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Halozy - Kikoku Doukoku Jigokuraku [CatchTheBeat]

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Topic Starter
MMBan
This beatmap was submitted using in-game submission on niedziela, 13 sierpnia 2017 at 20:37:05

Artist: Halozy
Title: Kikoku Doukoku Jigokuraku
Source: 東方Project
Tags: Ultimate Synthesis overdose slider cat Rin Kaenbyou すみじゅん 疒 ほたる 东方地霊殿 Subterranean Animism とうほうちれいでん Be of good cheer! corpse voyage touhou chireiden Lamenting Wailing Hell Music 死体旅行 ヴォヤージ sumijun hotaru comiket78 c78 hlzy-0005
BPM: 155
Filesize: 15302kb
Play Time: 05:56
Difficulties Available:
  1. Kasha Grip (6,38 stars, 1387 notes)
Download: Halozy - Kikoku Doukoku Jigokuraku
Information: Scores/Beatmap Listing
---------------
Ranked version by Ascendance
Slider Hell. This map follows vocal in 95%! Old Version
This is CTB version of This
I wonder if someone SS this with HR
Video Preview Placeholder
Will put after this map get qualified/loved/whatever
Step for Acc training and 1/4 hdashes. This map is anti HR and HD and i did every possible things to make it near impossible to SS with HR or HD. If somewhat mange to SS this with HR. I don't know what to think.
Unplayable on Lazer
(Notice Rin have FOUR ears. (Two humans and two cat)
Moeruattack
#placeholder for tomorrow
Moeruattack
ok now for the real deal :>

#modreqs
-
Kasha Grip


00:01:687 (2) - I think better just spinner instead as it fits it better.
00:34:977 (10) - Make this one H-dash, by moving both (9,10) a bit left.
01:01:106 (1,2,3,4,5,6) - I remember this note, but I remember this one is a *Nuked* pattern, which is not recommended. I suggest if you still wish to pattern this, at least slope each of the notes like left, or right, especially (2,4,6).
01:51:526 (5) - Really wish if this one was a bit climax one, like ctrl+H this whole slider.
02:13:203 (2) - The ending slider is too hard to catch, a little bit nerf might well so, like moving the end slider to x:52 y:384
02:24:042 (2) - Stronger voice emphasize, really fit for h-dash one, try move to x:312.
03:17:848 (4) - No. Don`t. Just shorten the length on 03:16:687 (3) to 03:17:655 and move the 03:17:945 (5) to 03:18:042 and end the slider to 03:19:397.
03:21:332 (1,2,3) - The beat seems off. Like the (2) suppose to be on 03:21:816 (2), (1) should be end on 03:21:719, and (3) was on 03:21:913 (3) and end on 03:22:493.
03:44:558 (1) - Move the 4th point slider to x:276 y:8 as i think its kinda sharp to catch even through its beginning of the kiai time.
03:47:655 (1) - Move a bit left, just making a bit smooth to the flow.
03:50:558 (6) - Seems better if make a bit distance between (6) and 03:50:752 (1) like moving to x:376.
03:52:300 (1) 03:53:074 (2)- Ctrl+H seems fits with the beat and vocal. But the 03:53:074 (2), maybe need to shorten the slider to 03:53:655.
04:03:139 (5) - Move a bit right nearer to previous notes since kinda hard when catching note after h-dash.
04:43:106 (2) - Looks clean if move this note to x:352.
04:57:332 (1) - Straight slider after H-dash hmm... really questionable pattern but i suggest do slope slider, while the next one will be straight slider.
05:01:784 (5) - H-dash seems like a nice idea through.

Overall, I`m not really sure with the slider through, with the beats, especially 04:58:881 (1,2,3,4,5), which ends on white tick, which can be confusing to play, so i suggest end the slider to the blue tick, then start new slider on white tick. Might wanted to revise most of the sliders in whole map.
But i see the idea of the map already, might need a lot of modding/fixing through.

Good luck for ranking :)
(Sorry about late, keyboard broken since yesterday :o )
Topic Starter
MMBan

murutattack wrote:

ok now for the real deal :>

#modreqs
-
Kasha Grip


00:01:687 (2) - I think better just spinner instead as it fits it better. Keeping slider.
00:34:977 (10) - Make this one H-dash, by moving both (9,10) a bit left. Moved to X148
01:01:106 (1,2,3,4,5,6) - I remember this note, but I remember this one is a *Nuked* pattern, which is not recommended. I suggest if you still wish to pattern this, at least slope each of the notes like left, or right, especially (2,4,6).Re Done this. Need recheck
01:51:526 (5) - Really wish if this one was a bit climax one, like ctrl+H this whole slider. Looks Better. Good idea
02:13:203 (2) - The ending slider is too hard to catch, a little bit nerf might well so, like moving the end slider to x:52 y:384 I don't see difference but ok.
02:24:042 (2) - Stronger voice emphasize, really fit for h-dash one, try move to x:312. Aright
03:17:848 (4) - No. Don`t just shorten the length on 03:16:687 (3) to 03:17:655 and move the 03:17:945 (5) to 03:18:042 and end the slider to 03:19:397. Ehh ok..
03:21:332 (1,2,3) - The beat seems off. Like the (2) suppose to be on 03:21:816 (2), (1) should be end on 03:21:719, and (3) was on 03:21:913 (3) and end on 03:22:493. I'll see what other will have to say. Keeping it
03:44:558 (1) - Move the 4th point slider to x:276 y:8 as i think its kinda sharp to catch even through its beginning of the kiai time. I see no difference but ok
03:47:655 (1) - Move a bit left, just making a bit smooth to the flow. Moved
03:50:558 (6) - Seems better if make a bit distance between (6) and 03:50:752 (1) like moving to x:376. Moved Circle to X:376 if its what you mean.
03:52:300 (1) 03:53:074 (2)- Ctrl+H seems fits with the beat and vocal. But the 03:53:074 (2), maybe need to shorten the slider to 03:53:655. Good idea. And looks better.
04:03:139 (5) - Move a bit right nearer to previous notes since kinda hard when catching note after h-dash. Moved circle closer a bit and Slider.
04:43:106 (2) - Looks clean if move this note to x:352. This part still will need fixes but ok
04:57:332 (1) - Straight slider after H-dash hmm... really questionable pattern but i suggest do slope slider, while the next one will be straight slider. Tilted 1st slider. 2nd untouched
05:01:784 (5) - H-dash seems like a nice idea through. Idk if i did it correct

Overall, I`m not really sure with the slider through, with the beats, especially 04:58:881 (1,2,3,4,5), which ends on white tick, which can be confusing to play, so i suggest end the slider to the blue tick, then start new slider on white tick. Might wanted to revise most of the sliders in whole map.
But i see the idea of the map already, might need a lot of modding/fixing through. Didn't wanted to do reverse one. So i did something WEIRD.
Wanted to do slider hell map similar to HW one but ctb version as convert is impossible to SS

Good luck for ranking :)
(Sorry about late, keyboard broken since yesterday :o )
Added some own fixes against pixel jumps.
wonjae
boop me later about this map.
wonjae
ok, placeholder
wonjae
?
I feel like hp4 is really low for this map btw. even if you wanted to make it more accessible/easier i feel like hp4 is overdoing it for overdose. i would choose 5.5 or 6 but thats me.

00:19:977 (10,11,1) - unexpected jump here tbh. there are times im fine with this but in a stream im not.

00:43:397 (1,2,3,4,5) - for me, its really hard to catch all of the droplets here. i would curve them or something so that its slightly easier.

01:03:526 (1) - make this a hyper?

01:16:106 (2) - ^

01:35:752 (3,1) - spacing between these guys feels like pixel jump. i would either make hyper or nerf.

01:40:493 (8,1) - this trasnsition seems like a nice place to put a hyper.

03:01:687 (6,1) - shoudnt 6 be a hyper?

