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Yuzo Koshiro - Attack the Barbarian

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KuroNeko1509
irc :3
19:39 KuroNeko1509: 1/8??
2016-09-03 19:39 KuroNeko1509: 1/8 ?!?
2016-09-03 19:39 CaffeAmericano: you can change it to 1/4
2016-09-03 19:39 CaffeAmericano: I think I used 1/8 only a few times xD
2016-09-03 19:39 KuroNeko1509: lol oh oke
2016-09-03 19:39 KuroNeko1509: phew
2016-09-03 19:39 KuroNeko1509: almost got panic attach
2016-09-03 19:39 KuroNeko1509: jesusussu caffe
2016-09-03 19:39 KuroNeko1509: :Z
2016-09-03 19:40 CaffeAmericano: lol
2016-09-03 19:40 CaffeAmericano: keep calm~
2016-09-03 19:40 CaffeAmericano: panic attack with empty stomach bad
2016-09-03 19:40 KuroNeko1509: one sec gootta check on food
2016-09-03 19:40 KuroNeko1509: and why are your maps so clean and perfect
2016-09-03 19:40 KuroNeko1509: lol
2016-09-03 19:41 KuroNeko1509: 21sec indont see major problems
2016-09-03 19:41 CaffeAmericano: Probably because things I told you to look for
2016-09-03 19:41 CaffeAmericano: are things I look for when I map
2016-09-03 19:41 CaffeAmericano: ;)
2016-09-03 19:41 CaffeAmericano: ACTION influencing kuro
2016-09-03 19:41 CaffeAmericano: and don't get dizzy when you go check food >xD
2016-09-03 19:42 KuroNeko1509: lol
2016-09-03 19:42 KuroNeko1509: ahahaha
2016-09-03 19:42 KuroNeko1509: kappa
2016-09-03 19:42 KuroNeko1509: omg
2016-09-03 19:42 KuroNeko1509: too clean
2016-09-03 19:42 KuroNeko1509: thats why noone mods it
2016-09-03 19:42 KuroNeko1509: lol
2016-09-03 19:43 KuroNeko1509: HA
2016-09-03 19:43 KuroNeko1509: I FOUND ONE THING
2016-09-03 19:44 KuroNeko1509: 00:48:535 (4,1) -
2016-09-03 19:44 CaffeAmericano: DON'T HURT ME /W\
2016-09-03 19:44 KuroNeko1509: bad bad
2016-09-03 19:44 KuroNeko1509: overlapt
2016-09-03 19:44 KuroNeko1509: lol
2016-09-03 19:44 KuroNeko1509: lolol
2016-09-03 19:44 KuroNeko1509: overlap 2 small 4 you
2016-09-03 19:44 CaffeAmericano: good catch
2016-09-03 19:44 CaffeAmericano: but the thing is
2016-09-03 19:44 CaffeAmericano: I did it consistently
2016-09-03 19:44 KuroNeko1509: eh
2016-09-03 19:44 KuroNeko1509: ehh
2016-09-03 19:44 KuroNeko1509: ehh
2016-09-03 19:44 KuroNeko1509: 00:47:135 (2,4,3) -
2016-09-03 19:44 CaffeAmericano: 00:46:668 (4,1) -
2016-09-03 19:45 CaffeAmericano: 00:56:001 (4,1) -
2016-09-03 19:45 KuroNeko1509: oh
2016-09-03 19:45 KuroNeko1509: gee
2016-09-03 19:45 KuroNeko1509: oke
2016-09-03 19:45 KuroNeko1509: dont kill me
2016-09-03 19:45 KuroNeko1509: kappa
2016-09-03 19:45 CaffeAmericano: xDD
2016-09-03 19:45 KuroNeko1509: i didnt notice and i didnt get to 56 ye
2016-09-03 19:45 KuroNeko1509: t
2016-09-03 19:45 KuroNeko1509: lol
2016-09-03 19:45 CaffeAmericano: they look little off
2016-09-03 19:45 CaffeAmericano: I'll make them little more consistent
2016-09-03 19:45 CaffeAmericano: to meet your nazi standard <3
2016-09-03 19:45 CaffeAmericano: so small overlaps are usually bad
2016-09-03 19:46 KuroNeko1509: ahahahah
2016-09-03 19:46 CaffeAmericano: but that kind of thing where circle overlaps slider body
2016-09-03 19:46 KuroNeko1509: lol
2016-09-03 19:46 CaffeAmericano: is something that I like to do :3
2016-09-03 19:46 CaffeAmericano: You'll see a lot of those in my map xD
2016-09-03 19:46 KuroNeko1509: my nazi mod
2016-09-03 19:46 KuroNeko1509: i-if your map was as unclean as other id make a better mod
2016-09-03 19:46 KuroNeko1509: lol
2016-09-03 19:46 KuroNeko1509: and oh i see
2016-09-03 19:46 KuroNeko1509: ACTION writes down
2016-09-03 19:46 KuroNeko1509: ACTION going to copy caffe
2016-09-03 19:46 KuroNeko1509: 01:00:707 (1,2,1,2) -
2016-09-03 19:47 KuroNeko1509: ew
2016-09-03 19:47 KuroNeko1509: doubles
2016-09-03 19:47 KuroNeko1509: lol
2016-09-03 19:47 KuroNeko1509: jk im goud with those now
2016-09-03 19:47 CaffeAmericano: Ieheheheh >w<
2016-09-03 19:47 CaffeAmericano: the doubles
2016-09-03 19:47 CaffeAmericano: I urge you to testplay ;)
2016-09-03 19:47 CaffeAmericano: they don't play badly at all imo
2016-09-03 19:47 KuroNeko1509: 01:15:873 (1,2) -
2016-09-03 19:47 KuroNeko1509: i think this look s werid
2016-09-03 19:48 KuroNeko1509: because if i was playing it
2016-09-03 19:48 KuroNeko1509: id kinda get lost
2016-09-03 19:48 CaffeAmericano: oh
2016-09-03 19:48 KuroNeko1509: cuz idk
2016-09-03 19:48 CaffeAmericano: it's behind 01:15:251 (3) -
2016-09-03 19:48 KuroNeko1509: i think 1 and 2 should change places
2016-09-03 19:48 KuroNeko1509: lol
2016-09-03 19:48 KuroNeko1509: i mean .. what does it have to do with that 3?
2016-09-03 19:48 KuroNeko1509: 01:15:640 (1,2,1,2) -
2016-09-03 19:48 KuroNeko1509: playing this
2016-09-03 19:48 KuroNeko1509: id get lost
2016-09-03 19:48 KuroNeko1509: lol
2016-09-03 19:49 KuroNeko1509: cuz first set of 1 and 2
2016-09-03 19:49 KuroNeko1509: would play gud for me
2016-09-03 19:49 CaffeAmericano: Imhm
2016-09-03 19:49 KuroNeko1509: and then the other is moving th other direction than the first set of 1 and 2
2016-09-03 19:49 KuroNeko1509: so id get confused
2016-09-03 19:49 KuroNeko1509: but now when i know its a trap i will avoid it
2016-09-03 19:49 KuroNeko1509: :3
2016-09-03 19:49 KuroNeko1509: lol
2016-09-03 19:49 CaffeAmericano: so
2016-09-03 19:49 CaffeAmericano: this I think should actually play pretty nicely
2016-09-03 19:50 CaffeAmericano: maybe I should move01:15:873 (1,2) - down abit
2016-09-03 19:50 CaffeAmericano: but the idea is that
2016-09-03 19:50 CaffeAmericano: cursor makes circular movement
2016-09-03 19:50 KuroNeko1509: hm
2016-09-03 19:50 CaffeAmericano: it's called circular flow
2016-09-03 19:50 KuroNeko1509: oke i see what you mean
2016-09-03 19:50 CaffeAmericano: and it's like second most common flow xD
2016-09-03 19:50 CaffeAmericano: but it's really skewed circle right now
2016-09-03 19:50 KuroNeko1509: hmm oke, well ill test play it too to see
2016-09-03 19:50 CaffeAmericano: I'll make it more circular :3
2016-09-03 19:50 CaffeAmericano: oke~
CaffeAmericano

KuroNeko1509 wrote:

irc :3
19:39 KuroNeko1509: 1/8??
2016-09-03 19:39 KuroNeko1509: 1/8 ?!?
2016-09-03 19:39 CaffeAmericano: you can change it to 1/4
2016-09-03 19:39 CaffeAmericano: I think I used 1/8 only a few times xD
2016-09-03 19:39 KuroNeko1509: lol oh oke
2016-09-03 19:39 KuroNeko1509: phew
2016-09-03 19:39 KuroNeko1509: almost got panic attach
2016-09-03 19:39 KuroNeko1509: jesusussu caffe
2016-09-03 19:39 KuroNeko1509: :Z
2016-09-03 19:40 CaffeAmericano: lol
2016-09-03 19:40 CaffeAmericano: keep calm~
2016-09-03 19:40 CaffeAmericano: panic attack with empty stomach bad
2016-09-03 19:40 KuroNeko1509: one sec gootta check on food
2016-09-03 19:40 KuroNeko1509: and why are your maps so clean and perfect
2016-09-03 19:40 KuroNeko1509: lol
2016-09-03 19:41 KuroNeko1509: 21sec indont see major problems
2016-09-03 19:41 CaffeAmericano: Probably because things I told you to look for
2016-09-03 19:41 CaffeAmericano: are things I look for when I map
2016-09-03 19:41 CaffeAmericano: ;)
2016-09-03 19:41 CaffeAmericano: ACTION influencing kuro
2016-09-03 19:41 CaffeAmericano: and don't get dizzy when you go check food >xD
2016-09-03 19:42 KuroNeko1509: lol
2016-09-03 19:42 KuroNeko1509: ahahaha
2016-09-03 19:42 KuroNeko1509: kappa
2016-09-03 19:42 KuroNeko1509: omg
2016-09-03 19:42 KuroNeko1509: too clean
2016-09-03 19:42 KuroNeko1509: thats why noone mods it
2016-09-03 19:42 KuroNeko1509: lol
2016-09-03 19:43 KuroNeko1509: HA
2016-09-03 19:43 KuroNeko1509: I FOUND ONE THING
2016-09-03 19:44 KuroNeko1509: 00:48:535 (4,1) -
2016-09-03 19:44 CaffeAmericano: DON'T HURT ME /W\
2016-09-03 19:44 KuroNeko1509: bad bad
2016-09-03 19:44 KuroNeko1509: overlapt
2016-09-03 19:44 KuroNeko1509: lol
2016-09-03 19:44 KuroNeko1509: lolol
2016-09-03 19:44 KuroNeko1509: overlap 2 small 4 you
2016-09-03 19:44 CaffeAmericano: good catch
2016-09-03 19:44 CaffeAmericano: but the thing is
2016-09-03 19:44 CaffeAmericano: I did it consistently
2016-09-03 19:44 KuroNeko1509: eh
2016-09-03 19:44 KuroNeko1509: ehh
2016-09-03 19:44 KuroNeko1509: ehh
2016-09-03 19:44 KuroNeko1509: 00:47:135 (2,4,3) -
2016-09-03 19:44 CaffeAmericano: 00:46:668 (4,1) -
2016-09-03 19:45 CaffeAmericano: 00:56:001 (4,1) -
2016-09-03 19:45 KuroNeko1509: oh
2016-09-03 19:45 KuroNeko1509: gee
2016-09-03 19:45 KuroNeko1509: oke
2016-09-03 19:45 KuroNeko1509: dont kill me
2016-09-03 19:45 KuroNeko1509: kappa
2016-09-03 19:45 CaffeAmericano: xDD
2016-09-03 19:45 KuroNeko1509: i didnt notice and i didnt get to 56 ye
2016-09-03 19:45 KuroNeko1509: t
2016-09-03 19:45 KuroNeko1509: lol
2016-09-03 19:45 CaffeAmericano: they look little off
2016-09-03 19:45 CaffeAmericano: I'll make them little more consistent
2016-09-03 19:45 CaffeAmericano: to meet your nazi standard <3
2016-09-03 19:45 CaffeAmericano: so small overlaps are usually bad
2016-09-03 19:46 KuroNeko1509: ahahahah
2016-09-03 19:46 CaffeAmericano: but that kind of thing where circle overlaps slider body
2016-09-03 19:46 KuroNeko1509: lol
2016-09-03 19:46 CaffeAmericano: is something that I like to do :3
2016-09-03 19:46 CaffeAmericano: You'll see a lot of those in my map xD
2016-09-03 19:46 KuroNeko1509: my nazi mod
2016-09-03 19:46 KuroNeko1509: i-if your map was as unclean as other id make a better mod
2016-09-03 19:46 KuroNeko1509: lol
2016-09-03 19:46 KuroNeko1509: and oh i see
2016-09-03 19:46 KuroNeko1509: ACTION writes down
2016-09-03 19:46 KuroNeko1509: ACTION going to copy caffe
2016-09-03 19:46 KuroNeko1509: 01:00:707 (1,2,1,2) -
2016-09-03 19:47 KuroNeko1509: ew
2016-09-03 19:47 KuroNeko1509: doubles
2016-09-03 19:47 KuroNeko1509: lol
2016-09-03 19:47 KuroNeko1509: jk im goud with those now
2016-09-03 19:47 CaffeAmericano: Ieheheheh >w<
2016-09-03 19:47 CaffeAmericano: the doubles
2016-09-03 19:47 CaffeAmericano: I urge you to testplay ;)
2016-09-03 19:47 CaffeAmericano: they don't play badly at all imo
2016-09-03 19:47 KuroNeko1509: 01:15:873 (1,2) -
2016-09-03 19:47 KuroNeko1509: i think this look s werid
2016-09-03 19:48 KuroNeko1509: because if i was playing it
2016-09-03 19:48 KuroNeko1509: id kinda get lost
2016-09-03 19:48 CaffeAmericano: oh
2016-09-03 19:48 KuroNeko1509: cuz idk
2016-09-03 19:48 CaffeAmericano: it's behind 01:15:251 (3) -
2016-09-03 19:48 KuroNeko1509: i think 1 and 2 should change places
2016-09-03 19:48 KuroNeko1509: lol
2016-09-03 19:48 KuroNeko1509: i mean .. what does it have to do with that 3?
2016-09-03 19:48 KuroNeko1509: 01:15:640 (1,2,1,2) -
2016-09-03 19:48 KuroNeko1509: playing this
2016-09-03 19:48 KuroNeko1509: id get lost
2016-09-03 19:48 KuroNeko1509: lol
2016-09-03 19:49 KuroNeko1509: cuz first set of 1 and 2
2016-09-03 19:49 KuroNeko1509: would play gud for me
2016-09-03 19:49 CaffeAmericano: Imhm
2016-09-03 19:49 KuroNeko1509: and then the other is moving th other direction than the first set of 1 and 2
2016-09-03 19:49 KuroNeko1509: so id get confused
2016-09-03 19:49 KuroNeko1509: but now when i know its a trap i will avoid it
2016-09-03 19:49 KuroNeko1509: :3
2016-09-03 19:49 KuroNeko1509: lol
2016-09-03 19:49 CaffeAmericano: so
2016-09-03 19:49 CaffeAmericano: this I think should actually play pretty nicely
2016-09-03 19:50 CaffeAmericano: maybe I should move01:15:873 (1,2) - down abit
2016-09-03 19:50 CaffeAmericano: but the idea is that
2016-09-03 19:50 CaffeAmericano: cursor makes circular movement
2016-09-03 19:50 KuroNeko1509: hm
2016-09-03 19:50 CaffeAmericano: it's called circular flow
2016-09-03 19:50 KuroNeko1509: oke i see what you mean
2016-09-03 19:50 CaffeAmericano: and it's like second most common flow xD
2016-09-03 19:50 CaffeAmericano: but it's really skewed circle right now
2016-09-03 19:50 KuroNeko1509: hmm oke, well ill test play it too to see
2016-09-03 19:50 CaffeAmericano: I'll make it more circular :3
2016-09-03 19:50 CaffeAmericano: oke~
Thank you for the mod =w=/

