sorry for late reply, this still going for approval:
ty guys. sb 33% done. keysound 5% done.
EvilElvis
firstly, you really should replace standard sliderslide sound by blank one, beginning sounds really wrong with this sliderslide
00:29:286 (3,4,5) - i'd say you should do same for 00:25:497 (2,3,4) - to keep consinstensy I can't really imitate it because of the clickable drums.
00:33:234 (6,7) - not really agree with having this spacing between them because thing you mapped with (7) is too week for having this transition to it Well, the way I mapped the intro was to have building intensity within each NC which is what I did here too, but if it becomes more problematic then I'll fix the spacing but I think my reasoning for having it the way it is, is a viable method of mapping this imo.
00:35:129 (5,1) - immo will suit the song better if you'll swap nc, (1) actually is still the same thing Swapped the NCs.
00:40:339 (3) - i'd say should be deleted, it'll help with emphasising the actuall strong beats better I wanted to hit the beat there. It's why I also made it this type of square is so that (3) doesn't get as much emphasis in distance as the others.
00:41:286 (2,3) - don't really get idea behind this kind of spacing here, thing sounds like it should be waay closer
00:44:918 (1,2) - same
there is many of "same" points, but since i don't really believe they will be changed i think i'll continue without them, thought if you will agree with them stick to something like that I'll go ahead and say it's just music interpretation. Since it's a whoooshing new section I see it as being slightly more spaced out for a bit as it's still strong and then tone down lightly later. Some of the spacing is gradual to give more emphasis to new measures as well.
01:21:234 (5,1) - i'd say this should be stacked for the sake of playability It plays fine as is tbh. Follows my little design too.
02:01:655 (2,1) - same same. I do it for emphasis.
03:07:002 (15,1) - insted of this you could do this for making thing closer to music there is a beat on the white tick I wanna capture
03:42:529 (3) - see same point, also if you'll accept 03:42:687 (4) - replacing this by circles would be nice changed to circles and remapped a bit afterwards to get in proper emphasis
04:05:739 (5) - too fixed
04:18:318 (2,3) - immo, it would be nice to mark them as nc, this will mark rhythm changes and will give somewhat more emphasise to these changes eh, I suppose. fixed.
00:29:286 (3,4,5) - i'd say you should do same for 00:25:497 (2,3,4) - to keep consinstensy I can't really imitate it because of the clickable drums.
00:33:234 (6,7) - not really agree with having this spacing between them because thing you mapped with (7) is too week for having this transition to it Well, the way I mapped the intro was to have building intensity within each NC which is what I did here too, but if it becomes more problematic then I'll fix the spacing but I think my reasoning for having it the way it is, is a viable method of mapping this imo.
00:35:129 (5,1) - immo will suit the song better if you'll swap nc, (1) actually is still the same thing Swapped the NCs.
00:40:339 (3) - i'd say should be deleted, it'll help with emphasising the actuall strong beats better I wanted to hit the beat there. It's why I also made it this type of square is so that (3) doesn't get as much emphasis in distance as the others.
00:41:286 (2,3) - don't really get idea behind this kind of spacing here, thing sounds like it should be waay closer
00:44:918 (1,2) - same
there is many of "same" points, but since i don't really believe they will be changed i think i'll continue without them, thought if you will agree with them stick to something like that I'll go ahead and say it's just music interpretation. Since it's a whoooshing new section I see it as being slightly more spaced out for a bit as it's still strong and then tone down lightly later. Some of the spacing is gradual to give more emphasis to new measures as well.
01:21:234 (5,1) - i'd say this should be stacked for the sake of playability It plays fine as is tbh. Follows my little design too.
02:01:655 (2,1) - same same. I do it for emphasis.
03:07:002 (15,1) - insted of this you could do this for making thing closer to music there is a beat on the white tick I wanna capture
03:42:529 (3) - see same point, also if you'll accept 03:42:687 (4) - replacing this by circles would be nice changed to circles and remapped a bit afterwards to get in proper emphasis
04:05:739 (5) - too fixed
04:18:318 (2,3) - immo, it would be nice to mark them as nc, this will mark rhythm changes and will give somewhat more emphasise to these changes eh, I suppose. fixed.
