Irreversible wrote:
Hey there, while looking at your mapset, there were several things that caught my attention.
Spread
I really feel like there is something going wrong within the whole spread. The jump from CS 3.5 to 4.7 is one thing, but then having such a spike from the Normal to the so-called Hard is too much. Hard feels more like an insane - whether it be because of the long streams or the big jumps. Easiest fix would probably be to simply map another difficulty which resembles the Hard diff, to provide a proper spread between those diffs.
As for the spread issue, I haven't had any difficulties getting my previous maps ranked with such settings. There even is a mapset that is ranked with similar difficulty settings and spread. In general, those are my kind of settings that I use. It's just how I make my spreads. The hardest difficulty is also not supposed to be a Hard, it's a Hard+. I won't push the settings or mapping even further and unnecessarily overmap the difficulty to make it an Insane. It doesn't suit the song and is too much. My spreads are usually very unique. The Normal also is not quite a Normal in my eyes. It's a little harder than that an this is fine. The star rating may not agree with that but the gameplay of the patterns do. It is definitely fine for this spread as middle piece between Easy and Feels. The only thing I could address is to change the difficulty names according to it's level (or see at the bottom), but the mapset spread is perfectly fine. I even lowered the difficulty settings a bit for Normal as it was classed as "too" hard for it to be a Normal.
Inaudible Hitsounds
00:14:246 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,1,2,3,4) - The hitsounds of this part are pretty inaudible, thus they don't provide enough feedback to be rankable. Please increase the volume of those sligthly to easily fix it.
They are not inaudible. The volume of the song is low which doesn't need to be overwhelmed by louder hitsound volume. It does match the volume of the song perfectly. The hitnormal that I added is audible enough as well. It isn't supposed to overtake the music, especially when the first part isn't that loud. I can use 40% but that is as far as I'll go. Everything higher will be too noisy for it to support the music properly.
Feels
I personally feel like more mods would have been beneficial to this difficulty. I've seen one mod mentioning that there are inconsistencies to be found, which I actually agree on. The rhythm is inconsistent many times, often ignores the downbeats (example: 01:42:023 (3) - , why do you need to make this such an awkward break? It would be way better to keep the flow + movement going). Another really inconsitent rhythm would be 01:48:023 (4,1,2) - . It ignores the downbeats again and has really low spacing for this circumstance. I mean, you have more spacing 02:00:912 (1,2,3) - ..
The way you stack also doesn't make a lot of sense to me, could you elaborate on that? Namely 01:41:357 (1,2) - 01:42:912 (4,1) - 01:49:357 (3,4) - 02:01:579 (3,4) - vs 02:02:690 (1,2) -
And I already explained my reasons why I keep those "inconsistencies" in my map. It's also one of my mapping characteristics and they are very frequently used in my maps. You can check them out by yourself and you'll see what I mean. I commonly use more variations that add to the music. It's not overmapping, it's mixing several point in the music into a pattern. It's all playable and makes sense if you listen to it.I haven't had any problems with this either so far. I don't know why this is an issue now. The downbeat doesn't always have to be mapped when there are other synth, vocals, you name it at this specific point that are more suitable for mapping. As you wish, I'll elaborate on your points mentioned to clarify any "inconsistencies" that occured in your eyes but are totally reasonable to me.
"01:42:023 (3) - , why do you need to make this such an awkward break? It would be way better to keep the flow + movement going" Did you listen to what I mapped here? To the vocals. The pause is intentional as there is nothing worth mapping to other than the vocals at this point. I won't add unnecessary notes that aren't needed in my pattern. Besides, the flow is perfectly fine and the pattern enhances the vocals perfectly. I don't see a problem here. It plays really smooth.
Another really inconsitent rhythm would be 01:48:023 (4,1,2) - . It ignores the downbeats again and has really low spacing for this circumstance. I mean, you have more spacing 02:00:912 (1,2,3) - ..
Initially this was a completely different pattern here. If you go through the mods you will see that. There is a small spacing inconsistency tbh but no rhythm inconsistency? My usual spacing through the map that I used was 1,0 1,5 and 2,0. I didn't use anything else. Everything that has slightly different spacing is merely due to mods. 01:48:801 (1) - This circle was initially placed to create a jump at the top left http://puu.sh/rcgYp/773edea9ac.jpg The spacing was 1,5 between those 01:49:135 (2,3) - it was reasonable but someone pointed it out that it had bad flow if i recall, I agreed and I adjusted that. Which is now a slight spacing inconsistency. The small jump between 01:49:135 (2,3) - is with 1,5 spacing and creates an enhancement with the discernible drum in the music at 01:49:357 - . In regards to the downbeat, I mapped to the vocals again, that's why the circles are on the blue and red ticks. Why would I include the downbeat when I mapped to the vocal? The pattern is totally fine.
The way you stack also doesn't make a lot of sense to me, could you elaborate on that? Namely 01:41:357 (1,2) - 01:42:912 (4,1) - 01:49:357 (3,4) - 02:01:579 (3,4) - vs 02:02:690 (1,2) -
What exactly doesn't make sense to you? I have no idea what you try to imply with this statements. Explain it to me first then I can elaborate on that.
This is nowhere near to an Extra. This is how I usually map my Hard-Insane difficulties and they were totally rankable so far. It does clearly not play like a Hard so it is not one. Compare it to my previous ranked maps. The icon and ratings are similar. The Normal is quite challenging for a Normal as well and it was more difficult before it got modded to this degree as well. The stream is also completely fine for this difficulty. Streams are fine in Hards and Insanes. As for the star rating, the rating lies within the RC star rating rules which makes it also a Hard. The star rating is 3.6 which is not yet Insane but still more challenging that an average Hard, which is fine for my usual mapset spreads.Fycho wrote:
Kinda agree with Irre's post, the spread issus does exsit. Especially for feels difficulty: 01:35:801 (5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - the stream makes a huge difficulty spike and makes it more like an "Extra" difficulty, we encourage every (normal) Insane difficulty not have stream that not longer than 9 notes, but this difficulty is even a hard difficulty according current spread. You have to figure it out before moving forward.