tag and preview time matches stage 4
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TitleUnicode:Stage Boss
Artist:Streets of Rage
ArtistUnicode:Streets of Rage
Creator:Ora
Version:Caffe's FINAL STAGE
Source:Streets of Rage
Tags:CaffeAmericano video game sega yuzo koshiro
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408,88,60940,5,0,0:0:0:0:
416,119,61017,1,0,0:0:0:0:
200,164,61251,6,0,B|216:108|200:48|200:48|228:64|208:68,2,143.999995605469,0|0|0,0:0|0:0|0:0,0:0:0:0:
120,240,61873,1,0,0:0:0:0:
120,240,61951,2,0,P|232:232|264:252,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
376,336,62340,1,0,0:0:0:0:
376,336,62418,2,0,L|386:212,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
440,164,62651,6,0,P|388:160|348:136,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
312,52,62884,2,0,B|264:20|196:32|196:32|228:60,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
350,138,63273,1,0,0:0:0:0:
350,138,63351,2,0,P|300:160|240:160,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
168,132,63584,6,0,B|184:176|184:176|188:252,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
108,304,63818,2,0,B|154:299|154:299|229:315,1,95.9999970703126
296,368,64051,2,0,B|312:324|312:324|316:247,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
308,248,64284,1,0,0:0:0:0:
228,52,64440,5,0,0:0:0:0:
236,83,64517,1,0,0:0:0:0:
76,156,64673,5,0,0:0:0:0:
84,125,64750,1,0,0:0:0:0:
272,204,64984,6,0,B|216:188|156:204|156:204|172:176|176:196,2,143.999995605469,0|0|0,0:0|0:0|0:0,0:0:0:0:
328,104,65607,1,0,0:0:0:0:
328,104,65684,2,0,P|380:169|376:253,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
272,336,66073,1,0,0:0:0:0:
272,336,66151,2,0,P|200:320|136:336,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
92,352,66384,6,0,B|72:308|72:308|68:256,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
128,188,66618,2,0,B|128:124|68:84|68:84|60:128,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
228,188,67007,1,0,0:0:0:0:
228,188,67084,2,0,P|251:136|288:107,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
444,128,67318,6,0,P|404:156|352:160,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
280,112,67551,2,0,P|228:100|152:120,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
132,184,67784,2,0,P|88:176|104:124,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
108,112,68018,1,0,0:0:0:0:
248,276,68173,5,0,0:0:0:0:
240,307,68250,1,0,0:0:0:0:
366,191,68406,5,0,0:0:0:0:
358,160,68483,1,0,0:0:0:0:
472,288,68718,6,0,B|508:236|464:180|464:180|512:184,2,143.999995605469
372,336,69340,1,0,0:0:0:0:
372,336,69418,2,0,L|358:180,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
232,80,69806,1,0,0:0:0:0:
232,80,69884,2,0,L|214:178,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
232,268,70118,6,0,P|180:284|136:268,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
84,196,70351,2,0,B|60:144|68:76|68:76|28:112,1,143.999995605469
232,80,70740,1,0,0:0:0:0:
232,80,70818,2,0,P|292:92|348:76,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
408,40,71051,6,0,L|428:154,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
436,228,71284,2,0,P|390:215|343:224,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
264,272,71518,2,0,L|284:386,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
256,352,71751,1,0,0:0:0:0:
168,196,71868,5,0,0:0:0:0:
176,165,71983,1,0,0:0:0:0:
36,240,72139,5,0,0:0:0:0:
44,271,72216,1,0,0:0:0:0:
264,272,72451,6,0,B|300:220|256:164|256:164|304:168,2,143.999995605469,0|0|0,0:0|0:0|0:0,0:0:0:0:
180,344,73073,1,0,0:0:0:0:
180,344,73151,2,0,P|260:336|348:352,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
444,280,73540,1,0,0:0:0:0:
444,280,73617,2,0,P|433:224|428:172,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
460,96,73851,6,0,L|356:86,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
284,136,74084,2,0,B|160:128|160:128|200:100,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
208,236,74473,1,0,0:0:0:0:
208,236,74551,2,0,L|96:226,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
24,192,74784,6,0,P|40:252|24:308,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
96,356,75017,2,0,L|195:347,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
276,304,75251,2,0,P|292:259|289:211,1,95.9999970703126
280,184,75484,1,0,0:0:0:0:
88,56,75640,5,0,0:0:0:0:
119,48,75717,1,0,0:0:0:0:
192,200,75873,5,0,0:0:0:0:
161,192,75950,1,0,0:0:0:0:
368,132,76184,6,0,B|412:186|392:248|392:248|412:244|408:230|408:244,2,143.999995605469,0|0|0,0:0|0:0|0:0,0:0:0:0:
264,92,76806,1,0,0:0:0:0:
264,92,76884,2,0,P|340:84|408:40,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
204,8,77273,1,0,0:0:0:0:
204,8,77351,2,0,P|176:52|156:112,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
212,172,77584,6,0,P|188:220|132:248,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
80,300,77817,2,0,B|136:344|192:320|192:320|160:364,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
296,232,78206,1,0,0:0:0:0:
296,232,78284,2,0,P|312:284|320:328,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
392,264,78517,6,0,P|401:216|415:171,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
444,80,78751,2,0,P|398:95|351:105,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
259,127,78984,2,0,P|295:158|327:193,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
320,220,79217,1,0,0:0:0:0:
128,236,79373,5,0,0:0:0:0:
160,228,79450,1,0,0:0:0:0:
276,320,79606,5,0,0:0:0:0:
245,312,79683,1,0,0:0:0:0:
280,168,79917,5,0,0:0:0:0:
116,368,80151,1,0,0:0:0:0:
24,152,80384,6,0,B|56:112|96:140|96:140|136:148|132:92,1,135.000005149841
200,36,80851,2,0,P|284:24|380:48,1,161.999995056153,0|0,0:0|0:0,0:0:0:0:
408,128,81317,2,0,P|473:157|453:88,1,180,0|0,0:0|0:0,0:0:0:0:
308,128,81784,1,0,0:0:0:0:
312,210,82017,6,0,L|293:279,1,45.0000017166138,0|0,0:0|0:0,0:0:0:0:
264,139,82134,6,0,L|333:120,1,45.0000017166138,0|0,0:0|0:0,0:0:0:0:
227,216,82251,6,0,L|176:165,1,45.0000017166138,0|0,0:0|0:0,0:0:0:0:
Topic Starter
Ora

Oread wrote:


I want M4M with u :D
https://osu.ppy.sh/s/494438 My song XD

[General]
plz same audio preview time (Stage 1,2) Fixed?
Stage 2 and 3's Diff gap is so big plz make Advanced or Stage 2 make more hard (Unrankable) Will look for new GD or just map it myself ^_^

[Stage 1]
00:20:662 (3,4) - give more curve and blanket each other okay but not too much, I want it to flow to next slider
00:43:995 (4,1) - Check DS 0.95
00:44:928 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - maybe in easy u must use same DS plz don't change DS fixed ! first time mapping easy diff

[Stage 2]
Maybe u can't change SV in Normar difffixed all
00:22:529 (1,2) - Check DS just minor, but fixed

[Stage 3]
00:29:169 (6,7) - 1/8 it's so hard in this diff I decided to change to 1/4 reverse until BN says 1/8+circle. I don't know where to place single circle ;-;
00:44:102 (6,7) - ^ same
00:59:035 (5,6) - ^same

[Stage 4]
00:00:120 (1,1) - why cut spinner? 00:00:120 - start this and 00:03:619 - fin this (suggestion) Do you think it will be fine with spacing between 00:03:619 - and 00:03:853 - ?
00:10:619 (5) - confused 00:10:153 (3) - this slider hide that short slider I think it flows fine with 00:10:386 (4) - direction. Maybe you have suggestion?

:D GL
Thanks for mod ^^. I will accept your m4m
Topic Starter
Ora

HallidayASR wrote:

Hello! :) :)

Just a little (But very important) something, here's the right metadata:

Artist: Yuzo Koshiro.

Title: Attack the Barbarian.

The source is fine of course.

You could also add "Sega" and "Genesis" to Tags.

I was going to mod the map too, but I'm not that good to detect and correct really technical details (the map already seems excellent to me) :P

I liked the Chiptune vibe of the song btw

Gl :D :D
Okay I figured this would happen xD, would it be fine if I did "Yuzo Koshiro - Attack the Barbarian (Stage Boss)" ?

Thanks so much for this btw
Topic Starter
Ora
Hobbes might make a GD to fix Normal-Hard spread

hypeee
Ashton

Ora wrote:

Hobbes might make a GD to fix Normal-Hard spread

hypeee

I hope he declines, no one has been requesting in my que xD




even though hobbes2 is a way better mapper than me
Ashton
started to make it, failed, I don't like the music sorry :)
Izzywing

Ora wrote:

Hobbes might make a GD to fix Normal-Hard spread

hypeee
rip :(

i hate being a failure so placeholder for mod hype instead c:
Topic Starter
Ora

Hobbes2 wrote:

Ora wrote:

Hobbes might make a GD to fix Normal-Hard spread

hypeee
rip :(

i hate being a failure so placeholder for mod hype instead c:
It's all good Hobbes :)

If you actually do mod, don't mod STAGE 2 because I need to remap it D:
Behon
From my mod queue.

General:
Maybe make your hitsounds slightly louder? Love the finish sound regardless.
01:22:261 (1): Spinner comes way too soon afterward. Maybe get rid of the circle and move the spinner up.

