aaaaiiiiiimMMERRRRRRRRRRrr yessssSHSHSHSHhhhhhhh
thank you for mapping this song
thank you for mapping this song
Noob modder...Monstrata wrote:
Reminder:
- All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
- Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I'm about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.
[General][Rhetoric]
- Mapset for approval (Drain time)
ListingRhetoric: 05:07:822 - It's over 5 minutes though.Modpost generated by Navosu v1.1.0.0 - Do not kudo this post
- Low volume timing section
Listing00:47:036 - It's supposed to be silenced.
01:14:250 - ^
02:12:536 - ^
02:39:965 - ^
i put the red lines i helpMonstrata wrote:
pen is
Hi MonstrataMonstrata wrote:
Noob modder...
SnowNiNo_ wrote:
M4M
- [Rhetoric]
- 00:41:996 (1) - 00:48:853 (1) - seems like you are following vocal at this part so end the slider at 00:42:853 - or 00:42:424 - would sound better Ending here also follows the vocals xD.
- 00:41:996 (1) - 00:48:853 (1) - 00:55:710 (1,2) - different hitsound usage, for intention lol? Fixed
- 02:13:276 (1,2) - not stacking?Nah. I want it to be arranged like this for some variety. It's a very small spacing change anyways.
- 02:19:919 (6) - imo move to 02:20:348 - fit more to the vocal Prefer the current rhythm. I want to emphasize instrumentals here.
- 02:30:633 - the 1/1 gap here plays weird cuz the spacing is similar to some 1/2 gap, might cause misread True. Fixed.
- 03:03:205 (4,5) - you know the spacing here plays rly awkward lo Fixed
- 03:25:490 (4,5) - imo the spacing here shouldnt be dat big cuz the music isnt sound that intense here Fixed
- 03:29:348 (7,8,9) - different triplet usage seems inconsistent to me :p I like this actually xD. The second one is spaced because its like, exiting out of the pattern. Like, i think spacing out triplets helps to emphasize them more and I want to create a contrast between the rhythms of the two triplets,. The hitsound reflects this hopefully
- 04:17:990 (1,3) - nazi stack lol Fixed
- 04:26:562 -
unsnapped break timeFixed
Thanks for the mods, SnowNino_ and CaffeAmericano!!CaffeAmericano wrote:
Hi MonstrataMonstrata wrote:
Noob modder...
M4M from your queueRhetoric The keyboard is mightier than the sword :^)
- 01:21:424 (1,2,3) - I think the emphasis for the vocal could be stronger. Right now, DS is about the same until 01:21:853 (2,3) - , and flow is circular in same direction since 01:19:710 (1) - . Only shape and NC seem to distinguish. I think the spacing reflects the song pretty well here tho.
01:28:282 (1) - This flow break seem to stand out little too much. How about maintaining circular flow while still giving a sharp turn for emphasis like ( http://puu.sh/qHg4i/06bb63c079.jpg ) Mmm... I disagree. I think the flowbreak is barely noticeable, because the direction of the player's movement is still realy similar. It's just a visual flowbreak, but play-wise it shouldn't be too different from the other 120 degree inward-flowing patterns i use.
02:00:205 (1) - This NC doesn’t look necessary. This is only NC in 1st kiai not in the downbeat. There’s one in 2nd kiai too ( 03:23:990 (1) - ), but I guess it’s for reading Fixed
03:11:562 (3,6,7,8,9,1) - 3 could blanket the stream better Fixed
03:14:133 (5,6) - 03:14:562 (1,2) - These being basically copy+paste seem to take away emphasis at the downbeat. I think you did it more effectively at the 1st kiai 01:48:419 (5,6,1,2) -. Consider moving 03:14:348 (6) - elsewhere. Hmm, idk I think theres adequate emphasis onto the downbeat, and the copy/paste doesn't really give it less emphasis imo.
03:25:276 (3) - Apologies for pixel mod, but moving this toward bottom right will make the pentagon ( 03:24:419 (3,4,1,2,3) - ) equilateral and help avoid the overlap with 03:24:205 (2,3) - Fixed
04:14:133 (4) - I’m grumpy that strong vocal at 04:14:133 - doesn’t seem to be emphasized. Something like ( http://puu.sh/qHhbL/965b46a0f8.jpg ) could have been done, and I’m sure you can think of something even cooler Vocal isn't that strong there imo... maybe it's just the syllable is sharper? But I don't think theres any particular emphasis there.
