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Alan Walker - Sing Me To Sleep

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Total Posts
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Topic Starter
Kantzm8
This beatmap was submitted using in-game submission on den 20 september 2016 at 17:36:17

Artist: Alan Walker
Title: Sing Me To Sleep
Tags: edm female vocal chill chillstep cut synthpop electro house Iselin Solheim MegaHits 2016 Die Dritte
BPM: 88
Filesize: 5887kb
Play Time: 01:33
Difficulties Available:
  1. Advanced (2,51 stars, 178 notes)
  2. Hard (3,21 stars, 213 notes)
  3. Impressionism (4,3 stars, 226 notes)
  4. Normal (1,98 stars, 150 notes)
Download: Alan Walker - Sing Me To Sleep
Information: Scores/Beatmap Listing
---------------
Artwork is 'Impressionism' by Hangmoon.
tatemae
ShitCherry mod here
2016-08-26 02:40 SherryCherry: 00:09:478 (5) - why ? :D Perhaps, you wanted to make something unusual, but it looks ugly
2016-08-26 02:40 SherryCherry: 00:17:660 (1) - same
2016-08-26 02:40 Kantzm8: yeah agree on both
2016-08-26 02:41 Kantzm8: tbh
2016-08-26 02:41 SherryCherry: 00:23:114 (1) - remove 1 sliderpoint
2016-08-26 02:42 Kantzm8: yep
2016-08-26 02:43 SherryCherry: 00:23:114 (1,2) - or make them identical...for aesthetically
2016-08-26 02:43 SherryCherry: Hm..this spacing
2016-08-26 02:43 SherryCherry: Not bad to play, but a bit boring imo
2016-08-26 02:44 SherryCherry: In a pattern the distance has to be identical, and between patterns a miscellaneous
2016-08-26 02:44 SherryCherry: 00:25:841 (1,2,3) - remove nc
2016-08-26 02:45 SherryCherry: 00:37:432 (2) - remove white sliderpoint
2016-08-26 02:45 SherryCherry: 00:46:296 (1) - oh..2007 sliders style
2016-08-26 02:46 Kantzm8: haha i actually lke that one
2016-08-26 02:46 Kantzm8: but the others you pointed out i will change
2016-08-26 02:46 SherryCherry: 00:50:387 (1) - is okay
2016-08-26 02:46 SherryCherry: 00:52:432 (2) - curve it less
2016-08-26 02:47 SherryCherry: 00:53:114 (1) +16°
2016-08-26 02:47 Kantzm8: yeah
2016-08-26 02:47 SherryCherry: +16°
2016-08-26 02:47 SherryCherry: 00:53:114 (1) - ^
2016-08-26 02:48 SherryCherry: 00:58:569 (1) ..-13° and blaket
2016-08-26 02:49 SherryCherry: 00:59:251 (2) - remove sliderpont or make good waveslider
2016-08-26 02:49 Kantzm8: yea
2016-08-26 02:50 SherryCherry: 00:59:932 (1) - pleasseeee
2016-08-26 02:50 SherryCherry: you can better>
2016-08-26 02:51 Kantzm8: lel
2016-08-26 02:51 SherryCherry: 01:11:523 (5) - nc
2016-08-26 02:51 Kantzm8: you havent even gotten to the crazy sliders part yet ^^
2016-08-26 02:51 SherryCherry: 01:14:251 (3) - same as above
2016-08-26 02:52 SherryCherry: 01:16:978 (4,3) - too close
2016-08-26 02:52 SherryCherry: 01:26:523 (4) - ....
2016-08-26 02:52 Kantzm8: :D
2016-08-26 02:53 SherryCherry: eh
2016-08-26 02:53 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1065693 Alan Walker - Sing Me To Sleep (Cut ver) [Hard]]
2016-08-26 02:53 SherryCherry: 00:10:160 (2,3,1,2,3,4) - too hard for noobs
2016-08-26 02:53 SherryCherry: unstacked pls
2016-08-26 02:54 SherryCherry: maybe starpatter is better
2016-08-26 02:54 SherryCherry: 00:12:205 (1) - ohhhhh my eyes
2016-08-26 02:54 SherryCherry: it is your first map?
2016-08-26 02:54 Kantzm8: ...
2016-08-26 02:54 Kantzm8: no but thanks
2016-08-26 02:55 Kantzm8: i always make whacky sliders at first and then edit out the ones that dont work, keep the ones that do
2016-08-26 02:56 SherryCherry: 00:25:841 (1) - same as earlier
2016-08-26 02:56 SherryCherry: 00:32:660 (1,2,3,4) - unrank
2016-08-26 02:56 SherryCherry: read rules
2016-08-26 02:56 SherryCherry: unstacked pls
2016-08-26 02:57 SherryCherry: 01:05:387 (1) .
2016-08-26 02:58 SherryCherry: 01:11:523 (4) - nc
2016-08-26 02:59 SherryCherry: 01:09:478 (1,2,3,4,5,6,7,8,1,2,3) - i think, you can better, ugly pattern
2016-08-26 02:59 SherryCherry: 01:21:751 (1) - wavslider google pls
2016-08-26 03:00 SherryCherry: waveslider*
2016-08-26 03:00 SherryCherry: 01:21:069 (4) - weird
2016-08-26 03:00 SherryCherry: 01:23:796 (4,1) - nice
2016-08-26 03:00 SherryCherry: 01:26:523 (4,4) - stack?
2016-08-26 03:01 SherryCherry: 01:29:251 (5) - http://puu.sh/qOrfE/49b227c9e4.png
2016-08-26 03:01 Kantzm8: yeah
2016-08-26 03:02 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1065736 Alan Walker - Sing Me To Sleep (Cut ver) [Normal]]
2016-08-26 03:02 SherryCherry: 00:12:205 (1) - same as above
2016-08-26 03:02 Kantzm8: warning: normal maps are not my speciality lol
2016-08-26 03:03 SherryCherry: 00:10:841 (3,4) - hmmm, this look ugly
2016-08-26 03:03 SherryCherry: maybe 180*
2016-08-26 03:03 Kantzm8: i should make those symmetrical or something
2016-08-26 03:04 SherryCherry: 00:11:523 (4,1) - too hard
2016-08-26 03:04 SherryCherry: and spacing
2016-08-26 03:04 Kantzm8: what is too hard about that?
2016-08-26 03:05 SherryCherry: this hard for read
2016-08-26 03:05 SherryCherry: for noob player
2016-08-26 03:05 SherryCherry: and spacing
2016-08-26 03:05 Kantzm8: 00:12:205 (1) - you mean this slider?
2016-08-26 03:05 SherryCherry: yes
2016-08-26 03:05 Kantzm8: and what spacing do you mean? its all 0,9
2016-08-26 03:05 SherryCherry: you have different spacing
2016-08-26 03:06 SherryCherry: RULES
2016-08-26 03:06 Kantzm8: where?
2016-08-26 03:06 Kantzm8: i know the rules, i am just telling you
2016-08-26 03:06 Kantzm8: this entire map is 0,9
2016-08-26 03:07 SherryCherry: 00:10:501 (2,3) - random stack
2016-08-26 03:07 SherryCherry: in easy diffs the distance has to be constant
2016-08-26 03:07 Kantzm8: it is
2016-08-26 03:08 Kantzm8: and 00:10:501 (2,3) - isnt even stacked
2016-08-26 03:08 Kantzm8: are we on the same map
2016-08-26 03:08 SherryCherry: okay
2016-08-26 03:08 SherryCherry: 00:24:137 (3,4) - blanket?
2016-08-26 03:08 Kantzm8: yeah for sure
2016-08-26 03:10 SherryCherry: uhh
2016-08-26 03:10 SherryCherry: That's all
2016-08-26 03:10 SherryCherry: but
2016-08-26 03:11 SherryCherry: I think, it is interesting to a game, but looks not really beautifully
2016-08-26 03:11 Kantzm8: yeah i need to work on aesthetics, especially the sliders
2016-08-26 03:11 SherryCherry: ^^^^^
Topic Starter
Kantzm8

SherryCherry wrote:

ShitCherry mod here
2016-08-26 02:40 SherryCherry: 00:09:478 (5) - why ? :D Perhaps, you wanted to make something unusual, but it looks ugly
2016-08-26 02:40 SherryCherry: 00:17:660 (1) - same
2016-08-26 02:40 Kantzm8: yeah agree on both
2016-08-26 02:41 Kantzm8: tbh
2016-08-26 02:41 SherryCherry: 00:23:114 (1) - remove 1 sliderpoint
2016-08-26 02:42 Kantzm8: yep
2016-08-26 02:43 SherryCherry: 00:23:114 (1,2) - or make them identical...for aesthetically
2016-08-26 02:43 SherryCherry: Hm..this spacing
2016-08-26 02:43 SherryCherry: Not bad to play, but a bit boring imo
2016-08-26 02:44 SherryCherry: In a pattern the distance has to be identical, and between patterns a miscellaneous
2016-08-26 02:44 SherryCherry: 00:25:841 (1,2,3) - remove nc
2016-08-26 02:45 SherryCherry: 00:37:432 (2) - remove white sliderpoint
2016-08-26 02:45 SherryCherry: 00:46:296 (1) - oh..2007 sliders style
2016-08-26 02:46 Kantzm8: haha i actually lke that one
2016-08-26 02:46 Kantzm8: but the others you pointed out i will change
2016-08-26 02:46 SherryCherry: 00:50:387 (1) - is okay
2016-08-26 02:46 SherryCherry: 00:52:432 (2) - curve it less
2016-08-26 02:47 SherryCherry: 00:53:114 (1) +16°
2016-08-26 02:47 Kantzm8: yeah
2016-08-26 02:47 SherryCherry: +16°
2016-08-26 02:47 SherryCherry: 00:53:114 (1) - ^
2016-08-26 02:48 SherryCherry: 00:58:569 (1) ..-13° and blaket
2016-08-26 02:49 SherryCherry: 00:59:251 (2) - remove sliderpont or make good waveslider
2016-08-26 02:49 Kantzm8: yea
2016-08-26 02:50 SherryCherry: 00:59:932 (1) - pleasseeee
2016-08-26 02:50 SherryCherry: you can better>
2016-08-26 02:51 Kantzm8: lel
2016-08-26 02:51 SherryCherry: 01:11:523 (5) - nc
2016-08-26 02:51 Kantzm8: you havent even gotten to the crazy sliders part yet ^^
2016-08-26 02:51 SherryCherry: 01:14:251 (3) - same as above
2016-08-26 02:52 SherryCherry: 01:16:978 (4,3) - too close
2016-08-26 02:52 SherryCherry: 01:26:523 (4) - ....
2016-08-26 02:52 Kantzm8: :D
2016-08-26 02:53 SherryCherry: eh
2016-08-26 02:53 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1065693 Alan Walker - Sing Me To Sleep (Cut ver) [Hard]]
2016-08-26 02:53 SherryCherry: 00:10:160 (2,3,1,2,3,4) - too hard for noobs
2016-08-26 02:53 SherryCherry: unstacked pls
2016-08-26 02:54 SherryCherry: maybe starpatter is better
2016-08-26 02:54 SherryCherry: 00:12:205 (1) - ohhhhh my eyes
2016-08-26 02:54 SherryCherry: it is your first map?
2016-08-26 02:54 Kantzm8: ...
2016-08-26 02:54 Kantzm8: no but thanks
2016-08-26 02:55 Kantzm8: i always make whacky sliders at first and then edit out the ones that dont work, keep the ones that do
2016-08-26 02:56 SherryCherry: 00:25:841 (1) - same as earlier
2016-08-26 02:56 SherryCherry: 00:32:660 (1,2,3,4) - unrank
2016-08-26 02:56 SherryCherry: read rules
2016-08-26 02:56 SherryCherry: unstacked pls
2016-08-26 02:57 SherryCherry: 01:05:387 (1) .
2016-08-26 02:58 SherryCherry: 01:11:523 (4) - nc
2016-08-26 02:59 SherryCherry: 01:09:478 (1,2,3,4,5,6,7,8,1,2,3) - i think, you can better, ugly pattern
2016-08-26 02:59 SherryCherry: 01:21:751 (1) - wavslider google pls
2016-08-26 03:00 SherryCherry: waveslider*
2016-08-26 03:00 SherryCherry: 01:21:069 (4) - weird
2016-08-26 03:00 SherryCherry: 01:23:796 (4,1) - nice
2016-08-26 03:00 SherryCherry: 01:26:523 (4,4) - stack?
2016-08-26 03:01 SherryCherry: 01:29:251 (5) - http://puu.sh/qOrfE/49b227c9e4.png
2016-08-26 03:01 Kantzm8: yeah
2016-08-26 03:02 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1065736 Alan Walker - Sing Me To Sleep (Cut ver) [Normal]]
2016-08-26 03:02 SherryCherry: 00:12:205 (1) - same as above
2016-08-26 03:02 Kantzm8: warning: normal maps are not my speciality lol
2016-08-26 03:03 SherryCherry: 00:10:841 (3,4) - hmmm, this look ugly
2016-08-26 03:03 SherryCherry: maybe 180*
2016-08-26 03:03 Kantzm8: i should make those symmetrical or something
2016-08-26 03:04 SherryCherry: 00:11:523 (4,1) - too hard
2016-08-26 03:04 SherryCherry: and spacing
2016-08-26 03:04 Kantzm8: what is too hard about that?
2016-08-26 03:05 SherryCherry: this hard for read
2016-08-26 03:05 SherryCherry: for noob player
2016-08-26 03:05 SherryCherry: and spacing
2016-08-26 03:05 Kantzm8: 00:12:205 (1) - you mean this slider?
2016-08-26 03:05 SherryCherry: yes
2016-08-26 03:05 Kantzm8: and what spacing do you mean? its all 0,9
2016-08-26 03:05 SherryCherry: you have different spacing
2016-08-26 03:06 SherryCherry: RULES
2016-08-26 03:06 Kantzm8: where?
2016-08-26 03:06 Kantzm8: i know the rules, i am just telling you
2016-08-26 03:06 Kantzm8: this entire map is 0,9
2016-08-26 03:07 SherryCherry: 00:10:501 (2,3) - random stack
2016-08-26 03:07 SherryCherry: in easy diffs the distance has to be constant
2016-08-26 03:07 Kantzm8: it is
2016-08-26 03:08 Kantzm8: and 00:10:501 (2,3) - isnt even stacked
2016-08-26 03:08 Kantzm8: are we on the same map
2016-08-26 03:08 SherryCherry: okay
2016-08-26 03:08 SherryCherry: 00:24:137 (3,4) - blanket?
2016-08-26 03:08 Kantzm8: yeah for sure
2016-08-26 03:10 SherryCherry: uhh
2016-08-26 03:10 SherryCherry: That's all
2016-08-26 03:10 SherryCherry: but
2016-08-26 03:11 SherryCherry: I think, it is interesting to a game, but looks not really beautifully
2016-08-26 03:11 Kantzm8: yeah i need to work on aesthetics, especially the sliders
2016-08-26 03:11 SherryCherry: ^^^^^
Thanks man!
7ambda
Insert kiai time at 01:12:205 (1) and end it at 01:31:296 (1).