Stage 1:
00:05:729 (2): Maybe move the endpoint to the left slightly and make the whole thing symmetrical?
00:29:995 (1): Would look better with a curve of some sort.

Stage 2 (Just saw your post about remapping it, but I wrote this beforehand, so might as well include it):
00:05:263 (1): Get rid of the new combo on this and apply it to the slider right afterward instead.
00:29:062 (3,4,1): This rapid part seems a bit too much for a Normal difficulty, and doesn't mesh with the rest of the map's overall pace.
00:58:928 (2,3,1): See above.

Difficulties that are 3 stars and higher I'm not good at modding, but I did look through Stage 3 and found no issues outside of the end circle and spinner again.
Infinicy
Here's the M4M you requested <3

Stage 1

00:20:662 (3)
NC?

00:24:395 (3)
^

00:28:129 (3)
^

Well done with this diff :D

Stage 2

00:32:795 (1,2,3)
I feel like these can be part of this combo 00:31:862 (1,2)

00:43:995 (1,2)
^ with these 00:43:062 (1,2)

00:49:595 (1,2,3)
^ with 00:48:661 (1)

Stage 3

Nothing wrong that I can see c:

Stage 4

This was really fun to play. No complaints :D

Stage 5

00:06:886
You have really fast repeating sliders for the noise that happens at 00:08:753 and 00:10:619 for example. Why not put it here as well?

Caffe's Final Stage

Looks all good and tidy to me c:

Good luck on getting ranked!
BounceBabe
Gonna mod your map today. Was so busy mapping the past days lol. Placeholder~
BounceBabe
Hey, (late) M4M

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane, ...)
✓ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video

🕗 Timing 🕗
✓ KIAI time and breaks
✫ Slider Velocity and changes
✕ Timing changes
✫ Timing points
✕ BPM & Offset
✫ Preview point

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✕ Overmapping
✕ Other Issues (e.g. Interface, hidden notes, overlaps, stacking, inconsistecies,..)

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✕ Variety of different patterns and styles

Icon Legend
[]
  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]


  • Combo:
  1. 01:11:061 - 01:18:527 - You can use 8 beats here since it's the less exciting part of the song and you follow the clearly more dominant synth here. Don't make your combo pattern too long tho. (from below)
  2. Your tags, audio preview, countdown timing points are not consistent throughout the mapset. Please check them! http://puu.sh/r9XrY/1d96ac3847.png
  3. Try to adjust the difficulty settings a bit, so, for example, the CS gradually becomes larger with every difficulty, they are stages after all.
Easy
[]


  • Appearance, Flow & Transition:
  1. 00:11:329 (1,2) - You could blanket those better like you did here 00:10:863 (4,1) -
  2. 00:22:529 (1) - Moving this slider down a bit would create better flow since the previous slider is curved to the left. Doesn't necessarily have to be adjusted but it would improve it a little more. http://puu.sh/r9TKI/242a5ff4a5.jpg
  3. 01:06:861 (2,1) - Would be cool if those two would have a blanket :P Not perfect but you get the idea http://puu.sh/r9TT6/18658e4add.jpg

    Combo:
    Most of this difficulty has a 4 beat combo pattern. I'd say you fix the inconsistencies in the KIAI and follow the same 4 beat pattern after the KIAI since the music is pretty repetitive too. Listed a couple below, check the consistency yourself throughout the difficulty/mapset. You know the drill. 01:11:061 - You can use 8 beats here since it's the less exciting part of the song and you follow the clearly more dominant synth here. Don't make your combo pattern too long tho.
  4. 00:09:463 (3) - 00:13:196 (2) - NC
  5. 00:20:662 (3) - 00:24:395 (3) - 00:28:129 (3) - NC for consistency. You used a 4 beat combo pattern everywhere else in your KIAI.
  6. 00:05:729 (2) - 00:46:795 (2) - 01:11:061 (2) - 01:16:661 (2) - NC for consistency. Those are 4 beat sliders. Like this pattern 00:48:661 (1,2) - and so on

    Rhythm & Pattern:
  7. 01:22:027 - Here really is a circle missing imo. The song itself also supports it and it would make a nice conclusion. I think there would be no harm about adding one.
Normal
[]


  • Spacing:
  1. 00:15:529 (2,3) - I totally disagree with any spacing changes like this, even if it's a minimal change, in Easy or Normal. It also is not rankable. "An EXTREMELY common issue amongst newer mappers, Easy and Normal spacing are not always consistent like they should be. This is a major issue and will be very easy to see once you’re looking at the map, but is something that needs to absolutely be fixed before qualification. The only exception to this rule is in Normals; you can have different snapping during kiai times as long as the snapping is the same throughout. For example, if you have a regular 1.0x snap for most of the song, and then a 1.1x snap in the kiai, it needs to stay 1.1x throughout the kiai and then revert back to 1.0x once the kiai has finished" https://docs.google.com/document/d/14J4 ... 6FE9ls/pub You can use different DS for specific part of a song but not constant changes. Since this is a Normal difficulty, you have to fix this.

    Rhythm & Pattern:
  2. 00:22:062 (5) - I do not recommend having triple reversed slider. Beginners don't expect reversed slider with more reverses than 1. That will result in frustration and a combo break.

    Combo:
  3. 00:49:595 (1,3) - Reverse NC to fix your pattern.
  4. 01:11:061 (3) - 01:16:661 (2) - 01:18:527 (4) - NC for consistency
Normal-Hard
[]

The SC is the same like Normal. Try increasing it to 3.3 so the SC gradually gets bigger with each difficulty. The HP drain also could be a bit higher.


  • Appearance, Flow & Transition:
  1. 00:49:595 (3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Really like the flow here. Plays super smooth.
  2. 01:01:728 (1,2,3) - Curve them into the other direction so the flow between 01:02:661 (3,4) - doesn't get interrupted. Like you did here 01:04:061 (2,3,4) - http://puu.sh/r9V5B/6a280be05b.jpg
  3. 01:06:394 (3) - Think it would play nicely if this was reversed. Would also add more interest and variety to the gameplay. Also would follow your pattern here 01:05:461 (1,2) -

    Combo:
  4. 01:11:061 (4) - NC for consistency. You can use 8 beats here since it's the less exciting part of the song and you follow the clearly more dominant synth here.
Hard-Insane
[]


  • Combo:
  1. 01:11:051 (4) - NC to indicate the SV change here since you changed your SV with a difference of 0,3 from 3 to 4 and also because its a downbeat :P (01:17:584 (3,1) - 01:22:017 (1) - better here)
Rhythm and pattern placement is good on this one, spacing is consistent. Don't have any complaints here.

Extra
[]


  • Combo:
  1. 00:14:819 (1) - 01:03:118 (1,2) - 01:06:851 (1,2) - 01:14:317 (1,2) - Not necessary to add a NC here. No new downbeat, SV change or hardly noticable jump that needs indicating. Don't oversue combo for no reason please.

    Spacing:
  2. 00:49:468 (4,5,6) - That spacing hurts me lol I think you already know what I find wrong here. Tbh i think its a spacing accident between 00:49:701 (6,7) - http://puu.sh/r9VS9/bf127ef606.jpg or maybe not because you made this here too 00:53:318 (5,6,7) - 00:57:051 (5,6) - I don't see a reason why tho. The rhythm doesn't change? Really distracting.
  3. 01:02:573 (7,8,9) - 01:06:307 (1,2,3) - Make the spacing consistent between them. Looks a bit messy.
Caffe's Extra
[]

Compared to the CS on the other Extra this is way too big o.o I recommend lowering the CS to at least 4. Such a big CS adds negatively to the gameplay because it can irritate the player which makes the elements not properly readable with how fast they appear.


  • Spacing:
  1. 00:08:403 (5,1) - 00:08:986 (3,4) - The spacing here between those is pretty similar. The spacing between 00:08:986 (3,4) - should be larger because they are rhytmically and gameplay wise completely different. 00:09:686 (2,3) - Well 00:08:986 (3,4,1,2,3) - so many spacing changes in such a short time can be hard to read. Definitely recommend to fix this. You can't use the same spacing between them 00:09:686 (2,3,4,5) - when the gameplay is completely different. I think I'll have to point this out a lot in this difficulty. Try to adjust it to reasonable spacing. I'd recommend placement like this https://osu.ppy.sh/ss/6085523 The jumps would make more sense. I placed 00:08:986 (3,1) - to where 00:08:986 (3) - is and stacked 00:09:219 (4,2,3) - Keep such things in mind for future mapping. Such spacing changes don't add to the gameplay and only look messy. Also try to adjust it for any other spacing changes like these 00:11:319 (1,2,3,4,5) - 00:12:719 (3,4,1,2) - 00:56:118 (1,2,3) - 00:57:985 (1,2,3) -

    Combo:
  2. 00:17:386 (4,5) - In addition to the stuff i said above: These kinda of pattern that have a jump 00:17:269 (3,4) - after clearly discernible spacing like here 00:16:919 (1,2,3) - need a NC to indicate such a jump. This is really important for players to read the jumps more easily. You can use NC to indicate hardly discernible jumps that are uncommon from your usual spacing and SV changes. I highly recommend to add them at 00:15:519 (4) - 00:17:386 (4) - 00:19:252 (4) - 00:21:119 (4) - (you dont need one here because it easier to read and the spacing is somewhat consistent 00:22:752 (3,4,5) - ) 00:24:852 (4) - 00:26:719 (4) - 00:28:585 (4) -
Overall
[]

  1. Definitely needs more work in regards to spacing consistency and reasonable spacing changes in the Extra difficulties. Most of the difficulties flow nicely and have consistent combo patterns. The hitsounding is really nicely done.
Add the following question and one of the options provided to your feedback on my mod please. It will help me improve my modding in the future. If you have anything else that you would like to tell me about my mod, write it after the poll. Thanks :)
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
Topic Starter
Ora
Hey, (late) M4M

General
[]


  • Combo:
  1. 01:11:061 - 01:18:527 - You can use 8 beats here since it's the less exciting part of the song and you follow the clearly more dominant synth here. Don't make your combo pattern too long tho. (from below) I know you had me do this on 1 or 2 diffs, but should I do them for all?
  2. Your tags, audio preview, countdown timing points are not consistent throughout the mapset. Please check them! http://puu.sh/r9XrY/1d96ac3847.png Didn't realize you had to put tags in each difficulty separately D: Same with countdowns, removed all since I initially didn't have any with the first diff I made (STAGE 5)
  3. Try to adjust the difficulty settings a bit, so, for example, the CS gradually becomes larger with every difficulty, they are stages after all. I like this suggestion. I will see what I can do but for FINAL STAGE I don't think we can change that
Easy
[]


  • Appearance, Flow & Transition:
  1. 00:11:329 (1,2) - You could blanket those better like you did here 00:10:863 (4,1) - You're right, I was just lazy there. Had to rotate the long slider a bit to make room for it ^^
  2. 00:22:529 (1) - Moving this slider down a bit would create better flow since the previous slider is curved to the left. Doesn't necessarily have to be adjusted but it would improve it a little more. http://puu.sh/r9TKI/242a5ff4a5.jpg I will consider it, but I don't think of it as a required change. It will cause me to remap a lot after (causing DS issues)
  3. 01:06:861 (2,1) - Would be cool if those two would have a blanket :P Not perfect but you get the idea http://puu.sh/r9TT6/18658e4add.jpg I see what you're saying, but I intended it to be this way.

