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*NSYNC - I Want You Back

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dkun
<33333333333333333333333
Agnes
Bastard. I didn't find anything, so I'll star this...
Topic Starter
RemmyX25
Leaving this here for my own reference:

Others: 16,875
Rolled: 14,733
Lilac
Like I said in IRC.

I'm hitting 3ms early for Rolled's timing.

Consider moving it to 1,882, same BPM and use x0.5 for the beginning part...snapping if necessary.
Beuchi
Hi!~

Remember these are just suggestions you can always ignore :P

~MM's Beginner~
No problems here!

~Easy~
00:01:857 (1) - The ending point sounds weird... IMO, finishing the slider 1/1 earlier or adding a note at 00:03:997 sounds better for me.
01:36:119 (1,1,1) - I'd decrease the spacing a bit here, it's kinda harsh for an Easy (in fact, the yellow slider is even more spaced than the other ones)
01:48:434 (3,4) - I'd make (4) a New Combo if you're going to keep the jump (though I still think it's harsh...).

~Hard~
- Decrease OD and Approach 1 tick? I got kinda surprised at the speed when I played it...
- The second offset is different here =x

~Rolled~
- Where's the first timing section? D:

Not so much to say, so fun map~
Good luck Remmy! *star*
Lizbeth
hi sexy!

Easy
is hard for an easy imo x.x
01:48:434 (3,4) - wrong space there
01:36:119 (1,1,1) - this spacing i find it hard for an easy
I'm just wondering why not rename this to normal, and beginner to easy??

Others diff
Great ^^

star <3
Topic Starter
RemmyX25

Beuchi-chan wrote:

~Easy~
00:01:857 (1) - The ending point sounds weird... IMO, finishing the slider 1/1 earlier or adding a note at 00:03:997 sounds better for me. Fix'd
01:36:119 (1,1,1) - I'd decrease the spacing a bit here, it's kinda harsh for an Easy (in fact, the yellow slider is even more spaced than the other ones) Fix'd ?
01:48:434 (3,4) - I'd make (4) a New Combo if you're going to keep the jump (though I still think it's harsh...). Whoops that wasnt supposed to be a jump

~Hard~
- Decrease OD and Approach 1 tick? I got kinda surprised at the speed when I played it... Okay, but only by one tick.
- The second offset is different here =x whoops

~Rolled~
- Where's the first timing section? D: He doesn't use it ;~;

Lizbeth wrote:

hi sexy!

Easy
is hard for an easy imo x.x
01:48:434 (3,4) - wrong space there lol whoops
01:36:119 (1,1,1) - this spacing i find it hard for an easy toned it down a bit
I'm just wondering why not rename this to normal, and beginner to easy?? Because it really is rather easy?
Thanks for your help guys!!
Mashley
MM's Beginner
Fine, but I reckon there's a bit too much copypasta.
Kiai :(

Easy
02:03:694 (5) - Fix the spacing >:(
Map generally feels unstructured.
Difficulty is more like a normal imo

Hard
01:43:348 (1,1) - Remove new combos
01:47:229 (1) - ^
02:07:175 (1,1,1) - ^
02:43:317 (1) - ^

Rolled
Good
mm201
Voluntary update--colour hax, perfect sliders, volume changes.

Download: NSYNC - I Want You Back (RemmyX25) [MM's Beginner].osu
Topic Starter
RemmyX25

Mashley wrote:

Easy
02:03:694 (5) - Fix the spacing >:( Ooops. >_> you win KD for noticing this when i didnt
Map generally feels unstructured. :(
Difficulty is more like a normal imo :((((

Hard
01:43:348 (1,1) - Remove new combos Eh. Changed it a tad, but didnt remove BOTH.
01:47:229 (1) - ^ I disagree
02:07:175 (1,1,1) - ^ Fix'd a bit
02:43:317 (1) - ^ I disagree

Rolled
Good
Thanks for your input!

Will upload changes when I am able to log in again Dx
All done
Lissette
Hihi Remmy~

Add MetalMario201 and Rolled to the tags ^^

Hard
01:01:048 (2) - separate a bit from 1?
check with AIMod, there are 3 unsnapped notes ><

Nice map and song!! *NSYNC<3

Star!!
Topic Starter
RemmyX25

Lissette wrote:

Add MetalMario201 and Rolled to the tags ^^ Done

Hard
01:01:048 (2) - separate a bit from 1? Fixed
check with AIMod, there are 3 unsnapped notes >< Fixed offsets on Hard and Easy. Not going to touch the guest difficulties because they don't need the extra offset, and Rolled starts at a COMPLETELY different point
Topic Starter
RemmyX25
Since several people thought [Easy] was too hard for an easy, i've renamed it to Normal.
Shohei Ohtani
Overall:
Make kiai same on all diffs.
[trollercoaster] Remove SB 8-) [/trollercoaster]
That god damn timing.

