This map has been deleted on the request of its creator. It is no longer available.
replying on a phone harddepzdai wrote:
#modreqs. NM modand Hard GD (can I?). I may need 1-4 days to make a diff. Is it okay?Be turned down. So sad.
sry
No reply = fixedGeneral- Easy and Insane diff don't have Kiai Time. Should start the Kiai Time at 00:50:758 and end it at 01:13:084.Insane*Click the links for images*
- 00:10:642 (2) - Curve the slider a litte up and then you can make a linear flow after a flow drop. It's better for playing. https://puu.sh/rcVrq/c5fc17a2ff.png
yeah that seems good
- 00:17:793 (2) - The tone's up here. Just start the jumps right away --> Move the circle a bit more farther (to x:168 y:264 is the best since you can also keep the blanket by moving to there). https://puu.sh/rcWzh/f191a28323.png
okay
- 00:22:328 (4) - Like above. Move it to x:120 y:272.
from what I've tested that seems to disrupt the flow
Also the jump to the next note is too big for the intensity of the beat.
- 00:32:619 (1) - Make the 2 sliders 00:32:619 (1,2) parallel for aesthetics. https://puu.sh/rcWte/6369db3e92.png
cool
- 00:40:991 (2) - Make a blanket here. Looks much more attractive. https://puu.sh/rcWMh/4ecda4ce7f.png
not a fan of the blanket I might change if other modders point something out
- 01:22:502 (5,1,2) - Blanket. https://puu.sh/rcXgU/988dc7566a.png
- 01:25:991 - It's mysterious... https://puu.sh/rcXM0/49a345dff6.png
yeah... not sure why it's like that. but I recopied and pasted the slider so it's fixed now
I'll let Ora handle the mod on his diff. Thanks for the mod!ShogunMoon wrote:
Hi!
NM from #modreqs
- [Easy]
The idea was to end the slider at a vocal part. So I think I'll keep
- 00:02:060 (1,2,3) - you can make this:
That would require me to change a whole lot more afterwards for distance snap D: I think it's fine as it is- 00:22:851 (1,2,3) - make this :
I like it. change made- 00:31:223 (1) - Make the slider tick better
Not completely sure what you mean by that but I tried making the slider look better- 00:31:223 (1,2) - blanket this properly
ok- 00:49:363 (2) - the end of the slider is on the blue tick maybe on the white tick it's better
- [Ora's Normal]
It's all i can make because i can't modding Extra and Insane sry..
- 00:23:898 (2,3) - blanket
- 01:06:456 (6) - NC
- 01:07:502 (1) - Remove NC
- 01:14:479 (3) - It must not be curved
GOOD LUCK!
umm, would a light insane instead of another hard diff help with the distribution?_DT3 wrote:
No kudos for this please, but imo you need 2 more hard diffs instead of one as mentioned in the description. The gap of the star rating is more even like that.
Also, I think there us more metadata you need on the ranked version
ThanksShogunMoon wrote:
Hi!
NM from #modreqs
- [Ora's Normal]
It's all i can make because i can't modding Extra and Insane sry..
- 00:23:898 (2,3) - blanket uhhh fine
- 01:06:456 (6) - NC redid all of the combos. Every 4 beats
- 01:07:502 (1) - Remove NC ^
- 01:14:479 (3) - It must not be curved need better explanation, but I kept it and just curved the slider for combo 1
GOOD LUCK!
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 49014
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2
[Metadata]
Title:ninelie (TV Size)
TitleUnicode:ninelie (TV Size)
Artist:Aimer with chelly (EGOIST)
ArtistUnicode:Aimer with chelly (EGOIST)
Creator:nubery
Version:Ora's Normal
Source:甲鉄城のカバネリ
Tags:ora sawano hiroyuki koutetsujou no kabaneri of the iron fortress ed
BeatmapID:1082833
BeatmapSetID:508786
[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:2
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Thanks for the mod!Est- wrote:
Hello from m4m :v
[Silence][Ora's Normal]
- I feel like the first sliders are a bit too fast (first 6 secs). You should put a 0.75x green line there. ahh I agree. all fixed
- 00:24:246 (1,2) - Something like this looks better and improves the flow https://osu.ppy.sh/ss/6111044 looks better yes, but I dont think it improves the flow. keeping this for now
- 00:39:595 (1) - Slider should end on the blue line (sounds a lot better and is easier to read) https://osu.ppy.sh/ss/6111054 true
- 00:45:177 (2) - Slider looks a bit cleaner like this imo https://osu.ppy.sh/ss/6111057 oh, it kinda does
- 01:21:805 (2,3,4) - This pattern breaks the flow of the map in my opinion ;/ I think so too... tried something else, hope that works out better
[Easy]
- 00:59:130 (1) - The way this slider is placed triggered me. xd https://osu.ppy.sh/ss/6111085 It Looks better like this imo
- 01:06:456 (6) - NC?