    Combo:
    Most of this difficulty has a 4 beat combo pattern. I'd say you fix the inconsistencies in the KIAI and follow the same 4 beat pattern after the KIAI since the music is pretty repetitive too. Listed a couple below, check the consistency yourself throughout the difficulty/mapset. You know the drill. 01:11:061 - You can use 8 beats here since it's the less exciting part of the song and you follow the clearly more dominant synth here. Don't make your combo pattern too long tho.
  4. 00:09:463 (3) - 00:13:196 (2) - NC
  5. 00:20:662 (3) - 00:24:395 (3) - 00:28:129 (3) - NC for consistency. You used a 4 beat combo pattern everywhere else in your KIAI.
  6. 00:05:729 (2) - 00:46:795 (2) - 01:11:061 (2) - 01:16:661 (2) - NC for consistency. Those are 4 beat sliders. Like this pattern 00:48:661 (1,2) - and so on
    All NC should be fixed now ^^. You and DaTopBull did a good job of pointing these out.
    Rhythm & Pattern:
  7. 01:22:027 - Here really is a circle missing imo. The song itself also supports it and it would make a nice conclusion. I think there would be no harm about adding one.The only concern I have with adding a circle here is that I never mapped on a red tick in this difficulty. I think for and easy diff, it will confuse the players. I understand your reasoning though, it would provide a more exciting ending.
Normal
[]


  • Spacing:
  1. 00:15:529 (2,3) - I totally disagree with any spacing changes like this, even if it's a minimal change, in Easy or Normal. It also is not rankable. "An EXTREMELY common issue amongst newer mappers, Easy and Normal spacing are not always consistent like they should be. This is a major issue and will be very easy to see once you’re looking at the map, but is something that needs to absolutely be fixed before qualification. The only exception to this rule is in Normals; you can have different snapping during kiai times as long as the snapping is the same throughout. For example, if you have a regular 1.0x snap for most of the song, and then a 1.1x snap in the kiai, it needs to stay 1.1x throughout the kiai and then revert back to 1.0x once the kiai has finished" https://docs.google.com/document/d/14J4 ... 6FE9ls/pub You can use different DS for specific part of a song but not constant changes. Since this is a Normal difficulty, you have to fix this. Yup, I've tried remapping Normal diff like 10 times now. I will just scrap both kiai's and try once again. It's really a pain to get this diff to ~2* :o

    Rhythm & Pattern:
  2. 00:22:062 (5) - I do not recommend having triple reversed slider. Beginners don't expect reversed slider with more reverses than 1. That will result in frustration and a combo break. gone, and same as above. remap[ping kiais

    Combo:
  3. 00:49:595 (1,3) - Reverse NC to fix your pattern. fixed
  4. 01:11:061 (3) - 01:16:661 (2) - 01:18:527 (4) - NC for consistency hi
Normal-Hard
[]

The SC is the same like Normal. Try increasing it to 3.3 so the SC gradually gets bigger with each difficulty. The HP drain also could be a bit higher.


  • Appearance, Flow & Transition:
  1. 00:49:595 (3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Really like the flow here. Plays super smooth. thanks :D
  2. 01:01:728 (1,2,3) - Curve them into the other direction so the flow between 01:02:661 (3,4) - doesn't get interrupted. Like you did here 01:04:061 (2,3,4) - http://puu.sh/r9V5B/6a280be05b.jpg Nice find. You're right, it fixed the flow tremendously
  3. 01:06:394 (3) - Think it would play nicely if this was reversed. Would also add more interest and variety to the gameplay. Also would follow your pattern here 01:05:461 (1,2) - I'll consider this. It will cause some remapping if I go through with it, but idk. We will see ;)

    Combo:
  4. 01:11:061 (4) - NC for consistency. You can use 8 beats here since it's the less exciting part of the song and you follow the clearly more dominant synth here. fixed, and added a NC for the next section on the same 4th slider
Hard-Insane
[]


  • Combo:
  1. 01:11:051 (4) - NC to indicate the SV change here since you changed your SV with a difference of 0,3 from 3 to 4 and also because its a downbeat :P (01:17:584 (3,1) - 01:22:017 (1) - better here) All NCs are fixed now
Rhythm and pattern placement is good on this one, spacing is consistent. Don't have any complaints here. Thanks, I think this is the diff I worked the hardest on

Extra
[]


  • Combo:
  1. 00:14:819 (1) - 01:03:118 (1,2) - 01:06:851 (1,2) - 01:14:317 (1,2) - Not necessary to add a NC here. No new downbeat, SV change or hardly noticable jump that needs indicating. Don't oversue combo for no reason please. NCs fixed

    Spacing:
  2. 00:49:468 (4,5,6) - That spacing hurts me lol I think you already know what I find wrong here. Tbh i think its a spacing accident between 00:49:701 (6,7) - http://puu.sh/r9VS9/bf127ef606.jpg or maybe not because you made this here too 00:53:318 (5,6,7) - 00:57:051 (5,6) - I don't see a reason why tho. The rhythm doesn't change? Really distracting. I changed the spacing because the tone of the music changes, and it doesn't change anywhere else in the rhythm. If you listen and compare it to the previous sliders/circles in the rhythm you will see what I'm talking about. I think the spacing helps to bring out that tone change. And yes I use the same spacing in all instances like this one.
  3. 01:02:573 (7,8,9) - 01:06:307 (1,2,3) - Make the spacing consistent between them. Looks a bit messy. Fixed ^^. I wasn't using 0.8 DS in 2-3 like I did in 1-2 for some reason. Nice find.

Overall
[]

  1. Definitely needs more work in regards to spacing consistency and reasonable spacing changes in the Extra difficulties. Most of the difficulties flow nicely and have consistent combo patterns. The hitsounding is really nicely done.
2. The mod was helpful! Most suggestions were useful to me. You did very well with pointing out NC inconsistencies, and found some spacing/rhythm issues that I never would have seen if it wasn't for you :^)

Thanks bouncebabe as always :)
Topic Starter
Ora

DaTopBull wrote:

Here's the M4M you requested <3

Stage 1

00:20:662 (3) fixed
NC?

00:24:395 (3) hi
^

00:28:129 (3) done
^

Well done with this diff :D

Stage 2

00:32:795 (1,2,3)
I feel like these can be part of this combo 00:31:862 (1,2) fsdfs

00:43:995 (1,2)
^ with these 00:43:062 (1,2) fserwr4r3wtgre

00:49:595 (1,2,3)
^ with 00:48:661 (1) fixed

Stage 3

Nothing wrong that I can see c:

Stage 4

This was really fun to play. No complaints :D

Stage 5

00:06:886
You have really fast repeating sliders for the noise that happens at 00:08:753 and 00:10:619 for example. Why not put it here as well? Mostly because the part I'm mapping to is louder and more noticeable. I see what you're saying but I think it's better for the rhythm. Let's wait and see how a BN feels about it :^)

Caffe's Final Stage

Looks all good and tidy to me c:

Good luck on getting ranked!
Thanks for the mod ^^ You pointed out some good NC issues (I'm really lazy with them). If you ever need another M4M just msg me
Topic Starter
Ora
Looks like I will continue to remap Normal diff because I suck at it :o . I will wait for Caffe to reply to his mod before I update the Countdown and Tags inconsistencies
baysman
Hi

Stage 1
01:18:061 - mabe put circle on that place

Stage 2
00:14:829 - 00:43:762 - I think it's break too long (maybe it's not needed )

GL with your set.

p.s sorry for such short mod.
Topic Starter
Ora

baysman wrote:

Hi

Stage 1
01:18:061 - mabe put circle on that place

Stage 2
00:14:829 - 00:43:762 - I think it's break too long (maybe it's not needed )

GL with your set.

p.s sorry for such short mod.
Thanks for giving effort but I will say no to Stage 1 and for Stage 2 if you look above I'm remapping that part
Hexscen
sup

from my queue
  1. STAGE 1
    00:00:130 Timing point - set offset to 120
    00:00:130 Inherited point - set offset to 120
    check adjustment boxes. https://puu.sh/rbetD/5b822e7f98.png
    Fix kai snap.
  2. STAGE 2
    Same problem.
    00:00:130 Timing point - set offset to 120
    00:00:130 Inherited point - set offset to 120
    check adjustment boxes.
    Fix kai snap.
  3. STAGE 3
    00:00:130 Timing point - set offset to 120
    check adjustment boxes.
    Fix objects and kai..
  4. STAGE 4
    01:02:573 (5,6) - stack these.
    01:02:884 (7) - put a small slider in place instead of a circle (https://puu.sh/rbcz6/028a33bdac.png)
    01:06:307 (5,6,7) - do the same ^
    01:13:773 (5,6,7) - same ^
  5. STAGE 5
    Circle Size 4, HR should do the work just fine.
    00:14:119 (7,8) - Put those two with the previous slider, may work better (https://puu.sh/rbctV/68736535ad.png)
    00:17:619 (4,5) - ctrl-g.
  6. Caffe's final stage
    00:29:985 (1) - ctrl-g.
    00:06:653 (1) - Remove NC
    00:06:886 (2) - NC
    01:22:017 (1,1,1) - place it further
    01:22:134 (1,1) - Remove NC

    2 kudosu!!? :!:
CaffeAmericano

BounceBabe wrote:

Hey, (late) M4M
Caffe's Extra
[]

Compared to the CS on the other Extra this is way too big o.o I recommend lowering the CS to at least 4. Such a big CS adds negatively to the gameplay because it can irritate the player which makes the elements not properly readable with how fast they appear.
There are a few reasons I want to use large CS. Most maps in osu with difficulty hard~extra uses cs 4. I think lack of variety is rather boring. Even when players use different cs, they tend to move toward smaller cs (4.2 and 5.0 being most popular).
Of course, there’s probably a reason that cs4 is the most popular cs. Maybe it just looks nicer, or maybe it’s a good balance between reliability and aimability. So I think it makes sense for hard diff to have cs 4, and maybe insane shouldn’t stray too far from cs 4 (cs 3.5~4.5 might be reasonable). However, I don’t think this should be an issue for an extra diff.
As for readability concern and irritating players. I don’t think this is a big issue here because I intentionally arranged the notes in a way that there aren’t too many stacks/overlaps. The notes that are stacked/overlapped are, imo, done in a way that is consistent and obvious. Even if it’s bit more challenging than typical cs 4 map… I don’t think extra challenge is bad considering this is the highest diff.
I took a lot of hint from pishi’s large cs maps when I mapped this diff. This is first time I map at this CS, so I may not considered everything thoroughly. If anyone has any specifics they want to point out, I’d be happy to consider a change :3
Lastly CS spread issue… While I prefer to keep the current CS, I’d be willing to increase it if ora feels safer with that (since it’s his set, I don’t want my GD to be a burden xP). But I based on other maps I’ve seen, I don’t think gradual CS change is really a thing above insane :p



  • Spacing:
  1. 00:08:403 (5,1) - 00:08:986 (3,4) - The spacing here between those is pretty similar. The spacing between 00:08:986 (3,4) - should be larger because they are rhytmically and gameplay wise completely different. 00:09:686 (2,3) - Well 00:08:986 (3,4,1,2,3) - so many spacing changes in such a short time can be hard to read. Definitely recommend to fix this. You can't use the same spacing between them 00:09:686 (2,3,4,5) - when the gameplay is completely different. I think I'll have to point this out a lot in this difficulty. Try to adjust it to reasonable spacing. I'd recommend placement like this https://osu.ppy.sh/ss/6085523 The jumps would make more sense. I placed 00:08:986 (3,1) - to where 00:08:986 (3) - is and stacked 00:09:219 (4,2,3) - Keep such things in mind for future mapping. Such spacing changes don't add to the gameplay and only look messy. Also try to adjust it for any other spacing changes like these 00:11:319 (1,2,3,4,5) - 00:12:719 (3,4,1,2) - 00:56:118 (1,2,3) - 00:57:985 (1,2,3) -
    I don’t think this spacing is confusing. The distance between 00:08:403 (5,1) - is ~177 pixels, while it is 255 between 00:08:986 (3,4) - . I think large enough difference, especially considering that spacing between 00:08:519 (1,2,3) - are all smaller than 177. But but sure, moved 00:09:219 (4) - bit farther to make it clearer :3

    As for 00:08:986 (3,4,1,2,3) - I think what I’ve done is little unconventional, but it makes sense.
    Two most common methods people use to distinguish 1/1 from 1/2 are large spacing and stack/antijumps, right? 00:08:986 (3,4) - has large spacing, and 00:09:219 (4,1) - are stacked because I think it’s better for structuring than having 2 large spacing. Also, by the time the player moves onto click 00:09:919 (3) - , his/her vision should be settled onto the bottom right side of the screen, so I think it’s not very difficult to distinguish it’s 1/1 rhythm at 00:09:686 (2,3) - by looking at the approach circle. I could easily fix this by stacking 00:09:686 (2,3) - , or back-and forth + stack as you suggested, but first option doesn’t seem as interesting, and second one… works well but I just like mine better xD The transiton at 00:09:919 (3,4) - has different rhythm, but I think 1/2 slider at 00:09:919 (3) - helps distinguish change of rhythm. Of course, they are very close together, so at this level, I think player should be able to look at approach circle as well…
    Finally, to make things even more intuitive, I’ve used more or less same spacing logic throughout 00:03:853 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1) - . Maybe it’s still challenging, but I think amount of challenge is very reasonable for the target player.