Don't ever suggest that to me. I would never make a Light Easy, Light Normal, Light Hard and Light Insane. That's not me.Bonsai wrote:
Hey BB, in case you add another diff, I recommend calling the current Hard 'Light Insane' :^^)))
/run
Why would you even say this? It might seem like it but I've said this before to BounceBabe, this feels like a more refreshed version of older mapping, and it's actually done well. There's nothing wrong with the way he mapped it or the styleNyu-chan wrote:
All my respect to you BB but... This is not 2013 mapping anymore. Or 2014. Whatever before 2015.
I don't mean style, I mean other stuff. Things like mapset spread were kinda different before.Ora wrote:
Why would you even say this? It might seem like it but I've said this before to BounceBabe, this feels like a more refreshed version of older mapping, and it's actually done well. There's nothing wrong with the way he mapped it or the styleNyu-chan wrote:
All my respect to you BB but... This is not 2013 mapping anymore. Or 2014. Whatever before 2015.
What changed:BounceBabe wrote:
I can only offer to modify the difficulties themselves to further enhance the spread to your liking but I will not add another unnecessary difficulty that is not needed for this mapset.
t/463506/start=0 The Easy plays like a Normal and it's gameplay is advanced, not suitable for beginners. There are a lot of rhythmical changes, aside from being too many elements in an Easy. The Normal is only slightly harder so the difficulty level increase from Easy to Normal is only little. The Hard plays like an Insane due to the high BPM of the song and really large DS, even if it doesn't have many jumps, it's definitely hard to follow and a huge jump in gameplay from Normal to Hard. The fast tapping due to the BPM make it more advanced than a Hard. The Hard is a Hard-Insane. This should be addressed as well.Bonasai wrote:
If you have concerns about spread in other maps, feel free to voice them there.
2016-09-17 21:02 CrystilonZ: anyway to the mod part orz
2016-09-17 21:02 CrystilonZ: i won't mention any 'modern' map stuff btw
2016-09-17 21:02 CrystilonZ: or i will ruin this map orz
2016-09-17 21:02 BounceBabe: xD
2016-09-17 21:02 CrystilonZ: let's start with this o/
2016-09-17 21:02 BounceBabe: already is kinda
2016-09-17 21:02 CrystilonZ: ACTION is editing [https://osu.ppy.sh/b/1065711 Kiiara - Feels (Jai Wolf Remix) [Advanced]]
2016-09-17 21:03 CrystilonZ: please don't modernize this ;__;
2016-09-17 21:03 CrystilonZ: it has the charm
2016-09-17 21:03 CrystilonZ: the unique charm that can't be found these days
2016-09-17 21:03 CrystilonZ: oh when you mentioned it
2016-09-17 21:04 CrystilonZ: that part can be pushed a bit
2016-09-17 21:05 CrystilonZ: if you want to 01:36:912 (3) - this can be changed to stream
2016-09-17 21:05 CrystilonZ: I was told by doyak that these 1/4 sliders are very easy to play lol
2016-09-17 21:05 CrystilonZ: maybe too easy for this diff
2016-09-17 21:05 BounceBabe: yes they are ^^
2016-09-17 21:05 BounceBabe: i mean its 135 bpm
2016-09-17 21:06 BounceBabe: unlike other maps that have 170+
2016-09-17 21:06 CrystilonZ: ye
2016-09-17 21:06 CrystilonZ: my map is 160 and it's still easy
2016-09-17 21:06 CrystilonZ: so change this to 1/4 stream if you want to
2016-09-17 21:06 CrystilonZ: it's kinda 'too boring' to have this part be a 1/4 reverse sliders orz
2016-09-17 21:08 BounceBabe: http://puu.sh/reiT0/010fe0c128.jpg
2016-09-17 21:08 CrystilonZ: ooh looks great XD
2016-09-17 21:08 BounceBabe: ^^
2016-09-17 21:09 CrystilonZ: btw did you decrease the AR?
2016-09-17 21:09 BounceBabe: oh wait i cant do that ppl will complain about this being 2,0 01:37:357 (7,8,1) - and this only 1,0 01:38:468 (2,3,4) -
2016-09-17 21:10 CrystilonZ: i was getting to that lol
2016-09-17 21:10 BounceBabe: should i decrease it? imo the AR works fine for the diff
2016-09-17 21:10 CrystilonZ: you should increase it i guess
2016-09-17 21:10 CrystilonZ: somehow
2016-09-17 21:10 CrystilonZ: i get the
2016-09-17 21:10 CrystilonZ: 01:38:468 (2,3,4) -
2016-09-17 21:10 CrystilonZ: this thing here
2016-09-17 21:10 CrystilonZ: all 50s lol
2016-09-17 21:11 BounceBabe: maybe i should make a double and a slider instead
2016-09-17 21:11 CrystilonZ: uh no
2016-09-17 21:11 CrystilonZ: that's worse
2016-09-17 21:11 CrystilonZ: i have a thing in mind
2016-09-17 21:11 CrystilonZ: but i don't know if it's good or not
2016-09-17 21:12 CrystilonZ: 01:39:023 (3) -
2016-09-17 21:12 CrystilonZ: try
2016-09-17 21:12 CrystilonZ: moving this to the right-down side instead
2016-09-17 21:12 CrystilonZ: idk how this works but
2016-09-17 21:13 CrystilonZ: it makes players kinda twist their wrist a bit more so they kinda stand out
2016-09-17 21:13 BounceBabe: would break the flow ye
2016-09-17 21:14 CrystilonZ: not the best but i think it's better i guess
2016-09-17 21:14 BounceBabe: problem is that this is on a blue tick 01:39:023 (3) - so the spacing is even bigger with 2,0
2016-09-17 21:14 BounceBabe: trying to make a triangle but i need to sort the spacing here http://puu.sh/reja8/a3cee99f97.jpg
2016-09-17 21:14 CrystilonZ: lol that looks really rip
2016-09-17 21:15 CrystilonZ: i think
2016-09-17 21:15 CrystilonZ: around 1.2 - 1.5 is fine to make this easier to read
2016-09-17 21:16 CrystilonZ: 280/264 try that spot
2016-09-17 21:16 CrystilonZ: yea much better
2016-09-17 21:16 CrystilonZ: 1.5x is fine~
2016-09-17 21:16 BounceBabe: for 3?