Rolled:
00:18:480 (1) - Remove combo
00:19:016 (2) - New combo
00:22:764 (1) - Remove combo
00:23:299 (2) - New combo
00:34:008 (1) - Dat slider D:
00:49:000 (5) - Touches the HP bar
00:59:708 (1) - It's not bad, but it can be better.
01:01:850 (1) - ^
01:12:559 (1) - Put this on the y axis?
01:24:606 (6) - http://osu.ppy.sh/ss/27862 D:
01:47:897 (4) - Touches the HP bar
01:55:393 (1) - New combo
02:38:227 - Remove kiai.
03:12:494 (5) - Horizontal symmetry?
End the last kiai time.

Hard:
00:06:137 (6) - This looks fine when it first appears, but then in this direction, D:
00:10:416 (6) - ;~;
00:27:583 (6) - Symmetry?
00:35:882 (5) - ouch
00:44:716 (6) - Symmetry?
00:53:016 (4) - ARGH
00:54:086 (6) - OGH
01:02:252 (1) - Remove new combo
01:10:819 (1) - ^
01:55:393 (6) - Add new combo
01:57:267 (1) - Remove new combo
02:51:077 (6) - Add new combo
02:52:416 (1) - Remove new combo

Normal:
00:09:346 (1) - Points should probably have horizontal symmetry
00:31:866 (6) - myface.png
00:50:071 (7) - ;~;
01:08:275 (6) - :idea:
01:23:267 (5) - :?
01:33:708 (1) - :|
02:03:960 (6) - :!:
02:59:644 (6) - :evil:
03:10:353 (6) - Overlap D:

MM's:
Silly copy-paste, but fine

Take that Sakku.
Topic Starter
RemmyX25
Surprisingly, despite the wall of text, i did make a few changes based on CDFAs input. If I didn't change an option, I did consider it but disagreed (mostly with Rolled's difficulty, but in a few other places as well.) For what he did help me change, I gave him KD for (i fixed some ugly sliders and what not)
Sakura
Oh yay an NSYNC map, here we go!
[osz File Scan!]
You need an approachcirlce.png even if it's the default one.

[Rolled]
Disable Countdown?
Uhh... sorry Remmy but the first red line must be the same on all diffs.
01:21:126 (1) - Could look better, maybe try something like this?
Why does this diff have more kiai than the others?

[Hard]
00:10:416 (6) - Could try to make a better Arc, something like:
01:59:676 (1,2,3) - Maybe make all 3 sliders curve in the same direction? also (2) could be more curvy i think, try to make it like (3)?
02:07:172 (1,2,3) - Align with (6) and (4) on the other side, diagonally? as in this for example? (just 2 or 3 grids up)
or Align them horizontally but would need more tweaking, due to spacing.
02:43:314 (1,2) - Make a mirror of each other?
02:58:305 (1,2,3,4) - Currently (2) and (3) are closer to (4) than to (1) Try to make more symmetrical? and on that note (2) and (4) are closer to (1) than to (3).

[Normal]
The inherited timing sections are unsnapped a few ms behind, normally it wouldn't be a problem with the new build, but it is a problem with hitsound adjustments on objects that need an exact position like a spinner end or kiai time
00:01:857 (1,2) - Make them more symmetrical? such as making the middle slider tick centered with the grid.
00:38:024 (8) - Not sure if this is intentional, but you could try to make the first part of the slider curve around (9) perfectly without touching it? right now it has a sharp corner rather than a curve.
00:49:000 (6) - Since this repeats often it probably is intentional but, can u try to make a less sharp corner on this an all other sliders that look like a pacman mouth? o.o they look weird.
01:33:708 (1) - The waypoints go off the slider making the slider look incomplete, if you were aiming for a wavy slider with 2 curvings, you will need to drag the end point closer. Something like:
02:48:668 (4) - Make the wave curves less sharp if possible?

[MM's Beginner]
Not much to say except, not sure if that's a good slider velocity for an Easy
Unsnapped inherited timing sections.
02:06:101 (1,2,3) - Center on the X Axys?

[Overall]
Love the map, love the rythm, love the flow, love the song, just a few things about your sliders, and some other technical stuff, SP+5
mm201
Please remove the first timing section.

