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UNISON SQUARE GARDEN - Dareka ga Wasurete Iru kamo Shirenai

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Garden
[Easy]
  1. 00:20:011 (5,1) - 00:55:930 (6,1) - 01:22:052 (5,1) - swap nc, if u say u don't like nc on finish then consider changing 00:46:134 (1) - 01:12:256 (1) - 01:26:950 (1) - 01:33:481 (1) - 01:36:746 (1) - instead to make that consistent overall
[Normal]
  1. 00:20:011 (6,1) - swap nc, same point in ez
[Advanced]
  1. fine with the diff itself, still i don't quite understand some of ur nc patterns.. like 00:20:419 - to 00:26:338 - , r u following the lyric or something?
  2. 00:57:562 (4,1) - 00:59:195 (5,1) - 01:13:481 (1,2) - swap nc maybe to nc on the long white tick...
  3. 01:42:052 - use S:C1, just like every other diffs
[Hard]
  1. 01:21:848 (4,1) - a bit wonder why this finish isn't featured with a jump but stacked instead
  2. 01:24:297 (2) - normal-finish on sliderhead, like in other diffs
[Aki Insane]
  1. fine diff <3
Topic Starter
-NanoRIPE-

Garden wrote:

[Easy]
  1. 00:20:011 (5,1) - 00:55:930 (6,1) - 01:22:052 (5,1) - swap nc, if u say u don't like nc on finish then consider changing 00:46:134 (1) - 01:12:256 (1) - 01:26:950 (1) - 01:33:481 (1) - 01:36:746 (1) - instead to make that consistent overall - in this case you're right,okay i will fix it
[Normal]
  1. 00:20:011 (6,1) - swap nc, same point in ez - ok
[Advanced]
  1. fine with the diff itself, still i don't quite understand some of ur nc patterns.. like 00:20:419 - to 00:26:338 - , r u following the lyric or something? - ahh sorry its my fault because i didnt nc here 00:20:011 so fixed ~
  2. 00:57:562 (4,1) - 00:59:195 (5,1) - 01:13:481 (1,2) - swap nc maybe to nc on the long white tick... - ok
  3. 01:42:052 - use S:C1, just like every other diffs - oops fixed :3
[Hard]
  1. 01:21:848 (4,1) - a bit wonder why this finish isn't featured with a jump but stacked instead - i make a jump when there appear new lyric like 01:18:379 (5,1) so i keep it ~
  2. 01:24:297 (2) - normal-finish on sliderhead, like in other diffs - ok
Thanks for your mod!!
btw Nice username bro :3 (unison square GARDEN) xd
Ciyus Miapah
yeh, kenapa coba mendadak nge m4m gini
-------------------------

-------------------------
Konspirasi sekali
> Ready for rank tapi masih butuh mod, sangat pintar :>
ane sarankan cari BN, ini map dh bagus star banyak, tinggal di icon beres urusan

> LOL ngefav map sendiri, jeruk makan jeruk :V


Timing:
  1. offset 429, itu si kaitjuh bener (plis gw punya mesin timing yg akurat, jadi cobain dulu timing nya)
Meta:
  1. Source nya gk ada, biasanya lagu kek gini pasti anime
  2. HS nya okelah
  3. BG kalau bisa 1366x768 biar high quality
  4. okay
Insen:
  1. Good
  2. 00:00:420 (1,1,1) - coba translate dong "slider ini terlihat menggeliat dan menggelikan untuk dilihat, tolong di mulusin lagi slidernya"
  3. 00:06:950 (1) - shorten to 1/2 slider more neater
  4. 00:28:176 (1) - make this slider more softer look, seems unbalanced wave
  5. 00:40:420 (3) - same?
  6. 01:12:257 (1,2,3,4,5) - another conspiracy
    1. 01:10:625 (1,2,3,4,5) - im sure you follow vocal in here, but why you didnt follow vocal in 01:12:257 (1,2,3,4) - by put some 1/1 slider?
    2. 01:13:074 (4) - for this im really sure this needs to be mapped with circles and follow vocal for good flow
  7. 01:23:890 (2,3) - well, i think you need to remove 01:24:094 (3) - , and add one arrow on 01:23:890 (2) - and then you can put circle on 01:24:297 - to provide some finish emphasize more stronger
  8. 01:35:931 (3) - tis slider wave looks weak
  9. 01:25:318 (1,2,3,4,1,2,3,4) - pp jump (i like rectangles)
  10. recheck your blankets to make sure you didn't make any mistakes
  11. okay
Hard:
  1. 00:11:236 (2,3) - ugh overlapnya sangat menyentuh sekali, yeah menyentuh sekali http://puu.sh/qdJki/cb0335e4e5.jpg
  2. 00:20:419 (2) - perbaiki spacing nya dikit 258|109
  3. 00:35:930 (3,4,1) tolong stack 00:36:134 (4) - di 00:36:338 (1) - (contoh nyata 00:39:195 (4,5,1) - ) sama kebanyakan stack mu nempel di kepala slider
  4. 00:48:583 (4,5,6,7,1,2,3,4,5,6,1) - DJpop style LOL
  5. 01:18:379 (5,1) - perbedaan jarak disini lebih jauh dibandingkan 01:02:052 (5,1) - 01:05:317 (4,1) - 01:08:787 (4,1) - 01:11:848 (5,1) - 01:15:113 (5,1) - 01:20:011 (4,1) - dan 01:21:848 (4,1) - maka saya menyimpulkan bahwa jarak diantara objek ini terlalu jauh.
  6. ok
Adv:
  1. 00:26:338 - sepertinya kau harus ngemap bagian ini, itu dh jelas vokal kenapa di skip coba?
  2. 00:31:236- sama (yg ini lebih gk jelas lagi :/)
  3. 00:46:134 - dibagian ini aneh (ane butuh penjelasan), kenapa spacing sava SV disini kau kurangi? sedangkan lagunya itu masih kuat bgt malah ada melodi gitar sama drum + ditambah penambahan ritme drum pada musik makin naik, tapi kenapa di map malah dikurangi? ("isi essay disini")
  4. sepertinya buat setting udah oke mungkin OD naikan sedikit jadi 5.5, biar rada enak sama AR 6.5
  5. map ini kurang greget
  6. okay
Normal:
  1. 01:38:991 (4,5) - lebih baik kau map ini circle sama slider aja kaya advanced, keliatan gk konsisten (atau ketuker gitu kudunya advanced yang pake circle :/) LOL
  2. map ini sangat tidak greget
  3. okay
Easy:
  1. ini dah bagus lah
  2. gk ada greget nya
  3. okay
well overall sih ane liat kombo udah lumayan okelah, tapi coba cek lagi takut combomu kelewat dikit
dikirain ini ada tulisan (D.A. Mix) nya lagu electronic ternyata bukan #SurpriseMDFK

cek blanket tiap diff, mungkin ada blanket yang jelek diliat sama kau
Topic Starter
-NanoRIPE-

Fort wrote:

yeh, kenapa coba mendadak nge m4m gini
-------------------------

-------------------------
Konspirasi sekali
> Ready for rank tapi masih butuh mod, sangat pintar :> - ampun kak saya khilaf :>
ane sarankan cari BN, ini map dh bagus star banyak, tinggal di icon beres urusan - sebenarnya saya masih nunggu mod (dari Rukaru,Mr Sergio,Shurelia) tapi yahh memang saya mau beresin nih map jadi okelah saya akan cari BN secepatnya

> LOL ngefav map sendiri, jeruk makan jeruk :V - :V


Timing:
  1. offset 429, itu si kaitjuh bener (plis gw punya mesin timing yg akurat, jadi cobain dulu timing nya) - ohh gitu ya,set ke 429 ~
Meta:
  1. Source nya gk ada, biasanya lagu kek gini pasti anime - nggk kok ini lagu dari album *dan juga nggk ada masuk anime manapun nih lagu
  2. HS nya okelah
  3. BG kalau bisa 1366x768 biar high quality - ini aja dah boleh dah ~
  4. okay
Insen:
  1. Good
  2. 00:00:420 (1,1,1) - coba translate dong "slider ini terlihat menggeliat dan menggelikan untuk dilihat, tolong di mulusin lagi slidernya" - waduh english saya parah kak tapi saya akan usahain deh transletnya - Aki,fort said is "this slider looks twist and absurd to behold,please make the slider slightly softened"
    *Google Translate LOL
Hard:
  1. 00:11:236 (2,3) - ugh overlapnya sangat menyentuh sekali, yeah menyentuh sekali http://puu.sh/qdJki/cb0335e4e5.jpg - ah tae
  2. 00:20:419 (2) - perbaiki spacing nya dikit 258|109 - ok
  3. 00:35:930 (3,4,1) tolong stack 00:36:134 (4) - di 00:36:338 (1) - (contoh nyata 00:39:195 (4,5,1) - ) sama kebanyakan stack mu nempel di kepala slider - hmm bener juga ya huehue
  4. 00:48:583 (4,5,6,7,1,2,3,4,5,6,1) - DJpop style LOL - xd yg penting masuk ritme hehe
  5. 01:18:379 (5,1) - perbedaan jarak disini lebih jauh dibandingkan 01:02:052 (5,1) - 01:05:317 (4,1) - 01:08:787 (4,1) - 01:11:848 (5,1) - 01:15:113 (5,1) - 01:20:011 (4,1) - dan 01:21:848 (4,1) - maka saya menyimpulkan bahwa jarak diantara objek ini terlalu jauh. - bener juga ya kurangi dikit deh jaraknya
  6. ok
Adv:
  1. 00:26:338 - sepertinya kau harus ngemap bagian ini, itu dh jelas vokal kenapa di skip coba? - azzzzz sebenarnya ini mau ngurangi notenya supaya ngurangi starnya :> cuma yahh ok deh tambah lagi circlenya
  2. 00:31:236- sama (yg ini lebih gk jelas lagi :/) - ^
  3. 00:46:134 - dibagian ini aneh (ane butuh penjelasan), kenapa spacing sava SV disini kau kurangi? sedangkan lagunya itu masih kuat bgt malah ada melodi gitar sama drum + ditambah penambahan ritme drum pada musik makin naik, tapi kenapa di map malah dikurangi? ("ini kan slow part masak di samain SVnya? kan aneh lagipula diff insane dan hard juga gitu")
  4. sepertinya buat setting udah oke mungkin OD naikan sedikit jadi 5.5, biar rada enak sama AR 6.5 - ok
  5. map ini kurang greget - -_-
  6. okay
Normal:
  1. 01:38:991 (4,5) - lebih baik kau map ini circle sama slider aja kaya advanced, keliatan gk konsisten (atau ketuker gitu kudunya advanced yang pake circle :/) LOL - bener juga kwkw
  2. map ini sangat tidak greget - ini NORMAL!!
  3. okay
Easy:
  1. ini dah bagus lah
  2. gk ada greget nya - -_- serah
  3. okay
well overall sih ane liat kombo udah lumayan okelah, tapi coba cek lagi takut combomu kelewat dikit - hmm ok gw cek lagi
dikirain ini ada tulisan (D.A. Mix) nya lagu electronic ternyata bukan #SurpriseMDFK - wkkwkw sebenarnya D.A Mix di ambil dari nama albumnya sendiri (DUGOUT ACCIDENT) dan juga nih lagu sebenarnya ada versi yg lama/old version di single ke 6 (Ryuusei no squall) cuma mereka (Unison square garden) buat lagi di album dugout accident dengan instrument yg cukup berbeda (suara drum,vocal,dan gitarnya di improve lagi kalau bass mungkin masih sama)

cek blanket tiap diff, mungkin ada blanket yang jelek diliat sama kau - udah boleh itu mah ~
Lanturn
Really long title. NanoRIPE's map.
Note this version is from a week ago.. so some tthings are probably wrong. Hope this is good enough from the m4m. I'm rushing a little bit now so sorry if anything is off.