ToyBot
- 00:19:339 (4) - shouldn't this note be F instead of A I think so yeah lol, but I'll fix all the keysounds later in the future.
- 00:46:102 (10,1) - do you really need this streamjump? the stream already makes this section of the song relatively more tense than it really is. i'd suggest just making these the same distance as the entire stream; same with 01:11:339 (8,1) - I do it for emphasis and I kinda like how I did it :<
- 00:52:497 (5) - blanketing (6) would look nice I'd have to change everything for this lol but I like the buildup im going for ;p
- 01:34:813 (3,4,5,6,7,8,9,10) - why is there a stream here, there's nothing indicative of one. at most 1/2 would suffice; tbh you just seem concerned with raising star difficulty at this point. perhaps you're trying to convey the emotion and power of this section, but random streams don't really fit I actually just mimicked Liiraye's rhythm for this (right or wrong) and did it that way. If it becomes an unrankable thing, then I'll fix.
- 01:49:734 (2) - you should delete this and space out the next circle to be consistent same as above.
- 02:22:181 - 02:43:162 - how come piano keysounding goes on and off here? will fix later. this was a little experimental the time that I did it.
- 02:26:286 (1,2,3) - space this away from the next slider to have that impact of changing speed? remapped this combo. looks better now :33
- 02:47:583 (4) - maybe change this into 2 1/2 sliders to introduce the 1/2 rhythm + flow into the reverse slider following the chiming sounds in the back. new repeats start on new measure anyways.
- 02:48:214 (1,2) - whistle placements are odd lol just a bit of freestyling here with the whistles. sounds ok to me ;p
- 03:02:108 (1) - in my opinion, a vertical slider here is more powerful due to changing direction I suppose. fixed.
- 03:11:423 (2,3,4,5) - moving this to so that (5) -> (1) is the same distance as (2,3,4,5) really works here
- 03:14:581 - should just end the stream here to accent that high key note
- 03:22:950 (1,2,3,4,5,6,7,8,9) - why are the normal samplesets on the offbeat ticks, sounds bad and could offset players fixed them.
- 03:47:897 (3,4) - having these two sliders mirror each other looks a lot better; and 1/2 sliders that look like (4) just kill me ;;
- 03:42:213 (1,2,3,4) - go with instead because its a rhythm game fixed.
- 03:52:318 (4) - NC this? start of stream and otherwise this pattern feels drawn-out I think I'll leave this alone just because the piano in this is actually kind of long so the longer combo makes a little sense even though people aren't so used to seeing combos go up to 20 lol.
- 03:59:739 (6) - 04:00:844 (4) - NCing these would go along with the grace notes' pattern NC'd
- 04:07:476 (3) - why do you make sliders man they're so mushed up I might change this into a similar rhythm like you mentioned before. I'm feeling it....
- 04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1) - yeah i'll never get streamjumps (these are okay i guess)
- 04:38:423 (2,3,4,5,1) - like this one, this one's just weird and looks like you wanted to make it acceptable by having a blanket around it, but hey its fine the entire maps 6 stars anyway fuck it
- 04:45:529 - 04:48:055 - wish you'd pay attention to these red tick accents
- 05:23:581 (1,2,3,4) - i'll just say that i like anxient's idea my former was a little worse than this but i kinda like so it idk xpp
- 06:07:976 (1,2,3,1,2,1,1,1,1,2) - does it have to be the same outro pattern as liiraye's who knows.
Pasketti
general:
All check!
Just a suggestion, there's a really nice high hat in the beginning that I think would make for some killer hitsounding. Maybe something to consider? probably
Happy End:
00:01:339 (3) - Why is this hit so much louder than the one at 00:01:971 (4) - ? It sounds really bipolar and makes for a bad first impression. I would silence the first one.
00:11:444 (2) - ^
00:40:339 (3,4,5,6,7) - The spacing before the 1/3 stream is so large, even though the stream moves so slowly, which causes a breaking effect in the flow. Spacing out the 1/3 a bit could fix this. spacing out the 1/3rd would also increase too much intensity which is something I don't want to do so early on.