Normal
  1. 00:11:523 (4) - Would look better if moved to x:500 y:112.
  2. 00:16:296 (4) - Blanket
  3. 00:55:160 (4) - ^
  4. 01:25:160 (4) - ^
  5. 00:19:023 (3) - Move one pixel left.
  6. 01:07:432 (5) - Can you have this be symmetric with 01:08:114 (1)?
  7. 01:27:887 (4) - Keep a constant DS like the rest of the combo. I don't like how this is so close to (3).
  8. 00:58:569 (5) - NC
  9. 00:59:932 (1) - ^
  10. 01:00:614 (5) - ^
  11. 01:33:001 (1) - ^
Hard
  1. 00:30:614 (3) - Use slider ring of (2) to fix the blanket.
  2. 00:35:387 (1) - NC
  3. 00:36:069 (2) - ^
  4. 00:44:932 (1) - ^
  5. 00:36:751 (1) - Blanket
  6. 01:00:501 (2) - Why is this on a purple tick when the vocals start on a red tick?
  7. 01:01:182 (4) - Delete this since the vocals start on an onbeat. There's nothing in the music that indicates the vocals start on a purple tick.
  8. 01:10:671 (7,8,1) - Spacing not equidistant between 01:10:501 (6) and 01:11:012 (2).
  9. 01:11:864 (6,1,2) - SV is too sudden.
  10. 01:19:023 (1) - Blanket
  11. 01:26:523 (4) - Awkward flow angle.
  12. 01:29:080 (4) - Should be more consistently spaced with (1,2,3).
  13. 01:31:978 (4) - Rotate -65 degrees.
  14. 01:32:660 (1) - Make this a slider instead so it's less rhythmically confusing. 01:32:660 (1) has a hold sound, so a regular note wouldn't work as good.
Impressionism

Too lazy to check NCs on this.
  1. 00:58:569 (1) - Use the slider ring of 00:57:887 (2) to fix the blanket.
  2. 01:26:523 (4) - Awkward sharp down turn from (3).
Topic Starter
Kantzm8
Firetar

F1r3tar wrote:

Insert kiai time at 01:12:205 (1) and end it at 01:31:296 (1). Lol forgot this

Normal
  1. 00:11:523 (4) - Would look better if moved to x:500 y:112.
  2. 00:16:296 (4) - Blanket
  3. 00:55:160 (4) - ^
  4. 01:25:160 (4) - ^
  5. 00:19:023 (3) - Move one pixel left.
  6. 01:07:432 (5) - Can you have this be symmetric with 01:08:114 (1)?
  7. 01:27:887 (4) - Keep a constant DS like the rest of the combo. I don't like how this is so close to (3). They are the same DS
  8. 00:58:569 (5) - NC
  9. 00:59:932 (1) - ^ This note already is a (1)?
  10. 01:00:614 (5) - ^
  11. 01:33:001 (1) - ^
Hard
  1. 00:30:614 (3) - Use slider ring of (2) to fix the blanket.
  2. 00:35:387 (1) - NC This already is NC
  3. 00:36:069 (2) - ^
  4. 00:44:932 (1) - ^ This already is NC
  5. 00:36:751 (1) - Blanket
  6. 01:00:501 (2) - Why is this on a purple tick when the vocals start on a red tick? There is a rhythm sound there, not a vocal one.
  7. 01:01:182 (4) - Delete this since the vocals start on an onbeat. There's nothing in the music that indicates the vocals start on a purple tick. Same
  8. 01:10:671 (7,8,1) - Spacing not equidistant between 01:10:501 (6) and 01:11:012 (2).
  9. 01:11:864 (6,1,2) - SV is too sudden. Disagree, surely most people would see a SV change coming here
  10. 01:19:023 (1) - Blanket
  11. 01:26:523 (4) - Awkward flow angle.
  12. 01:29:080 (4) - Should be more consistently spaced with (1,2,3).
  13. 01:31:978 (4) - Rotate -65 degrees.
  14. 01:32:660 (1) - Make this a slider instead so it's less rhythmically confusing. 01:32:660 (1) has a hold sound, so a regular note wouldn't work as good.
Impressionism

Too lazy to check NCs on this.
  1. 00:58:569 (1) - Use the slider ring of 00:57:887 (2) to fix the blanket.
  2. 01:26:523 (4) - Awkward sharp down turn from (3).

Thanks, comments in the spoiler. Things without comment=changed.
Spork Lover
Sup, from my queue :)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

Find a background that's either 1366x768 or 1280x720, since the size you're using isn't really preferable :)

Fancy audio bitrate lol xd It's in the range so it's totally fine.

Did you write in "cut ver"? 'cause if it's not part of the OFFICIAL website/an official source this song is from, you have to keep it to it's original title only. (I didn't look into this so correct me with an official source if it's fine) (https://gyazo.com/76c4c34989b41095584a12968f3bfaed)

https://gyazo.com/350408da987c39f3633ec59b9814a50e About the first 28 seconds of the song. Add some hitsounds in all diffs.

Normal

Generally, the SV changes that you do are really excessive for a normal. Keep in mind that this is the easiest diff, and that it's supposed to appeal to new players. Even though you're right that a 0.3x SV change could work, it doesn't work for a normal

00:36:751 (5) - From here to 00:47:660 the NC patterns start to get inconsistent. You're skipping 2/1's, and then you NC on the 2/4 downbeats in the song. This note should be NC'ed, and 00:38:114 (1) - shouldn't. (00:39:478 (4,3) - NC those too etc etc.) This applies to pretty much the entire diff after that timestamp, it's fine beforehand. Do an NC rework to those :3 (Basically, switch a lot of NC's xd)

For rhythmic structure, 00:12:205 (1) - is inconsistent with stuff like 00:06:751 (1,2) - . It's fine to make it different, if it's following the same audible beats, but in this case it doesn't look intentional. Be aware of this, and look into it for your map, there's quite a few of these :)

00:32:660 (4,5) - I'd advise stacking this like you did for the previous ones

00:56:523 (2,2) - Pretty ugly overlap imo xd

01:02:660 (1) - Weird shape, if you want it to look nice, you can do a mirror of 01:03:341 (2) -

01:13:569 (3) - Same thing applies to this.

01:21:069 (2) - etc etc xd

I think I will add too many more suggestions to this diff since the SV usage is a thing that has to be fixed, and this will change the diff around a lot :)

Hard


Here we have the same kinds of problems with consistency. 00:12:205 (1) and 00:06:751 (1,2,3,4,1) - are very different, but the music is the exact same.

00:33:341 (3,4) - Don't do perfect overlaps on a hard diff.

00:40:160 (2,3,4) - Why is 4 not like the others? :)
01:07:660 (4,5,6,1) - All of the double patterns are actually structured pretty nicely with the patterns you've been doing in the build-up, and they fit the music, so well done there ^^
01:09:478 (1,2,4,5,6,2) - These 1/2 spacings are very drastic

01:12:205 (1,2,1) - I don't think you'll get 1/4 ending sliders like those ranked (Change it to red tick endings for every slider that plays like this)

01:27:887 (4,5) - Watch out for odd overlaps like those and 01:26:523 (4,4) -


Insane

Consistency thing in the intro applies here too.

00:32:660 (1,2,3,4) - You could've done a really nice circle aesthetic here, but rekt it xd (Do a copy-paste of a slider and rotate it 90 degrees like you did, but make the circle symmetrical.

Same thing about 1/4 sliders in chorus also applies :)

Hope I could help a bit xd
Topic Starter
Kantzm8
SL

General

Find a background that's either 1366x768 or 1280x720, since the size you're using isn't really preferable :)

Fancy audio bitrate lol xd It's in the range so it's totally fine.

Did you write in "cut ver"? 'cause if it's not part of the OFFICIAL website/an official source this song is from, you have to keep it to it's original title only. (I didn't look into this so correct me with an official source if it's fine) (https://gyazo.com/76c4c34989b41095584a12968f3bfaed)

https://gyazo.com/350408da987c39f3633ec59b9814a50e About the first 28 seconds of the song. Add some hitsounds in all diffs.

Normal

Generally, the SV changes that you do are really excessive for a normal. Keep in mind that this is the easiest diff, and that it's supposed to appeal to new players. Even though you're right that a 0.3x SV change could work, it doesn't work for a normal

00:36:751 (5) - From here to 00:47:660 the NC patterns start to get inconsistent. You're skipping 2/1's, and then you NC on the 2/4 downbeats in the song. This note should be NC'ed, and 00:38:114 (1) - shouldn't. (00:39:478 (4,3) - NC those too etc etc.) This applies to pretty much the entire diff after that timestamp, it's fine beforehand. Do an NC rework to those :3 (Basically, switch a lot of NC's xd)

For rhythmic structure, 00:12:205 (1) - is inconsistent with stuff like 00:06:751 (1,2) - . It's fine to make it different, if it's following the same audible beats, but in this case it doesn't look intentional. Be aware of this, and look into it for your map, there's quite a few of these :)

00:32:660 (4,5) - I'd advise stacking this like you did for the previous ones

00:56:523 (2,2) - Pretty ugly overlap imo xd

01:02:660 (1) - Weird shape, if you want it to look nice, you can do a mirror of 01:03:341 (2) -

01:13:569 (3) - Same thing applies to this.

