[Shiroitty's Easy]
* I think this diff can be a bit more polished. Like it would be great if things like 00:08:290 (2,3,4) - are more balanced. It's my style since it's following distance snap! I mean, distance snap is good. But you can do something greater than now. The current shape is like this:
But if you rotate and move them just for a bit, it can be more balanced, like this:
This looks more stable and polished, doesn't it?
* 00:12:040 (2) - There's a strong drum on the sliderend, and 00:10:540 (1) - 00:12:040 (2) - are not same drums so it can be divided into a 2/1 slider and a circle. I agree, but it's mean make star rating is higher since CrystilonZ want our to make easy diff with under 1.49 (Sorry ) Doing this won't increase star rating at all(maybe like 0.0001) because that part is already really easy, so it's not a difficulty spike. Just try it.
* 00:13:540 (1) - This is good. However, you didn't use these long sliders on any of those similar sounds 00:16:540 (1,2) - 00:19:540 (1,2,3) - 00:22:540 (1,2) - and mostly filled the 1/1 beats, so this rather feels a bit empty. So consider filling 1/1s out here as well or change others into long sliders too. I think Shiroi did a great work, no reason for to change since it's not really hard for the newbie playing "not hard for newbie to play" doesn't justify anything to your rejection. I'm talking about consistency and music-following things. It's not related to difficulty at all. You can still maintain a proper newbie's diff with this change.
* 00:20:290 (3,4,5,1,2,3,4,1,2,3,4) - You see the similarity or all these? They are all 1/1 sliders! Players will play the exact same rhythm for 8 seconds, which could be very boring. You can try to represent something specific in the song, or just simply make variations and provide fun rhythms and patterns. I don't think it's boring, it's normal for newbie mapper! Being a newbie mapper doesn't mean you don't need to improve anything. You know how to put rhythm diversity on your map and it'll make this map much better. If you don't feel this boring, then why not just fill everything out with 1/1 sliders? It'll still follow the basic drums and not gonna be boring, right?
* 00:28:540 (1,2,3,4) - Compared to the previous 1/1 chains, this suddenly became empty for no reason. It's just the same sonud as 00:25:540 (1,2,3,4) - , so there's no reason to reduce the density. Or this can be done in the opposite way, by reducing the density of 00:25:540 (1,2,3,4) - . You're never change my style, i'm following background & vocal sound! Again this is not about your mapping style. I wholeheartedly respect your mapping style. But because I respect you, I want to help your map improve further. I'm talking about consistency here again. Vocal and background, sounds good. But as I said, 00:25:540 (1,2,3,4) - and 00:28:540 (1,2,3,4) - has exactly same vocal&background beats so is there a reason to change the rhythm you used? If you say "it's for variation" then I can understand, but your current reason doesn't justify your choice being different for same sounds.
* 00:33:040 (3) - I'd really cut this to 1/1s and represent the vocal on the middle. I'm ignore a vocal sound from 00:32:852 - I know, an Easy diff has to skip a lot of sounds to simplify the rhythm. But how about 00:33:415 - this, does putting a note here makes the map any harder? It is an important white tick which has both significant vocal sound & drum sound. Let's assume that someone has skipped all downbeats on this song. Do you think you can still justify it by saying "I skipped some other drums too"?
* 00:45:790 (4) - I wouldn't put the downbeat on a sliderend, when there's even a strong vocal sound. I'd rather use the reverse slider on 00:45:040 - But it's making the flow is broken and i think Shiroi following old rhythm style :/ Idk what makes the flow broken. Ofc fixing only that 1 beat can make it a bit weird. But just try to adjust a few notes around and you can make it overall nice.
* 00:49:540 (1) - Use a 3/2 slider for 00:50:102 - this sound, just as you did on 00:55:540 (1) - It's distrub when i listening a background sound in every blue tick, so no! It's not on blue tick. It's on a red tick. Again I'm talking about consistency. If that makes you disturbed, why did you put a note on 00:56:102 - ?
