as requested ~(=^–^)
[Rebutton]
00:02:188 (5,1) - swap ncs
00:05:320 (2,3) - increase distance here? seems really close
00:05:897 (8,9,10) - a bit overmapped. these drum beats don't actually appear in the music
00:06:968 (5,1,2,3) - these jumps come out of no where when compared to 00:06:144 (1,2,3,4,5) - try make it slowly increase instead of rapidly increasing and catching the player out
00:07:133 (1,3) - swap ncs
00:08:122 (1) - remove nc
00:31:859 (3,4,5,6,7) - could be nice if you made this a triangle
00:35:650 (2,3) - distance between these two should be bigger than 00:35:815 (3,4) - since 00:35:815 (3) - is a clap
00:40:100 (6,1,2) - there's some awkward linear flow here http://puu.sh/q4cLl/650be823a9.jpg. try adding some angles
00:42:738 (2,3) - reduce distance of this jump since 00:42:738 (2) - is a clap
00:44:056 (1,2,3) - u should make this a stream like it is in the music
00:49:661 (1,2) - increase ds or extend 00:49:661 (1) - to the blue tick like u did with 00:47:023 (1)
00:51:639 (1,3) - swap ncs
00:55:677 (2) - remove this note. its not in the music
00:57:408 (1) - 01:00:045 (1) - its up to you to include them, but you missed the piano beats here on 1/2
00:58:232 (1,2) - i think u should include the triplet like u did with 01:00:870 (4,5,6) - and also follow the same nc structure
01:06:144 (6,7) - turn these two into a slider like u did with 01:05:650 (1,2,3) - and then nc 01:06:309 (8) . the reason for this is there is no drum beat on 01:06:227 (7)
01:12:738 (1,3) - swap ncs
01:17:518 (2,3,4) - the triplets appear every 2nd red tick. this means 01:17:930 (5) - 01:19:249 (6) - shouldn't be beats.
01:19:990 (1,2,3,1,2,3,1,2,3,1,2,3) - i dont really understand the reasoning to switch to jumps when those triplets are fun to play. you should try rework this and include the triplets.
[Shizuku's Insane]
u seem to be using default sampleset hitsounds. fix dat.
00:00:870 (1,3) - woaw no one can read this overlap
00:08:287 (6,1) - this isn't blanketed right
00:16:694 (1) - make this symmetric. right now it looks messy
00:18:672 (5,1) - could be a neater blanket too
00:42:738 (7,8,9,10,1) - nothing stream worthy here imo
00:45:705 (1) - why did you map your chorus like this? its so easy compared to patterns you did out of kiai time and i think this needs serious reworking. like u mostly used 1.0x ds throughout the chorus yet you previously had like 3.5x ds jumps 00:07:463 (1,2,3,4,5,6,7,8) - 00:28:562 (1,2,3,4,5,6,7,8) . http://puu.sh/q4ecJ/f4900e36f0.png - the region after the red line is your kiai time. notice how low its aim rating is compared to the rest of the map. so basically, try make your chorus the hardest part of the map, not considerably easier than verses :v
01:16:776 (4) - isnt part of the stream.
01:17:518 (2) - some triplets here are overmapped. listen carefully and you'll notice triplets only appear every 2nd red tick therefore triplets such as 01:17:848 (3,4,5) - 01:18:507 (1) - 01:19:166 (3) - etc. aren't in the music
[Insane]
00:04:496 (1,4) - swap ncs
00:08:699 (6) - mm i dont think you should put this in an insane
00:21:309 (4,1) - feels a bit close imo
00:55:677 (2) - remove circle. it's not in the music :p
00:57:408 (1,2,3) - seems really close. increase distance
01:05:650 (1) - try something like http://puu.sh/q4eWe/cec7b15923.jpg. drums is playing in triplets and not streaming. plus this rhythm doesnt use kick sliders so thats good for insane
01:17:353 (1) - and ya same thing about the triplets zz.
01:25:265 (1,2,3) - maybe a reading hazard since 01:25:265 (1,2) - is such a big distance yet 01:25:760 (2,3) - is close
[Easy and Normal]
you have to follow the same distance snap or achieve some sort of consistency in ds so that beginner players can read these difficulties.
right now you have these errors in both diffs so u should fix them b4 asking for mods on these diffs
thats it from me. im too lazy to mod the hard because it looks good at a first glance :p
gl!