- 01:13:084 (1) - I'd bring down this slider a bit to make it easier to read
- 01:27:037 (1) - If I were you, i would remove this NC. But its not that very important.
[Others]
- 00:10:642 (4) - Bend this slider just a bit to make it look cleaner https://osu.ppy.sh/ss/6111103 bent it, but slightly less bent
- 00:11:688 (1) - A red point looks good on this one https://osu.ppy.sh/ss/6111111 I tried avoiding the use of the red anchor before kiai. so keeping
- 00:25:642 (1) - Move this slider a bit up so it fits more nicely beside slider 4 https://osu.ppy.sh/ss/6111122not sure how I would move it without breaking DS, keeping for now
- 00:42:386 (1) - This has nothing to do with the mod, but thats a nice slider shape :vthanks xd
-Nice map, I look foward to playing this if it gets ranked! Thanks!
-Also, sorry for the short and bad mod, I'm trying to improve :v the mod was very helpful actually
-Quick note: If you're trying for find someone to make the hard diff, you might want to ask pyrowar56. Hes a pretty cool dude and his mapping is great Just tell him I sent you :v Thanks, I'll keep that in mind
Net0 wrote:
Hey there o/, I decided to give it a try and mod this cool song. It seems you're open for m4m, so if this mod is of any help, this is the map (let me know if you don't want to mod it): https://osu.ppy.sh/s/502648[General]
- Tags The tags are inconsistent with the difficulites:
Easy: ora sawano hiroyuki koutetsujou no kabaneri of the iron fortress ed
Ora's Normal: ora sawano hiroyuki koutetsujou no kabaneri of the iron fortress ed
Silence: whirl ora sawano hiroyuki koutetsujou no kabaneri of the iron fortress ed
fixed- There's an unused hitsound as well: soft-hitwhistlez.wav
not sure how that got there but fixed- Also, hitsound soft-hitfinish has more than 5ms delay. Be careful with this hitsounds. They're reason enough for DQ in the future. just gonna use default finish for now
- I believe you already know that, but the difficulty spread of this map will need a 2* and a 3* difficulty. Probably you can make then: Advanced and Hard; Hard and Light Insane. Depends on the diffs. yep, still working on the spread
[Easy]
- Unsnapped slider end 00:49:886 - fixed
- 00:20:060 (1) - DS here is 1,06x. Acceptable since it's slow bpm. But always try to keep variation to a low values. fixed
- Improve blanket 00:31:223 (1,2) - tried
- I'll suggest some stuff about this: 00:56:339 (1,2,3,4,5) -
- Make 00:56:339 (1) - going along with sliderheads 00:55:293 (3,2) - in a linear flow. Could work great. Let me show you: http://puu.sh/rf4HK.jpg good idea
- 00:56:688 (2,4) - Improve blanket. http://puu.sh/rf4OV.jpg tried
- Personal Input: I don't know if having the easiest difficulty of the set with a lot of 1/2 it's the best choice. It works because of the bpm. But keep in mind that the easiest difficulty should mostly be 1/1.[/list yeah, I mapped like this because of bpm]
[Normal]
- Unsnapped stuff:00:45:700 (2) - 00:46:746 - 00:49:886 -
- 00:22:851 (1) - DS here increased from the usual 1,40x to 1,48x. Be careful with this variations. 01:20:758 (5) - is 1,46x.
- Blanket suggestion: 00:08:898 (1,3) -
- Blanket fix 00:11:688 (1,2) - http://puu.sh/rf5jt.jpg
- Can you explain the new combo here 00:34:014 (1,2,1) - . You were consistently using the big white ticks for making then and you changed that in this point. Same thing happens here 00:36:805 (1,2,3,1) -
[Insane]I think it's fine since it changes on a slider
- Why starting a new combo in this part? 00:03:316 (1,2,3,4,5,6,1,1,2,3,4,5) - . This musical phrase is pretty clear a repetition, starts here 00:03:316 (1) - and repeats itself here 00:04:712 (1) - . This could work as two combos 6/6 00:03:316 (1,2,3,4,5,6,1,2,3,4,5,6) - woops, mistake
- This polarity here seems ok 00:42:386 (1,2) - but at least add some hitsounds so the player don't get confused about this blue ticks on this section, here's and example; 00:42:909 (2) - .