04:26:562 - Is the break start intentionally offset from the downbeat? Fixed
The map is really neat. Pls excuse my nazi modding
Good luck~
Now I'll post my M4M request in your queue.Thanks, but no m4m'... my queue was clearly closed.Silver_Cr0w wrote:
[Metadata]
Idk why Reimu, but BG fits perfect x)
[Rhetoric]
01:03:424 (3) - I think will be better to end slider on red tick and make some clickable thing on following big white tick. Nah, i prefer the current rhythm
01:11:139 (1) - Maybe better to place 2 circles instead of slider here. Slider fits better imo
01:19:710 (1,2) - Following the rhythm of music better do like this instead of one slider: http://prntscr.com/c9vrht Following vocals not drum
01:45:205 (6,7,1) - Overlapping with hpbar, fix please. It compromises my structure so no change
01:46:169 (3) - I don't hear triplet here, so consider deleting this circle. Vocals is 3/4
02:19:276 (4) - Maybe better place this slider in other way because of "ding" sound. breaks consistency xP
02:51:205 (2,3) - As for me, swap them like this: http://prntscr.com/c9w2cf Nah, I prefer this way. Plays better
05:14:989 (3) - It's off grid, fix please. Fixed
That's all, map is warming me, wow.- G I D Z - wrote:
M4MGeneral
- Double timing points: 00:00:858 - , 00:02:582 - , 00:11:143 - , 00:16:295 - , 00:22:712 - Fixed
Rhetoric
- 01:35:889 - There shouldnt be any sound here for 01:35:139 (1) - , if u're following vocals, the sound ends at 01:35:817 - in 1/12 scale and not at 01:35:889 - . Thus I think the slider end should be little to no sound. Hmm... Idk I'll just silence the end.
- 01:35:996 (1) - Can't rly feel the SV change here lol. Maybe use a lower SV to make a larger contrast between this slider and the next pattern?
- 01:56:133 (3) - Stack on 01:54:419 (3) - properly lol Mmm idk... I think both fit because of the SV changes, but i'll see what i can do
- 02:02:240 - 35% volume -> 55% volume -> 50% volume -> 65% volume???? I just feel like there isnt much consistency here but its just me :v I dont want it too loud, thats why its not 70% xP.
- 02:11:990 (3,4) - Following music would play better imo cuz 02:11:776 (2) - gave the sense that the rhythm is transitioning away from vocals since is more of a ghost note. I just think http://puu.sh/qMX6B/62d877a573.jpg works better for a less random conversion of rhythm. :v I want to emphasize the held vocals
- 02:27:205 (2) - Is this considered as slider art lmao
yes
- 02:33:419 (1) - Would be easier to read without NC here imo. Cuz I misread this while testplaying. Also since Intensity changes at 02:35:133 - so I think removing NC there is reasonable. Sure
- 02:40:062 (4) - Hit-whistle seems to not fit at the slider end here imo, there's no sound for it to emphasize. It's for the guitar string
- 03:01:705 (1) - Yea now I can feel it cuz its 0.6x SV
ok
- 04:04:276 (1) - I think the slider looks better without the third white point lol. True, fixed.
- 04:40:276 (1) - Ends too late to follow vocals imo. Should end at 04:41:526 - in 1/12 scale. Yea... mmm k i'll see what can be done here
- 05:14:989 (3) - Offscreen object :v Fixed
- 05:24:846 - Feels like slider art time here idk. I just want a circle instead of dragging on. just ending empty.
i like canadiansMonstrata wrote:
Sorry.
Thanks Pentori!Pentori wrote:
i like canadiansMonstrata wrote:
Sorry.
[Rhetoric]
00:47:139 (1,2) - perhaps you could swap nc's here Yea, true. Fixed this, and similar ones later in the song
01:27:853 (5,1) - you should make this play symmetric to 01:26:996 (2,3,4) - so that the only thing that interrupts circular flow is 01:27:424 (4,5) . something like http://puu.sh/qQfBE/ac2b1171b4.jpg I want to change the structure slightly though. Also I think the flow from 5>1 still plays well, it just doesn't look like it will because it appears like a flowbreak, but in game, considering slider leniency, i think the pattern will still flow intuitively to the surprise of the player.
01:45:205 (6,7,1) - this kinda rekts the hp bar lol Let me keep xD It's too important for the current structure xP. And I never really respected the HP bar to begin with haha.
02:13:276 (1,2) - eh, i feel this ruins the theme you were running with stacking your 1/1 rhythms. so i'd just stack this as well I really like this arrangement though. I think its still really easy to read, and it gives a little contrast to the stack on 02:11:990 (3,4) - which makes sense since there are two different rhythm gaps in play between these two "stacks".