2016-09-17 21:16 CrystilonZ: yep~
2016-09-17 21:17 CrystilonZ: or somewhere
2016-09-17 21:17 CrystilonZ: that makes the spacing between 01:38:468 (2,3,4) - 1.5
2016-09-17 21:18 CrystilonZ: btw what happenned to the custom diff name? QAQ
2016-09-17 21:18 BounceBabe: http://puu.sh/rejlD/d1684340d1.jpg
2016-09-17 21:18 BounceBabe: cant really use a custom one now that the other have different names too
2016-09-17 21:19 BounceBabe: needs to be related
2016-09-17 21:19 CrystilonZ: lol rip i liked that
2016-09-17 21:19 BounceBabe: mh ^^
2016-09-17 21:19 CrystilonZ: looks a bit unbalanced O_O
2016-09-17 21:20 CrystilonZ: oh here's an idea
2016-09-17 21:20 CrystilonZ: point the
2016-09-17 21:20 CrystilonZ: 01:38:468 (2) - that thing
2016-09-17 21:20 CrystilonZ: towards 01:39:579 (1) - 's head
2016-09-17 21:20 CrystilonZ: and put 01:39:023 (3) - else where
2016-09-17 21:20 CrystilonZ: so they kinda rhyme with 01:39:579 (1,2,3,4) -
2016-09-17 21:21 BounceBabe: positioned the triple slider to not break the flow with 01:39:023 (3) -
2016-09-17 21:21 CrystilonZ: oh you want to keep the flow?
2016-09-17 21:21 BounceBabe: yes
2016-09-17 21:21 CrystilonZ: okay that's fine too ><
2016-09-17 21:22 CrystilonZ: 01:46:246 (5,1,2) - this is a mirroring pattern right?
2016-09-17 21:23 BounceBabe: maybe i should decrease the spacing to 1,5 on these too 00:16:468 (1,2) -
2016-09-17 21:23 CrystilonZ: oh yep
2016-09-17 21:23 CrystilonZ: it kinda sticks out
2016-09-17 21:23 CrystilonZ: when you
2016-09-17 21:23 CrystilonZ: decrease the spacing on other stuff
2016-09-17 21:24 BounceBabe: they are sister patterns that intertwine with each other c: 01:46:690 (1,2,3,4) -
2016-09-17 21:24 CrystilonZ: beautiful O_O
2016-09-17 21:25 CrystilonZ: let's see how to polish these a bit more
2016-09-17 21:25 BounceBabe: not sure what works better http://puu.sh/rejDd/c4ddba5b97.jpg this or that http://puu.sh/rejDV/d3848d2559.jpg
2016-09-17 21:25 CrystilonZ: w8 a sec
2016-09-17 21:25 BounceBabe: its with 1,5 now
2016-09-17 21:26 BounceBabe: but having the 2 circle on the right breaks the flow a bit
2016-09-17 21:26 CrystilonZ: hmm
2016-09-17 21:26 CrystilonZ: i think
2016-09-17 21:26 CrystilonZ: stacking circles works better
2016-09-17 21:26 BounceBabe: ye me too
2016-09-17 21:27 BounceBabe: oh wait you mean the two circles stacked?
2016-09-17 21:27 CrystilonZ: yes why? o_o
2016-09-17 21:27 CrystilonZ: they land on the similar vocals
2016-09-17 21:28 CrystilonZ: so they being stacked kinda work
2016-09-17 21:28 BounceBabe: wanted to have a jump with each vocal stop at 00:16:246 - 00:16:468 - 00:16:690 -
2016-09-17 21:29 CrystilonZ: hmm
2016-09-17 21:29 CrystilonZ: both work actually
2016-09-17 21:29 CrystilonZ: it's just how you look at it lol
2016-09-17 21:32 BounceBabe: that makes me change my whole pattern lol
2016-09-17 21:32 CrystilonZ: rip
2016-09-17 21:32 BounceBabe: http://puu.sh/rejYp/b00b918f15.jpg http://puu.sh/rejYM/c8a116e152.jpg
2016-09-17 21:32 BounceBabe: it works tho
2016-09-17 21:33 CrystilonZ: looks great XD
2016-09-17 21:34 BounceBabe: made this 1,5 too http://puu.sh/rek1S/85bdf0648d.jpg
2016-09-17 21:34 CrystilonZ: oh wait
2016-09-17 21:34 CrystilonZ: do you want to change that to 2 circles too?