[Easy]
  1. 00:00:420 (1,2,1,2,3,4) - Could probably move these to the right a little. It's kinda just crammed in the corner really.
  2. 00:15:113 (3,4) - and 00:18:379 (3,4) - If you want more variety than just 1/1's nonstop then you should try using a 3/2 slider here. It will capture part of the guitar this way.
  3. 00:20:011 (5,1) - Swap NC. The (5) finish is part of the next combo.
  4. 00:24:501 (3) - Generally you want to avoid ending or reversing on the start of a new measure because that's generally where the strongest sound comes from. Try using another circle where (3) starts and then go ahead with a 1/1 slider at 00:24:909 -
  5. 00:50:215 (2) - Try giving this a little but of a downwards curve, it fits nicely with the curved 00:49:399 (1) -
  6. 00:58:787 (5) - same idea as above. Especially for this when you have a finish potential note. Try swapping (4,5) as (4) continues to hold the vocal anyways.
  7. 01:39:297 (1) - soft on the spinner end?
[Advanced]
  1. 00:00:420 (1,1,1) - I suggest using the soft sampleset for the tail ends here.
  2. 00:11:644 (3) - Move this down on the otherside of the tail of (2) and the head of (4)? With 00:12:664 (2) - it feels a bit crowded.
  3. 00:12:664 (2) - why not curve this into the (3) for more natural flow, even if it doesn't mean much. It also gets rid of the square-like presence from the previous notes.
  4. 1.6 DS is a bit much for this diff. At most I suggest 1.3 or 1.4 max. Map gets too snappy when you use this high of DS.
  5. Because this is an advanced, and it's supposed to help bridge the gap between normal and hard. You should try removing some notes so there are a few more 1/1 gaps. Right now the density is that of Hard so there isn't much of a difference. For example if you look at 00:13:481 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - it's almost the exact same. I suggest removing some notes like 00:16:542 (4) - In this section.
  6. 00:19:807 (4) - two circles is honestly better here. The Tail end should be Clicked.
  7. The kiai needs some gaps in it. This advanced is currently unacceptable at it's current level. Too dense.
  8. 01:05:522 (5) - For breathing room, I suggest deleting this.
  9. 01:08:583 (5) - change to a single circle?
  10. 01:12:052 (3) - Tail end should be clicked here. Making a 1/2 slider from (2) works nicely.
  11. 01:18:379 (3) - maybe just a circle so there's some breathing room?
  12. 01:23:685 (1) - isn't really much of a sound on the tail end, using a 3/4 reverse slider would actually suit the song more appropriately here.
  13. 01:39:297 (1) - soft on spinner end?
[Hard]
  1. 00:00:420 (1,1,1) - Like in advanced, using soft sampleset tails would fit better.
  2. 00:13:481 (1) - as in advanced, you do not need to use spacing like this. 1.8 is way too much and should be toned down quite a bit. at least down to 1.4 like the rest of the map.
  3. 00:20:829 (3,4) - Two 1/2 sliders would work the best here so that you're clicking on the dominant notes (like the insane) You want to avoid having circles like 00:21:440 (4) - be clickable since there's no hard sound to follow
  4. 00:56:338 (1,2,3,4) - Over here it's a bit hard to understand what you're following. If you follow the guitar strums, then 00:56:134 - should be mapped. If you follow vocals, then 00:56:338 (1,2,3) - should be swapped and such. Right now, it doesn't seem like you really had anything specific to follow.
  5. 01:31:644 (4,2) - spacing of these two should probably be identical since they sound the same.
  6. 01:39:297 (1) - soft on end?
[Aki's Insane]
nice map. Don't have anything to say.
  1. 00:03:685 (1) - probably a soft hit would work good here since there's not really any strong drums to back up a normal hit.
Topic Starter
-NanoRIPE-

Lanturn wrote:

Really long title. NanoRIPE's map. - yeah huehue xd
Note this version is from a week ago.. so some tthings are probably wrong. Hope this is good enough from the m4m. I'm rushing a little bit now so sorry if anything is off. - its fine ~

[Easy]
  1. 00:00:420 (1,2,1,2,3,4) - Could probably move these to the right a little. It's kinda just crammed in the corner really. - hmm you're right ~
  2. 00:15:113 (3,4) - and 00:18:379 (3,4) - If you want more variety than just 1/1's nonstop then you should try using a 3/2 slider here. It will capture part of the guitar this way. - hmm i think its fine ~ since there is the same rhythm with this one and use 1/1 slider but u dont mention it like here 01:33:490
  3. 00:20:011 (5,1) - Swap NC. The (5) finish is part of the next combo. - it looks unncessary imo
  4. 00:24:501 (3) - Generally you want to avoid ending or reversing on the start of a new measure because that's generally where the strongest sound comes from. Try using another circle where (3) starts and then go ahead with a 1/1 slider at 00:24:909 - ok
  5. 00:50:215 (2) - Try giving this a little but of a downwards curve, it fits nicely with the curved 00:49:399 (1) - ok,looks good for me
  6. 00:58:787 (5) - same idea as above. Especially for this when you have a finish potential note. Try swapping (4,5) as (4) continues to hold the vocal anyways. - for the slider i will keep it but i swap (4,5) ~
  7. 01:39:297 (1) - soft on the spinner end? - fixed (forgot set to soft)
[Advanced]
  1. 00:00:420 (1,1,1) - I suggest using the soft sampleset for the tail ends here. - okay ~
  2. 00:11:644 (3) - Move this down on the otherside of the tail of (2) and the head of (4)? With 00:12:664 (2) - it feels a bit crowded. - nice
  3. 00:12:664 (2) - why not curve this into the (3) for more natural flow, even if it doesn't mean much. It also gets rid of the square-like presence from the previous notes. - make sense
  4. 1.6 DS is a bit much for this diff. At most I suggest 1.3 or 1.4 max. Map gets too snappy when you use this high of DS. - lol 1.4 is the natural ds for this diff ~ (and also it looks not too far imo) but i will use 1.5x (to decrease the distance)
  5. Because this is an advanced, and it's supposed to help bridge the gap between normal and hard. You should try removing some notes so there are a few more 1/1 gaps. Right now the density is that of Hard so there isn't much of a difference. For example if you look at 00:13:481 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - it's almost the exact same. I suggest removing some notes like 00:16:542 (4) - In this section. - actually i think it same but the rhythm force me to make the pattern like hard,but i will try to make it easier here.like remove some notes ~
  6. 00:19:807 (4) - two circles is honestly better here. The Tail end should be Clicked. - for the tail end maybe i will keep it *it looks little bit difficult add circle there
  7. The kiai needs some gaps in it. This advanced is currently unacceptable at it's current level. Too dense. - hmm you'are right ~ maybe i will remap some patterns and i will change some element here
  8. 01:05:522 (5) - For breathing room, I suggest deleting this. - sure
  9. 01:08:583 (5) - change to a single circle? - yes
  10. 01:12:052 (3) - Tail end should be clicked here. Making a 1/2 slider from (2) works nicely. - its aiready clicked
  11. 01:18:379 (3) - maybe just a circle so there's some breathing room? - sure
  12. 01:23:685 (1) - isn't really much of a sound on the tail end, using a 3/4 reverse slider would actually suit the song more appropriately here. - nice catch
  13. 01:39:297 (1) - soft on spinner end? - ok
[Hard]
  1. 00:00:420 (1,1,1) - Like in advanced, using soft sampleset tails would fit better. - okay ~
  2. 00:13:481 (1) - as in advanced, you do not need to use spacing like this. 1.8 is way too much and should be toned down quite a bit. at least down to 1.4 like the rest of the map. - actually the general ds for this diff is 1.4x xd (same as adv) but i will decrease the ds to 1.6x (i think 1.8 looks far too)
  3. 00:20:829 (3,4) - Two 1/2 sliders would work the best here so that you're clicking on the dominant notes (like the insane) You want to avoid having circles like 00:21:440 (4) - be clickable since there's no hard sound to follow - sure looks good now
  4. 00:56:338 (1,2,3,4) - Over here it's a bit hard to understand what you're following. If you follow the guitar strums, then 00:56:134 - should be mapped. If you follow vocals, then 00:56:338 (1,2,3) - should be swapped and such. Right now, it doesn't seem like you really had anything specific to follow. - sorry xd ,i swapped it
  5. 01:31:644 (4,2) - spacing of these two should probably be identical since they sound the same. -
  6. 01:39:297 (1) - soft on end? - ok
Thanks for your Laturn!! really helpful ~
Toruta
i dont know how to mod easy fiff :cry: sorry
[advanced]
00:44:102 (4) - a little bit strange,idk maybe http://puu.sh/qhpZk/791e983032.jpg ?

[Hard]
00:26:551 (1,2) - i have hear 4 sounds ,i think 2 slider would be better (like that http://puu.sh/qhp5n/dda6125961.jpg
00:29:000 (3,4) - why not long slider this part like 00:27:367 (3,1) - it hink this sound be better http://puu.sh/qhpim/bfd0bdc819.jpg
00:42:061 (3,4) - ^
00:47:775 (1,2,3) - i have heard "wasure” here 。its a word i think that 3 sounds should be together (like that http://puu.sh/qhpy7/774b6f8d20.jpg
[Aki's Insane]
00:48:388 (2,2) - why no sound here ,but there 00:50:020 (2) - have sound , is that back ground sound?
01:23:898 (2,3) - idk i ithink 01:24:306 should be a start , maybe http://puu.sh/qhqKm/4cc6fb533a.jpg

gl :)
Topic Starter
-NanoRIPE-

khy200610140 wrote:

i dont know how to mod easy fiff :cry: sorry
[advanced]
00:44:102 (4) - a little bit strange,idk maybe http://puu.sh/qhpZk/791e983032.jpg ? - nice ~ fixed

[Hard]
00:26:551 (1,2) - i have hear 4 sounds ,i think 2 slider would be better (like that http://puu.sh/qhp5n/dda6125961.jpg
00:29:000 (3,4) - why not long slider this part like 00:27:367 (3,1) - it hink this sound be better http://puu.sh/qhpim/bfd0bdc819.jpg - because it looks boring if i still use long slider like that
00:42:061 (3,4) - ^ - because the word "Yappari" looks should be 1/2 beat imo
00:47:775 (1,2,3) - i have heard "wasure” here 。its a word i think that 3 sounds should be together (like that http://puu.sh/qhpy7/774b6f8d20.jpg - ok applied

gl :)
Thanks for your mod
ekafjr
sadis :V
Topic Starter
-NanoRIPE-

ekafjr wrote:

sadis :V
kwkwwk malah nulis sadis
Bukti savelog
17:39 ekafjr: boleh ane mod dikit :V
17:39 -NanoRIPE-: ok ~
17:41 ekafjr: disini 00:16:551 (4) - knapa kosong
17:41 -NanoRIPE-: diff opo?
17:41 ekafjr: advance
17:42 -NanoRIPE-: well gw mau ngurangin notenya aja (biar nggk terlalu mirip dengan isnae)
17:42 -NanoRIPE-: eh maksudnya hard
17:42 ekafjr: atasnya hard
17:42 -NanoRIPE-: ?
17:42 -NanoRIPE-: atas?
17:43 ekafjr: advance nama diffnya bang
17:44 -NanoRIPE-: iya gw tau maksudnya gw bikin disitu kosong supaya patternnya nggk mirip yg di diff hard
17:44 ekafjr: ohh
17:44 ekafjr: klo gitu ini 00:13:082 (3) - jadiin circle aja
17:45 -NanoRIPE-: weehh bener juga ya kwkwkw
17:46 -NanoRIPE-: fixed hehe
17:46 ekafjr: wkwkwkw
17:47 ekafjr: disini rada ane bang 00:30:428 (3) -
17:47 ekafjr: drumnya knapa di lewat gitu aja
17:48 -NanoRIPE-: yahh gw lebih ke vocal disitu (dan juga biar agak gampang juga)
17:48 ekafjr: rtythm aga aneh bang
17:48 -NanoRIPE-: ehh benerkah?
17:48 ekafjr: saran ane sih 00:30:224 (2) - ganti jadi 1/2
17:49 ekafjr: 00:30:428 (3) - ini jadi 1/1
17:49 -NanoRIPE-: ok ok
17:52 ekafjr: sama 00:43:286 (2,3) -
17:55 ekafjr: advancenya rada aneh klo kata ane bang :V
17:55 ekafjr: rrtythm kyak yg ubah" :v
17:55 ekafjr: tapi diff lain keren abis kwkwkw
17:57 -NanoRIPE-: ohh gitu ya (sorry soalnya mau nurunin starnya jadi kayak gitu)
18:00 ekafjr: wkwkwkw bisa ranked tuh kyaknya :V
18:01 -NanoRIPE-: huehuemakasih ya :3
18:02 -NanoRIPE-: situ punya juga kalau dah banyak mod pasti ranked tuh
18:03 ekafjr: iya harus ngemis" dulu biar banyak mod
18:03 -NanoRIPE-: lebih m4m atau nm di forum aja
18:03 -NanoRIPE-: biar cepet
18:03 -NanoRIPE-: kalau ngemis mah lama kwkwkw
18:04 ekafjr: iya kali aja dapet :V
18:32 -NanoRIPE-: btw nggk di savelog? *nanti saya kasih kudosu
18:33 ekafjr: modnya dikit gak usah deh wkwkw
18:33 -NanoRIPE-: yg penting mod huehue
18:35 ekafjr: wkwwk ane gak tau carnya savelog gmna wkwkwkw
18:35 -NanoRIPE-: ohh
18:35 -NanoRIPE-: /savelog
18:36 -NanoRIPE-: terus copy kodenya dari note ke forum
18:36 -NanoRIPE-: *Notepad
18:40 ekafjr: caran ngopynya gmna wkwkkw
18:41 -NanoRIPE-: yahh "Select all" terus "ctrl + c" buat ngopi kode semua chatnya
18:42 ekafjr: haduh ribet dah wkwkkw
18:42 ekafjr: lagi mager ane bang kwkwkw
18:42 -NanoRIPE-: ohhh ok deh
18:42 -NanoRIPE-: post aja sembarang kek di forum nanti saya kasih kudos
18:42 -NanoRIPE-: bilang "aaaa bccccc" gitu nanti saya kasih bukti savelognya
18:43 -NanoRIPE-: lel
Modem
Mod o3o
17:31 -NanoRIPE-: halo ~
17:32 Modem: Hey \:3/
17:33 -NanoRIPE-: ehh kak bisa nggk kasih masukan (saran/kritik) buat map saya nggk?
17:34 Modem: Yeah sure :3
17:35 *-NanoRIPE- is listening to [http://osu.ppy.sh/b/986515 UNISON SQUARE GARDEN - Dareka ga Wasure Teru Kamo Shirenai Bokura ni Daijina 001 no Koto (D.A mix)]
17:35 -NanoRIPE-: :3
17:50 Modem: Ok
17:50 Modem: Easy
17:51 Modem: 00:42:469 (4) - Placement nya note ini agak bahaya buat easy diff, soalnya beginner player masih belum biasa sama alur back & forth
17:52 Modem: Apalagi note itu distack sama 00:43:286 (2) , jadi agak sulit diread
17:52 Modem: Mending 00:42:469 (4) ditaruh di x:284 y:224 aja
17:53 -NanoRIPE-: ok satu2 ya
17:53 Modem: Ya, santai aja XD
17:53 Modem: Jadinya placement nya kayak gini
17:53 Modem: http://puu.sh/qjCKs/998ffbd196.jpg
17:53 -NanoRIPE-: soalnya ada seseorang yg paksa minta mod nih (sampe ngamok -_-)
17:55 Modem: Walah XDXDXD
17:55 Modem: Siapa tuh? XD
17:55 -NanoRIPE-: Mango Juice ;w;
17:56 Modem: owo
17:56 Modem: Oke oke XD
17:56 Modem: Kalo udah selesai ngemod kasih tau ya, nanti baru aku lanjutin :3
17:57 -NanoRIPE-: yahh dia ngamok
17:58 -NanoRIPE-: kwkwkw ngakak dah (sorry malah jadi terhambat jawabnya)
17:58 Modem: XDXDXDXD
17:58 Modem: Banyak tsundere di osu XD
17:59 -NanoRIPE-: ok kembali ke laptop
17:59 Modem: XD
17:59 -NanoRIPE-: gile baru pertama kali saya dpt player gituan (tapi yahh saya juga salah sih lama ngemodnya kwkwkw)
17:59 Modem: Tipikal tsundere. Santai aja XD
18:00 -NanoRIPE-: ok unstack ~
18:00 Modem: <3
18:01 Modem: Btw background nya menusyuk hati para jomblo =A=
18:02 -NanoRIPE-: xd (yahh tapi masuk di ritme bgnya hehe)
18:02 -NanoRIPE-: then?
18:03 -NanoRIPE-: oh iya kak cewek ato cowok (biar nggk salah bilang "Bang" atau "Mas")
18:03 Modem: 00:17:163 (2,3) - Blanket
18:03 -NanoRIPE-: ok
18:03 Modem: http://puu.sh/qjD68/4e528dc0f5.jpg
18:03 Modem: :3
18:04 -NanoRIPE-: wait normal toh wkwkwk
18:04 Modem: Waduh, lupa ngasih judul XD
18:04 Modem: Iyap
18:04 Modem: Yang easy udah bagus
18:05 -NanoRIPE-: btw di easy di patternnya gw juga blanket :v
18:06 -NanoRIPE-: mungkin dah fixed nih (jujur susah banget blanketnya -_-)
18:06 Modem: XD
18:07 Modem: 00:39:000 (4) - Ini mendingan dibikin jadi straight aja
18:07 Modem: Kalau dibikin curvy, alurnya jadi agak roundy, sulit buat ngefollow
18:08 Modem: http://puu.sh/qjDg4/7ba272fbb0.jpg
18:09 Modem: 00:47:367 (2) - Note ini nggak perfectly stacked sama ekornya 00:45:735 (6)
18:09 Modem: Agak overlap
18:09 Modem: Tinggal disable grid snap teru geser dikit ke kiri
18:12 Modem: 01:13:082 (3) - Gimana kalau slider ini bentuknya dibikin kayak gini aja -> http://puu.sh/qjDmy/bfef01a6de.jpg
18:12 Modem: Biar lebih jelas emphasize vokalnya
18:13 Modem: Advanced
18:14 Modem: 00:00:429 (1) - Slider ini mending digeser sedikit ke x: 324 y: 72
18:14 Modem: kayak gini -> http://puu.sh/qjDsg/2d171671fd.jpg
18:15 Modem: Jadi pattern flow nya bisa roundy sama slider-slider berikutnya
18:17 Modem: 00:37:571 (3,1) - Blanket -> http://puu.sh/qjDwB/bdd6b8b88a.jpg
18:18 -NanoRIPE-: sorry afk
18:18 Modem: No prob~
18:18 Modem: Aku lanjutin ya :3
18:19 Modem: 01:09:000 (1) - Blanket -> http://puu.sh/qjDBi/f05b5c3340.jpg
18:21 Modem: 01:15:122 (4,1) - Um, blanket -> http://puu.sh/qjDEa/7439c11a19.jpg
18:22 Modem: Nice diff :3
18:22 Modem: Hard
18:22 -NanoRIPE-: wait tunggu
18:22 Modem: Oke XD
18:23 -NanoRIPE-: 00:30:224 (2) - menurut kak ini slidernya dah bagus atau blm? (mungkin lebih enak emphatize ke vocal atau drum)?
18:23 -NanoRIPE-: soalnya temen ane bilang rada aneh dengan nih slider ~
18:24 Modem: Um, difficult apa? o3o
18:24 -NanoRIPE-: advance
18:25 Modem: Di advance, 00:30:224 (2) itu note
18:26 -NanoRIPE-: ok fixed all
18:26 Modem: :D
18:26 -NanoRIPE-: ya...
18:26 Modem: Hmmm.....
18:27 Modem: Memang, ada drum beat yang kena skip di 00:30:633
18:27 -NanoRIPE-: hmm gitu ya ok deh ganti ~
18:27 -NanoRIPE-: makasih sarannya (jadi yakin hehe)
18:28 Modem: :D
18:28 Modem: Suggestion buat part itu -> http://puu.sh/qjDVh/56a7146430.jpg
18:29 -NanoRIPE-: hmmm
18:29 Modem: Biar gampang lolos dari QAT xd
18:29 Modem: mending upbeatnya dimap
18:29 -NanoRIPE-: saya perbaiki dengan jalan saya sendiri (kalau pakai gitu takutnya nambah lagi star rating)
18:29 Modem: Oh, oke oke
18:29 Modem: Hard
18:30 -NanoRIPE-: ok~
18:31 Modem: 00:31:245 (4,1) - Blanket -> http://puu.sh/qjE0f/b0b53cb390.jpg
18:32 -NanoRIPE-: fixed
18:32 Modem: nice
18:33 Modem: 01:08:184 (3) - Mending dibikin jadi twin slider kayak 01:07:367 (1)
18:33 Modem: Slider ini -> 01:08:184 (3) agak kurang cekung
18:34 -NanoRIPE-: sebenarnya saya udah kasih kembar slidernya (kan di ctrl d)
18:34 Modem: Hm, oke :3
18:36 Modem: 01:19:408 (3) - Cekungin dikit lagi biar cute -> http://puu.sh/qjEbR/54282d07fd.jpg
18:37 -NanoRIPE-: ok
18:37 Modem: :3
18:37 Modem: 01:20:428 (1) - Naikin dikit ekornya slider ini buat perbaiki blanket -> http://puu.sh/qjEdW/4f6449ff4a.jpg
18:39 Modem: 01:30:224 (1) - Kepalanya slider ini nggak perfectly stacked sama ekornya 01:29:000 (1)
18:39 -NanoRIPE-: ok
18:39 Modem: \:3/
18:40 Modem: Ok nice
18:40 Modem: Done~
18:40 -NanoRIPE-: udah fixed deh all
18:40 -NanoRIPE-: makasih ya :3
18:40 -NanoRIPE-: btw di savelog hueehue
18:40 Modem: Sama-sama~
Akitoshi

Fort wrote:

Insen:
  1. Good
  2. 00:00:420 (1,1,1) - coba translate dong "slider ini terlihat menggeliat dan menggelikan untuk dilihat, tolong di mulusin lagi slidernya" i remade 00:03:694 (1) - but prev 2sliders are ok imo lo
  3. 00:06:950 (1) - shorten to 1/2 slider more neater
  4. 00:28:176 (1) - make this slider more softer look, seems unbalanced wave for ze blanket
  5. 00:40:420 (3) - same? saem
  6. 01:12:257 (1,2,3,4,5) - another conspiracy
    1. 01:10:625 (1,2,3,4,5) - im sure you follow vocal in here, but why you didnt follow vocal in 01:12:257 (1,2,3,4) - by put some 1/1 slider? no thnx there xd
    2. 01:13:074 (4) - for this im really sure this needs to be mapped with circles and follow vocal for good flow
  7. 01:23:890 (2,3) - well, i think you need to remove 01:24:094 (3) - , and add one arrow on 01:23:890 (2) - and then you can put circle on 01:24:297 - to provide some finish emphasize more stronger
  8. 01:35:931 (3) - tis slider wave looks weak im weak
  9. 01:25:318 (1,2,3,4,1,2,3,4) - pp jump (i like rectangles) remade pp bc of prev patterns orz
  10. recheck your blankets to make sure you didn't make any mistakes im clumsy
  11. okay dad

Lanturn wrote:

[Aki's Insane]
nice map. Don't have anything to say.
  1. 00:03:685 (1) - probably a soft hit would work good here since there's not really any strong drums to back up a normal hit.

khy200610140 wrote:

[Aki's Insane]
00:48:388 (2,2) - why no sound here ,but there 00:50:020 (2) - have sound , is that back ground sound? they're same soft sample
01:23:898 (2,3) - idk i ithink 01:24:306 should be a start , maybe http://puu.sh/qhqKm/4cc6fb533a.jpgfixed from fort's mod
no comment = fixed, thank you!
@NanoRIPE- sry for delay aaa

