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Roses Epicurean - Yoru no Kodomo-tachi

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Topic Starter
Gordon123
lel BounceBabe,sry i forgot, i try to make a Normal lil harder and ty Stefan for ur mod, i check it tomorrow couse im now sleep. With u talking bot :D (lie)
@tutuhara ,уберём немного сложности в твоей и добавим в нормале немного)
Topic Starter
Gordon123

Stefan wrote:

aye. hihi

[Easy]
Something which really bothers me is the really plain structure you use for the difficulty. You use 1/1 sliders and circles for the most time, and some single 1/2 notes and longer sliders appears. I also find this doesn't really looks like an Easy difficulty. It doesn't feels really hard, yet I wouldn't think it's supposed to be Easy. yeah , im understand it bro! so 1/5 stars being felt


00:10:474 (6) - Something you should consider is to have enough break times - which also means to have 1/1 breaks sometimes. They help the newer players not get exhausted that fast and feels more enjoyable to play. I not agree with you, as though agree that sometimes have to be gaps in the songs that would reduce the burden tangible for new players,but in my opinion what here a
pass is not necessary, moreover, lost the rhythm of the song!

00:19:343 - 00:27:691 - Since you use this section as Kiai you could try to emphasize this more, with fancy slider shapes and longer sliders. It currently plays rather boring than interesting or at least that the music harmonize with the hitobjects well. This is what I thought about: https://derpovic.s-ul.eu/HwTufVpf I also agree, but to play it, it is necessary as minimum diff Advnced,for me it is not very sound, and lose the simplicity and boredom - how do you say! :?
00:34:995 (5) - replace the slider with a note and keep 00:33:952 (3) - empty. i not feel here what need a replace 00:33:952 (3) - because here are the word "oush"
00:43:865 (5) - Remove this note, similar reason like 00:10:474 - same bro ^ you know, when you play it you will be what is missing in these parts, so I'll leave as is!
00:44:387 (1,2,3) - for example (and this is the only good example I've found) could be used more for sections like 00:10:995 (1,2,3) - and 00:27:691 (1,2,3) - sure,this one i fix ty.

These are just some parts I've mentioned, there are more other similar parts like that you should fix the same way. idk but here Easy very good for me) rly

[Normal]
00:19:343 (1,2) - Did you tried to use a 1/1 slider instead, like on 00:23:517 (1) - ? I think that would work pretty well. The part from 00:19:343 - 00:21:169 - could look like this anyways: https://derpovic.s-ul.eu/DLKa0Lbv sry,but i like it owo
00:21:430 (1,2,3,4) - has a good rhythm and can stay like that. lol owo
00:23:517 (1,2,3,4) - Should be changed like here: https://derpovic.s-ul.eu/DLKa0Lbv sure! fix
00:27:691 - 00:35:517 - Try to make that consistent after changing the section of 00:19:343 - 00:27:691 - so ithis part 00:27:691 (1,2,3,4,5) - i lil fixed txx.
00:37:082 (3,4,1) - https://derpovic.s-ul.eu/NPyBXMDu Remove the repeat from (3) and add a 1/1 slider on 00:37:604 - , it fits much better with the vocals. sry i like it owo

Generally you should try to have some more consistency in the difficulty, 00:02:648 - 00:19:343 - and 00:36:039 - 00:52:213 - are quite differently mapped which makes the emphasis on what you actually follow weaker. Using sliders and circles on this and that part should have a reason for you and you want to show why you use them like that. And that's currently very difficult to determine.
I am sure that in these parts very well that tried to convey music and his style, so I think it looks good!

Taking a single example on 00:10:995 (1) - and 00:44:387 (1) - : Basically both works fine but it's like... it seems it doesn't matter to you what you use at the end - which isn't good. Using a slider means that you used it to follow the holding tone, while a circle is just a single click. It feels very different from object to object. You don't have to use the exact same slider and circle for the same sound, varierty can be used but currently it feels too various and random.
I think that there must be at least some diversity as to play the same thing that is repeated over time as for me is not very correctly in relation to those who play in my map owo

That's it from me, good luck!
ty for mod bro Stefan :D
Xgor
Quick mod

[General]
It's a cool idea with the clock hitsounds but they are very inconsistent. I feel that tick-tock sound (whistle - clap on white every or every other tick) would make more sense.

I personally would prefer slidertickrate 2 with soft slider ticks. As there are constant bells in the song I feel that it would sound the best. (Probably nobody has my ideas of good slidertick anymore tho)

I don't think this song really warrants a kiai. It's pretty calm all the time.


[Normal]
00:02:648 (1) - I dunno why but this sounds really off to me. I get that you form a pattern with (2,3) but this just makes much more sense as one circle or a 1/1 long slider. I think it is the constant 1/2 in the start that flows into 00:03:430 (3,4,1) - that's has 1/1 difference between them.



I dunno really what to say to Easy and Normal. There is some things that could be lined up slightly better so make it look good but in the end it's the overall experience. The diffs works but they doesn't really interest me all that much. There isn't really anything memorable about them. (I guess that could be said to most maps for me nowdays..)

[tutuhara's]
Is inconsistent timing even allowed? I get what you are trying to do with 00:00:691 (1) - and it kinda works so it feels like the other diffiulites should have that timing too just because?.... Even if that isn't really synced to actual music...

00:44:387 (1) - The sliderend dosn't really follow the music and there isn't any other 3/4 slider in this map making feel very out of place
00:52:213 (1,2,3,4) - The ending felt really unnatural to me.

Otherwise than those complaints I enjoyed this diff a lot more, good job.


Sorry I couldn't be of much help. I'm not really a good person to ask if you want to know if it's good by todays standard. :|
Topic Starter
Gordon123

Xgor wrote:

Quick mod oke :D

[General]
It's a cool idea with the clock hitsounds but they are very inconsistent. I feel that tick-tock sound (whistle - clap on white every or every other tick) would make more sense. sure bro. but i like my hitsounds ^^

I personally would prefer slidertickrate 2 with soft slider ticks. As there are constant bells in the song I feel that it would sound the best. (Probably nobody has my ideas of good slidertick anymore tho) oke bro) i make it ! thats say me happy30 too lol heh) make drum-slidertick

I don't think this song really warrants a kiai. It's pretty calm all the time. I would have agreed with you, if you were writing from the beginning, but I do not want to change it!


[Normal]
00:02:648 (1) - I dunno why but this sounds really off to me. I get that you form a pattern with (2,3) but this just makes much more sense as one circle or a 1/1 long slider. I think it is the constant 1/2 in the start that flows into 00:03:430 (3,4,1) - that's has 1/1 difference between them.
oh rly ! ur true. 00:03:430 (3) - that slider the rhythm does not sound a bit,I did instead a circle and set the slider after it)thank you (but ty bro -kevincela- who that gave a good offer)


I dunno really what to say to Easy and Normal. There is some things that could be lined up slightly better so make it look good but in the end it's the overall experience. The diffs works but they doesn't really interest me all that much. There isn't really anything memorable about them. (I guess that could be said to most maps for me nowdays..) hehe lol ! ty

Otherwise than those complaints I enjoyed this diff a lot more, good job. ㅇㅅㅇ


Sorry I couldn't be of much help. I'm not really a good person to ask if you want to know if it's good by todays standard. :| np ^^
Ty for a mod bro Xgor ;)
ErunamoJAZZ
Hi Gordon! wow, you got mod from many awesome mappers, cool.