2016-09-17 21:34 CrystilonZ: just asking, they work fine as they are
2016-09-17 21:35 BounceBabe: not sure, the slider works really well due to the shape of these 00:19:135 (5,2) -
2016-09-17 21:35 CrystilonZ: yes XD
2016-09-17 21:35 CrystilonZ: i'm just asking
2016-09-17 21:35 BounceBabe: http://puu.sh/rek7D/11f852224f.jpg
2016-09-17 21:37 CrystilonZ: http://puu.sh/rekbb/92a1c4a939.jpg
2016-09-17 21:37 CrystilonZ: kinda rip flow but oh well
2016-09-17 21:37 BounceBabe: ye slider works better :p
2016-09-17 21:37 BounceBabe: xD
2016-09-17 21:38 CrystilonZ: 00:39:135 (1,2,3,4) - this pattern can be polished a bit btw
2016-09-17 21:38 CrystilonZ: it's not very noticable tho just so that others don't bring up this to dq again
2016-09-17 21:39 BounceBabe: this is so nazi lol
2016-09-17 21:39 CrystilonZ: lol rip that how things work
2016-09-17 21:39 CrystilonZ: i don't like modding like this much but it needs to be done orz
2016-09-17 21:39 CrystilonZ: just move 00:40:023 (3) - to 225/30 and you're good to go
2016-09-17 21:40 BounceBabe: i only mod spacing inconsistencies that are 0,05+ i dont care about 0,1-3
2016-09-17 21:40 CrystilonZ: no it's about
2016-09-17 21:40 BounceBabe: i mean 0,01-3
2016-09-17 21:40 CrystilonZ: the aesthetic stuff
2016-09-17 21:40 BounceBabe: oh lol
2016-09-17 21:41 CrystilonZ: oh i forgot the spacing
2016-09-17 21:41 CrystilonZ: ahhh
2016-09-17 21:41 CrystilonZ: 00:40:468 (4) - to 295/231
2016-09-17 21:41 CrystilonZ: that should do it
2016-09-17 21:42 CrystilonZ: but you need to move that star yourself lolol
2016-09-17 21:43 CrystilonZ: 00:48:023 (1,2,3,4) - same with these
2016-09-17 21:44 BounceBabe: without breaking the spacing slightly this will be hard to fix
2016-09-17 21:44 CrystilonZ: yeh i'm trying to
2016-09-17 21:45 CrystilonZ: without breaking the spacing
2016-09-17 21:46 CrystilonZ: okay got it
2016-09-17 21:46 CrystilonZ: somehow
2016-09-17 21:46 CrystilonZ: 00:48:468 (2) - 356/310
2016-09-17 21:46 CrystilonZ: 00:48:912 (3) - 476/201
2016-09-17 21:46 CrystilonZ: 00:49:357 (4) - 253/20
2016-09-17 21:46 CrystilonZ: so nazi
2016-09-17 21:46 CrystilonZ: please kill me
2016-09-17 21:46 BounceBabe: xD
2016-09-17 21:47 CrystilonZ: fix 00:50:135 (1,2,3,4) - these yourself and this is also good~
2016-09-17 21:49 BounceBabe: er 253/20 o.o?
2016-09-17 21:49 CrystilonZ: oh no
2016-09-17 21:50 CrystilonZ: 200 i guess?
2016-09-17 21:50 BounceBabe: cant get this perfect lol http://puu.sh/rekPa/87d3d149a5.jpg
2016-09-17 21:51 CrystilonZ: lol rip wait a sec
2016-09-17 21:51 CrystilonZ: okay
2016-09-17 21:52 CrystilonZ: 00:48:912 (3) - 475/197
2016-09-17 21:52 CrystilonZ: 00:49:357 (4) - 251/205
2016-09-17 21:53 CrystilonZ: i just got my glasses earlier today orz
2016-09-17 21:53 CrystilonZ: they didn't help rip
2016-09-17 21:53 BounceBabe: that looks awful xD
2016-09-17 21:53 CrystilonZ: really?
2016-09-17 21:54 CrystilonZ: oh is it because they aren't square?
2016-09-17 21:55 BounceBabe: ill fix it somehow dw xD
2016-09-17 21:55 CrystilonZ: lol rip me
2016-09-17 21:55 CrystilonZ: i think i need they to recalibrate my glasses again lol
2016-09-17 21:56 CrystilonZ: 01:46:690 (1) - this could also be polished actually
2016-09-17 21:56 CrystilonZ: god this is getting very nazi
2016-09-17 21:56 CrystilonZ: oh wait the can't
2016-09-17 21:57 CrystilonZ: i forgot about the spacing again
2016-09-17 21:57 CrystilonZ: i guess that's all for that diff
2016-09-17 21:57 CrystilonZ: :O did you remap
2016-09-17 21:57 CrystilonZ: ACTION is editing [https://osu.ppy.sh/b/1067409 Kiiara - Feels (Jai Wolf Remix) [Intermediate]]
2016-09-17 21:58 BounceBabe: kinda remapped
2016-09-17 21:59 CrystilonZ: yep ;w;
2016-09-17 21:59 BounceBabe: added a lot, changed the DS and SV too
2016-09-17 21:59 CrystilonZ: i think i mentioned something about interesting DS
2016-09-17 21:59 CrystilonZ: but it's all gone rip
2016-09-17 21:59 CrystilonZ: say
2016-09-17 21:59 BounceBabe: it was 1,05
2016-09-17 21:59 CrystilonZ: are you serious about consistency?
2016-09-17 21:59 CrystilonZ: ;__;
2016-09-17 22:00 BounceBabe: what consistency?