03:56:171 (4,5) - distance between 4 and 5 feel like pixel jump. make it a hyper.
Topic Starter
MMBan

Paranoid Grapes wrote:

?
I feel like hp4 is really low for this map btw. even if you wanted to make it more accessible/easier i feel like hp4 is overdoing it for overdose. i would choose 5.5 or 6 but thats me. I'll change it while i think map is ready to rank and bother bn. Placeholder for testplays. That's why its 4. You can guess what i mean

00:19:977 (10,11,1) - unexpected jump here tbh. there are times im fine with this but in a stream im not. What i should do here? Recheck needed if now its better. Replaced one hdash

00:43:397 (1,2,3,4,5) - for me, its really hard to catch all of the droplets here. i would curve them or something so that its slightly easier. You are right. Curved them

01:03:526 (1) - make this a hyper? Needed to replace with two circles to make hyper to this and not miss next circle from slider.. ok

01:16:106 (2) - ^ Right.. Pixel jump

01:35:752 (3,1) - spacing between these guys feels like pixel jump. i would either make hyper or nerf. 1st option

01:40:493 (8,1) - this trasnsition seems like a nice place to put a hyper. Did a little redid. On next impossible.. need to redo pattern

03:01:687 (6,1) - shoudnt 6 be a hyper? Let it do

03:56:171 (4,5) - distance between 4 and 5 feel like pixel jump. make it a hyper. Forgot about this tiny fix. Done
BPDelirious
RE:M4M
general
Not enough curved-patterns
Only the middle of the map is used.
Monotonous patterns

note placements
00:39:139 x:416
00:39:913 x:64
00:43:397 - 00:45:719 Put them closer to each other so they won't be a pain to acc and this pattern feels like a star rating booster here.
00:51:139 - 01:03:526 Please make patterns and jumps on 1 side of the map not only the middle. It feels bad to play.
01:51:526 - 01:53:074 NO NO NO. Just no. If this was a convert map I'd be okay to play a pattern like this... but since this is a ctb map please make it not so steep.

Make some back and forth non-hyper jumps in 1/4th if possible.

You made these mistakes quite a few times in the map please check them all then fix them. These are just little things but they make the map monotonous, unpalatable and just gives it a bad feeling. Although I like maps that differ from the average this map should resemble the average just a bit more.

summary
I really want to like this map but it feels too monotonous for me right now for its length. The music and the stile of mapping is okay since it is very similar to the original map in terms of complex design. In other words. I have no big problem with it other than those little things that make it feel bad.
If you fix them get some more mods and I'm sure it'll be an easy ranked :). Good luck m8!
Topic Starter
MMBan

gaaraati wrote:

RE:M4M
general
Not enough curved-patterns
Only the middle of the map is used.
Monotonous patterns

note placements
00:39:139 x:416 OK
00:39:913 x:64 Not sure. Feels like pixel jump
00:43:397 - 00:45:719 Put them closer to each other so they won't be a pain to acc and this pattern feels like a star rating booster here. I know about this. I wait for centrain person to help me with it.. but.. stuff only delays it
00:51:139 - 01:03:526 Please make patterns and jumps on 1 side of the map not only the middle. It feels bad to play. Like above
01:51:526 - 01:53:074 NO NO NO. Just no. If this was a convert map I'd be okay to play a pattern like this... but since this is a ctb map please make it not so steep. Every player have it own style to play.

Make some back and forth non-hyper jumps in 1/4th if possible.

You made these mistakes quite a few times in the map please check them all then fix them. These are just little things but they make the map monotonous, unpalatable and just gives it a bad feeling. Although I like maps that differ from the average this map should resemble the average just a bit more.
There i don't know why people faved this map. And.. no one said me this before.... i try to see what i can do but can't promise.

summary
I really want to like this map but it feels too monotonous for me right now for its length. The music and the stile of mapping is okay since it is very similar to the original map in terms of complex design. In other words. I have no big problem with it other than those little things that make it feel bad.
If you fix them get some more mods and I'm sure it'll be an easy ranked :). Good luck m8!
SYAHME
I want 2 kudosu xD
Topic Starter
MMBan

SYAHME wrote:

I want 2 kudosu xD
Sure. If effort will worth but i can't control how much can give.
Updated to fix one thing before first with ACC killing
LigerZero
No Kudosu

tags added "corpse voyage touhou chireiden Lamenting Wailing Hell Music すみじゅん sumijun 疒 ほたる hotaru comiket78 c78 hlzy-0005"

Topic Starter
MMBan
Added and removed one 'rin' tag as it was repeating
BoberOfDarkness
Proponowałbym przerobinie tych streamów

00:26:752 (1,2,3,4) -

00:29:461 (1,2,3,4,1,2,3,4) -

00:32:558 (1,2,3,4,1,2,3,4) -

00:33:719 (1,2,3,4) -


Randomowy hyperdash, totalnie nie pasuje 00:35:268 (3,4) -

00:51:816 (1,2) - ^

00:57:913 (3,4) - ^

01:00:623 (3,4) - ^

Dodawaj hyperdashe tylko do mocnych dźwięków, bo do tych one po prostu nie pasują

Popraw wygląd pls: 01:46:881 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1) -


Totalnie randomowy pattern, nie pasuje zbytnio: 01:51:526 (1,2,3,4) -

Proszę Cię nie rób takich płaskich streamów jak te: 01:53:461 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - proponuje re:work

Slidery tutaj to UNDERMAP zastąp streamami pls: 02:27:139 (1,2) -

Ogółem w skrócie to tyle. Propunuje zmiany zastosować na całej długości mapy.
Topic Starter
MMBan

BoberOfDarkness wrote:

Proponowałbym przerobinie tych streamów

00:26:752 (1,2,3,4) -

00:29:461 (1,2,3,4,1,2,3,4) -

00:32:558 (1,2,3,4,1,2,3,4) -

00:33:719 (1,2,3,4) -


Randomowy hyperdash, totalnie nie pasuje 00:35:268 (3,4) -

00:51:816 (1,2) - ^

00:57:913 (3,4) - ^

01:00:623 (3,4) - ^

Dodawaj hyperdashe tylko do mocnych dźwięków, bo do tych one po prostu nie pasują

Popraw wygląd pls: 01:46:881 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1) -


Totalnie randomowy pattern, nie pasuje zbytnio: 01:51:526 (1,2,3,4) -

Proszę Cię nie rób takich płaskich streamów jak te: 01:53:461 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - proponuje re:work

Slidery tutaj to UNDERMAP zastąp streamami pls: 02:27:139 (1,2) -

Ogółem w skrócie to tyle. Propunuje zmiany zastosować na całej długości mapy.
Zmodowane na konwencie z dodatkowymi poprawkami ktore nie zostaly wymienione.
BoberOfDarkness
Halozy = potential
Lacrima
hi I'm here to deal with it ((((:
[Kasha Grip]
  1. 00:24:816 (1) - unnecessary NC?
  2. 00:25:203 (1,2,3,4) - I'm sure you can do this better, by replacing it with a nice flow stream?
  3. 00:25:590 (1) 00:25:977 (1) - unnecessary NCs?
  4. 00:40:687 (5) - doesn't fit the melody and vocal and all. try to replace it with this maybe?
  5. 00:57:719 (1,2,3) - nuu, this anti flow is too bad, try to remove this ;c
  6. 01:19:784 (2,3) - decrease the distance a little bit
  7. 02:00:623 (4,1) - ^
  8. 02:37:203 (3,4) - hell no ^
  9. 02:59:461 (5,1) - ^
  10. 02:59:655 (1,2,3,4) - actually pretty bad decision for anti flow breaking, maybe you could think of something more fun and catchable?
  11. 03:43:010 (1,2) - ^
  12. 03:59:848 (4,1) - reduce the distance here
  13. 04:18:332 (2) =>x316, so there won't be any pixels
  14. 04:42:139 (4,1) - reduce the distance here, or make a HD, like you did in the same pattern 1 sec ago
  15. 04:52:977 (4,5) - enough pixels! ^
welp that's it
Topic Starter
MMBan

Myle wrote:

hi I'm here to deal with it ((((:
[Kasha Grip]
  1. 00:24:816 (1) - unnecessary NC? Fix
  2. 00:25:203 (1,2,3,4) - I'm sure you can do this better, by replacing it with a nice flow stream? Must be few anty flow
  3. 00:25:590 (1) 00:25:977 (1) - unnecessary NCs? Fix
  4. 00:40:687 (5) - doesn't fit the melody and vocal and all. try to replace it with this maybe?This follows more vocal. On red tick hears strong D
  5. 00:57:719 (1,2,3) - nuu, this anti flow is too bad, try to remove this ;cI tried to did something but idk if right.
  6. 01:19:784 (2,3) - decrease the distance a little bit moved to x360 (nerfed by 0.30x)
  7. 02:00:623 (4,1) - ^ Difficult to do something there but... ok i guess x200 will be ok
  8. 02:37:203 (3,4) - hell no ^ Idk what you mean there..
  9. 02:59:461 (5,1) - ^ Same.. This hdash is for strong sound from vocal
  10. 02:59:655 (1,2,3,4) - actually pretty bad decision for anti flow breaking, maybe you could think of something more fun and catchable? Didn't wanted to do repeatable patterns. I nerfed it a bit to allow catch all droplets
  11. 03:43:010 (1,2) - ^ 3rd request to change this one.. Aright. Gonna do it..
  12. 03:59:848 (4,1) - reduce the distance here Right
  13. 04:18:332 (2) =>x316, so there won't be any pixels Aright. No more pixels
  14. 04:42:139 (4,1) - reduce the distance here, or make a HD, like you did in the same pattern 1 sec ago Finally a fix to this pattern
  15. 04:52:977 (4,5) - enough pixels! ^ Added there missing Hdash
welp that's it
SR still 6.21 after those nerfs.
Plus made hp 6 and soon i gotta bother BNS to rank it. I think its ready to rank.. nearby
Unlucky_w
Hello
From modding queue request

Hell Mod
00:01:590 (1) - Delete this circle. Useless.. 00:01:687 (2) - then just move this slider to the white tick. (Where the circle has been deleted)

00:25:203 (1) - Move to x:152

00:39:139 (1) - Just a recommendation, move this slider to x:120 to add a mouvement to the left instead of a small mouvement to the right.