[Easy]
Rhythms are actually good, I will focus in shapes and flow. Most are suggestions:
  1. 00:03:430 (2,3) - 00:05:517 (6,7) - 00:09:691 (4,5) - :!: I'm not sure if this flow is actually comfortable for newbies... did you some testplays with noob players??
  2. 00:04:734 (5) - you will try a blanket with 00:03:691 (3) - rotating some like -7 degrees
  3. 00:15:169 (1) - you will curve it a bit, this is not similar to00:16:213 (2) - ): https://puu.sh/reLUb/00fa30b52a.png
  4. 00:19:343 (1) - move a bit to right, make a blanket: https://puu.sh/reM2d/515584142f.png
  5. 00:31:865 (1) - little overlap with 00:29:778 (4) - ?? :P
  6. 00:42:821 (4) - You will try rotate and move a bit to make some like this (look a bit more polished): https://puu.sh/reMcx/aaab025836.png
  7. 00:48:561 (1,2,3,4,5) - you will try some like this (same, feels more polished): (notice (7) is a extra circle just to do a reference): https://puu.sh/reMyA/87a95c2be9.png
[Normal]
About rhythms:
  1. 00:18:039 (2) - why not a repeat slider??, because 00:18:561 - feels empty.
  2. 00:30:300 (3,4) - A Ctrl+G feels better, imo.
About shapes...
  1. I felt this did look messed in many places. Flow was really cool, but try to polish more your shapes. Most of my suggestions are about blankets (like in 00:08:908 (1,2,3) - or in 00:17:256 (1,2) - ) but those are a lot and I dont wanna to make a list, so, try to do your best! ;)
Other stuffs
  1. Imo, stacks are bad idea for this map (00:18:821 (3) - 00:30:039 (2) - ) . Usually, normal diffs of this BPM and SV, does not have stacks.
[tutuhahara's Hard]
  1. humm... I think you will improve many slider shapes (like in normal diff).
  2. 00:10:474 (5,1) - I feel a jump here will be cool because "clock's dong" feels important.
  3. 00:21:430 (1,2,3,4,1,2,3,4) - Why not a symmetry??? :roll:
  4. 00:25:082 (7,8) - :?: I felt those spacing out of place :s, This spacing was very extreme compared to the voice tone.
  5. 00:34:995 (5,1) - (1) definitely looks ugly xDDD
  6. 00:44:387 (1) - same here :|
  7. 00:48:561 (1,2,3,4,5,6,7,8) - wow, that was actually nice.
  8. 00:52:865 (2) - :!: I'm not sure if this is good idea. Please, ask for more testplays.

Good luck!!
Topic Starter
Gordon123

ErunamoJAZZ wrote:

Hi Gordon! wow, you got mod from many awesome mappers, cool. haha lol,because its all my friend x) so u too lol

[Easy]
Rhythms are actually good, I will focus in shapes and flow. Most are suggestions:
  1. 00:03:430 (2,3) - 00:05:517 (6,7) - 00:09:691 (4,5) - :!: I'm not sure if this flow is actually comfortable for newbies... did you some testplays with noob players?? I was a little changed their location, I think that this flow would be clearer
  2. 00:04:734 (5) - you will try a blanket with 00:03:691 (3) - rotating some like -7 degrees nah. i like it
  3. 00:15:169 (1) - you will curve it a bit, this is not similar to00:16:213 (2) - ): https://puu.sh/reLUb/00fa30b52a.png try fix
  4. 00:19:343 (1) - move a bit to right, make a blanket: https://puu.sh/reM2d/515584142f.png sure
  5. 00:31:865 (1) - little overlap with 00:29:778 (4) - ?? :P oke/. too fix
  6. 00:42:821 (4) - You will try rotate and move a bit to make some like this (look a bit more polished): https://puu.sh/reMcx/aaab025836.png yeah.ty
  7. 00:48:561 (1,2,3,4,5) - you will try some like this (same, feels more polished): (notice (7) is a extra circle just to do a reference): https://puu.sh/reMyA/87a95c2be9.png I corrected slightly
[Normal]
About rhythms:
  1. 00:18:039 (2) - why not a repeat slider??, because 00:18:561 - feels empty. nah,in music there is no words, so there is no need to put something
  2. 00:30:300 (3,4) - A Ctrl+G feels better, imo. sure,good idea
About shapes...
  1. I felt this did look messed in many places. Flow was really cool, but try to polish more your shapes. Most of my suggestions are about blankets (like in 00:08:908 (1,2,3) - or in 00:17:256 (1,2) - ) but those are a lot and I dont wanna to make a list, so, try to do your best! ;) yeah,i little correct some places
Other stuffs
  1. Imo, stacks are bad idea for this map (00:18:821 (3) - 00:30:039 (2) - ) . Usually, normal diffs of this BPM and SV, does not have stacks. why, there are a lot of maps with that bpm, and there are have stacks! so i like it lol
Good luck!! ty
Thx for mod bro Erunamo ;)
tutuhara

Xgor wrote:

Quick mod

[tutuhara's]
Is inconsistent timing even allowed? I get what you are trying to do with 00:00:691 (1) - and it kinda works so it feels like the other diffiulites should have that timing too just because?.... Even if that isn't really synced to actual music...

00:44:387 (1) - The sliderend dosn't really follow the music and there isn't any other 3/4 slider in this map making feel very out of place - fixed) Thanks OwO
00:52:213 (1,2,3,4) - The ending felt really unnatural to me. - okay OKAY) i fixed this place )

Otherwise than those complaints I enjoyed this diff a lot more, good job.


Sorry I couldn't be of much help. I'm not really a good person to ask if you want to know if it's good by todays standard. :|
Very thanks bro for mod i love u )

ErunamoJAZZ wrote:

Hi Gordon! wow, you got mod from many awesome mappers, cool.


[tutuhahara's Hard] - muahahahaha))))))))
  1. humm... I think you will improve many slider shapes (like in normal diff).
  2. 00:10:474 (5,1) - I feel a jump here will be cool because "clock's dong" feels important. - fix)
  3. 00:21:430 (1,2,3,4,1,2,3,4) - Why not a symmetry??? :roll: - OwO really !! thanks man ) I love u
  4. 00:25:082 (7,8) - :?: I felt those spacing out of place :s, This spacing was very extreme compared to the voice tone. - sorry i dont fix this place ((( This time place pattern
  5. 00:34:995 (5,1) - (1) definitely looks ugly xDDD
  6. 00:44:387 (1) - same here :|
  7. 00:48:561 (1,2,3,4,5,6,7,8) - wow, that was actually nice. - Thanks )))
  8. 00:52:865 (2) - :!: I'm not sure if this is good idea. Please, ask for more testplays. - okay ookay )) I fix this place )) 0Fucking spinners ((((
Really thanks for mod _) Love u2
Good luck!!
Thanks for mod my friend )_ :) :) :)
meii18
Well, let's get back from where we stopped.

[Normal]
  1. 00:02:648(1,2,3,4,5)- This part is too dense to the rest of the map to be honest plus it feels like a difficulty spike because this pattern plays like you're playing a hard difficulty.You must replace this pattern with something easier in rhythm terms.Example: http://puu.sh/rlwkx/93a1fbcb41.jpg.
    Okay, seems like I have to say it directly.To be honest, this difficulty plays like a Hard difficulty because of complex rhythms.If you want to have a Normal here instead having a difficulty mapped as a Hard difficulty, you have to tone down this difficulty, I mean you can map mostly simple rhythms and not complex ones.Moreover, try to keep the spacing smaller so the newbie players will be able to play the difficulty properly.You can use 0.80x DS for example.
[tutuhara's Hard]
  1. Seems like you pressed accidentally space bar one more time so delete that space bar added accidentally.
  2. 00:05:517(4,5)- The rhythm feels out of place imo and also, having 00:05:778- clickable seems important since the piano gets really intensified as I can see.I would suggest to CTRL+G the both objects so the rhythm would be like this http://puu.sh/rlx7k/9a3e27ec19.jpg.It would fit much better the song imo.
  3. 00:07:865(3,1)- That overlap...ugh >_<.It is even noticeable in-game field so I guess you have to place or 00:07:865(3)-, or 00:08:908(1)- to another place to get rid of that unpleasant overlap.
  4. 00:10:213(4,5,1)- The flow looks weird here to be honest.Why don't you try something like this http://puu.sh/rlxvJ/a8f3e0d83a.jpg to improve the flow for instance?
  5. 00:19:343(1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4)- This part seems like a difficulty spike because the kiai is fullfilled only with circles and few jumps which looks harder for a Hard difficulty.You even can replace some notes with sliders to make the kiai a bit easier and not really hard imo.
  6. 00:43:082(2,3)- Literally the same thing as I said for 00:05:517(4,5)-. http://puu.sh/rly4H/d8208ae176.jpg
  7. 00:44:387(5)- I think you've missed a NC here.
  8. 00:51:691(3,1)- To be honest, I would replace the 1/2 slider with a note to give more emphasis to the final cymbal sound plus I would start the spinner from 00:51:821- instead to fit the cymbal sound because the current place of the spinner's start is just a clock sound :( .Here is the picture http://puu.sh/rlymf/51ca258d0b.jpg.
That should be all for now! Sorry for delay with finishing my mod post.School really kills me
The set needs more improvement if you want to push it to rank.For example, your Normal difficulty acts like a Hard difficulty which creates problems with the spread gap between E and N so you have to do the Normal acting like a Normal difficulty *some simple rhythms, smaller DS imo*.Moreover, the overall placement of the patterns in this whole set must be improved too.If you meet some problems while mapping, don't hesistate to call me! :)
Until then, good luck!
Topic Starter
Gordon123
soon....www
Topic Starter
Gordon123

ByBy wrote:

Well, let's get back from where we stopped. k

[Normal]
  1. 00:02:648(1,2,3,4,5)- This part is too dense to the rest of the map to be honest plus it feels like a difficulty spike because this pattern plays like you're playing a hard difficulty.You must replace this pattern with something easier in rhythm terms.Example: http://puu.sh/rlwkx/93a1fbcb41.jpg. well I return this pattern to the previous version
    Okay, seems like I have to say it directly.To be honest, this difficulty plays like a Hard difficulty because of complex rhythms.If you want to have a Normal here instead having a difficulty mapped as a Hard difficulty, you have to tone down this difficulty, I mean you can map mostly simple rhythms and not complex ones.Moreover, try to keep the spacing smaller so the newbie players will be able to play the difficulty properly.You can use 0.80x DS for example.
    I dont think it's a good idea to use it 0.80x DS
That should be all for now! Sorry for delay with finishing my mod post.School really kills me np
The set needs more improvement if you want to push it to rank.For example, your Normal difficulty acts like a Hard difficulty which creates problems with the spread gap between E and N so you have to do the Normal acting like a Normal difficulty *some simple rhythms, smaller DS imo*.Moreover, the overall placement of the patterns in this whole set must be improved too.If you meet some problems while mapping, don't hesistate to call me! :)
Until then, good luck!uhh,probably its true ,yeah i try
Okay ! ty for mod ByBy ;)
ferret irl
Hi! I'm gonna mod now
Easy
Add uninherited point at 691 for 91 bpm (because tutuhara's Hard)
00:42:821 (4) - I think if you replace the second joint with a red joint this slider would look better https://puu.sh/rv2e1/b2de8a639c.png
00:45:430 (3) - I think this slider would look better if it was like this
Normal
Add uninherited point at 691 for 91 bpm (because tutuhara's Hard)
I believe that the CS should be 3.5 and the AR 5
00:03:169 (2) - Move to x:230 y:251 so it's evenly spaced between the two sliders.
00:08:908 (1,2) - How about we blanket this? Move 00:09:691 (2) - to x:196 y:220 then fix the distance snap on 00:09:952 (3,4) - and you should be good!
00:14:126 (2,3) - Inconsistant spacing? Goes from 1.21x to 1.14x
00:18:821 (3,1) - This stack is a little hard to read, maybe remove 00:18:821 (3) - ?
00:45:169 (2) - Maybe make the slider look like this?
tutahara's Hard
00:02:648 (1,2,3) - I think having it spaced straightly would look better OR you could blanket this
00:06:300 (6) - Maybe place this slider at x:335 y:22 and have its joints look like this?
00:10:995 (1,2) - Blanket this?
00:13:604 (2,4) - ^
00:34:995 (5) - How about just making this a 3 joint slider? The current one looks really ugly.
00:36:039 (1,2,3) - - Blanket this?
00:42:300 (1) - How about just making this a 3 joint slider? The current one looks really ugly.

:P
Topic Starter
Gordon123

Chewy-san wrote:

Hi! I'm gonna mod now owo
Easy
Add uninherited point at 691 for 91 bpm (because tutuhara's Hard) no need.couse its GD diff and i no use that timeline sry,ans this use tutuhara
00:42:821 (4) - I think if you replace the second joint with a red joint this slider would look better https://puu.sh/rv2e1/b2de8a639c.png maybe,but i no use it! lol since the sliders go smoothly
00:45:430 (3) - I think this slider would look better if it was like this ok.fix it!
Normal
Add uninherited point at 691 for 91 bpm (because tutuhara's Hard) same
I believe that the CS should be 3.5 and the AR 5 ok CS-3.5 AR-4.5
00:03:169 (2) - Move to x:230 y:251 so it's evenly spaced between the two sliders. ok
00:08:908 (1,2) - How about we blanket this? Move 00:09:691 (2) - to x:196 y:220 then fix the distance snap on 00:09:952 (3,4) - and you should be good! oh,no! i like this plase sry
00:14:126 (2,3) - Inconsistant spacing? Goes from 1.21x to 1.14x like it too
00:18:821 (3,1) - This stack is a little hard to read, maybe remove 00:18:821 (3) - ? i not think what this is very hard because : between circle and slider there is a time to have time to react
00:45:169 (2) - Maybe make the slider look like this? ok
:P
Thx for mod owo ;)
Hollow Delta
From #modreqs doing M4M.

General
SPOILER
00:07:865 (3,1) - I think it would look better if you blanket 1 with 3.
00:08:908 (1,4) - Even if you don't want to blanket these, at least fix the overlap.
00:10:474 (5) - This doesn't flow very well, because when you aim at a circle, you have to pull back a bit to be accurate, so the player's gonna have a hard time aiming at this. The best I can think of is ctrl + g, but I feel something better could be done here.
00:44:908 (7,8) - It might be best if you ctrl + g both of these so they have better flow.

Easy
SPOILER
00:26:648 (6,1) - This might be kinda hard for an easy. Also considering the fact the slider is aiming downwards, while the note is on the side of the slider.
00:40:734 (2) - Without the reverse this would be a basic slider. I think it would look better if you curve it so it blankets 00:40:213 (1) - just looks better to me.

Normal
SPOILER
00:16:734 (5,1) - The flow on this isn't the best. YOu could either ctrl + g 5, or raise up 1 so 5 feeds into it.
00:18:821 (3,1) - I can see why you overlapped this because it's the start of the Kiai, and it's a buildup, but the song doesn't call for a buildup, and overlaps aren't generally accepted in normal.

Hard
SPOILER
00:07:865 (3,1) - I think it would look better if you blanket 1 with 3.
00:08:908 (1,4) - Even if you don't want to blanket these, at least fix the overlap.
00:10:474 (5) - This doesn't flow very well, because when you aim at a circle, you have to pull back a bit to be accurate, so the player's gonna have a hard time aiming at this. The best I can think of is ctrl + g, but I feel something better could be done here.
00:44:908 (7,8) - It might be best if you ctrl + g both of these so they have better flow.
Topic Starter
Gordon123
Bubblun , I check ur mod tomorrow ! now go to bed \zZzZzZz....
so lol i mean about what do write in General there is usually written about what needs to be fixed in the general : hitsounds,BG size,Timing etc! loool :) :) :) :)
Topic Starter
Gordon123

Bubblun wrote:

From #modreqs doing M4M.

Easy
SPOILER
00:26:648 (6,1) - This might be kinda hard for an easy. Also considering the fact the slider is aiming downwards, while the note is on the side of the slider. oh,okay, I understand you! 00:27:691 (1) - I moved a little bit down,for better flow! ty
00:40:734 (2) - Without the reverse this would be a basic slider. I think it would look better if you curve it so it blankets 00:40:213 (1) - just looks better to me. oh,sry but i like that plase!

Normal
SPOILER
00:16:734 (5,1) - The flow on this isn't the best. YOu could either ctrl + g 5, or raise up 1 so 5 feeds into it. sry,I like it ><
00:18:821 (3,1) - I can see why you overlapped this because it's the start of the Kiai, and it's a buildup, but the song doesn't call for a buildup, and overlaps aren't generally accepted in normal. firstly couse here im have a hit 00:18:821 (3) - + if I cut off - it does not mean that the play will be more difficult, as between 00:18:821 (3,1) - circle and slider i have distance in 3 seconds,and it gives time for the player to think about the next keypress! so I like it)
ty for mod Bubblun ;)
Nowaie
Sup


General
00:00:691 - As tutuhara has a timing point here you should add the same point to the normal and easy or ask tutu to remove it with the first slider as you technically aren't allowed to have differing timing points

I want to clear out some hitsounding things aswell

There are multiple occasions where you just stop using the more notable click sound (drum-hitclap) even though the beat nor the vocals change. Few examples from the normal difficulty 00:26:648 (4,5,1) - and 00:31:865 (1) - .This makes the overall hitsounding feel halfway done and confusing. So i'd want to hear the reason behind this if there is any as it kinda points out. I'd understand for example if you would have the ticks only in the kiai time but like it's now i just don't understand it...

Easy
00:10:995 (1,2) - I'd personally have this flow bit more circular. You can try to move (2) to ~x140|y116 but if you dont like the idea it should be fine like it's now

00:20:387 (2) - If you want to improve the overall visual appearance of the slider you could just copy and flip this slider 00:19:343 (1) - to the (2)s place

00:36:039 (1,2,3) - The note placement over 1|2 feels weird. I'd suggest you to loose the turn a bit and make it somewhat like this (Moved 2&3 bit to the right and upwards)

00:38:648 (5) - Rotate by 20 degrees CW so the slider movement fits to the mouse movement from the note before this slider and to the next note

00:42:821 (4) - Own opinions again, but i'd curve this bit less

Normal
00:08:908 (1,2,3) - Just asking that are these intentionally meant not to be blanketed?