    Combo:
  2. 00:17:386 (4,5) - In addition to the stuff i said above: These kinda of pattern that have a jump 00:17:269 (3,4) - after clearly discernible spacing like here 00:16:919 (1,2,3) - need a NC to indicate such a jump. This is really important for players to read the jumps more easily. You can use NC to indicate hardly discernible jumps that are uncommon from your usual spacing and SV changes. I highly recommend to add them at 00:15:519 (4) - 00:17:386 (4) - 00:19:252 (4) - 00:21:119 (4) - (you dont need one here because it easier to read and the spacing is somewhat consistent 00:22:752 (3,4,5) - ) 00:24:852 (4) - 00:26:719 (4) - 00:28:585 (4) -
That's gonna take away the follow point, that's why I didn't want to add a NC there. But ok, I don't have strong opinion on this xD

Overall
[]


  • I really like your mod, I think everything was very reasonable and nicely explained, even though I happened to disagree with most of them. Still it gave me a chance to explain my logic. Based on what I other people think, I might change my mind in the future xD
    One thing I wish you've done better was your overall: "Definitely needs more work in regards to spacing consistency and reasonable spacing changes in the Extra difficulties." You pointed out a single spacing issue in my extra (There were 5 instance of single thing being consistently done, which I think is a single issue). Then going on to say what you've said makes me confused and wonder whether there are numorous spacing issue lurking in my diff that you for some reason didn't point out :'( What you think is obvious may not obvious to me. So pls point out everything you think is an issue :)

Hexscen wrote:

[*]
Caffe's final stage
00:29:985 (1) - ctrl-g. Intentional flow break
00:06:653 (1) - Remove NC why tho, I've done it consistently~
00:06:886 (2) - NC I prefer to keep
01:22:017 (1,1,1) - place it further stacked instead
01:22:134 (1,1) - Remove NCI prefer to keep for visual

Please explain the reasoning behind your mod, else it seems very random. What you think is obvious may not be obvious to me (as what I think is obvious may not obvious to you xD

2 kudosu!!? :!:
Thanks for the mod~

update~~~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59851
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40135,67318
DistanceSpacing: 0.6
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Attack the Barbarian
TitleUnicode:Attack the Barbarian
Artist:Yuzo Koshiro
ArtistUnicode:Yuzo Koshiro
Creator:Ora
Version:Caffe's FINAL STAGE
Source:Streets of Rage
Tags:CaffeAmericano video game sega yuzo koshiro
BeatmapID:1072404
BeatmapSetID:502187

[Difficulty]
HPDrainRate:5
CircleSize:3.2
OverallDifficulty:8
ApproachRate:9.5
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault (1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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81317,-100,4,1,1,50,0,0
81784,-66.6666666666667,4,1,1,50,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 43,187,230
Combo3 : 241,214,54
Combo4 : 192,192,192

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302,186,60784,1,2,0:0:0:0:
408,88,60940,5,0,0:0:0:0:
416,119,61017,1,2,0:0:0:0:
200,164,61251,6,0,B|216:108|200:48|200:48|228:64|208:68,2,143.999995605469,8|0|0,0:0|0:0|0:0,0:0:0:0:
120,240,61873,1,0,0:0:0:0:
120,240,61951,2,0,P|232:232|264:252,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
376,336,62340,1,0,0:0:0:0:
376,336,62418,2,0,L|386:212,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
440,164,62651,6,0,P|388:160|348:136,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
312,52,62884,2,0,B|264:20|196:32|196:32|228:60,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
350,138,63273,1,0,0:0:0:0:
350,138,63351,2,0,P|300:160|240:160,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
168,132,63584,6,0,B|184:176|184:176|188:252,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
108,304,63818,2,0,B|154:299|154:299|229:315,1,95.9999970703126
296,368,64051,2,0,B|312:324|312:324|316:247,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
308,248,64284,1,0,0:0:0:0:
228,52,64440,5,0,0:0:0:0:
236,83,64517,1,2,0:0:0:0:
76,156,64673,5,0,0:0:0:0:
84,125,64750,1,2,0:0:0:0:
272,204,64984,6,0,B|216:188|156:204|156:204|172:176|176:196,2,143.999995605469,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,104,65607,1,0,0:0:0:0:
328,104,65684,2,0,P|380:169|376:253,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
272,336,66073,1,0,0:0:0:0:
272,336,66151,2,0,P|200:320|136:336,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
92,352,66384,6,0,B|72:308|72:308|68:256,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
128,188,66618,2,0,B|128:124|68:84|68:84|60:128,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
228,188,67007,1,0,0:0:0:0:
228,188,67084,2,0,P|251:136|288:107,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
444,128,67318,6,0,P|404:156|352:160,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
280,112,67551,2,0,P|228:100|152:120,1,95.9999970703126
132,184,67784,2,0,P|88:176|104:124,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
108,112,68018,1,0,0:0:0:0:
248,276,68173,5,0,0:0:0:0:
240,307,68250,1,2,0:0:0:0:
366,191,68406,5,0,0:0:0:0:
358,160,68483,1,2,0:0:0:0:
472,288,68718,6,0,B|508:236|464:180|464:180|512:184,2,143.999995605469,8|0|0,0:0|0:0|0:0,0:0:0:0:
372,336,69340,1,0,0:0:0:0:
372,336,69418,2,0,L|358:180,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
232,80,69806,1,0,0:0:0:0:
232,80,69884,2,0,L|214:178,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
232,268,70118,6,0,P|180:284|136:268,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
84,196,70351,2,0,B|60:144|68:76|68:76|28:112,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
232,80,70740,1,0,0:0:0:0:
232,80,70818,2,0,P|292:92|348:76,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
408,40,71051,6,0,L|428:154,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
436,228,71284,2,0,P|390:215|343:224,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
264,272,71518,2,0,L|284:386,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
256,352,71751,1,0,0:0:0:0:
168,196,71906,5,0,0:0:0:0:
176,165,71983,1,2,0:0:0:0:
36,240,72139,5,0,0:0:0:0:
44,271,72216,1,2,0:0:0:0:
264,272,72451,6,0,B|300:220|256:164|256:164|304:168,2,143.999995605469,8|0|0,0:0|0:0|0:0,0:0:0:0:
180,344,73073,1,0,0:0:0:0:
180,344,73151,2,0,P|260:336|348:352,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
444,280,73540,1,0,0:0:0:0:
444,280,73617,2,0,P|433:224|428:172,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
460,96,73851,6,0,L|356:86,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
284,136,74084,2,0,B|160:128|160:128|200:100,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
208,236,74473,1,0,0:0:0:0:
208,236,74551,2,0,L|96:226,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
24,192,74784,6,0,P|40:252|24:308,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
96,356,75017,2,0,L|195:347,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
276,304,75251,2,0,P|292:259|289:211,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
280,184,75484,1,0,0:0:0:0:
88,56,75640,5,0,0:0:0:0:
119,48,75717,1,2,0:0:0:0:
192,200,75873,5,0,0:0:0:0:
161,192,75950,1,2,0:0:0:0:
368,132,76184,6,0,B|412:186|392:248|392:248|412:244|408:230|408:244,2,143.999995605469,8|0|0,0:0|0:0|0:0,0:0:0:0:
264,92,76806,1,0,0:0:0:0:
264,92,76884,2,0,P|340:84|408:40,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
204,8,77273,1,0,0:0:0:0:
204,8,77351,2,0,P|176:52|156:112,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
212,172,77584,6,0,P|188:220|132:248,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
80,300,77817,2,0,B|136:344|192:320|192:320|160:364,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
296,232,78206,1,0,0:0:0:0:
296,232,78284,2,0,P|312:284|320:328,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
392,264,78517,6,0,P|401:216|415:171,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
444,80,78751,2,0,P|398:95|351:105,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
259,127,78984,2,0,P|295:158|327:193,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
320,220,79217,1,0,0:0:0:0:
128,236,79373,5,0,0:0:0:0:
160,228,79450,1,2,0:0:0:0:
276,320,79606,5,0,0:0:0:0:
245,312,79683,1,2,0:0:0:0:
280,168,79917,5,8,0:0:0:0:
116,368,80151,1,0,0:0:0:0:
24,152,80384,6,0,B|56:112|96:140|96:140|136:148|132:92,1,135.000005149841
200,36,80851,2,0,P|284:24|380:48,1,161.999995056153,0|0,0:0|0:0,0:0:0:0:
408,128,81317,2,0,P|473:157|453:88,1,180,0|0,0:0|0:0,0:0:0:0:
308,128,81784,1,0,0:0:0:0:
308,128,82017,6,0,L|327:197,1,45.0000017166138
299,253,82134,6,0,L|230:234,1,45.0000017166138
194,183,82251,6,0,L|225:151,1,45.0000017166138,4|0,0:0|0:0,0:0:0:0:
Topic Starter
Ora
I see your point on the issue of CS size bouncebabe (and it's reasonable/great idea), but I agree with caffe that it's not something that should be a necessity, and that especially Extra diffs should have that freedom.

I feel the CS Caffe went with in regards to the difficulty of the map is fitting.

I do think I will consider changing STAGE 3 to cs 3.5 just to be a little bit more consistent with that CS changes leading up to STAGE 4/5.
Topic Starter
Ora

Ora wrote:

I see your point on the issue of CS size bouncebabe (and it's reasonable/great idea), but I agree with caffe that it's not something that should be a necessity, and that especially Extra diffs should have that freedom.

I feel the CS Caffe went with in regards to the difficulty of the map is fitting.

I do think I will consider changing STAGE 3 to cs 3.5 just to be a little bit more consistent with that CS changes leading up to STAGE 4/5.
Updated and possibly ready for BN? ._.
Topic Starter
Ora

Hexscen wrote:

sup

  1. STAGE 1
    00:00:130 Timing point - set offset to 120
    00:00:130 Inherited point - set offset to 120
    check adjustment boxes. https://puu.sh/rbetD/5b822e7f98.png
    Fix kai snap.
  2. STAGE 2
    Same problem.
    00:00:130 Timing point - set offset to 120
    00:00:130 Inherited point - set offset to 120
    check adjustment boxes.
    Fix kai snap.
  3. STAGE 3
    00:00:130 Timing point - set offset to 120
    check adjustment boxes.
    Fix objects and kai..
  4. STAGE 4
    01:02:573 (5,6) - stack these. I could...but why?
    01:02:884 (7) - put a small slider in place instead of a circle (https://puu.sh/rbcz6/028a33bdac.png) I don't hear anything on blue tick that a slider would compliment
    01:06:307 (5,6,7) - do the same ^ same
    01:13:773 (5,6,7) - same ^ color=#FF0040]same[/color]

  5. STAGE 5
    Circle Size 4, HR should do the work just fine. I made this CS because it fits my style of mapping D:, and it works with the gradual increase in CS with the lower diffs
    00:14:119 (7,8) - Put those two with the previous slider, may work better (https://puu.sh/rbctV/68736535ad.png) I don't see a problem with it, need better reasoning
    00:17:619 (4,5) - ctrl-g. flow is fine as it is. I see why you want it ctrl+g though. maybe if more people complain


    2 kudosu!!? :!:
Need more explanations for your mods :s Thanks for the effort, I appreciate it. Fixing offsets too, thanks
BounceBabe

CaffeAmericano wrote:

BounceBabe wrote:

Hey, (late) M4M
Caffe's Extra
[]

Compared to the CS on the other Extra this is way too big o.o I recommend lowering the CS to at least 4. Such a big CS adds negatively to the gameplay because it can irritate the player which makes the elements not properly readable with how fast they appear.
There are a few reasons I want to use large CS. Most maps in osu with difficulty hard~extra uses cs 4. I think lack of variety is rather boring. Even when players use different cs, they tend to move toward smaller cs (4.2 and 5.0 being most popular).
Of course, there’s probably a reason that cs4 is the most popular cs. Maybe it just looks nicer, or maybe it’s a good balance between reliability and aimability. So I think it makes sense for hard diff to have cs 4, and maybe insane shouldn’t stray too far from cs 4 (cs 3.5~4.5 might be reasonable). However, I don’t think this should be an issue for an extra diff.
As for readability concern and irritating players. I don’t think this is a big issue here because I intentionally arranged the notes in a way that there aren’t too many stacks/overlaps. The notes that are stacked/overlapped are, imo, done in a way that is consistent and obvious. Even if it’s bit more challenging than typical cs 4 map… I don’t think extra challenge is bad considering this is the highest diff.
I took a lot of hint from pishi’s large cs maps when I mapped this diff. This is first time I map at this CS, so I may not considered everything thoroughly. If anyone has any specifics they want to point out, I’d be happy to consider a change :3
Lastly CS spread issue… While I prefer to keep the current CS, I’d be willing to increase it if ora feels safer with that (since it’s his set, I don’t want my GD to be a burden xP). But I based on other maps I’ve seen, I don’t think gradual CS change is really a thing above insane :p

Ora wrote:

Ora wrote:

I see your point on the issue of CS size bouncebabe (and it's reasonable/great idea), but I agree with caffe that it's not something that should be a necessity, and that especially Extra diffs should have that freedom.

I feel the CS Caffe went with in regards to the difficulty of the map is fitting.

I do think I will consider changing STAGE 3 to cs 3.5 just to be a little bit more consistent with that CS changes leading up to STAGE 4/5.
Updated and possibly ready for BN? ._.