CDFA wrote:

MM's:
Silly copy-paste, but fine
fuck you

Sakura Hana wrote:

[MM's Beginner]
Not much to say except, not sure if that's a good slider velocity for an Easy Too slow? :P
Unsnapped inherited timing sections. Remmy changed the timing. Not that this has any effect on anything.
02:06:101 (1,2,3) - Center on the X Axys? Did you try, uh..., PLAYTESTING IT? You'll find that the TOP note of the stack is exactly on the center line. CurrentYOUR CHANGE
Resnapped timing sections & breaks, removed the first section, and renamed to MM's Easy.

Download: NSYNC - I Want You Back (RemmyX25) [MM's Easy].osu
Sakura
Yes i did playtest it, just that when checking it in the editor i kinda forgot ._. sorry MM
jameskong1
I love it
Topic Starter
RemmyX25

Sakura Hana wrote:

Oh yay an NSYNC map, here we go!
[osz File Scan!]
You need an approachcirlce.png even if it's the default one. <--- Uh that rule really only applies to hit circle overlay.

[Rolled]
Disable Countdown?
Uhh... sorry Remmy but the first red line must be the same on all diffs. <---- Rolled starts a different time. I've done the calculations, it works out.
01:21:126 (1) - Could look better, maybe try something like this? <--- Doesnt really make a difference?
Why does this diff have more kiai than the others? <--- because its not my difficulty?
I don't really agree with anything else, except ive added MetalMarios new difficulty.
whymeman
Alright then....

Noticed something odd.... Isn't it supposed to be "MetalMario201", not "Metalmario201" in the Tags? Also... 320kbps .mp3?

[MM's Easy]

Looks fine so far. Simple and nicely made like it should be.

[Normal]

Not bad. I like the smooth beat flow in this one.

[Hard]

Looks good to me. The beat flow also makes sense, which is also something important to have.

[Rolled]

... Rolling smoothly. Not over or underdone.


Not bad. Just about sorted out and seems ready for a bubble then (No need to kudosu this post).
Alace
<Normal and Hard>
use offset:-259 for the first timing section
use offset 14733 for the second section
No need to set that 25977 timing line
don`t forget to resmap all notes

in fact, you only need one offset in this song, but you use 56.08 BPM for the first timing section
if you use x 0.5 SV with 112.16 BPM, you will have more sliderticks

also, your green lines are out of place XD, some of them are late 4ms amd some of them are early
it`s better to fix them

Rolled`s diff <3
Topic Starter
RemmyX25

whymeman wrote:

Alright then....

Noticed something odd.... Isn't it supposed to be "MetalMario201", not "Metalmario201" in the Tags? tags aren't case sensitive

Also... 320kbps .mp3? <--- http://puu.sh/fvp
Derekku
Since you asked me to mod this previously... here we go!

RemmyX25 wrote:

Sakura Hana wrote:

You need an approachcirlce.png even if it's the default one.
Uh that rule really only applies to hit circle overlay.
Wrong. If you're including skin elements, then you should include the full set (e.g., hitcircle, overlay, approach) OR set the preferred skin to default to make up for missing elements. Otherwise, if the player is using a skin with a custom approachcircle, that one will be used and possibly look very weird. It would be much easier for you to just add a default approachcircle and avoid future issues. :p


[General]
*Lead-in isn't exactly necessary for Easy/Rolled.
*BPM/Offsets are incorrect. 56.03/1,882 and 112.06/16,874 are the two that are correct and should be applied to all four difficulties for consistency. Normal's first offset was early and not even correct. For the bpm: 112.06/2 is 56.03, not 56.08 (you can tell that it's too early just be listening to the metronome). Plus, the second offset wasn't even on the downbeat. =| Hard was similar but had an extra uninherited section with more offset/downbeat problems. It looks like Alace caught this as well (save for the fact that 56.08 is incorrect), but I say just to keep the second uninherited section since the doubled sliderticks (by using one bpm the entire time) at the beginning sounds strange. Also, I moved the second uninherited section to the next measure since that's really when the "faster" part of the song actually starts.
*Actually after playtesting, those offsets feel just a tiny bit late. Try -5ing both of those.

[MM's Easy]
*dat colorhax
00:28:118 (5,1) - dat spacing
03:10:888 (5,1,2) - spacing like this is a bit tricky since there's no overlapping of the notes :s

[Normal]
*Why is the kiai different from Hard?