02:26:562 (1) - this doesn't look like a monstrata slider. it would look a lot nicer if it were straight imo Sure
02:33:419 (1) - since you already have an nc on 02:33:848 (1) - this one really isn't necessary :v I like the NC on the slider better to i removed it on the first.
04:01:705 (3,1) - stack's off by like 1 pixel xd
05:06:418 (2,3,4) - what are your thoughts on these jumps? as far as i know, most kiai times only utilise high spacing on occasion for certain beats eg. 05:01:703 (4,5) - but this pattern here uses 3.0x jumps in succession, which will make the target audience that will play this map regard it as the "difficult section" which is like 5 minutes into the song. idunno It felt like the highlight for me because of the violin sound, Also, I kinda mapped the kiais to be slightly harder than the other haha. But yea, I think the instruments just stand out a lot here so thats why I used larger than normal spacing.
love the structure, osu! needs more of this.
call me back
21:44 ByBy: i'm free now ^^
21:44 Monstrata: okay :D
21:45 ByBy: just some rhythms suggestions at the beginning of the song (you will deny them for sure)
21:46 Monstrata: okay~ :D
21:46 ByBy: 00:07:724 (1)- you can end this slider on 00:08:153 - and then you can add a repeat to give emphasis to the downbeat
21:47 ByBy: 00:11:143 (1)- both vocal and piano are in continuous extension so would be better to move the end of the slider to 00:11:785 -
21:48 Monstrata: hmm
21:48 Monstrata: for both... i prefer to keep rhythm simpler since the intro is so quiet haha
21:48 Monstrata: calm = simpler rhythm and clicking/releasing
21:49 ByBy: I know uwu
21:49 ByBy: I see that you're following the piano
21:49 ByBy: and a little vocal
21:49 ByBy: *the vocal
21:49 Monstrata: yea
21:50 Monstrata: im also trying to keep rhythm simple to match the tone of the section though haha
21:50 ByBy: I see xD
21:50 ByBy: 00:28:710 (2)- move the slider a bit to right for improving the blanket with the previous slider 00:28:282 (1)-
21:50 ByBy: the blanket looks a bit off
21:51 ByBy: 00:31:710 (1,2,3,4)- I guess the same *blankets*
21:52 Monstrata: oh yea
21:52 Monstrata: moved 00:29:782 (4) - instea xD
21:52 Monstrata: fixed the others too
21:52 ByBy: oki xD
21:53 ByBy: 00:40:710 (1,1)- rip blanket ;w;
21:54 Monstrata: fixed
21:55 ByBy: 00:41:996 (1)- the slider itself sounds fine, even if it doesn't end on vocal (on 1/4 tick which sounds a bit 'weird').The slider stops exactly on the *i guess it's a drum* oh well, on a noticeable beat.
21:56 ByBy: I saw that the modders started to complain about it.
21:56 ByBy: 00:51:210 (2,3,4)- blanket thingy.
21:58 ByBy: 00:54:210 (1)- Maybe remove the NC? It isn't like 00:47:139 (1)- which have the NC for the sake of readability
22:00 Monstrata: yea the slider stops on the drum thats why xD
22:00 Monstrata: fixed blankets
22:00 ByBy: 01:10:067 (2)- Try to move the note a bit to left for improving the blanket xD.
22:00 ByBy: oki
22:00 Monstrata: and fixed NC
22:00 Monstrata: okay moved :D
22:01 ByBy: alrighty :D
22:03 ByBy: 01:22:710 (4,5)- Maybe increase the spacing here a bit? It is pretty obvious that the vocal starts to intensify on 01:22:924 (5)- and a *little* jump would give some emphasis.
22:04 ByBy: eeh nvm
22:05 Monstrata: eeh xD
22:06 ByBy: 01:33:424 (2)- not a perfect stack with 01:29:567 (5)-'s head :x.
22:06 Monstrata: wait
22:06 Monstrata: i think you mean another slide
22:07 Monstrata: oh ok i see it
22:07 Monstrata: fixed xD
22:07 ByBy: okay xD
22:07 Monstrata: i think u mean 01:30:424 (2) - xD
22:07 ByBy: yes
22:07 ByBy: xD
22:10 ByBy: 01:50:990 (3)- Move it a bit up for improving the blanket with 01:51:419 (5)- plus the note is overlapping with the stream 01:50:133 (7,8,9,10,1)- and the overlapping doesn't look really good :/.
