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xi - Happy End of the World

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Topic Starter
Kroytz
I'll respond to all of these soon. Just hang on a bit ^^;
Sidetail
Not sure of types of rain you want. Vertically dropping rains? Diagonally dropping rains?

As default, I made it vertical with different end x-axis to look more like real thing.

SGL Code if you want to tweak it
function rainVertical (startTime, endTime){
startTime = startTime - 945; // Easing has delay, so this is the compensation for that.
var dropTime = 2526; //How fast rain will go top to bottom
var startXL = -150; //Left most side (Boundary)
var startXR = 750; //Right most side (Boundary)
var startY = -110; //Top (Boundary)
var endY = 540; //Bottom (Boundary)
var startX = 0; //Variable initialization
var xAxisRand = 0; //Variable initialization
var randNegative = 0; //Variable initialization
var newRainDrop = 19.734375; //How long it takes to make new drop after a drop happens.
var fadeIn = 315; //Fade in time
var fadeOut = 630; //Fade out time

for(var i=startTime; i<endTime; i++){
if(i < 324529){
var rainDrop = new Sprite ("SB/rain.png");
startX = rand(startXL, startXR);
xAxisRand = rand(0,80); //How much movement side to side.
randNegative = rand(0,1);
if (randNegative == 1){
xAxisRand = xAxisRand * (-1);
}
rainDrop.move(2, i, i + dropTime, startX, startY, startX + xAxisRand, endY);
rainDrop.fade(0, i, i + fadeIn, 0, 1);
if(i < 322318){
rainDrop.fade(0, i + dropTime - fadeOut, i + dropTime, 1, 0);
}
if(i > 322318 && i < 322948){
rainDrop.fade(0, i + dropTime - fadeOut, 324844, 1, 0);
}
if(i > 322948){
rainDrop.fade(0, 324529, 324844, 1, 0);
}

i = i + (newRainDrop - 1);
}
}
}

rainVertical(304634, 324844); //Enter your start / end time here.
Topic Starter
Kroytz
CircleChu
00:41:760 (4,6) - blanket fix.
01:01:339 (1) - blanket fix.
01:28:181 (5) - this is actually so random, replace like you did 01:32:286 (3,4,5) - here.
01:34:655 (2,3) - i don`t know why, but flow here is kinda strange to me.
01:43:813 (6) - overmapped.
01:49:734 (2) - i hear no sounds here, overmapped?
01:50:602 (6) - you can add NC here.
02:09:550 (1) - this looks random too, because you haven`t used that before and just skiped all sounds you were mapping previous.
03:20:581 (3,1) - you can use blanket here
03:52:318 (4,12) - add NC
04:03:371 (1) - you missed all 1/3 drum hits here, but idk.
04:07:792 (1,4) - maybe blanket for this too?
04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - why you actually did that? never used before, looks random :c
04:17:266 (9) - add NC
04:38:502 (3,4,5,1,2,3,4,5,6,7,8) - this is evil..
05:23:581 (1,2,3,4) - maybe space it a little bit more?
Fixed some blankets, ignored others because locations would have to get changed. NC's couldn't be changed due to how I structured.as for some of the 'overmapping' issues one follows a string and the others follow Liiraye's map xppp