[Hard]
01:47:228 (1,2) - should be further away from the last stack
03:11:290 - I'm a bit confused as to why the last kiai section starts here... (not on a white tick and not on any important beat)

[Rolled]
02:47:597 (2) - (nazi) move the top control point down one grid so that the slider start/end and sliderticks are a bit more symmetrical (still not 100% perfect, but should be a slight improvement)

This mapset should be pretty strong after those timing issues are fixed. Nice job!
mm201

Derekku wrote:

*BPM/Offsets are incorrect. 56.03/1,882 and 112.06/16,874 are the two that are correct and should be applied to all four difficulties for consistency.
Or just follow Alace's lead and use one section (112.060, 1,877) for the entire map. Make sure all green lines and breaks are snapped after changing timing. (Make sure the gaps between objects and breaks are not coloured teal.)

Derekku wrote:

[MM's Easy]
*dat colorhax
00:28:118 (5,1) - dat spacing With 2½ beats between, it's fair even for Easy.
03:10:888 (5,1,2) - spacing like this is a bit tricky since there's no overlapping of the notes :s Totally intuitive inis1/2.
Rolled
why is this not ranked yet silly man
Topic Starter
RemmyX25
a) college

b) i really dont want to fux with my interesting timing sections because yours starts on a completely different time than i do, so our offsets are different
Care to help fuck with them?


Also feel free to fix anything in your difficulty
Rolled
Can't :(. I'm back, but on a computer that can't run osu. If you can ask me a specific question (that won't require me to log on osu) PM me.
Shinde
Doomsday
BPM: 112.06 sounds right, but I think it only needs one section. I got offset: -262 for it. Shinde's -521 works alright, but it's on the off-beat rather than on the beat. Both work though.

~
Topic Starter
RemmyX25
bump
dkun
Rolled
This is so sexy.
Kiai time doesn't end at the end of the diff, though. Might want to fix that.

Hard
00:58:370 - Perhaps change it to something like this?
01:00:512 - Change it to something like this as well?
01:29:157 (6,7,8) - Move 7,8 to be right under 6.
01:39:865 (4) - one left, two up (grid); to have symmetry for the combo
01:44:417 (4) - move down one grid, symmetry
01:54:054 (1,2,3,4,5) - http://osu.ppy.sh/ss/76550 ^
02:03:157 (3) - one grid down
02:52:416 (1,2,3) - snap to x/y grid?
03:16:108 (2,3) - one grid left for symmetry
03:16:778 (1) - one grid down for ^

Normal
This is very generic and easy. But I guess there's nothing much to note.

MM's Easy
dem sliders

Overall
BUT I WANT.
YOU.
BACK.
Topic Starter
RemmyX25

dkun wrote:

Rolled
This is so sexy.
Kiai time doesn't end at the end of the diff, though. Might want to fix that.

Hard
00:58:370 - Perhaps change it to something like this?
01:00:512 - Change it to something like this as well? <<< Distance snap issue that I don't agree with, so I'm going to leave it as it is
01:29:157 (6,7,8) - Move 7,8 to be right under 6.
01:39:865 (4) - one left, two up (grid); to have symmetry for the combo
01:44:417 (4) - move down one grid, symmetry
01:54:054 (1,2,3,4,5) - http://osu.ppy.sh/ss/76550 ^
02:03:157 (3) - one grid down
02:52:416 (1,2,3) - snap to x/y grid?
03:16:108 (2,3) - one grid left for symmetry
03:16:778 (1) - one grid down for ^

Normal
This is very generic and easy. But I guess there's nothing much to note.

MM's Easy
dem sliders

Overall
BUT I WANT.
YOU.
BACK.
Anything I didn't comment on, I fixed. Thanks for the help!
Ephemeral
10/10 would mod again - the daily review
a playful romp through the era of 90's pop.. now in beatmap form! - the weekly herald
Alace
Hold on XD
offset/BPM had changed, so it is better to line up some important green lines (Kiai, speed change, blabla)
http://puu.sh/1yX4
you can snap kiai lines in all diffs XD

<Normal+Hard>
Move second offset to 25438 (to follow the heavy beat)
that`s all
Rena-chan

Shiirn
MM's easy
AR+2 at the least
01:16:839 - Extraneous timing section spotted, sir!

General
-00:00:262 ~ 00:25:438 - This isn't really a bpm change, so wouldn't it be prudent to leave the negative offset at 112.06 bpm, with a 0.5 inherited before the first note?
00:59:705 (6) - the kiai section is unsnapped, starting at :708
01:55:389 (6) - kiai is at :393
02:51:074 (6) - this one is at :077, and on Normal doesn't start a kiai. Intended?
Other than slightly-awkward sliders (in an actually rather song-suiting style), there's really nothing i can think of.
I gave up on note placement modding since the entire thing is impeccably perfect, screw you.

Normal
02:51:074 - Unless you're going to put kiai on this section, remove the two extra timing sections? You have kiai here for the other diffs, was there a misclick involved?