00:16:734 (5) - I don't know about this one either as the pattern over 00:16:213 (3,4,5) - looks kinda awkward. Something i would do is to rotate 00:16:734 (5) - this slider by about 38 degrees CW (selection centre) so the 3|4|5 looks somewhat like a half circle. You may (will) have to rethink these 00:17:256 (1,2) - though

00:24:821 (4) - Move this bit upwards so the mouse movement over 00:24:039 (2,3,4) - (Slidertail2|3|Sliderhead4) is compeletely straight http://puu.sh/rAMvN/5afa07b6ca.jpg. Also for more natural movement after the slider you should take this 00:25:604 (1) - and stack it with 00:24:561 (3) -

00:32:648 (3,4,5) - Flow over these three objects is bit awkward. I have no idea how to fix it though so i'd suggest you just to remap that pattern

Tutu
00:05:517 (4) - You could move this slider to x164|y243 to complete the square stylish pattern you are trying to make here 00:04:734 (1,2,3,4) - unless the slider is intentionally placed like it's now

00:07:865 (3) - A suggestion to improve the overall aesthetics here : blanket this slider with the sliderhead of 00:06:821 (1) - as it would get rid of the awkward overlap with the sliderhead(1) and sliderhead(3) and it may improve the overall flow there

00:08:908 (1,4) - Touchy touchy~ You could try something like this for the 00:08:908 (1,2,3,4) - pattern

00:10:474 (5) - Was this accidentally CTRL G'd? If not it should be CTRL G'd anyway now

00:24:561 (5,5,5,5,5) - Alright before this 00:23:517 - you NC every 5th note so why do you just stop it here? The melody nor the vocals don't change after that point at all so i'd suggest to NC those 5 notes i mentioned

00:34:995 (5) - Somewhat a weird choice for the slider shape. Is there a specific reason for it?

00:44:387 (6) - Accidentally left unNCd or?

Well found some stuff, i hope some of it atleast was somewhat helpful :P
Good Luck!
Topic Starter
Gordon123

DTM9 Nowa wrote:

Sup


General
00:00:691 - As tutuhara has a timing point here you should add the same point to the normal and easy or ask tutu to remove it with the first slider as you technically aren't allowed to have differing timing points oh okaay~

I want to clear out some hitsounding things aswell

There are multiple occasions where you just stop using the more notable click sound (drum-hitclap) even though the beat nor the vocals change. Few examples from the normal difficulty 00:26:648 (4,5,1) - and 00:31:865 (1) - .This makes the overall hitsounding feel halfway done and confusing. So i'd want to hear the reason behind this if there is any as it kinda points out. I'd understand for example if you would have the ticks only in the kiai time but like it's now i just don't understand it...
okay i will agru with u...but 1tsly 00:26:648 (4,5) - here (4) 1st plase and in (5) 2nd plase - I can hear the clock ticking! - not fix ,but for 00:31:865 (1) - this - yes i agry . so added ty

Easy
00:10:995 (1,2) - I'd personally have this flow bit more circular. You can try to move (2) to ~x140|y116 but if you dont like the idea it should be fine like it's now ok lil fix

00:20:387 (2) - If you want to improve the overall visual appearance of the slider you could just copy and flip this slider 00:19:343 (1) - to the (2)s place nope,i like it

00:36:039 (1,2,3) - The note placement over 1|2 feels weird. I'd suggest you to loose the turn a bit and make it somewhat like this (Moved 2&3 bit to the right and upwards) sure

00:38:648 (5) - Rotate by 20 degrees CW so the slider movement fits to the mouse movement from the note before this slider and to the next note lil correct

00:42:821 (4) - Own opinions again, but i'd curve this bit less ok

Normal
00:08:908 (1,2,3) - Just asking that are these intentionally meant not to be blanketed? yes. i like it!

00:16:734 (5) - I don't know about this one either as the pattern over 00:16:213 (3,4,5) - looks kinda awkward. Something i would do is to rotate 00:16:734 (5) - this slider by about 38 degrees CW (selection centre) so the 3|4|5 looks somewhat like a half circle. You may (will) have to rethink these 00:17:256 (1,2) - though sry but i like that plase! rly i dont understand why people dont like that plase ,couse here i have place with sliders and curves are not very clear DS! but in RC not have rule about 00:16:213 (3,4,5) - this! (sry man)

00:24:821 (4) - Move this bit upwards so the mouse movement over 00:24:039 (2,3,4) - (Slidertail2|3|Sliderhead4) is compeletely straight http://puu.sh/rAMvN/5afa07b6ca.jpg sure i agry with u. Also for more natural movement after the slider you should take this 00:25:604 (1) - and stack it with 00:24:561 (3) - not like hehe)

00:32:648 (3,4,5) - Flow over these three objects is bit awkward. I have no idea how to fix it though so i'd suggest you just to remap that pattern rly i dont understand why u dont like it! not fix because - I dont see it this sense because the rhythm all is well, as well as read, too perfect!

Well found some stuff, i hope some of it atleast was somewhat helpful :P
Good Luck!
Ty for mod ;)
Mafiamaster
Sorry for the wait.

[Easy]
00:10:995 (1) - Add clap at beginning?
00:17:778 (4) - Honestly, this clap seems out of place unless you add more claps to this combo.
00:36:039 (1) - And on - There seems to be no claps from here to the end. (Except for the last combo in the map). Add more claps!

[Normal]
From the beginning to around 00:09:00, you could add some clap sounds.
00:14:387 (3,4) - The placement of the clap sounds don't really fit since it's suppose to be following a clock.
00:32:908 (4) - Add clap at beginning.
00:34:995 (4) - ^
00:50:648 (1) - ^

Overall, I would assume you would like to go for a variety with the claps, but it's pretty inconsistent throughout the song. Try adding a bit more where you think would fit! Otherwise, I would follow the same clap pattern as in tutuhara's Hard for both your Easy and Normal.

[tutuhard]
00:44:387 (6) - New combo with a finish sound at the beginning.
Topic Starter
Gordon123

Mafiamaster wrote:

Sorry for the wait. Oh wow bro ty <3 :)

[Easy]
00:10:995 (1) - Add clap at beginning? nah bro,if it comes at the beginning of the sound of "bang clock"
00:17:778 (4) - Honestly, this clap seems out of place unless you add more claps to this combo. not think what here rly need add clap too
00:36:039 (1) - And on - There seems to be no claps from here to the end. (Except for the last combo in the map). Add more claps! yes i agry with u! Add more claps ww

[Normal]
From the beginning to around 00:09:00, you could add some clap sounds. umhh!?
00:14:387 (3,4) - The placement of the clap sounds don't really fit since it's suppose to be following a clock. sure
00:32:908 (4) - Add clap at beginning. yeah,nice idea)
00:34:995 (4) - ^ there is no need, I think there will be blank for for a quiet rhythm of HS
00:50:648 (1) - ^ lol,not very good for this butt man ty, I could hear the impact on the second part of the slider 00:50:648 (1) - so i add on 2nd plase whistle and remove in 1st plase slider ty) :roll:

Overall, I would assume you would like to go for a variety with the claps, but it's pretty inconsistent throughout the song. Try adding a bit more where you think would fit! Otherwise, I would follow the same clap pattern as in tutuhara's Hard for both your Easy and Normal. I'll try to change it! thanks)
Thanks for mod bro Mafiamaster ;)
tutuhara

ByBy wrote:

Well, let's get back from where we stopped.

[tutuhara's Hard]
  1. Seems like you pressed accidentally space bar one more time so delete that space bar added accidentally. -lol wut?)
  2. 00:05:517(4,5)- The rhythm feels out of place imo and also, having 00:05:778- clickable seems important since the piano gets really intensified as I can see.I would suggest to CTRL+G the both objects so the rhythm would be like this http://puu.sh/rlx7k/9a3e27ec19.jpg.It would fit much better the song imo. - fix)
  3. 00:07:865(3,1)- That overlap...ugh >_<.It is even noticeable in-game field so I guess you have to place or 00:07:865(3)-, or 00:08:908(1)- to another place to get rid of that unpleasant overlap. - fix)
  4. 00:10:213(4,5,1)- The flow looks weird here to be honest.Why don't you try something like this http://puu.sh/rlxvJ/a8f3e0d83a.jpg to improve the flow for instance? - fix)
  5. 00:19:343(1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4)- This part seems like a difficulty spike because the kiai is fullfilled only with circles and few jumps which looks harder for a Hard difficulty.You even can replace some notes with sliders to make the kiai a bit easier and not really hard imo. - i have this super epic nice pattern ) sorry i dont fix this place
  6. 00:43:082(2,3)- Literally the same thing as I said for 00:05:517(4,5)-. http://puu.sh/rly4H/d8208ae176.jpg
  7. 00:44:387(5)- I think you've missed a NC here. - fix) OWO thanks
  8. 00:51:691(3,1)- To be honest, I would replace the 1/2 slider with a note to give more emphasis to the final cymbal sound plus I would start the spinner from 00:51:821- instead to fit the cymbal sound because the current place of the spinner's start is just a clock sound :( .Here is the picture http://puu.sh/rlymf/51ca258d0b.jpg.

