for it, or have a kick slider like 03:17:429 (3) - .
  18. 03:32:054 (1) - There's really nothing special on this tick(a cymbal or anything), when you hear it without any hitsounds on it. Remove the finish as that's overemphasizing the tick.
  19. 03:46:554 (2) - Rhythm here can be improved to emphasize on the vocal better, by adding a circle on 03:46:554 - this tick, and moving this slider back to 03:46:804 - .
  20. 03:53:304 (1,2) - NC here should be swapped for consistency.
  21. 04:07:929 - There's no snare landing on this tick, so you should really keep the emphasis consistent and remove 1 repeat from this slider. Same goes for 04:11:676 (4) - .
  22. 04:41:934 (5,1) - These 2 notes seems unsually close together lol /o/ I see no reason to stop players' movement here, especially after a jump, where stopping the cursor might be a little bit difficult. If you don't have a good reason for this, move (1) to your default DS setting(not 1.7x, but 1.3x).
  23. 04:45:756 (4) - Like Normal.
I'd already spent more than 1 week for the mod until Hard, so I'll leave as it is here.
GL!
Topic Starter
moonlightleaf

[Sc4v4ng3r] wrote:

Forgotten about this for a long time, sorry :c

[General]
  1. I'm not too sure, but I think the scrolling images' dimensions are not quite acceptable. The tall images(break-part1 and break-part2) should be having a vertical dimension of 480 pixels, as stated in the RC. Here's the new bgs : break-part1, and break-part2. Make sure to change up the .osb file's coding for these new BGs, as not changing them will give you a smaller picture in the map.
  2. 00:18:054 - Not really getting the hitsounds' volume setting here until the first kiai, as it is quite inconsistent with the other sections.
    While this section had some volume changes at downbeats to lower down the finishes' volume, at the second section(from 01:38:054 - this tick until the second kiai), there weren't any volume adjustment - it just stays at constant 40% volume. Either keep the changes all constant or have no changes at all.
  3. 01:05:054 - 02:25:054 - I don't understand the kiai reset on these ticks; the stanza from the chorus of the song is still present even after these ticks, so stopping the kiai on these ticks makes the emphasizement inconsistent. What's more is that the third kiai, 03:51:804 - the resetting tick was brought back to the place that it should be. I strongly recommend you to change up these ticks offsets, to 01:05:804 - and 02:25:804 - respectively.

    //ok , change the kiai and no kiai % volume
    // 480 pic will ruin the roll , i make them to 600-680 thank you
[Normal]
  1. Maybe the BPM is low enough for some of the dense parts, but I think at some parts the difficulty gets a little bit more dense than it should be. Since there's no Easy difficulty, introducing the beginners to 1/2 so fast can be quite hard, especially when they have to do a chain of them(for example, at 03:19:054 (4,5,1,2,3,4,5,1,2) - ). Might need more opinion from BNs on this, but in my opinion I think you'd be better off with a Easy. I'll be modding this difficulty just like Normal, but just note my words on adding an Easy difficulty.
    //i don't think this is hard for a Normal diff
  2. 00:25:554 (6) - Looking at the section after the first kiai, there's an object at 01:45:804 - this tick to emphasize on the drums, but here it isn't. This is just my opinion but I feel that the strength between these 2 sections are quite similar(that the difference is negligable), so I would turn this circle into a 1/2 slider. Same goes for 00:33:554 (6) - .
    // since 01:45:804 is on redline but 00:25:554 (6) is not on that so it not use the same hissound, you should know
  3. 00:51:554 (4,5,6) - This kind of flow could be challenging, especially when this is the easiest difficulty and you have to do a sharp turn on 00:52:304 (5,6) - . I strongly recommend you to make the pattern into something like this.((5) is moved up so that its tail can be snapped on the very edge of the vertical axis). Also why is there an extra node on (5), which does nothing? Remove it as well.
    //OK do something else
  4. 00:57:304 - Since you didn't skip a similar tick at 01:13:304 - , I recommend you to add a circle here with a whistle on it for consistency.
    //change to a slider
  5. 03:19:054 (4,5,1,2,3,4,5,1,2) - The note density again gets quite dense here, and when compared to the third kiai, this non-kiai section is much more denser than the third kiai. For this rhythm, I would change up (4) into a circle + a 1/1 slider.
    //i keep this
[Hard]
  1. 00:25:554 (4,5) - This rhythm is only used once throughout the whole map after this point, and it's used quite early in the difficulty when it could be considered a little bit too 'hard'. I would just keep the rhythm simple and easy to be adapted, and use kick sliders like 00:33:054 (4) -
    //i think it is fine
  2. 01:21:554 (4,5) - The 1/4 drums are still present on these notes, yet not emphasizing them with kick sliders like you did on the 2 previous notes makes these notes play out awkwardly IMO. At this level of play, I believe chaining up kick sliders wouldn't be a problem(due to the slow BPM), so maybe you could change these up into a kick slider like you did on 03:16:554 (1) - .
    //i like these,so keep
  3. 01:54:054 (1) - The first part before the kiai didn't skip vocals like this slider is doing with 01:54:304 - . To be consistent, I would make this slider into a 1/2 slider+repeat or with a circle. Same goes for 01:58:054 (1) - .
    //do other here
  4. 02:10:054 (1) - Same as above.
    // ^
  5. 03:46:554 (2) - Rhythm here can be improved to emphasize on the vocal better, by adding a circle on 03:46:554 - this tick, and moving this slider back to 03:46:804 - .
    //i kike here , so keep
  6. 04:07:929 - There's no snare landing on this tick, so you should really keep the emphasis consistent and remove 1 repeat from this slider. Same goes for 04:11:676 (4) - .
    //no no it has
  7. 04:41:934 (5,1) - These 2 notes seems unsually close together lol /o/ I see no reason to stop players' movement here, especially after a jump, where stopping the cursor might be a little bit difficult. If you don't have a good reason for this, move (1) to your default DS setting(not 1.7x, but 1.3x).
    //change to a note
I'd already spent more than 1 week for the mod until Hard, so I'll leave as it is here.
GL!
no reply = fix

