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UNISON SQUARE GARDEN - Dareka ga Wasurete Iru kamo Shirenai

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Seijiro
old M4M I'm returning just now, uhh

General


  • looks fine

________________



Aki's Insane


  • 00:00:429 (1) - ok, let me start with some nazi stuff. What about making the last point of the slider a red point (anchorpoint)? image

    00:05:020 - wow, I was listening to a triplet bu I didn't know where the beats were lol. Considering the notes you followed till now ignoring this feels strange

    00:22:265 (4) - if this follows vocals I'd rather make 00:22:061 (3,4) - this jump bigger, since there is not enough emphasis right now (image)

    01:38:388 (1,2) - umh... check 00:32:265 (3,4) - (also all your 1/4 snaps after a slider usually have a jump)

    01:39:306 (1) - probably just personal, but I feel like you should follow the guitars sound till it disappears at 01:44:918 -
Clean diff

________________



Hard


  • 00:03:694 (1,2) - maybe it can be read easily anyway, but I'd avoid using such spacing when you already used it for 00:00:429 (1,1,1) - since the layer would expect it for a 1/1 and not a 1/2 snap imo

    00:10:837 (1) - try moving this to x300 y236 to make a better pattern for 00:10:837 (1,2,3,4,1) - , since it looks pretty random compared to the rest of your map

    00:47:265 (4,5) - I'm not really a fan of triplets at the ed of a slider, since you have to skip the first beat and play from the second (which is harder). You could place a slider between 00:47:367 (5,6) - instead and convert 00:46:959 (3) - into circles so you can avoid making that triplet like that

    00:48:898 (5,6) - I guess... it was consistent... My concern it still valid tho

    01:32:673 (3,4,5) - not the same as your other triplets ^
    01:38:388 (1,2,3) - same

    01:39:306 (1) - as for the Insane, I'd rather make this spinner end at 01:44:918 - , where the guitar stops

________________



Normal


  • 00:03:694 (1,2) - same problem as for Hard, but this time is worse, since the diff is lower

    00:46:143 (1,2) - ugh, by using a slider on the red tick you mess up the general rhythm you used till now and it also feels strange. Why not merging those objects and creating a 1/1 slider instead?

    01:39:306 (1) - same as before and probably on lower diffs too.

________________



Normal


  • 00:00:429 (1,1,1,2) - spacing inconsistency. It was fine as a higher diff pattern, but not here.

    01:39:408 (1) - check higher diffs

________________



Easy


  • 00:33:082 (1) - I'd use default soft finish here

    01:39:612 (1) - check higher diffs

________________

Topic Starter
-NanoRIPE-

MrSergio wrote:

old M4M I'm returning just now, uhh

General


  • looks fine

________________



Hard


  • 00:03:694 (1,2) - maybe it can be read easily anyway, but I'd avoid using such spacing when you already used it for 00:00:429 (1,1,1) - since the layer would expect it for a 1/1 and not a 1/2 snap imo - what about stacked?

    00:10:837 (1) - try moving this to x300 y236 to make a better pattern for 00:10:837 (1,2,3,4,1) - , since it looks pretty random compared to the rest of your map - fixed in another way ~ because x300 y236 looks bad placement for me ~

    00:47:265 (4,5) - I'm not really a fan of triplets at the ed of a slider, since you have to skip the first and play from the second (which is harder). You could place a slider between 00:47:367 (5,6) - instead and convert 00:46:959 (3) - into circles so you can avoid making that triplet like that - hmm nice catch

    00:48:898 (5,6) - I guess... it was consistent... My concern it still valid tho - ~

    01:32:673 (3,4,5) - not the same as your other triplets ^ - oohh you're right xd fixed
    01:38:388 (1,2,3) - same - ^

    01:39:306 (1) - as for the Insane, I'd rather make this spinner end at 01:44:918 - , where the guitar stops - ok since so many modder suggest this i will consider it again ~ nah i think its fine because i'm follow drum cymbal here (where its stop on 01:42:061)
    and i think 01:44:918 is too long xd ~


________________



Normal


  • 00:03:694 (1,2) - same problem as for Hard, but this time is worse, since the diff is lower - same as hard

    00:46:143 (1,2) - ugh, by using a slider on the red tick you mess up the general rhythm you used till now and it also feels strange. Why not merging those objects and creating a 1/1 slider instead? - okay ~

    01:39:306 (1) - same as before and probably on lower diffs too. - ~

________________



Normal


  • 00:00:429 (1,1,1,2) - spacing inconsistency. It was fine as a higher diff pattern, but not here. - what do you mean? i think the spacing looks consistent with each other ~ but i stack (1,2)

    01:39:408 (1) - check higher diffs - ok

________________



Easy


  • 00:33:082 (1) - I'd use default soft finish here - opps ~

    01:39:612 (1) - check higher diffs - ~

________________

Thanks for your mod!! ~
Shunao
Hi!

This is your NM :)

Advanced

  1. 00:14:306 - ^ It's more attractive
  2. 00:17:571 - and here too
  3. 00:22:265 - Fix this blanket with 00:22:877 it's better
  4. 00:34:510 - Add a circle
  5. 00:41:041 - Like this:

This music is good!(In my favorites) ;)
And it's a good advanced difficulty!
Good luck !
Topic Starter
-NanoRIPE-

ShogunMoon wrote:

Hi!

This is your NM :)

Advanced

  1. 00:14:306 - ^ It's more attractive - ok
  2. 00:17:571 - and here too - nah i think its fine
  3. 00:22:265 - Fix this blanket with 00:22:877 it's better - what?
  4. 00:34:510 - Add a circle - nope
  5. 00:41:041 - Like this: - fixed but not blanket ~

This music is good!(In my favorites) ;) - thanks
And it's a good advanced difficulty!
Good luck !
thanks for your mod!
CrystilonZ
Haiyo
From the queue

Bold --> You really should give it some thoughts
Normal --> Just normal stuff
Italic --> nazi/subjective stuff. feel free to skip
Red --> Unrankable according to the ranking criteria. Fix this. No buts.

General

  1. title is so looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong
  2. Lower the AR on advanced to something like 5.5-6.0 to be more linear + it's too fast
  3. Please uncheck "Widescreen Support" on every difficulty, or make them consistent
  4. Snap your preview point
  5. The music ends exactly at 01:44:918, so lengthen your spinners to that point maybe better.

Hard

  1. 00:11:857 (1,2,3,4) - judging from notes before and after this point, you are focusing on the guitar, right? If so, change 00:12:265 (2) - into 2 circles to make 00:12:469 clickable. If you need suggestion for the pattern, click the box below. you should come up with your own pattern tho
  2. 00:19:204 (3,4) - can you lower the volume on these two? it's a bit disturbing orz
  3. 00:22:265 (3) - asdf blanket
  4. 00:20:837 (3,4) - It really bugs me when the red lines were mapped and 00:22:469 got skipped. Unless you have any reasons that 00:21:041 and 00:21:449, please remove them. A simple 1/1 slider with a reverse starting at 00:20:428 will do
  5. 00:23:286 (1,2,3) - ^
  6. 00:33:490 (2,3,4) - ^
    btw. You can also fix these by finding a more subtle hitsound.
  7. 01:02:469 (1,2) - a single 1/2 slider maybe? something like 01:09:000 (1,2,3,4) -
  8. 01:07:367 (1,2,3) - nazi but can you make them perfectly symmetrical?
  9. 01:10:224 (4) - try changing this to 2 circles. It should fit well with the short vocal
  10. 01:15:531 (1,2) - a single 1/2 slider maybe? something like 01:09:000 (1,2,3,4) -

Advanced

  1. 00:05:122 (2) - idk, nc this for better perceivability maybe?
  2. 00:50:837 (1) - why wasn't this put somewhere around 500/290?
  3. 01:14:714 (3,4) - for better spread and emphasis, change these to 4 circles

Normal


  • This part here 00:46:143 should have more density to make the spread more linear. Adding some notes on the red tick will do.
    Suggestions : (just choose some of these) 00:47:163 00:49:204 00:50:428 00:54:102

good luck~
Topic Starter
-NanoRIPE-

CrystilonZ wrote:

Haiyo
From the queue

Bold --> You really should give it some thoughts
Normal --> Just normal stuff
Italic --> nazi/subjective stuff. feel free to skip
Red --> Unrankable according to the ranking criteria. Fix this. No buts.