Tell me about it < I've had this with my map too. This is harmless to your CS and look at what ppl wrote lol. Yes, it adds more to variety. My initial thought as well when I made mine extra large. Elitists will complain tho, can guarantee it, since the Extras are made for experienced players, in other words, its endgame. But I don't mind it tbh, as long as you know what you're mapping and can support your intentions with reasonable answer.
Topic Starter
Ora

BounceBabe wrote:

Tell me about it < I've had this with my map too. This is harmless to your CS and look at what ppl wrote lol. Yes, it adds more to variety. My initial thought as well when I made mine extra large. Elitists will complain tho, can guarantee it, since the Extras are made for experienced players, in other words, its endgame. But I don't mind it tbh, as long as you know what you're mapping and can support your intentions with reasonable answer.
Yeah I fully expect to have more people complain. TBH I feel that mapping nowadays is a lot more lenient for issues like this. I know I haven't been mapping for long (seriously at least) so you have better input than I do, but I look at maps such as Pishifat's Apocalyptica - Reign of Fear and a few others of his. His CS based on difficulty is usually pretty random imo, especially with his Extra difficulties.

As you see, his Apocalyptica map goes from CS4>CS4.5>CS3>CS5>CS6>CS4

I'm not saying I'm having my mapset like this just because somebody else did it too, but I think it's just about the mapper's preference on how they want the difficulty to to look like at the first stages of putting their map together. Then there are other people who plan out how they want the mapset to look like before they map anything. It's completely logical to have each diff increase in CS size, just as AR and OD does too, but I think there should be situations where a mapper can sneak past this issue (even if it's just personal preference)
_Yiiiii
Hi~ NM

[FINAL STAGE]
00:04:319 (3) - NC because of the changing of DS, there are same things later.
01:01:484 - Put sth clickable here, maybe a fast slider is ok. By the way, this slider is unrankable because the reverse arrow isn't facing toward the slider track.
01:04:984 (1) - ^

[STAGE 5]
00:45:852 (5) - Maybe you need a NC here.
00:47:718 (5) - ^

[STAGE 4]
01:03:118 (8,9) - What about make them faster?
01:06:851 (8,9) - ^

That's all, hope for rank!
CaffeAmericano

_Yiiiii wrote:

Hi~ NM

[FINAL STAGE]
00:04:319 (3) - NC because of the changing of DS, there are same things later. I'd rather not. For reasons explained in earlier mod ( p/5479492 ) I don't think reading is an issue here
01:01:484 - Put sth clickable here, maybe a fast slider is ok. By the way, this slider is unrankable because the reverse arrow isn't facing toward the slider track. Making the reverse clickable is something I might do since it has pretty interesting vocal sound. But I think reverse arrow does enough emphasis since I have not used reverse slider very often in this map Are you show unrankable issue about the reverse arrow not facing toward slider track? I see something like this all the time.
01:04:984 (1) - ^


That's all, hope for rank!
Thanks for the mod~
_Yiiiii

CaffeAmericano wrote:

_Yiiiii wrote:

Hi~ NM

[FINAL STAGE]
00:04:319 (3) - NC because of the changing of DS, there are same things later. I'd rather not. For reasons explained in earlier mod ( p/5479492 ) I don't think reading is an issue here
01:01:484 - Put sth clickable here, maybe a fast slider is ok. By the way, this slider is unrankable because the reverse arrow isn't facing toward the slider track. Making the reverse clickable is something I might do since it has pretty interesting vocal sound. But I think reverse arrow does enough emphasis since I have not used reverse slider very often in this map Are you show unrankable issue about the reverse arrow not facing toward slider track? I see something like this all the time.
01:04:984 (1) - ^


That's all, hope for rank!
Thanks for the mod~
I am pretty sure that it is unrankable, but this 01:08:718 (1) - is rankable.
CaffeAmericano
@_Yiiiii




I'll grab a random BN or QAT to verify this. Should be an easy fix if it turns out unrankable. Thanks for bringing this to attention~
Sonnyc
Dropping my opinion passing by.

I guess the mapper should think more carefully about the usage of sliders such as 01:01:251 (1) - 01:02:884 (2) etc. As you might understand, that slider form is "not" something ordinary, but rather a special form. I can see the first one being used along the vocal "UH!!", but much less corresponding element in the music for the latter one. I'd like you to think twice about your slider designs. The key word here would be "consistency".

And to the real issue...

01:01:251 (1) - 01:04:984 (1) - 01:16:184 (1) - Technically, only the last slider is directly unrankable since the reverse arrow isn't facing the proper slider path. But well for the first two sliders... It only feels like an unnecessary attempt due to the lack of understanding of bezier sliders. Just in my opinion. Think what kind of effect you want to achieve by using such a setting.
Pereira006
we did fix huge rhythm and spread in stage 2, and something stuff and discussion about mapping

irc
18:27 Ora: Hi pereira...I have a request for you ._.
18:27 Ora: possibly GD
18:27 Pereira006: hmm sure if videogame
18:28 Ora: yup it is. I have a mapset ready but I feel like my Normal diff is really messy
18:28 Ora: and I'm not sure what to do
18:28 *Ora is listening to [https://osu.ppy.sh/b/1072404 Yuzo Koshiro - Attack the Barbarian]
18:28 Pereira006: what wrong you normal ?
18:28 Pereira006: let me check
18:28 Pereira006: normal is Stage 2 ?
18:29 Ora: yes Stage 2
18:29 Ora: ^^
18:29 Pereira006: you have to put description about all this stage
18:29 Pereira006: to BN will understand
18:29 Pereira006: Level name is important
18:29 Ora: so like "Normal STAGE 2?
18:30 Pereira006: no no, i mean put Description
18:30 Pereira006: wait
18:30 Pereira006: https://osu.ppy.sh/s/239262
18:30 Pereira006: example this https://puu.sh/rcktn/f5759b28ef.png
18:31 Ora: oohh I see
18:31 Pereira006: so BN, modders and community will understand
18:31 Ora: well I have a picture
18:31 Ora: of all the stage bosses
18:31 Pereira006: because "spread"
18:31 Ora: does that work?
18:31 Pereira006: wich picture ?
18:31 Ora: look in my description
18:32 Pereira006: ho i just notice lol
18:32 Pereira006: that cool >p
18:32 Pereira006: * :p
18:32 Ora: :P is that okay?
18:32 Pereira006: ya ya lol
18:32 Ora: I can make more clear if you want
18:32 Pereira006: no no, is fine that
18:32 Pereira006: description look good
18:32 Pereira006: now let me checkj you noraml
18:33 Pereira006: *check normal
18:33 Ora: okay ^^
18:33 Ora: Kiai just feels messy
18:34 Ora: idk
18:34 Pereira006: the kiai look unfit rhythm and messy for me
18:34 Ora: yeah...I have remapped like 5 times
18:35 Ora: trying to make it so it's ~2*
18:35 Ora: for spread
18:43 Pereira006: 00:15:052 (1,2,3,4,5) - If me style i would use this https://puu.sh/rcle6/5789b6e8ec.jpg
18:43 Pereira006: and again other pattern (well song is repeative)
18:44 Pereira006: there many different rhythm to fit but for me i would follow beat + instruments this level diff
18:44 Ora: Ah i see
18:44 Ora: my problem is that it will nerf the diff
18:44 Ora: and ruin the spread
18:44 Pereira006: kiai just look abuse, lot 1/2
18:44 Pereira006: really need nerf
18:44 Pereira006: yup
18:45 Pereira006: the bpm is low but still abuse 1/2
18:45 Ora: but then I can't rank D:
18:45 Ora: can i?
18:48 Pereira006: stage 4 is too hard _
18:48 Pereira006: ?
18:48 Pereira006: the play and level look is insane
18:50 Ora: yeah.....
18:50 Ora: lolol
18:50 Pereira006: as EX-bn
18:50 Ora: is that bad?
18:50 Pereira006: Stage 2 and stage 4 is kindy me worry lol
18:51 Ora: fk
18:51 Pereira006: if stage 3 is advance and stage 4 is hard
18:51 Pereira006: that fine i think
18:51 Pereira006: stage 2, need neft
18:51 Pereira006: other diff-s look fine
18:52 Pereira006: ho, consistency is key for you future mapping
18:52 Pereira006: consistency is important
18:52 Ora: do you think mapset is ruined?
18:53 Ora: unrankable?
18:55 Pereira006: you don-t need my GD normal
18:56 Pereira006: in 00:15:052 (1,2,3,4,5,1,2,3,4,5) - change rhythm this https://puu.sh/rcm6A/ebf7b3e1f3.jpg
18:56 Pereira006: then copy/paste other pattern
18:56 Pereira006: for consistency
18:56 Pereira006: try my rhythm if you like
18:56 Ora: can I use same spacing?
18:57 Pereira006: yes
18:57 Pereira006: normal cannot use jump or antispacing
18:57 Ora: ok I will try then
18:57 Pereira006: always use normal spacing
18:57 Pereira006: pick normal spacing number
18:57 Pereira006: i see you normal spacing number is 1.10
18:58 Ora: yup! ok I will use that
18:58 Pereira006: Normal level only use 1 number of normal spacing
18:58 Pereira006: use this and finish kiai, copy-paste is fine just for consistency
18:58 Pereira006: example my maps all ranks they are copy-paste xd
18:59 Ora: Can I use your maps for ideas? (not copy your ideas) :p
19:00 Pereira006: is fine you use my ideia or copy lol
19:00 Pereira006: I stole oldstyle another old mapper xd
19:00 Pereira006: then find you own new style
19:01 Ora: lol...im so bad at flow
19:01 Ora: thanks for help ^^
19:01 Ora: you sure you don't want GD? ;)
19:01 Ora: or collab normal
19:01 Ora: you can map kiai :p
19:01 Pereira006: lol u sure ?
19:01 Pereira006: well then i will use kiai
19:02 Ora: only if you want
19:02 Ora: I wont force you
19:02 Ora: but it would be appreciated
19:17 Pereira006: https://puu.sh/rcnxY/cf16d9fdf9.osu
19:17 Pereira006: see if you like
19:20 Ora: that's perfect! I hear the rhythm you were talking about
19:20 Pereira006: ho another thing
19:20 Ora: 00:39:318 (5) -
19:20 Pereira006: Easy and normal, always NC every 1/8 like my kiai
19:21 Ora: do you think that can lead into 6 better?
19:21 Pereira006: is level low
19:21 Pereira006: that slider i would follow melody than beats
19:21 Pereira006: you can listen the melody is very high than beat
19:21 Pereira006: so slider seem fit for me
19:22 Ora: yeah slider is fine
19:22 Pereira006: wait you mean 6 flow with 5 ?
19:22 Ora: but direction
19:22 Ora: maybe like this: http://puu.sh/rcnSG/75f216d333.jpg
19:22 Pereira006: ok ok, change left xd
19:22 Pereira006: yaya
19:22 Pereira006: my english suck
19:22 Pereira006: anyway yeah, fix
19:22 Ora: haha it's okay ^^
19:22 Ora: I can fix it
19:22 Pereira006: cool
19:23 Pereira006: ho hitsound i didn-t add
19:23 Pereira006: must be you
19:23 Ora: so NC needs fix?
19:23 Pereira006: ya
19:23 Ora: yeah i will
19:23 Pereira006: see my kiai
19:23 Pereira006: i did nc every 1/8
19:23 Pereira006: this is better read for lower diff expect hard, insane, extra
19:23 Pereira006: sometime easy and normal use NC 1/4 but little risky
19:24 Pereira006: (not affect RC but 1/8 is better)
19:24 Ora: ok so make 1/8 for normal/Easy?
19:24 Pereira006: ya
19:24 Pereira006: i have to go dinner, will back
19:24 Ora: ok. you should post chatlog to thread
19:24 Ora: so I give kds
19:24 Ora: :p
19:49 Pereira006: hey
19:49 Pereira006: in stage 5
19:49 Pereira006: 01:07:318 (1) - can you make this more symentric ?
19:49 Pereira006: 01:12:917 (5) - need NC, when SV change, always nc
19:49 Pereira006: 01:18:517 (1) - remenber i said consistency ? consistency is key
19:50 Pereira006: that could remove NC because in 01:11:051 (4) - you didn-t NC
19:50 Pereira006: and song is repeative, be carefully you style
19:50 Pereira006: style of consistency very MEGA SUPER important xd
19:52 Ora: I thought I would ok to just be creative with the sliders D:
19:52 Ora: be ok*
19:52 Pereira006: lol if you disagree my suggestion you can stay that
19:53 Ora: I think the first one you mentioned is fine
19:53 Ora: I will change the last 1
19:53 Pereira006: anyway you need more opinion of bn or higher experience modder because stage 4 spread
19:54 Pereira006: will post and remenber in future consistency is you friend XD