GenDoNL
  1. I know you didnt hitsound all of it yet, but there are lots of conflicting timing points.
    like 00:00:708 - (different hitsounds/volume). (I'm mentioning this one because you did already hitsound this part)
    The ending has like 10 conflicting green/red lines, please be sure to check and fix those.
  2. 00:05:760 (1,2,3) - I feel like the DS is too much for this slow build up, maybe try something like x:293, y:198 for (2), would have to change the DS to (3) too though
  3. 00:10:813 (1,2,3) - Once again I feel like the DS betweeen (2) and (3) is a bit too big, maybe put (2,3) a bit more up and to the left, like x:342 y:244 for these I'd not change just cuz the timing is incredibly slow and the spacing isn't that far from each other especially when they flow directly to each other.
  4. 00:33:234 (6,1) - Fix this blanket Fixed
  5. 00:55:023 (1,2,3) - Maybe blanket 3 into 1 and lower 2 to like x:195 y:160 kinda goes against what I was aiming for.
  6. 01:16:497 (1) - I really dont like the look of this slider, the entire map is so flowy and nice, and suddenly you have this weird looking slider.
    I feel like it really ruins the beautiful build up you had going. I don't think the slider looks that bad at all but I polished it up just a taaad since I noticed an imbalance. Still the same really tho but yeah. ._.
  7. 01:24:076 (1) - Maybe blanket this slider with 01:22:813 (4) - DS wouldn't be high enough.
  8. 01:53:444 (7,8,9) - Lower (9) a bit so (8) has a DS of 2,9 to both (7) and (9) Sure..
  9. 02:07:971 (5) - While playing this, it felt kinda weird, maybe do something like this: I don't think mines is that weird at all. I tried different alternative but uh, all to no avail.
  10. 02:15:550 (4) - Maybe flip this and blanket it into 02:14:602 (1) like so: Prefer my design more, has a more rotational flow that I'm going for.
  11. 02:32:286 (1) - Rotate this with like 20 degrees, would make it look nicer imo
  12. 03:03:371 (1) - lift the slider end and the point before it a bit, would flow better into the stream like this: maybe..
  13. 03:12:529 (7,8,9,10) - The turns you are making right here are way too sharp imo, you have to make some akward cursor movements to hit them correctly. I don't know how you should change it though, but right now it's way too sharp.
  14. 03:15:371 (6,7,1) - I feel like you should either increase the spacing between (6,7) a bit or decrease between (7,8). Or you could rotate (7) by 20. I really want to emphasize the NC on (1) by keeping them like this.
  15. 03:48:529 (5,6) - Fix this blanket meh
  16. 03:59:266 (2,3) - Maybe put (2) at x:213 y:37, would make this jump flow a bit nicer. (Would increase DS though and I don't know if it really fits the music right here) DS too big o.o
  17. 04:05:266 (3,3) - Feel unjustified, I hear nothing in the music at those (3)'s, I feel like just doing those 1-2 jumps + pause would really create some more buildup. If you remove those (3)'s maybe increase the distance spacing between 04:04:002 (1,2,1,2,1,2,1,2) . by removing the (3)'s I found with circles or sliders there comes a rhythmic gap that lowers the intensity rather than building it up. Keeping the player active with these is better imo. I already play one gap later but having two in a row is too awkwardly slow.
  18. 04:03:371 (1) - Why these kind of weird looking sliders, your entire map has so many nice curvy sliders and suddenly you decide to map a slider like this, think about adding another kind of slider. Adds variety :v
  19. 04:29:266 (1) - ^
  20. 04:30:529 (1) - ^
  21. 04:38:423 (2,3,4,5,1,2,3,4,5,6,7,8) - I feel like this streamjump is too hard too hit, maybe put 04:38:423 (2,3,4,5) - a bit more to the left so 5 flow better into 1 of 04:38:818 (2,3,4,5,6,7,8). It's really not that hard to hit.. but its just a new design thing to keep things interesting. I changed the hitsounding of the latter part to indicate the shift of the piano.
  22. 04:41:266 (3,4,5,6,1) - The movement from 6 into the stream requires a really sharp turn, I feel you can fix this by turning the entire triangle by 30 and moving it ~100x to the right. There's a certain flow and design i'm creating with all these notes. the (6) isn't that bad either.
  23. 04:49:476 (1) - Maybe add another slider point between the 2 anchor points, would make the slider look nicer. Unnoticeably small alteration lol
  24. 05:12:213 (1) - Really dont like the look of this slider Its okay... show me alternatives for when you want to change my sliders tho
  25. 05:29:890 - Like I said before, lots of conflicting timing points from here on, but I'm sure you'll fix these while keysounding