General

  1. title is so looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong - xd
  2. Lower the AR on advanced to something like 5.5-6.0 to be more linear + it's too fast - ok
  3. Please uncheck "Widescreen Support" on every difficulty, or make them consistent - oops fixed
  4. Snap your preview point - D:
  5. The music ends exactly at 01:44:918, so lengthen your spinners to that point maybe better. - meh fixed (after i talked with aki and he agree about that)

Hard

  1. 00:11:857 (1,2,3,4) - judging from notes before and after this point, you are focusing on the guitar, right? If so, change 00:12:265 (2) - into 2 circles to make 00:12:469 clickable. If you need suggestion for the pattern, click the box below. you should come up with your own pattern tho - aaa thanks for u suggestion
  2. 00:19:204 (3,4) - can you lower the volume on these two? it's a bit disturbing orz - ok
  3. 00:22:265 (3) - asdf blanket - fixed
  4. 00:20:837 (3,4) - It really bugs me when the red lines were mapped and 00:22:469 got skipped. Unless you have any reasons that 00:21:041 and 00:21:449, please remove them. A simple 1/1 slider with a reverse starting at 00:20:428 will do - i'm follow Laturn's Suggestion here so i will keep it *when someone mention it again i will change it ~
  5. 00:23:286 (1,2,3) - ^ - i'm emphatize for vocal here
  6. 00:33:490 (2,3,4) - ^ - because the word "wow wow wow" seems 1/2 for me
    btw. You can also fix these by finding a more subtle hitsound.
  7. 01:02:469 (1,2) - a single 1/2 slider maybe? something like 01:09:000 (1,2,3,4) - it looks unncessary ~ and also i want make variation here ~
  8. 01:07:367 (1,2,3) - nazi but can you make them perfectly symmetrical? - ok
  9. 01:10:224 (4) - try changing this to 2 circles. It should fit well with the short vocal - hmm nope
  10. 01:15:531 (1,2) - a single 1/2 slider maybe? something like 01:09:000 (1,2,3,4) - same as before

Advanced

  1. 00:05:122 (2) - idk, nc this for better perceivability maybe? - nope ~
  2. 00:50:837 (1) - why wasn't this put somewhere around 500/290? - wow nicre ~
  3. 01:14:714 (3,4) - for better spread and emphasis, change these to 4 circles - good idea


Normal


  • This part here 00:46:143 should have more density to make the spread more linear. Adding some notes on the red tick will do.
    Suggestions : (just choose some of these) 00:47:163 00:49:204 00:50:428 00:54:102
- i will consider it

good luck~
i will finish this later ~ Thanks for your mod!
Akitoshi

MrSergio wrote:

Aki's Insane


  • 00:00:429 (1) - ok, let me start with some nazi stuff. What about making the last point of the slider a red point (anchorpoint)? image

    00:05:020 - wow, I was listening to a triplet bu I didn't know where the beats were lol. Considering the notes you followed till now ignoring this feels strange

    00:22:265 (4) - if this follows vocals I'd rather make 00:22:061 (3,4) - this jump bigger, since there is not enough emphasis right now (image) I moved 00:22:061 (3) - a bit instead, I want to keep stacks on 00:21:245 (4,4) -

    01:38:388 (1,2) - umh... check 00:32:265 (3,4) - (also all your 1/4 snaps after a slider usually have a jump)

    01:39:306 (1) - probably just personal, but I feel like you should follow the guitars sound till it disappears at 01:44:918 -
Clean diff

________________

fixed all, thank you for the mod!

daweq
osu file format v14

[General]
AudioFilename: 08 Darekaga wasure teru kamo shirenai bokura ni daijina 001 no koto.mp3
AudioLeadIn: 0
PreviewTime: 62469
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20011
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Dareka ga Wasure Teru Kamo Shirenai Bokura ni Daijina 001 no Koto (D.A mix)
TitleUnicode:誰かが忘れているかもしれない僕らに大事な001のこと (D.A mix)
Artist:UNISON SQUARE GARDEN
ArtistUnicode:ユニゾン・スクエア・ガーデン
Creator:-NanoRIPE-
Version:Aki's Insane
Source:
Tags:DUGOUT ACCIDENT Akitoshi cut version Toys Factory ダグアウト・アクシデント
BeatmapID:988323
BeatmapSetID:445845

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Anime-Couple-Wallpaper-Backgrounds.jpg",0,0
//Break Periods
2,7363,10117
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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5122,-100,4,2,1,60,0,0
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55939,-100,4,1,1,60,0,0
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86959,-100,3,1,1,60,0,0
99306,-100,3,2,1,40,0,0
104918,-100,3,2,1,5,0,0


[Colours]
Combo1 : 204,135,250
Combo2 : 192,192,192
Combo3 : 128,128,255
Combo4 : 179,188,232

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355,17,38388,1,8,0:0:0:0:
320,140,38592,1,0,2:0:0:0:
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289,215,41041,1,0,2:0:0:0:
188,88,41245,6,0,P|103:106|82:191,1,170,2|8,0:0|0:0,0:0:0:0:
134,296,41857,1,0,2:0:0:0:
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427,85,42469,1,8,0:0:0:0:
294,56,42673,1,0,0:0:0:0:
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289,215,43489,1,0,2:0:0:0:
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184,206,44714,1,2,0:0:0:0:
239,45,44918,2,0,P|278:21|338:22,1,85,8|0,0:0|2:0,0:0:0:0:
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499,183,45735,1,8,3:0:0:0:
332,219,45938,1,0,3:0:0:0:
332,219,46041,1,0,3:0:0:0:
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427,204,48796,1,0,0:0:0:0:
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104,177,50428,1,0,0:0:0:0:
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168,309,65531,1,0,2:0:0:0:
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255,183,69816,2,0,P|187:141|230:30,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
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286,378,71041,1,8,0:0:0:0:
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110,363,71653,1,0,2:0:0:0:
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148,227,72469,1,2,0:0:0:0:
254,50,72673,1,8,0:0:0:0:
281,253,72877,1,2,0:0:0:0:
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148,149,75326,1,0,0:0:0:0:
185,123,75428,1,0,0:0:0:0:
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503,149,87571,1,0,0:0:0:0:
378,222,87775,2,0,P|347:289|385:383,1,170,2|8,0:0|0:0,0:0:0:0:
460,300,88388,1,0,0:0:0:0:
407,140,88592,6,0,B|356:126|320:158|320:158|285:188|210:169,1,170,2|8,0:0|0:0,0:0:0:0:
106,141,89204,1,0,0:0:0:0:
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175,326,89816,2,0,L|168:226,1,85,8|0,0:0|0:0,0:0:0:0:
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383,157,91041,2,0,B|363:198|388:241|388:241|419:286|383:340,1,170,2|8,0:0|0:0,0:0:0:0:
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Rukaru
hello~ mod as requested.
first time modding map with 100+ star priority. the hurdle is too damn high.
[Easy]
  1. 00:41:245 (3,4) - I think it's better if you change to 2 slider. it's fine if you want to keep it tho, for pattern and flow sake.
  2. 00:46:143 (1,2,3,4) - long slider first, then a note and another long slider. this way you can emphasize the cymbal/finish better in 00:46:143 and give better feel to the music. try it. ask me if you don't understand.
  3. 00:50:224 (2) - make it 2/1 repeat or plain slider. I know you are trying to follow the vocal currently but it does not sound good. it is better to leave the vocal in this part because that is the only one 3/4 slider in the last and next 10 seconds. also, it was not a strong sound that should be noted.
  4. 01:01:041 (3,4) - well, I see you following the drum in this part. I think it's unnecessary. you can wrap it in a single 5/4 slider. I personally don't like how I play your current pattern. (4) feels unnatural and awkward when I play it.
others are fine I guess.
[Normal]
  1. 00:29:000 (4,5) - you can ignore drum in this part and I think it's better to follow vocal here because it kinda catchy. actually, I wish you do this.
  2. 00:32:265 (3,4) - rhythm on this one can be changed. it can follow the drum perfectly by making this 00:32:877 audible. but it's perfectly fine as is if you want to keep the pattern.
  3. 00:41:245 (3,4,5) - if you asked if this should be changed like my suggestion in 00:29:000 (4,5), my answer is no. keep your current one.
  4. 00:49:000 - please make this clickable. preferably a note because it such a shame to skip this. it has a strong sound, it telling you to click! like in this one
  5. 00:47:367 (2) - can you feel it? it feels so good when I click it lo. but really, I mean it.
  6. 01:23:490 (3) - nazi, sorry. please move it up a bit. make it linear for aesthetic sake. this one is really bugging me.
that's it.
[Advanced]
now... I rarely mod advanced. sorry if I suggest something silly and not helpful.
  1. 00:02:061 (1) - it is fine if you make it similar to normal, I mean, straight slider.
  2. 00:19:204 (3,4,1) - you can add 1/4 repeat slider here 00:19:204 or 00:19:408 and adjust your rhythm. that is, if you want.
  3. 01:14:714 (3,4,5,6) - tidy this up. it ruin the pattern in 01:13:286 (4,1,2). like this maybe? https://osu.ppy.sh/ss/5879950
[Hard]
  1. 00:50:837 (1) - this sounds weird because you constantly following vocal before and after this. I don't think this need to be emphasized. please stick to the music by making this 00:51:041 clickable.
  2. 01:07:367 (1,2,3) - ugh...why? re-do this. make perfect symmetry.
  3. 01:09:816 (3,4) - me nitpicking lol. I hope you did better. (4) doesn't look good.
  4. 01:39:204 (6) - x:216, y:212
I actually want to suggest some pattern but I think it might conflict with your mapping style so yeah... also, you can tweak the difficulty a bit by adding more daring jump in some part. judging from insane, I think it will be safe. anyway in case you are interested, feel free to ask.
[Insane]
nothing to say. good map.