Really great mapset. With some more stuff I believe this will be ranked . Good luck with it o/
Thank you! and thanks for the mod!Domi200 wrote:
Hey from your M4M queue <3
[General]fixed in earlier mod
- Maybe increase the difficult of the normal a tad or consider adding another diff to cover the gap between 1.92* (Normal) and 4.45* (Silence) still working on spread
- All maps should have the same tags: Silence has different tags
[Easy]prefer current look
- 00:07:502 (3) - This slider is on the edge of being out of the playfield. For people with a bigger hiterror bar it will overlap umm, not sure. I'll keep for now
- 00:18:665 (3) - ^ tbh I think you can ignore it but Im not 100% sure if its against the ranking criteria, so I will skip pointing out the following of those
- 00:38:200 (3) - Maybe curve this a bit more to have it close to the other curved sliders you used tried
- 00:40:991 (2) - Same here - Would also work as blanket keep
- 00:52:153 (3) - Maybe make this straight it's like that because of symmetry with 4
- 01:26:339 (4) - You could move this more to the right so the end of (4) is in the middle of (3)'s body
[Ora's Normal][Silence]
- OD8 for a Normal seems a bit harsh
- Just like HP7
- No hitsounds
- 00:36:107 (1,1) - Unnecassary combo
- 00:38:898 (1,1) - ^
- 00:45:700 (2) - This looks a bit stiff maybe add a curve after the turn
- 00:49:014 (1,2,1,2) - There is something missing here. You dont get that kick thats in the song. You have to break up your pattern here. E.g. in the Easy it was simply the change of the slidershape. Something that tells the player boom now its the kiai
- 00:53:200 (5,1,2,3,4,5,6) - Imo the vocals are too strong here to be ignored and its still a Normal
- 01:04:712 (1,2) - Try to blanket those
- 01:07:502 (1,2,3) - (2,3) doesnt align with the sliderend. I think thats what you wanted here
- 01:22:851 (3,4) - Use a slider here
- 01:26:339 (4,5) - ^
- 01:27:037 (1) - Remove and start the spinner here
tried
- 00:04:712 (1,1) - No need for those 2 combos. Just remove NC here 00:05:060 (1) - fixed in earlier mod
- 00:12:560 (4) - Avoid the overlap here by stacking it on the sliderhead (1) and readjust (5) by pulling it to the left (Can be stacked with 00:13:432 (2) - ) I think I like current more. maybe I'll change if more people point it out
- 00:16:398 (3,4,5,6) - the square is a bit out of shape here on (3) tried fixing
- 00:18:491 (4) - Maybe blanket this with 3 (x312 y174) good idea
- 00:19:014 (2) - if ^ applied you can stack it with 00:18:491 (4) - and stack 00:19:188 (3) - with the sliderend of 00:18:665 (1) - keep
- 00:19:363 (4) - Make the slider a bit sharper to improve the blanket tried
- 00:20:060 (1) - The edgy slider doesnt fit here yet I would go with the curves like before. doesnt play as well imo
- 00:21:805 (3,4) - Blanket those fine
- 00:24:246 (1) - Stack this with the sliderend of 00:22:851 (1) - and readjust the sliderend to the edge of (3) really dont like how that plays
- 00:24:595 (2,3) - Quite big DS here you could stack (2) with 00:25:467 (4) - I dont think it's that big but changed anyway
- 00:25:991 (2,3) - Stack (2) with (4) and (3) with the end of (1) I like the look of that overlap
- 00:26:339 (4) - ROund this up and blanket with (5) like current
- 00:28:432 (1,2,3,4,5,6,1,2,3,4,5,6) - Really like this part :D
- 00:51:979 (5) - Prev 1.75 Next 2.87 Seems a bit harsh here I think it flows well into the vocals
- 00:57:386 (4,2) - Stack (2) with (4) didn't stack, but moved it around a bit
- 00:58:432 (4,5) - Blanket here keep
- 01:00:351 (5) - Noted that on the easy already but its half out of the playfield~ fine maybe
- 01:01:223 (4,1) - Try to stack the end of (4) with (1) here cant move 4 because of pattern, cant move 1 because no space. so keep
- 01:04:712 (1,2) - Sharpen (1) for better blanket ok
- 01:09:944 (4) - You could stack this with the end of 01:10:293 (1) - like the overlap
- 01:14:130 (5,1) - Fix blanket
Really nice maps you got there Hope I could help good luck with it
Thanks for the mod!-C O N T R A L- wrote:
M4M
Difficulty : Silence
Some general information about your diff ''Silence'':
You used tons of linear sliders and common sliders. Maybe be creative and make some delicious sliders too! idk, I think the sliders fit the song
00:08:200 (3) - Extend to a 1/2 Slider, sounds better umm, I think you're right
00:13:084 (1) - ^ redid section