CrypticMech
  1. AR feels a bit off at times for readability, I like 9.5 for the higher BPM parts but 9.4 feels right for the beginning - not entirely sure. I just do 9.4 cuz uh, idk lol.
  2. 00:40:813 (7) - Curve this a bit more? It It looks kind of odd as it is now. nazi
  3. 01:00:076 (1,2,3) - These flow a bit awkwardly IMO. This can be solved by rotating 1 -7 deg and 3 -15. The way you have it now the angles just feel a bit awkward and I think this smooths those out a bit. This is a triangle thingy with the 120 degree motion stuff with (4) playing as a 90 degree cross between (1,2). SV is pretty slow that this plays fine as is.
  4. 02:03:550 (5,6,7,8,9) - Technically with the way the slider is shaped and how close it is to the edge of the playing field, the 6 to 7 jump makes less sense than a 6 to 8 jump would. 6 to 8 also flows better, but it is a more circular playstyle. This isn't necessarily a need-to-change, but moreso a QoL change IMO. literally another triangle + cross design lol. I actually do this a lot in my maps xpppp
  5. 03:00:844 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I feel like you could have done a lot more with this stream. Its building intensity but you keep it at a constant DS. In my opinion a changing DS feels a lot more appropriate for this section, and you honestly have plenty of room to implement that. might change this, but I'd sacrifice some flow thing for it. we'll see.
  6. 03:04:950 (2,3,4,5) - Lower the DS on the 2,3,4 and then move the 5 down a bit so that the slider ends form a triangle? probably gonna change this section around
  7. 03:11:423 (2,3,4,5,1,2,3,4) - I appreciate the DS change here, as its very fitting, but it looks really ugly. I think either a jump stream is more fitting here, or increasing the ds on the 2,3,4,5 so that the DS between 2,3,4,5,1 is equal. As a note, I prefer the stream jump as it better prepares the player for 03:12:055 (5,6) - that spacing and the future small stream jumps. oh good idea ;oo
  8. 03:13:160 (10,11,12,13) - The sharp momentum change a bit by rotating 10 and re-positioning it into the slider head slightly.
  9. 03:15:608 (7,1) - I get the spacing based on intensity, but this is a bit exaggerated I believe. I don't really have any suggestions, I just think the DS needs to be nerfed a bit. i'll disagree xd
  10. 03:19:160 (5,6,7) - It kind of urks me how straight this feels compared to how curvey and arc-like the rest of the map is. It plays fine and it itself is fine, I just kind of want 'em to be curved a bit.. as you could imagine, this is another triangle cross design i made lol. the straight sliders were very intended.
  11. 03:50:739 (9,10,11) - Same thing here. Slight curves would make this much more aesthetically appealing IMO here its a sense with neutrality since curving the sliders would imply a certain flow/direction to be present but with how I placed the NC, none of the curved sliders would flow into it that well.
  12. 03:53:660 (21) - Please, never NC any of this, >20 combos are my fetish mines too <33
  13. 03:59:739 (1,2,3,4,1,2,3,4,5,6,7) - This is hard as hell on sight read for me. It could just be because I'm crap, but I see some weird design choices here that I think should be changed. Individually, 03:59:897 (2,3,4) - , 04:00:371 (1,2,3,4) - , and 04:00:844 (4,5,6,7) - are straight forward patterns. But together they flow a bit weird. R1 > R2 is a straight jump, R2 > R3 is a sharp angle but it works since you can clearly tell this is a square pattern since the AR isn't too high, the R3 > R4 is the same as R1 > R2, R4 > Y1 is a bit odd since typically my instincts would say to put the next note somewhere around the area of R2 and R3, but you ran out of room so you went up. Then Y4 > Y5 is really unexpected, because I'd typically be expecting Y4 > Y6 since Y6 is blanketed and Y4 is curving towards it. Then once again Y5 > Y6 is unexpected, but then Y6 > Y7 is expected since you've already done Y4 > Y5. I'm not sure if you feel like my reasoning for changing this is justified at all, but I really think you can do something better than here because the actual jumps here just don't seem to flow to me. This is one of the only parts I had trouble sight-reading and in my opinion I play maps that are much harder to read than this. thanks for the really long paragraph but idk man this looks sick af is plays pretty fine if you know how to aim properly lol xD I didn't think I ran out of room, I just spaced more accordingly to the music and yeah, nah this was thought out by me xp
  14. 04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1) - If you don't add some more stream jumps, I don't really think having these here is justified. Stream jumps are one of those things that in my opinion, have to be consistently spread through the map, because they're difficult as hell to read the first few play-troughs because you forget they're there. reading is a thing. but these play fine too
  15. 04:38:423 (2,3,4,5,1,2,3,4,5,6,7,8) - I feel like the 2,3,4,5 on the green combo should just be flipped upside down, because as it is now it seems like a weird transition from 5 > 1.
  16. 04:48:055 (11,1) - This transition is a bit of a stretch for me. If anything, the beginning of 1 shoudl be at x444 y180 and then the slider should be rotated -45. It plays better to me that way, because the momentum changes are a bit less extreme.
  17. 04:48:844 (6,7,8,9) - Curve all the sliders everywhere man, nothing should be left uncurved :^)
  18. 04:54:213 (9) - I think I'd prefer circles here, just because what you have on the slider end is such a strong beat. creating flow, I do similar before.
  19. 05:01:792 (8) - ^ (except sliders instead)
  20. 05:05:581 (8,9,1) - I actually really think these should be curved, all jokes aside, to better direct the player to the next note, Because while 8>9 makes sense, 9>1 is a bit of a stretch. I like them curved too
  21. 05:23:897 (3,4) - Drop these down just a bit lower, I think they're stacked a tiny bit too much atm. Did drop em down a bit, not as much as yours but yeah.

Side
01:05:760 (1,2,3,4,5,6,7,8,1) - as opposed to 00:45:550 (3,4,5,6,7,8,9,10,1) - I personally like the gap to (1) from the first one and you do it a few other times as well in this section like 01:10:813 (3,4,5,6,7,8,1) - even though thats 1/3 but still. Anyway consider doing one or the other To me it was a design thing. Short DS + NC gap or all equal DS. Varying it up cuz idk makes for interesting things.

02:10:497 (3) - I dunno if this was intentional but plays better ctrl+g'd anyway. Alternatively this could be moved up a bit more without the ctrl+g. Might still be a bit weird this way with the upcoming score v2 :^) intentional

03:43:792 (1,2,3) - This doesn't look as nice to me as 03:46:318 (1,2,3) - I see the thing you did with it kinda being the same slider but unfolding a bit more but idk it's not as clean as it is in the 2nd example. Maybe play around with it a bit more

Also I kinda mentioned this in IRC but 03:48:844 - definitely add claps to this section.