[]
sorry for poor mod. I hope this help.
please ask if you are not sure with what I write.

good luck with your first rank. :)
Topic Starter
-NanoRIPE-

Rukaru wrote:

hello~ mod as requested.
first time modding map with 100+ star priority. the hurdle is too damn high. - xd
[Easy]
  1. 00:41:245 (3,4) - I think it's better if you change to 2 slider. it's fine if you want to keep it tho, for pattern and flow sake. - well sebenarnya mau ikut saranmu tapi karena "miskin" tempat jadi nggk deh ~
  2. 00:46:143 (1,2,3,4) - long slider first, then a note and another long slider. this way you can emphasize the cymbal/finish better in 00:46:143 and give better feel to the music. try it. ask me if you don't understand. - okkk (saya masih ngerti kok xd)
  3. 00:50:224 (2) - make it 2/1 repeat or plain slider. I know you are trying to follow the vocal currently but it does not sound good. it is better to leave the vocal in this part because that is the only one 3/4 slider in the last and next 10 seconds. also, it was not a strong sound that should be noted. - fixed (agak di remap part ini huehue)
  4. 01:01:041 (3,4) - well, I see you following the drum in this part. I think it's unnecessary. you can wrap it in a single 5/4 slider. I personally don't like how I play your current pattern. (4) feels unnatural and awkward when I play it. - hmm mungkin karena slider (2) jadi kayak gitu (kalau pakai 1/1 disini agak aneh) oh iya 5/4 slider gimana? kwkwwk
others are fine I guess.
[Normal]
  1. 00:29:000 (4,5) - you can ignore drum in this part and I think it's better to follow vocal here because it kinda catchy. actually, I wish you do this. - ok
  2. 00:32:265 (3,4) - rhythm on this one can be changed. it can follow the drum perfectly by making this 00:32:877 audible. but it's perfectly fine as is if you want to keep the pattern. - reconsidered
  3. 00:41:245 (3,4,5) - if you asked if this should be changed like my suggestion in 00:29:000 (4,5), my answer is no. keep your current one. - got it
  4. 00:49:000 - please make this clickable. preferably a note because it such a shame to skip this. it has a strong sound, it telling you to click! like in this one - okkk
  5. 00:47:367 (2) - can you feel it? it feels so good when I click it lo. but really, I mean it. - xd
  6. 01:23:490 (3) - nazi, sorry. please move it up a bit. make it linear for aesthetic sake. this one is really bugging me. - okkkk[/*:m]
that's it.
[Advanced]
now... I rarely mod advanced. sorry if I suggest something silly and not helpful.
  1. 00:02:061 (1) - it is fine if you make it similar to normal, I mean, straight slider. - meh nggk keren kalau straight
  2. 00:19:204 (3,4,1) - you can add 1/4 repeat slider here 00:19:204 or 00:19:408 and adjust your rhythm. that is, if you want. - okkk
  3. 01:14:714 (3,4,5,6) - tidy this up. it ruin the pattern in 01:13:286 (4,1,2). like this maybe? https://.ppy.sh/ss/5879950 - okkk
[Hard]
  1. 00:50:837 (1) - this sounds weird because you constantly following vocal before and after this. I don't think this need to be emphasized. please stick to the music by making this 00:51:041 clickable. - remap part ini huehue
  2. 01:07:367 (1,2,3) - ugh...why? re-do this. make perfect symmetry. - aku sudah berusaha membuatnya simetri tapi kenapa :w;
  3. 01:09:816 (3,4) - me nitpicking lol. I hope you did better. (4) doesn't look good. - oops
  4. 01:39:204 (6) - x:216, y:212 - waduh fixed
I actually want to suggest some pattern but I think it might conflict with your mapping style so yeah... also, you can tweak the difficulty a bit by adding more daring jump in some part. judging from insane, I think it will be safe. anyway in case you are interested, feel free to ask. - nggk apa2 kok,mod aja terserah (kalau memang buruk saya akan ganti kok ~)

sorry for poor mod. I hope this help.
please ask if you are not sure with what I write. - ok kak o>

good luck with your first rank. :)
Thanks kak modnya ~
Seijiro
#modreqs
no kudosu since I modded this not long ago

General


  • maybe it's just my pc, but it would be better to avoid audio files starting with numbers to avoid possible problems

    please use this wav instead for your normal-sliderslide

________________



Aki's Insane


  • nothing important to point out

________________



Hard


  • 00:00:429 (1,1) - I feel like your hitsounds on these tails are a bit too strong. Soft sample set instead?

    00:53:490 (3) - this normal whistle would be great if used more, otherwise remove it, since it's alone

    01:00:428 (5) - I feel like this needs to be converted into circles. The last beat throws me off there

    01:02:877 (3,4,5) - spacing is a bit inconsistent. Can you use a constant DS ?.?

    01:23:694 (1,2,3) - I find this part particularly hard, since you first use a triplet after a slider (which is harder than a normal triplet) and then a particularly long jump.

    01:25:326 (1) - ctrl+j and move to x196 y84?

    01:32:469 (2,3) - why such spacing... 3 is not a NC so that jump kinda stands out
Generally, structure is a bit weak on this diff. Most patterns didn't have a particular meaning on their own so they ended up being just a giant circle movement. It's fine, yes, but it's not the best at all.

________________



Advanced


  • 00:00:429 (1,1) - same as for Hard diff

    01:18:796 (1,2) - I'd switch them for a better rhythm

________________



Normal


  • 00:00:429 (1,1) - basically, make hitsounds the same on all diffs

________________



Easy


  • 01:39:612 (1) - This can be moved 1/2 earlier imo

________________



I know I may be asking something unrealistic, but the set needs some work on the structure. It is fine to make patterns flow, but using no solid structure for your patterns is not really the best (refer to the part where I mentioned the patterns end up being a giant circle on the playfield)
Topic Starter
-NanoRIPE-

MrSergio wrote:

#modreqs
no kudosu since I modded this not long ago

General


  • maybe it's just my pc, but it would be better to avoid audio files starting with numbers to avoid possible problems - with number? did you mean "Normal-sliderslide2" etc? ahh i think its fine ~ because my default sampleset is normal custom 1 and also i'm afraid if i change the hitsound that will bring up some error ~

    please use this wav instead for your normal-sliderslide - ok

________________



Hard


  • 00:00:429 (1,1) - I feel like your hitsounds on these tails are a bit too strong. Soft sample set instead? - forget set to soft xd

    00:53:490 (3) - this normal whistle would be great if used more, otherwise remove it, since it's alone - ok ~

    01:00:428 (5) - I feel like this needs to be converted into circles. The last throws me off there - ok ~

    01:02:877 (3,4,5) - spacing is a bit inconsistent. Can you use a constant DS ?.? - fixed

    01:23:694 (1,2,3) - I find this part particularly hard, since you first use a triplet after a slider (which is harder than a normal triplet) and then a particularly long jump. - hmmm what about make a consistent spacing with (4)?

    01:25:326 (1) - ctrl+j and move to x196 y84? - ok

    01:32:469 (2,3) - why such spacing... 3 is not a NC so that jump kinda stands out - okay ~
Generally, structure is a bit weak on this diff. Most patterns didn't have a particular meaning on their own so they ended up being just a giant circle movement. It's fine, yes, but it's not the best at all. - i'm so sorry xd,i'm not good for mapped a hard diff so i didn't really know about stucture on hard diff ~

________________



Advanced


  • 00:00:429 (1,1) - same as for Hard diff - aiready soft xd

    01:18:796 (1,2) - I'd switch them for a better rhythm - oki

________________



Normal


  • 00:00:429 (1,1) - basically, make hitsounds the same on all diffs - fixed

________________



Easy


  • 01:39:612 (1) - This can be moved 1/2 earlier imo - keep because it would make a incosistent with another spinner in other diff ~

________________



I know I may be asking something unrealistic, but the set needs some work on the structure. It is fine to make patterns flow, but using no solid structure for your patterns is not really the best (refer to the part where I mentioned the patterns end up being a giant circle on the playfield) - sorry ;w; because this is my first mapset (for ranked) so my structure looks bad
Thanks for your mod ~
Topic Starter
-NanoRIPE-
maybe i should reply what are you said in chat
17:37 MrSergio: well...
17:37 MrSergio: it's not really a "problem", but rather something that tells me if you thought about your map or not (which may be seen as personal)
17:38 MrSergio: for example: 00:13:490 - 00:19:204 - this part is not really saying much to the player - fixed *i hope this better
17:38 MrSergio: besides the "move cursor from here, to there" -
17:40 MrSergio: as I said, it's fine, and at this late stage of the map I see it a bit hard to patch up since it's like something you prepare before mapping
17:41 MrSergio: since it's something personal I don't have much to argue about since you obviously have your personal opinion on this, but quality-wise is passable
17:42 MrSergio: or small things like 00:20:020 (1,2,3) - why isn't this line straight? - what about make a "W" line?
17:42 MrSergio: it's what makes me understand if you cared about your map or not - i'm really cared about my map :<
17:43 MrSergio: that line itself has nothing wrong objectively, but I can see a reason for it to be half straight, half curved for example
17:43 MrSergio: can't*
17:44 MrSergio: 00:33:490- this part is actually well structured instead
17:44 MrSergio: 00:33:490 - *
17:45 MrSergio: then I see again some not so meaningful things, like 00:47:775 (1,2,3) - which is again like the other line from before - so what i suppose to do? make slider (1) straight?
17:45 MrSergio: 00:50:837 (1,2) - it looks like it is a half blanket, but not really finished - fixed but not blanket
17:45 MrSergio: 00:51:449 (2,3,4,5,1,2,3,4,5,1,2,3,4,5) - it's a giant circle - i'm still not understand what a giant circle it is
17:46 MrSergio: which ok, it's fine once again, but structure-wise tells the player not much
17:48 MrSergio: btw, in my [general] section I was referring to http://mrsergio.s-ul.eu/yS0tmMGd - did you mean the hitsounds? or the long title mp3? or both?
17:49 MrSergio: anyway, I know this is a first map so I don't mind "skipping stuff"
17:50 MrSergio: but please work better on your structure on your future maps (even tho structure is not so easy to learn, sorry)
17:51 MrSergio: and btw, 00:00:429 (1,1) - are not fixed. Click on the tail 2 times and make sure to hit Shift + E - fixed
17:52 -NanoRIPE-: woahh what a long reply ;w;
17:52 MrSergio: eh, sorry, I avoided putting all this stuff in the mod because it was your first map and I didn't really wanted to make it a giant thing
17:53 MrSergio: and it's also stuff barely fixable right now
17:53 MrSergio: if you can get other 2 mods or so I can see what I can do
17:54 MrSergio: consider the stuff I said here as stuff "others can see, but you didn't think about it. So even if I point that out I think you want change it since you don't know how"
17:55 MrSergio: won't *
William K
Hi, :3