* 00:55:540 (1) - and this blanket is off. I don't think it's off! It's totally off. Here's an easy way to check it.
If it was perfectly blanketed, the approach circle should follow the slider's wall very cleanly, but you can see it's getting off from the track as it goes down. It's really minor, I know.
* 00:58:540 (1) - This spinner doesn't seem to be following any specific sounds, because the vocal 'interrupts' in the middle of the spinner, and this is basically just same as the previous part, so I think it's rather inconsistent to suddenly put a spinner here. So maybe try to just fill with notes. Following a background sound! Then why only this one? also you have represented vocals until this spinner so ignoring the vocals inside the spinner is really weird.
* 01:07:531 (3) - If you were trying to be consistent with 01:04:531 (3) - , I'd say they're just different sounds. There is an obvious vocal that is hard to ignore on 01:07:906 - unlike 01:04:906 - . Same for 01:19:531 (3) - , and 01:10:531 (3) - can be adjusted a bit so that the turning point is exactly on 01:10:906 - I think Shiroi following some from my style, "following background and vocal sound" Yes, please follow the important vocal sounds, and don't ignore 01:07:906 - 01:19:906 -
* 01:15:031 (1,2) - Also blanket. It's blanket, sorry! I mean, it's reeeeeeeeally off D: You need a picture for this?
In Light Insane, Fixed all for Shiroi part! but i'm don't agree with this thing from your mod!
I know my mod had pointed out some preference/variation things, but still your reply made me feel that you're just bothered to fix things no matter how legit the suggestions are. Please provide some logical reasons that refute my points on the mod, not just your pure intention of the notes. Even if the note itself is fine, it can have some other issues regarding the music, consistency, and structure of your map, and I'm mostly pointing them out.
* I think this diff can be a bit more polished. Like it would be great if things like 00:08:290 (2,3,4) - are more balanced. It's my style since it's following distance snap! I mean, distance snap is good. But you can do something greater than now. The current shape is like this:
But if you rotate and move them just for a bit, it can be more balanced, like this:
This looks more stable and polished, doesn't it?
* 00:12:040 (2) - There's a strong drum on the sliderend, and 00:10:540 (1) - 00:12:040 (2) - are not same drums so it can be divided into a 2/1 slider and a circle. I agree, but it's mean make star rating is higher since CrystilonZ want our to make easy diff with under 1.49 (Sorry ) Doing this won't increase star rating at all(maybe like 0.0001) because that part is already really easy, so it's not a difficulty spike. Just try it.
* 00:13:540 (1) - This is good. However, you didn't use these long sliders on any of those similar sounds 00:16:540 (1,2) - 00:19:540 (1,2,3) - 00:22:540 (1,2) - and mostly filled the 1/1 beats, so this rather feels a bit empty. So consider filling 1/1s out here as well or change others into long sliders too. I think Shiroi did a great work, no reason for to change since it's not really hard for the newbie playing "not hard for newbie to play" doesn't justify anything to your rejection. I'm talking about consistency and music-following things. It's not related to difficulty at all. You can still maintain a proper newbie's diff with this change.
* 00:20:290 (3,4,5,1,2,3,4,1,2,3,4) - You see the similarity or all these? They are all 1/1 sliders! Players will play the exact same rhythm for 8 seconds, which could be very boring. You can try to represent something specific in the song, or just simply make variations and provide fun rhythms and patterns. I don't think it's boring, it's normal for newbie mapper! Being a newbie mapper doesn't mean you don't need to improve anything. You know how to put rhythm diversity on your map and it'll make this map much better. If you don't feel this boring, then why not just fill everything out with 1/1 sliders? It'll still follow the basic drums and not gonna be boring, right?