Also 04:17:897 (1,1,1) - Idk if it's just me but it doesn't quite sound right. I'd have someone double check this just to be sure cuz for instance 04:19:002 - the last (1) I'd think would sound better ending at 04:19:002 - the intention was to slow down the repeats of the sliders.

04:20:739 (2) - Would sound better as a 1/3 repeat slider to get that sound. ooh good catch i did a thing to get all the beats

06:09:766 - 06:12:137 - 06:12:578 - 06:15:673 - 06:16:423 - AAAAA personally I'd love having active objects for the high piano pitches like these whether they be notes or slider heads but nope :(

06:17:375 - Same for this I wanna TRIPLE THAT ;A; SORRY ! ;AAA;

Kinda hard to answer all these in detail but if you want more explanations, pm me xp.
Storyboard ~95% complete
Keysounds 5% complete
Rohit6
nice vietnam flashes lo

http://puu.sh/nHtrM/ea5f8e1ecf.txt
Blocko
full spread when
strickluke
i swear to hecking heck kroytz if u fail to rank this one too
Cryptic
zzz
Zerss
Sorry for not giving you any news, had IRL problems that I needed to fix. I may finish tomorrow tho.
Kencho
  • Black is Personal comments.
    Bold Black is Highly recommended to fix.
    Red is Unrankable that you should fix.

[General]
  1. I think you should open Epilepsy warning because the storyboard has some strobes and flashing images.
  2. Wave hitsounds with possible delay > 5ms:
    drum-hitwhistle2.wav
    drum-hitwhistle3.wav
    soft-hitwhistle2.wav
    Download this to fix them: http://puu.sh/r6n73/f9467c9fdd.zip

[Happy End]
  1. Timing point with different custom set number or volume:
    02:43:162 (custom set number)
    05:39:995 (volume level)
    05:58:695 (volume level)
    05:59:361 (volume level)
    05:59:761 (volume level)
    06:04:623 (volume level)
    06:06:244 (volume level)
    06:06:559 (volume level)
  2. I think using HP5 or 5.5 will be better because at the last part(05:29:890 to 06:17:587) are quite slow. When player play with HR mod that HP8.4 is too high.
  3. 00:45:944 (8,10) - Don't over map?
  4. 01:06:154 (6,8) - ^
  5. 01:50:602 (6) - NC?
  6. 03:04:476 (8,9,1) - 03:05:423 (6,7,8) - These two I think not very good, can you try this for better look?
  7. 03:06:133 (4,10) - Stack problem
  8. 03:43:792 (1,2) - It looks too close, try to stack with 03:42:844 (2) - slider head?
  9. 03:52:318 (4) - NC here or 03:52:634 (8) - because the combo number seems too many.
Really great map style, I like it. Call me back when you are ready!
Topic Starter
Kroytz

Kencho wrote:

[General]
  1. I think you should open Epilepsy warning because the storyboard has some strobes and flashing images.
  2. Wave hitsounds with possible delay > 5ms:
    drum-hitwhistle2.wav
    drum-hitwhistle3.wav
    soft-hitwhistle2.wav
    Download this to fix them: http://puu.sh/r6n73/f9467c9fdd.zip
Thank you I fixed it~


[Happy End]
  1. Timing point with different custom set number or volume:
    02:43:162 (custom set number)
    05:39:995 (volume level)
    05:58:695 (volume level)
    05:59:361 (volume level)
    05:59:761 (volume level)
    06:04:623 (volume level)
    06:06:244 (volume level)
    06:06:559 (volume level) Fixed all of these
  2. I think using HP5 or 5.5 will be better because at the last part(05:29:890 to 06:17:587) are quite slow. When player play with HR mod that HP8.4 is too high. I use 5.5 now
  3. 00:45:944 (8,10) - Don't over map?
  4. 01:06:154 (6,8) - ^ I do these like this because it follow's Liiraye's rhythm from his ranked Happy End of the World. While maybe not the best reason, the extra two overmapped notes don't seem hurtful, I enjoy the way it plays because a shorter stream feels very bursty while the stream of 9 feels a bit more smoother.
  5. 01:50:602 (6) - NC? Okay.
  6. 03:04:476 (8,9,1) - 03:05:423 (6,7,8) - These two I think not very good, can you try this for better look? Okay
  7. 03:06:133 (4,10) - Stack problem I don't call this a problem imo, it's my style of making streams ^^; Looks for neater when I stack, without stack it looks x-x
  8. 03:43:792 (1,2) - It looks too close, try to stack with 03:42:844 (2) - slider head? While I don't really want to change this, I think I'll try something else..
  9. 03:52:318 (4) - NC here or 03:52:634 (8) - because the combo number seems too many. I really do like the longer combo count and the reason makes sense too because the piano starts from the previous measure and continues to go up/down the scale through the end of the next measure. NC would shorten the combo number yes but I feel NC'ing doesn't belong because the piano doesn't change. if anything it'd be at (4) but I really like how they match the number of piano so no NC for this
Really great map style, I like it. Call me back when you are ready!
Thank you for the mod! I will come back to you in a little bit~
Kencho
Looks good.
#1
Bubbled!
Cryptic
p l a c e h o l d e r TBH, not a huge fan of the cursor thing in the SB, I think it looks tacky.