22:11 Monstrata: o ya
22:11 Monstrata: fixed
22:22 ByBy: 02:02:133 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3)- it took me many times to get used with this pattern.Maybe you can ask for testplay to see if this pattern is 100% fine.
22:25 Monstrata: hmmm
22:26 Monstrata: i relaly like how those play tho xD
22:26 Monstrata: like the squares xD
22:26 ByBy: I see =v=
22:26 ByBy: they play fine indeed but at first play I got confused.maybe because is misleaded the (4)- in row
22:29 Monstrata: maybe xD
22:29 ByBy: 02:13:276 (1,2)- Intentional unstack?In addition, the NC from 02:13:276 (1)- looks kinda useless.I suggest to swap the NCs (remove the NC from (1)- , add the NC on (2)-)
22:30 Monstrata: yea
22:30 Monstrata: intentional overlap like that heh
22:31 ByBy: i see
22:31 Monstrata: also fixed ncs
22:32 ByBy: 02:33:419 (1)- remove NC?
22:37 Monstrata: ya
22:44 ByBy: 03:38:776 (2)- i know you're following the piano but it looks quite weird to ignore the stronger drums :/.
23:00 ByBy: 04:03:848 (3,1)- Having these stacked makes zero sense to the stronger vocal and piano.They're not same as the other stacked objects *where's a bit break between them*.Just my thought but I think you have to unstack them to give proper emphasis to the stronger vocal and piano
23:02 Monstrata: hmm
23:02 Monstrata: first one okay, changed
23:02 Monstrata: 04:03:848 (3,1) - though
23:02 Monstrata: i want to do a stack for some variety cuz i think a break there also works
23:02 ByBy: oki
23:02 ByBy: also about the first one, it's not the only *pattern* where you are ignoring the drums
23:02 Monstrata: idk its like i follow emphasis properly for like 95% of the map so i want to have some places where i put some variety and stop/go movements xD
23:03 ByBy: check that part carefully.you're ignoring the drums really much there :/
23:03 ByBy: I see xD
23:03 Monstrata: hmm
23:03 Monstrata: im focussing on other instruments there though ;c
23:03 ByBy: yeah i see ;c
23:04 ByBy: well some are not really stronger but others are
23:04 ByBy: so pay attention next time I guess.
23:04 Monstrata: the thing is the other instruments aren't following the same rhythm as the drums
23:04 ByBy: yeah
23:04 Monstrata: and i already follow drums a lot in kiai so i thought its better to follow something different haha for some variety
23:04 Monstrata: and to map a new layer of the song
23:04 Monstrata: okay
23:04 Monstrata: :D
23:06 ByBy: 05:24:846 (1)- really weird to end mapping here since the song is still going :(
23:06 ByBy: also I noticed that on 05:07:275 (6,7,8,9,1)- you're using different spacing than other streams ;c
23:07 ByBy: i'm not sure if that's fine
23:07 ByBy: to not use the same spacing for all streams from a difficulty
23:08 Monstrata: its fine
23:08 Monstrata: variety in spacing xD
23:08 Monstrata: and yea at the end
23:08 ByBy: oh i see xD
23:08 Monstrata: i just wanted it to be a circle so its like
23:08 Monstrata: a rain drop or something xD
23:08 Monstrata: since thats what it sounds like
23:08 ByBy: i see :o
23:08 Monstrata: fits the bg too :D
23:08 ByBy: yes it does :)
23:08 Monstrata: :DDD
23:09 ByBy: xD
23:09 ByBy: and I think that's all
23:09 ByBy: :))
23:09 Monstrata: aah
23:09 Monstrata: fixed a lot, thanks byby :D
23:09 ByBy: np :)
19:14 Rizen: hey monstrata
19:14 Monstrata: hey
19:14 Rizen: I tried modding your sleepy song
19:14 Rizen: and i have like a few nazi things if you want to sort those out .-.
19:15 Rizen: (first time modding insane in 5 months so I'm still super rusty)
19:15 Monstrata: sure
19:15 Monstrata: :D
19:15 Rizen: like, i'm not even sure if these are even worth saying tbh
19:15 Monstrata: AS LONG AS YOU ARE NOT MENTIONING THAT HP BAR THING
19:15 Rizen: nah
19:15 Rizen: I don't have that on my list
19:15 Monstrata: kay <3
19:16 Rizen: I know how much you favour structure ;)
19:16 Monstrata: haha
19:16 Monstrata: <3
19:16 Rizen: talking about structure (nazi)
19:16 Rizen: 00:50:567 (1,3) -
19:16 Rizen: misstack?