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TitleUnicode:誰かが忘れているかもしれない僕らに大事な001のこと (D.A mix)
Artist:UNISON SQUARE GARDEN
ArtistUnicode:ユニゾン・スクエア・ガーデン
Creator:-NanoRIPE-
Version:Aki's Insane
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Tags:DUGOUT ACCIDENT Akitoshi cut version Toys Factory ダグアウト・アクシデント
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149,189,39204,2,0,B|184:193|184:193|233:186,1,85,8|0,0:0|0:0,0:0:0:0:
410,169,39612,6,0,L|424:267,1,85,6|0,0:0|2:0,0:0:0:0:
349,368,40020,2,0,L|335:270,1,85,8|0,0:0|2:0,0:0:0:0:
320,140,40428,2,0,B|273:123|236:155|236:155|194:187|137:154,1,170,2|8,0:0|0:0,0:0:0:0:
289,215,41041,1,0,2:0:0:0:
188,88,41245,6,0,P|103:106|82:191,1,170,2|8,0:0|0:0,0:0:0:0:
134,296,41857,1,0,2:0:0:0:
289,215,42061,2,0,L|392:210,1,85,2|2,0:0|0:0,0:0:0:0:
427,85,42469,1,8,0:0:0:0:
294,56,42673,1,0,0:0:0:0:
222,171,42877,6,0,P|209:209|227:265,1,85,2|0,0:0|2:0,0:0:0:0:
339,371,43286,1,8,0:0:0:0:
289,215,43489,1,0,2:0:0:0:
126,265,43693,2,0,L|41:269,1,85,2|0,0:0|2:0,0:0:0:0:
52,124,44102,2,0,L|155:119,1,85,8|0,0:0|2:0,0:0:0:0:
307,115,44510,5,2,0:0:0:0:
184,206,44714,1,2,0:0:0:0:
239,45,44918,2,0,P|278:21|338:22,1,85,8|0,0:0|2:0,0:0:0:0:
474,79,45326,1,8,0:0:0:0:
307,115,45531,1,8,3:0:0:0:
499,183,45735,1,8,3:0:0:0:
332,219,45938,1,0,3:0:0:0:
332,219,46041,1,0,3:0:0:0:
332,219,46143,6,0,L|341:304,1,76.4999976654053,4|0,1:0|2:0,0:0:0:0:
302,361,46449,1,0,0:0:0:0:
302,361,46551,2,0,P|244:368|200:348,1,76.4999976654053,8|0,3:0|0:0,0:0:0:0:
113,319,46959,1,8,0:0:0:0:
195,228,47163,1,0,0:0:0:0:
195,228,47265,1,0,1:0:0:0:
195,228,47367,2,0,B|198:195|198:195|190:145,1,76.4999976654053,8|0,1:0|0:0,0:0:0:0:
153,19,47775,6,0,P|197:59|312:35,1,152.999995330811,4|8,0:0|0:0,0:0:0:0:
403,20,48388,1,0,2:0:0:0:
493,101,48592,1,8,0:0:0:0:
427,204,48796,1,0,0:0:0:0:
427,204,48898,1,0,1:0:0:0:
427,204,49000,2,0,B|424:238|424:238|430:293,1,76.4999976654053,8|0,1:0|0:0,0:0:0:0:
322,367,49408,6,0,B|252:333|252:333|148:350,1,152.999995330811,4|8,0:0|0:0,0:0:0:0:
57,369,50020,1,0,2:0:0:0:
10,255,50224,1,8,0:0:0:0:
104,177,50428,1,0,0:0:0:0:
104,177,50531,1,0,1:0:0:0:
104,177,50633,2,0,B|112:136|112:136|106:91,1,76.4999976654053,8|0,1:0|0:0,0:0:0:0:
94,26,50939,1,0,0:0:0:0:
94,26,51041,6,0,P|134:29|173:59,1,76.4999976654053,4|0,0:0|2:0,0:0:0:0:
233,148,51449,1,8,0:0:0:0:
336,82,51653,1,0,0:0:0:0:
336,82,51755,1,0,0:0:0:0:
336,82,51857,1,8,0:0:0:0:
340,204,52061,1,0,0:0:0:0:
340,204,52163,1,0,1:0:0:0:
340,204,52265,1,8,1:0:0:0:
233,148,52469,1,0,0:0:0:0:
401,153,52673,6,0,P|421:202|356:282,1,152.999995330811,4|8,0:0|0:0,0:0:0:0:
252,316,53286,1,0,0:0:0:0:
356,379,53490,1,8,3:0:0:0:
276,223,53694,1,0,0:0:0:0:
276,223,53796,1,0,1:0:0:0:
276,223,53898,2,0,L|170:219,1,76.4999976654053,8|0,1:0|2:0,0:0:0:0:
47,208,54306,5,4,0:0:0:0:
118,306,54510,1,0,2:0:0:0:
130,153,54714,2,0,B|136:122|136:122|127:73,1,76.4999976654053,12|0,1:0|0:0,0:0:0:0:
280,66,55122,2,0,B|274:97|274:97|283:146,1,76.4999976654053,2|0,1:0|0:0,0:0:0:0:
309,292,55531,1,8,1:0:0:0:
418,184,55735,1,0,0:0:0:0:
418,184,55837,1,0,1:0:0:0:
418,184,55939,6,0,L|517:186,1,85,6|0,0:0|2:0,0:0:0:0:
309,292,56347,2,0,L|210:290,1,85,8|0,0:0|2:0,0:0:0:0:
54,286,56755,1,2,0:0:0:0:
172,163,56959,2,0,B|179:125|179:125|166:63,1,85,0|8,2:0|0:0,0:0:0:0:
148,248,57367,1,0,2:0:0:0:
272,132,57571,6,0,P|311:117|375:126,1,85,0|0,2:0|0:0,0:0:0:0:
498,209,57980,1,8,0:0:0:0:
328,214,58184,1,0,2:0:0:0:
409,64,58388,1,8,0:0:0:0:
498,209,58592,5,8,0:0:0:0:
502,242,58694,1,8,0:0:0:0:
499,275,58796,1,8,0:0:0:0:
484,305,58898,1,8,0:0:0:0:
457,326,59000,1,8,0:0:0:0:
424,337,59102,1,8,0:0:0:0:
390,342,59204,6,0,B|310:374|310:325|222:349,1,170,2|8,0:0|0:0,0:0:0:0:
54,370,59816,1,4,3:0:0:0:
179,255,60020,1,4,3:0:0:0:
9,265,60224,1,4,3:0:0:0:
134,150,60428,1,4,3:0:0:0:
223,348,60633,1,8,0:0:0:0:
223,348,61041,6,0,L|318:342,1,85
477,335,61449,1,0,0:0:0:0:
477,335,61551,1,8,0:0:0:0:
477,335,61653,2,0,P|484:286|474:238,1,85,2|0,0:0|0:0,0:0:0:0:
431,88,62061,1,8,0:0:0:0:
396,62,62163,1,2,0:0:0:0:
354,52,62265,1,2,0:0:0:0:
312,62,62367,1,2,0:0:0:0:
277,86,62469,6,0,B|226:115|181:95|181:95|119:63|61:104,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
219,8,63082,1,0,2:0:0:0:
128,176,63286,2,0,P|73:188|23:169,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
206,129,63694,2,0,P|218:184|199:234,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
71,352,64102,5,2,0:0:0:0:
128,176,64306,1,0,2:0:0:0:
281,277,64510,1,8,0:0:0:0:
79,260,64714,2,0,P|42:222|36:149,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
159,45,65122,2,0,P|196:83|202:156,1,101.999996887207,0|8,2:0|0:0,0:0:0:0:
168,309,65531,1,0,2:0:0:0:
363,270,65735,6,0,L|471:264,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
301,180,66143,1,8,0:0:0:0:
233,350,66347,2,0,L|341:344,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
464,264,66755,1,0,2:0:0:0:
357,114,66959,2,0,B|351:75|351:75|358:8,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
387,214,67367,6,0,P|296:198|259:84,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
357,114,67980,1,0,2:0:0:0:
253,265,68184,2,0,P|213:230|187:169,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
159,6,68592,1,8,0:0:0:0:
86,174,68796,1,0,2:0:0:0:
255,104,69000,6,0,B|333:96|333:96|381:111|381:111|465:103,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
362,9,69612,1,0,2:0:0:0:
255,183,69816,2,0,P|187:141|230:30,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
362,9,70428,1,0,2:0:0:0:
472,181,70633,6,0,L|467:289,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
286,378,71041,1,8,0:0:0:0:
148,227,71245,2,0,P|92:220|32:246,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
110,363,71653,1,0,2:0:0:0:
281,253,71857,2,0,B|290:211|290:211|278:143,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
121,24,72265,5,6,0:0:0:0:
148,227,72469,1,2,0:0:0:0:
254,50,72673,1,8,0:0:0:0:
281,253,72877,1,2,0:0:0:0:
116,131,73082,2,0,P|63:172|48:217,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
120,350,73490,2,0,P|186:340|221:309,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
376,195,73898,6,0,L|482:198,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
281,253,74306,2,0,L|175:250,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
21,244,74714,5,8,0:0:0:0:
4,206,74816,1,0,0:0:0:0:
1,165,74918,1,0,0:0:0:0:
17,127,75020,1,0,0:0:0:0:
59,145,75122,1,8,0:0:0:0:
103,155,75224,1,0,0:0:0:0:
148,149,75326,1,0,0:0:0:0:
185,123,75428,1,0,0:0:0:0:
217,83,75531,6,0,B|281:81|281:81|338:100|338:100|417:97,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
330,15,76143,1,0,2:0:0:0:
148,149,76347,2,0,P|127:110|130:42,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
315,179,76755,2,0,P|276:200|214:195,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
22,143,77163,6,0,L|29:249,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
203,350,77571,1,8,0:0:0:0:
315,179,77775,2,0,B|351:171|351:171|429:179,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
303,348,78184,1,0,2:0:0:0:
224,159,78388,2,0,P|246:117|297:87,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
303,348,78796,6,0,P|261:326|231:275,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
162,89,79204,1,8,0:0:0:0:
15,232,79408,2,0,B|5:271|5:271|13:347,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
158,190,79816,2,0,B|168:151|168:151|160:75,1,101.999996887207,0|8,2:0|0:0,0:0:0:0:
108,286,80224,1,0,2:0:0:0:
305,170,80428,6,0,B|385:136|429:210|516:158,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
266,244,81041,2,0,P|227:200|229:138,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
403,62,81449,1,0,2:0:0:0:
455,259,81653,2,0,L|450:378,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
200,360,82061,6,0,B|203:288|203:288|219:239|219:239|222:158,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
90,5,82673,1,0,2:0:0:0:
63,207,82877,2,0,L|66:320,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
268,266,83286,2,0,L|272:146,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
431,37,83694,5,8,3:0:0:0:
493,199,83898,2,0,L|492:242,3,33.9999989624024,0|0|0|0,3:0|3:0|3:0|3:0,3:0:0:0:
378,374,84306,1,4,0:0:0:0:
268,266,84510,2,0,P|222:275|156:254,1,101.999996887207,2|2,0:0|0:0,0:0:0:0:
133,78,84918,2,0,P|179:69|245:90,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
353,265,85326,5,12,0:0:0:0:
157,168,85531,1,0,2:0:0:0:
359,135,85735,1,12,0:0:0:0:
219,295,85938,1,0,2:0:0:0:
233,83,86143,5,2,0:0:0:0:
109,267,86347,1,2,0:0:0:0:
133,78,86551,1,2,0:0:0:0:
219,295,86755,1,2,0:0:0:0:
293,29,86959,6,0,B|356:23|356:23|400:35|400:35|489:26,1,170,6|8,0:0|0:0,0:0:0:0:
503,149,87571,1,0,0:0:0:0:
378,222,87775,2,0,P|347:289|385:383,1,170,2|8,0:0|0:0,0:0:0:0:
460,300,88388,1,0,0:0:0:0:
407,140,88592,6,0,B|356:126|320:158|320:158|285:188|210:169,1,170,2|8,0:0|0:0,0:0:0:0:
106,141,89204,1,0,0:0:0:0:
27,262,89408,2,0,L|34:362,1,85,2|0,0:0|2:0,0:0:0:0:
175,326,89816,2,0,L|168:226,1,85,8|0,0:0|0:0,0:0:0:0:
163,54,90224,6,0,B|223:48|223:48|275:67|275:67|355:59,1,170,2|8,0:0|0:0,0:0:0:0:
472,44,90837,1,0,0:0:0:0:
383,157,91041,2,0,B|363:198|388:241|388:241|419:286|383:340,1,170,2|8,0:0|0:0,0:0:0:0:
452,195,91653,1,0,0:0:0:0:
325,286,91857,6,0,B|266:288|266:288|214:268|214:268|141:271,1,170,2|8,0:0|0:0,0:0:0:0:
15,286,92469,1,0,0:0:0:0:
77,155,92673,2,0,B|93:115|77:68|77:68|106:31,1,127.5,2|0,0:0|0:0,0:0:0:0:
172,25,93082,2,0,P|213:30|274:18,1,85,8|0,0:0|2:0,0:0:0:0:
407,6,93490,5,6,0:0:0:0:
282,94,93694,1,0,0:0:0:0:
433,104,93898,2,0,P|473:82|502:39,1,85,8|0,0:0|0:0,0:0:0:0:
351,138,94306,2,0,B|346:197|346:197|360:242|360:242|353:337,1,170,2|8,0:0|0:0,0:0:0:0:
432,183,94918,1,0,0:0:0:0:
269,256,95122,6,0,P|193:266|109:209,1,170,2|8,0:0|0:0,0:0:0:0:
44,93,95735,1,0,0:0:0:0:
175,33,95939,2,0,B|297:15|219:61|362:43,1,170,2|8,0:0|0:0,0:0:0:0:
502,26,96551,1,0,0:0:0:0:
465,191,96755,5,6,0:0:0:0:
423,35,96959,1,0,0:0:0:0:
310,162,97163,2,0,B|274:165|274:165|192:149,1,85,8|0,0:0|0:0,0:0:0:0:
85,121,97571,2,0,P|144:154|165:260,1,170,2|8,0:0|0:0,0:0:0:0:
130,382,98184,1,0,0:0:0:0:
289,322,98388,6,0,B|375:314|375:314|428:332,1,127.5,6|0,0:0|0:0,0:0:0:0:
429,334,98796,1,8,0:0:0:0:
492,187,99000,1,0,0:0:0:0:
498,171,99102,1,0,0:0:0:0:
505,155,99204,1,6,0:0:0:0:
256,192,99306,12,0,102061,0:0:0:0:
Rukaru

-NanoRIPE- wrote:

sebenarnya saya masih nunggu mod (dari Rukaru,Mr Sergio,Shurelia) tapi yahh memang saya mau beresin nih map jadi okelah saya akan cari BN secepatnya
omg sorry I forgot your request. I will mod this soon.
400th post /o/
Topic Starter
-NanoRIPE-

Rukaru wrote:

-NanoRIPE- wrote:

sebenarnya saya masih nunggu mod (dari Rukaru,Mr Sergio,Shurelia) tapi yahh memang saya mau beresin nih map jadi okelah saya akan cari BN secepatnya
omg sorry I forgot your request. I will mod this soon.
400th post /o/
ok gpp xd *saya kira kak ingat untuk ngemod padahal nggk kwkwkw
Seijiro
old M4M I'm returning just now, uhh

General


  • looks fine

________________



Aki's Insane


  • 00:00:429 (1) - ok, let me start with some nazi stuff. What about making the last point of the slider a red point (anchorpoint)? image

    00:05:020 - wow, I was listening to a triplet bu I didn't know where the beats were lol. Considering the notes you followed till now ignoring this feels strange

    00:22:265 (4) - if this follows vocals I'd rather make 00:22:061 (3,4) - this jump bigger, since there is not enough emphasis right now (image)

    01:38:388 (1,2) - umh... check 00:32:265 (3,4) - (also all your 1/4 snaps after a slider usually have a jump)

    01:39:306 (1) - probably just personal, but I feel like you should follow the guitars sound till it disappears at 01:44:918 -
Clean diff

________________



Hard


  • 00:03:694 (1,2) - maybe it can be read easily anyway, but I'd avoid using such spacing when you already used it for 00:00:429 (1,1,1) - since the layer would expect it for a 1/1 and not a 1/2 snap imo

    00:10:837 (1) - try moving this to x300 y236 to make a better pattern for 00:10:837 (1,2,3,4,1) - , since it looks pretty random compared to the rest of your map

    00:47:265 (4,5) - I'm not really a fan of triplets at the ed of a slider, since you have to skip the first beat and play from the second (which is harder). You could place a slider between 00:47:367 (5,6) - instead and convert 00:46:959 (3) - into circles so you can avoid making that triplet like that

    00:48:898 (5,6) - I guess... it was consistent... My concern it still valid tho

    01:32:673 (3,4,5) - not the same as your other triplets ^
    01:38:388 (1,2,3) - same

    01:39:306 (1) - as for the Insane, I'd rather make this spinner end at 01:44:918 - , where the guitar stops

________________



Normal


  • 00:03:694 (1,2) - same problem as for Hard, but this time is worse, since the diff is lower

    00:46:143 (1,2) - ugh, by using a slider on the red tick you mess up the general rhythm you used till now and it also feels strange. Why not merging those objects and creating a 1/1 slider instead?

    01:39:306 (1) - same as before and probably on lower diffs too.

________________



Normal


  • 00:00:429 (1,1,1,2) - spacing inconsistency. It was fine as a higher diff pattern, but not here.

    01:39:408 (1) - check higher diffs

________________



Easy


  • 00:33:082 (1) - I'd use default soft finish here

    01:39:612 (1) - check higher diffs

________________

Topic Starter
-NanoRIPE-

MrSergio wrote:

old M4M I'm returning just now, uhh

General


  • looks fine

________________



Hard


  • 00:03:694 (1,2) - maybe it can be read easily anyway, but I'd avoid using such spacing when you already used it for 00:00:429 (1,1,1) - since the layer would expect it for a 1/1 and not a 1/2 snap imo - what about stacked?