2016-09-17 22:00 CrystilonZ: stuff like
2016-09-17 22:00 CrystilonZ: 00:15:579 (5) - and 00:20:468 (5) - should have the same DS
2016-09-17 22:00 CrystilonZ: and things like that
2016-09-17 22:01 CrystilonZ: if you don't, i won't mention them
2016-09-17 22:02 CrystilonZ: btw
2016-09-17 22:02 BounceBabe: if you mean the jumps yes lol
2016-09-17 22:02 CrystilonZ: oh okay
2016-09-17 22:02 CrystilonZ: so i will mention them
2016-09-17 22:02 BounceBabe: http://puu.sh/relnm/acbc34f081.jpg
2016-09-17 22:02 BounceBabe: its not a normal if thats what you mean
2016-09-17 22:03 CrystilonZ: it's okay i guess
2016-09-17 22:03 CrystilonZ: but it will be better if
2016-09-17 22:03 CrystilonZ: the form a closed pattern
2016-09-17 22:04 CrystilonZ: like the distance between (4) and (1) is equal to the others
2016-09-17 22:04 CrystilonZ: aesthetically
2016-09-17 22:04 CrystilonZ: they form*
2016-09-17 22:04 CrystilonZ: rip keyboard
2016-09-17 22:07 BounceBabe: im confused lol
2016-09-17 22:07 CrystilonZ: lol
2016-09-17 22:07 CrystilonZ: just update with what you have
2016-09-17 22:08 CrystilonZ: like, now and i will snapshot that
2016-09-17 22:08 CrystilonZ: oh by (4) and (1) i mean the advanced diff btw
2016-09-17 22:09 BounceBabe: oh xD
2016-09-17 22:09 CrystilonZ: oh you have already done it
2016-09-17 22:09 CrystilonZ: nevermind then XDD
2016-09-17 22:10 CrystilonZ: okay continuing on this diff
2016-09-17 22:10 CrystilonZ: ACTION is editing [https://osu.ppy.sh/b/1067409 Kiiara - Feels (Jai Wolf Remix) [Intermediate]]
2016-09-17 22:10 CrystilonZ: so it looks like
2016-09-17 22:10 CrystilonZ: 00:19:135 (3) - this should have a jump as well
2016-09-17 22:11 BounceBabe: really like the patterns better with 1,5 on advanced at the beginning now tho. its softer
2016-09-17 22:11 CrystilonZ: yep it's better XD
2016-09-17 22:12 BounceBabe: http://puu.sh/relRp/fb9a5d210d.jpg
2016-09-17 22:13 CrystilonZ: with 2.0x right?
2016-09-17 22:13 CrystilonZ: yep that looks cool
2016-09-17 22:14 CrystilonZ: 00:21:135 (1,2) - and 00:24:912 (1,2,3) - are unbalaced btw
2016-09-17 22:14 CrystilonZ: oops rip highlight 00:21:357 (2) -
2016-09-17 22:14 BounceBabe: not really i always just reversed them lol
2016-09-17 22:14 CrystilonZ: lol
2016-09-17 22:14 CrystilonZ: make sure it's 2.0x
2016-09-17 22:15 CrystilonZ: 00:21:357 (2) - is kinda a reduced form while 00:24:912 (1,2,3) - has a jump
2016-09-17 22:15 CrystilonZ: just remove the jump at 00:25:357 (2) - and it's good
2016-09-17 22:17 BounceBabe: think ill use 2,2 it works better with the patterns and its double of 1,1
2016-09-17 22:18 CrystilonZ: oh
2016-09-17 22:18 CrystilonZ: i didn't notice that
2016-09-17 22:19 CrystilonZ: then change 00:15:579 (5) - to 2.2 too
2016-09-17 22:21 CrystilonZ: r u done? owo
2016-09-17 22:25 BounceBabe: eeeh yes
2016-09-17 22:25 BounceBabe: had to change the slider of 00:15:579 (5) -
2016-09-17 22:25 BounceBabe: to blanket with the previous one
2016-09-17 22:26 BounceBabe: and this is supposed to be the same shape
2016-09-17 22:26 BounceBabe: 00:16:912 (7) -
2016-09-17 22:26 BounceBabe: so had to rearrange everything so the flow doesnt break
2016-09-17 22:26 CrystilonZ: i kinda figured out that you needed to do that lol
2016-09-17 22:26 CrystilonZ: 01:21:801 (1,2) - this is a very unusal gap you know o_o
2016-09-17 22:27 CrystilonZ: well you have always been following the vocals
2016-09-17 22:28 BounceBabe: no i follow both ^^
2016-09-17 22:29 CrystilonZ: okay you have always been following both the vocals and the instruments lol
2016-09-17 22:29 BounceBabe: technically this 01:19:579 (4) - should be here if i was
2016-09-17 22:29 BounceBabe: but here is a drum 01:19:579 -
2016-09-17 22:29 BounceBabe: and the vocal continues too so :p
2016-09-17 22:29 BounceBabe: shouldnt*
2016-09-17 22:30 CrystilonZ: you don't want to extend 01:21:801 (1) - too? owo
2016-09-17 22:30 CrystilonZ: okay then moving on
2016-09-17 22:31 CrystilonZ: 01:38:468 (1,2,1) - this spacing is very hard to read actually
2016-09-17 22:31 CrystilonZ: this is uhhh a...