19:17 Rizen: 01:27:424 (4,5) - not sure if these are meant to be symmetrical or not (looks like suppose to be but doesn't)
19:18 Rizen: that's the end of the nazi ones, now I have some other ones
19:18 Monstrata: o fixed
19:18 Rizen: 00:28:282 - i'm not too sure about the ranking criteria but doesn't it say you can only have a red and green if the green is to change slider velo?
19:18 Rizen: correct me if i'm wrong pls ;_;
19:19 Monstrata: fixed. i think the symmetry got broken due to blanket slol
19:19 Rizen: rip
19:20 Rizen: same at 01:36:848 - (about timing points)
19:20 Monstrata: oh that one uh
19:20 Monstrata: idk pishi just told me to add that red line
19:20 Monstrata: 01:36:848 - offset reset
19:20 Rizen: talking about the green timing point
19:21 Monstrata: oh hmm i guess its not necessary to use the green line
19:21 Monstrata: but its fine in terms of ranking criteria
19:21 Rizen: aaa
19:21 Rizen: they should really change the wording zzz
19:21 Rizen: "An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)"
19:22 Rizen: how misleading
19:22 Monstrata: okay deleted them anyways
19:22 Monstrata: yep ;p
19:22 Rizen: 05:07:275 - is the 45% intentional as the kiai is the last one?
19:23 Rizen: everywhere else in the other kiais is 35%
19:23 Monstrata: o i just thought
19:23 Monstrata: larger spacing
19:23 Monstrata: so i could make the hitsound there a bit louder
19:23 Monstrata: to create more emphasis
19:23 Rizen: ah alright
19:24 Rizen: ok this one is subjective; 03:06:633 (4,5) - for a flowy map, this one doesn't fit very well
19:26 Monstrata: hmm yea subjective idk
19:26 Monstrata: i think it fits for this section since its all square patterns, but tbh i would have blanketted 3 if I had enough room lol
19:26 Rizen: ah ok
19:27 Rizen: welp, spotted another nazi if you don't mind that
19:27 Monstrata: sure
19:27 Rizen: 03:04:705 (3,5) - not the same
19:27 Monstrata: nazi stuff is ez to fix :D
19:27 Rizen: wait
19:27 Rizen: wrong time stamp
19:27 Rizen: 03:04:705 (3) -
19:27 Rizen: and 03:06:848 (5) -
19:28 Monstrata: o
19:28 Monstrata: fixed
19:29 Rizen: 03:36:312 (5) - overmapped circle?
19:30 Rizen: but i had an earache recently so i may be wrong
19:31 Monstrata: mmm
19:31 Monstrata: theres a drum roll there
19:32 Rizen: ah ok
19:33 Rizen: 03:41:990 (1,2,3) - you're following the melody here right?
19:34 Rizen: because there's a drum sound at 03:42:526 - but if you're following melody, it's fine
19:34 Monstrata: that one mmm kinda. its hard cuz of the syncopation. like
19:34 Monstrata: naturally 03:41:776 - would be clickable but
19:34 Monstrata: it would make the transition a bit hard into the next rhythm
19:37 Rizen: 04:05:348 (2,3) - would ctrl+g'ing the rhytmn be more suitable for that part?
19:37 Rizen: especially for vocals
19:40 Monstrata: true
19:40 Monstrata: fixed
19:41 Rizen: 00:32:353 (3,4) - shouldn't this be spaced out a bit more
19:42 Monstrata: its for consistency with 00:31:710 (1,2) -
19:43 Rizen: but it's the only snare thing that's not emphasised with spacing in that section ;;
19:43 Rizen: mmm, carrying on
19:44 Rizen: ah, those were my last "object related" ones
19:44 Rizen: i'm not an expert on breaks but 04:39:526 - are you able to drag this break end to the previous white tick?
19:44 Monstrata: oh
19:44 Monstrata: yea i can do that i guess
19:45 Monstrata: i kinda wanted the break to just
19:45 Monstrata: end normally tho
19:45 Monstrata: cuz like
19:45 Monstrata: 04:39:526 - she takes a breath in at 04:39:526 - right when the break ends which is kinda cool lol
19:46 Rizen: doesn't she start her breath in at 04:39:633 - ?