    00:10:837 (1) - try moving this to x300 y236 to make a better pattern for 00:10:837 (1,2,3,4,1) - , since it looks pretty random compared to the rest of your map - fixed in another way ~ because x300 y236 looks bad placement for me ~

    00:47:265 (4,5) - I'm not really a fan of triplets at the ed of a slider, since you have to skip the first and play from the second (which is harder). You could place a slider between 00:47:367 (5,6) - instead and convert 00:46:959 (3) - into circles so you can avoid making that triplet like that - hmm nice catch

    00:48:898 (5,6) - I guess... it was consistent... My concern it still valid tho - ~

    01:32:673 (3,4,5) - not the same as your other triplets ^ - oohh you're right xd fixed
    01:38:388 (1,2,3) - same - ^

    01:39:306 (1) - as for the Insane, I'd rather make this spinner end at 01:44:918 - , where the guitar stops - ok since so many modder suggest this i will consider it again ~ nah i think its fine because i'm follow drum cymbal here (where its stop on 01:42:061)
    and i think 01:44:918 is too long xd ~


________________



Normal


  • 00:03:694 (1,2) - same problem as for Hard, but this time is worse, since the diff is lower - same as hard

    00:46:143 (1,2) - ugh, by using a slider on the red tick you mess up the general rhythm you used till now and it also feels strange. Why not merging those objects and creating a 1/1 slider instead? - okay ~

    01:39:306 (1) - same as before and probably on lower diffs too. - ~

________________



Normal


  • 00:00:429 (1,1,1,2) - spacing inconsistency. It was fine as a higher diff pattern, but not here. - what do you mean? i think the spacing looks consistent with each other ~ but i stack (1,2)

    01:39:408 (1) - check higher diffs - ok

________________



Easy


  • 00:33:082 (1) - I'd use default soft finish here - opps ~

    01:39:612 (1) - check higher diffs - ~

________________

Thanks for your mod!! ~
Shunao
Hi!

This is your NM :)

Advanced

  1. 00:14:306 - ^ It's more attractive
  2. 00:17:571 - and here too
  3. 00:22:265 - Fix this blanket with 00:22:877 it's better
  4. 00:34:510 - Add a circle
  5. 00:41:041 - Like this:

This music is good!(In my favorites) ;)
And it's a good advanced difficulty!
Good luck !
Topic Starter
-NanoRIPE-

ShogunMoon wrote:

Hi!

This is your NM :)

Advanced

  1. 00:14:306 - ^ It's more attractive - ok
  2. 00:17:571 - and here too - nah i think its fine
  3. 00:22:265 - Fix this blanket with 00:22:877 it's better - what?
  4. 00:34:510 - Add a circle - nope
  5. 00:41:041 - Like this: - fixed but not blanket ~

This music is good!(In my favorites) ;) - thanks
And it's a good advanced difficulty!
Good luck !
thanks for your mod!
CrystilonZ
Haiyo
From the queue

Bold --> You really should give it some thoughts
Normal --> Just normal stuff
Italic --> nazi/subjective stuff. feel free to skip
Red --> Unrankable according to the ranking criteria. Fix this. No buts.

General

  1. title is so looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong
  2. Lower the AR on advanced to something like 5.5-6.0 to be more linear + it's too fast
  3. Please uncheck "Widescreen Support" on every difficulty, or make them consistent
  4. Snap your preview point
  5. The music ends exactly at 01:44:918, so lengthen your spinners to that point maybe better.

Hard

  1. 00:11:857 (1,2,3,4) - judging from notes before and after this point, you are focusing on the guitar, right? If so, change 00:12:265 (2) - into 2 circles to make 00:12:469 clickable. If you need suggestion for the pattern, click the box below. you should come up with your own pattern tho
  2. 00:19:204 (3,4) - can you lower the volume on these two? it's a bit disturbing orz
  3. 00:22:265 (3) - asdf blanket
  4. 00:20:837 (3,4) - It really bugs me when the red lines were mapped and 00:22:469 got skipped. Unless you have any reasons that 00:21:041 and 00:21:449, please remove them. A simple 1/1 slider with a reverse starting at 00:20:428 will do
  5. 00:23:286 (1,2,3) - ^
  6. 00:33:490 (2,3,4) - ^
    btw. You can also fix these by finding a more subtle hitsound.
  7. 01:02:469 (1,2) - a single 1/2 slider maybe? something like 01:09:000 (1,2,3,4) -
  8. 01:07:367 (1,2,3) - nazi but can you make them perfectly symmetrical?
  9. 01:10:224 (4) - try changing this to 2 circles. It should fit well with the short vocal
  10. 01:15:531 (1,2) - a single 1/2 slider maybe? something like 01:09:000 (1,2,3,4) -

Advanced

  1. 00:05:122 (2) - idk, nc this for better perceivability maybe?
  2. 00:50:837 (1) - why wasn't this put somewhere around 500/290?
  3. 01:14:714 (3,4) - for better spread and emphasis, change these to 4 circles

Normal


  • This part here 00:46:143 should have more density to make the spread more linear. Adding some notes on the red tick will do.
    Suggestions : (just choose some of these) 00:47:163 00:49:204 00:50:428 00:54:102

good luck~
Topic Starter
-NanoRIPE-

CrystilonZ wrote:

Haiyo
From the queue

Bold --> You really should give it some thoughts
Normal --> Just normal stuff
Italic --> nazi/subjective stuff. feel free to skip
Red --> Unrankable according to the ranking criteria. Fix this. No buts.

General

  1. title is so looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong - xd
  2. Lower the AR on advanced to something like 5.5-6.0 to be more linear + it's too fast - ok
  3. Please uncheck "Widescreen Support" on every difficulty, or make them consistent - oops fixed
  4. Snap your preview point - D:
  5. The music ends exactly at 01:44:918, so lengthen your spinners to that point maybe better. - meh fixed (after i talked with aki and he agree about that)

Hard

  1. 00:11:857 (1,2,3,4) - judging from notes before and after this point, you are focusing on the guitar, right? If so, change 00:12:265 (2) - into 2 circles to make 00:12:469 clickable. If you need suggestion for the pattern, click the box below. you should come up with your own pattern tho - aaa thanks for u suggestion
  2. 00:19:204 (3,4) - can you lower the volume on these two? it's a bit disturbing orz - ok
  3. 00:22:265 (3) - asdf blanket - fixed
  4. 00:20:837 (3,4) - It really bugs me when the red lines were mapped and 00:22:469 got skipped. Unless you have any reasons that 00:21:041 and 00:21:449, please remove them. A simple 1/1 slider with a reverse starting at 00:20:428 will do - i'm follow Laturn's Suggestion here so i will keep it *when someone mention it again i will change it ~
  5. 00:23:286 (1,2,3) - ^ - i'm emphatize for vocal here
  6. 00:33:490 (2,3,4) - ^ - because the word "wow wow wow" seems 1/2 for me
    btw. You can also fix these by finding a more subtle hitsound.
  7. 01:02:469 (1,2) - a single 1/2 slider maybe? something like 01:09:000 (1,2,3,4) - it looks unncessary ~ and also i want make variation here ~
  8. 01:07:367 (1,2,3) - nazi but can you make them perfectly symmetrical? - ok
  9. 01:10:224 (4) - try changing this to 2 circles. It should fit well with the short vocal - hmm nope
  10. 01:15:531 (1,2) - a single 1/2 slider maybe? something like 01:09:000 (1,2,3,4) - same as before

Advanced

  1. 00:05:122 (2) - idk, nc this for better perceivability maybe? - nope ~
  2. 00:50:837 (1) - why wasn't this put somewhere around 500/290? - wow nicre ~
  3. 01:14:714 (3,4) - for better spread and emphasis, change these to 4 circles - good idea


Normal


  • This part here 00:46:143 should have more density to make the spread more linear. Adding some notes on the red tick will do.
    Suggestions : (just choose some of these) 00:47:163 00:49:204 00:50:428 00:54:102
- i will consider it

good luck~
i will finish this later ~ Thanks for your mod!
Akitoshi

MrSergio wrote:

Aki's Insane


  • 00:00:429 (1) - ok, let me start with some nazi stuff. What about making the last point of the slider a red point (anchorpoint)? image

    00:05:020 - wow, I was listening to a triplet bu I didn't know where the beats were lol. Considering the notes you followed till now ignoring this feels strange

    00:22:265 (4) - if this follows vocals I'd rather make 00:22:061 (3,4) - this jump bigger, since there is not enough emphasis right now (image) I moved 00:22:061 (3) - a bit instead, I want to keep stacks on 00:21:245 (4,4) -

    01:38:388 (1,2) - umh... check 00:32:265 (3,4) - (also all your 1/4 snaps after a slider usually have a jump)

    01:39:306 (1) - probably just personal, but I feel like you should follow the guitars sound till it disappears at 01:44:918 -
Clean diff

________________

fixed all, thank you for the mod!

daweq
osu file format v14

[General]
AudioFilename: 08 Darekaga wasure teru kamo shirenai bokura ni daijina 001 no koto.mp3
AudioLeadIn: 0
PreviewTime: 62469
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20011
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Dareka ga Wasure Teru Kamo Shirenai Bokura ni Daijina 001 no Koto (D.A mix)
TitleUnicode:誰かが忘れているかもしれない僕らに大事な001のこと (D.A mix)
Artist:UNISON SQUARE GARDEN
ArtistUnicode:ユニゾン・スクエア・ガーデン
Creator:-NanoRIPE-
Version:Aki's Insane
Source:
Tags:DUGOUT ACCIDENT Akitoshi cut version Toys Factory ダグアウト・アクシデント
BeatmapID:988323
BeatmapSetID:445845

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.2
SliderMultiplier:1.7
SliderTickRate:1