Stack 00:17:967 (3) - with 00:16:921 (5,3) - fixed
Place 00:19:014 (2) - a bit away from 00:18:491 (4) - because the stack looks a bit boring. Maybe on x:317 y:207 changed from previous mod
00:19:363 (4,5) - Fix blanket, place the middle point of the slider in the middle of the slider and place it higher for a nice-looking blanket. changed from previous mod
Place 00:24:595 (2) - a bit away from 00:24:072 (4) - like i told you before. changed from previous mod
00:28:781 (2,3) - Maybe make little jumps on the 4 2-circle-stacks. would be more fun to play. nah
00:31:223 (1,2) - Fix blanket like i told you before here too pls. tried
00:45:177 (2) - Remove this slider and map the vocals with slow sliders. that would be too much clicking and would be unfitting of that part imo, that's why I undermapped vocals
00:52:153 (1,2,3,4) - Time for more and bigger jumps, not for 100 sliders Add some jumps there. That part is mapped to vocals
01:04:537 - Why is here a hole? The music don't stop, its a common mistake. pls add a circle here. honestly, I like how it plays. there isn't much going on in the music there so I'm not ignoring a loud kick or something like that. I might change it for consistency if more people complain though
01:04:712 (1,2) - Fix blanket like the blankets before. tfw every single blanket in map is off
01:26:165 (6,7) - Fix blanket xd. .
greetz
[Ora's Normal]
- OD8 for a Normal seems a bit harsh fixed, forgot to change
- Just like HP7 ^
- No hitsounds doke help me pls lol
- 00:36:107 (1,1) - Unnecassary combo All combos are now fixed, every 1/4
- 00:38:898 (1,1) - ^ hi
- 00:45:700 (2) - This looks a bit stiff maybe add a curve after the turn nahhhh
- 00:49:014 (1,2,1,2) - There is something missing here. You dont get that kick thats in the song. You have to break up your pattern here. E.g. in the Easy it was simply the change of the slidershape. Something that tells the player boom now its the kiai Not sure I see a problem with how it is now. The reverse slider provides enough intensity in my opinion (it obviously goes with the vocals). Remember this is only a Normal diff, so there's not much I can do lol
- 00:53:200 (5,1,2,3,4,5,6) - Imo the vocals are too strong here to be ignored and its still a Normal The vocals here use blue ticks, and what I have there now still goes along with some of the vocals. I don't see any confusion here
- 01:04:712 (1,2) - Try to blanket those not supposed to be blanketed, good find though
- 01:07:502 (1,2,3) - (2,3) doesnt align with the sliderend. I think thats what you wanted here do you have any exact placements for me? I dont see much of a problem, the pattern is supposed to go diagonally
- 01:22:851 (3,4) - Use a slider here I need a reason o_o
- 01:26:339 (4,5) - ^ same
- 01:27:037 (1) - Remove and start the spinner here I think it's fine the way it is, again I need a reason D:
Really great mapset. With some more stuff I believe this will be ranked . Good luck with it o/ Thanks ^^[/quote][Normal]
- Unsnapped stuff:00:45:700 (2) - 00:46:746 - 00:49:886 - I don't see anything unsnapped, AIMod is clear
- 00:22:851 (1) - DS here increased from the usual 1,40x to 1,48x. Be careful with this variations. 01:20:758 (5) - is 1,46x. good find on the first one.\ The second 1 happens because of the stack which is perfectly normal and rankable
- Blanket suggestion: 00:08:898 (1,3) - uhhh, not very important and not worth changing in my opinion
- Blanket fix 00:11:688 (1,2) - http://puu.sh/rf5jt.jpg mapped that way intentionally
- Can you explain the new combo here 00:34:014 (1,2,1) - . You were consistently using the big white ticks for making then and you changed that in this point. Same thing happens here 00:36:805 (1,2,3,1) - The combos just got messed up with some remapping, thanks for finding this. They should all be good now
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49014
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.4
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.2
[Metadata]
Title:ninelie (TV Size)
TitleUnicode:ninelie (TV Size)
Artist:Aimer with chelly (EGOIST)
ArtistUnicode:Aimer with chelly (EGOIST)
Creator:nubery
Version:Ora's Normal
Source:甲鉄城のカバネリ
Tags:hallidayasr hali whirl ora sawano hiroyuki koutetsujou no kabaneri of the iron fortress ed
BeatmapID:1082833
BeatmapSetID:508786
[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:2
[Events]
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