thanks mod :)
ZZHBOY
膜拜神马坡

[General]
  1. soft-hitfinish.wav 5ms延迟
  2. bg尺寸改下
[Normal]
  1. 01:12:304 (5,6) - 移开?
  2. 01:49:804 (8,1) - ^ 感觉低难度叠一起不太好
[Hard]
  1. cs 3.5如何啊
  2. 00:05:929 (4) - 00:07:929 (4) - 这种最后关了网格让前后距离一样
  3. 00:32:054 - 这里最好加个圈
  4. 03:19:929 - 这里好像有1/8 可以加个圈?
  5. 03:35:804 (5,1) - 前面都是移开的 这里也移开统一一下如何啊
[Princess]
  1. 00:48:304 - 这里空着有点违和 加个圈呗
  2. 01:04:054 - 这个鼓放滑条身上也不太好 重新下一下节奏吧
  3. 01:05: :( 804 (6,1,2,3) - 这里flow有点不太好 试试这样吧 http://osu.ppy.sh/ss/6298373
  4. 01:21:304 (4,5,6,1) - 太远了 放进点吧
后面类似的地方也是

good luck
Topic Starter
moonlightleaf

ZZHBOY wrote:

膜拜神马坡

[General]
  1. soft-hitfinish.wav 5ms延迟 ---改了,顺带也查了下其他几个音效,
  2. bg尺寸改下 ---sb里面的都是在rule范围内的,没事
[Normal]
  1. 01:12:304 (5,6) - 移开? ---不要紧,前面几个节奏不一样,这边叠着比较好,后面也有类似的地方
  2. 01:49:804 (8,1) - ^ 感觉低难度叠一起不太好 ^
[Hard]
  1. cs 3.5如何啊 ---好
  2. 00:05:929 (4) - 00:07:929 (4) - 这种最后关了网格让前后距离一样---fix
  3. 00:32:054 - 这里最好加个圈 ---fix
  4. 03:19:929 - 这里好像有1/8 可以加个圈? ---这边很轻的 ,不加了
  5. 03:35:804 (5,1) - 前面都是移开的 这里也移开统一一下如何啊 ---好
[Princess]
  1. 00:48:304 - 这里空着有点违和 加个圈呗 ---好
  2. 01:04:054 - 这个鼓放滑条身上也不太好 重新下一下节奏吧 ---我还是跟人声吧
  3. 01:05: :( 804 (6,1,2,3) - 这里flow有点不太好 试试这样吧 http://osu.ppy.sh/ss/6298373 ---好
  4. 01:21:304 (4,5,6,1) - 太远了 放进点吧 ---好
后面类似的地方也是 ---后面break前跳的也缩小了点DS

good luck
感谢 :)
BanchoBot
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