[Faded Rays of Sunlight Set Upon the End]
  1. Consider adding actual feedback to the keysounding before you get DQ'd again.
  2. SB load is kind of sketch at times during the kiai, just remove cursor follow its ezpz I swear
  3. 00:19:655 (1,2,3,4) - The patterning is nice and all but the 1>2 should probably have a bigger gap based on the pitch, especially when compared to 00:18:392 (1,2,3,4) -
  4. 00:58:339 (6,7,8,1) - Flow here could be improved
  5. 01:05:444 (7,8,1) - Fairly large jump when theres not really any intense drums in the background, I'd probably rework it to be a bit better suited compared to the rest of the song
  6. 01:25:655 (5,6) - Not really important, but you could always rotate the 6 slider in place so that it it's slider tail forms a linear path with the 5.
  7. 02:21:550 (4,5,6,1) - The rhythm here is much more interesting than what you have, its something more like below. However, if you decide to not go with the interesting rhythm, 5>6 should be less spaced than 3>4 to the declining pitch in the song.
    ^
    [img][https://puu.sh/rtcdc/c033f4c71c.png[/img]
  8. 04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - I'm not entirely happy with this sequence. 04:11:897 (1,2,3,4,1,2,3,4) - both have the same pitch whereas 04:12:529 (1,2,3,4) - has a pitch that is a step down from the previous two and then the sequence leads in to 04:12:844 (1,2,3,4,5,6,7,8,1) - as there really isn't any audible jump in pitch. I think this could do with some tweaking to bring the pattern more in line with other parts of the map. (To clarify, I think the stream jump between the first two combos is fine, as it accurately represents starting back at square 1 audibly, but the other stream jumps and the spacing of the latter two combos seems lackluster.)
  9. 04:32:266 (2,3,4,5,6,7,8,9,10,11,1) - The fact that the stream doesn't end on the 10, or the fact that the 10 is not a kick, feels really really awkward. The strongest note in that sequence is still in a stream, and its a strong held note.
  10. 04:38:423 (2,3,4,5,1) - The 2>3 and 4>5 are a bit more separate musically than you have them mapped. I'd recommend making some changes to help this pattern fit the music better (I was gonna make a recommendation but for some reason the SB prevents me from moving notes on this map).
  11. 04:41:266 (3,4,5,6,1) - Don't mind me, just nice angles into a casual obtuse angle into a stream. In all seriousness, you should probably rework 5>6>1 to snap better.
  12. 04:50:423 (5,6,7,8,1) - It happens here again, the 7 is really strong and in the middle of the stream. Wants wrong with more kicksliders?
  13. 04:54:213 (9) - I have a bone to pick with you. Why is this, a part that you've mapped with circles before, a slider in the arguably most intense repetition of this motif? Sure it looks pretty and plays fine, but you're losing a lot of intensity because of this and thats just downright disappointing.
  14. 05:11:739 (7,8,9) - I cry every time a 1/6th or 1/8th that could have been mapped is ignored
Call me back.
Battle
H l a c e p o l d e r
__Hatsune_Miku
storyboard make alot lag XD
Topic Starter
Kroytz
CrypticMech

Cryptic wrote:

p l a c e h o l d e r TBH, not a huge fan of the cursor thing in the SB, I think it looks tacky.