19:46 Monstrata: oh
19:46 Monstrata: can't do it any earlier than that ;c
19:46 Monstrata: or err later
19:46 Monstrata: cuz that depends on AR
19:47 Monstrata: 04:39:526 - is basically 800 ms before you ahve to click
19:47 Monstrata: which is the AR
19:47 Monstrata: so if i want somethingat like 04:39:848 - i'd need AR 10 basically xD
19:47 Rizen: ah, ok
19:47 Rizen: just thought giving the break a more rounded duration would be better aaaaaa carrying onnn
19:48 Rizen: did you hitsound the finishes differently between the first and second kiai?
19:50 Rizen: as 01:53:990 (1) - is the only time you apply a finish at this "part" of the kiai (compared to second and third)
19:50 Monstrata: yea i think i put more finish frequency on second kiai
19:51 Monstrata: hm
19:51 Monstrata: it doesnt rlly fit the secon kiai cuz theres no cymbal there thats the thing xP
19:52 Rizen: blame my malfunctioning ears zzz
19:52 Rizen: ah yeah, that was the last pointer i wrote down
19:53 Rizen: is it possible to add more tags?
19:53 Rizen: like, are people still allowed to add character names off backgrounds to tags?
19:53 Rizen: (like how you did with color)
19:53 Monstrata: mmm yea i guess
19:53 Monstrata: but i picked the bg for the art and theme
19:53 Monstrata: not because this was from touhou xD
19:54 Monstrata: can't rlly think of any other tags
19:54 Rizen: oh, is "color" from Ao Haru Ride?
19:54 Monstrata: tbh i had none when i started xD
19:54 Monstrata: color is from the album where ao haru ride's op comes from
19:54 Monstrata: lol
19:54 Rizen: WHAT
19:54 Rizen: ahhhh o
19:54 Rizen: k
19:54 Monstrata: yea lol
19:55 Rizen: never knew that
19:55 Rizen: so yeah, that's the end of my shitmod ;;
19:55 Monstrata: well, the album only had the ao haru ride OP and color
Regraz wrote:
senpai pls notice me
Thanks AyyriAyyri wrote:
hi mom
[General][Rhetoric]
- Your Reimu BG will trigger me until the end of time.
There isn't too much to say, but
- Whenever drum-hitwhistle2.wav is used, it sounds overly loud compared to any other sound. Consider lowering the volume of this sound. (One of the most prominent times that it seemed to distract from the rest of the hitsounds / song itself was at 02:01:490 - ) Reduced the volume.
- Guitar wise, moving 01:41:883 - to 01:41:455 - would work better than following the vocals at 01:41:883 - which don't really feel like they warrant a double.
It would also be aesthetically similar to 01:39:848 - but who cares about aesthetics these days.Yea, good idea. Changed it like how you suggested.- 02:48:740 - Moving this circle inbetween 02:48:419 - and 02:48:848 - would give the sense of a "down, up, down" pattern a bit more, as well as making the 1/4 pattern not mistakable for a 1/2 pattern. Like 00:39:210 - . Also because every other 1/4 pattern like this has had similar stacking to what I suggested. Like in the later kiai, at 05:03:846 - . I don't really like spaced triplets in-between sliders. Also, this is pretty easy to read. Context is important here, and I think knowing the pacing and jumps i've already used here, it won't be confusing to identify this as a 1/4 jump. Well, honestly I wouldn't call it a 1/4 jmp anyways, since there's so much slider-leniency involved that the pattern just plays smoothly xD.
- Since I pointed out the previous one, I will point out that 05:14:989 - follows the same kind of pattern I am talking about. Same here. There's a lot of context provided for this pattern, it won't be misread as 1/2. As well, the flow of the sliders direct the player to the circle naturally too, so players can take full advantage of slider-leniency here.
forcedM4M occured.
Well... thanks for checking, but really, give people reasons before suggesting changes... and at least consider the patterns themselves and how they are supposed to work before suggesting an alternative.-himei wrote:
Rhetoric
I know this gonna make you change the following constructions, tho i had to pinpoint this out:
01:02:139 (7) - i guess this http://puu.sh/qVbQn/a1b3cca5d6.jpg should be like this http://puu.sh/qVbZi/3e133faec3.jpg ? No... this is a Ctrl+H'ed version of the slider you selected. Why do they have to be parallel?
01:26:996 (2) - this http://puu.sh/qVc6W/82f09884bf.jpg to this http://puu.sh/qVc8f/94a90fa132.jpg This is a different pattern entirely... If you look at it from that angle yes, its off. But look at it from when these objects are viewed in game. The grid pattern shifts due to blanket sliders being stacked. Blanketted sliders are not going to be the same length as linear sliders so when I use blanket sliders in hex-grid placements, the grid shifts a bit. In gme everything looks fine, but of course if you look hard enough in editor you see these irregularities. I don't plan on doing anything about them because they are intended, and I've already mapped and placed everything in a way that these irregularies are never actually seen in gameplay.