2016-09-17 22:31 CrystilonZ: normal-hard afterall
2016-09-17 22:31 CrystilonZ: so you should keep things easy to read
2016-09-17 22:32 BounceBabe: yer i figured
2016-09-17 22:32 CrystilonZ: just tell me when you're done with each suggestion >w<
2016-09-17 22:33 CrystilonZ: i don't want to overwhelm you with lots of stuff at once lol
2016-09-17 22:37 BounceBabe: http://puu.sh/ren02/7203432881.jpg not sure
2016-09-17 22:38 CrystilonZ: it's better i guess lol
2016-09-17 22:39 CrystilonZ: 01:54:690 (2) - nazi but that 0.04 is very noticable lol
2016-09-17 22:41 CrystilonZ: btw do you want some nazi stuff about the flow too? OwO
2016-09-17 22:42 BounceBabe: "want" ? xD
2016-09-17 22:43 CrystilonZ: yes lol
2016-09-17 22:43 CrystilonZ: i don't want to mention those stuff much but somehow i'm good at it XDD
2016-09-17 22:43 CrystilonZ: so i will do it only if the mapper wants me to
2016-09-17 22:44 BounceBabe: fine lol
2016-09-17 22:44 CrystilonZ: okay lol
2016-09-17 22:44 CrystilonZ: ACTION is editing [https://osu.ppy.sh/b/1067409 Kiiara - Feels (Jai Wolf Remix) [Intermediate]]
2016-09-17 22:44 CrystilonZ: lol rip
2016-09-17 22:44 CrystilonZ: ACTION nazi cannon loaded
2016-09-17 22:46 CrystilonZ: rip connection wait a sec
2016-09-17 22:47 CrystilonZ: 02:08:023 (1,2) -
2016-09-17 22:47 CrystilonZ: http://puu.sh/rensk/8a6d4520f0.jpg
2016-09-17 22:47 CrystilonZ: told you this is going to be nazi
2016-09-17 22:49 CrystilonZ: 01:10:468 (8) - btw this jump shouldn't be here
2016-09-17 22:49 CrystilonZ: well firstly you have never jumped before a downbeat before OwO
2016-09-17 22:51 BounceBabe: vocal is completely different here and the music is changing too, gives a good transition between these musical parts
2016-09-17 22:51 CrystilonZ: oh the transition
2016-09-17 22:51 CrystilonZ: okay then~
2016-09-17 22:52 CrystilonZ: then that should be all i guess
2016-09-17 22:52 CrystilonZ: i peeked at beginner diff
2016-09-17 22:52 CrystilonZ: it's good
2016-09-17 22:52 BounceBabe: http://puu.sh/renKO/277ff1f8c3.jpg 02:07:135 (7,8,1,2) -
2016-09-17 22:52 BounceBabe: changes this anyway now so the jump is 2,2 again
2016-09-17 22:53 CrystilonZ: oh
2016-09-17 22:53 CrystilonZ: i did want to mention the 2.2x jumps stuff to
2016-09-17 22:53 CrystilonZ: but it's kinda too nazi so i didn't lol
2016-09-17 22:53 BounceBabe: :p
2016-09-17 22:53 BounceBabe: is literally just reversed sliders
2016-09-17 22:54 CrystilonZ: well i will mention those now lol
2016-09-17 22:54 CrystilonZ: some arent
2016-09-17 22:54 CrystilonZ: like
2016-09-17 22:54 CrystilonZ: 01:45:801 (7) -
2016-09-17 22:54 BounceBabe: it did this for a long time
2016-09-17 22:54 CrystilonZ: 01:53:801 (1) -
2016-09-17 22:54 BounceBabe: that will ruin the blanket
2016-09-17 22:54 CrystilonZ: you can always move 01:45:357 (6) - instead owo
2016-09-17 22:55 CrystilonZ: https://osu.ppy.sh/ss/6115838
2016-09-17 22:55 CrystilonZ: like that
2016-09-17 22:55 CrystilonZ: oops i forgot the DS
2016-09-17 22:56 BounceBabe: well i could reverse this one 01:45:801 (7) -
2016-09-17 22:56 CrystilonZ: http://puu.sh/renVl/e8fcb80ab8.jpg
2016-09-17 22:56 CrystilonZ: oh wait it's 2.2x
2016-09-17 22:56 CrystilonZ: rip my life
2016-09-17 22:56 CrystilonZ: that will be harder to fix
2016-09-17 22:57 CrystilonZ: but it's up to you lol
2016-09-17 22:58 CrystilonZ: https://osu.ppy.sh/ss/6115867 i cheated a bit lololol
2016-09-17 22:58 CrystilonZ: 2.2 now
2016-09-17 22:59 CrystilonZ: http://puu.sh/reo6l/6b4eacb68d.jpg
2016-09-17 23:02 CrystilonZ: that's all~
2016-09-17 23:03 CrystilonZ: do you want me to post on the thread?
2016-09-17 23:03 CrystilonZ: it won't get kds anyway cuz this counts as a recheck
2016-09-17 23:04 BounceBabe: ugh did it differently but ye xD
[*] As for everything else suggested that I deleted: I always curve out slider instead of curving them in. It's one of my mapping characteristics. I used this even more on this mapset I supposed. Adds a bit more variety. Mostly it isn't hard to play too because there are only small cursor redirections so it's alright to keep them like this. It doesn't hurt the flow and transition much. It also emphasises the vocals better. Thanks for the mod!DaxMasterix wrote:
I owe you a mod so.. M4M From my queue
AdvancedIntermediate
- The AR is so low IMO Next person's gonna say it's too high again :p all perspective
- 00:22:245 (4) - Move this to x:485 y:229 for a perfect triangle with 00:21:801 (2,3,4) - / And if you don't agree because is the same pattern at 00:21:357 (1,2) - (end slider - circle) just move (3) and (4) to x:419 y:163, to have this Fixed
- 00:36:468 (5) - Move this to where 00:35:579 (1) - is , for a better consistency and redeable pattern Ye I'm having problems with that too. Maybe it's because of the combo colour idk. I hope its better
- 00:45:690 (4) - This can be straight, just move it a little down Lol 00:45:357 (3,4,5) - this is supposed to curve around the previous slider 00:44:912 (2) -
- 00:52:246 (3) - This circle isn't exactly at the same place of 00:52:912 (5) - (end) Fixed
- 00:54:912 (5) - This should be in x:74 y:144 (It's actually in x:75, yeah it's a nazi suggestion cause of a straight line with the last slider ) Fixed xD
- 01:05:357 (6,7) - Ctrl+G That would ruin my intention for this pattern. 01:05:579 (7,1) - I want these to have a jump between each other. If i reverse them the flow might be better but it would break my pattern
- 01:28:023 (3) - Ctrl+G I want them to "move out" after this slider 01:27:135 (1) -
- 01:47:135 (2) - Maybe better like this01:46:246 (5,1,2,3,4) - These are sister patterns lol They intertwine. If I do that the pattern that I tried to make is broken.