01:21:069 (2) - etc etc xd

I think I will add too many more suggestions to this diff since the SV usage is a thing that has to be fixed, and this will change the diff around a lot :)

Hard


Here we have the same kinds of problems with consistency. 00:12:205 (1) and 00:06:751 (1,2,3,4,1) - are very different, but the music is the exact same.

00:33:341 (3,4) - Don't do perfect overlaps on a hard diff.

00:40:160 (2,3,4) - Why is 4 not like the others? :)
01:07:660 (4,5,6,1) - All of the double patterns are actually structured pretty nicely with the patterns you've been doing in the build-up, and they fit the music, so well done there ^^
01:09:478 (1,2,4,5,6,2) - These 1/2 spacings are very drastic

01:12:205 (1,2,1) - I don't think you'll get 1/4 ending sliders like those ranked (Change it to red tick endings for every slider that plays like this)

01:27:887 (4,5) - Watch out for odd overlaps like those and 01:26:523 (4,4) -


Insane

Consistency thing in the intro applies here too.

00:32:660 (1,2,3,4) - You could've done a really nice circle aesthetic here, but rekt it xd (Do a copy-paste of a slider and rotate it 90 degrees like you did, but make the circle symmetrical.

Same thing about 1/4 sliders in chorus also applies :)

Hope I could help a bit xd[/quote]

Thanks! The inconsistencies in the intro was intentional in all diffs to create some variety for the player. Will change all else i think
-Latias-
From my modding Queue !

Impressionism
Somethings I noticed before the actual notes
- Change the ar to either 9 or 9.1 as its not that hard as a difficulty and anything above 9.2 is usually for harder maps.
- Also, its strange for the cs to be 4.4. It doesn't hurt the map, but I find it better if you use cs 4
-Another thing, there is no tags or source which if there isn't then leave it blank but if there is. Please fill it in

00:07:262 add a note here on top of 00:07:432
00:11:182 move 2 closer to 6 to make it more even with 00:10:841(1,3)
00:11:864(4) more to the right to make a better blanket
00:17:489 add a note here on top of slider 1
00:21:410(2,3,4,5) 3 and 5 aren't nearly as spaced out as 2 and 4
00:30:273(2,3,1) even spacing for these 3 sliders pls
00:31:978(3) this should be curved instead of straight
00:47:489 there could be a slider here. if you intend to this, make a new timing section (ctrl+shift+p) and set slider velocity to really low like 0.5 And then make another timing section at 00:49:876 and reset back to 1
00:59:932(1) cut this slider in half, then add note on 01:00:273
01:05:273(2,1) make 2 more in to a blanket
01:10:160(5) move more to the right and up to follow the pattern
01:10:330(6) move more down
01:11:864(7)move to the right

Hope this mod helps ! :D
Topic Starter
Kantzm8
Captainlatias

captainlatias wrote:

From my modding Queue !

[box=Impressionism]Somethings I noticed before the actual notes
- Change the ar to either 9 or 9.1 as its not that hard as a difficulty and anything above 9.2 is usually for harder maps. Will do, when i started out mapping this i thought i would make it higher diff tbh
- Also, its strange for the cs to be 4.4. It doesn't hurt the map, but I find it better if you use cs 4
-Another thing, there is no tags or source which if there isn't then leave it blank but if there is. Please fill it in Yeah, need to do that

00:07:262 add a note here on top of 00:07:432 You suggest putting 1/2 notes during the first part of the song a couple of times. Thing is , that entire section is mapped basically in 1/1 and i think deviating from that slightly sounds out of place
00:11:182 move 2 closer to 6 to make it more even with 00:10:841(1,3) Fix
00:11:864(4) more to the right to make a better blanket
00:17:489 add a note here on top of slider 1
00:21:410(2,3,4,5) 3 and 5 aren't nearly as spaced out as 2 and 4 Fix
00:30:273(2,3,1) even spacing for these 3 sliders pls Fix
00:31:978(3) this should be curved instead of straight Disagree, those sliders come 3 by 3 and so i did 3 curved, 3 straight and so on.
00:47:489 there could be a slider here. if you intend to this, make a new timing section (ctrl+shift+p) and set slider velocity to really low like 0.5 And then make another timing section at 00:49:876 and reset back to 1 Yeah, thinking about making some slider art here
00:59:932(1) cut this slider in half, then add note on 01:00:273
01:05:273(2,1) make 2 more in to a blanket Not honestly sure which notes you mean here
01:10:160(5) move more to the right and up to follow the pattern I changed all these
01:10:330(6) move more down
01:11:864(7)move to the right
Thanks a lot, some comments in the spoilerbox!
Fanteer
Hey

M4M

Impressionism

01:12:887 (4,5) - same sound,but 1 slider, 2 reverse slider
01:23:796 (4,5) - ^
01:29:251 (4,5) - ^ same moments are made in different ways
01:14:932 (1,2,3,1,2,3,4) - Again, different combinations of the same moments 01:31:296
(1,2,3,4,5) -
00:09:478 (5) - Nc (must be 4 white tick on 1 combo)
00:13:569 (3) - NC
00:19:023 (3) - NC
00:21:751 (3) - NC
in terms of mapping all is well

Hard

Off WidescreenSupport ( timing > Design )
Set HP 5.5-6
00:13:569 (3) - NC
00:36:751 (1,2) - very bad look 2 same slider
00:40:160 (2,3) - ^
00:44:932 (1,2) - ^
00:40:841 (3) - NC
01:09:819 (3,4) - very big jump for hard
01:12:205 (1,2,1,2,3,4) - The same problem with patterns and that in Insane
01:13:569 (1,2,3,4,1,2) - I will not have to talk about it

Normal

Off WidescreenSupport ( timing > Design )
AR
01:09:478 (3,4,5,6,1,2) - it is difficult for Normal
01:13:569 (3,1,5,1,2,1,3,4,1) - need do Simple Sliders
01:33:001 (1) - why you change SV to 1.7 ? + abrupt change SV can not use on Normal

Nice map :)
Topic Starter
Kantzm8
Fanteer

Fanteer wrote:

Hey

M4M

Impressionism

01:12:887 (4,5) - same sound,but 1 slider, 2 reverse slider
01:23:796 (4,5) - ^
01:29:251 (4,5) - ^ same moments are made in different ways
01:14:932 (1,2,3,1,2,3,4) - Again, different combinations of the same moments 01:31:296
(1,2,3,4,5) - I dont want the map to be repetetive so i did map them differently.
00:09:478 (5) - Nc (must be 4 white tick on 1 combo) Fixed all these
00:13:569 (3) - NC
00:19:023 (3) - NC
00:21:751 (3) - NC
in terms of mapping all is well

Hard

Off WidescreenSupport ( timing > Design ) Fix
Set HP 5.5-6 Fix
00:13:569 (3) - NC Fixed all these
00:36:751 (1,2) - very bad look 2 same slider Changed slider no.2 here
00:40:160 (2,3) - ^ Disagree
00:44:932 (1,2) - ^ Disagree
00:40:841 (3) - NC Fix
01:09:819 (3,4) - very big jump for hard Changed
01:12:205 (1,2,1,2,3,4) - The same problem with patterns and that in Insane Again, i dont think its a problem
01:13:569 (1,2,3,4,1,2) - I will not have to talk about it

Normal

Off WidescreenSupport ( timing > Design ) Fix
AR
01:09:478 (3,4,5,6,1,2) - it is difficult for Normal It is indeed but it is also the most intense part of the song
01:13:569 (3,1,5,1,2,1,3,4,1) - need do Simple Sliders I think most of these slider are fairly easy to read but i will tweak some
01:33:001 (1) - why you change SV to 1.7 ? + abrupt change SV can not use on Normal Silly mistake, fix

Nice map :) Thanks :D
Thanks! Comments in box.
Yamicchi
From queue
[General]

  • I've been complained about the bpm, and this mapset is kinda same to that time, it should be 88bpm instead of 176, but just ask someone who knows well about it
    I'd like to have some combo colours and a hamburger please!
    Add some tags in~
    A diff between 2.2-2.5~2.6* SR should be added in the mapset, the gap between Normal and Hard is too big
[Normal]