[Akitoshi's Insane]

  1. 00:42:469 (4) - I think emphasizing here would be better for consistency, There's drum too.
  2. 00:55:122 (4) - I think it's not really a problem, since it's a pattern. But what about making the spacing of number (4) shorter than number (3) since it has cymbal in it with the same pattern?
  3. 01:41:653 - How about lowering the sound volume?
Nothing more to point out? ._. It's so hard XD

[Hard]

Some blankets off like : 00:17:571 (3) - , 00:02:061 (1) - (3 Inches XD), 00:03:694 (1) - Try making this prettier.

Really nothing important to say lol ._. I'm confused af. Good luck in ranking :v No kds is alright tho.
Topic Starter
-NanoRIPE-

William K wrote:

Hi, :3

[Hard]

Some blankets off like : 00:17:571 (3) - , 00:02:061 (1) - (3 Inches XD), 00:03:694 (1) - Try making this prettier.

Really nothing important to say lol ._. I'm confused af. Good luck in ranking :v No kds is alright tho.

fixed alll i gues...
Ashton
why not

--Easy--
00:22:061 (4,1) - would play better if this was a blanket

00:22:061 (4,1,2,3,4) - these notes go in a circle, not very expressive

00:49:408 (1,2,3) - make sliders 1 and 3 same shape

01:30:224 (1,2,3) - this just has a weird look to it overall, I don't know why but it does, consider curving 3 a little bit less?

--Normal--
cs 3.2 please

00:03:694 (1,2) - stack in normal is a little weird and can mess up a lot of people
Topic Starter
-NanoRIPE-

Whirl wrote:

why not

--Easy--
00:22:061 (4,1) - would play better if this was a blanket - it willl ruin the pattern

00:22:061 (4,1,2,3,4) - these notes go in a circle, not very expressive - meh,prefer my current pattern

00:49:408 (1,2,3) - make sliders 1 and 3 same shape - aiready same because i'm copied it (CTRL D)

01:30:224 (1,2,3) - this just has a weird look to it overall, I don't know why but it does, consider curving 3 a little bit less? - okay ~

--Normal--
cs 3.2 please

00:03:694 (1,2) - stack in normal is a little weird and can mess up a lot of people - you're right ~ xd
Thanks for your mod!
Ashton
I did a very short mod, so I shoot a star!
thzz
hi~
from #modreq

at first...
I think straight flow or flow goes to outside may make your map weird in your style, using curving slider and liner.
I'll mention about such flows. take my opinions which you like.
keep in mind, it's just my own thinking. (means these are almost nazi)

Aki's Insane is nothing much, so I'll skip it.

Easy
  1. 00:19:612 (4,1,2) -
  2. 00:21:653 (3,4) - if you took above, try this flow
  3. 00:37:163 (2,3,4) -
  4. 00:52:673 (1,2,3) -
  5. 00:52:673 (1,2,3) -
  6. 00:58:388 (4,1) - this angle is too sharp a bit I feel considering 00:57:571 (3,4) -
  7. 01:01:041 (4,1,2,3) - considering 01:01:041 (4) - , much more curving flow will work
  8. 01:06:959 (2,3) - this blanket breaks flow too much, doesn't it?
  9. 01:09:816 (2) - down a bit
  10. 01:10:633 (3,4,1,2,3) -
  11. 01:31:857 (3,4,1,2) - more curve you can considering 01:31:857 (3) -
  12. 01:35:122 (4,5,1) -
  13. 01:39:612 (1) - this spinner can start from 01:39:408 - I think. no new sound rings at 01:39:612 - , so I think it better.
    we must be careful about spinner's end, but we don't have to mind about spinner's start imo.

Normal
  1. 00:17:163 (2) - keeping flow from 00:15:939 (5,6,1) - will be better I think.
  2. 00:22:673 (6,1,2) -
  3. 00:39:000 (4,5,1) - just straight placement is a bit boring imo. try like this~
  4. 00:43:694 (3,4,5) - blanket breaks flow too much?
  5. 00:53:490 (2,3,4) - too sharp I feel
  6. 00:58:388 (6,1,2) -
  7. 00:58:388 (6,1,2) - in image below, changed 00:58:388 (6) - 's shape a bit.
  8. 01:04:102 (4,5,6) -
  9. 01:22:877 (2,3,4) - move 01:23:694 (4) - to right-up side a bit
  10. 01:25:735 (2,3,4,1) -
  11. 01:31:857 (3,4) - sharp too much, isn't it? consider flow of 01:31:041 (2,3) -

Advanced
  1. 00:12:469 (1,2,3) - I feel flow of 00:12:469 (1,2) - is a bit weird
  2. 00:39:204 (3,4,1) -
  3. 00:52:877 (2,3) - considering 00:50:837 (1,2) - , you can take more curve
  4. 00:56:347 (1,2,3) - blanket breaks flow I feel
  5. 00:58:388 (4,5,1) -
  6. 01:04:102 (1,2,3) -
  7. 01:09:000 (1,2,3) -
  8. 01:16:347 (3,4,1) -
  9. 01:23:694 (1,2) - this breaking flow is so good as an emphasizing!
  10. 01:24:306 (2,3,4,1) - if you make here more liner, much better because of contrast with flow 01:23:694 (1,2) -
  11. 01:28:592 (1,2,3,4,1) - how about taking same amount of breaking flow as 01:26:959 (1,2,3,4,1) - ?

Hard
  1. 00:06:347 (3,4,5,1) - take same angle as 00:05:939 (2,3) - . means down 00:06:755 (4,5,1) - a bit
  2. 00:14:306 (3,4,1) - below is avoiding blanket to keep flow
  3. 00:24:714 (4,1) - breaks flow too much I feel (below is just an example)
  4. 00:40:020 (2,3,4) -
  5. 00:46:143 (1,2,3) -
  6. 00:47:775 (1,2,3,4,5) - ^ copy and mirror
  7. 01:12:673 (3,4) - too sharp?
  8. 01:26:959 (1,2,3,4,1) -
  9. 01:31:041 (3,4,1) -
  10. 01:31:857 (1,2,3) -
I couldn't find any problem about hitsounding~

I hope it helps for better quality.
say again, these are all my own thinking.

good luck~
RyoKazuka


wat

General:

might wanna double check the metadata

Advanced's OD can be 5 because its not that hard
I understand if you put 5.5 but the SR here is a bit low and judging by the gamplay
I recommend making it 5

EZ
nice blanket

for future mapping, if youre making a slider like this 00:18:388 (3) - try putting the red anchor on the white tick for better slider emphasis
not telling you to change this, this one looks fine but using that might help you out furthermore

00:43:286 (2) - blanket can be improved slightly and unify the DS there

01:08:592 (4) - unify DS here as well, because some peeps might be mad if you make it 0.03x further or nearer, it can be a prob as well

01:11:857 (4,1,2) - I highly suggest that 01:12:265 (1) - this should be a slider because tapping 3 notes is a bit hard in an Easy diff, people usually go 3 in Normal and such. having two circles hitting consecutively is fine for Easy but 3 is quite unsafe

highly recommended

HD
00:03:694 (1) - minor but blanket could be neater here

00:37:163 (3) - i recommend fixing the blanket here for better looks

01:07:367 (1,2,3) - this could be a perfect symmetry but why would make it asymmetrical?

01:24:306 (4) - i just noticed, you can put a finish at the slider's head, probably applied to other diffs as well (you can here a crash sound at that part)

01:27:775 (3) - minor but blanket here as well

Aki's MX
I find your OD quite questionable as in
the diff itself is not that fitting for a 7.5 OD (i usually see 7.5 OD on 4.9 - 5.3 SR)
7 should fit in well (also with the map spread)

01:14:714 (1,2,3,4,5,6,7,8) - a change of flow in a stream is based on the beat so that it emphasizes with the music more, people might point this out
01:15:020 (4) - you started to change the flow here but it kinda makes less sense because theres no main beat to follow or make the flow change
I highly suggest that you make adjustments on these

highly recommended

not much to say about the diff because everything else flows fine
except this 01:24:510 (4) - because the previous angle doesnt flow with the slider's shape

theres some stuffs that can be questioned but thats the bn's job xd

mapset looks solid and some parts can be neater
the hs fits in well

good luck !

thzz
Oh I forgot to write!