Owo mega respect ) Thanks tnkas)

Chewy-san wrote:

Hi! I'm gonna mod now

00:02:648 (1,2,3) - I think having it spaced straightly would look better OR you could blanket this - dont fix ( sorry
00:06:300 (6) - Maybe place this slider at x:335 y:22 and have its joints look like this?
00:10:995 (1,2) - Blanket this? - ideal blanket
00:13:604 (2,4) - ^ -^
00:34:995 (5) - How about just making this a 3 joint slider? The current one looks really ugly. - - fix)
00:36:039 (1,2,3) - - Blanket this? - ideal blanket)
00:42:300 (1) - How about just making this a 3 joint slider? The current one looks really ugly. sorry no

:P


mega thanks man) <3 u)


Bubblun wrote:

From #modreqs doing M4M.


Hard
00:07:865 (3,1) - I think it would look better if you blanket 1 with 3. - fix)
00:08:908 (1,4) - Even if you don't want to blanket these, at least fix the overlap. - this dont overlap)
00:10:474 (5) - This doesn't flow very well, because when you aim at a circle, you have to pull back a bit to be accurate, so the player's gonna have a hard time aiming at this. The best I can think of is ctrl + g, but I feel something better could be done here. -
00:44:908 (7,8) - It might be best if you ctrl + g both of these so they have better flow. - fix)


oWo than ks)_

DTM9 Nowa wrote:

Sup


Tutu
00:05:517 (4) - You could move this slider to x164|y243 to complete the square stylish pattern you are trying to make here 00:04:734 (1,2,3,4) - unless the slider is intentionally placed like it's now - fix)

00:07:865 (3) - A suggestion to improve the overall aesthetics here : blanket this slider with the sliderhead of 00:06:821 (1) - as it would get rid of the awkward overlap with the sliderhead(1) and sliderhead(3) and it may improve the overall flow there - fix)

00:08:908 (1,4) - Touchy touchy~ You could try something like this for the 00:08:908 (1,2,3,4) - pattern - fix)

00:10:474 (5) - Was this accidentally CTRL G'd? If not it should be CTRL G'd anyway now - fix)

00:24:561 (5,5,5,5,5) - Alright before this 00:23:517 - you NC every 5th note so why do you just stop it here? The melody nor the vocals don't change after that point at all so i'd suggest to NC those 5 notes i mentioned - fix)

00:34:995 (5) - Somewhat a weird choice for the slider shape. Is there a specific reason for it? - fix)

00:44:387 (6) - Accidentally left unNCd or? - fix)

Well found some stuff, i hope some of it atleast was somewhat helpful :P
Good Luck!


MEGA Thanks)

Mafiamaster wrote:

Sorry for the wait.

[tutuhard]
00:44:387 (6) - New combo with a finish sound at the beginning. - ez fix - ez life -ez mod)_

OMG MAFIA thanks for mod ) piu piupiu
Topic Starter
Gordon123

ByBy wrote:

Well, let's get back from where we stopped.

[tutuhara's Hard]
  1. Seems like you pressed accidentally space bar one more time so delete that space bar added accidentally. ty ByBy! i'll fix it
ego_17
ирцмод
00:34 *Gordon123 is editing [https://osu.ppy.sh/b/946294 Roses Epicurean - Yoru no Kodomo tachi [Easy]]
00:37 ego_17: 00:36:039 (1,2,3) -
00:39 Gordon123: ок! удалил
00:39 Gordon123: 00:38:648 (4) - но второе место я поддерду из-за этого 1.4 слайдера
00:40 Gordon123: 00:20:387 (2,3) -
00:40 ego_17: 00:31:865 (1) - можно повинуть чтобы едва заметный оверлап убрать
00:40 ego_17: 00:29:778 (4) - вот с этим
00:41 Gordon123: исправил
00:41 Gordon123: ))
00:43 ego_17: 00:45:430 (3,5) - пятерку меньше закнуть чтобы симметричней было
00:44 Gordon123: исправил)
00:45 ego_17: ща нормал чекну
00:45 *Gordon123 is editing [https://osu.ppy.sh/b/1070112 Roses Epicurean - Yoru no Kodomo tachi [Normal]]
00:47 ego_17: 00:02:648 (1,2,3) - поставь по центру для красивости )
00:47 Gordon123: lol ! конечно)
00:54 ego_17: 00:28:213 (3,4,5) - симметричней эти слайдеры можно сделать
00:55 ego_17: http://puu.sh/rK5Tq/1777697482.jpg
00:56 Gordon123: исправил)
00:56 ego_17: 00:29:778 (1,2) - стак тоже лучше убрать он не в ритм идет
00:57 Gordon123: анстак?
00:58 ego_17: ага
00:59 ego_17: 00:38:126 (1,2) - вот это место мне не поравилось лучше сделай как в начале
00:59 Gordon123: исправил)
00:59 ego_17: как вот здесь было - ритм же повторяется 00:04:734 (1,2,3) -
01:01 Gordon123: https://osu.ppy.sh/ss/6331368 справил на вот так
01:03 ego_17: 1 и 3 можно симметричней сделать можно еще
01:03 Gordon123: хорошо)
01:03 Gordon123: исправил
01:04 ego_17: 00:50:648 (1) - тоже можно подогнуть чтобы бы не выделялся
01:05 Gordon123: исправил)
01:05 ego_17: на харде 00:00:691 (1) - вообще не понятно просто за ради хитсаундов прилепили ) не очень понятный овермап
01:06 Gordon123: я не знаю на счёт этого,честно! это надо у tutuhara спрашивать
01:12 ego_17: ну разрыв в сложности сильный получается, думаю стоит уменьшить расстояния джампов в серидине и\или в конце
01:12 ego_17: хотя и интересная дифа в принципе
01:13 ego_17: 00:20:126 (4,1) - 00:21:169 (4,1) - 00:22:213 (4,1) - самые заметные
01:13 ego_17: 00:33:952 (9) - новое комбо забыли еще
Topic Starter
Gordon123

ego_17 wrote:

ирцмод
00:34 *Gordon123 is editing [https://osu.ppy.sh/b/946294 Roses Epicurean - Yoru no Kodomo tachi [Easy]]
00:37 ego_17: 00:36:039 (1,2,3) -
00:39 Gordon123: ок! удалил
00:39 Gordon123: 00:38:648 (4) - но второе место я поддерду из-за этого 1.4 слайдера
00:40 Gordon123: 00:20:387 (2,3) -
00:40 ego_17: 00:31:865 (1) - можно повинуть чтобы едва заметный оверлап убрать
00:40 ego_17: 00:29:778 (4) - вот с этим
00:41 Gordon123: исправил
00:41 Gordon123: ))
00:43 ego_17: 00:45:430 (3,5) - пятерку меньше закнуть чтобы симметричней было
00:44 Gordon123: исправил)
00:45 ego_17: ща нормал чекну
00:45 *Gordon123 is editing [https://osu.ppy.sh/b/1070112 Roses Epicurean - Yoru no Kodomo tachi [Normal]]
00:47 ego_17: 00:02:648 (1,2,3) - поставь по центру для красивости )
00:47 Gordon123: lol ! конечно)
00:54 ego_17: 00:28:213 (3,4,5) - симметричней эти слайдеры можно сделать
00:55 ego_17: http://puu.sh/rK5Tq/1777697482.jpg
00:56 Gordon123: исправил)
00:56 ego_17: 00:29:778 (1,2) - стак тоже лучше убрать он не в ритм идет
00:57 Gordon123: анстак?
00:58 ego_17: ага
00:59 ego_17: 00:38:126 (1,2) - вот это место мне не поравилось лучше сделай как в начале
00:59 Gordon123: исправил)
00:59 ego_17: как вот здесь было - ритм же повторяется 00:04:734 (1,2,3) -
01:01 Gordon123: https://osu.ppy.sh/ss/6331368 справил на вот так
01:03 ego_17: 1 и 3 можно симметричней сделать можно еще
01:03 Gordon123: хорошо)
01:03 Gordon123: исправил
01:04 ego_17: 00:50:648 (1) - тоже можно подогнуть чтобы бы не выделялся
01:05 Gordon123: исправил)
01:05 ego_17: на харде 00:00:691 (1) - вообще не понятно просто за ради хитсаундов прилепили ) не очень понятный овермап
01:06 Gordon123: я не знаю на счёт этого,честно! это надо у tutuhara спрашивать
01:12 ego_17: ну разрыв в сложности сильный получается, думаю стоит уменьшить расстояния джампов в серидине и\или в конце
01:12 ego_17: хотя и интересная дифа в принципе
01:13 ego_17: 00:20:126 (4,1) - 00:21:169 (4,1) - 00:22:213 (4,1) - самые заметные
01:13 ego_17: 00:33:952 (9) - новое комбо забыли еще
Спасибо за мод братан :)
~~~~~~~~~~~~

ego_17 wrote:

01:05 ego_17: на харде 00:00:691 (1) - вообще не понятно просто за ради хитсаундов прилепили ) не очень понятный овермап
01:06 Gordon123: я не знаю на счёт этого,честно! это надо у tutuhara спрашивать
01:12 ego_17: ну разрыв в сложности сильный получается, думаю стоит уменьшить расстояния джампов в серидине и\или в конце
01:12 ego_17: хотя и интересная дифа в принципе
01:13 ego_17: 00:20:126 (4,1) - 00:21:169 (4,1) - 00:22:213 (4,1) - самые заметные
01:13 ego_17: 00:33:952 (9) - новое комбо забыли еще
  1. tutuhara специально для тебя!
Foxy Grandpa
M4M

  • [Hard]
  1. 00:16:213 (1,2,3,4) - Lower the spacing on this, as it is now it is way too large for a hard difficulty.
  2. 00:22:474 (1,2,3,4) - Again, ridiculously big jump for a hard difficulty, Ctrl +G this to make it flow better with the last set of jumps.
  3. 00:23:517 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - please clean this up, this is so ugly
  4. 00:33:952 (9) - NC
  • [Normal]
  1. Hitsounds feel really inconsistent in this diff.
  2. Not much else i can say, just fix hitsounds and this diff is good
Sorry for short mod, good luck
Topic Starter
Gordon123

FoxyGrandpa wrote:

M4M

  • [Normal]
  1. Hitsounds feel really inconsistent in this diff. try lil fix it!
  2. Not much else i can say, just fix hitsounds and this diff is good lol
Sorry for short mod, good luck np and thx~
LOOOL ty for mod ;)
mancuso_JM_
I finally have some time to check your map, so let's do it!

[General]

  1. Remove roses from tag because you already have it in title and it's useless actually.
  2. 00:52:213 (Spin) - In all difficulties use claps instead finish in this spinner, basically because the sound in the song is the same as your claps. If you want to keep the finish, I think you should reduce its length till 00:53:778 - you can notice that it'll sound better.
[Easy]

- Actually, I don't have nothing to point out in the map but I have to say it is too monotonous and this doesn't make your map interesting to play because its rhythm. Your map is a full 1/1, I can put this map in other song and it'll play fine because every 1/1 works fine in all songs I'd say.
The only variant that you used in the map was this slider in 00:06:821 (1) - (that it is a 2/1 slider) and some 1/2 added after the chorus. I highly recommend you to use that kind of long sliders in some other point to make it more interesting. In addition, maybe you can add some other 1/2 here and there but it is not really necessary in this map.
In other words, make this map with more variations to make it much better and enjoyable than now. I know you can make that much better.

[Normal]

  1. 00:02:648 (1,2,3) - I would do this a bit prettier than now, moving all this patter to the middle, using symetry and blankets, it'll give you a good start in this map. I'll give you a image and a code in case you like what I tried:
    Screenshoot + Code

    172,256,2648,6,0,P|180:289|200:318,1,70
    256,256,3169,1,0,0:0:0:0:
    311,318,3430,2,0,P|331:289|339:255,1,70
  2. 00:05:517 (2,3) - I would follow just vocals here to don't make a constant 1/2 in this Normal. I'd remove (2) and move the slider (3) 1/2 back.
  3. 00:16:734 (5,1) - The flow between these notes is not the best. Try something like this, you'll need to do some changes to keep the spacing after that but you don't have to do a lot, believe me.
  4. 00:19:343 - 00:35:517 (kiai section)- Even if the BPM is slow, I think this section is too dense for the difficulty. Try to remove some 1/2 here and there pls.
  5. 00:43:865 (5,6) - Use a slider instead two notes? Four notes in 1/2 in a normal are not the best idea.
  6. 00:47:256 (2,3) - Follow just vocals in this section, is a pretty low section and you abuse the 1/2 that there aren't really necessary. Just remove (2) and move (3) 1/2 back.
  7. 00:49:865 (4,5,1) - Hmm.. Make this symetrical? You know, putting (5) in the middle and the Copy/paste (4) to make (1) and then Ctrl+G + Ctrl+H and done.

    - Not bad in general. Just try to make it a little denser in some parts because the music is not representing that density.

    [tuthara's Hard]
  8. 00:04:995 (2,4) - Stack them properly pls.
  9. 00:21:169 (4,1) - I don't agree with this jump :/.. It's a relaxing song in general and this looks excesive during the gameplay. Please, reduce its length.
  10. 00:22:213 (4,1) - Some jumps makes sense but this is exaggerated, it looks like you wanted to add a jump and you decided to do it with that symetry that it was not the best option at all. I highly recommend you to reduce its length.
  11. 00:32:387 (3,4,5,6) - It's a good oportunity to make them symetric I think. You know, copy/paste (3,4) to make (5,6) and ctrl+g.
  12. 00:33:952 (9,10) - If you do my previous suggestion, make this symetric as well and I think a little curve would be good for a better look, something like this.
  13. 00:38:126 (1,2,3) - 1/2 objects don't play really good if you listen properly to the music. I would replace all of them with a 1/1 slider (starting in 00:38:126 - and finishing in 00:38:648 - ) to follow the music closely.
  14. 00:51:691 (3) - There isn't a loud sound over 00:51:952 - so this 1/2 slider sound weird. Try replacing this 1/2 slider with just a note in 00:51:691 -.

    - I could say more things in this difficulty, but I'll stop here because I would repeat the same thing in all my mod. Basically the main problem here are jumps (and spacing in general). Spacing is just inconsistent in all the map and jumps makes no sense in all the map since the song is really calm, I'd say anything above 3.0x is just a random jump because it doesn't represent the song and it wouldn't be there.
    I highly suggest you to work in the structure of the map once again, looking to my mod and changing things on your own ofc. In the actual state, I didn't like this map, sorry :/.
That's all!
I hope this can help you!
Good Luck!
Topic Starter
Gordon123

mancuso_JM_ wrote:

I finally have some time to check your map, so let's do it! c:

[General]

  1. Remove roses from tag because you already have it in title and it's useless actually. sure
  2. 00:52:213 (Spin) - In all difficulties use claps instead finish in this spinner, basically because the sound in the song is the same as your claps. If you want to keep the finish, I think you should reduce its length till 00:53:778 - you can notice that it'll sound better. sure bro i agree with u about claps (i'll fix it thx) but if i correct spinner to ur 00:53:778 - i miss here 00:54:169 - clock sound ww