  • 00:06:751 (1) - fix the blanket
    00:59:251 (4,5) - why do you choose to place 2 circles instead of slider? Kinda confused because the music didn't go high enough to place 2 circles
    01:08:114 (1) - this could be change into 2 circles, because the rhythm starts to go up
    01:09:478 (3,4,5,6,1,2,3) - holy sh too much for a normal, please change it to a spinner or some kind
[Hard]

  • 00:06:751 (1,3,4) - Idk why did you choose them to be 1/2 sliders? I mean there are literally no sound on the red tick, which could be judged as overmapped
    00:32:660 (1,2,3,4) - try this. I don't use 1/6 because it's Hard diff but if you want, just do the same but with 1/6 sliders
    or
    00:43:569 (1,2) - you have some missing beats, so why not the same pattern ^ ?
    01:19:023 (1) - this slider is kinda weird lol why not blanket it with the last slider too?
    01:33:512 (4) - 1/2 slider would fit better imo
[Impressionism]

  • 00:06:751 (1,3,4) - same thing in Hard
    00:32:660 (1,2,3,4) - same thing
    00:43:569 (1,2,3,4) - same thing in Hard
    I can feel like this is a 2nd hard diff with bigger, more ridiculous spacing, so uh, no offense but you should do something special to this last diff.
Good luck, love the song anyway
Topic Starter
Kantzm8
Yamicchi

Yamicchi wrote:

From queue
[General]

  • I've been complained about the bpm, and this mapset is kinda same to that time, it should be 88bpm instead of 176, but just ask someone who knows well about it
    I'd like to have some combo colours and a hamburger please! That is coming up
    Add some tags in~ ^
    A diff between 2.2-2.5~2.6* SR should be added in the mapset, the gap between Normal and Hard is too big Yeah *Sigh*, might nerf the current normal down to easy and make a proper normal.
[Normal]

  • 00:06:751 (1) - fix the blanket fix
    00:59:251 (4,5) - why do you choose to place 2 circles instead of slider? Kinda confused because the music didn't go high enough to place 2 circles I think its a case of both working but ill try your suggestion
    01:08:114 (1) - this could be change into 2 circles, because the rhythm starts to go up Fair
    01:09:478 (3,4,5,6,1,2,3) - holy sh too much for a normal, please change it to a spinner or some kind Yeah i guess
[Hard]

  • 00:06:751 (1,3,4) - Idk why did you choose them to be 1/2 sliders? I mean there are literally no sound on the red tick, which could be judged as overmapped I'll change it in both diffs
    00:32:660 (1,2,3,4) - try this. I don't use 1/6 because it's Hard diff but if you want, just do the same but with 1/6 sliders Changed
    or
    00:43:569 (1,2) - you have some missing beats, so why not the same pattern ^ ? I think the white ticks are heavily puncuated here so i went with this
    01:19:023 (1) - this slider is kinda weird lol why not blanket it with the last slider too? Changed
    01:33:512 (4) - 1/2 slider would fit better imo Prefer the current single note
[Impressionism]

  • 00:06:751 (1,3,4) - same thing in Hard Changed the same as in hard
    00:32:660 (1,2,3,4) - same thing
    00:43:569 (1,2,3,4) - same thing in Hard
    I can feel like this is a 2nd hard diff with bigger, more ridiculous spacing, so uh, no offense but you should do something special to this last diff. To a certain extent, however the bridge is more intense here and the chorus has lots of 1/4 sliders which are not in the Hard.
Good luck, love the song anyway Thanks! :)

Thanks a lot! Comments in the box
baysman
Normal
01:12:546 (2) - Change to circle
01:18:001 (2) - ^
01:23:455 (2) - ^
01:28:910 (2) - ^


Hard
01:09:478 (1,2,3,4,5,6,1,2,3,4,5,6) - I think it's fast pattern for this diff


Impressionism
00:38:682 (2,3,4,5) - Change to sliders
00:51:296 (3,4) - ^
00:54:023 (3,4) - ^
00:54:023 (3,4) - ^
01:02:205 (3,4) - ^
01:04:932 (3,4) - ^
01:30:614 (2) - Circle


I hope my mod will be useful, good luck with the map.
Topic Starter
Kantzm8

baysman wrote:

Normal
01:12:546 (2) - Change to circle
01:18:001 (2) - ^
01:23:455 (2) - ^
01:28:910 (2) - ^


Hard
01:09:478 (1,2,3,4,5,6,1,2,3,4,5,6) - I think it's fast pattern for this diff


Impressionism
00:38:682 (2,3,4,5) - Change to sliders
00:51:296 (3,4) - ^
00:54:023 (3,4) - ^
00:54:023 (3,4) - ^
01:02:205 (3,4) - ^
01:04:932 (3,4) - ^
01:30:614 (2) - Circle


I hope my mod will be useful, good luck with the map.
Thanks for the mod! I'd like some more explanation though on why i should change the Normal & Insane stuff. Both of them follow the music currently and are appropriate for their difficulties. The Hard one, im considering nerfing further.
baysman

Kantzm8 wrote:

Thanks for the mod! I'd like some more explanation though on why i should change the Normal & Insane stuff. Both of them follow the music currently and are appropriate for their difficulties. The Hard one, im considering nerfing further.
Cuz I think in Normal those sliders hard to this diff , same thin with Impressionism

But the map is generally cool 8-)
Topic Starter
Kantzm8

baysman wrote:

Kantzm8 wrote:

Thanks for the mod! I'd like some more explanation though on why i should change the Normal & Insane stuff. Both of them follow the music currently and are appropriate for their difficulties. The Hard one, im considering nerfing further.
Cuz I think in Normal those sliders hard to this diff , same thin with Impressionism

But the map is generally cool 8-)
Having some 1/2 sliders is common for Normal, it is what sets is apart from easy a lot of the time. I also dont think 1/3 notes are too hard for an Insane. Thanks for the compliments and the stars ^^
BounceBabe
Thanks for the mod request but before I mod this and make a hell of a long post, I'd like to tell you that your KIAI time in the hardest difficulty is way too overmapped for it to suit this calm and melodic song. Considering the artist's music genre, the highest difficulty should be a Hard. There are some mentionable rhythmical issues that need to be addressed in particular. For example these patterns: 01:13:398 (5,1) - rhythmically it doesn't match the song, nor plays or flows good. The spacing is way too much for this song as well. You really should reduce it for it to match the song, especially in the KIAI time, it's way too much.

Additionally, the offset seems a bit off. You might get it checked by someone who can ensure you the right timing settings.

Send me a message once you've fixed your spread up.
lazygirl
Hey from modding queue for NM!

Ok, first off, timing is not quite right. The song is not a 176 bpm map, but an 88 bpm map, but that's not very important here. Mainly, your offset should be 6,739. Your current offset is late by more than 10ms.

Also, get yourself an mp3 without that fade-out at the end, or make the fade-out happen later. This is obnoxious as you've mapped it.

Normal:

I'd suggest changing up the start. On notes like 00:12:205 (1) - there should be a note in the middle, whereas on notes like 00:14:932 (1,2) - these should be 1 slider. Also, some slight blanketting fixes are necessary, won't point them all out, but f.ex. 00:06:751 (1,2) - 00:18:341 (2,3) - or 00:24:137 (3,4) - .

There's also some alignment issues as in f.ex. 00:36:069 (4,1) - being the clearest in my eyes. A lot of the curved sliders + single hitcircle are also not well aligned.
00:47:660 - Here you should add a note.

The drop is correctly mapped. Too many angle sliders and horizontal/vertical 90° movements, but it's ok ^^

Hard:

Beginning, same as in the Normal diff. Some long sliders should be short and vice-versa, but blanketting is good.

In the later part you're missing some ternary rhythms like 00:33:341 (2,3) - here. I don't think mapping doubles in 1/3 is troublesome at all (like here 00:38:682 (2,3,4,5,6) - dunno why you didn't do all like this)

00:47:660 - add a note here

Now the drop is not good on this diff, SV goes way too high way too quickly for the difficulty level, and this makes it very weird for a Hard. I'd remap it with slower sliders and small jumps.