"UNISON SQUARE GARDEN" is official artist name.
http://unison-s-g.com/index2.html

so delete 「ユニゾン・スクエア・ガーデン」 please.
Topic Starter
-NanoRIPE-

thzz wrote:

hi~
from #modreq

at first...
I think straight flow or flow goes to outside may make your map weird in your style, using curving slider and liner.
I'll mention about such flows. take my opinions which you like.
keep in mind, it's just my own thinking. (means these are almost nazi)

Aki's Insane is nothing much, so I'll skip it.

Easy
  1. 00:19:612 (4,1,2) - applied ~
  2. 00:21:653 (3,4) - if you took above, try this flow - nope,i like blanket
  3. 00:37:163 (2,3,4) - ^
  4. 00:52:673 (1,2,3) - ?
  5. 00:52:673 (1,2,3) - idk what is the different but ok
  6. 00:58:388 (4,1) - this angle is too sharp a bit I feel considering 00:57:571 (3,4) - ok
  7. 01:01:041 (4,1,2,3) - considering 01:01:041 (4) - , much more curving flow will work - i tried
  8. 01:06:959 (2,3) - this blanket breaks flow too much, doesn't it? - i dont think so...
  9. 01:09:816 (2) - down a bit - ok
  10. 01:10:633 (3,4,1,2,3) -
  11. 01:31:857 (3,4,1,2) - more curve you can considering 01:31:857 (3) -
  12. 01:35:122 (4,5,1) -
  13. 01:39:612 (1) - this spinner can start from 01:39:408 - I think. no new sound rings at 01:39:612 - , so I think it better.
    we must be careful about spinner's end, but we don't have to mind about spinner's start imo. - okay ~

Normal
  1. 00:17:163 (2) - keeping flow from 00:15:939 (5,6,1) - will be better I think. - ok
  2. 00:22:673 (6,1,2) - nice
  3. 00:39:000 (4,5,1) - just straight placement is a bit boring imo. try like this~ - sorry,i dont like it xd
  4. 00:43:694 (3,4,5) - blanket breaks flow too much? - yeah you're right
  5. 00:53:490 (2,3,4) - too sharp I feel - xd
  6. 00:58:388 (6,1,2) - ?

  7. 00:58:388 (6,1,2) - in image below, changed 00:58:388 (6) - 's shape a bit. - ok
  8. 01:04:102 (4,5,6) - keep,prefer my current pattern
  9. 01:22:877 (2,3,4) - move 01:23:694 (4) - to right-up side a bit - ok
  10. 01:25:735 (2,3,4,1) - sorry xd i dont like it
  11. 01:31:857 (3,4) - sharp too much, isn't it? consider flow of 01:31:041 (2,3) - fixed
azzzz maybe from here i will answer what i rejected

Advanced
  1. 00:12:469 (1,2,3) - I feel flow of 00:12:469 (1,2) - is a bit weird
  2. 00:39:204 (3,4,1) -
  3. 00:52:877 (2,3) - considering 00:50:837 (1,2) - , you can take more curve
  4. 00:56:347 (1,2,3) - blanket breaks flow I feel
  5. 00:58:388 (4,5,1) -
  6. 01:04:102 (1,2,3) -
  7. 01:09:000 (1,2,3) -
  8. 01:16:347 (3,4,1) -
  9. 01:23:694 (1,2) - this breaking flow is so good as an emphasizing! - Thanks ~
  10. 01:24:306 (2,3,4,1) - if you make here more liner, much better because of contrast with flow 01:23:694 (1,2) -
  11. 01:28:592 (1,2,3,4,1) - how about taking same amount of breaking flow as 01:26:959 (1,2,3,4,1) -

Hard
  1. 00:06:347 (3,4,5,1) - take same angle as 00:05:939 (2,3) - . means down 00:06:755 (4,5,1) - a bit
  2. 00:14:306 (3,4,1) - below is avoiding blanket to keep flow
  3. 00:24:714 (4,1) - breaks flow too much I feel (below is just an example)
  4. 00:40:020 (2,3,4) -
  5. 00:46:143 (1,2,3) - i dont like it xd and also idk how to make it
  6. 00:47:775 (1,2,3,4,5) - ^ copy and mirror -
  7. 01:12:673 (3,4) - too sharp?
  8. 01:26:959 (1,2,3,4,1) -
  9. 01:31:041 (3,4,1) -
  10. 01:31:857 (1,2,3) -
I couldn't find any problem about hitsounding~

I hope it helps for better quality.
say again, these are all my own thinking.

good luck~

RyoKazuka wrote:



wat

General:

might wanna double check the metadata - [b]hmm i will ask Kwan about the metadata ~


Advanced's OD can be 5 because its not that hard
I understand if you put 5.5 but the SR here is a bit low and judging by the gamplay
I recommend making it 5 - ok change to 5

EZ
nice blanket

for future mapping, if youre making a slider like this 00:18:388 (3) - try putting the red anchor on the white tick for better slider emphasis
not telling you to change this, this one looks fine but using that might help you out furthermore - ok!

00:43:286 (2) - blanket can be improved slightly and unify the DS there

01:08:592 (4) - unify DS here as well, because some peeps might be mad if you make it 0.03x further or nearer, it can be a prob as well

01:11:857 (4,1,2) - I highly suggest that 01:12:265 (1) - this should be a slider because tapping 3 notes is a bit hard in an Easy diff, people usually go 3 in Normal and such. having two circles hitting consecutively is fine for Easy but 3 is quite unsafe

highly recommended

HD
00:03:694 (1) - minor but blanket could be neater here

00:37:163 (3) - i recommend fixing the blanket here for better looks

01:07:367 (1,2,3) - this could be a perfect symmetry but why would make it asymmetrical?

01:24:306 (4) - i just noticed, you can put a finish at the slider's head, probably applied to other diffs as well (you can here a crash sound at that part)

01:27:775 (3) - minor but blanket here as well - not blanket anymore

theres some stuffs that can be questioned but thats the bn's job xd

mapset looks solid and some parts can be neater
the hs fits in well

good luck !

[/b]
Thanks for mod!! both of you~
really helpful! ~

thzz wrote:

Oh I forgot to write!

"UNISON SQUARE GARDEN" is official artist name.
http://unison-s-g.com/index2.html

so delete 「ユニゾン・スクエア・ガーデン」 please. - i know but UNISON SQUARE GARDEN in japanese is ユニゾン・スクエア・ガーデン
but thanks for your check ~
thzz
I'm Japanese though...

I strongly recommend to ask other Japanese about Artist name.
Topic Starter
-NanoRIPE-

thzz wrote:

Oh I forgot to write!

"UNISON SQUARE GARDEN" is official artist name.
http://unison-s-g.com/index2.html

so delete 「ユニゾン・スクエア・ガーデン」 please. - i know but UNISON SQUARE GARDEN in japanese is ユニゾン・スクエア・ガーデン
after i see the another ranked mapset by UNISON SQUARE GARDEN (the artist name is not in japanese so changed ~)
https://osu.ppy.sh/s/273843

but thanks for your check ~[/quote]
Beomsan
oh my god that SP
interesting 8-)
call me if you want my mod
I love ya srsly (gay)
Beomsan
https://osu.ppy.sh/ss/6021843 I'm noob :(
overall nice map, it doesn't have major issue I guess.
my english sooo terrible damn it

[General]
  1. not sure about offset... but I'm not good at timing check w
  2. umm.... about gap between Hard and Insane. I felt big gap when play this map. I think Hard diff need some jump patterns.
    Idk well :P
[Easy]
  1. 00:21:653 (3) - I think it's blanket miss lol
  2. 00:24:918 (3,4) - ohh my fking english I can't tell you correctly.... current flow = 00:24:102 (2) - > 00:24:918 (3) - it seems inconvenient. you can make a more natural flow. for example)
  3. 00:28:184 (3) - I really dont recommend it. 00:25:326 (4) - afterimage is still remain. so 00:25:326 (4,1) - these two note makes a messy impression. I recommend replace 00:28:184 (3) - this note
  4. 00:43:286 (2) - https://osu.ppy.sh/ss/6021900 lmao just try it plz
  5. 01:01:041 (4) - move to 01:01:245 - / 01:01:041 - I heard this sound but it's EASY DIFF and 01:01:245 - I heard same sound at here too. also white tick (1/1) rhythm is always good way! https://osu.ppy.sh/ss/6021914
  6. 01:04:102 (4,5,1) - current flow is awkward to me. how about http://osu.ppy.sh/ss/6021919 this?
  7. 01:15:531 (1,2,3) - you have to create a consistency rhythm to 01:02:469 (1,2,3) -
  8. 01:17:163 (4,5,1) - make a more natural flow again https://osu.ppy.sh/ss/6021933 roughly this much
  9. 01:33:082 (4,1) - https://osu.ppy.sh/ss/6021986 same thing with before
[Normal]
  1. 00:17:163 (2,3) - how about make consistency rhythm with 00:13:898 (2,3) - ?
  2. 00:36:143 (5) - delete and 00:35:735 (4) - reverse? 00:22:673 (6,1) - please see here
  3. 00:39:000 (4,5) - same as above. (00:42:265 (5,1) - )
  4. 00:54:714 (4) - I recommend 00:54:714 (4) - change to 1/1 slider and 00:55:122 (5) - move to 00:55:326 (5) - here./ this rhythm can be catch 00:54:714 - 00:55:122 - these sound and 00:55:326 - 00:55:531 - 00:55:735 - these vocal sounds.
  5. 01:05:735 (1,2,3) - ummm... my recommend flow is https://osu.ppy.sh/ss/6022004 / current one is a little bit awkward to me.
  6. 01:23:694 (4,5) - how about https://osu.ppy.sh/ss/6022006 this rhythm? I heard storng sound at 01:23:898 - here and it should be clickable I guess
  7. 01:39:000 (4) - delete and make two note? since 01:39:204 - It's strong sound. so you put a finish hitsound. right?
[Advanced]
  1. 00:58:388 (3) - wat da fark is this lmao https://osu.ppy.sh/ss/6022024 try it plz

