Modding for your m4m queue
I can pass this.... But it's very strange for a "marathon". It's certainly a challenge, but anyone who's going to try to S it may or not rage quit. A map can have an insane difficulty, or it can be very long. You can't really have both. Anyways, increasing the circle size might help.
Also, it's very hard to mod this difficulty, since a good majority of the notes are jumps.
But that's also another problem. The spacing is very sporadic. I know the map was meant to be like this...
For example:
04:58:663 (1,2,3,4,5,6,7) - This was an anti-stream. The spacing here may cause misses in most playthroughs...
I didn't catch too much else, but be wary of these anti-streams I mentioned, and such.
I'll give it a star because it's well mapped otherwise.
And the storyboard was also interesting.
I can pass this.... But it's very strange for a "marathon". It's certainly a challenge, but anyone who's going to try to S it may or not rage quit. A map can have an insane difficulty, or it can be very long. You can't really have both. Anyways, increasing the circle size might help.
Also, it's very hard to mod this difficulty, since a good majority of the notes are jumps.
But that's also another problem. The spacing is very sporadic. I know the map was meant to be like this...
For example:
04:58:663 (1,2,3,4,5,6,7) - This was an anti-stream. The spacing here may cause misses in most playthroughs...
I didn't catch too much else, but be wary of these anti-streams I mentioned, and such.
I'll give it a star because it's well mapped otherwise.
And the storyboard was also interesting.