[Rebutton]
00:02:188 (5,1) - swap ncs
00:05:320 (2,3) - increase distance here? seems really close
00:05:897 (8,9,10) - a bit overmapped. these drum beats don't actually appear in the music
00:06:968 (5,1,2,3) - these jumps come out of no where when compared to 00:06:144 (1,2,3,4,5) - try make it slowly increase instead of rapidly increasing and catching the player out
00:07:133 (1,3) - swap ncs
00:08:122 (1) - remove nc
00:31:859 (3,4,5,6,7) - could be nice if you made this a triangle
00:35:650 (2,3) - distance between these two should be bigger than 00:35:815 (3,4) - since 00:35:815 (3) - is a clap
00:40:100 (6,1,2) - there's some awkward linear flow here http://puu.sh/q4cLl/650be823a9.jpg. try adding some angles
00:42:738 (2,3) - reduce distance of this jump since 00:42:738 (2) - is a clap
00:44:056 (1,2,3) - u should make this a stream like it is in the music
00:49:661 (1,2) - increase ds or extend 00:49:661 (1) - to the blue tick like u did with 00:47:023 (1)
00:51:639 (1,3) - swap ncs
00:55:677 (2) - remove this note. its not in the music
00:57:408 (1) - 01:00:045 (1) - its up to you to include them, but you missed the piano beats here on 1/2
00:58:232 (1,2) - i think u should include the triplet like u did with 01:00:870 (4,5,6) - and also follow the same nc structure
01:06:144 (6,7) - turn these two into a slider like u did with 01:05:650 (1,2,3) - and then nc 01:06:309 (8) . the reason for this is there is no drum beat on 01:06:227 (7)
01:12:738 (1,3) - swap ncs
01:17:518 (2,3,4) - the triplets appear every 2nd red tick. this means 01:17:930 (5) - 01:19:249 (6) - shouldn't be beats.
01:19:990 (1,2,3,1,2,3,1,2,3,1,2,3) - i dont really understand the reasoning to switch to jumps when those triplets are fun to play. you should try rework this and include the triplets.
[Shizuku's Insane]
u seem to be using default sampleset hitsounds. fix dat.
00:00:870 (1,3) - woaw no one can read this overlap
00:08:287 (6,1) - this isn't blanketed right
00:16:694 (1) - make this symmetric. right now it looks messy
00:18:672 (5,1) - could be a neater blanket too
00:42:738 (7,8,9,10,1) - nothing stream worthy here imo
00:45:705 (1) - why did you map your chorus like this? its so easy compared to patterns you did out of kiai time and i think this needs serious reworking. like u mostly used 1.0x ds throughout the chorus yet you previously had like 3.5x ds jumps 00:07:463 (1,2,3,4,5,6,7,8) - 00:28:562 (1,2,3,4,5,6,7,8) . http://puu.sh/q4ecJ/f4900e36f0.png - the region after the red line is your kiai time. notice how low its aim rating is compared to the rest of the map. so basically, try make your chorus the hardest part of the map, not considerably easier than verses :v
01:16:776 (4) - isnt part of the stream.
01:17:518 (2) - some triplets here are overmapped. listen carefully and you'll notice triplets only appear every 2nd red tick therefore triplets such as 01:17:848 (3,4,5) - 01:18:507 (1) - 01:19:166 (3) - etc. aren't in the music
[Insane]
00:04:496 (1,4) - swap ncs
00:08:699 (6) - mm i dont think you should put this in an insane
00:21:309 (4,1) - feels a bit close imo
00:55:677 (2) - remove circle. it's not in the music :p
00:57:408 (1,2,3) - seems really close. increase distance
01:05:650 (1) - try something like http://puu.sh/q4eWe/cec7b15923.jpg. drums is playing in triplets and not streaming. plus this rhythm doesnt use kick sliders so thats good for insane
01:17:353 (1) - and ya same thing about the triplets zz.
01:25:265 (1,2,3) - maybe a reading hazard since 01:25:265 (1,2) - is such a big distance yet 01:25:760 (2,3) - is close
[Easy and Normal]
you have to follow the same distance snap or achieve some sort of consistency in ds so that beginner players can read these difficulties.
right now you have these errors in both diffs so u should fix them b4 asking for mods on these diffs
thats it from me. im too lazy to mod the hard because it looks good at a first glance :p
gl!