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302,361,46449,1,0,0:0:0:0:
302,361,46551,2,0,P|244:368|200:348,1,76.4999976654053,8|0,3:0|0:0,0:0:0:0:
113,319,46959,1,8,0:0:0:0:
195,228,47163,1,0,0:0:0:0:
195,228,47265,1,0,1:0:0:0:
195,228,47367,2,0,B|198:195|198:195|190:145,1,76.4999976654053,8|0,1:0|0:0,0:0:0:0:
153,19,47775,6,0,P|197:59|312:35,1,152.999995330811,4|8,0:0|0:0,0:0:0:0:
403,20,48388,1,0,2:0:0:0:
493,101,48592,1,8,0:0:0:0:
427,204,48796,1,0,0:0:0:0:
427,204,48898,1,0,1:0:0:0:
427,204,49000,2,0,B|424:238|424:238|430:293,1,76.4999976654053,8|0,1:0|0:0,0:0:0:0:
322,367,49408,6,0,B|252:333|252:333|148:350,1,152.999995330811,4|8,0:0|0:0,0:0:0:0:
57,369,50020,1,0,2:0:0:0:
10,255,50224,1,8,0:0:0:0:
104,177,50428,1,0,0:0:0:0:
104,177,50531,1,0,1:0:0:0:
104,177,50633,2,0,B|112:136|112:136|106:91,1,76.4999976654053,8|0,1:0|0:0,0:0:0:0:
94,26,50939,1,0,0:0:0:0:
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233,148,51449,1,8,0:0:0:0:
336,82,51653,1,0,0:0:0:0:
336,82,51755,1,0,0:0:0:0:
336,82,51857,1,8,0:0:0:0:
340,204,52061,1,0,0:0:0:0:
340,204,52163,1,0,1:0:0:0:
340,204,52265,1,8,1:0:0:0:
233,148,52469,1,0,0:0:0:0:
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356,379,53490,1,8,3:0:0:0:
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118,306,54510,1,0,2:0:0:0:
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272,132,57571,6,0,P|311:117|375:126,1,85,0|0,2:0|0:0,0:0:0:0:
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484,305,58898,1,8,0:0:0:0:
457,326,59000,1,8,0:0:0:0:
424,337,59102,1,8,0:0:0:0:
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54,370,59816,1,4,3:0:0:0:
179,255,60020,1,4,3:0:0:0:
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134,150,60428,1,4,3:0:0:0:
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477,335,61449,1,0,0:0:0:0:
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396,62,62163,1,2,0:0:0:0:
354,52,62265,1,2,0:0:0:0:
312,62,62367,1,2,0:0:0:0:
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128,176,64306,1,0,2:0:0:0:
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168,309,65531,1,0,2:0:0:0:
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159,6,68592,1,8,0:0:0:0:
86,174,68796,1,0,2:0:0:0:
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362,9,69612,1,0,2:0:0:0:
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286,378,71041,1,8,0:0:0:0:
148,227,71245,2,0,P|92:220|32:246,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
110,363,71653,1,0,2:0:0:0:
281,253,71857,2,0,B|290:211|290:211|278:143,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
121,24,72265,5,6,0:0:0:0:
148,227,72469,1,2,0:0:0:0:
254,50,72673,1,8,0:0:0:0:
281,253,72877,1,2,0:0:0:0:
116,131,73082,2,0,P|63:172|48:217,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
120,350,73490,2,0,P|186:340|221:309,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
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281,253,74306,2,0,L|175:250,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
21,244,74714,5,8,0:0:0:0:
4,206,74816,1,0,0:0:0:0:
1,165,74918,1,0,0:0:0:0:
17,127,75020,1,0,0:0:0:0:
59,145,75122,1,8,0:0:0:0:
103,155,75224,1,0,0:0:0:0:
148,149,75326,1,0,0:0:0:0:
185,123,75428,1,0,0:0:0:0:
217,83,75531,6,0,B|281:81|281:81|338:100|338:100|417:97,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
330,15,76143,1,0,2:0:0:0:
148,149,76347,2,0,P|127:110|130:42,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
315,179,76755,2,0,P|276:200|214:195,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
22,143,77163,6,0,L|29:249,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
203,350,77571,1,8,0:0:0:0:
315,179,77775,2,0,B|351:171|351:171|429:179,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
303,348,78184,1,0,2:0:0:0:
224,159,78388,2,0,P|246:117|297:87,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
303,348,78796,6,0,P|261:326|231:275,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
162,89,79204,1,8,0:0:0:0:
15,232,79408,2,0,B|5:271|5:271|13:347,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
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108,286,80224,1,0,2:0:0:0:
305,170,80428,6,0,B|385:136|429:210|516:158,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
266,244,81041,2,0,P|227:200|229:138,1,101.999996887207,0|2,2:0|0:0,0:0:0:0:
403,62,81449,1,0,2:0:0:0:
455,259,81653,2,0,L|450:378,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
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90,5,82673,1,0,2:0:0:0:
63,207,82877,2,0,L|66:320,1,101.999996887207,2|0,0:0|2:0,0:0:0:0:
268,266,83286,2,0,L|272:146,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
431,37,83694,5,8,3:0:0:0:
493,199,83898,2,0,L|492:242,3,33.9999989624024,0|0|0|0,3:0|3:0|3:0|3:0,3:0:0:0:
378,374,84306,1,4,0:0:0:0:
268,266,84510,2,0,P|222:275|156:254,1,101.999996887207,2|2,0:0|0:0,0:0:0:0:
133,78,84918,2,0,P|179:69|245:90,1,101.999996887207,8|0,0:0|2:0,0:0:0:0:
353,265,85326,5,12,0:0:0:0:
157,168,85531,1,0,2:0:0:0:
359,135,85735,1,12,0:0:0:0:
219,295,85938,1,0,2:0:0:0:
233,83,86143,5,2,0:0:0:0:
109,267,86347,1,2,0:0:0:0:
133,78,86551,1,2,0:0:0:0:
219,295,86755,1,2,0:0:0:0:
293,29,86959,6,0,B|356:23|356:23|400:35|400:35|489:26,1,170,6|8,0:0|0:0,0:0:0:0:
503,149,87571,1,0,0:0:0:0:
378,222,87775,2,0,P|347:289|385:383,1,170,2|8,0:0|0:0,0:0:0:0:
460,300,88388,1,0,0:0:0:0:
407,140,88592,6,0,B|356:126|320:158|320:158|285:188|210:169,1,170,2|8,0:0|0:0,0:0:0:0:
106,141,89204,1,0,0:0:0:0:
27,262,89408,2,0,L|34:362,1,85,2|0,0:0|2:0,0:0:0:0:
175,326,89816,2,0,L|168:226,1,85,8|0,0:0|0:0,0:0:0:0:
163,54,90224,6,0,B|223:48|223:48|275:67|275:67|355:59,1,170,2|8,0:0|0:0,0:0:0:0:
472,44,90837,1,0,0:0:0:0:
383,157,91041,2,0,B|363:198|388:241|388:241|419:286|383:340,1,170,2|8,0:0|0:0,0:0:0:0:
452,195,91653,1,0,0:0:0:0:
325,286,91857,6,0,B|266:288|266:288|214:268|214:268|141:271,1,170,2|8,0:0|0:0,0:0:0:0:
15,286,92469,1,0,0:0:0:0:
77,155,92673,2,0,B|93:115|77:68|77:68|106:31,1,127.5,2|0,0:0|0:0,0:0:0:0:
172,25,93082,2,0,P|213:30|274:18,1,85,8|0,0:0|2:0,0:0:0:0:
407,6,93490,5,6,0:0:0:0:
282,94,93694,1,0,0:0:0:0:
433,104,93898,2,0,P|473:82|502:39,1,85,8|0,0:0|0:0,0:0:0:0:
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432,183,94918,1,0,0:0:0:0:
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423,35,96959,1,0,0:0:0:0:
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130,382,98184,1,0,0:0:0:0:
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482,148,99102,1,0,0:0:0:0:
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256,192,99306,12,0,104918,0:0:0:0:
Rukaru
hello~ mod as requested.
first time modding map with 100+ star priority. the hurdle is too damn high.
[Easy]
  1. 00:41:245 (3,4) - I think it's better if you change to 2 slider. it's fine if you want to keep it tho, for pattern and flow sake.
  2. 00:46:143 (1,2,3,4) - long slider first, then a note and another long slider. this way you can emphasize the cymbal/finish better in 00:46:143 and give better feel to the music. try it. ask me if you don't understand.
  3. 00:50:224 (2) - make it 2/1 repeat or plain slider. I know you are trying to follow the vocal currently but it does not sound good. it is better to leave the vocal in this part because that is the only one 3/4 slider in the last and next 10 seconds. also, it was not a strong sound that should be noted.
  4. 01:01:041 (3,4) - well, I see you following the drum in this part. I think it's unnecessary. you can wrap it in a single 5/4 slider. I personally don't like how I play your current pattern. (4) feels unnatural and awkward when I play it.
others are fine I guess.
[Normal]
  1. 00:29:000 (4,5) - you can ignore drum in this part and I think it's better to follow vocal here because it kinda catchy. actually, I wish you do this.
  2. 00:32:265 (3,4) - rhythm on this one can be changed. it can follow the drum perfectly by making this 00:32:877 audible. but it's perfectly fine as is if you want to keep the pattern.
  3. 00:41:245 (3,4,5) - if you asked if this should be changed like my suggestion in 00:29:000 (4,5), my answer is no. keep your current one.
  4. 00:49:000 - please make this clickable. preferably a note because it such a shame to skip this. it has a strong sound, it telling you to click! like in this one
  5. 00:47:367 (2) - can you feel it? it feels so good when I click it lo. but really, I mean it.
  6. 01:23:490 (3) - nazi, sorry. please move it up a bit. make it linear for aesthetic sake. this one is really bugging me.
that's it.
[Advanced]
now... I rarely mod advanced. sorry if I suggest something silly and not helpful.
  1. 00:02:061 (1) - it is fine if you make it similar to normal, I mean, straight slider.
  2. 00:19:204 (3,4,1) - you can add 1/4 repeat slider here 00:19:204 or 00:19:408 and adjust your rhythm. that is, if you want.
  3. 01:14:714 (3,4,5,6) - tidy this up. it ruin the pattern in 01:13:286 (4,1,2). like this maybe? https://osu.ppy.sh/ss/5879950
[Hard]
  1. 00:50:837 (1) - this sounds weird because you constantly following vocal before and after this. I don't think this need to be emphasized. please stick to the music by making this 00:51:041 clickable.
  2. 01:07:367 (1,2,3) - ugh...why? re-do this. make perfect symmetry.
  3. 01:09:816 (3,4) - me nitpicking lol. I hope you did better. (4) doesn't look good.
  4. 01:39:204 (6) - x:216, y:212
I actually want to suggest some pattern but I think it might conflict with your mapping style so yeah... also, you can tweak the difficulty a bit by adding more daring jump in some part. judging from insane, I think it will be safe. anyway in case you are interested, feel free to ask.
[Insane]
nothing to say. good map.

[]
sorry for poor mod. I hope this help.
please ask if you are not sure with what I write.

good luck with your first rank. :)
Topic Starter
-NanoRIPE-

Rukaru wrote:

hello~ mod as requested.
first time modding map with 100+ star priority. the hurdle is too damn high. - xd
[Easy]
  1. 00:41:245 (3,4) - I think it's better if you change to 2 slider. it's fine if you want to keep it tho, for pattern and flow sake. - well sebenarnya mau ikut saranmu tapi karena "miskin" tempat jadi nggk deh ~
  2. 00:46:143 (1,2,3,4) - long slider first, then a note and another long slider. this way you can emphasize the cymbal/finish better in 00:46:143 and give better feel to the music. try it. ask me if you don't understand. - okkk (saya masih ngerti kok xd)
  3. 00:50:224 (2) - make it 2/1 repeat or plain slider. I know you are trying to follow the vocal currently but it does not sound good. it is better to leave the vocal in this part because that is the only one 3/4 slider in the last and next 10 seconds. also, it was not a strong sound that should be noted. - fixed (agak di remap part ini huehue)
  4. 01:01:041 (3,4) - well, I see you following the drum in this part. I think it's unnecessary. you can wrap it in a single 5/4 slider. I personally don't like how I play your current pattern. (4) feels unnatural and awkward when I play it. - hmm mungkin karena slider (2) jadi kayak gitu (kalau pakai 1/1 disini agak aneh) oh iya 5/4 slider gimana? kwkwwk
others are fine I guess.
[Normal]
  1. 00:29:000 (4,5) - you can ignore drum in this part and I think it's better to follow vocal here because it kinda catchy. actually, I wish you do this. - ok
  2. 00:32:265 (3,4) - rhythm on this one can be changed. it can follow the drum perfectly by making this 00:32:877 audible. but it's perfectly fine as is if you want to keep the pattern. - reconsidered
  3. 00:41:245 (3,4,5) - if you asked if this should be changed like my suggestion in 00:29:000 (4,5), my answer is no. keep your current one. - got it
  4. 00:49:000 - please make this clickable. preferably a note because it such a shame to skip this. it has a strong sound, it telling you to click! like in this one - okkk
  5. 00:47:367 (2) - can you feel it? it feels so good when I click it lo. but really, I mean it. - xd
  6. 01:23:490 (3) - nazi, sorry. please move it up a bit. make it linear for aesthetic sake. this one is really bugging me. - okkkk[/*:m]
that's it.
[Advanced]
now... I rarely mod advanced. sorry if I suggest something silly and not helpful.
  1. 00:02:061 (1) - it is fine if you make it similar to normal, I mean, straight slider. - meh nggk keren kalau straight
  2. 00:19:204 (3,4,1) - you can add 1/4 repeat slider here 00:19:204 or 00:19:408 and adjust your rhythm. that is, if you want. - okkk
  3. 01:14:714 (3,4,5,6) - tidy this up. it ruin the pattern in 01:13:286 (4,1,2). like this maybe? https://.ppy.sh/ss/5879950 - okkk
[Hard]
  1. 00:50:837 (1) - this sounds weird because you constantly following vocal before and after this. I don't think this need to be emphasized. please stick to the music by making this 00:51:041 clickable. - remap part ini huehue
  2. 01:07:367 (1,2,3) - ugh...why? re-do this. make perfect symmetry. - aku sudah berusaha membuatnya simetri tapi kenapa :w;
  3. 01:09:816 (3,4) - me nitpicking lol. I hope you did better. (4) doesn't look good. - oops
  4. 01:39:204 (6) - x:216, y:212 - waduh fixed
I actually want to suggest some pattern but I think it might conflict with your mapping style so yeah... also, you can tweak the difficulty a bit by adding more daring jump in some part. judging from insane, I think it will be safe. anyway in case you are interested, feel free to ask. - nggk apa2 kok,mod aja terserah (kalau memang buruk saya akan ganti kok ~)

sorry for poor mod. I hope this help.
please ask if you are not sure with what I write. - ok kak o>

good luck with your first rank. :)
Thanks kak modnya ~
Seijiro
#modreqs
no kudosu since I modded this not long ago

General


  • maybe it's just my pc, but it would be better to avoid audio files starting with numbers to avoid possible problems

    please use this wav instead for your normal-sliderslide

________________



Aki's Insane


  • nothing important to point out

________________



Hard


  • 00:00:429 (1,1) - I feel like your hitsounds on these tails are a bit too strong. Soft sample set instead?

    00:53:490 (3) - this normal whistle would be great if used more, otherwise remove it, since it's alone

    01:00:428 (5) - I feel like this needs to be converted into circles. The last beat throws me off there

    01:02:877 (3,4,5) - spacing is a bit inconsistent. Can you use a constant DS ?.?

    01:23:694 (1,2,3) - I find this part particularly hard, since you first use a triplet after a slider (which is harder than a normal triplet) and then a particularly long jump.

    01:25:326 (1) - ctrl+j and move to x196 y84?

    01:32:469 (2,3) - why such spacing... 3 is not a NC so that jump kinda stands out
Generally, structure is a bit weak on this diff. Most patterns didn't have a particular meaning on their own so they ended up being just a giant circle movement. It's fine, yes, but it's not the best at all.

________________



Advanced


  • 00:00:429 (1,1) - same as for Hard diff

    01:18:796 (1,2) - I'd switch them for a better rhythm

________________



Normal


  • 00:00:429 (1,1) - basically, make hitsounds the same on all diffs

________________



Easy


  • 01:39:612 (1) - This can be moved 1/2 earlier imo

________________



I know I may be asking something unrealistic, but the set needs some work on the structure. It is fine to make patterns flow, but using no solid structure for your patterns is not really the best (refer to the part where I mentioned the patterns end up being a giant circle on the playfield)
Topic Starter
-NanoRIPE-

MrSergio wrote:

#modreqs
no kudosu since I modded this not long ago

General


  • maybe it's just my pc, but it would be better to avoid audio files starting with numbers to avoid possible problems - with number? did you mean "Normal-sliderslide2" etc? ahh i think its fine ~ because my default sampleset is normal custom 1 and also i'm afraid if i change the hitsound that will bring up some error ~

    please use this wav instead for your normal-sliderslide - ok

________________



Hard


  • 00:00:429 (1,1) - I feel like your hitsounds on these tails are a bit too strong. Soft sample set instead? - forget set to soft xd

    00:53:490 (3) - this normal whistle would be great if used more, otherwise remove it, since it's alone - ok ~

    01:00:428 (5) - I feel like this needs to be converted into circles. The last throws me off there - ok ~

    01:02:877 (3,4,5) - spacing is a bit inconsistent. Can you use a constant DS ?.? - fixed

    01:23:694 (1,2,3) - I find this part particularly hard, since you first use a triplet after a slider (which is harder than a normal triplet) and then a particularly long jump. - hmmm what about make a consistent spacing with (4)?