Beginner:
- 00:45:579 (5) - This object is unnecesary, remove it and remake the pattern with the next objects Ok
That's all! Sorry for big delay and good luck re ranking!
- CS 3 please Ok
- 00:35:579 (1,2,3) - This is hard as fuck for newbies, but it's ok Had something harder than that before tbh. Sliders are easier to play and they suit the rhythm here,
- 01:36:023 (1,2) - You can remove those objects and add a spinner here (Since you have just 1 spinner here and 6 on the other diffs)Added 2 new spinners at the beginning and removed some objects.
Nazi much .-. ty anywayDeRandom Otaku wrote:
[Advanced][Intermediate]
- 00:21:801 (2,3,4) - 00:25:356 (2,3,4) - Dax already said about this but these triangles are still not perfect enough Geez 00:21:801 (2,4) - these are stacking with 00:21:357 (1,3) - xD thought its obvious
- 00:42:023 (5,1) - Well this small overlap is bad but whateves Best readable solution for it not to lose spacing
- 01:04:690 - aa there is a pretty clear vocal that should be mapped ,idk why u skipped it tho Already explained this in a previous mod
- 01:06:246 (2) - could move this a bit lower to like y:92 so that the vertical distance between 01:06:246 (2,4) - and 01:05:801 (1,4) - would be exactly the same Moved it a bit lower
- 01:11:801 (3) - Maybe move this single or 2 pixels down for better blankie zzz k
- 01:13:357 (3,6) - This blanket is pretty baaad , fix Explained this also in a previous mod
- 01:29:579 (3) - its pretty clear that the slider end supports a loud vocal/sound so it should rather be clickable But I'm not following the vocals lol
- 01:48:801 (1,2) - ok this pattern is kinda misleading since u used these stack visuals for 1/2's previously and now its suddenly 3/4 which can be misread easily while playing Tried to fix this issue many times. Without breaking the spacing here I cant fix this.
- 01:54:246 (2,3) - This overlap is bad also zzz Personal preference ^^ I like it
- 01:55:135 (4,1) - Blankieee 01:54:690 (3,4) - It's an arch. Fixed it anyway
- 02:16:468 (3,1) - ^^
- 02:08:023 (1,2,3,4,5) - 02:11:579 (1,2,3,4,5) - The spacing between these is kinda high tbh since because in the intro u used an easier rhythm as well as smaller spacing for the same exact sounds in the song , eg 00:21:357 (1,2,3,4) - Don't want to use the same thing again tho lol The star is nice
[Beginner]
- 00:21:357 (2) - so uhmm why arent the vocals here mapped while 00:24:912 (1,2,3) - these are mapped? using a long slider 00:21:357 (2) - doesnt really represent all those vocals very well But the drums :^) and i wanted to create a nice concluding pattern before the spinner with this 00:20:468 (5,1,2) - and another long slider is boring here 00:24:912 (1,2,3) -
- 01:00:468 (1,2) - this overlap kinda sucks also ;n; Explained in previous mod reply
- 01:42:023 (5,6) - ^^^^ ~ overlapping these a bit more would look neater I disagree
- 01:57:135 (6,1) - This blankie is bad also [/color]
- 02:12:468 - add break lo k
i m not kinda sure about those Ctrl g'd patterns here really because spread wise this was supposed to be a normal-like difficulty and those ctrl g patterns can be more than pain for newbies Well, it's not a newbie difficulty anymore due to all the changes I had to make to fix the spread :^)gl
- 00:32:023 (1,2) - aa dont make them overlap , they look so ugly like that x-x-x-x-x k
- 00:41:801 (4) - y:330? to be on perfectly right side of 00:40:912 (3) - did smth
- 01:06:690 (5) - how about move it to y:186 so that the movement between 01:05:801 (3,4,5) - will be perfectly linear k
- 02:05:357 (2,4) - bad blankie again k
The patterns and rhythm u used in this difficulty is way more simpler and easier than Intermediate ... u might need to nerf intermediate or make beginner harder later i guess It's supposed to be Beginner, not anything harder than that.
00:42:468 (7,1) - I would avoid this kind of overlap. It's a bit visually unappealing. Possibly something like http://puu.sh/rnMFl/49ddd1efee.jpg could work. But I also see you mirrored it with 00:43:690 (3) - so you would probably want to fix it with that too. Technically you can overlap if you want but here's the easiest way out to make it look nicer directionally: http://puu.sh/rnMQ0/e8d797ad04.jpg . ( Similar to what you did at 01:22:468 (3,4) - )
00:50:135 (1,2,3,4) - Not too sure the spacing makes sense here. You have 1.55 from 1-2 and 2.0 from 2-3. In other places you make the DS a lot smaller for the same beat: 00:46:690 (2,3,4) - (1.0 DS) 00:53:801 (2,3,4) - (1.0 DS)
same goes for here 00:43:579 (2,3) - you use 1.5 DS. I would try to be more consistent with this, maybe just go for 1.0 DS for all?