Insane:

Now I do agree with BounceBabe that this diff is way overmapped on the Insane diff, but that doesn't mean (in my humble opinion) that an insane wouldn't fit. You should abuse 01:09:478 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1) - to do your bigger jumps and also use the ternary doubles from earlier to add difficulty (as mentionned in the Hard, they're not hard to play, but with some spacing they'd make it more spicy).

Hope you can get this mapset fixed, I really like the music :p Good luck!
Satellite
old request.

[General]
  1. Normal diff Inherit (green) timing line is unsnapped : 01:12:205 -
  2. Hard diff AR-1 AR8 is too big.
[Normal]
  1. When there is not Easy diff, you should make AR 4.5.
  2. 00:28:569 (1) - add finish ? on following back melody.
  3. 00:32:660 (4,5) - should let you do stack. on ur pattern. for ex :00:28:569 (1,2) - and 00:31:296 (1,2) - set. 00:29:932 (4,5) - and 00:32:660 (4,5) -
  4. 00:39:478 (1) - same as 00:28:569 (1) - points sugguestion.
  5. 00:47:319 (5) - I think that whistle is necessary for this place.
  6. 00:57:205 (1) - ~ 01:08:796 (3) - i think you should do changed new combo pattern.
    before : 00:50:387 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - 
    after : 00:50:387 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3) -
  7. 01:09:478 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery. it's unrankable so spinner end should be changed 01:11:523 - here.
  8. 01:13:569 (4) - hard to read. on lowest difficulty. so changed another pattern better.
[Impressionism]
  1. 00:50:387 (1,2,3,4,5,1) - I was worried about flow. so try this pattern?
  2. 01:14:251 (3) - more better rhythm. same points : 01:15:614 (3) - 01:16:978 (4) - 01:19:705 (3) - 01:21:069 (4) - 01:22:432 (4) - 01:26:523 (4) -
overall : Normal -> Hard diff spread too large. So it is necessary to make diff newly midmost imo. Good Luck!
Topic Starter
Kantzm8
Just got back to the thread from a couple days absence. Thanks all three for your input! I will not respond individually to Lazyboy and Satellite because honestly, i think im changing all the things you pointed out.

As for the criticism of an insane diff on this map. It is a calm song, yes but i do still have faith that an insane can be pulled off, especially seeing as the CS is a bit lower than typical which means that you dont need as high DS as otherwise to keep higher SR. Another factor here as Lazyboy points out is the fact that it has a fairly intense drum bridge that if you want to map faithfully to the music should really be 1/2 notes which is gonna bring a pretty high SR. And i mean you look at some of the songs that have gotten ranked extra maps in the last year... it doesnt even seem to matter anymore. I do however agree that the kiai on impressionism was overmapped, especially the 1/4 sliders, those have been removed. I dont know if you want kds or not since you said it wasnt a mod but thank you anyways.
sahuang
[General]
  1. Combo colors are not set.

[Normal]
  1. 00:40:148 (2,3) - 01:23:102 (1,2,3) - rip ds,make sure it's sticked to 0.9x
  2. 00:10:915 (3,4) - move 4 left a bit to make aesthetic pattern better
  3. 00:24:125 (3,4) - ds
    Well..this actually is supposed to be somewhere between Easy and Normal, so currently the gap between this and Hard is too big.

[Hard]
  1. 01:13:557 (1) - 01:14:920 (1) - 01:25:829 (1) - unsnap.
  2. 01:07:648 (4,5,6,1,2) - better make a better flow imo
  3. 01:18:329 (4,1) - blanket
  4. 01:21:739 (1) - curve it better

Insane is actually quite good,i like how you design the 1/3 notes and also the kiai. For the set,you need to improve Normal and Hard a bit,especially Normal cuz so many inconsistent ds. Also the gap has a problem,either make an advanced or simplify N to E and make a Normal.

Good luck :)
Shmiklak
hi from my sexy fucking stupid just queue.

[General]
  1. You should set combo colors as was said by sahuang
  2. Gap between normal and hard seems big. What about adding an Advanced diff?
  3. audio ends a bit fast. what about keeping same level volume here 01:33:500 - and start 10 seconds fading a bit later?

[Normal]
  1. If you want to keep SV change here 00:28:557 - you should try to make DS seem same as before, because it seems durring play as jumping and changing of DS what's not recomend.
  2. try to avoid overlaping with HP bar 00:32:648 (4,5)
    ah, I don't really love this diff. it could be better

[Hard]
  1. unsnapped slider-end 01:13:557 (1) -
  2. ctrl+g this 01:19:011 (1) - will be more interesting for playing
  3. 00:40:148 (2) - middle point on this slider is unused. not critic, but should be removed if you make perfect map.
  4. uh this seems so ugly 01:11:682 (5,6,1) - I know you can do it much sexier :^)
    well, hard seems better :3

[Impressionism]
  1. 01:18:841 (6) - is low beat, but it's placed farther from previous object then next STRONGEST beat placed from it. If u didn't understand me, just move this farther 01:19:011 (1) -
gl
Topic Starter
Kantzm8
Sauhang

sahuang wrote:

[General]
  1. Combo colors are not set.

[Normal]
  1. 00:40:148 (2,3) - 01:23:102 (1,2,3) - rip ds,make sure it's sticked to 0.9x
  2. 00:10:915 (3,4) - move 4 left a bit to make aesthetic pattern better
  3. 00:24:125 (3,4) - ds
    Well..this actually is supposed to be somewhere between Easy and Normal, so currently the gap between this and Hard is too big.

[Hard]
  1. 01:13:557 (1) - 01:14:920 (1) - 01:25:829 (1) - unsnap.
  2. 01:07:648 (4,5,6,1,2) - better make a better flow imo
  3. 01:18:329 (4,1) - blanket
  4. 01:21:739 (1) - curve it better

Insane is actually quite good,i like how you design the 1/3 notes and also the kiai. For the set,you need to improve Normal and Hard a bit,especially Normal cuz so many inconsistent ds. Also the gap has a problem,either make an advanced or simplify N to E and make a Normal.

Good luck :)

Thanks, fixed all and combo colors are coming soon :)!
Topic Starter
Kantzm8
Shmiklak

Shmiklak wrote:

hi from my sexy fucking stupid just queue.

[General]
  1. You should set combo colors as was said by sahuang
  2. Gap between normal and hard seems big. What about adding an Advanced diff?
  3. audio ends a bit fast. what about keeping same level volume here 01:33:500 - and start 10 seconds fading a bit later?
It is a cut done by me (hardly a music tech master lol). Ive found that the timing changes when i try to tinker it further and honestly i think it usable atm.

[Normal]
  1. If you want to keep SV change here 00:28:557 - you should try to make DS seem same as before, because it seems durring play as jumping and changing of DS what's not recomend.
  2. try to avoid overlaping with HP bar 00:32:648 (4,5)
    ah, I don't really love this diff. it could be better

[Hard]
  1. unsnapped slider-end 01:13:557 (1) -
  2. ctrl+g this 01:19:011 (1) - will be more interesting for playing Prefer it the way it is now, flows better i think-
  3. 00:40:148 (2) - middle point on this slider is unused. not critic, but should be removed if you make perfect map.
  4. uh this seems so ugly 01:11:682 (5,6,1) - I know you can do it much sexier :^)
    well, hard seems better :3

[Impressionism]
  1. 01:18:841 (6) - is low beat, but it's placed farther from previous object then next STRONGEST beat placed from it. If u didn't understand me, just move this farther 01:19:011 (1) -
gl

Thanks, fixed most, some comments in spoiler!
x incoming
[Hard]
  1. 00:45:602 (2) - You should overlay over the previous slider again, follow the pattern, it looks nice!
  2. 00:46:284 (1,2,3,4) - Then move these closer of course
  3. 01:00:489 (2) - Remove this circle, if you want to highlight the vocals use a slider instead but I don't think it would feel right
  4. 01:11:511 (4,5,6) - I think slider-circle-circle flows better here
  5. 01:26:511 (4,1) - Sliders are too cramped together compared to the following circles
Pretty song :)
Topic Starter
Kantzm8
Toehoe

Toehoe wrote:

[Hard]
  1. 00:45:602 (2) - You should overlay over the previous slider again, follow the pattern, it looks nice! Done
  2. 00:46:284 (1,2,3,4) - Then move these closer of course ^
  3. 01:00:489 (2) - Remove this circle, if you want to highlight the vocals use a slider instead but I don't think it would feel right Feel like that sounds off tbh.
  4. 01:11:511 (4,5,6) - I think slider-circle-circle flows better here Done
  5. 01:26:511 (4,1) - Sliders are too cramped together compared to the following circles Dont see that as a problem personally but if someone else remarks on it then it gets changed.
Pretty song :)
Thanks, comments in the spoiler!
diraimur
impressionism
-00:11:852 (4,1) - spacing is kinda too low for such strong sound imo
-00:33:670 (4,1) - slider ends almost touch eachother, i'd recommend you to increase spacing between slider ends a little bit
-00:32:648 (1,2,3,4) - youre missing 1/3 sounds there since you used 1/2 sliders, i recommend you to make first one a slider and rest 2/3 sliders, like this
-00:37:250 - 00:37:932 - you can add a notes here for vocals if you want, seems better to me
-there are sounds at 00:44:125 - 00:44:466 - and 00:44:807 - , i would recommend you to map them
-00:41:511 (2,1) - maybe increase the spacing a little bit so they arent too close to eachother, they almost touch
-00:43:557 (1,2,3,4,5,6,7,1) - i know you used low spacing at 00:44:807 (7,1) - because the pitch gets lower, but i recommend you to use same spacing on all these three doubles because you did same on 00:38:670 (2,3,4,5,6,1) - AND sound at 00:44:920 - is quite strong to be used such low spacing i m o
-01:13:557 (1,3) - i personally dont like this overlap so i wonder if you could do something else, tho i guess its ok if you want to keep it
-01:19:864 (4,1) - why this spacing, you did same on 01:14:239 (3,1) - but its 1/4 vs 1/2, i recommend you to change it to 1/4 so its consistent with 01:30:773 (3,1) -

hard
-00:22:420 (3,4) - is this spacing intended? you used consistent throughout that section but that one
-00:36:398 (3,1) - i wouldnt recommend you to decrease spacing here as i think 00:36:739 - is quite strong and you were using similar ds throughout the section
-01:08:784 (3,1) - they r too close tbh try to space them a little so they dont almost touch eachother

gl
Topic Starter
Kantzm8
diraimur

diraimur wrote:

impressionism
-00:11:852 (4,1) - spacing is kinda too low for such strong sound imo
-00:33:670 (4,1) - slider ends almost touch eachother, i'd recommend you to increase spacing between slider ends a little bit
-00:32:648 (1,2,3,4) - youre missing 1/3 sounds there since you used 1/2 sliders, i recommend you to make first one a slider and rest 2/3 sliders, like this
-00:37:250 - 00:37:932 - you can add a notes here for vocals if you want, seems better to me
-there are sounds at 00:44:125 - 00:44:466 - and 00:44:807 - , i would recommend you to map them I think theyre too weak and would be overcrowded by the hitsounds leaving players wondering what they are actually clicking to.
-00:41:511 (2,1) - maybe increase the spacing a little bit so they arent too close to eachother, they almost touch
-00:43:557 (1,2,3,4,5,6,7,1) - i know you used low spacing at 00:44:807 (7,1) - because the pitch gets lower, but i recommend you to use same spacing on all these three doubles because you did same on 00:38:670 (2,3,4,5,6,1) - AND sound at 00:44:920 - is quite strong to be used such low spacing i m o
-01:13:557 (1,3) - i personally dont like this overlap so i wonder if you could do something else, tho i guess its ok if you want to keep it
-01:19:864 (4,1) - why this spacing, you did same on 01:14:239 (3,1) - but its 1/4 vs 1/2, i recommend you to change it to 1/4 so its consistent with 01:30:773 (3,1) -

hard
-00:22:420 (3,4) - is this spacing intended? you used consistent throughout that section but that one
-00:36:398 (3,1) - i wouldnt recommend you to decrease spacing here as i think 00:36:739 - is quite strong and you were using similar ds throughout the section
-01:08:784 (3,1) - they r too close tbh try to space them a little so they dont almost touch eachother

gl
Thanks! Comments in the box on things i wont change as of right now
Lilyanna
Hi from my Queue

Normal:

00:23:784 (2,3,4) - what happen to spacing here
00:47:648 - click on insert break time idk
01:16:966 (4,1,2) - avoid this it doesnt look apealing touching the other end
01:23:784 (3,4) - blanket with the end
01:24:466 (4,5) - also this can be improved blanket i wont go nazi
01:27:875 (4) - maybe remove the red node it giving it wierd shape
01:32:989 (1) - remove nc not a downbeat and u nc every 2 downbeats
also avoid sv change since u dont have easy i would also say avoid stacked notes but its not so big deal and make sure u use consistent spacing.

Advanced:

00:15:943 (2,1,2,3,4) - fix the jumps with same spacing this 00:15:943 (2) - is little bit out of the circle like u did here 00:21:057 (2,3,1,2,3) -
00:20:375 (1,1) - avoid overlap
00:23:784 (2) - idk if its just me but this slider seem too low in the area maybe avoid that
00:44:239 (3,4) - if u change this to a 1/1 slider will be better imo like u did here 00:42:193 (1,2,3) -
01:09:125 (3,1,2,3) - this flow wierd to me maybe try this

I hope i helped, Good luck!
Topic Starter
Kantzm8
Lilyanna

Lilyanna wrote:

Hi from my Queue

Normal:

00:23:784 (2,3,4) - what happen to spacing here
00:47:648 - click on insert break time idk
01:16:966 (4,1,2) - avoid this it doesnt look apealing touching the other end You have to overlap 1/2 sliders on Normal because of low DS
01:23:784 (3,4) - blanket with the end
01:24:466 (4,5) - also this can be improved blanket i wont go nazi
01:27:875 (4) - maybe remove the red node it giving it wierd shape I like it how it is atm
01:32:989 (1) - remove nc not a downbeat and u nc every 2 downbeats
also avoid sv change since u dont have easy i would also say avoid stacked notes but its not so big deal and make sure u use consistent spacing.

Advanced:

00:15:943 (2,1,2,3,4) - fix the jumps with same spacing this 00:15:943 (2) - is little bit out of the circle like u did here 00:21:057 (2,3,1,2,3) -

00:20:375 (1,1) - avoid overlap
00:23:784 (2) - idk if its just me but this slider seem too low in the area maybe avoid that
00:44:239 (3,4) - if u change this to a 1/1 slider will be better imo like u did here 00:42:193 (1,2,3) - Disagree, it fits well with the vocals currently.
01:09:125 (3,1,2,3) - this flow wierd to me maybe try this Your example has too high DS


I hope i helped, Good luck!

Thanks! Comments in the box on things i wont change right now atleast!
Kodrik
Hello , From my Modding Queue .

You have to play more with the circles , the map zone.
Each time you change the posiition / add / Delete , remember to put the new combo where it was.

[Normal] Play More with the circles.

00:28:557 (1,2) - This overlap doesn't looks good on a Normal Diff , Try to move one circle.
00:34:693 (2) - Change this slider for two circles
00:38:102 (4,5) - Change the position of these notes (First slider, then circle)
00:39:466 (1,3) - Circles ! :) :lol: :) :lol:
00:52:420 (4) - Circles too, the all-slider rhythm is pretty bored.
00:53:784 (2,3,4) - Delete the first slider, then put a circle , move the second slider to 00:54:125 , and then move the last slider to 00:54:807 and add a circle here 00:55:489 . I think it fits better.
00:58:557 (3) - Change for two circles (Again bored rhythm , play more with the circles.
01:05:034 (3,1) - Change the position .
01:12:875 (3) - Change this for two circles.
01:16:284 (3) - same ^
01:27:193 (3) - ^^

[Advanced]

00:20:375 (1) - Curve this slider and then, delete this one 00:21:057 (2) , and use reverse slider.
00:25:829 (1,2) - Slider , follow vocals.
00:32:989 (2) - Circles.
00:51:398 (3,2,3,2,3,2,3) - Play with the Map zone, That makes the map more enjoyable, you're already using those ovearlapped circles on the Normal one. Will you do it on the Hard & insane too?
01:06:057 (2,1) - First circle, then slider , Vocals.
01:07:761 (5,1) - Change Position, vocals.
01:19:693 (2) - Circles.
01:25:148 (2) - Circles.
01:30:602 (2) - Circles.