    01:25:326 (1) - ctrl+j and move to x196 y84? - ok

    01:32:469 (2,3) - why such spacing... 3 is not a NC so that jump kinda stands out - okay ~
Generally, structure is a bit weak on this diff. Most patterns didn't have a particular meaning on their own so they ended up being just a giant circle movement. It's fine, yes, but it's not the best at all. - i'm so sorry xd,i'm not good for mapped a hard diff so i didn't really know about stucture on hard diff ~

________________



Advanced


  • 00:00:429 (1,1) - same as for Hard diff - aiready soft xd

    01:18:796 (1,2) - I'd switch them for a better rhythm - oki

________________



Normal


  • 00:00:429 (1,1) - basically, make hitsounds the same on all diffs - fixed

________________



Easy


  • 01:39:612 (1) - This can be moved 1/2 earlier imo - keep because it would make a incosistent with another spinner in other diff ~

________________



I know I may be asking something unrealistic, but the set needs some work on the structure. It is fine to make patterns flow, but using no solid structure for your patterns is not really the best (refer to the part where I mentioned the patterns end up being a giant circle on the playfield) - sorry ;w; because this is my first mapset (for ranked) so my structure looks bad
Thanks for your mod ~
Topic Starter
-NanoRIPE-
maybe i should reply what are you said in chat
17:37 MrSergio: well...
17:37 MrSergio: it's not really a "problem", but rather something that tells me if you thought about your map or not (which may be seen as personal)
17:38 MrSergio: for example: 00:13:490 - 00:19:204 - this part is not really saying much to the player - fixed *i hope this better
17:38 MrSergio: besides the "move cursor from here, to there" -
17:40 MrSergio: as I said, it's fine, and at this late stage of the map I see it a bit hard to patch up since it's like something you prepare before mapping
17:41 MrSergio: since it's something personal I don't have much to argue about since you obviously have your personal opinion on this, but quality-wise is passable
17:42 MrSergio: or small things like 00:20:020 (1,2,3) - why isn't this line straight? - what about make a "W" line?
17:42 MrSergio: it's what makes me understand if you cared about your map or not - i'm really cared about my map :<
17:43 MrSergio: that line itself has nothing wrong objectively, but I can see a reason for it to be half straight, half curved for example
17:43 MrSergio: can't*
17:44 MrSergio: 00:33:490- this part is actually well structured instead
17:44 MrSergio: 00:33:490 - *
17:45 MrSergio: then I see again some not so meaningful things, like 00:47:775 (1,2,3) - which is again like the other line from before - so what i suppose to do? make slider (1) straight?
17:45 MrSergio: 00:50:837 (1,2) - it looks like it is a half blanket, but not really finished - fixed but not blanket
17:45 MrSergio: 00:51:449 (2,3,4,5,1,2,3,4,5,1,2,3,4,5) - it's a giant circle - i'm still not understand what a giant circle it is
17:46 MrSergio: which ok, it's fine once again, but structure-wise tells the player not much
17:48 MrSergio: btw, in my [general] section I was referring to http://mrsergio.s-ul.eu/yS0tmMGd - did you mean the hitsounds? or the long title mp3? or both?
17:49 MrSergio: anyway, I know this is a first map so I don't mind "skipping stuff"
17:50 MrSergio: but please work better on your structure on your future maps (even tho structure is not so easy to learn, sorry)
17:51 MrSergio: and btw, 00:00:429 (1,1) - are not fixed. Click on the tail 2 times and make sure to hit Shift + E - fixed
17:52 -NanoRIPE-: woahh what a long reply ;w;
17:52 MrSergio: eh, sorry, I avoided putting all this stuff in the mod because it was your first map and I didn't really wanted to make it a giant thing
17:53 MrSergio: and it's also stuff barely fixable right now
17:53 MrSergio: if you can get other 2 mods or so I can see what I can do
17:54 MrSergio: consider the stuff I said here as stuff "others can see, but you didn't think about it. So even if I point that out I think you want change it since you don't know how"
17:55 MrSergio: won't *
William K
Hi, :3

[Akitoshi's Insane]

  1. 00:42:469 (4) - I think emphasizing here would be better for consistency, There's drum too.
  2. 00:55:122 (4) - I think it's not really a problem, since it's a pattern. But what about making the spacing of number (4) shorter than number (3) since it has cymbal in it with the same pattern?
  3. 01:41:653 - How about lowering the sound volume?
Nothing more to point out? ._. It's so hard XD

[Hard]

Some blankets off like : 00:17:571 (3) - , 00:02:061 (1) - (3 Inches XD), 00:03:694 (1) - Try making this prettier.

Really nothing important to say lol ._. I'm confused af. Good luck in ranking :v No kds is alright tho.
Topic Starter
-NanoRIPE-

William K wrote:

Hi, :3

[Hard]

Some blankets off like : 00:17:571 (3) - , 00:02:061 (1) - (3 Inches XD), 00:03:694 (1) - Try making this prettier.

Really nothing important to say lol ._. I'm confused af. Good luck in ranking :v No kds is alright tho.

fixed alll i gues...
Ashton
why not

--Easy--
00:22:061 (4,1) - would play better if this was a blanket

00:22:061 (4,1,2,3,4) - these notes go in a circle, not very expressive

00:49:408 (1,2,3) - make sliders 1 and 3 same shape

01:30:224 (1,2,3) - this just has a weird look to it overall, I don't know why but it does, consider curving 3 a little bit less?

--Normal--
cs 3.2 please

00:03:694 (1,2) - stack in normal is a little weird and can mess up a lot of people
Topic Starter
-NanoRIPE-

Whirl wrote:

why not

--Easy--
00:22:061 (4,1) - would play better if this was a blanket - it willl ruin the pattern

00:22:061 (4,1,2,3,4) - these notes go in a circle, not very expressive - meh,prefer my current pattern

00:49:408 (1,2,3) - make sliders 1 and 3 same shape - aiready same because i'm copied it (CTRL D)

01:30:224 (1,2,3) - this just has a weird look to it overall, I don't know why but it does, consider curving 3 a little bit less? - okay ~

--Normal--
cs 3.2 please

00:03:694 (1,2) - stack in normal is a little weird and can mess up a lot of people - you're right ~ xd
Thanks for your mod!
Ashton
I did a very short mod, so I shoot a star!
thzz
hi~
from #modreq

at first...
I think straight flow or flow goes to outside may make your map weird in your style, using curving slider and liner.
I'll mention about such flows. take my opinions which you like.
keep in mind, it's just my own thinking. (means these are almost nazi)

Aki's Insane is nothing much, so I'll skip it.

Easy
  1. 00:19:612 (4,1,2) -
  2. 00:21:653 (3,4) - if you took above, try this flow
  3. 00:37:163 (2,3,4) -
  4. 00:52:673 (1,2,3) -
  5. 00:52:673 (1,2,3) -
  6. 00:58:388 (4,1) - this angle is too sharp a bit I feel considering 00:57:571 (3,4) -
  7. 01:01:041 (4,1,2,3) - considering 01:01:041 (4) - , much more curving flow will work
  8. 01:06:959 (2,3) - this blanket breaks flow too much, doesn't it?
  9. 01:09:816 (2) - down a bit
  10. 01:10:633 (3,4,1,2,3) -
  11. 01:31:857 (3,4,1,2) - more curve you can considering 01:31:857 (3) -
  12. 01:35:122 (4,5,1) -
  13. 01:39:612 (1) - this spinner can start from 01:39:408 - I think. no new sound rings at 01:39:612 - , so I think it better.
    we must be careful about spinner's end, but we don't have to mind about spinner's start imo.

Normal
  1. 00:17:163 (2) - keeping flow from 00:15:939 (5,6,1) - will be better I think.
  2. 00:22:673 (6,1,2) -
  3. 00:39:000 (4,5,1) - just straight placement is a bit boring imo. try like this~
  4. 00:43:694 (3,4,5) - blanket breaks flow too much?
  5. 00:53:490 (2,3,4) - too sharp I feel
  6. 00:58:388 (6,1,2) -
  7. 00:58:388 (6,1,2) - in image below, changed 00:58:388 (6) - 's shape a bit.
  8. 01:04:102 (4,5,6) -
  9. 01:22:877 (2,3,4) - move 01:23:694 (4) - to right-up side a bit
  10. 01:25:735 (2,3,4,1) -
  11. 01:31:857 (3,4) - sharp too much, isn't it? consider flow of 01:31:041 (2,3) -

Advanced
  1. 00:12:469 (1,2,3) - I feel flow of 00:12:469 (1,2) - is a bit weird
  2. 00:39:204 (3,4,1) -
  3. 00:52:877 (2,3) - considering 00:50:837 (1,2) - , you can take more curve
  4. 00:56:347 (1,2,3) - blanket breaks flow I feel
  5. 00:58:388 (4,5,1) -
  6. 01:04:102 (1,2,3) -
  7. 01:09:000 (1,2,3) -
  8. 01:16:347 (3,4,1) -
  9. 01:23:694 (1,2) - this breaking flow is so good as an emphasizing!
  10. 01:24:306 (2,3,4,1) - if you make here more liner, much better because of contrast with flow 01:23:694 (1,2) -
  11. 01:28:592 (1,2,3,4,1) - how about taking same amount of breaking flow as 01:26:959 (1,2,3,4,1) - ?

Hard
  1. 00:06:347 (3,4,5,1) - take same angle as 00:05:939 (2,3) - . means down 00:06:755 (4,5,1) - a bit
  2. 00:14:306 (3,4,1) - below is avoiding blanket to keep flow
  3. 00:24:714 (4,1) - breaks flow too much I feel (below is just an example)
  4. 00:40:020 (2,3,4) -
  5. 00:46:143 (1,2,3) -
  6. 00:47:775 (1,2,3,4,5) - ^ copy and mirror
  7. 01:12:673 (3,4) - too sharp?
  8. 01:26:959 (1,2,3,4,1) -
  9. 01:31:041 (3,4,1) -
  10. 01:31:857 (1,2,3) -
I couldn't find any problem about hitsounding~

I hope it helps for better quality.
say again, these are all my own thinking.

good luck~
RyoKazuka


wat

General:

might wanna double check the metadata

Advanced's OD can be 5 because its not that hard
I understand if you put 5.5 but the SR here is a bit low and judging by the gamplay
I recommend making it 5

EZ
nice blanket

for future mapping, if youre making a slider like this 00:18:388 (3) - try putting the red anchor on the white tick for better slider emphasis
not telling you to change this, this one looks fine but using that might help you out furthermore

00:43:286 (2) - blanket can be improved slightly and unify the DS there

01:08:592 (4) - unify DS here as well, because some peeps might be mad if you make it 0.03x further or nearer, it can be a prob as well

01:11:857 (4,1,2) - I highly suggest that 01:12:265 (1) - this should be a slider because tapping 3 notes is a bit hard in an Easy diff, people usually go 3 in Normal and such. having two circles hitting consecutively is fine for Easy but 3 is quite unsafe

highly recommended

HD
00:03:694 (1) - minor but blanket could be neater here

00:37:163 (3) - i recommend fixing the blanket here for better looks

01:07:367 (1,2,3) - this could be a perfect symmetry but why would make it asymmetrical?

01:24:306 (4) - i just noticed, you can put a finish at the slider's head, probably applied to other diffs as well (you can here a crash sound at that part)

01:27:775 (3) - minor but blanket here as well

Aki's MX
I find your OD quite questionable as in
the diff itself is not that fitting for a 7.5 OD (i usually see 7.5 OD on 4.9 - 5.3 SR)
7 should fit in well (also with the map spread)

01:14:714 (1,2,3,4,5,6,7,8) - a change of flow in a stream is based on the beat so that it emphasizes with the music more, people might point this out
01:15:020 (4) - you started to change the flow here but it kinda makes less sense because theres no main beat to follow or make the flow change
I highly suggest that you make adjustments on these

highly recommended

not much to say about the diff because everything else flows fine
except this 01:24:510 (4) - because the previous angle doesnt flow with the slider's shape

theres some stuffs that can be questioned but thats the bn's job xd

mapset looks solid and some parts can be neater
the hs fits in well

good luck !

thzz
Oh I forgot to write!

"UNISON SQUARE GARDEN" is official artist name.
http://unison-s-g.com/index2.html

so delete 「ユニゾン・スクエア・ガーデン」 please.
Topic Starter
-NanoRIPE-

thzz wrote:

hi~
from #modreq

at first...
I think straight flow or flow goes to outside may make your map weird in your style, using curving slider and liner.
I'll mention about such flows. take my opinions which you like.
keep in mind, it's just my own thinking. (means these are almost nazi)

Aki's Insane is nothing much, so I'll skip it.

Easy
  1. 00:19:612 (4,1,2) - applied ~
  2. 00:21:653 (3,4) - if you took above, try this flow - nope,i like blanket
  3. 00:37:163 (2,3,4) - ^
  4. 00:52:673 (1,2,3) - ?
  5. 00:52:673 (1,2,3) - idk what is the different but ok
  6. 00:58:388 (4,1) - this angle is too sharp a bit I feel considering 00:57:571 (3,4) - ok
  7. 01:01:041 (4,1,2,3) - considering 01:01:041 (4) - , much more curving flow will work - i tried
  8. 01:06:959 (2,3) - this blanket breaks flow too much, doesn't it? - i dont think so...
  9. 01:09:816 (2) - down a bit - ok
  10. 01:10:633 (3,4,1,2,3) -
  11. 01:31:857 (3,4,1,2) - more curve you can considering 01:31:857 (3) -
  12. 01:35:122 (4,5,1) -
  13. 01:39:612 (1) - this spinner can start from 01:39:408 - I think. no new sound rings at 01:39:612 - , so I think it better.
    we must be careful about spinner's end, but we don't have to mind about spinner's start imo. - okay ~

Normal
  1. 00:17:163 (2) - keeping flow from 00:15:939 (5,6,1) - will be better I think. - ok
  2. 00:22:673 (6,1,2) - nice
  3. 00:39:000 (4,5,1) - just straight placement is a bit boring imo. try like this~ - sorry,i dont like it xd
  4. 00:43:694 (3,4,5) - blanket breaks flow too much? - yeah you're right
  5. 00:53:490 (2,3,4) - too sharp I feel - xd
  6. 00:58:388 (6,1,2) - ?