01:32:268 - Reduce this slider and then add another, like this: http://osu.ppy.sh/ss/6385542, it follows the vocal voice better.

01:55:784 (2) - Move this slider to x:0

02:06:719 (4) - Move this slider to x:112, we need a hdash between (3) and (4).

02:08:558 (6) - Shorten the beginning of the slider a little bit to the right, then since the slider will shorten too from the ticks, extend the end of the slider to the left, to make it back to original ticks. http://osu.ppy.sh/ss/6385651 then move it to x:68. Why this? It's too simplify catching the droplets at beginning.

02:20:558 (4) - Move this slider to x:284, then ctrl+g.

03:00:526 (3) - Rotate this slider http://osu.ppy.sh/ss/6385781

03:12:913 - Add a circle here, missing beat.


04:39:623 (2) - Move to x:440, easy shit miss lol

04:40:300 - 04:41:752 Is there another way to make this thing slightly easier. And try make them perfectly snap distance.
04:41:848 - 04:42:913 Same here. Try shorten their distance between each.

05:04:687 (3) - This is way too far, try x:424

05:19:010 (1) - https://osu.ppy.sh/ss/6387277 Make slider ending shorter.

05:48:429 (2) - https://osu.ppy.sh/ss/6387294
Make a final hell slider like this (x:88). Look at bookmarks on top: it's for every `cat meows` and the direction change of the slider. I think this is way more better than what you did.

Those hell sliders you called are pretty fine to me, it is possible to SS..........


Good luck hell slider maker. xd
Topic Starter
MMBan

FastYoshi wrote:

Hello
From modding queue request

Hell Mod
00:01:590 (1) - Delete this circle. Useless.. 00:01:687 (2) - then just move this slider to the white tick. (Where the circle has been deleted) Ok

00:25:203 (1) - Move to x:152 Ok

00:39:139 (1) - Just a recommendation, move this slider to x:120 to add a mouvement to the left instead of a small mouvement to the right. Nah

01:32:268 - Reduce this slider and then add another, like this: http://osu.ppy.sh/ss/6385542, it follows the vocal voice better. Ok. Looks better.

01:55:784 (2) - Move this slider to x:0 Let it be

02:06:719 (4) - Move this slider to x:112, we need a hdash between (3) and (4). Aright. Removed after pixel jump too

02:08:558 (6) - Shorten the beginning of the slider a little bit to the right, then since the slider will shorten too from the ticks, extend the end of the slider to the left, to make it back to original ticks. http://osu.ppy.sh/ss/6385651 then move it to x:68. Why this? It's too simplify catching the droplets at beginning.
I don't see difference but ok
02:20:558 (4) - Move this slider to x:284, then ctrl+g. I were used to this short anti flow method but ok

03:00:526 (3) - Rotate this slider http://osu.ppy.sh/ss/6385781 Ok but keeped hdash to 4

03:12:913 - Add a circle here, missing beat. I just expaded slider 4


04:39:623 (2) - Move to x:440, easy shit miss lol Looks like something you messed with editor. It is on x420

04:40:300 - 04:41:752 Is there another way to make this thing slightly easier. And try make them perfectly snap distance.
04:41:848 - 04:42:913 Same here. Try shorten their distance between each. ^ and here fixed distances and slight nerfed. Still. Maked it visible on editor too ;s

05:04:687 (3) - This is way too far, try x:424 Ok

05:19:010 (1) - https://osu.ppy.sh/ss/6387277 Make slider ending shorter. Unsure about this but ok

05:48:429 (2) - https://osu.ppy.sh/ss/6387294
Make a final hell slider like this (x:88). Look at bookmarks on top: it's for every `cat meows` and the direction change of the slider. I think this is way more better than what you did. Good idea but a bit did on own way

Those hell sliders you called are pretty fine to me, it is possible to SS.......... Hollow wings one is SSable only with EZHT. I make it SSable to get this ranked


Good luck hell slider maker. xd
Sypro2000
Jak dla mnie mapa spoko ale jest coś co myślę że powinieneś zmienić.
02:14:752 (1) - Całkowicie przemienić te slidery. Ogólnie są spk ale jak dla mnie to wgl nie pasuje do gry a szczególnie do takiej piosenki. Zamiast śpiewu masz jeszcze rytm którego można by się trzymać np zamiast slidera poustawiaj circle i wszystko inne ale w szybszy sposób :

https://megawrzuta.pl/download/1a0e54f5 ... 133ff.html

02:13:203 (2) - te też są mozolne.

00:48:526 (2) - skoro tu masz circla w środku czyli taki jakby stream to czemu nie zrobiłbyś tego samego ale wcześniej :D 00:40:687 (5,6) -

00:51:526 (1,2,3,1) - takie wzmianki potrójnych streamów są niepotrzebne. Trzymaj się taktu 1/4 nie ma po co kombinować bo to nie pasuje.

01:05:461 (1,2) - Robione do śpiewu. Tak jak trzymasz się tych klocków co są za tymi co pokazałem jest dobre tylko momentami brakuje mi czasem lekkich streamów ale to moja koncepcja ;_).

01:19:397 (1,2,3,4,5,6) - Ten moment pokażę w moim wykonaniu jak mógłby lecieć. https://megawrzuta.pl/download/c9e54cf1 ... 91010.html

01:54:235 (1,2,3,4,5,6,7,8,9) - brakuje dokończenia streama. Jest jeszcze ten takt i będzie lepiej jak tam wstawisz circla i we wszystkich innych podobnych do tego momentach

01:56:171 (1,2,3,4,5) - Jak już robisz takt 1/4 to się go trzymaj. A nawet jeżeli to ustaw te slidery trochę inaczej bo to nie pasuje

W twojej mapie jest dużo momentów gdzie słychać beat 1/4 a stawiasz klocki pod śpiew. Oczywiście nie zawsze to jest złe ale na tym poziome trudności i jeżeli wgl chodzi o tą mapkę to jest to złe. 03:26:364 (1,2,3,1,2,3) - I ogólnie to co chciałem przekazać aby trzymać się jednego rytmu i abyś zmienił takie długe slidery bo to szczególnie psuje mapkę i nie wstawianie nie potrzebnych taktów w środku a będzie oki.

Mapa jest dobra. Dużo pracy na pewno w nią włożyłeś. Mam nadzieję że posłużyłem pomocą. Pozdrawiam powodzenia :D
Topic Starter
MMBan

Sypro2000 wrote:

Jak dla mnie mapa spoko ale jest coś co myślę że powinieneś zmienić.
SPOILER
02:14:752 (1) - Całkowicie przemienić te slidery. Ogólnie są spk ale jak dla mnie to wgl nie pasuje do gry a szczególnie do takiej piosenki. Zamiast śpiewu masz jeszcze rytm którego można by się trzymać np zamiast slidera poustawiaj circle i wszystko inne ale w szybszy sposób :

https://megawrzuta.pl/download/1a0e54f5 ... 133ff.html
Nie. Mapa ma byc slider hellem

02:13:203 (2) - te też są mozolne. Nie. Mapa ma byc slider hellem. Na dodatek musial bym zielone linie usunac

00:48:526 (2) - skoro tu masz circla w środku czyli taki jakby stream to czemu nie zrobiłbyś tego samego ale wcześniej :D Nuta tu pasuje. Odziwo zaden z poprzednich moderow nic nie mial do tego.. procz tego zeby lekko znerfic slidera ;s
00:40:687 (5,6) - Wiem. Zirox mi to wypatrzyl.