[Faded Rays of Sunlight Set Upon the End]
  1. 00:19:655 (1,2,3,4) - The patterning is nice and all but the 1>2 should probably have a bigger gap based on the pitch, especially when compared to 00:18:392 (1,2,3,4) - I was actually gonna make it smaller tbh, but my interpretation leaves me to believe they are both equals. 1,2,3,4 -> 3,4,2,1
  2. 00:58:339 (6,7,8,1) - Flow here could be improved this was intentional to keep the 4 slider and 1 slider facing in the same direction. the way (1,2,3) play on the nc fits to the music imo.
  3. 01:05:444 (7,8,1) - Fairly large jump when theres not really any intense drums in the background, I'd probably rework it to be a bit better suited compared to the rest of the song as a means to build up into the streams.
  4. 01:25:655 (5,6) - Not really important, but you could always rotate the 6 slider in place so that it it's slider tail forms a linear path with the 5. sure... nudged by about 10 degrees.
  5. 02:21:550 (4,5,6,1) - The rhythm here is much more interesting than what you have, its something more like below. However, if you decide to not go with the interesting rhythm, 5>6 should be less spaced than 3>4 to the declining pitch in the song. I'm trying to end big for the Finish sound. they slowly increase in spacing. slowly decreasing in spacing also works but I chose the former..
  6. 04:11:897 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - I'm not entirely happy with this sequence. 04:11:897 (1,2,3,4,1,2,3,4) - both have the same pitch whereas 04:12:529 (1,2,3,4) - has a pitch that is a step down from the previous two and then the sequence leads in to 04:12:844 (1,2,3,4,5,6,7,8,1) - as there really isn't any audible jump in pitch. I think this could do with some tweaking to bring the pattern more in line with other parts of the map. (To clarify, I think the stream jump between the first two combos is fine, as it accurately represents starting back at square 1 audibly, but the other stream jumps and the spacing of the latter two combos seems lackluster.) this is what I'd call a 'loose' decision on my part. because I remember for here I know I wanted to end the last half measure as its own since the last 8 beats decline on their own arpeggio where as the 3rd white tick doesn't really belong to either the first two or the last two. sure there could have been a different alternative to this design but my design isn't wrong either since the ending half measure holds its own ground to lead into the bigger jumps by using smaller spacing.
  7. 04:32:266 (2,3,4,5,6,7,8,9,10,11,1) - The fact that the stream doesn't end on the 10, or the fact that the 10 is not a kick, feels really really awkward. The strongest note in that sequence is still in a stream, and its a strong held note. song is pretty strange in general really. accented reds,white, sometimes blues. 3 instruments all playing together. this is mapped from what i felt the music told me really.
  8. 04:38:423 (2,3,4,5,1) - The 2>3 and 4>5 are a bit more separate musically than you have them mapped. I'd recommend making some changes to help this pattern fit the music better (I was gonna make a recommendation but for some reason the SB prevents me from moving notes on this map). lol. but yeah the (4) has a introduced sound so = bigger spacing for that, and the (1) of the following stream holds the 8 beat arpeggio so its like, yeah.
  9. 04:41:266 (3,4,5,6,1) - Don't mind me, just nice angles into a casual obtuse angle into a stream. In all seriousness, you should probably rework 5>6>1 to snap better. trust me when I say this pattern is not only easy to read, but easy to hit as well. xd
  10. 04:50:423 (5,6,7,8,1) - It happens here again, the 7 is really strong and in the middle of the stream. Wants wrong with more kicksliders? I don't suppose anything is inherently wrong with adding kick sliders but since there's that passive lingering bell sound, those sliders are meant to follow them.
  11. 04:54:213 (9) - I have a bone to pick with you. Why is this, a part that you've mapped with circles before, a slider in the arguably most intense repetition of this motif? Sure it looks pretty and plays fine, but you're losing a lot of intensity because of this and thats just downright disappointing. maybe to you but I love the way this plays especially since coming off of the (1) slider has a stream jump at 1/4 it flows as how I wanted it to flow. although, it's true: there are many ways to argue many things in this song. interpretation interpretation~
  12. 05:11:739 (7,8,9) - I cry every time a 1/6th or 1/8th that could have been mapped is ignored meh the white tick either gets ignored on intensity or it becomes too intense with added 1/6s.
Call me back. fyi, can't kd cuz I've kd'd once before xd

Call me back.
Swiftrax
Fix desc.
Change Happy End: by Kroytz
to Dawn of the Final Hour by Kroytz
Sonnyc
Storyboard images must be at a reasonable filesize and dimension for their usage. For most uses (e.g. full-screen images), the maximum is 1366x768 pixels. For widescreen storyboards 854x480 is preferred as it matches the internal resolution of the SB editor. For 4:3 aspect ratio images 640x480 is preferred.
SB/Burst : 1100x1100

02:22:813 (2,3) - 02:24:707 (1,2) - 02:27:234 (1,2,3) - 02:33:865 (3,4) - 02:37:481 (4,1,2,3) - Since there is no base hitsound but only a key sound existing, the hitsounds didn't gave a proper feedback. Make these more audible please.
03:43:792 (1,2,3) - This didn't seems nicely patterned. These three are all similar in the song, while (1,2) is overlapped and (2,3) isn't. Considering the way you've done at 03:46:318 (1,2,3), just overlapping all might work better.
03:46:318 (1,2,3) - You may want to add a soft-whistle here to sound nicely along 04:32:897.

Popped over unrankables.
Dawns
rename suggestions as you asked:
Final Chapter

Upon the Final Hour

Merry Armageddon

Final Revelation

Completed Prophecy

Eternal Release

Peaceful Requiem

also have a KD i have leftover when i can give it.
Topic Starter
Kroytz
Sonnyc

Sonnyc wrote:

Storyboard images must be at a reasonable filesize and dimension for their usage. For most uses (e.g. full-screen images), the maximum is 1366x768 pixels. For widescreen storyboards 854x480 is preferred as it matches the internal resolution of the SB editor. For 4:3 aspect ratio images 640x480 is preferred.
SB/Burst : 1100x1100 Fixed this one.