  7. 00:58:388 (6,1,2) - in image below, changed 00:58:388 (6) - 's shape a bit. - ok
  8. 01:04:102 (4,5,6) - keep,prefer my current pattern
  9. 01:22:877 (2,3,4) - move 01:23:694 (4) - to right-up side a bit - ok
  10. 01:25:735 (2,3,4,1) - sorry xd i dont like it
  11. 01:31:857 (3,4) - sharp too much, isn't it? consider flow of 01:31:041 (2,3) - fixed
azzzz maybe from here i will answer what i rejected

Advanced
  1. 00:12:469 (1,2,3) - I feel flow of 00:12:469 (1,2) - is a bit weird
  2. 00:39:204 (3,4,1) -
  3. 00:52:877 (2,3) - considering 00:50:837 (1,2) - , you can take more curve
  4. 00:56:347 (1,2,3) - blanket breaks flow I feel
  5. 00:58:388 (4,5,1) -
  6. 01:04:102 (1,2,3) -
  7. 01:09:000 (1,2,3) -
  8. 01:16:347 (3,4,1) -
  9. 01:23:694 (1,2) - this breaking flow is so good as an emphasizing! - Thanks ~
  10. 01:24:306 (2,3,4,1) - if you make here more liner, much better because of contrast with flow 01:23:694 (1,2) -
  11. 01:28:592 (1,2,3,4,1) - how about taking same amount of breaking flow as 01:26:959 (1,2,3,4,1) -

Hard
  1. 00:06:347 (3,4,5,1) - take same angle as 00:05:939 (2,3) - . means down 00:06:755 (4,5,1) - a bit
  2. 00:14:306 (3,4,1) - below is avoiding blanket to keep flow
  3. 00:24:714 (4,1) - breaks flow too much I feel (below is just an example)
  4. 00:40:020 (2,3,4) -
  5. 00:46:143 (1,2,3) - i dont like it xd and also idk how to make it
  6. 00:47:775 (1,2,3,4,5) - ^ copy and mirror -
  7. 01:12:673 (3,4) - too sharp?
  8. 01:26:959 (1,2,3,4,1) -
  9. 01:31:041 (3,4,1) -
  10. 01:31:857 (1,2,3) -
I couldn't find any problem about hitsounding~

I hope it helps for better quality.
say again, these are all my own thinking.

good luck~

RyoKazuka wrote:



wat

General:

might wanna double check the metadata - [b]hmm i will ask Kwan about the metadata ~


Advanced's OD can be 5 because its not that hard
I understand if you put 5.5 but the SR here is a bit low and judging by the gamplay
I recommend making it 5 - ok change to 5

EZ
nice blanket

for future mapping, if youre making a slider like this 00:18:388 (3) - try putting the red anchor on the white tick for better slider emphasis
not telling you to change this, this one looks fine but using that might help you out furthermore - ok!

00:43:286 (2) - blanket can be improved slightly and unify the DS there

01:08:592 (4) - unify DS here as well, because some peeps might be mad if you make it 0.03x further or nearer, it can be a prob as well

01:11:857 (4,1,2) - I highly suggest that 01:12:265 (1) - this should be a slider because tapping 3 notes is a bit hard in an Easy diff, people usually go 3 in Normal and such. having two circles hitting consecutively is fine for Easy but 3 is quite unsafe

highly recommended

HD
00:03:694 (1) - minor but blanket could be neater here

00:37:163 (3) - i recommend fixing the blanket here for better looks

01:07:367 (1,2,3) - this could be a perfect symmetry but why would make it asymmetrical?

01:24:306 (4) - i just noticed, you can put a finish at the slider's head, probably applied to other diffs as well (you can here a crash sound at that part)

01:27:775 (3) - minor but blanket here as well - not blanket anymore

theres some stuffs that can be questioned but thats the bn's job xd

mapset looks solid and some parts can be neater
the hs fits in well

good luck !

[/b]
Thanks for mod!! both of you~
really helpful! ~

thzz wrote:

Oh I forgot to write!

"UNISON SQUARE GARDEN" is official artist name.
http://unison-s-g.com/index2.html

so delete 「ユニゾン・スクエア・ガーデン」 please. - i know but UNISON SQUARE GARDEN in japanese is ユニゾン・スクエア・ガーデン
but thanks for your check ~
thzz
I'm Japanese though...

I strongly recommend to ask other Japanese about Artist name.
Topic Starter
-NanoRIPE-

thzz wrote:

Oh I forgot to write!

"UNISON SQUARE GARDEN" is official artist name.
http://unison-s-g.com/index2.html

so delete 「ユニゾン・スクエア・ガーデン」 please. - i know but UNISON SQUARE GARDEN in japanese is ユニゾン・スクエア・ガーデン
after i see the another ranked mapset by UNISON SQUARE GARDEN (the artist name is not in japanese so changed ~)
https://osu.ppy.sh/s/273843

but thanks for your check ~[/quote]
Beomsan
oh my god that SP
interesting 8-)
call me if you want my mod
I love ya srsly (gay)
Beomsan
https://osu.ppy.sh/ss/6021843 I'm noob :(
overall nice map, it doesn't have major issue I guess.
my english sooo terrible damn it

[General]
  1. not sure about offset... but I'm not good at timing check w
  2. umm.... about gap between Hard and Insane. I felt big gap when play this map. I think Hard diff need some jump patterns.
    Idk well :P
[Easy]
  1. 00:21:653 (3) - I think it's blanket miss lol
  2. 00:24:918 (3,4) - ohh my fking english I can't tell you correctly.... current flow = 00:24:102 (2) - > 00:24:918 (3) - it seems inconvenient. you can make a more natural flow. for example)
  3. 00:28:184 (3) - I really dont recommend it. 00:25:326 (4) - afterimage is still remain. so 00:25:326 (4,1) - these two note makes a messy impression. I recommend replace 00:28:184 (3) - this note
  4. 00:43:286 (2) - https://osu.ppy.sh/ss/6021900 lmao just try it plz
  5. 01:01:041 (4) - move to 01:01:245 - / 01:01:041 - I heard this sound but it's EASY DIFF and 01:01:245 - I heard same sound at here too. also white tick (1/1) rhythm is always good way! https://osu.ppy.sh/ss/6021914
  6. 01:04:102 (4,5,1) - current flow is awkward to me. how about http://osu.ppy.sh/ss/6021919 this?
  7. 01:15:531 (1,2,3) - you have to create a consistency rhythm to 01:02:469 (1,2,3) -
  8. 01:17:163 (4,5,1) - make a more natural flow again https://osu.ppy.sh/ss/6021933 roughly this much
  9. 01:33:082 (4,1) - https://osu.ppy.sh/ss/6021986 same thing with before
[Normal]
  1. 00:17:163 (2,3) - how about make consistency rhythm with 00:13:898 (2,3) - ?
  2. 00:36:143 (5) - delete and 00:35:735 (4) - reverse? 00:22:673 (6,1) - please see here
  3. 00:39:000 (4,5) - same as above. (00:42:265 (5,1) - )
  4. 00:54:714 (4) - I recommend 00:54:714 (4) - change to 1/1 slider and 00:55:122 (5) - move to 00:55:326 (5) - here./ this rhythm can be catch 00:54:714 - 00:55:122 - these sound and 00:55:326 - 00:55:531 - 00:55:735 - these vocal sounds.
  5. 01:05:735 (1,2,3) - ummm... my recommend flow is https://osu.ppy.sh/ss/6022004 / current one is a little bit awkward to me.
  6. 01:23:694 (4,5) - how about https://osu.ppy.sh/ss/6022006 this rhythm? I heard storng sound at 01:23:898 - here and it should be clickable I guess
  7. 01:39:000 (4) - delete and make two note? since 01:39:204 - It's strong sound. so you put a finish hitsound. right?
[Advanced]
  1. 00:58:388 (3) - wat da fark is this lmao https://osu.ppy.sh/ss/6022024 try it plz

    oki well done map
[Hard]
  1. 00:46:755 (2,3,4,5,6) - current rhythm is quite strange to me. I think https://osu.ppy.sh/ss/6022031 If you use this rhythm, It would be better!
  2. 00:48:592 (3,4,5) - 00:50:020 (2,3,4,5) - 00:51:857 (3,4,5) - 00:53:490 (3,4,5) - plz check these things too!
  3. 01:17:163 (1,2,3) - I think you already know that what I say https://osu.ppy.sh/ss/6022038
  4. 01:23:847 - ~ 01:24:102 - I think It's 1/8 https://osu.ppy.sh/ss/6022058 you should ask about beat snap to someone else.
[Aki's Insane]

  • simple and cool. nice map bro
It took a very long time. :P
you can ask me If you can't understand something
hope it helps! gl
Topic Starter
-NanoRIPE-

Beomsan wrote:

https://.ppy.sh/ss/6021843 I'm noob :( - meh you better than me xd because i can't fc it lel
overall nice map, it doesn't have major issue I guess.
my english sooo terrible damn it - me too xd

[General]
  1. not sure about offset... but I'm not good at timing check w - i think its correct imo because fort checked it xd
  2. umm.... about gap between Hard and Insane. I felt big gap when play this map. I think Hard diff need some jump patterns. - actually i have a light insane before but i deleted it because i think its unnecessary and when i ask Doyak about that its okay to delete Light insane diff ~ and about the jump on hard i want to add some more jump but i'm not good to making some pattern with jump xd
    Idk well :P
[Easy]
  1. 00:21:653 (3) - I think it's blanket miss lol - i dont think so :3
  2. 00:24:918 (3,4) - ohh my fking english I can't tell you correctly.... current flow = 00:24:102 (2) - > 00:24:918 (3) - it seems inconvenient. you can make a more natural flow. for example)
  3. 00:28:184 (3) - I really dont recommend it. 00:25:326 (4) - afterimage is still remain. so 00:25:326 (4,1) - these two note makes a messy impression. I recommend replace 00:28:184 (3) - this note
  4. 00:43:286 (2) - https://.ppy.sh/ss/6021900 lmao just try it plz
  5. 01:01:041 (4) - move to 01:01:245 - / 01:01:041 - I heard this sound but it's EASY DIFF and 01:01:245 - I heard same sound at here too. also white tick (1/1) rhythm is always good way! https://.ppy.sh/ss/6021914
  6. 01:04:102 (4,5,1) - current flow is awkward to me. how about http://.ppy.sh/ss/6021919 this?
  7. 01:15:531 (1,2,3) - you have to create a consistency rhythm to 01:02:469 (1,2,3) - i'm emphatize to vocal ~ so if i make the consistent rhythm here it would make a awkward rhythm imo
  8. 01:17:163 (4,5,1) - make a more natural flow again https://.ppy.sh/ss/6021933 roughly this much
  9. 01:33:082 (4,1) - https://.ppy.sh/ss/6021986 same thing with before
[Normal]
  1. 00:17:163 (2,3) - how about make consistency rhythm with 00:13:898 (2,3) - ?
  2. 00:36:143 (5) - delete and 00:35:735 (4) - reverse? 00:22:673 (6,1) - please see here - because on the red tick i think it should be clicked ~ so it would make emphatize to vocal
  3. 00:39:000 (4,5) - same as above. (00:42:265 (5,1) - ) - ^
  4. 00:54:714 (4) - I recommend 00:54:714 (4) - change to 1/1 slider and 00:55:122 (5) - move to 00:55:326 (5) - here./ this rhythm can be catch 00:54:714 - 00:55:122 - these sound and 00:55:326 - 00:55:531 - 00:55:735 - these vocal sounds. - ok but i'm fixed in another way
  5. 01:05:735 (1,2,3) - ummm... my recommend flow is https://.ppy.sh/ss/6022004 / current one is a little bit awkward to me.
  6. 01:23:694 (4,5) - how about https://.ppy.sh/ss/6022006 this rhythm? I heard storng sound at 01:23:898 - here and it should be clickable I guess - the rhythm looks so awkward for me xd
  7. 01:39:000 (4) - delete and make two note? since 01:39:204 - It's strong sound. so you put a finish hitsound. right? - kepp because the guitar sound looks great if i make slider here
[Advanced]
  1. 00:58:388 (3) - wat da fark is this lmao https://.ppy.sh/ss/6022024 try it plz

    oki well done map
[Hard]
  1. 00:46:755 (2,3,4,5,6) - current rhythm is quite strange to me. I think https://.ppy.sh/ss/6022031 If you use this rhythm, It would be better!
  2. 00:48:592 (3,4,5) - 00:50:020 (2,3,4,5) - 00:51:857 (3,4,5) - 00:53:490 (3,4,5) - plz check these things too!
  3. 01:17:163 (1,2,3) - I think you already know that what I say https://.ppy.sh/ss/6022038
  4. 01:23:847 - ~ 01:24:102 - I think It's 1/8 https://.ppy.sh/ss/6022058 you should ask about snap to someone else.- ok for this slider 01:23:694 (4) - i'm ephatize the cymbal (the sound "tsssshhht") and then make double circles on the next for emphatize to drum sound,so it would make a sense rhythm imo
[Aki's Insane]

  • simple and cool. nice map bro
It took a very long time. :P
you can ask me If you can't understand something
hope it helps! gl
no reply = fixed
i will continue this tomorrow ~ Thanks for your mod!
really helpful x3
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