MoChoChiMi wrote:
hi, m4m! from railgun's queue .Easy00:24:021 (1) - rnc Done
00:24:466 (2) - nc Not done, there's not enough of an impact to do a NC here
00:29:354 (1) - rnc Nope, the voice change is here
00:29:799 (2) - nc what, a new combo in the midle of a singletap section on an EASY ?, nope
00:30:688 (1) - rnc Done
00:36:466 (1) - rnc nope
00:36:910 (2) - nc Nope
the combo changes are to better reflect the fact that you're mapping the syncopation of the rhythm. having nc circle followed by syncopated sliders with another circle at the end of the combo represents the syncopation much better than starting the new combo on the weaker beats of the song . an, I don't use that logic on easy, I use voice changes, and hitfollows guide to help new players feel more comfortable with them
01:24:910 (1,2,3,4) - this pattern doesn't fit very well since the two reverse sliders don't really emphasize any significant part of the song. the pattern at 00:15:577 (1,2,3,4) fits much better. a slight variation of that pattern can work as well Good call, changed
.Broom&Witches00:06:466 (2,4) - overlap, fixing it may put 00:07:577 (5) in a tight spot, so adjust accordingly . Nope, this will add an unnecesary DS between 00:06:688 (3,4) - that would need a nerf as is coming from the "voice intensity" of the pattern before.
00:13:632 (1) - break after or just map the 1/1 beats . There's a break already after the spinner
00:55:132 (1,2,3) - distance between 2 and 3 is really different from 1 and 2. especially since they're the same shape, bring the distance between these sliders closer together. something like ctrl + g the 3 could work, though there could be better . Nope, there's clearly a voice intensity change in 00:55:577 (2,3) - that allows me to increase the DS
01:02:910 (5,1) - overlap . was done already
01:04:021 (2,3,1,2,3,4,1,2,3,4,1,2,3) - since you increment the ds for each triangle, you should change the combos from 1234 to 123, corresponding to the changes in ds, so from 2312341234123 to 1231231231231 . For what reason? because the pattern and chorus overall starts here 01:03:577 (1) - and I'm using the combos to put emphasis on the bigger DS on each jump set (1 is usually where the change happens)
01:09:466 (3,1) - change the vertex of the stream from 3 to 1 to emphasize the downbeat more . wat
01:22:243 (1,2,3) - equalize ds between these like you did for 01:21:354 (1,2,3) by increased ds between 1 and 2. you can also make another nice equilateral triangle this way . I don't see the reason to do this.
01:27:354 (1,4) - increase distance to make a nice rhombus . I preffer a diamond-
just a note, a good number of your combos don't really coincide with measures, so just double check that your combos are exactly where you want them to be. for some i can see why you chose to combo the way you did, whereas i can't say the same for the others .
good luck !
Thanks for the mod!
Real thanks for the mod <3havkz wrote:
from my m4m queueTHE MODSeasy
00:02:243 (2,3,1) - this triangle pattern isnt perfect, consider moving (1) a bit to the right moved a bit
00:08:021 (1) - move to y:80 Done
00:20:910 (1) - make the slider look the same as (2) by moving the tick in the middle a little bit up Done
00:26:688 (2,3,4) - bad triangle pattern again Fixed a bit
00:33:799 (2) - suggestion: maybe make the slider straight? Nope, blanket
00:51:132 (1) - make slider same as (2) Done
00:52:021 (1) - ^
01:04:466 (2,4) - maybe ctrl + g? No reason, I really like the current flow of movement that goes with the constant voice
01:16:021 (3) - 1 pixel left For what reason?
01:28:021 (4) - x:160 y:228 Nope
broom&witches
shouldnt diff name be Broom & Witches instead of it Broom&Witches?
00:07:132 (4) - ctrl+g I actually like this idea
00:35:354 (2,3) - bad overlap with slider end But there's no overlap o_o
00:40:910 (2) - stack this with 00:43:354 (1) For what reason? they're more than 2 secs apart, keeping a constant DS on 00:40:466 (1,2,3) - is MUCH MORE important
00:52:466 (4,5,6) - i understand you placed 6 a little bit further from 5 for emphasis i probably spelled it wrong, but it looks weird at this part Not really, because the reason you said here
00:55:132 (1,2,3) - ^ ^
good luck! my map: https://osu.ppy.sh/s/478130