Hard
00:57:563 - This timing section is at :567, leading the spinner to end with a soft-finish. Is this intended, or is the section unsnapped on purpose?

Rolled
00:42:572 - timing section is at 575.
01:36:114 (1) - spinner ends with a timing section 4ms late, leading to the wrong hitsound
03:14:633 (1,2,3) - this mass of timing sections can be boiled down to making 03:14:635 a Soft. The kiai doesn't really fit, but if you really want you can put it in there by making sure that there are snapped timing sections on the beats (since right now, the kiai is turned off with a normal timing section, but since they're unsnapped you end up with a normal note instead orerewgrbhr you get me.)



I'm firin' mah star
Zelos
ALRITE LETS DO THIS

MM's Easy:

00:28:115 (5) - move this up one tick so the center of the slider is even with note 4? its more symmetrical looking and fits inis.
basically kind of like this:



00:45:249 (5) - ^^
01:10:414 (1,2,3) - move up 1 and to the left 1 to make symmetrical.
01:23:800 (5) - move this up one tick so the center of the slider is even with note 4? its more symmetrical looking and fits inis.
01:40:933 (5) - ^^ im noticing a trend here so maybe he did it on purpose? im not sure.
02:06:098 (1,2,3) - move up 1 and to the left 1 to make symmetrical.
02:47:326 (1,2) - turn off distance snap, and grid snap this into the center to make symmetrical.
03:01:783 (1,2,3) - move up 1 and left 1 to make symmetrical.

I honestly didn't think I would fine this many symmetrical issues for iNiS style.

Never the less its still a very interesting easy.

Normal:

00:01:879 (1) - center this as close as possible?
00:06:163 (2) - this too?
01:06:933 (1,2,3,4,5,6) - unsymmetrical 1/2 note spacing.
02:02:618 (1,2,3,4,5,6) - ^^
02:30:460 (1,2,3,4,5) - unsymmetrically spaced.
03:04:727 (1,2,3,4,5,6) - unsymmetrical 1/2 note spacing.

Hard:

00:04:824 (1,2,3,4,5,6) - uneven kind of like the ones i stated in Normal
00:31:327 (4,5,6) - move down 1 grid point? it becomes even with the notes.

finishing in like 1 hour. will star then.

Edit: Lets finish dis.

01:58:334 (1,5) - either move note 1 up 1 or note 5 down 1.

Thats it for Hard.

Saw no issues on Rolled.

Star now!

random statement, 2 of the guys don't even look 18, especially the one on the far right.
Topic Starter
RemmyX25

Shiirn wrote:

General
-00:00:262 ~ 00:25:438 - This isn't really a bpm change, so wouldn't it be prudent to leave the negative offset at 112.06 bpm, with a 0.5 inherited before the first note? <--- it really doesnt matter, but I believe i tried that once and ended up breaking everything. It's fine as it is in my opinion
00:59:705 (6) - the kiai section is unsnapped, starting at :708
01:55:389 (6) - kiai is at :393
02:51:074 (6) - this one is at :077, and on Normal doesn't start a kiai. Intended? <-- oops i think i missed something there.
Other than slightly-awkward sliders (in an actually rather song-suiting style), there's really nothing i can think of.
I gave up on note placement modding since the entire thing is impeccably perfect, screw you. <3

Normal
02:51:074 - Unless you're going to put kiai on this section, remove the two extra timing sections? You have kiai here for the other diffs, was there a misclick involved? <--- yarp, i knew i missed something

Hard
00:57:563 - This timing section is at :567, leading the spinner to end with a soft-finish. Is this intended, or is the section unsnapped on purpose? <--- intended

Rolled
00:42:572 - timing section is at 575.
01:36:114 (1) - spinner ends with a timing section 4ms late, leading to the wrong hitsound
03:14:633 (1,2,3) - this mass of timing sections can be boiled down to making 03:14:635 a Soft. The kiai doesn't really fit, but if you really want you can put it in there by making sure that there are snapped timing sections on the beats (since right now, the kiai is turned off with a normal timing section, but since they're unsnapped you end up with a normal note instead orerewgrbhr you get me.) <--- i really dont but ill just resnap everything



I'm firin' mah star
Lizbeth
Hi Remmy o/

I don't see problems with this map.
I'll just let a few suggestions for normal diff, feel free to ignore them thou

00:27:579 (6) - add a repeat
00:36:949 (6,7) - replace this two circles with one slider, I think fits good with the vocals there
00:44:713 (6) - add repeat here too
01:23:264 (5) - ^
01:40:397 (5) - ^

that is all~
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