[Easy]

- Actually, I don't have nothing to point out in the map but I have to say it is too monotonous and this doesn't make your map interesting to play because its rhythm. Your map is a full 1/1, I can put this map in other song and it'll play fine because every 1/1 works fine in all songs I'd say.
The only variant that you used in the map was this slider in 00:06:821 (1) - (that it is a 2/1 slider) and some 1/2 added after the chorus. I highly recommend you to use that kind of long sliders in some other point to make it more interesting. In addition, maybe you can add some other 1/2 here and there but it is not really necessary in this map.
In other words, make this map with more variations to make it much better and enjoyable than now. I know you can make that much better.
oh okay i remade this plase and i think about ur "make this map with more variations to make it much better and enjoyable than now." yeash sure i can,but I think the left is a bit dull but simple 1/2 rhythm ;)

[Normal]

[list][*]00:02:648 (1,2,3) - I would do this a bit prettier than now, moving all this patter to the middle, using symetry and blankets, it'll give you a good start in this map. I'll give you a image and a code in case you like what I tried:
Screenshoot + Code

172,256,2648,6,0,P|180:289|200:318,1,70
256,256,3169,1,0,0:0:0:0:
311,318,3430,2,0,P|331:289|339:255,1,70
yeah i like it ,i lil fix that plase with ego_17 but with ur code it has become much more beautiful thx
[*]00:05:517 (2,3) - I would follow just vocals here to don't make a constant 1/2 in this Normal. I'd remove (2) and move the slider (3) 1/2 back. ok! just ctrl-g
[*]00:16:734 (5,1) - The flow between these notes is not the best. Try something like this, you'll need to do some changes to keep the spacing after that but you don't have to do a lot, believe me. sure i fix this too ! like it.nice idea!
[*]00:19:343 - 00:35:517 (kiai section)- Even if the BPM is slow, I think this section is too dense for the difficulty. Try to remove some 1/2 here and there pls. I dont know, honestly! I pondered for a long time that you have offered to me - but in the end decided that, even though the place is sufficient and dense, but I'll leave everything here, because I think it is not very difficult! sry
[*]00:43:865 (5,6) - Use a slider instead two notes? Four notes in 1/2 in a normal are not the best idea. yes,i like it too)) www
[*]00:47:256 (2,3) - Follow just vocals in this section, is a pretty low section and you abuse the 1/2 that there aren't really necessary. Just remove (2) and move (3) 1/2 back. just ctrl-g and make slider 00:47:778 (3) - owo
[*]00:49:865 (4,5,1) - Hmm.. Make this symetrical? You know, putting (5) in the middle and the Copy/paste (4) to make (1) and then Ctrl+G + Ctrl+H and done. nice,sure thats too works hehe ty

- Not bad in general. Just try to make it a little denser in some parts because the music is not representing that density. ty

That's all!
I hope this can help you! yes!
Good Luck! thx
Thx for mod bro Mancuso
tutuhara

FoxyGrandpa wrote:

M4M

  • [Hard]
  1. 00:16:213 (1,2,3,4) - Lower the spacing on this, as it is now it is way too large for a hard difficulty. -fix
  2. 00:22:474 (1,2,3,4) - Again, ridiculously big jump for a hard difficulty, Ctrl +G this to make it flow better with the last set of jumps. -fix
  3. 00:23:517 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - please clean this up, this is so ugly - fix
  4. 00:33:952 (9) - NC - fix

Sorry for short mod, good luck
Thanks ManP)

mancuso_JM_ wrote:

I finally have some time to check your map, so let's do it!


[tuthara's Hard]

[*]00:04:995 (2,4) - Stack them properly pls. -fix)
[*]00:21:169 (4,1) - I don't agree with this jump :/.. It's a relaxing song in general and this looks excesive during the gameplay. Please, reduce its length. - sorry dong fix
[*]00:22:213 (4,1) - Some jumps makes sense but this is exaggerated, it looks like you wanted to add a jump and you decided to do it with that symetry that it was not the best option at all. I highly recommend you to reduce its length. - fix Thanks)
[*]00:32:387 (3,4,5,6) - It's a good oportunity to make them symetric I think. You know, copy/paste (3,4) to make (5,6) and ctrl+g. - fix )
[*]00:33:952 (9,10) - If you do my previous suggestion, make this symetric as well and I think a little curve would be good for a better look, something like this.
[*]00:38:126 (1,2,3) - 1/2 objects don't play really good if you listen properly to the music. I would replace all of them with a 1/1 slider (starting in 00:38:126 - and finishing in 00:38:648 - ) to follow the music closely.
[*]00:51:691 (3) - There isn't a loud sound over 00:51:952 - so this 1/2 slider sound weird. Try replacing this 1/2 slider with just a note in 00:51:691 -.

- I could say more things in this difficulty, but I'll stop here because I would repeat the same thing in all my mod. Basically the main problem here are jumps (and spacing in general). Spacing is just inconsistent in all the map and jumps makes no sense in all the map since the song is really calm, I'd say anything above 3.0x is just a random jump because it doesn't represent the song and it wouldn't be there.
I highly suggest you to work in the structure of the map once again, looking to my mod and changing things on your own ofc. In the actual state, I didn't like this map, sorry :/.
[/list]

That's all!
I hope this can help you!
Good Luck!
Thanks for mod )
Marmowka
MarMOD:

[General]
В тегах между バラエピキュリアン tutuhara 2 пробела, это мелочь но лучше один убери
Из-за этого и ругается AImod что различия в тегах

[tutuhara's Hard]
ar = 7 , просто приятнее воспринимаем
00:07:865 (3,4,1) - тут можно флоу сделать так: аккуратнее и читаемей http://puu.sh/s471o.jpg
00:08:908 (1,5) - 5 стак с концом 1
00:10:995 (1,2) - 1 одеялом уложи на 2 и саму единицу симметрия : http://puu.sh/s478z.jpg Выключай сетку и подгоняй клавиша T
00:13:604 (2,4) - ^
00:36:039 (1,2) - ^ и тд пробегись и выровняй их
00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - давай выровни их , сейчас это выглядит так: http://puu.sh/s47es.jpg а должно быть надеюсь знаешь как

[Normal]
Опять же бланкеды ,инглиш T и бегом как в армии плац чистить!
00:02:648 (1,2,3) - 00:08:908 (1,2,3) - 00:17:256 (1,2) - и ид
в целомм норм, просто аккуратнее все делайте. пазязя.

удачи
Topic Starter
Gordon123

Marmowka wrote:

MarMOD:

[General]
В тегах между バラエピキュリアン tutuhara 2 пробела, это мелочь но лучше один убери
Из-за этого и ругается AImod что различия в тегах <постарался исправить,спасибо!

[Normal]
Опять же бланкеды ,инглиш T и бегом как в армии плац чистить! не понял тебя .Х.
00:02:648 (1,2,3) - 00:08:908 (1,2,3) - первые два не буду менять,так как всё там нормально,ну т.е не мешает в понимании игры! 00:17:256 (1,2) - я постарался исправить и ид
в целомм норм, просто аккуратнее все делайте. пазязя. окей! :P

удачи :)
Спасибо за мод братишка Marmo ;)
tutuhara

Marmowka wrote:

MarMOD:

[General]
В тегах между バラエピキュリアン tutuhara 2 пробела, это мелочь но лучше один убери
Из-за этого и ругается AImod что различия в тегах

[tutuhara's Hard]
ar = 7 , просто приятнее воспринимаем
00:07:865 (3,4,1) - тут можно флоу сделать так: аккуратнее и читаемей http://puu.sh/s471o.jpg - спасибо исправил)

00:08:908 (1,5) - 5 стак с концом 1 - исправил выше, и получился стак
00:10:995 (1,2) - 1 одеялом уложи на 2 и саму единицу симметрия : http://puu.sh/s478z.jpg Выключай сетку и подгоняй клавиша T - сделал покрывало)
00:13:604 (2,4) - ^ - тут идеальная простынка
00:36:039 (1,2) - ^ и тд пробегись и выровняй их - сделал наволочку )
00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - давай выровни их , сейчас это выглядит так: http://puu.sh/s47es.jpg а должно быть надеюсь знаешь как - умею учили)


удачи
Спасибо за мод чувак)
ReFaller
Discuss with tututara
17:47 tutuhara: Hey bro) Can you see beatmap with my friend together? You can even m4m! This is for us means a lot) Thank you) and ask you to an old friend)
17:47 tutuhara: https://osu.ppy.sh/s/439731
17:47 ReFaller: so many modders
17:47 ReFaller: i think should be ranked already
17:48 ReFaller: i will play these diffs
17:48 ReFaller: to check readability
17:52 tutuhara: mmm&)
17:52 tutuhara: ?)