00:51:526 (1,2,3,1) - takie wzmianki potrójnych streamów są niepotrzebne. Trzymaj się taktu 1/4 nie ma po co kombinować bo to nie pasuje. Poczekam co Qat o tym pomysli

01:05:461 (1,2) - Robione do śpiewu. Tak jak trzymasz się tych klocków co są za tymi co pokazałem jest dobre tylko momentami brakuje mi czasem lekkich streamów ale to moja koncepcja ;_). Przesunalem drugi slider do czerwonej linii. to Ma BYC Slider hell ;s nie onoken lub stream hell

01:19:397 (1,2,3,4,5,6) - Ten moment pokażę w moim wykonaniu jak mógłby lecieć. https://megawrzuta.pl/download/c9e54cf1 ... 91010.html Ten moment jest robiony pod vocal

01:54:235 (1,2,3,4,5,6,7,8,9) - brakuje dokończenia streama. Jest jeszcze ten takt i będzie lepiej jak tam wstawisz circla i we wszystkich innych podobnych do tego momentach A moze zmienie je w slidery? Nie ruszone

01:56:171 (1,2,3,4,5) - Jak już robisz takt 1/4 to się go trzymaj. A nawet jeżeli to ustaw te slidery trochę inaczej bo to nie pasuje Naprawione

W twojej mapie jest dużo momentów gdzie słychać beat 1/4 a stawiasz klocki pod śpiew. Oczywiście nie zawsze to jest złe ale na tym poziome trudności i jeżeli wgl chodzi o tą mapkę to jest to złe. 03:26:364 (1,2,3,1,2,3) - I ogólnie to co chciałem przekazać aby trzymać się jednego rytmu i abyś zmienił takie długe slidery bo to szczególnie psuje mapkę i nie wstawianie nie potrzebnych taktów w środku a będzie oki. Opis mapy mowi za siebie. Znajdz druga mape podonba mape. Nie liczac.. dinozaura lub pupa ;s Bo te to sa raki czystej masci speedrankedowane
Mapa jest dobra. Dużo pracy na pewno w nią włożyłeś. Mam nadzieję że posłużyłem pomocą. Pozdrawiam powodzenia :D
Unlucky_w
Heyhey


Lol holy god. I think i only miss 3-4 droplets and one miss?




If this was ranked right now...... I want 'em pp!!! xd
Topic Starter
MMBan

FastYoshi wrote:

Heyhey


Lol holy god. I think i only miss 3-4 droplets and one miss?