[Hard]

00:21:057 (2,3) - Slider
00:23:784 (2,3) - Slider
00:27:875 (3,4) - Slider
00:37:250 - You need to put a circle here.
00:44:068 - ^
00:55:489 (3,1) - Change position
00:57:875 (2,1,2) - The circles , then the slider, Vocals.
01:06:398 (3,1) - Slider
01:12:193 - This kiai is so good, you play with the circles and the sliders so well!

[Impressionism]

00:32:989 (2,3,4,1) - I don't like this spacing pattern, it's up to you.
00:34:523 - Circle here
00:40:829 (1) - Circles
00:45:432 - Add a circle here
00:55:148 (2) - Delete this one, Then move this slider 00:55:829 (1) - to 00:55:489 , and in the two spaces that appears, put a circle 00:55:148 / 00:56:170 .
01:12:193 - Again, The Kiai is mapped so well, Cool.

That's all
I would give you a star, but i don't have kudos yet.
Good Luck!
Loving EDM Music 8-)
Topic Starter
Kantzm8
Kodrik

Kodrik wrote:

Hello , From my Modding Queue .

You have to play more with the circles , the map zone.
Each time you change the posiition / add / Delete , remember to put the new combo where it was.

[Normal] Play More with the circles.

00:28:557 (1,2) - This overlap doesn't looks good on a Normal Diff , Try to move one circle.
00:34:693 (2) - Change this slider for two circles
00:38:102 (4,5) - Change the position of these notes (First slider, then circle)
00:39:466 (1,3) - Circles ! :) :lol: :) :lol: I think sliders is fine here
00:52:420 (4) - Circles too, the all-slider rhythm is pretty bored.
00:53:784 (2,3,4) - Delete the first slider, then put a circle , move the second slider to 00:54:125 , and then move the last slider to 00:54:807 and add a circle here 00:55:489 . I think it fits better. Wont do this, slider are consistantly on downbeats throughout the map.
00:58:557 (3) - Change for two circles (Again bored rhythm , play more with the circles.
01:05:034 (3,1) - Change the position . No, doing slider on downbeats.
01:12:875 (3) - Change this for two circles. This fits better as a slider
01:16:284 (3) - same ^
01:27:193 (3) - ^^

[Advanced]

00:20:375 (1) - Curve this slider and then, delete this one 00:21:057 (2) , and use reverse slider. Dont think it really improves the map
00:25:829 (1,2) - Slider , follow vocals.
00:32:989 (2) - Circles. This slider pattern works better than circles would
00:51:398 (3,2,3,2,3,2,3) - Play with the Map zone, That makes the map more enjoyable, you're already using those ovearlapped circles on the Normal one. Will you do it on the Hard & insane too?
01:06:057 (2,1) - First circle, then slider , Vocals. Not really mapping vocals here, mapping the beat
01:07:761 (5,1) - Change Position, vocals. ^
01:19:693 (2) - Circles.
01:25:148 (2) - Circles.
01:30:602 (2) - Circles.

[Hard]

00:21:057 (2,3) - Slider
00:23:784 (2,3) - Slider
00:27:875 (3,4) - Slider
00:37:250 - You need to put a circle here. I think it would be weird to have the entire first part of the map done in 1/1 and 1/3 except for this and the next note
00:44:068 - ^ ^
00:55:489 (3,1) - Change position Mapping to the beat
00:57:875 (2,1,2) - The circles , then the slider, Vocals. Mapping to the beat
01:06:398 (3,1) - Slider Mapping to the beat
01:12:193 - This kiai is so good, you play with the circles and the sliders so well!

[Impressionism]

00:32:989 (2,3,4,1) - I don't like this spacing pattern, it's up to you.
00:34:523 - Circle here Not strong enough of a sound to break the 1/1 + 1/3 mold for.
00:40:829 (1) - Circles
00:45:432 - Add a circle here Same
00:55:148 (2) - Delete this one, Then move this slider 00:55:829 (1) - to 00:55:489 , and in the two spaces that appears, put a circle 00:55:148 / 00:56:170 . Again, mapping the beat not the vocals.
01:12:193 - Again, The Kiai is mapped so well, Cool.

That's all
I would give you a star, but i don't have kudos yet.
Good Luck! Thanks ^^
Loving EDM Music 8-)
Thanks! Comments in the spoilerbox
_DT3
Well, idk why you would want this, but from my lazy queue hehe

[General]
  • lazyboy007 wrote:

    The song is not a 176 bpm map, but an 88 bpm map, but that's not very important here
  1. It actually is a lot important, if the BPM is not set correctly, a lot of things would change. While they aren't really much (Beats in Nightcore, SV changes...), that still count as unrankable, so set the BPM to 88 and adjust accordingly
  2. If I am not mistaken, you didn't set custom combo colors. It would fit the song really good if you would set them
  3. Just something about the spread, I think adding an Easy diff would be more appropriate because of the rather high difficulty level for a normal difficulty. I'd also think that normal could use a little bit more 1/2 in the parts where there is no 1/2 included :D
  4. What about setting the preview point here? 01:11:426 - It would include the small drumroll build-up before the kiai

[Normal]
  1. Just saying, I actually liked this diff a lot, we should do a mapset together one day ;)
  2. I think that SV/DS switching isn't really allowed because that could confuse newer players a bit, especially that switch 00:27:875 (5,1,2,3) - here. The DS increases a lot and a newbie could get confused easily. I highly recommend fixing that issue due to the reason mentioned
  3. 00:13:216 (3,4) - Was this meant to be a blanket? Nazi but if yes, fix it please
  4. 00:16:966 (5,6) - What about a 1/1 slider instead? By what you have right now, you are making 00:14:920 (1,2,3) - and 00:16:284 (4,5,6) - look like they are the same in the music and thus have same intensity etc. But it's feels like 00:16:966 (5,6,1) - have a smoother transition than 00:15:602 (2,3,4) - if you ask me and should be represented in the same way gameplay-wise
  5. 00:20:375 (1,2,3,4) - Here it looks like 00:20:375 (1) - is different from 00:21:057 (2,3,4) - because it plays different, but it's not different and shouldn't play different either, try making them play in a way the music would 'group' them together
  6. 00:23:102 (1,2,3) - Just a small thing but you've aligned other patterns like this in a circular and clean way, but here the alignment could be better. Also, small but noticable DS error 00:24:125 (3,4) -
  7. 00:34:011 (1,2,3,4) - One or two of these sliders could be curved up or sth like that because when I look at it, it feels too edgy to me
  8. 00:38:102 (4,5) - What about Ctrl + G with the rhythm here? It feels weird having the slider as an offbeat slider here, where as the vocals (the stronger note) should be emphasized better instead of a normal hitcircle, i.e a slider
  9. 00:47:307 (5,1) - Well, idk if this is good or not because this is only a 9/1 gap, but try inserting a break here, it would emphasise the vocals more
  10. 00:52:932 - 00:58:386 - 01:03:841 - As mentioned above, the parts without 1/2 could use some more 1/2 because it's a bit monotonous without it. Here for example would be a good spot to add a hitcircle because the song suggests it (vocals) and it's the part pretty much directly before the kiai
  11. 01:07:420 (3,1,2,3) - While these sliders may cause for a fitting diff spike, it still looks off visually looking at the fact that you didn't make this flow over that good/didn't make it symmetrical in comparison to the rest
  12. 01:09:466 (1,1) - A break this small could cause a beginner to miss the note after the spinner
  13. 01:14:920 (1,2) - This also would be a good place to use 1/2 looking at how the music uses 1/2 and it's in the kiai, consider doing this in other similar parts in the music
  14. 01:16:966 (4,1,2) - Try to avoid smaller overlaps in normal, either stack them (not possible here), make the overlap more obvious (doesn't look good here) or remove the overlap completely. The overlap looks better avoided here, so please do
  15. 01:28:557 (1,2) - What about curving the sliders? They are the last of these patterns in the song and it gives for a nice touch

For now that's it cause it's from my lazy queue. I'll probably mod more in the future though since I like the map.
GL!

Edit: Forgot to add some points, so please read through again
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