    oki well done map
[Hard]
  1. 00:46:755 (2,3,4,5,6) - current rhythm is quite strange to me. I think https://osu.ppy.sh/ss/6022031 If you use this rhythm, It would be better!
  2. 00:48:592 (3,4,5) - 00:50:020 (2,3,4,5) - 00:51:857 (3,4,5) - 00:53:490 (3,4,5) - plz check these things too!
  3. 01:17:163 (1,2,3) - I think you already know that what I say https://osu.ppy.sh/ss/6022038
  4. 01:23:847 - ~ 01:24:102 - I think It's 1/8 https://osu.ppy.sh/ss/6022058 you should ask about beat snap to someone else.
[Aki's Insane]

  • simple and cool. nice map bro
It took a very long time. :P
you can ask me If you can't understand something
hope it helps! gl
Topic Starter
-NanoRIPE-

Beomsan wrote:

https://.ppy.sh/ss/6021843 I'm noob :( - meh you better than me xd because i can't fc it lel
overall nice map, it doesn't have major issue I guess.
my english sooo terrible damn it - me too xd

[General]
  1. not sure about offset... but I'm not good at timing check w - i think its correct imo because fort checked it xd
  2. umm.... about gap between Hard and Insane. I felt big gap when play this map. I think Hard diff need some jump patterns. - actually i have a light insane before but i deleted it because i think its unnecessary and when i ask Doyak about that its okay to delete Light insane diff ~ and about the jump on hard i want to add some more jump but i'm not good to making some pattern with jump xd
    Idk well :P
[Easy]
  1. 00:21:653 (3) - I think it's blanket miss lol - i dont think so :3
  2. 00:24:918 (3,4) - ohh my fking english I can't tell you correctly.... current flow = 00:24:102 (2) - > 00:24:918 (3) - it seems inconvenient. you can make a more natural flow. for example)
  3. 00:28:184 (3) - I really dont recommend it. 00:25:326 (4) - afterimage is still remain. so 00:25:326 (4,1) - these two note makes a messy impression. I recommend replace 00:28:184 (3) - this note
  4. 00:43:286 (2) - https://.ppy.sh/ss/6021900 lmao just try it plz
  5. 01:01:041 (4) - move to 01:01:245 - / 01:01:041 - I heard this sound but it's EASY DIFF and 01:01:245 - I heard same sound at here too. also white tick (1/1) rhythm is always good way! https://.ppy.sh/ss/6021914
  6. 01:04:102 (4,5,1) - current flow is awkward to me. how about http://.ppy.sh/ss/6021919 this?
  7. 01:15:531 (1,2,3) - you have to create a consistency rhythm to 01:02:469 (1,2,3) - i'm emphatize to vocal ~ so if i make the consistent rhythm here it would make a awkward rhythm imo
  8. 01:17:163 (4,5,1) - make a more natural flow again https://.ppy.sh/ss/6021933 roughly this much
  9. 01:33:082 (4,1) - https://.ppy.sh/ss/6021986 same thing with before
[Normal]
  1. 00:17:163 (2,3) - how about make consistency rhythm with 00:13:898 (2,3) - ?
  2. 00:36:143 (5) - delete and 00:35:735 (4) - reverse? 00:22:673 (6,1) - please see here - because on the red tick i think it should be clicked ~ so it would make emphatize to vocal
  3. 00:39:000 (4,5) - same as above. (00:42:265 (5,1) - ) - ^
  4. 00:54:714 (4) - I recommend 00:54:714 (4) - change to 1/1 slider and 00:55:122 (5) - move to 00:55:326 (5) - here./ this rhythm can be catch 00:54:714 - 00:55:122 - these sound and 00:55:326 - 00:55:531 - 00:55:735 - these vocal sounds. - ok but i'm fixed in another way
  5. 01:05:735 (1,2,3) - ummm... my recommend flow is https://.ppy.sh/ss/6022004 / current one is a little bit awkward to me.
  6. 01:23:694 (4,5) - how about https://.ppy.sh/ss/6022006 this rhythm? I heard storng sound at 01:23:898 - here and it should be clickable I guess - the rhythm looks so awkward for me xd
  7. 01:39:000 (4) - delete and make two note? since 01:39:204 - It's strong sound. so you put a finish hitsound. right? - kepp because the guitar sound looks great if i make slider here
[Advanced]
  1. 00:58:388 (3) - wat da fark is this lmao https://.ppy.sh/ss/6022024 try it plz

    oki well done map
[Hard]
  1. 00:46:755 (2,3,4,5,6) - current rhythm is quite strange to me. I think https://.ppy.sh/ss/6022031 If you use this rhythm, It would be better!
  2. 00:48:592 (3,4,5) - 00:50:020 (2,3,4,5) - 00:51:857 (3,4,5) - 00:53:490 (3,4,5) - plz check these things too!
  3. 01:17:163 (1,2,3) - I think you already know that what I say https://.ppy.sh/ss/6022038
  4. 01:23:847 - ~ 01:24:102 - I think It's 1/8 https://.ppy.sh/ss/6022058 you should ask about snap to someone else.- ok for this slider 01:23:694 (4) - i'm ephatize the cymbal (the sound "tsssshhht") and then make double circles on the next for emphatize to drum sound,so it would make a sense rhythm imo
[Aki's Insane]

  • simple and cool. nice map bro
It took a very long time. :P
you can ask me If you can't understand something
hope it helps! gl
no reply = fixed
i will continue this tomorrow ~ Thanks for your mod!
really helpful x3
Shiranai
Butuh hard gd lain kak buat ngisi gap nya?
Topic Starter
-NanoRIPE-

Mako Sakata wrote:

Butuh hard gd lain kak buat ngisi gap nya?
ehh D:
hmmm saya pikir2 dulu ~ (kalau menurut kak memang gapnya memang terlalu besar dan tdk terlalu aman untuk ranked yahhh ok deh xd)
Seijiro
re-check


Hard:
- 01:25:122 (6,1) - spacing is a bit short here


Actually, I thought I was going to point out other stuff but I can see a noticeable improvement and it's more than enough for me considering it is your first map.
Poke me once you check this little thing.
Topic Starter
-NanoRIPE-

MrSergio wrote:

re-check


Hard:
- 01:25:122 (6,1) - spacing is a bit short here


Actually, I thought I was going to point out other stuff but I can see a noticeable improvement and it's more than enough for me considering it is your first map.
Poke me once you check this little thing.
ok fixed
/poke poke poke xd
Hazu-
In-game Request. No kds because I had already modded this map, and I don't think deserves xDD
Mako's Light Insane
  1. Disable Widescreen Support.
  2. Tags "Mako" and "Sakata" are only in this difficulty, please add in other diffs.
  3. In the early of the map are very inaudible the hitsounds, It would be better to increase from 30% to 35%
  4. 00:26:551 (1) - Maybe Additions Drum?
  5. 00:32:265 (3) - ^
  6. 01:38:388 (1,3,4,5) - I would not recommend blanket here because the stack 01:39:000 (3,4,5) - visually it looks pretty bad, Try to be like others? (00:49:408 (1,2,3,4) - and 00:52:673 (1,2,3,4) - Although they are similar, they are not same)
I can't find anything more ;w; Really good diff.
Good Luck Nano o/
Topic Starter
-NanoRIPE-

Hazu- wrote:

In- Request. No kds because I had already modded this map, and I don't think deserves xDD
Mako's Light Insane
  1. Disable Widescreen Support.
  2. Tags "Mako" and "Sakata" are only in this difficulty, please add in other diffs.- oops fixed xd
Good Luck Nano o/
Thanks for your mod Hazu- ~

oh ya kak boleh ngemod diff kak nggk? soalnya ada beberapa hal yg agak mengangguku sih :<

[Mako's Light Insane]
00:10:837 - coba di pasang sesuatu disini (emphasis ke suara cymbal kecilnya) biar consistent dengan semua diff
01:00:633 (6) - sampleset drum terus whistle?
01:15:939 (2) - ctrl g? biar enak pergeraknnya ke circle (3)
01:18:796 (1) - geser ke (177,208) biar ke stack dan membuat jump disini (jika jumpnya terlalu besar coba turunkan dikit circle (5)
01:24:102 (3) - slider 1/1? soalnya kalau di kosongkan 01:24:510 agak aneh aja sih (mengikuti diffku heheh)
01:25:735 (3) - ctrl g? biar ada jump dikit ~ dan juga beatnya agak keras disini

itu aja sih
GL kak!
Agatsu
hi

  • mako

  1. 00:18:388 (1) - uncurve a bit to look better?
  2. 00:27:367 (3) - ctrl + j?
  3. 00:49:408 (1) - uncurve for a better blanket
  4. 00:51:041 (1,2,3) - make linear
  5. 00:52:673 (1,2,3,4) - uncurve for better blanket
  6. 01:11:653 (4) - move 1 pixel to the left to make the line with 01:11:041 (2,3,4) - linear
  7. 01:36:755 (1,2,3) - linear line?
  8. 01:38:388 (1,2,3,4) - blanket?