02:22:813 (2,3) - 02:24:707 (1,2) - 02:27:234 (1,2,3) - 02:33:865 (3,4) - 02:37:481 (4,1,2,3) - Since there is no base hitsound but only a key sound existing, the hitsounds didn't gave a proper feedback. Make these more audible please. I'll get help on these... >< Edit: okay only aesthetic way to do this without destroying sounds was to add whistles on most of these (I think only one of em didn't need) but now it should be fine >>;
03:43:792 (1,2,3) - This didn't seems nicely patterned. These three are all similar in the song, while (1,2) is overlapped and (2,3) isn't. Considering the way you've done at 03:46:318 (1,2,3), just overlapping all might work better. I made as a 120 degree thingy so it's all balanced now.
03:46:318 (1,2,3) - You may want to add a soft-whistle here to sound nicely along 04:32:897. I don't know if these two have any relevance towards each other? o,o but it is drum sampled with drum-finish already, don't want to add in drum-whistle sounds and making addition whistle doesn't make good for me ^^

Popped over unrankables.

Applied Cryptic's and Sonnyc's. Fixed a couple whistles. Changed diff name. Fixed some stuff in SB.
Lasse
discussed some things in irc, ended up changing a few hitsound and patterning related things
SPOILER
2016-10-24 01:07 Kroytz: you wouldn't happen to be free or interested in helping nominate Happy End would you? ;o
2016-10-24 01:17 Lasse: i still can't really get behind keyosunding without hitnormals ; / also 02:38:145 (1) - is like completely inaudible, cause 10%
2016-10-24 01:21 Lasse: 01:34:813 (3,4,5,6,7,8,9,10) - 01:41:129 (1,2,3,4,5,6,7,8) - spacing on these also seems kinda overdone. they are so similar to the ones in kiai but only map like really hard to hear/even somtimes overmapped seeming background drums?
2016-10-24 01:22 Lasse: 01:50:997 (4,5,6) - not sure about the 1/4 snap, there is like slight backing drums, but the bell on the 1/6 seems so much stronger, felt kinda weird to play to me but idk
2016-10-24 01:26 Kroytz: mm
2016-10-24 01:26 Kroytz: using whistles makes it okay
2016-10-24 01:27 Kroytz: as for the streams, I followed Liiraye's rhythm for those
2016-10-24 01:28 Kroytz: and I think for 4,5,6 maybe 1/6 snap is better yes
2016-10-24 01:30 Lasse: 03:55:476 (1,2,3,4,5,6,1,2,3,4,5,6) - why is this 6-6 patterned? think it sounds more like 4-4-4 piano pattern, so this felt really off
2016-10-24 01:31 Lasse: like, get the next one cause of the bells, but here?
2016-10-24 01:31 Kroytz: I could keep it as one combo really
2016-10-24 01:31 Kroytz: felt like the smaller ds should = nc for reading
2016-10-24 01:32 Lasse: but why would it change in the middle of one piano pattern, doesn't make much sense to me
2016-10-24 01:32 Kroytz: oh
2016-10-24 01:33 Kroytz: I think it's because of this 03:56:028 (2) -
2016-10-24 01:33 Kroytz: but shifting it on (7) is a bit weird
2016-10-24 01:33 Kroytz: the last 4 notes are quiet, but (2) is REALLY quiet. seems like it comes off of the 4-4-4 arpeggio thing
2016-10-24 01:34 Kroytz: 8-4 could work
2016-10-24 01:34 Lasse: yeah that would be better
2016-10-24 01:34 Lasse: cause 03:55:792 (5,3) - stand out the most but right now it changes on a much more insignificant thing between them
2016-10-24 01:35 Kroytz: yeah
2016-10-24 01:38 Lasse: 04:19:239 - could switch to some other sampleset where you mute ticks instead of slide cause they sound really out of place here
2016-10-24 01:38 Lasse: or at least use like 20% volume to make them less noticeable
2016-10-24 01:39 Kroytz: would this be okay? http://puu.sh/rTlf0/3fb7893e85.jpg
2016-10-24 01:39 Kroytz: kinda gradually lowers in SV
2016-10-24 01:39 Lasse: seems more reasonable to me
2016-10-24 01:39 Kroytz: and then on (4) is the overlap for the 1/1 slider
2016-10-24 01:41 Lasse: 04:30:923 (2,3,4) - this feels so lacking with how intense the piano is, but it's stacked? it works on 04:35:897 (2,3,4,5,6) - cause that feels way less important, but here more spacing would really work better
2016-10-24 01:41 Kroytz: and I thought the ticks were okay? cuz theres that glittery sound or w.e
2016-10-24 01:41 Lasse: bit lower volume would still fit better I think
2016-10-24 01:42 Lasse: cause it's so calm and you have this tickrate 2 spam
2016-10-24 01:42 Lasse: 04:37:792 (4,5,1) - same thing here probably
2016-10-24 01:42 Lasse: and the other few piano stacks, it just feels so unfitting to me
2016-10-24 01:43 Kroytz: hmm
2016-10-24 01:44 Kroytz: I think it's cuz at the time I mapped this, those sounds I felt were more complimentary to the 1/1
2016-10-24 01:44 Kroytz: like, I could do 1/2 jump or space it out or something
2016-10-24 01:44 Kroytz: and that would work
2016-10-24 01:45 Kroytz: but the piano feels like idk it feels like it's supposed to be attached to the 1/1
2016-10-24 01:47 Kroytz: also did the 20% volume for the 2 tick slider thing
2016-10-24 01:48 Lasse: 05:45:047 (1) - missing whistle? I can see some kind of reasoning to not have it there judging from before, but 05:43:784 (3) - is so similar and has a whistle
2016-10-24 01:48 Kroytz: okay
2016-10-24 01:49 Lasse: better check that part again to see if the whistle placement is how you want it to be cause it's kinda hard for me to tell
2016-10-24 01:50 Kroytz: well, I wanted the isolated notes to be whistled cuz they stand out more
2016-10-24 01:51 Kroytz: but the whistle on the 1's head also works because it's a louder sound
2016-10-24 01:52 Lasse: yeah just make sure things are like you intended them cause with how you pattern whistles it's hard for me to see what seem intentional and what not lol
2016-10-24 01:53 Kroytz: actually see this 05:39:995 (1) -
2016-10-24 01:53 Kroytz: has more density but softer sound
2016-10-24 01:53 Kroytz: so I think maybe not the whistle that you mentioned before
2016-10-24 01:53 Kroytz: meaning 05:42:521 (1) - is no whistle
2016-10-24 01:54 Kroytz: wait 05:45:047 (1) - is strong too...
2016-10-24 01:54 Lasse: see why I can't really comment on that lol
2016-10-24 01:54 Kroytz: its so weird x-x
2016-10-24 01:54 Kroytz: there's not really a way to pattern them, its just more like
2016-10-24 01:54 Kroytz: whichever stands out most
2016-10-24 01:56 Kroytz: I think I have it fine now tho >>
2016-10-24 01:59 Lasse: my main issues are basically so many of the streams in the calm part sounding overmapped and/or feeling overdone spacing wise + kinda lack of differentiation between layers/instruments for some stream patterns. things like 03:11:423 (2,3,4,5,1,2,3,4,5) - are great to accentuate the piano and all, but then you have so many drums streams feeling way too similar to piano streams for my taste ; /
2016-10-24 02:00 Kroytz: its a crazy song maaaan
2016-10-24 02:01 Lasse: mh I'll just post the log for now, it has some good ideas and the sb is nice, but right now I don't really know about this...
tl;dr: kinda nice overall but I can't really agree on some of the streams being streams and having this kind of spacing in the calm part and some patterning in the kiais
Liiraye
uhh