* 00:28:540 (1,2,3,4) - Compared to the previous 1/1 chains, this suddenly became empty for no reason. It's just the same sonud as 00:25:540 (1,2,3,4) - , so there's no reason to reduce the density. Or this can be done in the opposite way, by reducing the density of 00:25:540 (1,2,3,4) - . You're never change my style, i'm following background & vocal sound! Again this is not about your mapping style. I wholeheartedly respect your mapping style. But because I respect you, I want to help your map improve further. I'm talking about consistency here again. Vocal and background, sounds good. But as I said, 00:25:540 (1,2,3,4) - and 00:28:540 (1,2,3,4) - has exactly same vocal&background beats so is there a reason to change the rhythm you used? If you say "it's for variation" then I can understand, but your current reason doesn't justify your choice being different for same sounds.
* 00:33:040 (3) - I'd really cut this to 1/1s and represent the vocal on the middle. I'm ignore a vocal sound from 00:32:852 - I know, an Easy diff has to skip a lot of sounds to simplify the rhythm. But how about 00:33:415 - this, does putting a note here makes the map any harder? It is an important white tick which has both significant vocal sound & drum sound. Let's assume that someone has skipped all downbeats on this song. Do you think you can still justify it by saying "I skipped some other drums too"?
* 00:45:790 (4) - I wouldn't put the downbeat on a sliderend, when there's even a strong vocal sound. I'd rather use the reverse slider on 00:45:040 - But it's making the flow is broken and i think Shiroi following old rhythm style :/ Idk what makes the flow broken. Ofc fixing only that 1 beat can make it a bit weird. But just try to adjust a few notes around and you can make it overall nice.
* 00:49:540 (1) - Use a 3/2 slider for 00:50:102 - this sound, just as you did on 00:55:540 (1) - It's distrub when i listening a background sound in every blue tick, so no! It's not on blue tick. It's on a red tick. Again I'm talking about consistency. If that makes you disturbed, why did you put a note on 00:56:102 - ?
* 00:55:540 (1) - and this blanket is off. I don't think it's off! It's totally off. Here's an easy way to check it.
If it was perfectly blanketed, the approach circle should follow the slider's wall very cleanly, but you can see it's getting off from the track as it goes down. It's really minor, I know.
* 00:58:540 (1) - This spinner doesn't seem to be following any specific sounds, because the vocal 'interrupts' in the middle of the spinner, and this is basically just same as the previous part, so I think it's rather inconsistent to suddenly put a spinner here. So maybe try to just fill with notes. Following a background sound! Then why only this one? also you have represented vocals until this spinner so ignoring the vocals inside the spinner is really weird.
* 01:07:531 (3) - If you were trying to be consistent with 01:04:531 (3) - , I'd say they're just different sounds. There is an obvious vocal that is hard to ignore on 01:07:906 - unlike 01:04:906 - . Same for 01:19:531 (3) - , and 01:10:531 (3) - can be adjusted a bit so that the turning point is exactly on 01:10:906 - I think Shiroi following some from my style, "following background and vocal sound" Yes, please follow the important vocal sounds, and don't ignore 01:07:906 - 01:19:906 -
* 01:15:031 (1,2) - Also blanket. It's blanket, sorry! I mean, it's reeeeeeeeally off D: You need a picture for this?
In Light Insane, Fixed all for Shiroi part! but i'm don't agree with this thing from your mod!
- 00:44:290 (3,4) - Just use two 1/2s? Because you didn't miss 00:44:477 - this kind of vocal anywhere else. I agree with you but i don't want make it harder more! Sorry Idk how two 1/2 sliders can be harder than a 1/1 slider + circle. It requires less click speed, and has same amount of notes. And this part is not a hard part at all, and agaaaaaaain it's for consistency with 00:38:477 - 00:41:477 - .
I know my mod had pointed out some preference/variation things, but still your reply made me feel that you're just bothered to fix things no matter how legit the suggestions are. Please provide some logical reasons that refute my points on the mod, not just your pure intention of the notes. Even if the note itself is fine, it can have some other issues regarding the music, consistency, and structure of your map, and I'm mostly pointing them out.