If this was ranked right now...... I want 'em pp!!! xd
Soon.
MrDorian
Dobry o//
gib me my kudoz :^)
17:29 MrDorian: znalazłem cię, nvm XD
17:29 *MMBan is playing [https://osu.ppy.sh/b/806325 Fleshgod Apocalypse - The Deceit / The Violation [Skull Fracturing Nightmare]] <CatchTheBeat>
17:30 MMBan: ded
17:30 MMBan: dobra
17:31 MrDorian: 00:12:429 (1,2,3) - pod jakie dźwięki to było robione ;w;
17:31 MrDorian: jeżeli pod miałknięcie
17:31 MrDorian: to długoś każdego miałknięcia to 3/4 beatu
17:31 MrDorian: na prawdę
17:32 MMBan: to jest 1/3?
17:32 MrDorian: nie
17:32 MrDorian: https://osu.ppy.sh/ss/6407534 o tak
17:33 MrDorian: tak się dźwięki zmieniają
17:33 MrDorian: uwierz, mam wprawę od manii
17:34 MrDorian: 00:16:397 - pominąłeś mocny dźwięk
17:35 MrDorian: 00:17:752 - i tutaj
17:36 MrDorian: 00:19:300 (3,4) - może tutaj od trójki zrobisz hyperdasha
17:36 MrDorian: 00:19:493 (5) - i od tego
17:37 MMBan: to na 19 nie zabardzo bedzie pasowalo
17:37 MrDorian: 00:18:042 (5) - tutaj nie ma dźwięku pod notkę
17:38 MrDorian: patrząc np.00:13:977 (1,2,3,4,5,6) - tutaj masz idealnie rytm zrobiony
17:38 MrDorian: i patrząc na to, to w tym 18:042 nie ma dźwięku
17:39 MMBan: zastapie jednym sliderem 1/2
17:40 MrDorian: 00:20:268 -
17:40 MrDorian: 00:21:629-
17:40 MrDorian: ehh nie działa
17:40 MrDorian: ale ok
17:40 MrDorian: czemu w tych pustych miejscach nie ma notek
17:41 MMBan: jak tu dodam cos. To latwo bedzie o missa lub anty flow sie zrobi. Krotka przerwa musi byc nawet jak to ma byc 0.3 sec
17:42 MrDorian: oki
17:42 MMBan: Hdashe 1/4 nie sa czyms milym
17:42 MMBan: zwlaszcza jak nie umie sie spamowac
17:44 MrDorian: 00:40:687 (5) - to zaczyna się na czerwonej linii dalej
17:44 MrDorian: więc możesz zrobić 3/4 slider
17:45 MMBan: zaraz to zmienie
17:45 MrDorian: okej
17:45 MMBan: na biala dam kolko
17:46 MrDorian: k
17:47 MrDorian: 00:44:945 (5,6,1,1,2,3) - to nie ma sensu, jeżeli na początku parta robiłeś pod głos, to rób przez cały part
17:48 MrDorian: https://osu.ppy.sh/ss/6407634 proponuję takie długości sliderów
17:48 MrDorian: ewentualnie tą szóstkę dociągnij do czerwonej linii dalej
17:49 MrDorian: 00:46:493 (1) - a z tego jedną notkę
17:49 MrDorian: nie ma żadnego dźwięku
17:49 MMBan: Ten part ma isc za vocalem
17:49 MrDorian: to popraw :xx
17:50 MrDorian: 00:48:526 (2) - nie ma sensu pod względem mainowania wocalu
17:52 MrDorian: od 01:03:526 (1) - do 01:13:397 (4) - też za vocalem?
17:52 MMBan: Musi byc 2x hdash zeby nie wyprzedzic ;s
17:53 MrDorian: okej
17:53 MMBan: tak tez za vocalem ;s
17:54 MrDorian: 01:08:171 (1) - to ma długość 3/4
17:54 MrDorian: 01:10:203 (6) - przesuń na białą linię i zrób circla, nie slider
17:55 MrDorian: 01:10:397 (7) - i to od czerwonej
17:56 MrDorian: 01:13:397 (4) - skończ to na niebieskiej linii przed, bo kończysz na mocnym dźwięku
17:56 MrDorian: 01:14:461 (1) - i przesuń to na białą linię
17:57 MrDorian: reszty nie przesuwaj, pasują
17:59 MMBan: to od 01:13:397 - zostawie
17:59 MrDorian: boli mnie ten strong beat ;;
17:59 MMBan: pozostale zmienilem
17:59 MMBan: tylko musze ponerfic slidery teraz ;s
18:00 MrDorian: a poczekaj
18:00 MrDorian: jeszcze 4 minuty :^))
18:00 MMBan: wiem
18:01 MMBan: mozna kontynuowac
18:01 MrDorian: 01:16:784 (2) - nie wiem, jaki to ma sens, jeżeli idziesz za vocalem, nowa sylaba jest wypowiadana na czerwonej linii
18:01 MrDorian: i postawiłbym tam samą notkę
18:01 MrDorian: 01:16:977 (3) - i usunął tą notkę
18:02 MMBan: Ta notka jest tutaj zeby Hdash nie byl za ostry
18:02 MMBan: a hdash zaczyna sie od czerwonej notki
18:02 MrDorian: okej
18:03 MrDorian: Ja sprawdzam tylko rytmikę, nie bij ;w;
18:03 MMBan: Nie bije ale tez cos sie dowiesz o mapowanie ctb
18:03 MrDorian: 01:17:461 (5) - to nie powinno być reverse sliderem
18:04 MrDorian: tylko jednym długim
18:04 MrDorian: na długość jednego beata
18:04 MMBan: zmienie go na kurai slidera
18:04 MrDorian: czyli? ;x;
18:04 MMBan: (w ctb jest legalny)
18:04 MrDorian: aaa
18:04 MrDorian: ogarniam
18:05 MrDorian: no to dobry pomysł
18:05 MMBan: https://osu.ppy.sh/ss/6407757
18:05 MrDorian: nawet pasuje pod głos
18:05 MMBan: tylko ze teraz musze go ustawic tak by byl hdash ;s
18:05 MrDorian: 01:18:042 (1) - zakończ to na niebieskiej linii przed, a to przesuń na czerwoną linię i dociągnij do białego, gdzie skończyłeś poprzednio
18:06 MMBan: zamiast hdasha zrobilem pixel jumpa ;s
18:06 MrDorian: szanuję
18:06 MrDorian: 10/10
18:07 MrDorian: takie najlepsze
18:07 MMBan: pixel jumpy nie sa ranked ;s
18:07 MMBan: dobra fixed
18:08 MrDorian: 01:19:784 (2) - z tego zrób notkę i 01:19:977 - odtąd zrób 1/2 slidera
18:08 MrDorian: 01:20:364 (3) - przesuń do niebiesskiej linii przed białą
18:08 MrDorian: 01:21:042 (4,5,6) - i te przesuń na białe ticki
18:09 MMBan: 01:20:364 - jest ok
18:09 MrDorian: aaa, źle powiedziałem
18:10 MrDorian: 01:20:364 (3) - skróć do niebieskij linii za białą
18:10 MrDorian: 01:22:106 - tutaj dodaj notkę, jak poprzesuwasz
18:11 MrDorian: 01:24:139 (5) - to się zaczyna na czerwonym ticku
18:11 MMBan: czekaj
18:11 MMBan: musze poprawic ;s
18:11 MrDorian: oki
18:11 MMBan: dobra jest ok. Hitsoundy tez poprawilem
18:12 MMBan: slider 7 przedluzony zeby circle nie dawac. przerwa 1/1 przed kolejnym patternem
18:12 MrDorian: 01:24:139 (5) - jak to przesunąłeś, to skróć do linii, gdzie jest zielona linia i przesuń 01:24:913 (6) - na białą i przedłuż do 3/4
18:14 MMBan: nah
18:14 MrDorian: 01:25:203 (1,2,3) - [https://osu.ppy.sh/ss/6407812 takie coś, ale ładniejsze]
18:14 MMBan: 6 zostawie jak jest
18:15 MMBan: C slidery nie pasuja
18:15 MrDorian: wiem
18:15 MrDorian: zrób coś ładniejszego
18:15 MMBan: to co teraz jest jest lepsze
18:15 MrDorian: ale nie do vocalu
18:16 MMBan: zostawie jak jest
18:16 MrDorian: ok
18:17 MrDorian: 01:29:074 (3) - kończy się na czerwonej linii
18:17 MrDorian: przed tym beatem, gdzie skończyłeś
18:17 MrDorian: 01:29:848 (4) - przedłuż do całego beatu od białej linii
18:18 MMBan: juz sam zauwazylem problem 4
18:19 MMBan: naprawione
18:19 MrDorian: :33
18:19 MrDorian: 01:31:397 (1,2,3,4) - zgadnij, co tutaj powiem
18:20 MrDorian: 01:32:945 (5) - skończ na czerownej
18:20 MrDorian: czerwonej
18:20 MrDorian: 01:34:881 (1,2,3) - i tutaj też zgadnij, co powiem
18:21 MrDorian: 01:45:913 (1,2,3,4,5,6) - pls
18:22 MMBan: czekaj
18:22 MMBan: bo znowu nerfhammerem musze uderzyc
18:22 MrDorian: spoko
18:22 MMBan: dobra powinno byc ok ;s
18:23 MMBan: najwyzej JBH mi wpierdol sposci ;s
18:23 MrDorian: nie bój się
18:23 MrDorian: 01:45:913 (1,2,3,4,5,6) - pls to 1/4
18:25 MrDorian: już??? ;w;
18:25 MMBan: Sugestja bobera to byla
18:25 MMBan: i
18:25 MMBan: podczas konwetu. Jestes pewny?
18:25 MrDorian: jestem pewien
18:25 MrDorian: dobra, jest tam 1/8
18:25 MrDorian: ALE
18:26 MrDorian: 01:45:913 (2,3,4) - trwa tyle czasu
18:26 MrDorian: 01:46:106 (4,5) - pomiędzy tymi nie ma 1/8
18:29 MMBan: to co tu jest?
18:29 MMBan: 1/4?
18:30 MrDorian: https://osu.ppy.sh/ss/6407917 albo http://osu.ppy.sh/ss/6407920
18:30 MrDorian: obie wersje są dobre
18:30 MrDorian: ale osobiście wolę pierwszą
18:31 MMBan: Wezme druga
18:32 MrDorian: 01:48:235 (5,1) - pomiędzy tymi możesz dodać notki na 1/8
18:32 MrDorian: jest dźwięk
18:32 MrDorian: 01:49:784 (15,16) - i tu
18:33 MrDorian: 01:49:784 (15,1) - *
18:33 MMBan: Na to czesto nie zwracaja uwagi
18:33 MrDorian: no ok ;;
18:33 MrDorian: 01:50:752 (9) - czemu od tego nie ma hyperdasha
18:34 MrDorian: można by od tego zrobić flow normalnie
18:34 MrDorian: i np. 01:51:139 (1,2,3,4) - te zrobić trochę szerzej
18:34 MrDorian: 01:51:526 (1,2,3,4) - a tutaj miałknięcia dobrze zrobiłeś ;;
18:35 MMBan: 1/8 hdashe sa ciezkie do skontrolowania
18:35 MMBan: nawet dla top graczy
18:36 MrDorian: a okej
18:36 MrDorian: nie ważne
18:36 MrDorian: złe dźwięki pod uwagę wziąłem
18:37 MrDorian: i teraz powiem ogólnie o reszcie mapki, chyba zauważysz, co trzeba poprawić w niekiaiach
18:38 MrDorian: no o prawie reszcie
18:38 MrDorian: pierwszy kiai nie ma sensu
18:39 MrDorian: to miszmasz voicu, backgroundu i czegoś jeszcze
18:39 MrDorian: chyba
18:39 MMBan: Kiai idzie za oba
18:39 MrDorian: to mam pomysł
18:39 MrDorian: zrób pierwsze kiai pod sam background
18:39 MrDorian: drugie pod sam wokal
18:39 MrDorian: a trzecie miszmasz
18:39 MMBan: nie bede tego remapowac
18:39 MrDorian: żeby utrudnić
18:39 MMBan: Wszystkie 3 ida oba
18:39 MrDorian: ale to na prawdę dziwnie wygląda
18:40 MMBan: ma to wygladac dziwnie
18:40 MMBan: Bo mapa jest czyms na rodzaj slider hella
18:40 MMBan: stream na starcie jest tylko zmylka
18:40 MrDorian: no to zrób wszystkie 3 kiai pod wokal
18:41 MrDorian: drugie kiai masz całe pod woka
18:41 MrDorian: l
18:41 MrDorian: z lekkimi ustępstwami
18:42 MrDorian: 04:29:655 (2) - to jest duszek
18:43 MrDorian: pomiędzy 1 a 3 są dźwięki na 1/3
18:45 MrDorian: 04:32:945 (3) - może zrób z tego notkę?
18:45 MMBan: zepsuje caly 1/1 jump pattern
18:45 MMBan: 1/4*
18:46 MMBan: czy tam 1/2
18:46 MrDorian: ale dźwięki się zmieniają
18:46 MrDorian: 04:33:719 (7,8) - to możnaby od zewnątrz do wewnątrz zrobić, bo gitara wchodzi
18:46 MMBan: Tezn dzwiek jest bardzo cichy
18:46 MrDorian: gitarę bardzo głośno słychać
18:47 MrDorian: wyraźnie
18:47 MrDorian: i zrobi flow do następnego hypera (chyba))
18:47 MMBan: cos wymysle
18:48 MrDorian: 04:40:300 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - według mnie te patterny nie działają dla muzyki
18:48 MMBan: Ten pattern to najwiekszy problem tej mapy
18:48 MrDorian: mógłbyś zrobić co 3 nutki małe jumpy
18:49 MrDorian: żeby lepiej oddać muzykę
18:49 MMBan: Zrobic je streamami 1/3?
18:49 MrDorian: "Patterns work for music, not music blahblah" ~~jakiś bn
18:49 MrDorian: nie
18:49 MMBan: mam namysli hdash co 3 nute
18:50 MrDorian: https://osu.ppy.sh/ss/6408042 o tak
18:50 MMBan: to mialem na mysli
18:50 MrDorian: to 1/4 jakby coś
18:52 MrDorian: 05:43:783 (1,2) - a tutaj dobrze zrobiłeś 1/3 ;;;;;;;;;;;;;;;;
18:55 MrDorian: doszukasz się reszty sam? ;w;
18:55 MMBan: Sproboje
18:55 MrDorian: Później checknę jeszcze raz
18:55 MrDorian: i się upewnię
18:56 MrDorian: mogę postnąć irc? :"D
18:56 MMBan: tak
Topic Starter
MMBan
Rip 0.05 SR. remapped 3rd kiai
Krfawy
~ LOL ~