i dont think this is very helpful :/
Shiranai

Hazu- wrote:

In-game Request. No kds because I had already modded this map, and I don't think deserves xDD
Mako's Light Insane
  1. Disable Widescreen Support.
  2. Tags "Mako" and "Sakata" are only in this difficulty, please add in other diffs. Fixed
  3. In the early of the map are very inaudible the hitsounds, It would be better to increase from 30% to 35% Fixed add 10% on each section
  4. 00:26:551 (1) - Maybe Additions Drum?
  5. 00:32:265 (3) - ^ Umm no addition drum sound needed, since they already emhsized with normal whistle which sound a bass
  6. 01:38:388 (1,3,4,5) - I would not recommend blanket here because the stack 01:39:000 (3,4,5) - visually it looks pretty bad, Try to be like others? (00:49:408 (1,2,3,4) - and 00:52:673 (1,2,3,4) - Although they are similar, they are not same) Fixed
I can't find anything more ;w; Really good diff.
Good Luck Nano o/
Thanks mod!

-NanoRIPE- wrote:

[Mako's Light Insane]
00:10:837 - coba di pasang sesuatu disini (emphasis ke suara cymbal kecilnya) biar consistent dengan semua diff I prefer to begin that part on the bass instead the cymbal, rather personal preferences I guess. Because the cymbal sequences there a bit too sudden to begin the part
01:00:633 (6) - sampleset drum terus whistle? Fixed
01:15:939 (2) - ctrl g? biar enak pergeraknnya ke circle (3) That was intentional, the pattern tend to give more emphasize on (3) since there was an anti jump on (3,4), I did consistenly do that on this diff
01:18:796 (1) - geser ke (177,208) biar ke stack dan membuat jump disini (jika jumpnya terlalu besar coba turunkan dikit circle (5) Fixed
01:24:102 (3) - slider 1/1? soalnya kalau di kosongkan 01:24:510 agak aneh aja sih (mengikuti diffku heheh) I prefer to use 1/2 because there is a strong drum beat here 01:24:306 - that should be emphsized
01:25:735 (3) - ctrl g? biar ada jump dikit ~ dan juga beatnya agak keras disini Umm the next pattern will become not natural if I do that, I keep it as it is now

itu aja sih
GL kak!
Thanks mod!
Update
osu file format v14

[General]
AudioFilename: 08 Darekaga wasure teru kamo shirenai bokura ni daijina 001 no koto.mp3
AudioLeadIn: 0
PreviewTime: 62469
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20020,33082,46143,62469,75531,99204
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Dareka ga Wasurete Iru Kamo Shirenai Bokura ni Daijina 001 no Koto (D.A mix)
TitleUnicode:誰かが忘れているかもしれない僕らに大事な001のこと (D.A mix)
Artist:UNISON SQUARE GARDEN
ArtistUnicode:UNISON SQUARE GARDEN
Creator:-NanoRIPE-
Version:Mako's Light Insane
Source:
Tags:DUGOUT ACCIDENT Akitoshi Mako Sakata cut version Toys Factory ダグアウト・アクシデント
BeatmapID:1076374
BeatmapSetID:445845

[Difficulty]
HPDrainRate:5.7
CircleSize:4
OverallDifficulty:6.7
ApproachRate:7.7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Anime-Couple-Wallpaper-Backgrounds.jpg",0,0
//Break Periods
2,7159,10858
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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5122,-100,4,1,1,50,0,0
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103286,-100,4,1,1,20,0,0
104102,-100,4,1,1,15,0,0
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[Colours]
Combo1 : 204,135,250
Combo2 : 192,192,192
Combo3 : 128,128,255
Combo4 : 179,188,232

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Shiranai

Agatsu wrote:

hi

  • mako

  1. 00:18:388 (1) - uncurve a bit to look better? Fixed
  2. 00:27:367 (3) - ctrl + j? I prefer to have it downward for next pattern
  3. 00:49:408 (1) - uncurve for a better blanket Already a good one o.o
  4. 00:51:041 (1,2,3) - make linear Fix the curve a bit, not linear on the first place
  5. 00:52:673 (1,2,3,4) - uncurve for better blanket Already good
  6. 01:11:653 (4) - move 1 pixel to the left to make the line with 01:11:041 (2,3,4) - linear Fixed
  7. 01:36:755 (1,2,3) - linear line? Supposed to be curve
  8. 01:38:388 (1,2,3,4) - blanket? Not really

i dont think this is very helpful :/
Thank you for mod!
Update
osu file format v14

[General]
AudioFilename: 08 Darekaga wasure teru kamo shirenai bokura ni daijina 001 no koto.mp3
AudioLeadIn: 0
PreviewTime: 62469
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Dareka ga Wasurete Iru Kamo Shirenai Bokura ni Daijina 001 no Koto (D.A mix)
TitleUnicode:誰かが忘れているかもしれない僕らに大事な001のこと (D.A mix)
Artist:UNISON SQUARE GARDEN
ArtistUnicode:UNISON SQUARE GARDEN
Creator:-NanoRIPE-
Version:Mako's Light Insane
Source:
Tags:DUGOUT ACCIDENT Akitoshi Mako Sakata cut version Toys Factory ダグアウト・アクシデント
BeatmapID:1076374
BeatmapSetID:445845

[Difficulty]
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Yohanes
Good Luck!
10:43 Mako Sakata: Pap mau mod satu diff aku ga?
10:43 *Mako Sakata is listening to [https://osu.ppy.sh/b/1076374 UNISON SQUARE GARDEN - Dareka ga Wasurete Iru Kamo Shirenai Bokura ni Daijina 001 no Koto (D.A mix)]
10:45 Yohanes: hmm, bentar ya aku liat dl
10:47 Mako Sakata: Okkk
10:48 Yohanes: duh kayanya aku nggak bisa kasih apapun nih
10:48 Yohanes: wkwkwkw
10:49 Mako Sakata: Huhuhuhu
10:49 Mako Sakata: Seriusan?
10:50 Yohanes: 00:25:326 (2,3,4,5,6,1) - http://puu.sh/r76N5/743e5a6245.jpg gimana
10:50 Mako Sakata: Okey
10:50 Yohanes: 2-3-4-5 sama intensitas musiknya soalnya
10:51 Yohanes: 00:35:122 (2,3,4,5,6,1) - http://puu.sh/r76SJ/e2a5922bcf.jpg
10:51 Yohanes: itu juga sama berarti wkwkwk
10:51 Mako Sakata: Udah miriip
10:52 Yohanes: 00:38:796 (3,4,5,6,1) - xD
10:53 Mako Sakata: Perasaan banyak yg kaya gitu -_-
10:53 Yohanes: iya wkwkwkwk
10:53 Yohanes: 00:55:122 (2,3) - http://puu.sh/r76YM/33211dcc01.jpg gini gimana? biar ada empasis nya ke 1
10:54 Mako Sakata: Okk
10:54 Yohanes: map mu banyak triangle nya sekarang
10:54 Yohanes: wkwkawkawk
10:55 Mako Sakata: Lagi belajar ilooominati
10:55 Yohanes: 01:24:306 - jadi circle gimana? soalnya ada finish
10:55 Mako Sakata: Aku mager nyari pattern yg susah2 soalnya
10:56 Mako Sakata: Bisa aja sih jadi triplet terus circle
10:56 Mako Sakata: Nanti circlenya taro dmn?
10:57 Yohanes: 114 137
10:57 Yohanes: hahaha
10:57 Yohanes: triangle lagi
10:57 Yohanes: atau head nya 01:23:286 (5) - kalo mau lebih empasis
10:58 Mako Sakata: Lagian aku buatnya cuma sehari -_-
10:59 Yohanes: lel
10:59 Yohanes: 00:11:857 (1) - menurutku nggak perlu nc deh
11:01 Yohanes: kayanya sih cuma itu
11:02 Mako Sakata: Kan big tick masa ga nc zz
11:02 Yohanes: wkwkwk yang model kaya gitu selalu bikin aku galau
11:02 Yohanes: mau nc atau nggak
11:03 Mako Sakata: Iyaaaa
Shiranai
We fix jumps and emphasized on irc,
Update
osu file format v14