So I haven't seen this map until now, but I see a whole lot of patterns/ideas just straight up copied from my version, not to mention the background. I just wanted to say I'm disappointed and was hoping to see your own interpretation of the song, gl ranking tho.

edit: I do like the repeat sliders at the buildup in the middle, you also did some cool streams! :)
Kencho
#1

Rebubbled!
Sonnyc
Nominated.
Karen
[The Final Hour]
  1. 01:21:234 (5) - reduce the length by 1/8 to make it easier to play, so end the slider 01:21:471 - here
  2. 01:40:497 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - the stream is wrongly snapped, it is clearly 1/6 here
  3. 01:55:655 (7) - how about getting this ctrl+g'd, flow looks better with 01:55:181 (4,5,6,7) -
  4. 02:01:339 (1,2) - same with 01:21:234 (5) -
  5. 06:03:506 - 06:04:623 - remove these green lines as they don't work here
poke me for flame
Topic Starter
Kroytz

Karen wrote:

[The Final Hour]
  1. 01:21:234 (5) - reduce the length by 1/8 to make it easier to play, so end the slider 01:21:471 - here ok sure
  2. 01:40:497 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) - the stream is wrongly snapped, it is clearly 1/6 here fixed.
  3. 01:55:655 (7) - how about getting this ctrl+g'd, flow looks better with 01:55:181 (4,5,6,7) - I actually don't like the way ctrl-g plays with these because there's a strong dinging noise that has me believe that the sharp flow can make sense with music.
  4. 02:01:339 (1,2) - same with 01:21:234 (5) - if you mean to reduce by 1/8 I think maybe not since this feels more impactful than the last one you mention. the one at 1:21 comes from 1/3 repeat slider into a 1/8 repeat so a pause is easier to hit the new measure because it already comes from a pause in the 1/3 but this one at 2:01 comes from a 1/4 stream with two 1/8 repeats so I think makes more sense to keep this to be longer as to make more emphasis.
  5. 06:03:506 - 06:04:623 - remove these green lines as they don't work here whoops ok x3
poke me for flame
*poke*
Karen
Qualified
Kyouren
Gratzz, bro \w/
wendao
04:13:713 (2) - wrong snap?
blooming tea
Gratz!
Sad Cum
Gratz on getting it ranked.
The orb that constantly follows the cursor is super annoying and distracting, so please provide a version without it if possible, thanks. ^^
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