Kasha Grip
  1. 01:13:300 (3) - tak trochę mniej pasuje tutaj moim zdaniem ten obiekt z powodu wokalu, nawet jeżeli to podkreśla basy które są dokładnie takie same tutaj: 01:10:397 (7) -
  2. 01:14:461 (1,2) - Tutaj dziwnie się to gra/dziwnie to brzmi bo najpierw: pierwszy dźwięk kończy się tutaj: 01:14:461 - a dalej kontynuujesz dźwięki kolejną jedną czwartą. Następnie są czwórki tutaj: 01:14:655 (5,6) - ale dźwięki, których nie ma, lub nie są aż tak wyraziste, też są zmapowane tam: 01:14:848 - ;Dalej jest okej, ale wcześniej radzę usunąć/zmodyfikować aby nie brzmiało aż tak sztucznie. XD
  3. 01:17:461 (5) - finisz na końcu proszę
  4. 01:18:526 (2) - będzie brzmiało lepiej jak slajder zaczynać się będzie tam: 01:18:623 - (i jak wcześniej dowalisz dwa kółka przed tym xd) lub tutaj: 01:18:429 -
  5. 01:19:977 (3) - finisz na końcu proszę
  6. 01:27:139 - daj tutaj zieloną linię S:C3
  7. 02:14:752 (1) - ALE FAJNY
  8. 02:21:332 - daj tutaj zieloną linię S:C3
  9. 02:22:106 - daj tutaj zieloną linię S:C3
  10. 02:22:881 - daj tutaj zieloną linię S:C3
  11. 02:24:429 - daj tutaj zieloną linię S:C3
  12. 02:27:526 - daj tutaj zieloną linię S:C3
  13. 02:28:300 - daj tutaj zieloną linię S:C3
  14. 02:28:687 - Odtąd bez przerwy daj tutaj zieloną linię S:C3 (dla tego slajdera)
  15. 02:30:235 (1) - A tutaj już bez S:C3
  16. 02:57:719 - daj tutaj zieloną linię S:C3
  17. 03:02:364 - daj tutaj zieloną linię S:C3
  18. 03:05:461 - daj tutaj zieloną linię S:C3
  19. 03:07:784 - daj tutaj zieloną linię S:C3
  20. 03:10:106 - daj tutaj zieloną linię S:C3
  21. 03:18:623 - daj tutaj zieloną linię S:C3
  22. 03:24:816 - daj tutaj zieloną linię S:C3
  23. 03:27:913 - daj tutaj zieloną linię S:C3
  24. 03:28:687 - daj tutaj zieloną linię S:C3
  25. 03:29:171 (3) - Odtąd bez przerwy daj tutaj zieloną linię S:C3 (dla tego slajdera)
  26. 03:53:461 - daj tutaj zieloną linię S:C3
  27. 04:09:332 (1) - Odtąd bez przerwy daj tutaj zieloną linię S:C3 (dla tego slajdera)
  28. 04:12:429 (1) - daj tutaj zieloną linię S:C3
  29. 04:13:300 (2) - daj tutaj zieloną linię S:C3
  30. 04:14:074 - daj tutaj zieloną linię S:C3
  31. 04:15:913 - daj tutaj zieloną linię S:C3
  32. 04:18:623 - daj tutaj zieloną linię S:C3
  33. 04:20:171 - daj tutaj zieloną linię S:C3
  34. 05:09:332 - daj tutaj zieloną linię S:C3
  35. 05:20:171 - daj tutaj zieloną linię S:C3
  36. 05:20:945 - 05:21:332 - daj tutaj zieloną linię S:C3
  37. 05:24:042 - daj tutaj zieloną linię S:C3
  38. 05:27:139 - daj tutaj zieloną linię S:C3
  39. 05:27:623 (2) - finisz na końcu proszę
  40. 05:28:300 (6) - finisz na końcu proszę; 05:28:687 - daj tutaj zieloną linię S:C3
  41. 05:32:945 (5) - Odtąd bez przerwy daj tutaj zieloną linię S:C3 (dla tego slajdera)
  42. 05:34:493 (6) - Odtąd bez przerwy daj tutaj zieloną linię S:C3 (dla tego slajdera)

~ LOL ~
Topic Starter
MMBan

Krfawy wrote:

~ LOL ~


Kasha Grip
  1. 01:13:300 (3) - tak trochę mniej pasuje tutaj moim zdaniem ten obiekt z powodu wokalu, nawet jeżeli to podkreśla basy które są dokładnie takie same tutaj: 01:10:397 (7) - Vocal
  2. 01:14:461 (1,2) - Tutaj dziwnie się to gra/dziwnie to brzmi bo najpierw: pierwszy dźwięk kończy się tutaj: 01:14:461 - a dalej kontynuujesz dźwięki kolejną jedną czwartą. Następnie są czwórki tutaj: 01:14:655 (5,6) - ale dźwięki, których nie ma, lub nie są aż tak wyraziste, też są zmapowane tam: 01:14:848 - ;Dalej jest okej, ale wcześniej radzę usunąć/zmodyfikować aby nie brzmiało aż tak sztucznie. XD Nic innego nie pasuje
  3. 01:17:461 (5) - finisz na końcu proszę Fix
  4. 01:18:526 (2) - będzie brzmiało lepiej jak slajder zaczynać się będzie tam: 01:18:623 - (i jak wcześniej dowalisz dwa kółka przed tym xd) lub tutaj: 01:18:429 - Fix. Przesuniete do czerwonego
  5. 01:19:977 (3) - finisz na końcu proszę Fix
  6. 01:27:139 - daj tutaj zieloną linię S:C3 Fix
  7. 02:14:752 (1) - ALE FAJNY
  8. 02:21:332 - daj tutaj zieloną linię S:C3 Fix
  9. 02:22:106 - daj tutaj zieloną linię S:C3 Fix
  10. 02:22:881 - daj tutaj zieloną linię S:C3Tick jest na niebieskiej lini. Nic ni da sie
  11. 02:24:429 - daj tutaj zieloną linię S:C3 Fix
  12. 02:27:526 - daj tutaj zieloną linię S:C3Fix
  13. 02:28:300 - daj tutaj zieloną linię S:C3Fix
  14. 02:28:687 - Odtąd bez przerwy daj tutaj zieloną linię S:C3 (dla tego slajdera) Fix
  15. 02:30:235 (1) - A tutaj już bez S:C3
  16. 02:57:719 - daj tutaj zieloną linię S:C3 Brak ticka
  17. 03:02:364 - daj tutaj zieloną linię S:C3 Brak ticka
  18. 03:05:461 - daj tutaj zieloną linię S:C3 Fix
  19. 03:07:784 - daj tutaj zieloną linię S:C3 Brak ticka
  20. 03:10:106 - daj tutaj zieloną linię S:C3 Tick na czerwonycm SC2
  21. 03:18:623 - daj tutaj zieloną linię S:C3 Tick na czerwonycm SC2. Ktore juz sa
  22. 03:24:816 - daj tutaj zieloną linię S:C3 Fix
  23. 03:27:913 - daj tutaj zieloną linię S:C3 Fix
  24. 03:28:687 - daj tutaj zieloną linię S:C3 Fix
  25. 03:29:171 (3) - Odtąd bez przerwy daj tutaj zieloną linię S:C3 (dla tego slajdera) To jest kolko
  26. 03:53:461 - daj tutaj zieloną linię S:C3 Fix
  27. 04:09:332 (1) - Odtąd bez przerwy daj tutaj zieloną linię S:C3 (dla tego slajdera) Fix
  28. 04:12:429 (1) - daj tutaj zieloną linię S:C3 Fix
  29. 04:13:300 (2) - daj tutaj zieloną linię S:C3 Tick jest na niebieskiej lini. Nic ni da sie
  30. 04:14:074 - daj tutaj zieloną linię S:C3 Tick jest na niebieskiej lini. Nic ni da sie
  31. 04:15:913 - daj tutaj zieloną linię S:C3 Tick jest na niebieskiej lini. Nic ni da sie
  32. 04:18:623 - daj tutaj zieloną linię S:C3 Fix
  33. 04:20:171 - daj tutaj zieloną linię S:C3 Fix
  34. 05:09:332 - daj tutaj zieloną linię S:C3 Fix
  35. 05:20:171 - daj tutaj zieloną linię S:C3 Fix
  36. 05:20:945 - 05:21:332 - daj tutaj zieloną linię S:C3 Fix
  37. 05:24:042 - daj tutaj zieloną linię S:C3 Fix
  38. 05:27:139 - daj tutaj zieloną linię S:C3 Fix
  39. 05:27:623 (2) - finisz na końcu proszę
  40. 05:28:300 (6) - finisz na końcu proszę; 05:28:687 - daj tutaj zieloną linię S:C3
  41. 05:32:945 (5) - Odtąd bez przerwy daj tutaj zieloną linię S:C3 (dla tego slajdera)
  42. 05:34:493 (6) - Odtąd bez przerwy daj tutaj zieloną linię S:C3 (dla tego slajdera)
~ LOL ~
Inne fixy inne ja zaaplikowalem
SYAHME
Requested mod, not from my modding queue.
[General]
  1. I don't know if you chose the right SV, but if you want to make a "slider hell" you can just use the SV multiplier at a certain part.
[Kasha Grip]
  1. 00:13:203 (3,1) - I suggest you add more distance between these notes because the next note possessed a strong sound. Consider make the tail of note 3 left a little bit like this:
  2. 00:13:977 (1) - make this note completely horizontal, 00:14:364 (2) - move this note at x:312, 00:14:655 (3) - move this note at x:404 & 00:15:139 (4,5) - consider make these into reverse slider because the sound is same.
  3. 00:16:106 (3,4,5,6,7) - make like this to create a little movement:
  4. 00:17:461 (2,3,4,5,6,7) - this is very awkward to play because of the notes going RRR, 00:17:655 (3,4,5,6) - maybe you can create new pattern here and make sure to change the direction into RLR.
  5. 00:19:687 (7,8,9) - maybe you can start HD hereby make it a reverse slider, then 00:19:977 (10,11) - combine these two.
  6. 00:20:171 (1) - start to make a HD here because of strong sound.
  7. 00:20:268 - add a note here?
  8. 00:20:364 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - these streams is so boring, maybe you can make more movement. There is so many pattern or shape of streams you can make, be creative.
  9. 00:25:010 - I'm pretty sure there is same sound here with the next one.
  10. 00:27:913 (1,2,3,4) - maybe this too cruel for me, it easy drop.
  11. 00:38:752 - the streams part until here is okay but sometimes you have to experience yourself to see what is off or wrong.
  12. 00:38:752 (10) - make this note center?
  13. 00:39:139 (1) - why not Ctrl+G this?
  14. 00:40:687 (5,6) - why not add more distance between these notes by move note 5 to x:128? it will create a HD on note 5 same as 00:40:881 (6,7) - these notes because of the strong vocal.
  15. 00:47:461 (1,2) - this stack kinda breaks the movement, it very disturbing. I suggest you move note 2 to x:232 & 00:47:848 (3) - move this note to x:120.
  16. 00:51:139 - until 01:03:429 - these streams part is kinda repetitive but it is okay to me and playable.
  17. 01:03:042 (9,10) - this anti-flow is kinda sudden, maybe you can change the direction of this notes or change into a different pattern.
  18. 01:05:074 (6) - Ctrl+G this?
  19. 01:10:106 (6) - make this note completely horizontal & Ctrl+G to create a little movement.
  20. 01:12:235 (1) - same as above.
  21. 01:15:913 (1,2) - this is hard to catch after HD please reduce some distance.
  22. 01:24:913 (6) - move this note to x:172 because the stack is not good for this flow.
  23. 01:31:397 (1) - Ctrl+G this?
  24. 01:58:493 (2,3) - please reduce some distance, there's no need to make HD here because you do not make other notes that have the same sound.
  25. 01:59:074 (5) - move this to x:228?
  26. 02:19:010 (2,3) - please reduce some distance by move note 3 left a little bit.
  27. 02:25:397 (4,1) - this is hard to catch without HD, consider make one or reduce the distance.
  28. 02:59:655 (1,2,3,4,1) - maybe this is too hard & repetitive, consider make 03:00:816 (4,1) - these notes into different pattern.
  29. 03:46:881 (4) - I think you don't need HD here, maybe move this note to x:216 & 03:47:268 (6) - move this note to x:224.
  30. 03:53:074 (2,1) - this anti-flow is quite sudden, reduce some distance.
  31. 04:34:106 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - maybe you can make this streams more neat because some part easily drop & hard to catch.
  32. 04:58:881 - this kiai part is kinda hard, maybe you can make the slider become easier to catch.
  33. That all from me, I think this map need more mod. This is not my best mod because I can't FC this map, so sorry.
Good luck on ranking this.
Kurokami
Hey