01:20:357 (2,3) - This can be fixed up a little
01:24:023 (2,3) - move to x190 y185 in my opinion. you will see why
01:51:912 (5,1,2) - This can have better flow in my opinion based on the curve of the slider. Something like this: http://puu.sh/rnTjc/3ea7c47521.jpg
01:37:357 (7,8) - This is just a suggestion and a personal opinion. I do see what you're mapping to initially, but I think you should map all the way through the drum part like this: http://puu.sh/rnTSi/3b29aedc85.jpg . Obviously the problem with changing to this will cause DS problems from the end of the reverse slider to 01:37:801 (1) - . What do you think?
That's really all I see. goodluck with re-qualify BounceBabe ^^ I'll check out your FF map once I finish some other mods
Thanks for the recheck o/Ora wrote:
From my queue
Advanced00:42:468 (7,1) - I would avoid this kind of overlap. It's a bit visually unappealing. Possibly something like http://puu.sh/rnMFl/49ddd1efee.jpg could work. But I also see you mirrored it with 00:43:690 (3) - so you would probably want to fix it with that too. Technically you can overlap if you want but here's the easiest way out to make it look nicer directionally: http://puu.sh/rnMQ0/e8d797ad04.jpg . ( Similar to what you did at 01:22:468 (3,4) - ) Had it rearranged here before that and I changed something. That tiny overlap was the best solution for keeping the DS tbh. I don't really want to modify the shape too much and curve it even stronger. It's meant to be flat for smoother gameplay.
00:50:135 (1,2,3,4) - Not too sure the spacing makes sense here. You have 1.55 from 1-2 and 2.0 from 2-3. In other places you make the DS a lot smaller for the same beat: 00:46:690 (2,3,4) - (1.0 DS) 00:53:801 (2,3,4) - (1.0 DS) 00:42:690 (1,2,3,4) - Is mapped to the BG vocal only, whereas 00:46:246 (1,2,3,4,5) - is mapped to both. The spacing change is reasonable because the main vocal is stronger here and its the DS that i used for the main vocals particular. 00:50:135 (1,2,3,4) - I fixed this spacing anyway so it's all 1,5 now
same goes for here 00:43:579 (2,3) - you use 1.5 DS. I would try to be more consistent with this, maybe just go for 1.0 DS for all?
01:20:357 (2,3) - This can be fixed up a little Yup
01:24:023 (2,3) - move to x190 y185 in my opinion. you will see why 01:24:468 (3,1,3) - It's not really a big change if you ask me and these would no longer be a triangle.
01:51:912 (5,1,2) - This can have better flow in my opinion based on the curve of the slider. Something like this: http://puu.sh/rnTjc/3ea7c47521.jpg Fixed
01:37:357 (7,8) - This is just a suggestion and a personal opinion. I do see what you're mapping to initially, but I think you should map all the way through the drum part like this: http://puu.sh/rnTSi/3b29aedc85.jpg . Obviously the problem with changing to this will cause DS problems from the end of the reverse slider to 01:37:801 (1) - . What do you think? I think that it adds more gameplay effects with how it is now another reversed stream slider wouldn't fit honestly.
That's really all I see. goodluck with re-qualify BounceBabe ^^ I'll check out your FF map once I finish some other mods
Applied the rest. Thanks ^^Lumy wrote:
~~~~~~~~~~ Modding by Lumy
~~~~~~~~~~ ~~~~~~~~~~ Modding by Lumy
~~~~~~~~~~
[Beginner]
00:57:801 (2) - Better ? > http://puu.sh/rtado.jpg Prefer a straight slider here for this pattern
01:06:246 (4,5) - Spacing issue.Yup accident
[Intermediate]
00:25:801 (3) - 456/192 for a better flow. The endings are mean to be the same. That's why the circle is where it is. http://puu.sh/rtdiD/256fe8e8bf.jpg http://puu.sh/rtdjb/4767f13574.jpg
01:02:690 (3,1) - I think you can stack those. They are not supposed to and it would break the spacing
[Advanced]
Stack leniencey is too weak, you have to raise it up. No it's not. Any other would make some stacking look really awful and it's rankable.
00:42:023 (5,7,1) - Try to have the reverse arrow to be fully visible. Nothing should overlap it. Replied to that in previous mods
01:13:357 (3,6) - Blanket arrange ? ^
01:22:468 (3,4) - Same as 00:42:023 (5,7,1) - ^
This isn't much because of my still medium modding experience, but i hope it'll help you.
Yer, I'm so disappointed in myself too to even THINK about using such an intense EXTRA stream with more than NINE notes in a Hard difficulty thatMkGuh wrote:
I REALLY hope that the streams with more than 9 notes have been fixed otherwise this diff would be considered an as Extra, and it is a SHAME an Extra named like an Hard.
Really disappointing, BounceBabe.
Gratz, it is a cute map ♥
Sonnyc wrote:
Intermediate.
00:33:801 (4,5,6,7) - 00:40:912 (3,4,5,6) - The approach rate isn't pretty high, and setting this back and forth pattern wasn't really nice to read in that section. Mind a ctrl+G on the notes so the readability would be assured? If you want to keep the current setting, I'll try gathering some opinions.
Increased AR by 0,5. It's better readable now.
Advanced.
01:35:141 (3) - mm This created some bad stack visuals when it got combined with 01:35:807 (5,6). Mind placing this somewhere else to avoid that?
Fixed
Sonnyc wrote:
Nominated.