I wish good luck this set.
Topic Starter
Ora

Pereira006 wrote:

we did fix huge rhythm and spread in stage 2, and something stuff and discussion about mapping

irc
18:27 Ora: Hi pereira...I have a request for you ._.
18:27 Ora: possibly GD
18:27 Pereira006: hmm sure if videogame
18:28 Ora: yup it is. I have a mapset ready but I feel like my Normal diff is really messy
18:28 Ora: and I'm not sure what to do
18:28 *Ora is listening to [https://osu.ppy.sh/b/1072404 Yuzo Koshiro - Attack the Barbarian]
18:28 Pereira006: what wrong you normal ?
18:28 Pereira006: let me check
18:28 Pereira006: normal is Stage 2 ?
18:29 Ora: yes Stage 2
18:29 Ora: ^^
18:29 Pereira006: you have to put description about all this stage
18:29 Pereira006: to BN will understand
18:29 Pereira006: Level name is important
18:29 Ora: so like "Normal STAGE 2?
18:30 Pereira006: no no, i mean put Description
18:30 Pereira006: wait
18:30 Pereira006: https://osu.ppy.sh/s/239262
18:30 Pereira006: example this https://puu.sh/rcktn/f5759b28ef.png
18:31 Ora: oohh I see
18:31 Pereira006: so BN, modders and community will understand
18:31 Ora: well I have a picture
18:31 Ora: of all the stage bosses
18:31 Pereira006: because "spread"
18:31 Ora: does that work?
18:31 Pereira006: wich picture ?
18:31 Ora: look in my description
18:32 Pereira006: ho i just notice lol
18:32 Pereira006: that cool >p
18:32 Pereira006: * :p
18:32 Ora: :P is that okay?
18:32 Pereira006: ya ya lol
18:32 Ora: I can make more clear if you want
18:32 Pereira006: no no, is fine that
18:32 Pereira006: description look good
18:32 Pereira006: now let me checkj you noraml
18:33 Pereira006: *check normal
18:33 Ora: okay ^^
18:33 Ora: Kiai just feels messy
18:34 Ora: idk
18:34 Pereira006: the kiai look unfit rhythm and messy for me
18:34 Ora: yeah...I have remapped like 5 times
18:35 Ora: trying to make it so it's ~2*
18:35 Ora: for spread
18:43 Pereira006: 00:15:052 (1,2,3,4,5) - If me style i would use this https://puu.sh/rcle6/5789b6e8ec.jpg
18:43 Pereira006: and again other pattern (well song is repeative)
18:44 Pereira006: there many different rhythm to fit but for me i would follow beat + instruments this level diff
18:44 Ora: Ah i see
18:44 Ora: my problem is that it will nerf the diff
18:44 Ora: and ruin the spread
18:44 Pereira006: kiai just look abuse, lot 1/2
18:44 Pereira006: really need nerf
18:44 Pereira006: yup
18:45 Pereira006: the bpm is low but still abuse 1/2
18:45 Ora: but then I can't rank D:
18:45 Ora: can i?
18:48 Pereira006: stage 4 is too hard _
18:48 Pereira006: ?
18:48 Pereira006: the play and level look is insane
18:50 Ora: yeah.....
18:50 Ora: lolol
18:50 Pereira006: as EX-bn
18:50 Ora: is that bad?
18:50 Pereira006: Stage 2 and stage 4 is kindy me worry lol
18:51 Ora: fk
18:51 Pereira006: if stage 3 is advance and stage 4 is hard
18:51 Pereira006: that fine i think
18:51 Pereira006: stage 2, need neft
18:51 Pereira006: other diff-s look fine
18:52 Pereira006: ho, consistency is key for you future mapping
18:52 Pereira006: consistency is important
18:52 Ora: do you think mapset is ruined?
18:53 Ora: unrankable?
18:55 Pereira006: you don-t need my GD normal
18:56 Pereira006: in 00:15:052 (1,2,3,4,5,1,2,3,4,5) - change rhythm this https://puu.sh/rcm6A/ebf7b3e1f3.jpg
18:56 Pereira006: then copy/paste other pattern
18:56 Pereira006: for consistency
18:56 Pereira006: try my rhythm if you like
18:56 Ora: can I use same spacing?
18:57 Pereira006: yes
18:57 Pereira006: normal cannot use jump or antispacing
18:57 Ora: ok I will try then
18:57 Pereira006: always use normal spacing
18:57 Pereira006: pick normal spacing number
18:57 Pereira006: i see you normal spacing number is 1.10
18:58 Ora: yup! ok I will use that
18:58 Pereira006: Normal level only use 1 number of normal spacing
18:58 Pereira006: use this and finish kiai, copy-paste is fine just for consistency
18:58 Pereira006: example my maps all ranks they are copy-paste xd
18:59 Ora: Can I use your maps for ideas? (not copy your ideas) :p
19:00 Pereira006: is fine you use my ideia or copy lol
19:00 Pereira006: I stole oldstyle another old mapper xd
19:00 Pereira006: then find you own new style
19:01 Ora: lol...im so bad at flow
19:01 Ora: thanks for help ^^
19:01 Ora: you sure you don't want GD? ;)
19:01 Ora: or collab normal
19:01 Ora: you can map kiai :p
19:01 Pereira006: lol u sure ?
19:01 Pereira006: well then i will use kiai
19:02 Ora: only if you want
19:02 Ora: I wont force you
19:02 Ora: but it would be appreciated
19:17 Pereira006: https://puu.sh/rcnxY/cf16d9fdf9.osu
19:17 Pereira006: see if you like
19:20 Ora: that's perfect! I hear the rhythm you were talking about
19:20 Pereira006: ho another thing
19:20 Ora: 00:39:318 (5) -
19:20 Pereira006: Easy and normal, always NC every 1/8 like my kiai
19:21 Ora: do you think that can lead into 6 better?
19:21 Pereira006: is level low
19:21 Pereira006: that slider i would follow melody than beats
19:21 Pereira006: you can listen the melody is very high than beat
19:21 Pereira006: so slider seem fit for me
19:22 Ora: yeah slider is fine
19:22 Pereira006: wait you mean 6 flow with 5 ?
19:22 Ora: but direction
19:22 Ora: maybe like this: http://puu.sh/rcnSG/75f216d333.jpg
19:22 Pereira006: ok ok, change left xd
19:22 Pereira006: yaya
19:22 Pereira006: my english suck
19:22 Pereira006: anyway yeah, fix
19:22 Ora: haha it's okay ^^
19:22 Ora: I can fix it
19:22 Pereira006: cool
19:23 Pereira006: ho hitsound i didn-t add
19:23 Pereira006: must be you
19:23 Ora: so NC needs fix?
19:23 Pereira006: ya
19:23 Ora: yeah i will
19:23 Pereira006: see my kiai
19:23 Pereira006: i did nc every 1/8
19:23 Pereira006: this is better read for lower diff expect hard, insane, extra
19:23 Pereira006: sometime easy and normal use NC 1/4 but little risky
19:24 Pereira006: (not affect RC but 1/8 is better)
19:24 Ora: ok so make 1/8 for normal/Easy?
19:24 Pereira006: ya
19:24 Pereira006: i have to go dinner, will back
19:24 Ora: ok. you should post chatlog to thread
19:24 Ora: so I give kds
19:24 Ora: :p
19:49 Pereira006: hey
19:49 Pereira006: in stage 5
19:49 Pereira006: 01:07:318 (1) - can you make this more symentric ?
19:49 Pereira006: 01:12:917 (5) - need NC, when SV change, always nc
19:49 Pereira006: 01:18:517 (1) - remenber i said consistency ? consistency is key
19:50 Pereira006: that could remove NC because in 01:11:051 (4) - you didn-t NC
19:50 Pereira006: and song is repeative, be carefully you style
19:50 Pereira006: style of consistency very MEGA SUPER important xd
19:52 Ora: I thought I would ok to just be creative with the sliders D:
19:52 Ora: be ok*
19:52 Pereira006: lol if you disagree my suggestion you can stay that
19:53 Ora: I think the first one you mentioned is fine
19:53 Ora: I will change the last 1
19:53 Pereira006: anyway you need more opinion of bn or higher experience modder because stage 4 spread
19:54 Pereira006: will post and remenber in future consistency is you friend XD

I wish good luck this set.
Pereira006 you were a huge help and I hope to work with you more :)

Will change STAGE 2 to "STAGE 2 Collab" or "Collab STAGE 2"? on next update. I'm really hoping there is no issue with the difficulty spread.
Pachiru
Mod from my queue + Streets of rage bae ♥

[EASY - STAGE 1]
  1. 00:11:319 (1) - Nerf this blanket, it's not really well done, try to work with the red anchor, and it will be easily done.
  2. 00:11:319 (1,3) - Move this pattern away, because there is some overleap here.
  3. 00:29:985 (1) - Give a shape to this slider, I think it could be so pretty nice if it got curved shape!
  4. 01:07:318 (1) - Move this slider to make a blanket with the note here → 01:06:851 (4) -
[NORMAL - STAGE 2]
  1. 00:07:586 (1,2) - In my opinion, you should reverse the shape of the second slider, because it's like it got broken with the previous one, I don't know if you got what I want to say.
  2. 00:32:785 (7) - Blanket with the next slider, try to move a bit the next slider, to make a perfect blanket with the next one
  3. 00:41:185 (1,2,3,4,5,6) - For me, this pattern is quite strange, it's like those notes could be placed so much better, the previous parts like this were better imo!
Here it is, I hope it will help you, it's a small mod I know, but I didn't find that much things to say about your maps, since I can't mod more than 4* o/
By the way, it's a very nice choice of song, I hope it will get ranked soon, because it's one of my favorite game ! :3
Nice hitsounds sample!
I like the Insane diff and the Extra one :3
CodeS
Hi Hi!

From my Q!

STAGE 1:


00:16:919 (3) - Curve it and move it a bit to the left so the flow ends being not so sharp here.


00:21:586 (4) - In my opinion, you should try something like what you did in next similar area (like 00:24:385 (3,4) - ), this slider feels weird because the base is so faint and the strong sound is in the tail, and the next being a long slider feels... underwhelming? try going for reverse 00:20:652 (3) - and note 00:20:652 (3) - to put emphasis on the strong beat. maybe something like?


(also next parts are ok, because for example this 00:29:052 (4) - , it has a stronger base sound like the example before, it has some kind of drum tremble so there's no need to change)


00:54:251 (3,4) - In my opinion you should curve this, while is not much of a big deal, 2 lines look ugly with the "whoosh" sound happening which you've been using for neat sliders.

SPOILER
[img]blob:http://imgur.com/f4d3ddc4-ec00-4750-a731-348b905ec180[/img]

01:10:584 - Missing a note?

01:18:051 - Same
STAGE 2

00:03:853 (1) - Minor change, move this to x: 68 y: 156 and curve it a bit more to the next slider to improve a bit more the initial flow.


00:08:519 (2) - try this http://i.imgur.com/wEUGrHS.png , the current one feels weird guiding the player to the outside area and also flows kinda bad

00:13:186 (4,5,6) - try to spread out a little bit this triangle, right now it feels extremely crowded and messy.

00:34:419 (2,3) - It makes more sense to keep the curve flow going down instead of the change of direction on 00:34:419 (2) - , similar to what you did here 00:23:219 (2,3,4) -


Not much to say about this diff, it was very good!

STAGE 3



00:13:652 (2) - CTR G, this pattern is already kinda messy to make it even more with the flow, the jump 00:14:119 (3,4) - here is already enough to put emphasis
------

Sorry it was this small, but your map truly surprised me, is actually very good with good flow!

Have a star! Good luck with this!
Topic Starter
Ora
:?:

Pachiru wrote:

Mod from my queue + Streets of rage bae ♥

[EASY - STAGE 1]
  1. 00:11:319 (1) - Nerf this blanket, it's not really well done, try to work with the red anchor, and it will be easily done. Remapped this part, because it's too crowded and I couldn't find a fix...
  2. 00:11:319 (1,3) - Move this pattern away, because there is some overleap here. ^
  3. 00:29:985 (1) - Give a shape to this slider, I think it could be so pretty nice if it got curved shape! I guess so...
  4. 01:07:318 (1) - Move this slider to make a blanket with the note here → 01:06:851 (4) - personal preference to not do this. and there is no consistent DS if I blanket it anyways
[NORMAL - STAGE 2]
  1. 00:07:586 (1,2) - In my opinion, you should reverse the shape of the second slider, because it's like it got broken with the previous one, I don't know if you got what I want to say. Done
  2. 00:32:785 (7) - Blanket with the next slider, try to move a bit the next slider, to make a perfect blanket with the next one fixed i think
  3. 00:41:185 (1,2,3,4,5,6) - For me, this pattern is quite strange, it's like those notes could be placed so much better, the previous parts like this were better imo! placed better how? o_o
Here it is, I hope it will help you, it's a small mod I know, but I didn't find that much things to say about your maps, since I can't mod more than 4* o/
By the way, it's a very nice choice of song, I hope it will get ranked soon, because it's one of my favorite game ! :3
Nice hitsounds sample!
I like the Insane diff and the Extra one :3
Getting it ranked is the plan :o Thanks for the mod


________________________________________________________________________________________




Katyusha wrote:

Hi Hi!

