but it had a reply=[Hula wrote:
I never got a mod reply or kds =[
I'm surprised a BN would rank it after my mod didn't have a reply to it
and have your kds
but it had a reply=[Hula wrote:
I never got a mod reply or kds =[
I'm surprised a BN would rank it after my mod didn't have a reply to it
Barely a reply in my books.Karen wrote:
but it had a reply=[Hula wrote:
I never got a mod reply or kds =[
I'm surprised a BN would rank it after my mod didn't have a reply to it
and have your kds
谢谢!除了红字标出的,其余都改正了Kencho wrote:
- Black is Personal comments.
Bold Black is Highly recommended to fix.
Red is Unrankable that you should fix.[General]
- Processing error: Unsupported sourceStream format :
normal-hitclap7.wav- Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav) :
normal-hitclap5.wav- 總結就是上面的兩個音效出了問題,我幫你弄好了,下載這個 : normal-hitclap5 和 normal-hitclap7 然後取代舊的音效就可以了
[E.T.]弄好了叫我
- 01:01:591 (1,2,3) - 沒疊好
- 01:09:134 (3,4,5) - ^
- 02:16:506 (1,1,2,3,4) - 這種雖然沒有什麼問題,但對我來說不太好打。在打圖角度來想,02:16:849 - 是重音所以放clickable的物件比較好,然後你後面跟了4個圓圈而且NC了,看上去就像是4連一樣所以不好打。我個人意見是改成像02:13:763 (4,1,2,3,4,5) - 這樣的,一個1/2滑條然後5個圓圈,這種才是最適合的,正好02:16:677 - 也是有音,用1/2滑條也適合。圖後面還有很多這種地方,如果要改的話是大工程,但改了圖肯定會更好打的。 这里是为了这个人声的变缓而故意的,音效也有特意强调,所以我保留了这个
- 01:05:191 (1,2) - 01:16:163 (1,2) - 01:21:649 (1,2) - 這些地方其實也像我上面說的,重音要clickable的物件,雖然你這裡用了折返滑條取代,但是折返通常是在白線開始的,藍線開始的很不好打,所以這類型的你要改成這樣
- 04:42:306 - 04:42:477 - 漏了跟鼓,你前面也有跟,這個怎麼不跟呢
- 04:45:220 - 04:45:391 - 04:50:534 - 04:50:706 - 04:53:277 - 04:53:449 - 這些都是,我是覺得跟一個不跟一個不太好,要不全部都跟,要不全部都不跟這樣,然後物件方面用一個固定的形式會比較好,現在這樣顯得太亂。 04:45:391 - 04:50:534 - 04:50:706 -没有改,因为想强调一下人声,其余人声不强烈的都改了
- 05:52:420 (1,2) - 故意沒疊好的?是的~
- 05:57:134 (1,2,3) - 開了堆疊效果的話應該向右一個像素,按ctrl+右方向鍵就可以了,然後記得05:57:649 (4) - 也要向右移一個像素
- 06:36:220 (6,7,8) - 沒疊好
- 06:38:963 (3,4,5) - 06:45:306 (7,6) - ^
of course :')RikiH_ wrote:
Would be cool if you add I took your memories to the tags, since lots of people like me can't remember the title :')
The differ name has been explained before:Stjpa wrote:
This map contains multiple unrankable things as having a diffname related to player names and unrelated names in the tags. Also in general, I see a big lack of quality because some random patterns you just use in the beginning for the vocals, some spacing issues and so on. I might mod it later if I find the motivation to.
Edit: modding rn
Thanks for your advice!Spork Lover wrote:
05:55:934 (1,1,2) - I don't really wanna ignore this pattern. You only use it this one time, and the strongest beat of the quad is on the white tick (while the kickslider's end is on that tick, making the 05:56:534 (2,3,4) - jump extremely hard to land, you're clicking the two least audible beats, and there's a 1/2 break between them, which looks like a 1/4 break because it's a kickslider. It's not really a healthy pattern in my eyes (I was in the middle of modding the map when it got qualified lel xd, and apart from some minor pattern things, this one really caught my eye, since it seemed really odd this late into the song) well i have to admit i did this because i think it's fun, and testplays didn't show any problem here ^ ^ i think it's alright
Also, there's a constant 5.66x load time in the "red flashy section" (05:51:134 - to 06:28:849 - ) of the storyboard, which shouldn't really be a problem, but still did some tiny spikes for me when playing through the song (People will disable the storyboard anyway on their 2nd attempt anyway xd) yes, and nothing really can be done to improve this ;_;
Don't give kd for this if it gets denied, and if it goes through clean, gratz, I like that you did a completely different take from Aiceo's version
Stjpa wrote:
[General]rain1214 didn't do this is 2 mins, it may seems easy to you but it's not like that. he did more that that. and i said important advice, this map is two years old. and those people in my tags are doing things more than giving a few mods...