00:58:181 (5,6,7,8,1) - The motion of this star is fine, but the way it enters into the slider after really breaks the flow. Ctrl+g'ing 00:58:181 (5,7) - would fix it.01:00:497 (3,4,5,6,7) - What I said above about the breaking effect. There's actually a small design thing I created with these 00:57:865 (4,5,6,1,2,3) - you'd have to highlight it to see it. Just a small thing for the cost of a little flow.
01:15:655 (2) - Please NC to indicate the SV change. The rhythms here are already kind of odd, plus that it's pretty hard to tell that they're all the same length of slider. I actually dont think this is that necessary since it's kinda small + slider leniency.
01:22:181 (2,4) - Touchy touchy. :V Intentional, but i spaced a tiny bit so slider-ends dont overlap by 3 pixels xp
02:19:655 (1) - Damn son, nice transition.
02:38:842 (3,4) - Please align with the curve of the slider. ;w; zzz ok
03:23:581 (9) - I think it'd be more fitting if you mapped out the break, since you mapped out essentially the same music @ 02:22:181 (1) - I only breaked after the two kiais because those are the strongest parts in the song. The one I mapped before is slightly weaker and doesn't hold as much as the kiais. Though they are the same, where they come from is different.
03:32:897 - I don't think you should ignore this drum fill, it'd make for a nice transition. Rhythm would be a little weird because instead of it being 8/8 measure pause its 7/8 so just a bit weird xp
04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I don't think these jumpstreams are justified since this isn't a kiai and that they aren't found anywhere else in the map before this, possibly connect the streams with gradual spacing increases or add kicksliders to the end of them? stream jumps are just because its design with the music.
04:38:660 (5,1) - ^ at the time, I mapped this jump because there's a slight change in the piano but I can see why this one might be problematic. may or may not change in future.
05:24:844 (9) - What I said above about the break. same thing.
All check!
Just a suggestion, there's a really nice high hat in the beginning that I think would make for some killer hitsounding. Maybe something to consider? probably
Happy End:
00:01:339 (3) - Why is this hit so much louder than the one at 00:01:971 (4) - ? It sounds really bipolar and makes for a bad first impression. I would silence the first one.
00:11:444 (2) - ^
00:40:339 (3,4,5,6,7) - The spacing before the 1/3 stream is so large, even though the stream moves so slowly, which causes a breaking effect in the flow. Spacing out the 1/3 a bit could fix this. spacing out the 1/3rd would also increase too much intensity which is something I don't want to do so early on.
00:58:181 (5,6,7,8,1) - The motion of this star is fine, but the way it enters into the slider after really breaks the flow. Ctrl+g'ing 00:58:181 (5,7) - would fix it.01:00:497 (3,4,5,6,7) - What I said above about the breaking effect. There's actually a small design thing I created with these 00:57:865 (4,5,6,1,2,3) - you'd have to highlight it to see it. Just a small thing for the cost of a little flow.
01:15:655 (2) - Please NC to indicate the SV change. The rhythms here are already kind of odd, plus that it's pretty hard to tell that they're all the same length of slider. I actually dont think this is that necessary since it's kinda small + slider leniency.
01:22:181 (2,4) - Touchy touchy. :V Intentional, but i spaced a tiny bit so slider-ends dont overlap by 3 pixels xp
02:19:655 (1) - Damn son, nice transition.
02:38:842 (3,4) - Please align with the curve of the slider. ;w; zzz ok
03:23:581 (9) - I think it'd be more fitting if you mapped out the break, since you mapped out essentially the same music @ 02:22:181 (1) - I only breaked after the two kiais because those are the strongest parts in the song. The one I mapped before is slightly weaker and doesn't hold as much as the kiais. Though they are the same, where they come from is different.
03:32:897 - I don't think you should ignore this drum fill, it'd make for a nice transition. Rhythm would be a little weird because instead of it being 8/8 measure pause its 7/8 so just a bit weird xp
04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I don't think these jumpstreams are justified since this isn't a kiai and that they aren't found anywhere else in the map before this, possibly connect the streams with gradual spacing increases or add kicksliders to the end of them? stream jumps are just because its design with the music.
04:38:660 (5,1) - ^ at the time, I mapped this jump because there's a slight change in the piano but I can see why this one might be problematic. may or may not change in future.
05:24:844 (9) - What I said above about the break. same thing.
ty guys. sb 33% done. keysound 5% done.