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Title:Dareka ga Wasurete Iru Kamo Shirenai Bokura ni Daijina 001 no Koto (D.A mix)
TitleUnicode:誰かが忘れているかもしれない僕らに大事な001のこと (D.A mix)
Artist:UNISON SQUARE GARDEN
ArtistUnicode:UNISON SQUARE GARDEN
Creator:-NanoRIPE-
Version:Mako's Light Insane
Source:
Tags:DUGOUT ACCIDENT Akitoshi Mako Sakata cut version Toys Factory ダグアウト・アクシデント
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196,256,70020,1,0,2:0:0:0:
108,120,70224,1,0,0:0:0:0:
108,120,70633,6,0,L|114:43,1,77.0000023498536,2|0,2:1|2:0,0:0:0:0:
24,64,71041,2,0,L|17:140,1,77.0000023498536,0|0,0:0|2:0,0:0:0:0:
40,232,71449,1,2,2:1:0:0:
68,320,71653,1,0,0:0:0:0:
132,252,71857,1,0,0:0:0:0:
223,274,72061,1,0,0:0:0:0:
311,302,72265,5,6,2:1:0:0:
311,302,72469,2,0,P|382:324|446:285,1,154.000004699707,2|2,2:1|2:1,0:0:0:0:
436,192,73081,1,2,2:1:0:0:
436,192,73286,2,0,P|364:169|300:208,1,154.000004699707,0|2,0:0|2:1,0:0:0:0:
240,279,73898,5,2,2:1:0:0:
240,279,74102,2,0,L|254:125,1,154.000004699707,0|2,0:0|2:1,0:0:0:0:
304,48,74714,1,0,0:0:0:0:
328,52,74816,1,0,0:0:0:0:
352,56,74918,1,0,0:0:0:0:
376,60,75020,1,0,0:0:0:0:
400,64,75122,2,0,L|423:94,3,38.5000011749268,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
468,108,75531,6,0,L|476:188,1,77.0000023498536,6|0,2:1|2:0,0:0:0:0:
412,252,75939,2,0,L|419:328,1,77.0000023498536,0|0,0:0|2:0,0:0:0:0:
475,184,76347,1,2,2:1:0:0:
475,184,76755,1,0,0:0:0:0:
412,252,76959,1,0,2:0:0:0:
312,176,77163,6,0,P|273:170|238:184,1,77.0000023498536,2|0,2:1|2:0,0:0:0:0:
284,264,77571,1,0,0:0:0:0:
312,176,77775,2,0,L|298:22,1,154.000004699707,0|2,2:0|2:1,0:0:0:0:
204,20,78388,1,0,0:0:0:0:
112,16,78592,1,0,2:0:0:0:
180,124,78796,6,0,L|175:200,1,77.0000023498536,2|0,2:1|2:0,0:0:0:0:
250,257,79204,1,0,0:0:0:0:
175,201,79408,2,0,P|101:190|44:239,1,154.000004699707,0|2,2:0|2:1,0:0:0:0:
54,329,80020,1,0,0:0:0:0:
130,281,80224,1,0,2:0:0:0:
202,337,80428,6,0,P|276:347|333:297,1,154.000004699707,2|0,2:1|0:0,0:0:0:0:
394,369,81041,2,0,L|378:215,1,154.000004699707,0|2,2:0|2:1,0:0:0:0:
406,129,81653,1,0,0:0:0:0:
474,189,81857,1,0,2:0:0:0:
318,153,82061,6,0,P|279:147|244:161,1,77.0000023498536,6|0,2:1|2:0,0:0:0:0:
158,133,82469,2,0,P|152:172|166:207,1,77.0000023498536,0|0,0:0|2:0,0:0:0:0:
246,253,82877,1,2,2:1:0:0:
244,160,83082,1,0,2:0:0:0:
165,206,83286,2,0,L|89:218,1,77.0000023498536,4|0,0:0|2:0,0:0:0:0:
22,153,83694,5,4,0:0:0:0:
54,65,83898,1,2,2:1:0:0:
54,65,84000,1,2,2:1:0:0:
54,65,84102,1,2,2:1:0:0:
144,80,84306,1,4,0:0:0:0:
320,160,84714,1,2,2:1:0:0:
320,160,84918,2,0,L|396:172,1,77.0000023498536,0|0,0:0|2:0,0:0:0:0:
472,120,85326,6,0,L|499:191,1,77.0000023498536,0|0,0:0|2:0,0:0:0:0:
432,256,85735,2,0,L|419:332,1,77.0000023498536,0|0,0:0|2:0,0:0:0:0:
332,304,86143,1,0,0:0:0:0:
248,304,86347,1,0,0:0:0:0:
168,336,86551,1,0,0:0:0:0:
236,384,86755,1,0,0:0:0:0:
180,252,86959,6,0,L|191:112,1,140,6|0,2:1|0:0,0:0:0:0:
112,84,87571,1,2,2:1:0:0:
112,84,87775,2,0,L|100:223,1,140,2|0,2:1|0:0,0:0:0:0:
180,252,88388,1,2,2:1:0:0:
180,252,88592,6,0,P|234:213|301:227,1,140,2|0,2:1|0:0,0:0:0:0:
380,256,89204,1,2,2:1:0:0:
380,256,89408,2,0,P|446:271|501:231,1,140,2|0,2:1|0:0,0:0:0:0:
484,150,90020,1,2,2:1:0:0:
484,150,90224,6,0,P|418:135|363:175,1,140,2|0,2:1|0:0,0:0:0:0:
324,248,90837,1,2,2:1:0:0:
324,248,91041,2,0,L|312:109,1,140,2|0,2:1|0:0,0:0:0:0:
360,40,91653,1,2,2:1:0:0:
360,40,91857,6,0,P|294:25|239:65,1,140,2|0,2:1|0:0,0:0:0:0:
156,80,92469,1,2,2:1:0:0:
156,80,92673,2,0,L|164:184,1,105,2|0,2:1|0:0,0:0:0:0:
148,224,93082,2,0,P|140:257|151:290,1,70,0|2,0:0|2:1,0:0:0:0:
232,336,93490,5,6,2:1:0:0:
304,288,93694,1,2,2:1:0:0:
228,252,93898,1,0,0:0:0:0:
232,336,94102,1,2,2:1:0:0:
232,336,94306,2,0,P|286:375|353:360,1,140,2|0,2:1|0:0,0:0:0:0:
416,304,94918,1,2,2:1:0:0:
416,304,95122,6,0,L|405:164,1,140,2|0,2:1|0:0,0:0:0:0:
488,160,95734,1,2,2:1:0:0:
488,160,95938,2,0,L|500:299,1,140,2|0,2:1|0:0,0:0:0:0:
460,376,96551,1,2,2:1:0:0:
416,304,96755,5,2,2:1:0:0:
336,276,96959,1,2,2:1:0:0:
252,268,97163,1,0,0:0:0:0:
300,200,97367,1,2,2:1:0:0:
300,200,97571,2,0,L|289:60,1,140,2|0,2:1|0:0,0:0:0:0:
212,96,98184,1,2,2:1:0:0:
212,96,98388,6,0,P|166:74|117:88,1,105,2|0,2:1|0:0,0:0:0:0:
87,118,98796,1,0,0:0:0:0:
104,200,99000,1,0,0:0:0:0:
104,200,99102,1,0,0:0:0:0:
104,200,99204,1,4,0:0:0:0:
256,192,99306,12,0,104918,2:0:0:0:
I open for any sugestion, but if you feel those mods was enough, I think you can tell that bn to check the set again
Hazu-
Hi again x3
:idea: General
  1. Tags... again xD
Easy
  1. 00:11:857 (1,2) - Ctrl+G? I think this sound (00:12:673 - ) should be clickable.
  2. 00:26:551 (1) - Nazi blanket
Normal
  1. 00:20:428 (2,3) - Perhaps move a little up?
  2. 00:31:449 (3,4,5) - I think the combo of Advanced is much easier than Normal, I recommend change (and no sound in red tick 00:32:469 - ) and I think it would be better to have clickable white tick 00:33:082 - (It is not "easier" what I mean, but I think you understand what I mean >.<)
  3. 00:47:367 (2) - x:334 | y:104
Advanced.
  1. 00:16:551 - Why he skipped this sound? o.o
  2. 00:55:939 (1) - NC and remove NC in 00:56:347 (2) -
  3. 01:24:306 (2) - Nazi blanket.
Hard
  1. 00:31:449 (1,2,3,4,5,6) - No sound in 4, it's better something like this
/me hide
Topic Starter
-NanoRIPE-

Hazu- wrote:

Hi again x3 - omg third time you mod my map D:
:idea: General
  1. Tags... again xD
Easy
  1. 00:11:857 (1,2) - Ctrl+G? I think this sound (00:12:673 - ) should be clickable.
  2. 00:26:551 (1) - Nazi blanket
Normal
  1. 00:20:428 (2,3) - Perhaps move a little up?
  2. 00:31:449 (3,4,5) - I think the combo of Advanced is much easier than Normal, I recommend change (and no sound in red tick 00:32:469 - ) and I think it would be better to have clickable white tick 00:33:082 - (It is not "easier" what I mean, but I think you understand what I mean >.<)
  3. 00:47:367 (2) - x:334 | y:104
Advanced.
  1. 00:16:551 - Why he skipped this sound? o.o
  2. 00:55:939 (1) - NC and remove NC in 00:56:347 (2) -
  3. 01:24:306 (2) - Nazi blanket.
Hard
  1. 00:31:449 (1,2,3,4,5,6) - No sound in 4, it's better something like this

FIXED ALL THANKS!!!!

/me hide
Thanks for your mod Hazu- xd
Beomsan
[Mako]
  1. 01:11:449 (3,4,5,6,1) - can you change this pattern? I felt curious when I playing this part. maybe https://osu.ppy.sh/ss/6083007
woaahaha
already seems good to go now
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