From my Q!

STAGE 1:


00:16:919 (3) - Curve it and move it a bit to the left so the flow ends being not so sharp here. i like it now :D


00:21:586 (4) - In my opinion, you should try something like what you did in next similar area (like 00:24:385 (3,4) - ), this slider feels weird because the base is so faint and the strong sound is in the tail, and the next being a long slider feels... underwhelming? try going for reverse 00:20:652 (3) - and note 00:20:652 (3) - to put emphasis on the strong beat. maybe something like? I'm consistent with these sliders 00:20:652 (3,4) - throughout the whole rhythm if you look at 00:28:119 (3,4) - 00:35:585 (3,4) - 00:43:052 (3,4) - . It's easy diff anyways, and I dont want to make it simple and consistent. Thanks for explaining your idea though


(also next parts are ok, because for example this 00:29:052 (4) - , it has a stronger base sound like the example before, it has some kind of drum tremble so there's no need to change)


00:54:251 (3,4) - In my opinion you should curve this, while is not much of a big deal, 2 lines look ugly with the "whoosh" sound happening which you've been using for neat sliders. Ok...curved a little bit, and your imgur link you put here is broken D: so I couldn't see how you wanted them

SPOILER
[img]blob:http://imgur.com/f4d3ddc4-ec00-4750-a731-348b905ec180[/img]

01:10:584 - Missing a note? Just as above, making this diff as simple as possible. If a BN says I need to have a note here then I will.

01:18:051 - Same
^
STAGE 2

00:03:853 (1) - Minor change, move this to x: 68 y: 156 and curve it a bit more to the next slider to improve a bit more the initial flow. moved a little bit for "better flow" but I think the slider shape is fine.


00:08:519 (2) - try this http://i.imgur.com/wEUGrHS.png , the current one feels weird guiding the player to the outside area and also flows kinda bad Fixed because other people complained about it, but I still don't see how it "flows bad". slider 1 leads to slider 2 perfectly fine imo

00:13:186 (4,5,6) - try to spread out a little bit this triangle, right now it feels extremely crowded and messy. I don't see how it's messy (it's perfectly symmetrical), and I'm not going to spread it out because I'm only using 1.1 DS in the whole diff.

00:34:419 (2,3) - It makes more sense to keep the curve flow going down instead of the change of direction on 00:34:419 (2) - , similar to what you did here 00:23:219 (2,3,4) - I don't see why it "makes more sense" other than that I changed up the patterns which imo isn't a huge reason to change it. I think it plays fine. if others agree with you then I will consider it.


Not much to say about this diff, it was very good!

STAGE 3



00:13:652 (2) - CTR G, this pattern is already kinda messy to make it even more with the flow, the jump 00:14:119 (3,4) - here is already enough to put emphasis Yeah I was trying to figure out what was wrong with this part I mapped. Your suggestion works! Thanks
------

Sorry it was this small, but your map truly surprised me, is actually very good with good flow!

Have a star! Good luck with this!
Thanks for the star :!: and the mod
CaffeAmericano
@SonnyC

I was able to get noz's thought about 01:16:184 (1) - as well, and he thinks it should be "ok in theory". So maybe it's bit of a gray area, but I don't want to give ora any trouble ranking this for my stubbornness, so I'll adjust the slider.\

As for 01:02:884 (2) - , I've been doing something similar consistently every two measures: ( 01:06:618 (2) - 01:10:351 (2) - 01:14:084 (2) - 01:17:817 (2) - ). This part of the music repeats same rhythm every two measure, so toward the end of the measure, my intention was to use unusual shape/flow to highlight the transition. If there's better way, I'd be willing to change, but if consistency is the key issue, I think I've been consistent.

Thanks for your advice!

code enclosed
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DistanceSpacing: 0.6
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TitleUnicode:Attack the Barbarian
Artist:Yuzo Koshiro
ArtistUnicode:Yuzo Koshiro
Creator:Ora
Version:Caffe's FINAL STAGE
Source:Streets of Rage
Tags:CaffeAmericano video game sega yuzo koshiro
BeatmapID:1072404
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Topic Starter
Ora

CaffeAmericano wrote:

@SonnyC

I was able to get noz's thought about 01:16:184 (1) - as well, and he thinks it should be "ok in theory". So maybe it's bit of a gray area, but I don't want to give ora any trouble ranking this for my stubbornness, so I'll adjust the slider.\

As for 01:02:884 (2) - , I've been doing something similar consistently every two measures: ( 01:06:618 (2) - 01:10:351 (2) - 01:14:084 (2) - 01:17:817 (2) - ). This part of the music repeats same rhythm every two measure, so toward the end of the measure, my intention was to use unusual shape/flow to highlight the transition. If there's better way, I'd be willing to change, but if consistency is the key issue, I think I've been consistent.

Thanks for your advice!

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Title:Attack the Barbarian
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Artist:Yuzo Koshiro
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Creator:Ora
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272,336,66073,1,0,0:0:0:0:
272,336,66151,2,0,P|200:320|136:336,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
92,352,66384,6,0,B|72:308|72:308|68:256,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
128,188,66618,2,0,B|128:124|68:84|68:84|60:128,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
228,188,67007,1,0,0:0:0:0:
228,188,67084,2,0,P|251:136|288:107,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
444,128,67318,6,0,P|404:156|352:160,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
280,112,67551,2,0,P|228:100|152:120,1,95.9999970703126
132,184,67784,2,0,P|88:176|104:124,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
108,112,68018,1,0,0:0:0:0:
248,276,68173,5,0,0:0:0:0:
240,307,68250,1,2,0:0:0:0:
366,191,68406,5,0,0:0:0:0:
358,160,68483,1,2,0:0:0:0:
472,288,68718,6,0,B|508:236|464:180|464:180|512:184,2,143.999995605469,8|0|0,0:0|0:0|0:0,0:0:0:0:
372,336,69340,1,0,0:0:0:0:
372,336,69418,2,0,L|358:180,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
232,80,69806,1,0,0:0:0:0:
232,80,69884,2,0,L|214:178,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
232,268,70118,6,0,P|180:284|136:268,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
84,196,70351,2,0,B|60:144|68:76|68:76|28:112,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
232,80,70740,1,0,0:0:0:0:
232,80,70818,2,0,P|292:92|348:76,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
408,40,71051,6,0,L|428:154,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
436,228,71284,2,0,P|390:215|343:224,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
264,272,71518,2,0,L|284:386,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
256,352,71751,1,0,0:0:0:0:
168,196,71906,5,0,0:0:0:0:
176,165,71983,1,2,0:0:0:0:
36,240,72139,5,0,0:0:0:0:
44,271,72216,1,2,0:0:0:0:
264,272,72451,6,0,B|300:220|256:164|256:164|304:168,2,143.999995605469,8|0|0,0:0|0:0|0:0,0:0:0:0:
180,344,73073,1,0,0:0:0:0:
180,344,73151,2,0,P|260:336|348:352,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
444,280,73540,1,0,0:0:0:0:
444,280,73617,2,0,P|433:224|428:172,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
460,96,73851,6,0,L|356:86,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
284,136,74084,2,0,B|160:128|160:128|200:100,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
208,236,74473,1,0,0:0:0:0:
208,236,74551,2,0,L|96:226,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
24,192,74784,6,0,P|40:252|24:308,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
96,356,75017,2,0,L|195:347,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
276,304,75251,2,0,P|292:259|289:211,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
280,184,75484,1,0,0:0:0:0:
88,56,75640,5,0,0:0:0:0:
119,48,75717,1,2,0:0:0:0:
192,200,75873,5,0,0:0:0:0:
161,192,75950,1,2,0:0:0:0:
368,132,76184,6,0,B|412:186|392:248|392:248|412:244|416:232,2,143.999995605469,8|0|0,0:0|0:0|0:0,0:0:0:0:
264,92,76806,1,0,0:0:0:0:
264,92,76884,2,0,P|340:84|408:40,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
204,8,77273,1,0,0:0:0:0:
204,8,77351,2,0,P|176:52|156:112,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
212,172,77584,6,0,P|188:220|132:248,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
80,300,77817,2,0,B|136:344|192:320|192:320|160:364,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
296,232,78206,1,0,0:0:0:0:
296,232,78284,2,0,P|312:284|320:328,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
392,264,78517,6,0,P|401:216|415:171,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
444,80,78751,2,0,P|398:95|351:105,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
259,127,78984,2,0,P|295:158|327:193,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
320,220,79217,1,0,0:0:0:0:
128,236,79373,5,0,0:0:0:0:
160,228,79450,1,2,0:0:0:0:
276,320,79606,5,0,0:0:0:0:
245,312,79683,1,2,0:0:0:0:
280,168,79917,5,8,0:0:0:0:
116,368,80151,1,0,0:0:0:0:
24,152,80384,6,0,B|56:112|96:140|96:140|136:148|132:92,1,135.000005149841
200,36,80851,2,0,P|284:24|380:48,1,161.999995056153,0|0,0:0|0:0,0:0:0:0:
408,128,81317,2,0,P|473:157|453:88,1,180,0|0,0:0|0:0,0:0:0:0:
308,128,81784,1,0,0:0:0:0:
308,128,82017,6,0,L|327:197,1,45.0000017166138
299,253,82134,6,0,L|230:234,1,45.0000017166138
194,183,82251,6,0,L|225:151,1,45.0000017166138,4|0,0:0|0:0,0:0:0:0:
Personally I agreed with you and thought that the reverse slider you initially had emphasized the "UH!" better, but I can see Sonny's point as well. The ones you have now aren't THAT much different, so I think we will be fine with what you have now ^_^
Affirmation
[Caffe's Final]
00:03:853 (1,2) - 00:04:553 (4,5) - 이거 두개는 박자가 다른데 거리가 같이요. 이거 리딩에 조금 무리가 있을것 같습니다.
00:05:719 (1,2) - 00:09:453 (1,2) - ......마찬가지
00:22:052 (5) - 앞에는 리버스 안쓰셨잖아요. 이것도 똑같이 리버스 안쓰는게 좋을것 같네요.
00:33:252 (4,1) - 개인적인 의견이지만 00:33:602 (5) - 이거에 맞춰서 대칭맞춰주시면 보기 예쁠것 같아요.
00:35:119 (4,1) - ^
00:38:618 (2,1) - 스택 에러.
00:51:685 (2) - 일단 00:51:918 (1,1) - 이거에 맞춰서 쟤도 뉴콤 넣어주시고.....이 패턴은 오버랩하는것보다는 다르게 배치하는게 더 예쁠것 같네요.
00:55:418 (2,3) - 블랭킷
00:59:268 (3,4,5,6,7) - 별패턴을 만들어 보아요. 00:59:385 (4,6) - 드개 컨트롤 지 하시구 00:59:501 (5,6) - 도 컨트롤지 하면 별패턴...
굳굳

Good luck!
Signum
m4m
small mod because your map is totally clean

Stage 1
00:36:518 (4,1) - This can be blanketed better

Stage 3
00:24:385 (1,5) - Try to avoid this overlap

Stage 5
I find it really weird that you had put the spinner here but you didn't in previous difficulties
00:08:753 (7) - Also patterns like these are also weird. Maybe use 1/12 or 1/16 sliders with reverse arrows?
00:36:985 (9,1) - I kinda don't like the way you made the slider number 9. Removing one reverse arrow would be good

I have nothing to say for other difficulties. This map is really clean.
Good luck
Grrum
Hi. Here from modding queue. I took a brief look at this map, and I don't really want to give a picky mod about it, but there is a big issue I have with it that I can quickly address.

[Stage 5]

01:07:318 (1) - This long slider is an extreme reduction in intensity of the map. The song, however, doesn't feel weak here. I realize you're trying to acknowledge a certain track of the song, but the play it creates has bad pacing. One option you can do is to start on this track of the music and transition to a different one later to capture a somewhat similar feel like maybe: http://puu.sh/rfBn0/fb36dffb8d.jpg . However, this transition still tries to incorporate two wildly different aspects of the song and doesn't feel good to me either. I don't like making suggestions like "follow this track as opposed to the one you want," but this long note just doesn't go well with what you have before it that I'm kind of forced to say this.
01:09:184 (7,8,1) - This would apply to all the other long sliders that go with the really weak track of the song.

Taking a brief look at Stage 4, I think I see a similar problem.
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