01:26:567 (1) - ^ ^
01:30:853 (3) - http://puu.sh/qVcjd/931657cd44.jpg move it a bit eh? Why? The overlap is barely even visible in editor, let alone in game...
01:37:276 (3,5) - http://puu.sh/qVcs3/42b324640c.jpg ^ Moved 1 a few pixels up isntead.
01:39:848 (6) - http://puu.sh/qVcxK/efae81faa1.jpg ^ Blanketting with hex grid does that. If you highlight it you might see it, but its perfectly fine in game. Please consider the context instead of just highlighting any part... Can you see these placement inconsistencies in game? No.
01:59:348 (2) - ^ ^
02:01:276 (3) - move this a bit to the 02:01:276 (3) - (it makes sense obv) with a bit of restructure to the following notes (obviously) ^
02:24:633 (4) - http://puu.sh/qVd45/e46e466b8a.jpg ^ ^ No...
02:32:562 (3,4) - this should be a bit to the top http://puu.sh/qVd8R/367d8f2567.jpg Why? What does making it linear do? The idea here is a symmetrical blanket pattern, not a linear pattern with the circles and sliderends...
02:41:562 (4) - why this here? http://puu.sh/qVden/937c9f6120.jpg ^ Linear pattern with 3's slider-end and 1's slider-head. Not everything needs to be a symmetrical pattern either.
02:47:990 (3) - make this just straight horizontal? Why?
02:47:990 (3) - move the s-end to s-start here? 02:52:276 (1) - Why? Makes no sense to me...
03:11:348 (2) - move it like this? http://puu.sh/qVduc/a80683526b.jpg < No... This whole second kiai is a square-grid patterning. I don't want to include triangles especially not here.
03:11:776 (4) - this like here? http://puu.sh/qVdB2/e65cf951bf.jpg ^ You're completely missing the aesthetic of this section...
and the next things should me a bit moved as well (consequently)
03:16:705 (3) - move this a bit to the bottom No...
03:41:562 (4) - ^ (03:41:990 (1) - consequently this should be straight vertical) Why? What does making it vertical even do?
03:41:990 (1) - ???????? http://puu.sh/qVdYJ/85e9e5eec4.jpg ???????? Wrong time stamp? But again, please consider context first...
04:04:276 (1) - http://puu.sh/qVe3P/f36f465f05.jpg ^ No clue what you mean here...
04:58:703 (4) - http://puu.sh/qVeer/d22c5713d7.jpg ^ What's wrong here? Placement is equidistant...
05:02:132 (5) - http://puu.sh/qVejK/657f8d0fee.jpg ^ No clue what you mean here...
05:06:846 (4,5) - and 05:06:418 (2,3) - 90* between them? Why 90 degrees? I want to use triangle jumps here...
05:17:989 (1) - this looks weird in connection with 05:16:703 (3) - Looks fine... I don't see what the issue is. They are also on different measures, different combo's, and dont even follow the same rhythm so I don't see why they need to be that interconnected even. The flow-break from the stream into the slider should give an indication of distinction and difference if anything...
so yea thats it!
this map is almost perfect, so i tried a bit harder to find all of these things i mentioned above
Uh, thanks I guess.William K wrote:
I'll try modding ur's XD
[Rhetoric]Hope these helps :V
- 00:23:568 (3) - Hmm what about making this a bit more straight for aesthetics? It's not changing the pattern tho. https://osu.ppy.sh/ss/6023015 It looks much better for me than being so curvy... No, I like this better.
- 00:30:424 (2) - Fix this blanket if you meant to blanket it xP ok
- 00:58:924 (4) - What about putting this a bit lower for emphasizing this 00:59:139 (1) - Emphasizing with flowbreak.
- 01:10:710 (4) - Blanket's off. (3 pixels? XD)ok
- 03:50:026 (4,5) - What about stacking these with slider end to avoid overlapping with 03:51:205 (3,4) - .No, i want them spaced like that. The overlap is not even visible in game play, they're too far apart in time.
- 04:25:705 - Lowering the sound here would be better to fit the music?No, music isn't softer there... Only after the break.
