<33333333333333333333333
Beuchi-chan wrote:
~Easy~
00:01:857 (1) - The ending point sounds weird... IMO, finishing the slider 1/1 earlier or adding a note at 00:03:997 sounds better for me. Fix'd
01:36:119 (1,1,1) - I'd decrease the spacing a bit here, it's kinda harsh for an Easy (in fact, the yellow slider is even more spaced than the other ones) Fix'd ?
01:48:434 (3,4) - I'd make (4) a New Combo if you're going to keep the jump (though I still think it's harsh...). Whoops that wasnt supposed to be a jump
~Hard~
- Decrease OD and Approach 1 tick? I got kinda surprised at the speed when I played it... Okay, but only by one tick.
- The second offset is different here =x whoops
~Rolled~
- Where's the first timing section? D: He doesn't use it ;~;
Thanks for your help guys!!Lizbeth wrote:
hi sexy!
Easy
is hard for an easy imo x.x
01:48:434 (3,4) - wrong space there lol whoops
01:36:119 (1,1,1) - this spacing i find it hard for an easy toned it down a bit
I'm just wondering why not rename this to normal, and beginner to easy?? Because it really is rather easy?
Thanks for your input!Mashley wrote:
Easy
02:03:694 (5) - Fix the spacing Ooops. >_> you win KD for noticing this when i didnt
Map generally feels unstructured. :(
Difficulty is more like a normal imo :((((
Hard
01:43:348 (1,1) - Remove new combos Eh. Changed it a tad, but didnt remove BOTH.
01:47:229 (1) - ^ I disagree
02:07:175 (1,1,1) - ^ Fix'd a bit
02:43:317 (1) - ^ I disagree
Rolled
Good
Lissette wrote:
Add MetalMario201 and Rolled to the tags ^^ Done
Hard
01:01:048 (2) - separate a bit from 1? Fixed
check with AIMod, there are 3 unsnapped notes >< Fixed offsets on Hard and Easy. Not going to touch the guest difficulties because they don't need the extra offset, and Rolled starts at a COMPLETELY different point
fuck youCDFA wrote:
MM's:
Silly copy-paste, but fine
Resnapped timing sections & breaks, removed the first section, and renamed to MM's Easy.Sakura Hana wrote:
[MM's Beginner]
Not much to say except, not sure if that's a good slider velocity for an Easy Too slow?
Unsnapped inherited timing sections. Remmy changed the timing. Not that this has any effect on anything.
02:06:101 (1,2,3) - Center on the X Axys? Did you try, uh..., PLAYTESTING IT? You'll find that the TOP note of the stack is exactly on the center line. Current → YOUR CHANGE
I don't really agree with anything else, except ive added MetalMarios new difficulty.Sakura Hana wrote:
Oh yay an NSYNC map, here we go!
[osz File Scan!]
You need an approachcirlce.png even if it's the default one. <--- Uh that rule really only applies to hit circle overlay.
[Rolled]
Disable Countdown?
Uhh... sorry Remmy but the first red line must be the same on all diffs. <---- Rolled starts a different time. I've done the calculations, it works out.
01:21:126 (1) - Could look better, maybe try something like this? <--- Doesnt really make a difference?
Why does this diff have more kiai than the others? <--- because its not my difficulty?
whymeman wrote:
Alright then....
Noticed something odd.... Isn't it supposed to be "MetalMario201", not "Metalmario201" in the Tags? tags aren't case sensitive
Also... 320kbps .mp3? <--- http://puu.sh/fvp
Wrong. If you're including skin elements, then you should include the full set (e.g., hitcircle, overlay, approach) OR set the preferred skin to default to make up for missing elements. Otherwise, if the player is using a skin with a custom approachcircle, that one will be used and possibly look very weird. It would be much easier for you to just add a default approachcircle and avoid future issues. :pRemmyX25 wrote:
Uh that rule really only applies to hit circle overlay.Sakura Hana wrote:
You need an approachcirlce.png even if it's the default one.
Or just follow Alace's lead and use one section (112.060, 1,877) for the entire map. Make sure all green lines and breaks are snapped after changing timing. (Make sure the gaps between objects and breaks are not coloured teal.)Derekku wrote:
*BPM/Offsets are incorrect. 56.03/1,882 and 112.06/16,874 are the two that are correct and should be applied to all four difficulties for consistency.
Derekku wrote:
[MM's Easy]
*dat colorhax
00:28:118 (5,1) - dat spacing With 2½ beats between, it's fair even for Easy.
03:10:888 (5,1,2) - spacing like this is a bit tricky since there's no overlapping of the notes :s Totally intuitive inis1/2.
Anything I didn't comment on, I fixed. Thanks for the help!dkun wrote:
Rolled
This is so sexy.
Kiai time doesn't end at the end of the diff, though. Might want to fix that.
Hard
00:58:370 - Perhaps change it to something like this?
01:00:512 - Change it to something like this as well? <<< Distance snap issue that I don't agree with, so I'm going to leave it as it is
01:29:157 (6,7,8) - Move 7,8 to be right under 6.
01:39:865 (4) - one left, two up (grid); to have symmetry for the combo
01:44:417 (4) - move down one grid, symmetry
01:54:054 (1,2,3,4,5) - http://osu.ppy.sh/ss/76550 ^
02:03:157 (3) - one grid down
02:52:416 (1,2,3) - snap to x/y grid?
03:16:108 (2,3) - one grid left for symmetry
03:16:778 (1) - one grid down for ^
Normal
This is very generic and easy. But I guess there's nothing much to note.
MM's Easy
dem sliders
Overall
BUT I WANT.
YOU.
BACK.
Shiirn wrote:
General
-00:00:262 ~ 00:25:438 - This isn't really a bpm change, so wouldn't it be prudent to leave the negative offset at 112.06 bpm, with a 0.5 inherited before the first note? <--- it really doesnt matter, but I believe i tried that once and ended up breaking everything. It's fine as it is in my opinion
00:59:705 (6) - the kiai section is unsnapped, starting at :708
01:55:389 (6) - kiai is at :393
02:51:074 (6) - this one is at :077, and on Normal doesn't start a kiai. Intended? <-- oops i think i missed something there.
Other than slightly-awkward sliders (in an actually rather song-suiting style), there's really nothing i can think of.
I gave up on note placement modding since the entire thing is impeccably perfect, screw you. <3
Normal
02:51:074 - Unless you're going to put kiai on this section, remove the two extra timing sections? You have kiai here for the other diffs, was there a misclick involved? <--- yarp, i knew i missed something
Hard
00:57:563 - This timing section is at :567, leading the spinner to end with a soft-finish. Is this intended, or is the section unsnapped on purpose? <--- intended
Rolled
00:42:572 - timing section is at 575.
01:36:114 (1) - spinner ends with a timing section 4ms late, leading to the wrong hitsound
03:14:633 (1,2,3) - this mass of timing sections can be boiled down to making 03:14:635 a Soft. The kiai doesn't really fit, but if you really want you can put it in there by making sure that there are snapped timing sections on the beats (since right now, the kiai is turned off with a normal timing section, but since they're unsnapped you end up with a normal note instead orerewgrbhr you get me.) <--- i really dont but ill just resnap everything
I'm firin' mah star