17:53 ReFaller: i think renaming diffitulties would be helpful
17:53 ReFaller: Easy>Normal, Normal>Hard, Hard>Insane
17:53 ReFaller: main reason for do it is your hard
17:54 ReFaller: 00:23:517 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - for example this pattern calls for it
17:54 *ReFaller is editing [https://osu.ppy.sh/b/1005949 Roses Epicurean - Yoru no Kodomo tachi [tutuhara's Hard]]
17:54 tutuhara: hmmm im say this my friend he will think about it
17:56 ReFaller: 00:27:691 (1,2,3,4,5,6,7,8) - this combo is also bad to read
17:56 ReFaller: 00:28:213 (3,4) - especially this moment
17:56 ReFaller: 00:30:561 (4,5) - this one is an exception, it makes sense
17:56 tutuhara: By the way if not strange all Alumni and other old players and excellent mapery have not mentioned much about these patterns.
17:57 ReFaller: i'm also follower to old mappers
17:58 tutuhara: This way you can then throw IRC chat events on our forum beatmap set

We talked about:
- renaming diffs name for keep a balance
- one pattern in tutuhara's diff
Kyouren
As my promise~ <3

IRC Mod with Gordon123
22:09 *KittyAdventure is editing [https://osu.ppy.sh/b/946294 Roses Epicurean - Yoru no Kodomo tachi [Easy]]
22:09 KittyAdventure: hm..
22:09 Gordon123: x)
22:10 KittyAdventure: Just my feeling or not, the BG is almost look bad in qualify
22:10 Gordon123: oh why?
22:10 Gordon123: ._.
22:11 KittyAdventure: the girl's face look like bad
22:11 Gordon123: lol ) its not bad
22:11 Gordon123: she is just scared
22:11 Gordon123: i think )
22:12 KittyAdventure: let me see
22:12 Gordon123: OWO
22:12 KittyAdventure: i hope can fine a better bg
22:12 Gordon123: ahh ! i like it sry ><
22:12 KittyAdventure: ok owo
22:12 Gordon123: ty <3
22:12 *Gordon123 hug Kitty
22:13 KittyAdventure: https://i.ytimg.com/vi/Cb5jWegb4Zw/maxresdefault.jpg
22:13 KittyAdventure: look this xD
22:13 Gordon123: ah nahhh >w<
22:13 Gordon123: xD lol
22:13 KittyAdventure: okay, back to topic
22:13 Gordon123: k o3o
22:14 KittyAdventure: 00:04:734 (4) - NC
22:14 KittyAdventure: that should be NC because new sound and if i remember easy diff only can 1-4 notes combo
22:14 KittyAdventure: 5 is fine
22:14 Gordon123: okay
22:15 Gordon123: add owo
22:16 KittyAdventure: 00:36:821 (2) - 00:45:169 (2) - idk if it's fine or no, but it's harder for easy diff
22:17 Gordon123: okay ) remove <3

We only fix:
  1. NC in Easy diff
  2. Remove some note in Easy diff
[tutuhara's Hard]
  1. 00:06:039 (4,5) - I don't like this snap, distance snap behind note 4 and note 5 is diffecent with note 3
  2. 00:08:908 (1,4) - That should be blanket
  3. 00:10:995 (1,2) - It's not blanket uwu
  4. 00:13:604 (2,4) - ^
  5. 00:23:517 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Weird flow and hitsound :(
  6. 00:29:778 (1,2,3,4,5,6,7,8) - Square flow is bad in note 1 and 4
  7. 00:36:039 (1,3) - Blanket plz
  8. 00:38:908 (3,4) - ^
  9. 00:43:604 (3,4,5) - It's should be straight flow, used distance snap
  10. 00:48:561 (1,2,3,4,5,6,7,8) - Bad flow again :(
  11. 00:51:952 (3) - Here, add lower volume like 10 or 15% because it's weird to hear when the player is playing or change it to circle and spinner started on here~
Good luck >w</
Topic Starter
Gordon123

KittyAdventure wrote:

As my promise~ <3

IRC Mod with Gordon123
22:09 *KittyAdventure is editing [https://osu.ppy.sh/b/946294 Roses Epicurean - Yoru no Kodomo tachi [Easy]]
22:09 KittyAdventure: hm..
22:09 Gordon123: x)
22:10 KittyAdventure: Just my feeling or not, the BG is almost look bad in qualify
22:10 Gordon123: oh why?
22:10 Gordon123: ._.
22:11 KittyAdventure: the girl's face look like bad
22:11 Gordon123: lol ) its not bad
22:11 Gordon123: she is just scared
22:11 Gordon123: i think )
22:12 KittyAdventure: let me see
22:12 Gordon123: OWO
22:12 KittyAdventure: i hope can fine a better bg
22:12 Gordon123: ahh ! i like it sry ><
22:12 KittyAdventure: ok owo
22:12 Gordon123: ty <3
22:12 *Gordon123 hug Kitty
22:13 KittyAdventure: https://i.ytimg.com/vi/Cb5jWegb4Zw/maxresdefault.jpg
22:13 KittyAdventure: look this xD
22:13 Gordon123: ah nahhh >w<
22:13 Gordon123: xD lol
22:13 KittyAdventure: okay, back to topic
22:13 Gordon123: k o3o
22:14 KittyAdventure: 00:04:734 (4) - NC
22:14 KittyAdventure: that should be NC because new sound and if i remember easy diff only can 1-4 notes combo
22:14 KittyAdventure: 5 is fine
22:14 Gordon123: okay
22:15 Gordon123: add owo
22:16 KittyAdventure: 00:36:821 (2) - 00:45:169 (2) - idk if it's fine or no, but it's harder for easy diff
22:17 Gordon123: okay ) remove <3

We only fix:
  1. NC in Easy diff
  2. Remove some note in Easy diff
Good luck >w</
everything fix) Thank you Kitty ;)
tutuhara

KittyAdventure wrote:

As my promise~ <3


[tutuhara's Hard]
  1. 00:06:039 (4,5) - I don't like this snap, distance snap behind note 4 and note 5 is diffecent with note 3 - no fix sorry
  2. 00:08:908 (1,4) - That should be blanket - fix
  3. 00:10:995 (1,2) - It's not blanket uwu - fix
  4. 00:13:604 (2,4) - ^ - fix
  5. 00:23:517 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Weird flow and hitsound :( - sorry i dont fix this moment
  6. 00:29:778 (1,2,3,4,5,6,7,8) - Square flow is bad in note 1 and 4 - sorry i dont fix moment
  7. 00:36:039 (1,3) - Blanket plz - fix
  8. 00:38:908 (3,4) - ^ --fix
  9. 00:43:604 (3,4,5) - It's should be straight flow, used distance snap - i dont fix this moment
  10. 00:48:561 (1,2,3,4,5,6,7,8) - Bad flow again :( - this ideal lyrics jump moment sorry i dont fix Thanks
  11. 00:51:952 (3) - Here, add lower volume like 10 or 15% because it's weird to hear when the player is playing or change it to circle and spinner started on here~- fix Thanks)
Good luck >w</
Thanks man )))
Kotori-Chan
from m4m !

Easy
i dont exactly know why but this straight slider here 00:32:908 (2) - maybe replace by one that is same shaped like 00:31:865 (1) - ?

Normal
this looks imo pretty ugly :( 00:07:604 (2,3,4) - remove 4 and replace it with a slider like 3
00:28:734 (4) - slider here,suits alot better to the vocals and 5 just a circle

tuttuts hard
00:06:300 (5,2) - a sexy stack pls ?
rest looks fine

good luck with it !
sry for short mod...but well short map i guess lul
tutuhara

Kotori-Chan wrote:

from m4m !

Easy
i dont exactly know why but this straight slider here 00:32:908 (2) - maybe replace by one that is same shaped like 00:31:865 (1) - ?

Normal
this looks imo pretty ugly :( 00:07:604 (2,3,4) - remove 4 and replace it with a slider like 3
00:28:734 (4) - slider here,suits alot better to the vocals and 5 just a circle

tuttuts hard
00:06:300 (5,2) - a sexy stack pls ?
rest looks fine

good luck with it !
sry for short mod...but well short map i guess lul
I saw what was written before the correction) Thank you will try! )

im tuttuts ))) XDXDXD
Topic Starter
Gordon123

Kotori-Chan wrote:

from m4m !

Easy
i dont exactly know why but this straight slider here 00:32:908 (2) - maybe replace by one that is same shaped like 00:31:865 (1) - ? nah !i like it!

Normal
this looks imo pretty ugly :( 00:07:604 (2,3,4) - remove 4 and replace it with a slider like 3 even though it looks like, but no rules are not violated + there I hear two words - they fall on the sliders
00:28:734 (4) - slider here,suits alot better to the vocals and 5 just a circle ok

good luck with it !
sry for short mod...but well short map i guess lul
Thx for mod ;)
Sieg
даблпост
Sieg
tutuhara's Hard:
00:09:691 (2,3,4) - если выделил это отдельным паттерном, сделал бы еще спейсинг и на 00:10:474 (5) - http://i.imgur.com/9GuhLbU.png
00:17:256 (1,2,3,4,5) - хочется 5 выделить как отдельную часть (паттерн), ну, грубо http://i.imgur.com/FmueX4F.png чтобы дать идею
00:20:126 (4,1) - 00:21:169 (4,1) - учитывая общую структуру харда, я бы не стал делать спейсинг больше примерно ~2.5
00:27:691 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - до этого было хорошо, а тут уже пошло что-то рандомное, попробуй придумать для этих комбо какой-нибудь симметричный (между ими двумя) паттерн и переход, оч. хорошо должно вписаться
00:33:691 (8,1) - спйсинг тут, новая строка, переход в паттернах, все дела
00:41:256 (3,1) - имо, эти вейвы такие страшные
00:45:430 (3,4) - спйсинг, слишком большое уменьшение без причины, можно попробовать стакнуть с 00:44:387 (1) -

Normal:
клэпы (шелчки) абсолютно рандомны, попробуй не просто скопировать, а расставить по какой-нибудь системе - для изи тоже
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