Btw it's bubbled ._. Nevermind this then xD
Why not?those wrote:
Did nobody else notice that the bpm should be 70 here?
qftthose wrote:
Did nobody else notice that the bpm should be 70 here?
Mainly it affects additional beats intensity for the nightcore mode, also some minor effects like pulsing in main menu, intensity of kiai flashes, etc[-Chocola-] wrote:
Why not?those wrote:
Did nobody else notice that the bpm should be 70 here?
i would agree here. bpm should follow kicks and drum. and wrong bpm is against RCthose wrote:
You're right, but did you know that 280bpm would also work? Just listening to the preview and take note of when the bass and snare kick in, and you'll see that the bpm is 70. There was a case in the past where I had to explain this but am somehow unable to find it for reference, but I hope that won't be necessary.
Can you please elaborate?Monstrata wrote:
fits the song's structure better
it is an assumption to back up my stand as to quantify itMonstrata wrote:
Hmm... @Evening I think your assumption is that a recurring instrumental sequence = a measure being repeated. As in, A A B B if this were a rhyme scheme. But I think its AB AB CD CD.
Monstrata wrote:
The only differences between 70 and 140 bpm is the kiai flashes and the main menu pulse, and while Bonsai believes it's too fast, I think it's just right.
Sieg wrote:
Mainly it affects additional beats intensity for the nightcore mode, also some minor effects like pulsing in main menu, intensity of kiai flashes, etc.
The bpm isn't being blatantly doubled here, nor does it only "somewhat" fit, that's the thingShiirn wrote:
Like, 140bpm is functional here, because the musical structure is very clean and even... etc...
It's not abusing anything. It's just that we need to use the correct bpm for the song no matter how the mapper has interpreted/mapped it. As you can see on the RC,Gaia wrote:
https://osu.ppy.sh/forum/p/3918657
nothing is being abused here either, please just let the mapper express his map the way he wants to
(I am not authorized to read that thread lol)Ranking Criteria wrote:
Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see this thread for more information on downbeats.
I've already heard all the arguments about 70 bpm, this is now becoming a stale discussion, people aren't bringing anything new. My stance is still on 140 bpm.Monstrata wrote:
Well, I'm 100% sure its 140 bpm. I'm aware it can also be interpreted as 70 bpm, but for me, that doesn't capture the song, only a layer of the song. I'm sure we can agree that the actual timing of the song (snapping, whether its 35/70/140/280/560 bpm) is accurate. We disagree on what number to give it, and what subsequent snapping to give all objects in the map (whether they should be 1/4 or 1/8 etc...). The only differences between 70 and 140 bpm is the kiai flashes, Nightcore, and the main menu pulse, and while some people believes it's too fast, I think it's just right.
I already gave a detailed explanation for why I thought it was 140 bpm. It's sad people have to overgeneralize it as 'GoldenWolf said so', 'I've mapped it like that', 'I think it fits better' xD. That's clearly not the case.Monstrata wrote:
Structure first of all; as in the type of rhythms I employ, and their associated spacing, the sounds and rhythm choices that I follow, all of which suggest a 140 bpm style of mapping. This is the map's aspect, which is potentially artificial, as I could have mapped this to a 280 bpm style too. So let's consider the song now.
Structure too, in how the instruments and vocals interact, as well as the specific rhythms that are contained in each measure. Halving the NC rhythm in this map would be a good indicator of why the rhythm, and the density of the notes suggests 140 bpm. Of course, musically, all of for example 03:02:562 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - can be one measure on 70 bpm. But you would halve the NC. Your motivation for NC'ing may be because the combo's are too long, but probably, your motivation for NC'ing is because notes like 03:04:276 - are downbeats where an NC would fit. Consider where the vocals are stressed too, and how dense much of the map is, in terms of drums, and other instruments. This is the song's aspect.
Put them together, with the song itself suggesting 140 bpm, and the mapping reflecting this through rhythm choices, and mapping, and you see why this is 140 bpm.
I'm all for fixing stuff if It's worth fixing. I mean, I requested a DQ on my Inferno map even after alacat said the concerns brought up by the modder were valid, but not important enough to absolutely require a disqualification: p/5390054. I maintain the same stance with all my maps, because requalifying is simple for me, and i'm not in a position where I'm having trouble ranking my maps. But I genuinely believe this is 140 bpm.
Ayyri wrote:
I think that 70 bpm would really compliment the shine in Monstrata's light blue eyes.
But I also think that the 140 bpm would really capture the essence that is, Monstrata's golden blonde hair.
grats~Irreversible wrote:
Isn't the BPM 35?
loljk