[uifdbgur]

01:56:558 (2,3,4,5) - Do not end sliders on strong beat and start the next on the weaker one after. It should be the other way around. Arriving on a strong beat is must more pleasant than jumping from one.
01:59:268 (1,2) - Same here.
02:00:816 (1,2,3) - During this, more element from the music is mixed into creating the timeline. This throws players off easily as its hard to focus on it. Try something like this: http://kurokami.s-ul.eu/Lr1jOhU4
02:04:493 (1) - Might be better dividing this into two circle. Just as you did at 05:10:106 (1,2,3,4,5,6) - . It sounds that way much better because the stronger beat is under the end of the slider at the moment.
02:12:429 (3) - End this one 1/4 earlier on blue and add a circle to the white tick with a possible Dash? I really want to dash there.
02:13:203 (2,3,4) - You contradicting yourself with 04:04:687 (2,3,4) - and the second one sounds much better.
02:14:752 (1) - Use the same rhythm as you did at 04:06:235 (1,2) - please.
02:19:397 (1,2,3) - I suggest something like this instead: http://kurokami.s-ul.eu/P4TCq74t The two circle can remain as a slider but this sounds much better, its your call.
02:20:945 (1,2) - Instead of these I suggest 3 slider http://kurokami.s-ul.eu/eFzaHO2x
02:24:816 (3,4) - Again a little different suggestion: http://kurokami.s-ul.eu/wdhtAc6c
02:25:590 (1,2,3) - http://kurokami.s-ul.eu/P884IHMB
02:37:010 (2,3,4,5) - To be honest at this point the same sound repeats 3 times and it would be really nice to have a jump on them but you ignored them completely while they are really strong. Something like this would be nice to have: http://kurokami.s-ul.eu/NUqOdTB8 And if you apply this you should change the next two as well into some similar one to follow the beat on the blue ticks.
02:41:752 (4,1) - Make this into a repeat slider which starts and ends on blue tick to follow the same sound pointed out previously.
02:54:235 (2) - There is no need for this note at all. I could accept 02:54:429 (4) - since there is at least something to follow but here you can hear nothing at all. But to be rhythmically correct, both should be removed. It sounds much better that way anyways.
03:01:203 (1,2) - Move the end of this slider and the circle 1/4 earlier. There is nothing to follow with it currently.
03:03:913 (3) - I would divide this to make it more interesting.
03:07:397 (7,1) - Two 1/2 slider might sounds much better due the fact that the vocal starts in the middle of the slider.
03:08:945 (1) - If something, than this slider should end 1/4 earlier and a circle should be added there instead.
03:14:558 (2) - Divide this one into two circle.
03:15:719 (1,2) - You probably know what I want to say here already but I still write a few word. http://kurokami.s-ul.eu/XusBtnW2
03:26:364 (1,2) - And again.
03:34:300 (1) - Remove NC
03:43:010 (1,2,3,4) - Make this the same as 01:51:526 (1,2,3,4) -
04:11:268 (4,5) - Why you stopped with the 1/2 sliders? They do sounds much better than the current one.
04:12:429 (1,2,3) - I would go with this instead: http://kurokami.s-ul.eu/AKGMoMjZ
04:15:526 (2,1,2) - http://kurokami.s-ul.eu/QCOweIHv
04:17:848 (1,2) - http://kurokami.s-ul.eu/ReRezxls

I took a look at the first and second kiai and the part between them only to correct some rhythm (Yea, I'm lazy pls). I do not know your style yet so it might be inaccurate at some point but if its okay for your then try to follow the same idea for the rest of your map as well. If anything, bad rhythm can piss me off. lol
[]

I can't promise you an icon just now. Pattern wise the map is not bad but needs some cleaning. I know many player comes and say its okay but shitmisses and even misses are not always the fault of the player but instead they means that something might be bad with the map. This not means it needs serious reworking to make it easier, but instead it means, we need to be sure that every pattern is easy to read (hope its understandable enough). Anyway, good luck for now.
Topic Starter
MMBan

Kurokami wrote:

Hey

[uifdbgur]