- So the diffname "E.T." stands for "Echoy. Tatsh." basically. Diffnames related to player names aren't allowed since 2013 I think.
- As I can see, l1mi and Kite aren't supposed to be in the tags as they didn't provide anything useful (beside mods) to the map, why are they in the tags? Also, just because someone made the combo colours for your map you can't put them in the tags as it's something everyone can do in a few minutes. Tags are supposed to help people who are looking for a specific map, and I don't think someone will look for "rain1214" to find some neat combo colours. At that point the tags "I took your memories" is kind of questionable as well. Just because a single player here can find the map easier with that single line she says in the song you shouldn't put it there. Otherwise people can just put the whole lyrics of the song into the tags, right?
[E.T.]
- Already in the beginning you are changing your rhythms all the time without having an (audible enough) change in the music. For example 00:24:391 (2,3,1) - 00:25:934 (6,7,8) - here you are mapping the triplets / 5plets the music definitely provides but then again 00:21:991 (1,2,3,1,2,3,1,2,3,1,2,3) - in this section you completely ignore them and use 1/2 patterns even though the rhythms are focusing on the same beats. 00:21:991 (1,2,3,1,2,3,1,2,3,1,2,3) - fade in and to echo to the last part
- 00:41:191 (1,1) - I know it's just a personal thing, but these sliders are really ugly and boring. There are lot of clean and good looking sliders in plenty of maps, so consider using a different shape as those look like you haven't put any effort into them. .-. i think it's good.. yeah like you said, it's too personal
- 00:43:677 (1) - What is this mapped to? It doesn't have a sound on the red tick while also having an NC that doesn't make sense if you ask me. but it do have sound
- 00:49:591 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Rhythm issue here as well. You are ignoring sounds on blue ticks and use a star pattern that even has decreasing spacing over time. If you really wanna emphasize vocals that bad, the spacing should increase rather than decrease. why increase... the vocal is literally fading away!
- 01:01:419 (5,1) - In my opinion, if you wanna do things like that, you should definitely take an acuter angle as they are way better to emphasize certain things rather than linear flow with different spacing that are horribly to play. hmm
- 01:03:134 (1,1,1,1,1) - From the playing perspective I don't really remember a single part where you emphasized vocals this way (except 01:11:363 (1,2,1,2,1,2,1,2) - obviously). it's emphaized because it's obvious. same here 03:14:791 (1,1,1,1,1) -
- 01:14:106 (1,2,3,4,1,2,3,4) - What is the spacing supposed to highlight here? There aren't any vocals and out of a sudden you go to big jumps and then to small jumps again. am i wrong?? there is vocal, like 04:59:020 (1,2,3,4,1,2,3,4) - ,even 05:42:906 (1,2,3,4,1,2,3,4) -
- 01:27:820 - For this whole part I share the same opinion about the hitsounding than others. Hitsounds are supposed to help the player keeping a proper rhythm feeling for the map. That means, the hitsounds should at least fit a little bit to the song to maintain that. But in this case you are using some that don't have anything to do with the music itself.
- 01:48:563 (3,4,5) - Just for a comparison; 01:34:849 (3,4,5) - 01:37:592 (3,4,5) - the spacing difference between those is way too huge. Sure you can increase the spacing when it's the last pattern of a part or something, but this feels really odd and out of place considering that the music didn't change that extreme as your spacing.
- 02:01:934 (4,5) - Why that custom stack when it's always stacked later on?
- 02:08:105 (6,1,2,3) - The stream afterwards appears kinda out of a sudden because this pattern doesn't indicate that something harder is coming very soon because of the low spacing and not even sharp flow.
- 02:11:363 (3,4) - Why do you use an anti-jump at the end of a stream part? because it represents a large change in music
- 02:14:620 (1) - Isn't NC'd anywhere else in the music.
- 02:48:049 (1,2,3,4) - I really like the idea of the pattern you used, but I think rotating it a bit more to avoid the overlap here 02:47:534 (2,2) - would be neat.
- 02:49:420 (1,2,3,4,5) - Music not any less intense than before but way lower spacing?the kiai time ends here, i do think it's less intense
So this is what I literally got in like 10-15 minutes. The issues (at least I see them as issues) appear over and over in the map.
00:21:991 (1,2,3,1,2,3,1,2,3,1,2,3) - Looks like an excellent idea to me, helps the player get into the rythm and the music by just tapping to the beat should be simple enough.Stjpa wrote:
z