01:56:558 (2,3,4,5) - Do not end sliders on strong beat and start the next on the weaker one after. It should be the other way around. Arriving on a strong beat is must more pleasant than jumping from one. Fixed. Moved slider ends to blue not counting 5. Which ends vocal
01:59:268 (1,2) - Same here. 1 Ended on Blue and 2 on red. Changed CS for tick
02:00:816 (1,2,3) - During this, more element from the music is mixed into creating the timeline. This throws players off easily as its hard to focus on it. Try something like this: http://kurokami.s-ul.eu/Lr1jOhU4 I had other idea for it. Removed 2 and made 1 repeat
02:04:493 (1) - Might be better dividing this into two circle. Just as you did at 05:10:106 (1,2,3,4,5,6) - . It sounds that way much better because the stronger beat is under the end of the slider at the moment. Replaced but kinda feels difficult than were.
02:12:429 (3) - End this one 1/4 earlier on blue and add a circle to the white tick with a possible Dash? I really want to dash there. Possible.
02:13:203 (2,3,4) - You contradicting yourself with 04:04:687 (2,3,4) - and the second one sounds much better. You are right. Redo
02:14:752 (1) - Use the same rhythm as you did at 04:06:235 (1,2) - please. Uhh.. I If i put it on red tick. It would be difficult to do hdash to long vocal
02:19:397 (1,2,3) - I suggest something like this instead: http://kurokami.s-ul.eu/P4TCq74t The two circle can remain as a slider but this sounds much better, its your call. I'll keep it as it is.
02:20:945 (1,2) - Instead of these I suggest 3 slider http://kurokami.s-ul.eu/eFzaHO2x Some easy patterns are need to. Keeping
02:24:816 (3,4) - Again a little different suggestion: http://kurokami.s-ul.eu/wdhtAc6c Can't make hdash here. Keeping as it were. Might redo because during trying it i screwed pattern ;s
02:25:590 (1,2,3) - http://kurokami.s-ul.eu/P884IHMB Accepted
02:37:010 (2,3,4,5) - To be honest at this point the same sound repeats 3 times and it would be really nice to have a jump on them but you ignored them completely while they are really strong. Something like this would be nice to have: http://kurokami.s-ul.eu/NUqOdTB8 And if you apply this you should change the next two as well into some similar one to follow the beat on the blue ticks. Made small stream like on song start in different way
02:41:752 (4,1) - Make this into a repeat slider which starts and ends on blue tick to follow the same sound pointed out previously. Ok
02:54:235 (2) - There is no need for this note at all. I could accept 02:54:429 (4) - since there is at least something to follow but here you can hear nothing at all. But to be rhythmically correct, both should be removed. It sounds much better that way anyways. Both removed and re do a bit pattern because it was a bit overmapping ;s
03:01:203 (1,2) - Move the end of this slider and the circle 1/4 earlier. There is nothing to follow with it currently. I'll need recheck here if its done right.
03:03:913 (3) - I would divide this to make it more interesting. Ctrl g next slider
03:07:397 (7,1) - Two 1/2 slider might sounds much better due the fact that the vocal starts in the middle of the slider. ReDo
03:08:945 (1) - If something, than this slider should end 1/4 earlier and a circle should be added there instead. Circle on blue tick is here to somewhat follow vocal.
03:14:558 (2) - Divide this one into two circle. Done
03:15:719 (1,2) - You probably know what I want to say here already but I still write a few word. http://kurokami.s-ul.eu/XusBtnW2 Fixed it
03:26:364 (1,2) - And again. Fixed
03:34:300 (1) - Remove NC Removed
03:43:010 (1,2,3,4) - Make this the same as 01:51:526 (1,2,3,4) - Didn't noticed one was on white. Fixed
04:11:268 (4,5) - Why you stopped with the 1/2 sliders? They do sounds much better than the current one. Did one 1/2 and putted one circle as in different way i couldn't made it better. Repeat slider is keep
04:12:429 (1,2,3) - I would go with this instead: http://kurokami.s-ul.eu/AKGMoMjZ Like usuall.. again the same fix
04:15:526 (2,1,2) - http://kurokami.s-ul.eu/QCOweIHv Uhh. Nah. Keeping as it is. For my guess better follows vocal
04:17:848 (1,2) - http://kurokami.s-ul.eu/ReRezxls Same reason

I took a look at the first and second kiai and the part between them only to correct some rhythm (Yea, I'm lazy pls). I do not know your style yet so it might be inaccurate at some point but if its okay for your then try to follow the same idea for the rest of your map as well. If anything, bad rhythm can piss me off. lol
[]

I can't promise you an icon just now. Pattern wise the map is not bad but needs some cleaning. I know many player comes and say its okay but shitmisses and even misses are not always the fault of the player but instead they means that something might be bad with the map. This not means it needs serious reworking to make it easier, but instead it means, we need to be sure that every pattern is easy to read (hope its understandable enough). Anyway, good luck for now.

SYAHME wrote:

Requested mod, not from my modding queue.
[General]
  1. I don't know if you choosed the right SV, but if you want make a "slider hell" you can just use the SV multiplier at certain part.If too high it would be barely impossible to SS this map. This one was enough good
[Kasha Grip]
  1. 00:13:203 (3,1) - I suggest you to add more distance between these notes because the next note possessed a strong sound. Consider make the tail of note 3 left a little bit like this:
    Good idea
  2. 00:13:977 (1) - make this note completely horizontal, 00:14:364 (2) - move this note at x:312, 00:14:655 (3) - move this note at x:404 & 00:15:139 (4,5) - consider make these into reverse slider because the sound is same. Nah Nah. Too small movement
  3. 00:16:106 (3,4,5,6,7) - make like this to create a little movement: Aright
  4. 00:17:461 (2,3,4,5,6,7) - this is very awkward to play because the notes going RRR, 00:17:655 (3,4,5,6) - maybe you can create new pattern here and make sure to change the direction into RLR. Little redo. RLR
  5. 00:19:687 (7,8,9) - maybe you can start HD here by make it a reverse slider, then 00:19:977 (10,11) - combine these two. Redo in other way
  6. 00:20:171 (1) - start make a HD here because of strong sound. Moved 11 elsewhere. Make Hdash to 1
  7. 00:20:268 - add note here? Better not to prevent possible miss from antiflow
  8. 00:20:364 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - these streams is so boring, maybe you can make more movement. There is so many pattern or shape of streams you can make, be creative. Those streams are supposed to be easy
  9. 00:25:010 - I'm pretty sure there is same sound here with the next one. Added note and shorted slider into 1/2
  10. 00:27:913 (1,2,3,4) - maybe this too cruel for me, its easily drop. Sometimes i'm dropping it too. Redo
  11. 00:38:752 - the streams part until here is okay but sometime you have to experience yourself to see what is off or wrong.
  12. 00:38:752 (10) - make this note center? Unsure but moved
  13. 00:39:139 (1) - why not Ctrl+G this? This will be a bit antiflow. And its too early for it
  14. 00:40:687 (5,6) - why not add more distance between these notes by move note 5 to x:128? it will create a HD on note 5 same as 00:40:881 (6,7) - these notes because of the strong vocal. Good idea
  15. 00:47:461 (1,2) - these stack is kinda break the movement, its very disturbing. I suggest you to move note 2 to x:232 & 00:47:848 (3) - move this note to x:120. Good idea
  16. 00:51:139 - until 01:03:429 - these streams part is kinda repetitive but it is okay to me and playable.
  17. 01:03:042 (9,10) - this anti-flow is kinda sudden, maybe you can change the direction of this notes or change into different pattern. I'll see other ideas. Not touching this one
  18. 01:05:074 (6) - Ctrl+G this? I see no difference but ok
  19. 01:10:106 (6) - make this note completely horizontal & Ctrl+G to create a little movement. I got other idea.
  20. 01:12:235 (1) - same as above. Same
  21. 01:15:913 (1,2) - this is hard to catch after HD please reduce some distance. Tried to but difficult to keep hdash to 2
  22. 01:24:913 (6) - move this note to x:172 because the stack is not good for this flow. x176
  23. 01:31:397 (1) - Ctrl+G this? This pattern must be anti flow
  24. 01:58:493 (2,3) - please reduce some distance, there's no need to make HD here, because you're not make at other notes that have same sound. Redo
  25. 01:59:074 (5) - move this to x:228? After redo nah
  26. 02:19:010 (2,3) - please reduce some distance by move note 3 left a little bit.Fix
  27. 02:25:397 (4,1) - this is hard to catch without HD, consider make one or reduce the distance. Fixed this pixel jump
  28. 02:59:655 (1,2,3,4,1) - maybe this is too hard & repetitive, consider make 03:00:816 (4,1) - these notes into different pattern. Its supposed to be like that
  29. 03:46:881 (4) - I think you don't need HD here, maybe move this note to x:216 & 03:47:268 (6) - move this note to x:224. Ugh.. aright.. destroying fun
  30. 03:53:074 (2,1) - this anti-flow is quite sudden, reduce some distance. For me looks ok
  31. 04:34:106 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - maybe you can make this streams more neat because some part easily drop & hard to catch. This part was difficult to map
  32. 04:58:881 - this kiai part is kinda hard, maybe you can make the slider become more easy to catch. I changed few things
  33. That all from me, I think this map need more mod. This is not my best mod because I can't FC this map, so sorry.
Good luck on ranking this.
Additional fixes applies and self mod
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